{ "query": "You are a super intelligent assistant. Please answer all my questions precisely and comprehensively.\n\nThrough our system KIOS you have a Knowledge Base named jonas test with all the informations that the user requests. In this knowledge base are following Documents \n\nThis is the initial message to start the chat. Based on the following summary/context you should formulate an initial message greeting the user with the following user name [Gender] [Vorname] [Surname] tell them that you are the AI Chatbot Simon using the Large Language Model [Used Model] to answer all questions.\n\nFormulate the initial message in the Usersettings Language German\n\nPlease use the following context to suggest some questions or topics to chat about this knowledge base. List at least 3-10 possible topics or suggestions up and use emojis. The chat should be professional and in business terms. At the end ask an open question what the user would like to check on the list. Please keep the wildcards incased in brackets and make it easy to replace the wildcards. \n\n Hier ist eine Zusammenfassung des gesamten Kontextes, einschlie\u00dflich einer Zusammenfassung f\u00fcr jede Datei.\n\n**www-apacare-com-2FAnti-caries-chewing-gum-2F1100003-65208.txt:** Diese Datei beschreibt ApaCare Repair, eine fl\u00fcssige Zahnschmelzpaste zur Reparatur von Anfangskaries, zur Gl\u00e4ttung von Rauheiten und zur Remineralisierung von Zahnschmelzdefekten. Eine Studie zeigte eine hohe Remineralisierungsrate bei Anwendung \u00fcber 6 Monate.\n\n**keqingmains-com-q-aloy-quickguide-Reverse_Melt_Teambuilding-40228.txt:** Dieser Text behandelt Teamzusammenstellungen f\u00fcr Aloy in Genshin Impact, wobei der Fokus auf Reverse Melt-Teams liegt. Es werden verschiedene Teamkombinationen mit Cryo- und Pyro-Charakteren vorgestellt, um den maximalen Schaden zu erzielen. Die Rolle von Anemo-Charakteren zur Reduzierung der Cryo-Resistenz wird hervorgehoben.\n\n**keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt:** Dieser Text beschreibt Aloy's Spielstile in Genshin Impact, sowohl als Reverse Melt DPS als auch als Support in Freeze- und Mono-Cryo-Teams. Es werden Teamzusammenstellungen, Talentpriorit\u00e4ten und Waffen/Artefakt-Empfehlungen gegeben.\n\n**keqingmains-com-q-mika-quickguide-Teams-9350.txt:** Diese Datei behandelt Teamzusammenstellungen f\u00fcr Mika in Genshin Impact, wobei seine Rolle als Support f\u00fcr physische DPS-Teams im Vordergrund steht. Es werden verschiedene Teamkombinationen mit physischen DPS-Charakteren und unterst\u00fctzenden Charakteren vorgestellt, sowie Artefakt- und Waffenempfehlungen.\n\n**keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt:** Dieser Text ist ein Leitfaden f\u00fcr Yoimiya in Genshin Impact. Er behandelt Artefakt-Sets (Shimenawa's Reminiscence, Echoes of an Offering, Crimson Witch of Flames, Gilded Dreams, Marechaussee Hunter), und gibt Empfehlungen f\u00fcr den Aufbau ihrer Artefakte.\n\n**keqingmains-com-q-amber-quickguide-Artifact_Stats-8564.txt:** Dieser Text behandelt verschiedene Teamzusammenstellungen f\u00fcr Amber in Genshin Impact, mit Fokus auf Melt- und Bunny-Bomber-Strategien. Es werden Teamkombinationen, Rotationen und Charakter-Empfehlungen gegeben.\n\n**keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt:** Dieser Text beschreibt Citlali's F\u00e4higkeiten und Talente in Genshin Impact. Es wird erkl\u00e4rt, wie ihr Schild und Itzpapa funktionieren und wie man Nightsoul-Punkte erh\u00e4lt.\n\n**keqingmains-com-q-furina-quickguide-7978.txt:** Dieser Text ist ein Leitfaden f\u00fcr Furina in Genshin Impact. Er behandelt Talentpriorit\u00e4ten, Konstellationen, Teambuilding (Heilung, HP-Manipulation, 4pc Marechaussee Hunter), Artefakt- und Waffenempfehlungen.\n\n**keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt:** Dieser Text ist ein Leitfaden f\u00fcr Faruzan in Genshin Impact auf Russisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt:** Dieser Text ist ein Leitfaden f\u00fcr Neuvillette in Genshin Impact auf Russisch. Er behandelt seine Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt:** Dieser Text ist ein Leitfaden f\u00fcr Navia in Genshin Impact auf Russisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt:** Dieser Text behandelt Alhaitham's Talente und Rotationen in Genshin Impact. Es werden verschiedene Angriffskombinationen, Artefakt-Sets (4pc Deepwood Memories, 4pc Marechaussee Hunter) und ER-Anforderungen erl\u00e4utert.\n\n**keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt:** Dieser Text ist ein Leitfaden f\u00fcr Sethos in Genshin Impact auf Russisch. Er behandelt seine Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt:** Dieser Text ist ein Leitfaden f\u00fcr Albedo in Genshin Impact. Er behandelt seine Talente, Konstellationen, und gibt Empfehlungen f\u00fcr den Aufbau seiner Artefakte.\n\n**keqingmains-com-2Fq-2Falbedo-quickguide-2F-23Infographic-8793.txt:** Dieser Text ist ein Infografik-Leitfaden f\u00fcr Albedo in Genshin Impact. Er behandelt seine Talente, Konstellationen, und gibt Empfehlungen f\u00fcr den Aufbau seiner Artefakte.\n\n**keqingmains-com-q-kokomi-quickguide-Combos-8700.txt:** Dieser Text behandelt Kokomi's Spielstile und Teamzusammenstellungen in Genshin Impact. Es werden verschiedene Teamkombinationen (Taser, General Flex Healer, Freeze, Nilou Bloom) und Waffen/Artefakt-Empfehlungen gegeben.\n\n**keqingmains-com-2Feventrules-7951.txt:** Diese Datei beschreibt die Regeln f\u00fcr ein Gewinnspiel auf der Keqing Mains-Website, einschlie\u00dflich der Teilnahmeberechtigung, der Gewinnbenachrichtigung und der Einl\u00f6sung der Preise.\n\n**keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt:** Dieser Text ist ein Leitfaden f\u00fcr Xilonen in Genshin Impact. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets (4pc Scroll of the Hero of Cinder City), und gibt Empfehlungen f\u00fcr den Aufbau ihrer Artefakte.\n\n**keqingmains-com-q-aloy-quickguide-Mono_Cryo_Teambuilding-40233.txt:** Dieser Text behandelt Teamzusammenstellungen f\u00fcr Aloy in Genshin Impact, wobei der Fokus auf Mono-Cryo-Teams liegt. Es werden verschiedene Teamkombinationen mit Cryo-Charakteren vorgestellt, sowie Artefakt- und Waffenempfehlungen.\n\n**keqingmains-com-q-aloy-quickguide-content-12094.txt:** Dieser Text beschreibt Aloy's Spielstile in Genshin Impact, sowohl als Reverse Melt DPS als auch als Support in Freeze- und Mono-Cryo-Teams. Es werden Teamzusammenstellungen, Talentpriorit\u00e4ten und Waffen/Artefakt-Empfehlungen gegeben.\n\n**keqingmains-com-q-razor-quickguide-8047.txt:** Dieser Text behandelt verschiedene Teamzusammenstellungen f\u00fcr Razor in Genshin Impact, mit Fokus auf physischen, Aggravate und Transformationsreaktions-Schaden. Es werden Teamkombinationen und Rotationen gegeben.\n\n**keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt:** Dieser Text ist ein Leitfaden f\u00fcr Ganyu in Genshin Impact auf Chinesisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-2Fpt-br-2Fq-2Fclorinde-75635.txt:** Dieser Text ist ein Leitfaden f\u00fcr Clorinde in Genshin Impact auf Portugiesisch. Er behandelt ihre Talente und Teambuilding-Empfehlungen f\u00fcr Hyperbloom-Teams.\n\n**keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt:** Dieser Text ist ein Leitfaden f\u00fcr Albedo in Genshin Impact auf Chinesisch. Er behandelt seine Talente, Konstellationen, und gibt Empfehlungen f\u00fcr den Aufbau seiner Artefakte.\n\n**keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt:** Dieser Text ist ein Leitfaden f\u00fcr Furina in Genshin Impact auf Chinesisch. Er behandelt Talentpriorit\u00e4ten, Konstellationen, Teambuilding (Heilung, HP-Manipulation, 4pc Marechaussee Hunter), Artefakt- und Waffenempfehlungen.\n\n**keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt:** Dieser Text ist ein Leitfaden f\u00fcr Lynette in Genshin Impact auf Chinesisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt:** Dieser Text ist ein Leitfaden f\u00fcr Kazuha in Genshin Impact auf Chinesisch. Er behandelt seine Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n\n**keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt:** Dieser Text ist ein Leitfaden f\u00fcr Nahida in Genshin Impact auf Chinesisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen.\n\n**keqingmains-com-misc-artifacts-40092.txt:** Diese Datei bietet einen umfassenden \u00dcberblick \u00fcber Artefakte in Genshin Impact, einschlie\u00dflich der Beschaffung, des Aufbaus und der Priorit\u00e4ten bei der Verbesserung. Es werden verschiedene Artefakt-Sets und ihre Verwendung in verschiedenen Teams erl\u00e4utert.\n\n", "namespace": "3f1d51f6-f87b-4c56-99d6-7c9b4f71ec20", "messages": [], "stream": false, "language_level": "", "chat_channel": "", "language": "German", "tone": "neutral", "writing_style": "standard", "model": "gemini-1.5-flash", "knowledgebase": "ki-dev-large", "seed": 0, "client_id": 0, "all_context": true, "follow_up_for": null, "knowledgebase_files_count": 0, "override_command": "", "disable_clarity_check": true, "high_consistency": false, "custom_primer": "", "logging": true, "query_route": "", "web_search": false } QUERY ROUTE Query Route: creative_writing ================================================== **Elapsed Time: 1.53 seconds** ================================================== RAG PARAMS RAG Parameters: {'dynamically_expand': False, 'top_k': 120, 'actual_k': 120, 'satisfying_score': 0} ================================================== **Elapsed Time: 0.00 seconds** ================================================== VECTOR SEARCH RESULTS Results: [{'id': '6d4e1694-5a6a-4106-8f72-53a86763448d', 'metadata': {'chunk': 16.0, 'file_name': 'www-apacare-com-2FAnti-caries-chewing-gum-2F1100003-65208.txt', 'is_dict': 'no', 'text': 'Highly enriched liquid enamel paste after brushing your ' 'teeth. Enamel repair: Restores incipient caries, ' 'repairs pores, smoothes roughness and remineralises ' 'tooth malformations and chalky teeth (MIH). White ' 'teeth: Thickens the enamel surface and creates a ' 'bright, shiny light-reflecting layer. Treats ' 'sensitivity and tooth necks: Coats sensitive tooth ' 'necks with a protective layer. Improves the barrier to ' 'the dental nerve. ApaCare Repair is the top product ' 'from ApaCare research and not a toothpaste! ApaCare ' 'Repair is used after brushing your teeth. The highly ' 'enriched medical hydroxyapatite is deposited as liquid ' 'enamel on the tooth surfaces and adheres to them as an ' 'initially invisible protective film. The enamel ' 'minerals repair enamel defects and incipient caries, ' 'promote enamel maturation even in the case of stained ' 'teeth or developmental disorders or tooth malformations ' '(e.g. chalky teeth), strengthen and thicken the enamel ' 'surface, smooth it very pleasantly and result in ' 'brightly reflecting, whitened teeth. At the same time, ' 'sensitive tooth necks are treated and the cause in the ' 'form of exposed dentinal tubules is sustainably ' 'treated. Also suitable for acid erosion, high caries ' 'susceptibility and orthodontic treatment. Fluoride-free ' 'alternative to fluoride gels. Treatment with ApaCare ' 'Repair is particularly effective when the repair paste ' 'is used with a dental splint. Once or several times a ' 'day for 20 minutes or overnight. The easiest way to do ' 'this is with the self-mouldable ApaCare Repair dental ' 'splint for use at home. Dentists and their team also ' 'use ApaCare Repair in their practice, e.g. after ' 'prophylaxis, to smooth teeth and prevent sensitivity. ' 'ApaCare Repair: Initial caries can be remineralised ' 'with liquid enamel In a controlled and randomised ' 'study\\* on 92 patients with initial caries published ' 'on Nature.com, a high level of remineralisation was ' 'demonstrated through the use of ApaCare Repair. The ' 'study subjects used a fluoridated toothpaste and then ' 'ApaCare Repair once a day for 6 months. A follow-up ' 'examination was carried out after one and two years. ' 'Result: Initial caries was reduced in 38% of the teeth, ' 'in combination with ozone even in 69%. After 2 years ' 'without ApaCare Repair application, the number of ' 'caries-free teeth fell to 18%. The authors recommend'}, 'score': 0.0, 'values': []}, {'id': '4599bf0d-680b-4361-8221-9c38a42d4f36', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Reverse_Melt_Teambuilding-40228.txt', 'is_dict': 'no', 'text': 'Mono Cryo teams are similar to Freeze teams, just ' 'without a Hydro unit; they perform better against ' 'enemies that are immune to Freeze, such as Bosses. Mono ' 'Cryo teams typically consist of Aloy, Shenhe, Kazuha, ' 'and another Cryo DPS. The Anemo unit should equip 4pc ' 'Viridescent Venerer (VV) to shred enemy Cryo RES.\n' '\n' 'Mono Cryo Aloy teams tend to be somewhat fragile since ' 'you need as much DPS as possible from your teammates, ' 'and running a healer means compromising your damage.\n' '\n' 'Notable Teammates\n' '\n' 'Shenhe\tWhile not strictly necessary for Mono Cryo ' 'teams, Shenhe is tailor-made for this archetype with ' 'her potent buffs to Cryo damage.\n' '\n' 'Kazuha\tKazuhaâ\x80\x99s buffing utility shines in Mono ' 'Element teams due to his A4 Passive easily buffing all ' 'of the teamâ\x80\x99s DPS units. He can also group ' 'Aloyâ\x80\x99s Bomblets and shred enemy RES with 4pc ' 'VV. \n' '\n' 'While not strictly necessary, Kazuha is highly ' 'recommended.\n' '\n' 'Jean, Lynette, Anemo Traveler, Sucrose\tThese are ' 'alternative Anemo units if Kazuha is not an option. ' 'They can still manipulate Aloyâ\x80\x99s Bomblets and ' 'shred enemy RES with 4pc VV. Jean also has the added ' 'benefit of healing.\n' '\n' 'Ayaka, Ganyu, Rosaria, Kaeya\tYour primary Cryo DPS. ' 'All of these units work in this role, though Ayaka and ' 'Ganyu are the most conventional and most recommended. ' 'If you do not use Shenhe, you should choose two ' 'characters from this list.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Ayaka â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Ganyu â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Rosaria â\x80\x94 Kaeya â\x80\x94 Jean â\x80\x94 Aloy\n' 'Credits\n' '\n' 'nociii, raven.9205, cuppacote, cuzimori, idkanonymized, ' 'chasing_haze, nikatosaurus, polomo\n' '\n' 'Team images courtesy of theÂ\xa0KQM portrait ' 'generator.'}, 'score': 0.0, 'values': []}, {'id': 'ed1fcc91-8aaf-44cf-a16b-1eb0e10c3e39', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Reverse_Melt_Teambuilding-40228.txt', 'is_dict': 'no', 'text': 'Venti\tVenti is unable to move Aloyâ\x80\x99s Bomblets, ' 'but he excels in content with multiple smaller enemies. ' 'You may have trouble triggering Rushing Ice, but it ' 'hardly matters if Venti is single-handedly sweeping the ' 'floor.\n' '\n' 'Lynette\tLynette is a solid free option who provides a ' 'useful ATK% buff and a Taunt. Her C1 can technically ' 'group Aloyâ\x80\x99s Bomblets, but the small range ' 'makes it fairly negligible. Lynetteâ\x80\x99s Taunt in ' 'addition to the Freeze reaction can be enough ' 'survivability to allow healerless teams.\n' '\n' 'Kokomi, Mona, Ayato\tThese off-field Hydro options ' 'enable Freeze. Note that Mona and Ayatoâ\x80\x99s ER ' 'requirements are very high in Freeze teams. Mona and ' 'Kokomi are able to hold Thrilling Tales of Dragon ' 'Slayers and/or 4pc Tenacity of the Millelith for ' 'additional buffs.\n' '\n' 'Xingqiu, Yelan\tXingqiu and Yelan also provide ' 'off-field Hydro application and considerable personal ' 'damage. However, they require Normal Attacks to proc ' 'their Burst effects, which is suboptimal if your Cryo ' 'DPS prefers not to use them (e.g., Ganyu). Their Hydro ' 'application and damage are generally also locked to ' 'single-target.\n' '\n' 'Furina\tFurina provides a ramping DMG% buff that ' 'depends on HP changes. Thus, a strong healer (e.g., ' 'Jean) is recommended to maximize the buff and to offset ' 'Furinaâ\x80\x99s team HP drain. However, note that ' 'Furinaâ\x80\x99s Hydro application is not as consistent ' 'as Xingqiuâ\x80\x99s / Yelanâ\x80\x99s or that of a ' 'Hydro-absorbed Burst from Venti / Kazuha.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Ayaka â\x80\x94 Kokomi â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Ganyu â\x80\x94 Mona â\x80\x94 Venti â\x80\x94 Aloy\n' 'Rosaria / Kaeya â\x80\x94 Xingqiu â\x80\x94 Jean ' 'â\x80\x94 Aloy\n' 'Mono Cryo Teambuilding\n' 'Primary Cryo DPS â\x80\x94 Shenhe / Cryo â\x80\x94 ' 'Kazuha / Anemo â\x80\x94 Aloy'}, 'score': 0.0, 'values': []}, {'id': 'aaf30c75-ae1c-47d8-97ad-e6e865b28e4d', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt', 'is_dict': 'no', 'text': 'Charlotte\tCharlotte does not have any particular ' 'synergy with Aloy â\x80\x94 considering that Aloy ' 'largely depends on teammates for DPS â\x80\x94 but she ' 'does heal, provide buffs with TTDS, and enable Cryo ' 'Resonance.\n' '\n' 'The First Great Magic\tAlthough most of Aloyâ\x80\x99s ' 'damage comes from her Skill and Burst rather than her ' 'Charged Shots, the First Great Magic is still a strong ' 'weapon for the CRIT DMG and ATK% it provides.\n' '\n' 'Song of Stillness\tA solid craftable option with an ' 'ATK% secondary stat and DMG% when its passive is up.\n' '\n' '4pc Marechaussee Hunter\tA strong artifact set when ' 'paired with Furina, as it effectively provides 36% CRIT ' 'Rate.\n' 'Character Overview\n' 'Playstyles\n' '\n' 'It should be noted that Aloy is rarely the most optimal ' 'choice in any given team, but she can still be ' 'serviceable with smart gameplay and enough investment.\n' '\n' 'Reverse Melt DPS\n' '\n' 'This playstyle utilizes Pyro and Anemo teammates to ' 'enable Reverse Melts with Aloyâ\x80\x99s Skill and ' 'Burst. Reverse Melt teams see the biggest damage ' 'numbers from Aloy, though much of the teamâ\x80\x99s ' 'overall DPS comes from her teammates too.\n' '\n' 'Freeze and Mono Cryo Support\n' '\n' 'In Freeze and Mono Cryo teams, Aloy can function as a ' 'Cryo battery, buffer, and quickswap DPS. She enables ' 'Cryo Resonance and serves as a more offensive battery ' 'option than Diona. In addition, Aloyâ\x80\x99s short ' 'Burst cooldown and low Energy cost mean she is a good ' 'candidate for holding 4pc Noblesse Oblige.\n' '\n' 'Talents\n' 'Talent Priority\n' '\n' 'Burst > Skill > Normal Attack\n' '\n' 'Aloy does use her Normal Attacks in some rotations, so ' 'you may not want to totally neglect leveling them.\n' '\n' 'Talent Overview\n' 'Normal Attack\n' 'Elemental Skill\n' 'Elemental Burst\n' 'Ascension 1 Passive\n' 'Ascension 4 Passive\n' '\n' ' Normal Attack | Rapid Fire\n' '\n' 'Talent Description\n' '\n' 'Aloy is able to infuse her Normal Attacks with Cryo ' 'through the Rushing Ice state conferred by her Skill. ' 'However, achieving this Infusion is difficult and ' 'inconsistent, so many of her teams fail to make full ' 'use of this mechanic. Nonetheless, some rotations do ' 'use Aloyâ\x80\x99s Normal Attacks, so you may want to ' 'level her Normal Attack Talent to some degree.\n' '\n' 'Combos'}, 'score': 0.0, 'values': []}, {'id': '4c6a5097-c711-4841-8d39-20819ca7abaf', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt', 'is_dict': 'no', 'text': 'Mono Cryo teams are similar to Freeze teams, just ' 'without a Hydro unit; they perform better against ' 'enemies that are immune to Freeze, such as Bosses. Mono ' 'Cryo teams typically consist of Aloy, Shenhe, Kazuha, ' 'and another Cryo DPS. The Anemo unit should equip 4pc ' 'Viridescent Venerer (VV) to shred enemy Cryo RES.\n' '\n' 'Mono Cryo Aloy teams tend to be somewhat fragile since ' 'you need as much DPS as possible from your teammates, ' 'and running a healer means compromising your damage.\n' '\n' 'Notable Teammates\n' '\n' 'Shenhe\tWhile not strictly necessary for Mono Cryo ' 'teams, Shenhe is tailor-made for this archetype with ' 'her potent buffs to Cryo damage.\n' '\n' 'Kazuha\tKazuhaâ\x80\x99s buffing utility shines in Mono ' 'Element teams due to his A4 Passive easily buffing all ' 'of the teamâ\x80\x99s DPS units. He can also group ' 'Aloyâ\x80\x99s Bomblets and shred enemy RES with 4pc ' 'VV. \n' '\n' 'While not strictly necessary, Kazuha is highly ' 'recommended.\n' '\n' 'Jean, Lynette, Anemo Traveler, Sucrose\tThese are ' 'alternative Anemo units if Kazuha is not an option. ' 'They can still manipulate Aloyâ\x80\x99s Bomblets and ' 'shred enemy RES with 4pc VV. Jean also has the added ' 'benefit of healing.\n' '\n' 'Ayaka, Ganyu, Rosaria, Kaeya\tYour primary Cryo DPS. ' 'All of these units work in this role, though Ayaka and ' 'Ganyu are the most conventional and most recommended. ' 'If you do not use Shenhe, you should choose two ' 'characters from this list.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Ayaka â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Ganyu â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Rosaria â\x80\x94 Kaeya â\x80\x94 Jean â\x80\x94 Aloy\n' 'Credits\n' '\n' 'nociii, raven.9205, cuppacote, cuzimori, idkanonymized, ' 'chasing_haze, nikatosaurus, polomo\n' '\n' 'Team images courtesy of theÂ\xa0KQM portrait ' 'generator.'}, 'score': 0.0, 'values': []}, {'id': 'f8fe6a32-578f-42d4-8a87-3f8ab47ee3b1', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt', 'is_dict': 'no', 'text': 'Venti\tVenti is unable to move Aloyâ\x80\x99s Bomblets, ' 'but he excels in content with multiple smaller enemies. ' 'You may have trouble triggering Rushing Ice, but it ' 'hardly matters if Venti is single-handedly sweeping the ' 'floor.\n' '\n' 'Lynette\tLynette is a solid free option who provides a ' 'useful ATK% buff and a Taunt. Her C1 can technically ' 'group Aloyâ\x80\x99s Bomblets, but the small range ' 'makes it fairly negligible. Lynetteâ\x80\x99s Taunt in ' 'addition to the Freeze reaction can be enough ' 'survivability to allow healerless teams.\n' '\n' 'Kokomi, Mona, Ayato\tThese off-field Hydro options ' 'enable Freeze. Note that Mona and Ayatoâ\x80\x99s ER ' 'requirements are very high in Freeze teams. Mona and ' 'Kokomi are able to hold Thrilling Tales of Dragon ' 'Slayers and/or 4pc Tenacity of the Millelith for ' 'additional buffs.\n' '\n' 'Xingqiu, Yelan\tXingqiu and Yelan also provide ' 'off-field Hydro application and considerable personal ' 'damage. However, they require Normal Attacks to proc ' 'their Burst effects, which is suboptimal if your Cryo ' 'DPS prefers not to use them (e.g., Ganyu). Their Hydro ' 'application and damage are generally also locked to ' 'single-target.\n' '\n' 'Furina\tFurina provides a ramping DMG% buff that ' 'depends on HP changes. Thus, a strong healer (e.g., ' 'Jean) is recommended to maximize the buff and to offset ' 'Furinaâ\x80\x99s team HP drain. However, note that ' 'Furinaâ\x80\x99s Hydro application is not as consistent ' 'as Xingqiuâ\x80\x99s / Yelanâ\x80\x99s or that of a ' 'Hydro-absorbed Burst from Venti / Kazuha.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Ayaka â\x80\x94 Kokomi â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Ganyu â\x80\x94 Mona â\x80\x94 Venti â\x80\x94 Aloy\n' 'Rosaria / Kaeya â\x80\x94 Xingqiu â\x80\x94 Jean ' 'â\x80\x94 Aloy\n' 'Mono Cryo Teambuilding\n' 'Primary Cryo DPS â\x80\x94 Shenhe / Cryo â\x80\x94 ' 'Kazuha / Anemo â\x80\x94 Aloy'}, 'score': 0.0, 'values': []}, {'id': 'df74675c-bc59-4633-b169-cadda3e34e58', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Teams-9350.txt', 'is_dict': 'no', 'text': 'The above table assumes Mika uses 1 Burst and 1 Skill ' 'per rotation and that he funnels his particles to ' 'another character. Use the Energy Recharge Calculator ' 'to determine exact requirements for your team and ' 'rotation.\n' '\n' 'Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'ER / HP%\tHP%\tCRIT Rate (if using Favonius)\n' 'HB > HP%\n' '\n' 'Stat Priority: ER (until requirements) > CRIT Rate (if ' 'using Favonius) > HP%\n' '\n' 'Mika requires low investment since his personal damage ' 'is generally negligible. He only requires ER to Burst, ' 'HP/Healing Bonus (HB) to keep the team alive, and CRIT ' 'Rate to proc Favonius (if using Favonius). A HB Circlet ' 'provides more healing than an HP% Circlet. Building ' 'damage-oriented stats such as CRIT DMG and ATK% is ' 'neither necessary nor recommended.\n' '\n' 'Artifact Sets\n' '\n' '4pc Noblesse Oblige\tAssuming Mikaâ\x80\x99s teammates ' 'can take advantage of the ATK% buff, 4pc Noblesse is ' 'Mikaâ\x80\x99s best option due to its strong supporting ' 'capabilities. The 4pc effectâ\x80\x99s 12s duration ' 'perfectly matches the 12s duration of Mikaâ\x80\x99s ' 'Skill buffs.\n' '\n' '4pc Ocean-Hued Clam\tAside from his initial Burst cast, ' 'Mika does not provide teamwide healing, which prevents ' 'him from maximizing 4pc Clamâ\x80\x99s damage ' 'potential. While Mikaâ\x80\x99s own Physical damage ' 'buffs do not affect 4pc Clamâ\x80\x99s damage, Physical ' 'RES Shred (e.g., Superconduct, Eulaâ\x80\x99s Hold ' 'Skill) does. A viable option if there is already a 4pc ' 'Noblesse holder on the team.\n' '\n' '4pc Song of Days Past\t4pc Song of Days Past is a ' 'viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.\n' '\n' 'Note that the buffâ\x80\x99s trigger quota can be used ' 'up quite fast, especially in multi-target. Thus, 4pc ' 'Noblesse for its ATK% buff or 4pc Clam for its ' 'consistency are typically preferred instead.'}, 'score': 0.0, 'values': []}, {'id': '219315bc-d024-4bc3-8b31-c16aae61a2c5', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Teams-9350.txt', 'is_dict': 'no', 'text': '4pc The Exile\tThe Exile does not refund Energy for ' 'Mika, but it helps the rest of the team. As a 4-star ' 'set, it gives fewer stats compared to a 5-star set. ' 'However, this is generally not an issue since Mika is ' 'not a stat-hungry unit. If necessary, a 5-star ER Sands ' 'or CRIT Rate Circlet as an off-piece will suffice.\n' '\n' '2pc Mixed Sets\t2pc Options: Energy Recharge, Healing ' 'Bonus, HP%\n' '\n' 'Lackluster compared to other options, but can provide ' 'flexibility with stats. Use whichever combination best ' 'helps Mika reach his ER requirements and heal enough ' 'for the team.\n' 'Weapons\n' '\n' 'Favonius Lance\tOne of the most recommended options ' 'since its passive lowers the ER requirements of both ' 'Mika and his teammates. Note that Mika may need to ' 'build some CRIT Rate for consistent procs, especially ' 'in single-target.\n' '\n' 'Dialogues of the Desert Sages\tIf Favonius Lance is not ' 'necessary for the team, Desert Sages is one of ' 'Mikaâ\x80\x99s best weapon options.\n' '\n' 'It provides a hefty amount of HP% with its secondary ' 'stat, and Mika can trigger its passive twice per ' 'rotation for a whopping 32 Flat Energy at R5.\n' '\n' 'Rightful Reward\tRightful Reward is a craftable option ' 'if Favonius Lance is not necessary and/or players ' 'missed Desert Sages during the Version 4.5 Event. It ' 'gives HP% and Flat Energy, but provides less of both ' 'compared to an R5 Desert Sages.\n' '\n' 'With Furinaâ\x80\x99s A1, Mika may be able to proc the ' 'passive twice per rotation, with each proc providing a ' 'generous 16 Flat Energy at R5. At lower refinements and ' 'with only one proc per rotation, this weapon becomes ' 'less noteworthy.\n' '\n' 'Prototype Starglitter\tA craftable ER stat stick if the ' 'above options are not available.\n' '\n' 'Other ER Polearms\tViable ER stat sticks include ' 'Engulfing Lightning, Skyward Spine, and the Catch. ' 'However, other characters generally make better use of ' 'these weapons.\n' '\n' 'Black Tassel\tProvides slightly more HP% than Desert ' 'Sages but lacks any ER or Energy generation. Black ' 'Tassel should only be used if Mikaâ\x80\x99s ER ' 'requirements have already been met.\n' 'Teams\n' 'Physical DPS Support\n' 'Mika â\x80\x94 Electro â\x80\x94 (Cryo) Flex â\x80\x94 ' 'Physical DPS'}, 'score': 0.0, 'values': []}, {'id': '80e91a50-902e-4401-8345-2cdd4c694703', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Teams-9350.txt', 'is_dict': 'no', 'text': 'Mikaâ\x80\x99s Physical damage buff makes him a viable ' 'option in Physical teams, although he often desires his ' 'C6 to pull ahead of units such as Bennett. He does not ' 'provide Physical RES Shred, so an Electro character to ' 'trigger Superconduct is still valuable. Mika also does ' 'not have great Cryo application, so another Cryo unit ' 'is recommended for Cryo Resonance and consistent ' 'Superconducts.\n' '\n' 'Notable Teammates\n' '\n' 'Eula\tThe premier Physical carry. Mikaâ\x80\x99s Skill ' 'buffs last for Eulaâ\x80\x99s entire Burst combo. At ' 'Talent Level 6, his Attack SPD buff allows Eula to ' 'comfortably gain 14 stacks on her Burst, instead of the ' 'usual 13.\n' '\n' 'Note that Eula must be on-field to receive ' 'Mikaâ\x80\x99s buffs. In other words, the buffs will ' 'not apply if Eula swaps off her Burst early. This can ' 'be troubling since Eula often swaps off early to defeat ' 'enemies before they ungroup or go into an invincibility ' 'phase, receive buffs before they expire, avoid ' 'â\x80\x9coverkillingâ\x80\x9d and shorten rotations, ' 'etc.\n' '\n' 'Overall, Mikaâ\x80\x99s personal damage contribution is ' 'so little that, in terms of team damage, he is ' 'generally a sidegrade to existing Eula teams. However, ' 'despite his caveats, Mika does allow Eula herself to ' 'deal more damage.\n' '\n' 'Freminet\tFreminetâ\x80\x99s Physical playstyle ' 'appreciates Mikaâ\x80\x99s Physical DMG% buff and ' 'healing, and Freminet is also capable of keeping Cryo ' 'Resonance uptime.\n' '\n' 'Mikaâ\x80\x99s Attack SPD buff helps Freminetâ\x80\x99s ' 'Normal Attack combos feel more comfortable, although ' 'Mika alone does not provide enough Attack SPD for ' 'Freminet to reach an additional Level 4 Shattering ' 'Pressure.\n' '\n' 'Because of Freminetâ\x80\x99s unique synergy with ' 'Shatter, a Hydro teammate is recommended (e.g., ' 'Xingqiu, Yelan, Furina, etc.).\n' '\n' 'Zhongli\tThe infamous Crescent Pike Zhongli (Pikeli) is ' 'able to utilize Mikaâ\x80\x99s Physical damage and ' 'Attack SPD buffs quite comfortably. Unfortunately, Mika ' 'competes with other support units such as Yun Jin or ' 'Bennett.'}, 'score': 0.0, 'values': []}, {'id': '17bcc068-312a-4906-bec0-aa9d97db85c5', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Teams-9350.txt', 'is_dict': 'no', 'text': 'Yoimiya, Ayato\tWhile these characters would benefit ' 'from Mikaâ\x80\x99s Attack SPD buff, they generally ' 'prefer characters who can enable consistent reactions, ' 'contribute their own personal damage, or provide other ' 'utility (such as interruption resistance for Yoimiya). ' 'As such, it can be hard to justify using Mika in these ' 'teams.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Mika â\x80\x94 Wanderer â\x80\x94 Faruzan â\x80\x94 ' 'Bennett\n' '\n' 'Sample Rotation\n' 'Faruzan E (C*)Q > Mika tE (Q**) > Bennett tEQ > ' 'Wanderer (C) E NA-spam Q > Bennett tE\n' '\n' '*Faruzan should use a Fully-Charged Aimed Shot to ' 'generate particles if she is pre-C6.\n' '**Mikaâ\x80\x99s Burst is optional since Bennett ' 'already heals and often holds 4pc Noblesse Oblige.\n' '\n' 'Mika â\x80\x94 Wriothesley â\x80\x94 Yelan â\x80\x94 ' 'Kazuha\n' '\n' 'Sample Rotation\n' 'Wriothesley N1 > Kazuha tEPQ > Yelan EQ (N1*) > Mika Q ' '(N1*) tE > Kazuha tEP (N1*) > Wriothesley E N3C-spam ' '(Q)\n' '\n' '*Normal Attack weaving increases Yelan Burst procs.\n' '\n' 'General Healer Support\n' 'Mika â\x80\x94 Furina/Flex â\x80\x94 Flex â\x80\x94 ' 'Flex\n' '\n' 'Mikaâ\x80\x99s Burst provides a generous amount of ' 'healing, with a big initial teamwide heal and smaller ' 'healing instances that trigger when the on-field ' 'character hits opponents with a Normal Attack. This is ' 'most notable in Furina teams, which greatly appreciate ' 'a strong healer due to her kitâ\x80\x99s HP drain and ' 'buffs based on HP change.\n' '\n' 'Mikaâ\x80\x99s low Cryo application and short field ' 'time mean he is flexible and rarely interferes with his ' 'teammatesâ\x80\x99 setups. However, this also means he ' 'provides little else apart from keeping the team alive ' 'when not in teams that appreciate his Physical DMG% and ' 'Attack SPD buffs.\n' '\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Mika â\x80\x94 Furina â\x80\x94 Raiden â\x80\x94 ' 'Nahida'}, 'score': 0.0, 'values': []}, {'id': '98e2e909-644e-4433-9daf-8aacb13da88c', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': '716bb6bb-1907-43ca-ab3d-5d19faef5500', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' 'Calcs for artifact set comparisons can be found ' '[here](https://docs.google.com/spreadsheets/d/15eh6Edjbnu3dhPMHj5g1EdYY%5FP4o7pr7qQ7aVPAV0F8/edit?gid=1469263713#gid=1469263713) ' '(last updated for Version 4.8).'}, 'score': 0.0, 'values': []}, {'id': '6488352e-7a35-4a8e-a5e0-23f409c2a19c', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': '1f4d62e5-92c9-4fc6-94e6-1577e3cd29c3', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-q-amber-quickguide-Artifact_Stats-8564.txt', 'is_dict': 'no', 'text': 'Chongyun\tAble to Melt his Burst 3â\x80\x934 times off ' 'of Amberâ\x80\x99s Burst. At C2, reduces C4 ' 'Amberâ\x80\x99s total Skill cooldown to 20.4s. He ' 'struggles to provide enough Cryo application for ' 'Amberâ\x80\x99s Charged Shots without help from an ' 'Anemo unitâ\x80\x99s Cryo Absorption or another Cryo ' 'teammate.\n' '\n' 'Diona\tShielder, healer and slow Cryo applier; EM ' 'buffer at C6.\n' '\n' 'Layla\tHas higher personal damage and a stronger shield ' 'than Diona; provides a middling Additive Base DMG Bonus ' 'to Amberâ\x80\x99s Charged Shots at C4.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Melt Charged Shot\n' 'Amber â\x80\x94 Rosaria â\x80\x94 Layla â\x80\x94 ' 'Bennett\n' '\n' 'Sample Rotation\n' 'Layla Q E > Bennett EQ > Rosaria EQ > Amber 5[C]\n' '\n' 'Amber â\x80\x94 Rosaria â\x80\x94 Sucrose â\x80\x94 ' 'Bennett\n' '\n' 'Sample Rotation\n' 'Bennett EQ > Sucrose E(Q) N1 > Rosaria EQ > Amber 6[C]\n' '\n' 'Bunny Bomber\n' 'Amber â\x80\x94 Rosaria â\x80\x94 Sucrose â\x80\x94 ' 'Diona\n' '\n' 'Sample Rotation\n' 'Rosaria E > Sucrose E/N1/Q > Amber Q > Sucrose E/N2 > ' 'Diona Q hE > Rosaria Q > Amber 2[E + detonate with C] ' '3[C] > Diona E > Amber C\n' '\n' 'Donâ\x80\x99t use Charged Shots when there is no Cryo ' 'aura.\n' 'Amber â\x80\x94 Chongyun â\x80\x94 Kazuha â\x80\x94 ' 'Bennett\n' '\n' 'Sample Rotation\n' 'Chongyun (N1) E > Kazuha (N1) tEQ > Bennett EQ > Kazuha ' 'E > Amber 2[E + detonate with C] Q > Chongyun Q > Amber ' 'C'}, 'score': 0.0, 'values': []}, {'id': '6717ffed-839f-48b1-b9c2-6ffc79d8891e', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': 'd04828da-1f55-4f5f-8a23-cbc90d1acb7e', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': 'd688a589-ee9e-4b78-aac3-21f29223ee75', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': '755faf0b-5f2f-4bd8-b403-60cb4830b3b4', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': '7f6f3b8d-4af9-4499-a428-381ca09957fc', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Xiao\tXiao deals considerable AoE damage and ' 'continuously drains his HP to contribute additional ' 'Fanfare points. Furina also contributes strong ' 'off-field damage that lasts throughout his entire field ' 'time and does not require specific combos.\n' '\n' 'Xiaoâ\x80\x99s preferred healer is Xianyun, due to her ' 'teamwide healing and Additive Base DMG Bonus to ' 'Plunging Attacks. However, Jean is a respectable option ' 'â\x80\x94 especially at C4.\n' '\n' 'Wanderer\tWandererâ\x80\x99s unique flying playstyle ' 'allows him to deal damage from long range and even ' 'against flying enemies. In Furina teams, he can work ' 'surprisingly well with Mika, whose Attack SPD buff is ' 'quite effective since Wandererâ\x80\x99s attacks lack ' 'hitlag. Jean can also be an excellent choice if you ' 'have her C4.\n' '\n' 'Note that pairing Furina with Wanderer often means ' 'running no shielder on the team, requiring players to ' 'be more mindful about dodging enemy attacks to not get ' 'interrupted.\n' '\n' 'Sucrose, Heizou\tSucrose and Heizou provide grouping ' 'and EM buffs. They can act as off-field buffers or ' 'on-field drivers and are able to use supportive weapons ' 'such as TTDS or Hakushin Ring to further benefit the ' 'team.\n' '\n' 'Lynette\tLynette is an accessible 4-star alternative to ' 'the above units. Her buffing and grouping ' 'arenâ\x80\x99t as effective, but she provides a Taunt ' 'and off-field Elemental Application with her Burst.\n' '\n' 'She can gain a few Fanfare points with her Skill since ' 'it drains and restores her HP.\n' 'Pyro\n' '\n' 'Pyro units act as Vaporize damage dealers in teams with ' 'Furina, with some units also being viable in Burgeon ' 'teams. However, Furinaâ\x80\x99s Hydro application can ' 'be inconsistent, so she should pair up with another ' 'off-field Hydro applier. Alternatively, it is possible ' 'to instead maintain a Pyro aura to allow Furina to ' 'trigger Forward Vaporize, with the Pyro units focusing ' 'on non-Vaporize damage.\n' '\n' 'Pyro units tend to run with Bennett; while his ' 'single-ally healing isnâ\x80\x99t ideal for Furina ' 'teams, his inherent synergy with many Pyro units often ' 'outweighs this issue. Furina does make using a teamwide ' 'healer in lieu of Bennett more viable, which can be ' 'helpful if Bennett is unavailable or even ' 'disadvantageous (e.g., fighting enemies that can ' 'trigger reactions on characters affected by Pyro).'}, 'score': 0.0, 'values': []}, {'id': 'cd3ea2c4-4bcd-46f0-995c-cc97336f7f90', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'New Content\n' '\n' 'Arlecchino\tArlecchino deals significant on-field ' 'damage through her Normal Attacks. Her inability to ' 'receive healing from teammates limits her synergy with ' 'Furina, though this issue is alleviated somewhat with ' 'Furinaâ\x80\x99s Constellations.\n' '\n' 'Navia\tNaviaâ\x80\x99s powerful Elemental Skill ' 'benefits from both Furinaâ\x80\x99s DMG% buff and ' 'off-field Hydro to trigger Crystallize.\n' '\n' 'Xianyun\tXianyun is a Plunging Attack buffer whose ' 'teamwide healing and Additive Base DMG Bonus buff ' 'synergize well with Furinaâ\x80\x99s kit. As an Anemo ' 'unit, she also brings 4pc VV Shred.\n' '\n' 'Gaming\tGaming is a Pyro DPS whose Plunging Attacks ' 'benefit greatly from Furinaâ\x80\x99s Hydro application ' 'and buffs.\n' '\n' 'Chiori\tChiori is a simple but effective off-field Geo ' 'DPS. She benefits from Furinaâ\x80\x99s DMG% buff and ' 'is a strong teammate for other Geo units like Navia and ' 'Noelle.\n' '\n' 'Uraku Misugiri\tChioriâ\x80\x99s signature weapon can ' 'be used effectively on Furina if her ER requirements ' 'are met. It is more effective in teams with Geo units.\n' '\n' 'Chevreuse\tChevreuse primarily provides buffs for teams ' 'composed of only Pyro and Electro units. Her strict ' 'teambuilding requirements make her generally ' 'anti-synergistic with Furina.\n' 'Talents\n' 'Level and Talent Priority\n' '\n' 'Since Furinaâ\x80\x99s Skill scales with her Max HP, it ' 'is highly recommended to bring her to Level 90.\n' '\n' 'Talent Priority\n' 'Burst = Skill > Normal Attack\n' '\n' 'Furinaâ\x80\x99s Skill is the crux of her personal ' 'damage, while her Burst offers essential team buffs. It ' 'is recommended to level both Talents equally. On the ' 'other hand, her Normal Attacks are not very significant ' 'and may be left unleveled. Even with Furinaâ\x80\x99s ' 'C6, most of her enhanced Normal Attacksâ\x80\x99 damage ' 'scales independently of Talent levels.\n' '\n' 'Talent Overview\n' 'Normal Attack\n' 'Elemental Skill\n' 'Elemental Burst\n' 'Ascension 1 Passive\n' 'Ascension 4 Passive\n' ' Normal Attack | Soloistâ\x80\x99s Solicitation\n' '\n' 'Talent Description'}, 'score': 0.0, 'values': []}, {'id': '07038d72-e271-41e4-8ed0-4cc440cd7816', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Talent Description\n' '\n' 'Furinaâ\x80\x99s Normal Attacks are very flamboyant but ' 'unremarkable in terms of damage. However, her Normal ' 'Attack Talent is useful in regards to Arkhe ' 'Alignments.\n' '\n' 'Furina can change Arkhe Alignment by using a Charged ' 'Attack. Her current Alignment is visually indicated on ' 'her character model.\n' '\n' 'Ousia is Furinaâ\x80\x99s default Alignment after ' 'joining the party. She has shorter hair and darker ' 'clothing.\n' 'Furinaâ\x80\x99s Pneuma Alignment model has longer hair ' 'and brighter clothing.\n' '\n' 'Note that Furinaâ\x80\x99s Charged Attack is unique in ' 'that it does not need to be preceded by a Normal Attack ' 'to be used.\n' '\n' 'Furinaâ\x80\x99s Normal Attacks proc Arkhe attacks ' 'on-hit, with an independent 6s cooldown for each ' 'Alignment; it is possible to launch both Arkhe attacks ' 'in quick succession by switching Alignments between ' 'Normal Attacks. Her Arkhe attacks can be used to ' 'trigger effects that require Elemental Normal Attack ' 'damage, such as a part of Mistsplitter ' 'Reforgedâ\x80\x99s Passive.\n' '\n' 'Constellations\n' '\n' 'Click here for Constellation DPS increases.\n' '\n' 'Constellation 1\n' 'Constellation 2\n' 'Constellation 3\n' 'Constellation 4\n' 'Constellation 5\n' 'Constellation 6\n' ' Constellation 1 | Love Is a Rebellious Bird That None ' 'Can Tame\n' '\n' 'When usingÂ\xa0Let the People Rejoice, Furina will gain ' '150 Fanfare.\n' 'Additionally, Furinaâ\x80\x99s Fanfare limit is ' 'increased by 100.\n' '\n' 'Furinaâ\x80\x99s C1 increases her Fanfare limit by 100 ' 'points and immediately gives her 150 points on Burst ' 'cast. This Constellation increases both the floor and ' 'ceiling of her Burstâ\x80\x99s buff, and increases the ' 'effectiveness of teams without strong partywide ' 'healing.\n' '\n' 'HP Management\n' '\n' 'Effective use of Furinaâ\x80\x99s kit lies in careful ' 'manipulation of the teamâ\x80\x99s HP since both her ' 'Burst and Skill are empowered by team HP ' 'fluctuations.Â\xa0\n' '\n' 'Healing is very valuable for Furina. Without a healer, ' 'the entire team will drop to 50% HP and be unable to ' 'gain Fanfare points or buff the Salon Members. ' 'Additionally, having every teammate at 50% HP reduces ' 'their survivability.'}, 'score': 0.0, 'values': []}, {'id': 'd2af8140-bac8-41fc-a808-385f5a4acf83', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Harbinger of Dawnâ\x80\x99s passive can only be ' 'maintained with high, continuous teamwide healing, such ' 'as with Kokomiâ\x80\x99s Burst. With its passive up, it ' 'becomes comparable to Ferryman.\n' 'Teams\n' 'Teambuilding\n' 'Healing\n' '\n' 'Teams with Furina should have at least one consistent ' 'source of healing for one or more party members to gain ' 'Fanfare points over multiple rotations or fights. If ' 'the team is unable to build many Fanfare points, ' 'Furinaâ\x80\x99s contribution to the team decreases.\n' '\n' 'Healers who can sustain the entire team simultaneously ' 'are recommended, as they improve team survivability, ' 'ensure that Salon Members can keep buffing themselves, ' 'and gain plenty of Fanfare points. Furinaâ\x80\x99s ' 'Incoming Healing Bonus is very useful in this regard.\n' '\n' 'Strong healing for the on-field character is a nice ' 'bonus since it triggers more procs on Furinaâ\x80\x99s ' 'A1 for even more healing and Fanfare points.\n' 'Healers may prefer to use 4pc Maiden Beloved if they ' 'cannot easily counteract Furinaâ\x80\x99s teamwide HP ' 'drain when using other artifact sets; it also boosts ' 'the healing from other sources such as Furinaâ\x80\x99s ' 'A1.\n' '\n' 'While single-ally healers may not synergize as well ' 'with Furina compared to teamwide healers, overall team ' 'synergy may lead to them being preferred in certain ' 'team archetypes. It is also possible to pair them up ' 'with a teamwide healer in some teams.\n' '\n' 'Bennettâ\x80\x99s Flat ATK buff can easily outweigh ' 'slightly reduced Fanfare point gain and damage output ' 'from the Salon Members, leading to better team damage ' 'overall.\n' 'Kuki is also viable in Hyperbloom teams by compensating ' 'for lower Fanfare points with high Hyperbloom damage.\n' '\n' 'Neuvillette is currently the most effective unit for ' 'healerless teams, since he can build plenty of Fanfare ' 'stacks through his own HP manipulation in lieu of a ' 'dedicated healer.\n' '\n' 'HP Manipulation and 4pc Marechaussee Hunter\n' '\n' 'Units with built-in HP manipulation, such as many ' 'Fontaine units, can synergize well with Furina to gain ' 'more Fanfare points within a shorter period.'}, 'score': 0.0, 'values': []}, {'id': '64efa507-38f4-4fbb-a30b-39e537e3bb45', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Sayu can provide greater team and active healing with ' 'an ATK build, rather than a full EM build. While her A1 ' 'Passive provides team healing via Swirls, it requires ' 'Sayu to be on-field and is generally not strong enough ' 'to counteract Furinaâ\x80\x99s HP drain regardless. ' 'Also note that Sayuâ\x80\x99s C6 does not affect her ' 'initial teamwide heal on Burst cast.\n' '\n' 'Prototype Amber\tPrototype Amberâ\x80\x99s healing by ' 'itself is not enough to offset Furinaâ\x80\x99s HP ' 'drain. However, it can bolster the healing of any ' 'Catalyst user who has healing Talents, such as Kokomi ' 'and Charlotte, while lowering their ER requirements. It ' 'can also be used to turn any Catalyst user into a ' 'healer, which has niche usage in assisting a weaker ' 'healer (such as a single-ally healer) in maintaining ' 'team HP.\n' 'Teamwide On-Field Healers\n' '\n' 'These healers provide sustained party healing but ' 'require significant field time; they also often have ' 'some single-ally healing. Their continuous healing is ' 'more likely to trigger Furinaâ\x80\x99s A1 Passive ' 'repeatedly. Healers that deal good personal damage ' 'notably benefit from both buffs granted by ' 'Furinaâ\x80\x99s Burst.\n' '\n' '\n' 'Kokomi\tOn-field Kokomi provides partywide healing and ' 'respectable damage output that benefits from Hydro ' 'Resonance and Furinaâ\x80\x99s Burst. While Incoming ' 'Healing Bonus does not benefit her A4 Passive, it can ' 'help her in gaining more Fanfare points.\n' '\n' 'Kokomi also provides a good amount of off-field ' 'single-ally healing with her Skill, whose duration is ' 'extended through her Burst. As such, she can also ' 'function as an off-field healer and Hydro applier in ' 'some teams.\n' '\n' '\n' 'Noelle\tNoelle provides good damage output and teamwide ' 'healing during her Burst. She can freely swap out of ' 'her Burst without ending its duration, allowing for ' 'highly flexible team rotations.Â\xa0\n' '\n' 'Noelle can equip 4pc Archaic Petra to buff non-Geo ' 'teammates or 4pc Marechaussee Hunter for personal ' 'damage. Her non-existent particle generation ' 'necessitates either Favonius Greatsword or Geo ' 'teammates.\n' '\n' 'If her ER requirements are low enough, she can still ' 'use Serpent Spine, as Furinaâ\x80\x99s HP drain does ' 'not remove stacks.'}, 'score': 0.0, 'values': []}, {'id': 'b6cafd6b-662b-48a1-9be2-3804c4c05684', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'His single-target healing is quite potent and can ' 'trigger Furinaâ\x80\x99s A1. Since Bennettâ\x80\x99s ' 'Burst stops healing past 70% HP, it is recommended to ' 'use a healing-oriented build when he is used alongside ' 'Furina to reliably gain more Fanfare points. However, ' 'the teamâ\x80\x99s DPS unit usually remains on-field ' 'until his Burst expires, limiting the healing received ' 'by other units unless the team is quickswap-oriented.\n' '\n' 'Bennettâ\x80\x99s ATK buff can be valuable enough to ' 'use him in teams that already have a teamwide healer. ' 'He has a unique synergy with Jean that applies Pyro to ' 'enemies via the â\x80\x9cSunfireâ\x80\x9d interaction.\n' '\n' 'Kuki Shinobu\tKuki Shinobuâ\x80\x99s healing can be ' 'enough to counteract Furinaâ\x80\x99s HP drain even on ' 'an EM build, since she can trigger Furinaâ\x80\x99s A1 ' 'Passive repeatedly. Her ability to enable Quicken and ' 'trigger Hyperbloom make her a powerful option in Dendro ' 'teams.Â\xa0\n' '\n' 'Shinobu can use a Healing Bonus circlet for more ' 'comfort and Fanfare generation at the cost of some ' 'Hyperbloom damage.\n' '\n' 'Other Single-Ally Healers\tOther single-ally healers ' 'generally do not offer enough utility to be worth using ' 'in Furinaâ\x80\x99s teams. Their healing is often not ' 'even enough to counteract the teamwide HP drain even ' 'with frequent swaps.\n' 'Hydro\n' '\n' 'Hydro units synergize with Furina by enabling Hydro ' 'Resonance and decreasing each otherâ\x80\x99s ER ' 'requirements. They can also supplement Furinaâ\x80\x99s ' 'somewhat erratic Hydro application.\n' '\n' '\n' 'Neuvillette\tNeuvillette has near perfect synergy with ' 'Furina. They lower each otherâ\x80\x99s ER requirements ' 'and enable Hydro Resonance to greatly benefit their ' 'damage. Furinaâ\x80\x99s buffs and personal damage ' 'outweigh losing a stack on Neuvilletteâ\x80\x99s A1 ' 'Passive.\n' '\n' 'Neuvilletteâ\x80\x99s special Charged Attacks drain and ' 'heal large amounts of his HP, which allows him to hit ' 'Furinaâ\x80\x99s Fanfare point cap by himself. He can ' 'easily survive without a healer, freeing up a team slot ' 'for other units.'}, 'score': 0.0, 'values': []}, {'id': 'd8b110ea-7356-42ce-ae39-ae5ffb2fe8ec', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Raiden\tRaiden is a powerful on-field DPS who also ' 'lowers her teamâ\x80\x99s ER requirements through her ' 'Burstâ\x80\x99s teamwide Energy refund. She is also an ' 'excellent driver for units like Yelan.\n' '\n' 'Raiden can also act as an off-field Hyperbloom DPS ' 'using a full EM build, with her Skill having excellent ' 'range and uptime.\n' '\n' 'Cyno\tCyno is an on-field Electro DPS who works best in ' 'Dendro-based archetypes, particularly Quickbloom. ' 'Furinaâ\x80\x99s long Skill and Burst durations work ' 'well with his long field time requirements.\n' '\n' 'His Quickbloom teams with Furina generally prefer ' 'Baizhu as the healer.\n' '\n' 'Yae\tYae is an off-field DPS who highly appreciates ' 'Furinaâ\x80\x99s teamwide DMG% buff. She can also act ' 'as an on-field DPS by using her Electro Normal and ' 'Charged Attacks.\n' '\n' 'Lisa\tLisaâ\x80\x99s Burst inflicts a rare and powerful ' 'DEF Shred. She can equip a variety of supportive ' 'Catalysts; Prototype Amber notably provides additional ' 'Fanfare and alleviates her high ER requirements.\n' '\n' 'Lisa can also be played as an on- or off-field DPS, ' 'particularly in Dendro teams.\n' 'Cryo\n' '\n' 'Cryo units appreciate Furinaâ\x80\x99s off-field Hydro ' 'application, as it conveniently maintains Freeze with ' 'high uptime. Her high single-target damage can also ' 'help deal with tougher enemies.\n' '\n' '\n' 'Wriothesley\tWriothesley drains his HP when his ' 'empowered Normal Attacks hit and can self-heal through ' 'his A1 Passive. This allows him to gain a respectable ' 'amount of Fanfare points. However, his Skill does not ' 'take effect while he is below 50% HP, which means a ' 'strong healer is valuable to maintain his damage.\n' '\n' 'Ayaka, Ganyu\tCryo DPS units who benefit from ' 'Furinaâ\x80\x99s buffs and ability to maintain Freeze, ' 'the latter of which is crucial to maximizing their ' 'Burstsâ\x80\x99 damage in multi-target scenarios.\n' '\n' 'Eula\tEula is a Physical damage dealer who synergizes ' 'with Mika. Her Claymore attacks trigger Shatter, ' 'preventing her from maintaining Freeze, but she ' 'nonetheless makes good use out of Furinaâ\x80\x99s DMG ' 'Bonus.\n' '\n' 'Shenhe\tShenhe supports Cryo (and to an extent ' 'Physical) damage dealers with buffs, RES Shred, and her ' 'Icy Quill.'}, 'score': 0.0, 'values': []}, {'id': '06a9f5d9-661c-493d-b3df-2eb5ff6f2bce', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Rosaria, Kaeya\tOff-field damage dealers who also ' 'generate plenty of Cryo Particles. Rosaria also ' 'provides a teamwide CRIT Rate buff that Furina can ' 'benefit from.\n' 'Geo\n' '\n' 'Geo units work as flex options that provide damage or ' 'utility and can benefit Furina or her teammates through ' '4pc Archaic Petra. They are highly recommended if ' 'building teams around Noelleâ\x80\x99s personal ' 'damage.\n' '\n' '\n' 'Navia\tNavia is a Geo DPS who relies on Crystallize to ' 'empower her Elemental Skill. Furina offers off-field ' 'Hydro application and a substantial damage buff, but ' 'extends team rotations to at least 20s.\n' '\n' 'Zhongli\tZhongli is usually redundant with the healers ' 'on the team, but his exceptionally strong shield can ' 'still be useful for characters vulnerable to ' 'interruption. His shield also has some offensive value ' 'due to its Universal RES Shred.\n' '\n' 'Albedo\tAlbedo is a simple and unobtrusive off-field ' 'DPS unit. His off-field Geo Particle generation is ' 'highly valued by Noelle to reduce her tremendous ER ' 'requirements.\n' '\n' 'Chiori\tChiori is an off-field Geo DPS who works ' 'similarly to Albedo. While her kit is maximized in ' 'teams with Geo Constructs, she is still a solid ' 'teammate otherwise, such as with Noelle or Navia.\n' '\n' 'Gorou\tGorou can be used in Triple Geo compositions ' 'featuring Noelle and Albedo, where his buffs to Geo ' 'damage dealers are highly appreciated. Noelleâ\x80\x99s ' 'flexible field time allows him to use his Skill and ' 'trigger Favonius Warbow more frequently, reducing the ' 'teamâ\x80\x99s ER requirements.\n' 'Furina + Healer Core\n' 'Furina â\x80\x94 Healer â\x80\x94 Flex â\x80\x94 Flex\n' '\n' 'Furina likes teams built around her, putting emphasis ' 'on having consistent healing. Apart from a suitable ' 'healer, the remaining two slots can be occupied by ' 'damage dealers or offensive supports. It is redundant ' 'to bring more than one healer unless they provide a ' 'strong alternate utility; shielders can still be useful ' 'for units prone to interruption but remain unideal.'}, 'score': 0.0, 'values': []}, {'id': '62274f71-a74c-4a86-a4ff-e595f23394b7', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Furina can work in a vast array of team archetypes, ' 'including those that donâ\x80\x99t normally care about ' 'Hydro reactions â\x80\x94 many teams benefit from her ' 'high off-field damage and partywide buffs so long as ' 'there is sufficient healing to gain Fanfare points ' 'every rotation. However, she isnâ\x80\x99t necessarily ' 'an easy slot in many existing teams since she often ' 'effectively replaces two team slots in teams that ' 'donâ\x80\x99t normally run a healer. She can also pose ' 'some survivability issues in teams with single-ally ' 'healers and often struggles to maintain Hydro aura on ' 'her own.\n' '\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Rotation Notation\n' '\n' 'Furina â\x80\x94 Neuvillette â\x80\x94 Kazuha â\x80\x94 ' 'Flex\n' '\n' 'Sample Rotation (Zhongli)\n' 'Neuvillette E > Furina ED > Kazuha tEPQ > Zhongli hED > ' 'Furina Q > Neuvillette C E C Q > Kazuha tEP > ' 'Neuvillette 2[C]\n' '\n' '¹Zhongli ideally picks up a Crystallize Shard to grant ' 'teamwide Hydro DMG Bonus via 4pc Archaic Petra.\n' '\n' 'Sample Rotation (Charlotte)\n' 'Neuvillette E > Furina ED Q > Kazuha tEPQ > Charlotte ' 'E(Q) > Neuvillette C Q E C > Kazuha tEP > Neuvillette ' '2[C]\n' '\n' 'A Neuvillette team where Furina provides significant ' 'off-field damage and buffs and Kazuha grants additional ' 'buffs. This team can actually function without a healer ' 'since Neuvillette can already max out Fanfare points by ' 'himself, though a dedicated healer can still be used in ' 'the last slot. While Neuvillette can only gain two of ' 'his A1 stacks at C0, Furinaâ\x80\x99s kit and Hydro ' 'Resonance more than make up for it damage-wise.'}, 'score': 0.0, 'values': []}, {'id': '6e0626ec-5a7e-4fb6-b105-f54557f43cd9', 'metadata': {'chunk': 24.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': '¹Only in the first rotation, to apply Cryo.\n' '\n' 'Furinaâ\x80\x99s long-lasting off-field Hydro ' 'application and Ventiâ\x80\x99s strong grouping results ' 'in good Freeze uptime and contributes decent damage. ' 'Venti preferably absorbs his Burst with Cryo to reduce ' 'Ayaka and Charlotteâ\x80\x99s ER requirements through ' 'his A4 Passive. Furinaâ\x80\x99s high, mobile off-field ' 'damage also helps the team in dealing with Bosses.\n' '\n' 'Furina â\x80\x94 Bennett / Jean â\x80\x94 Hu Tao ' 'â\x80\x94 Xingqiu\n' '\n' 'Sample Rotation (Bennett)\n' 'Furina ED Q > Xingqiu Q N1 > Bennett Q N1 E > Xingqiu ' 'N1 ED > Hu Tao combo\n' '\n' 'Sample Rotation (Jean)\n' 'Furina ED Q > Xingqiu EQ > Jean N1 EQ > Hu Tao combo > ' 'Jean E\n' '\n' 'Furina and Xingqiu provide enough Hydro aura for Hu Tao ' 'to consistently trigger Vaporize. Consistent healing ' 'causes Hu Tao to remain above 50% HP; this prevents her ' 'from getting full value out of her A4 Passive and Staff ' 'of Homa, though Furinaâ\x80\x99s teamwide buff and ' 'off-field damage compensate for this.\n' '\n' 'Jeanâ\x80\x99s teamwide healing can make this team more ' 'comfortable to play and puts more emphasis on the ' 'teamâ\x80\x99s Hydro damage, while Bennettâ\x80\x99s ' 'Flat ATK buff increases Hu Taoâ\x80\x99s damage output. ' 'Xingqiu can also be replaced with Yelan, exchanging ' 'comfort for more offensive power.\n' '\n' 'Furina â\x80\x94 Yaoyao â\x80\x94 Nilou â\x80\x94 ' 'Collei\n' '\n' 'Sample Rotation\n' 'Nilou (Q)¹ setup > Furina ED Q > Collei N2 EQ > Yaoyao ' 'Q combo² E\n' '\n' '¹Nilouâ\x80\x99s Burst should be used from the 2nd ' 'rotation onward if it is available.\n' '²Yaoyao should dash or jump during her Burst to apply ' 'more Dendro.\n' '\n' 'Furina can work in Nilou Bloom teams with appropriate ' 'healers. Yaoyao is an incredibly tanky on-field healer ' 'option; during her Burst, Yaoyaoâ\x80\x99s high ' 'personal Dendro RES and teamwide healing offset ' 'self-inflicted Bloom damage and Furinaâ\x80\x99s HP ' 'drain.'}, 'score': 0.0, 'values': []}, {'id': '6a25c9d1-6039-4b89-b9e3-d5a0ed0ffca7', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Vaporize Pyro DPS\tFurina is a strong option for ' 'practically any Vaporize team even if not necessarily ' 'ideal, by virtue of her DMG% buff along with her ' 'off-field Hydro application and damage. Her HP drain ' 'also allows on-field units to use 4pc Marechaussee ' 'Hunter to great effect.\n' '\n' 'Xiangling\tXiangling is a potent off-field damage ' 'dealer and Pyro applier. She can enable Furina to ' 'Vaporize, or Vaporize her own damage if Furina is ' 'paired with another Hydro applier. Since ' 'Furinaâ\x80\x99s DMG% buff canâ\x80\x99t snapshot, ' 'Fanfare does not need to be stacked before you cast ' 'Xianglingâ\x80\x99s Burst.\n' '\n' 'Hu Tao\tHu Tao isnâ\x80\x99t very reliant on ATK buffs, ' 'meaning she has less incentive to run Bennett. She can ' 'gain some Fanfare points through her Skillâ\x80\x99s HP ' 'drain and her Burstâ\x80\x99s self-healing.Â\xa0Another ' 'off-field Hydro applier must be used with Furina to ' 'maintain Hydro aura; this has the added benefit of ' 'enabling Hydro Resonance.\n' '\n' 'Furina highly encourages using healers. Although this ' 'makes Hu Tao lose her A4 and Staff of Homaâ\x80\x99s ' 'full passive, Furina makes up for it with her personal ' 'damage and teamwide DMG% buff.\n' '\n' 'Gaming\tBy herself, Furina allows Gaming to Vaporize ' 'his Plunging Attacks (both Skill-enhanced and those ' 'made possible by Xianyun) for considerable damage. He ' 'also has HP manipulation in his kit to help with ' 'Fanfare point gain.\n' '\n' 'Lyney\tLyneyâ\x80\x99s HP manipulation allows him to ' 'contribute towards Fanfare. Furina allows Lyney to ' 'Vaporize much of his damage, compensating for the loss ' 'of his A4 Passiveâ\x80\x99s effects with her ' 'Burstâ\x80\x99s DMG Bonus.Â\xa0\n' '\n' 'Teams with other off-field Pyro appliers can maintain ' 'Pyro aura to take advantage of his A4, but may be ' 'tricky to play since they often lack resistance to ' 'interruption.\n' '\n' 'Klee\tKleeâ\x80\x99s damage is fairly evenly ' 'distributed between all of her Talents, so she greatly ' 'appreciates buffs that affect her entire kit, such ' 'asÂ\xa0 Furinaâ\x80\x99s Burst.'}, 'score': 0.0, 'values': []}, {'id': '659913be-781f-4b3c-9803-db337c4f0324', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'It is incredibly rare for teams to make full use of ' 'Furinaâ\x80\x99s kit without dedicated healers unless ' 'they can somehow generate a large amount of Fanfare ' 'points without one. Currently, Neuvillette is the only ' 'character whose teams are capable of such a feat. ' 'Regardless, Furinaâ\x80\x99s personal damage will still ' 'take a hit.\n' '\n' 'It is best for another character to consolidate ' 'healing, preferably a healer who can heal the entire ' 'party. Characters who only heal one character at a time ' 'are viable, although this is most recommended when they ' 'bring added benefits such as Bennettâ\x80\x99s Flat ATK ' 'buff. While Furinaâ\x80\x99s Pneuma-aligned Skill can ' 'provide a good amount of healing, it is not very ' 'practical to use it in combat. The Singer does not deal ' 'damage, apply Hydro, generate particles, or even ' 'trigger her A1 Passive. It is also impractical or ' 'impossible for the Singer to heal back the damage ' 'drained by Furinaâ\x80\x99s Salon Members during ' 'combat.\n' '\n' 'Partywide healers can be broadly categorized as being ' 'either off-field or on-field:Â\xa0\n' '\n' 'Off-field healers generally restore a large amount of ' 'HP in a short instant. They are compatible with ' 'on-field DPS units and can front-load Fanfare points.\n' 'On-field healers tend to provide continuous healing but ' 'require field time. They work best as drivers for ' 'off-field DPS teammates.\n' 'Artifacts\n' 'ER Requirements\n' '\n' 'Furinaâ\x80\x99s Burst is an essential part of her kit ' 'and should be used every rotation.\n' '\n' 'Solo Hydro\t200%+\n' 'Double Hydro (1 Teammate Skill)\t180â\x80\x93210%\n' 'Double Hydro (2 Teammate Skills)\t150â\x80\x93170%\n' 'Double Hydro (Neuvillette)\t130â\x80\x93150%\n' 'Triple Hydro\t130â\x80\x93140%\n' '\n' 'Each Favonius weapon proc lowers her ER requirements by ' 'approximately 20-30%.Â\xa0\n' '\n' 'Furinaâ\x80\x99s Skill generates particles over time ' 'rather than on cast; coupled with her predominantly ' 'off-field usage, her ER requirements are considerable ' 'especially if she is the only Hydro character in the ' 'team. Factors such as Favonius weapon procs, additional ' 'Hydro teammate Skill uses, and Raidenâ\x80\x99s Burst ' 'can noticeably decrease her ER requirements.Â\xa0\n' '\n' 'Teams with Neuvillette generally use longer rotations, ' 'allowing more particles to be generated per rotation ' 'and reducing Furinaâ\x80\x99s ER requirements.'}, 'score': 0.0, 'values': []}, {'id': '069b7609-a705-4002-88fd-1c7a8936cb25', 'metadata': {'chunk': 12.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Xingqiu\tXingqiu provides good off-field single-target ' 'damage and Hydro application. He also generates a ' 'sizable amount of Hydro Particles. At C2, he can shred ' 'Hydro RES to increase the damage dealt by himself and ' 'Hydro teammates.\n' '\n' 'He also provides useful interruption resistance and ' 'damage reduction with his Rain Sword orbitals.Â\xa0\n' '\n' 'Yelan\tYelan provides good off-field single-target ' 'damage and Hydro application (though her application is ' 'slower than Xingqiu pre-C2). Her HP-scaling damage ' 'benefits greatly from Hydro Resonance. Her Burst also ' 'provides a ramping DMG Bonus to the on-field ' 'character.\n' '\n' 'Ayato\tAyato is a versatile damage dealer who can apply ' 'Hydro both on-field and off-field through his Skill and ' 'Burst, respectively.Â\xa0\n' '\n' 'While his damage primarily scales with ATK, it does ' 'slightly benefit from Hydro Resonance due to his ' 'Skillâ\x80\x99s additional HP scaling.\n' '\n' 'Nilou\tNilouâ\x80\x99s passives greatly empower Bloom ' 'teams. Furina applies Hydro over a long duration brings ' 'good single-target damage. Nilouâ\x80\x99s teams also ' 'tend to rapidly fluctuate in HP due to self-damage and ' 'healing, though healers may struggle to restore ' 'Nilouâ\x80\x99s enormous HP pool.\n' '\n' 'However, Furinaâ\x80\x99s DMG% buff is mostly wasted in ' 'Nilou teams, whose damage primarily comes from ' 'Bountiful Cores that scale with EM and Dendro RES. The ' 'teamwide HP drain also increases the likelihood of ' 'accidentally dying to Bloom self-damage.\n' 'Anemo\n' '\n' 'Anemo units provide 4pc Viridescent Venerer RES Shred ' 'and other useful utilities such as grouping and ' 'buffing.\n' '\n' '\n' 'Kazuha\tKazuha provides good grouping, DMG% buffs via ' 'his A4 Passive, and consistent VV Shred uptime. His A4 ' 'Passiveâ\x80\x99s DMG% buff is quite useful on Furina ' 'and other characters who donâ\x80\x99t benefit from ' 'either ATK nor EM buffs.Â\xa0\n' '\n' 'His Burst can also absorb Swirled Elements to apply ' 'them off-field, which helps maintain certain auras ' '(e.g., absorbing Hydro aids Furina in maintaining a ' 'Hydro aura for a Reverse Vaporize DPS).\n' '\n' 'Venti\tVenti is highly effective at grouping lighter ' 'enemies and can deal considerable damage himself. He ' 'also refunds Energy for teammates of the Element his ' 'Burst absorbs, which helps lower their ER ' 'requirements.'}, 'score': 0.0, 'values': []}, {'id': '1c7ddc61-5dce-4c4e-ad85-661ee6a02461', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Furinaâ\x80\x99s relatively slow Hydro application is ' 'not enough to overtake Kleeâ\x80\x99s fast Pyro ' 'application; this isnâ\x80\x99t a huge issue, as many ' 'Klee teams forgo Reverse Vaporize anyway. Additionally, ' 'this allows Furina to trigger Forward Vaporize for a ' 'decent damage boost.\n' 'Dendro\n' '\n' 'Dendro units apply their Element to enable ' 'Bloom-related reactions, with Furina acting as an ' 'alternative to other Hydro appliers. Her ' 'Burstâ\x80\x99s DMG% buff isnâ\x80\x99t useful for ' 'Transformative Reactions such as Hyperbloom or Burgeon, ' 'but is still appreciated by Aggravate/Spread DPS units ' 'in Quickbloom teams. Dendro teams often prefer Baizhu ' 'as the healer due to his role consolidation.\n' '\n' '\n' 'Nahida\tNahida can consistently apply her Element ' 'on-field with her Normal Attacks and off-field with her ' 'long-lasting Skill. She also deals respectable damage, ' 'easily maintains uptime on Deepwood Memories set ' 'effect, and provides a large EM buff to the on-field ' 'character.\n' '\n' 'She can also equip Prototype Amber to provide some team ' 'healing and gain Fanfare points; while this reduces her ' 'personal damage, it is generally a non-issue since most ' 'of her teams use her for her Dendro application rather ' 'than her personal damage.\n' '\n' 'Alhaitham\tAlhaitham can deal good damage that benefits ' 'from Furinaâ\x80\x99s DMG% buff and rapidly apply ' 'Dendro through his Mirror Projection attacks.\n' '\n' 'Dendro Traveler, Collei\tDendro Traveler and Collei act ' 'as free alternatives to Nahida in the role of off-field ' 'Dendro applier. However, their range and uptime are ' 'much more restrictive compared to Nahida, and their ER ' 'requirements preclude them from contributing much ' 'damage.\n' 'Electro\n' '\n' 'Electro units provide good raw damage in most ' 'compositions and make use of Aggravate or Hyperbloom in ' 'Dendro teams. They also apply Electro to trigger ' 'reactions such as Electro Swirls, Electro-Charged, ' 'Overloaded, and Superconduct.\n' '\n' '\n' 'Fischl\tFischl is an excellent generalist off-field ' 'damage dealer who also provides fast Electro ' 'application and excellent particle generation. Her C4 ' 'provides a minor self-heal that gains a few Fanfare ' 'points.'}, 'score': 0.0, 'values': []}, {'id': 'e7faa607-7cf9-4f74-baba-7eac23dc1542', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-q-furina-quickguide-7978.txt', 'is_dict': 'no', 'text': 'Xiao\tXiao deals considerable AoE damage and ' 'continuously drains his HP to contribute additional ' 'Fanfare points. Furina also contributes strong ' 'off-field damage that lasts throughout his entire field ' 'time and does not require specific combos.\n' '\n' 'Xiaoâ\x80\x99s preferred healer is Xianyun, due to her ' 'teamwide healing and Additive Base DMG Bonus to ' 'Plunging Attacks. However, Jean is a respectable option ' 'â\x80\x94 especially at C4.\n' '\n' 'Wanderer\tWandererâ\x80\x99s unique flying playstyle ' 'allows him to deal damage from long range and even ' 'against flying enemies. In Furina teams, he can work ' 'surprisingly well with Mika, whose Attack SPD buff is ' 'quite effective since Wandererâ\x80\x99s attacks lack ' 'hitlag. Jean can also be an excellent choice if you ' 'have her C4.\n' '\n' 'Note that pairing Furina with Wanderer often means ' 'running no shielder on the team, requiring players to ' 'be more mindful about dodging enemy attacks to not get ' 'interrupted.\n' '\n' 'Sucrose, Heizou\tSucrose and Heizou provide grouping ' 'and EM buffs. They can act as off-field buffers or ' 'on-field drivers and are able to use supportive weapons ' 'such as TTDS or Hakushin Ring to further benefit the ' 'team.\n' '\n' 'Lynette\tLynette is an accessible 4-star alternative to ' 'the above units. Her buffing and grouping ' 'arenâ\x80\x99t as effective, but she provides a Taunt ' 'and off-field Elemental Application with her Burst.\n' '\n' 'She can gain a few Fanfare points with her Skill since ' 'it drains and restores her HP.\n' 'Pyro\n' '\n' 'Pyro units act as Vaporize damage dealers in teams with ' 'Furina, with some units also being viable in Burgeon ' 'teams. However, Furinaâ\x80\x99s Hydro application can ' 'be inconsistent, so she should pair up with another ' 'off-field Hydro applier. Alternatively, it is possible ' 'to instead maintain a Pyro aura to allow Furina to ' 'trigger Forward Vaporize, with the Pyro units focusing ' 'on non-Vaporize damage.\n' '\n' 'Pyro units tend to run with Bennett; while his ' 'single-ally healing isnâ\x80\x99t ideal for Furina ' 'teams, his inherent synergy with many Pyro units often ' 'outweighs this issue. Furina does make using a teamwide ' 'healer in lieu of Bennett more viable, which can be ' 'helpful if Bennett is unavailable or even ' 'disadvantageous (e.g., fighting enemies that can ' 'trigger reactions on characters affected by Pyro).'}, 'score': 0.0, 'values': []}, {'id': 'c24c7f15-5187-478c-9f73-7952df8dbb6c', 'metadata': {'chunk': 58.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '##### **Ð\x9fÑ\x80акÑ\x82иÑ\x87еÑ\x81кий ' 'Ñ\x82аланÑ\x82** | _ФолианÑ\x82Ñ\x8b ' 'оÑ\x81веÑ\x89аÑ\x8eÑ\x82 пÑ\x83Ñ\x82Ñ\x8c_\n' '\n' '**Ð\x9eпиÑ\x81ание Ñ\x82аланÑ\x82а**\n' '\n' '__Ð\x9dа 25% Ñ\x83велиÑ\x87иваеÑ\x82 ' 'нагÑ\x80адÑ\x83 Ñ\x8dкÑ\x81педиÑ\x86ий в ' 'СÑ\x83меÑ\x80Ñ\x83 ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8cÑ\x8e 20 ' 'Ñ\x87._\n' '\n' 'Ð\x9fÑ\x80оÑ\x81Ñ\x82ой Ñ\x82аланÑ\x82 длÑ\x8f ' 'каÑ\x87еÑ\x81Ñ\x82ва жизни, ' 'даÑ\x8eÑ\x89ий на 25% болÑ\x8cÑ\x88е ' 'Ñ\x80еÑ\x81Ñ\x83Ñ\x80Ñ\x81ов из каждой ' 'Ñ\x8dкÑ\x81педиÑ\x86ии.\n' '\n' '## СозвездиÑ\x8f'}, 'score': 0.0, 'values': []}, {'id': 'b1ca7c5f-06c5-4868-8530-800559b7d940', 'metadata': {'chunk': 57.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'Ð\x98гÑ\x80окам по-пÑ\x80ежнемÑ\x83 ' 'Ñ\x81ледÑ\x83еÑ\x82 оÑ\x82даваÑ\x82Ñ\x8c ' 'пÑ\x80едпоÑ\x87Ñ\x82ение ' 'оÑ\x80Ñ\x83жиÑ\x8e, Ñ\x81вÑ\x8fзанномÑ\x83 ' 'Ñ\x81 Ñ\x8dнеÑ\x80гией, а не ' 'оÑ\x80Ñ\x83жиÑ\x8e Ñ\x81 вÑ\x8bÑ\x81окой ' 'базовой аÑ\x82акой без ' 'вÑ\x82оÑ\x80иÑ\x87ной Ñ\x85' 'аÑ\x80акÑ\x82еÑ\x80иÑ\x81Ñ\x82ики Ð\x92Ð\xad ' 'или паÑ\x81Ñ\x81ивнÑ\x8bÑ\x85' ' Ñ\x81поÑ\x81обноÑ\x81Ñ\x82ей, ' 'Ñ\x81вÑ\x8fзаннÑ\x8bÑ\x85' ' Ñ\x81 Ñ\x8dнеÑ\x80гией.\n' '\n' '**Ð\x9fÑ\x80. Ñ\x82аланÑ\x82**'}, 'score': 0.0, 'values': []}, {'id': '16e6fe9d-8a07-4bd3-88d7-98ad439a1dc5', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'Ñ\x87аÑ\x81Ñ\x82о Ñ\x81обиÑ\x80аеÑ\x82Ñ\x81Ñ\x8f ' 'в Ð\x9cС и Ñ\x83Ñ\x80он Ñ\x80еакÑ\x86ий, но ' 'ее C6 Ñ\x83Ñ\x81иливаеÑ\x82 ' 'поÑ\x82енÑ\x86иал Ñ\x81боÑ\x80ки в ' 'кÑ\x80иÑ\x82. Ñ\x83Ñ\x80он. Ð\x92 Ñ\x8dÑ\x82ом ' 'кÑ\x80аÑ\x82ком гайде не бÑ\x83деÑ\x82 ' 'Ñ\x80аÑ\x81Ñ\x81маÑ\x82Ñ\x80иваÑ\x82Ñ\x8cÑ\x81Ñ\x8f ' 'Ñ\x81боÑ\x80ка ФаÑ\x80Ñ\x83зан ' 'Ñ\x87еÑ\x80ез Ð\x93Ñ\x80омоглаÑ\x81нÑ\x8bй ' 'Ñ\x80ев Ñ\x8fÑ\x80оÑ\x81Ñ\x82и; ' 'дополниÑ\x82елÑ\x8cнÑ\x83Ñ\x8e ' 'инÑ\x84оÑ\x80маÑ\x86иÑ\x8e Ñ\x81м. в ' '[Ñ\x80аÑ\x81Ñ\x88иÑ\x80енном гайде на'}, 'score': 0.0, 'values': []}, {'id': 'f3fde9af-ad1b-4231-a03a-c1f8594dde31', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'Ð\x92озвÑ\x8bÑ\x88ение 6 ' 'желаÑ\x82елÑ\x8cно, Ñ\x82ак как ' 'баÑ\x84Ñ\x84 Ð\x90немо Ñ\x83Ñ\x80она ' 'ФаÑ\x80Ñ\x83зан напÑ\x80Ñ\x8fмÑ\x83Ñ\x8e ' 'завиÑ\x81иÑ\x82 оÑ\x82 Ñ\x83Ñ\x80овнÑ\x8f ее ' 'взÑ\x80Ñ\x8bва Ñ\x81Ñ\x82иÑ\x85' 'ии. 90 Ñ\x83Ñ\x80овенÑ\x8c помогаеÑ\x82 ' 'макÑ\x81имизиÑ\x80оваÑ\x82Ñ\x8c ее ' 'бонÑ\x83Ñ\x81нÑ\x8bй Ñ\x83Ñ\x80он оÑ\x82 ' 'Ñ\x82аланÑ\x82а Ð\x924 (и ' 'некоÑ\x82оÑ\x80Ñ\x8bй ' 'Ñ\x81опÑ\x83Ñ\x82Ñ\x81Ñ\x82вÑ\x83Ñ\x8eÑ\x89ий ' 'Ñ\x83Ñ\x80он оÑ\x82 виÑ\x85' 'Ñ\x80Ñ\x8f).'}, 'score': 0.0, 'values': []}, {'id': '696579a7-b7a5-4cd0-af0d-7b139b1cf098', 'metadata': {'chunk': 23.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'УÑ\x80он оÑ\x82 заÑ\x80Ñ\x8fженного ' 'вÑ\x8bÑ\x81Ñ\x82Ñ\x80ела ФаÑ\x80Ñ\x83зан ' 'доволÑ\x8cно ' 'неÑ\x81Ñ\x83Ñ\x89еÑ\x81Ñ\x82венен длÑ\x8f ' 'обÑ\x89его Ñ\x83Ñ\x80она ее ' 'командÑ\x8b. Ð\x9eбÑ\x80аÑ\x82иÑ\x82е ' 'внимание, Ñ\x87Ñ\x82о Ñ\x8dÑ\x82о ' 'по-пÑ\x80ежнемÑ\x83 оÑ\x81новнаÑ\x8f ' 'Ñ\x87аÑ\x81Ñ\x82Ñ\x8c ее комбо, ' 'вÑ\x8bзÑ\x8bваÑ\x8eÑ\x89аÑ\x8f Ð\x9eбвал ' 'под давлением ее ' 'Ñ\x8dлеменÑ\x82алÑ\x8cного навÑ\x8bка, ' 'поÑ\x8dÑ\x82омÑ\x83 игÑ\x80оки вÑ\x81е ' 'еÑ\x89е могÑ\x83Ñ\x82'}, 'score': 0.0, 'values': []}, {'id': '79cca183-a59e-45aa-8971-cb5e1c2480e0', 'metadata': {'chunk': 43.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'Ñ\x83Ñ\x80она длÑ\x8f Ð\x90немо ' 'пеÑ\x80Ñ\x81онажей Ñ\x81 C6.'}, 'score': 0.0, 'values': []}, {'id': 'bcc3d5bb-d784-411f-8034-8969f1d5ba9d', 'metadata': {'chunk': 68.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'Ð\x9dе пÑ\x80едÑ\x81Ñ\x82авлÑ\x8fеÑ\x82 из ' 'Ñ\x81ебÑ\x8f Ñ\x87Ñ\x82о-Ñ\x82о ' 'оÑ\x81обенное â\x80\x94 пÑ\x80оÑ\x81Ñ\x82о ' 'дополниÑ\x82елÑ\x8cнÑ\x8bе ' 'множиÑ\x82ели Ñ\x83Ñ\x80она навÑ\x8bка, ' 'â\x80\x94 поÑ\x81колÑ\x8cкÑ\x83 не ' 'Ñ\x83Ñ\x81иливаеÑ\x82 ни однÑ\x83 из ее ' 'Ñ\x84Ñ\x83нкÑ\x86ий в оÑ\x82Ñ\x80Ñ\x8fде. ' 'Тем не менее, веÑ\x81 Ñ\x8dÑ\x82ого ' 'Ñ\x81озвездиÑ\x8f менÑ\x8fеÑ\x82Ñ\x81Ñ\x8f ' 'Ñ\x81 С6\\. Ð\x94о С6 Ñ\x8dÑ\x82о лиÑ\x88Ñ\x8c ' 'неболÑ\x8cÑ\x88ой бонÑ\x83Ñ\x81 ' 'лиÑ\x87ного Ñ\x83Ñ\x80она.'}, 'score': 0.0, 'values': []}, {'id': '40079518-eb74-4b56-83a0-d712bcff17df', 'metadata': {'chunk': 74.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'бÑ\x83деÑ\x82 легÑ\x87е набÑ\x80аÑ\x82Ñ\x8c ' 'нÑ\x83жное колиÑ\x87еÑ\x81Ñ\x82во ' 'Ð\x92Ð\xad Ñ\x81 ее С6.'}, 'score': 0.0, 'values': []}, {'id': '309a14c5-2ca8-45a3-9167-6816a27c87c8', 'metadata': {'chunk': 76.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'Ð\x9fовÑ\x8bÑ\x88ение Ñ\x83Ñ\x80овнÑ\x8f ' 'Ñ\x8dлеменÑ\x82алÑ\x8cного ' 'взÑ\x80Ñ\x8bва ФаÑ\x80Ñ\x83зан ' 'ознаÑ\x87аеÑ\x82, Ñ\x87Ñ\x82о ' 'Ñ\x83велиÑ\x87иваеÑ\x82Ñ\x81Ñ\x8f как ' 'Ñ\x83Ñ\x80он оÑ\x82 пеÑ\x80вого ' 'Ñ\x83даÑ\x80а ее взÑ\x80Ñ\x8bва, Ñ\x82ак и ' 'ее баÑ\x84Ñ\x84 Ð\x90немо Ñ\x83Ñ\x80она. ' 'Таким обÑ\x80азом, C5 ФаÑ\x80Ñ\x83зан ' 'обеÑ\x81пеÑ\x87иваеÑ\x82 ' 'пÑ\x80илиÑ\x87ное Ñ\x83велиÑ\x87ение ' 'Ð\x94Ð\x94-поÑ\x82енÑ\x86иала ее ' 'командÑ\x8b.\n' '\n' '**Созвездие 6**'}, 'score': 0.0, 'values': []}, {'id': '9201fa0b-0a41-424e-bf22-ea82036d2b45', 'metadata': {'chunk': 84.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': 'ФаÑ\x80Ñ\x83зан в ' 'Ð\x92Ð\xad.**Ð\x9dаÑ\x81Ñ\x82оÑ\x8fÑ\x82елÑ\x8cно ' 'Ñ\x80екомендÑ\x83еÑ\x82Ñ\x81Ñ\x8f в ' 'болÑ\x8cÑ\x88инÑ\x81Ñ\x82ве ' 'Ñ\x81иÑ\x82Ñ\x83аÑ\x86ий, даже пÑ\x80и С6.** ' '|'}, 'score': 0.0, 'values': []}, {'id': '89c23748-d8e1-40a4-8f71-0889040bc3d3', 'metadata': {'chunk': 96.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '## Ð\x9dабоÑ\x80Ñ\x8b ' 'аÑ\x80Ñ\x82еÑ\x84акÑ\x82ов\n' '\n' '**Ð\x98Ñ\x81полÑ\x8cзование ' 'взÑ\x80Ñ\x8bва Ñ\x81Ñ\x82иÑ\x85' 'ий ФаÑ\x80Ñ\x83зан Ñ\x81Ñ\x80азÑ\x83 по ' 'оконÑ\x87ании оÑ\x82каÑ\x82а важнее ' 'вÑ\x81его. Ð\x98гÑ\x80окам Ñ\x81Ñ\x82оиÑ\x82 ' 'вÑ\x8bбиÑ\x80аÑ\x82Ñ\x8c Ð\x92Ð\xad ' 'вмеÑ\x81Ñ\x82о бонÑ\x83Ñ\x81ов ' 'набоÑ\x80ов, оÑ\x81обенно еÑ\x81ли ' 'ФаÑ\x80Ñ\x83зан не С6.**'}, 'score': 0.0, 'values': []}, {'id': '1154fc80-be76-4267-8bf4-f3d9a8081a69', 'metadata': {'chunk': 97.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '| **СÑ\x82ойкоÑ\x81Ñ\x82Ñ\x8c ' 'Ð\x9cиллелиÑ\x82а** | Ð\x9dа С6 ' 'Ñ\x8dÑ\x82о лÑ\x83Ñ\x87Ñ\x88ий набоÑ\x80 ' 'поддеÑ\x80жки длÑ\x8f ФаÑ\x80Ñ\x83зан. ' 'Ð\x92зÑ\x80Ñ\x8bв С6 ФаÑ\x80Ñ\x83зан ' 'поÑ\x81Ñ\x82оÑ\x8fнно ' 'акÑ\x82ивиÑ\x80Ñ\x83еÑ\x82 Ð\x9eбвал под ' 'давлением, а знаÑ\x87иÑ\x82, и ' 'бонÑ\x83Ñ\x81 Ñ\x81илÑ\x8b аÑ\x82аки в ' '20%.Ð\xadÑ\x82оÑ\x82 Ñ\x81еÑ\x82 не ' 'Ñ\x80екомендÑ\x83еÑ\x82Ñ\x81Ñ\x8f ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c до С6: ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82и бонÑ\x83Ñ\x81а ' 'набоÑ\x80а'}, 'score': 0.0, 'values': []}, {'id': 'afd363a7-24d6-4c34-b389-6c2e08cb2b2d', 'metadata': {'chunk': 124.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '| **Ð\x94Ñ\x80Ñ\x83гие Ð\x90немо:**[СаÑ\x85' 'аÑ\x80оза](https://kqm.gg/ru/q/sucrose/), ' 'Ð\x92енÑ\x82и, [Ð\x9aадзÑ\x83Ñ\x85' 'а](https://kqm.gg/ru/q/kazuha), ' '[Ð\x9bинеÑ\x82Ñ\x82](https://kqm.gg/ru/q/lynette/), ' 'Ð\x94жинн, [СÑ\x8fнÑ\x8c ' 'ЮнÑ\x8c](https://kqm.gg/ru/q/xianyun/) | ' 'ТÑ\x80еÑ\x82ий Ð\x90немо пеÑ\x80Ñ\x81онаж ' 'позволÑ\x8fеÑ\x82 Ñ\x81низиÑ\x82Ñ\x8c ' 'Ñ\x82Ñ\x80ебованиÑ\x8f к Ð\x92Ð\xad как ' 'Ñ\x81амой ФаÑ\x80Ñ\x83зан до С6, Ñ\x82ак ' 'и Ð\x90немо Ð\x94Ð\x94 на поле.СаÑ\x85' 'аÑ\x80оза можеÑ\x82 ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c Ð\xadпоÑ\x81 о ' 'дÑ\x80аконобоÑ\x80Ñ\x86аÑ\x85' ' и'}, 'score': 0.0, 'values': []}, {'id': '2981ff97-a7c4-4bf6-bb91-e653614976c1', 'metadata': {'chunk': 70.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '_Ð\x92 завиÑ\x81имоÑ\x81Ñ\x82и оÑ\x82 ' 'колиÑ\x87еÑ\x81Ñ\x82ва ' 'поÑ\x80аженнÑ\x8bÑ\x85' ' пÑ\x80оÑ\x82ивников воÑ\x80онка ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82а Ð\x9eбвал под ' 'давлением ' 'воÑ\x81Ñ\x81Ñ\x82анавливаеÑ\x82 ' 'Ñ\x8dнеÑ\x80гиÑ\x8e ФаÑ\x80Ñ\x83зан: ' 'попадание по одномÑ\x83 ' 'пÑ\x80оÑ\x82ивникÑ\x83 ' 'воÑ\x81Ñ\x81Ñ\x82анавливаеÑ\x82 2 ед. ' 'Ñ\x8dнеÑ\x80гии, а попадание по ' 'каждомÑ\x83 ' 'поÑ\x81ледÑ\x83Ñ\x8eÑ\x89емÑ\x83 ' 'пÑ\x80оÑ\x82ивникÑ\x83 â\x80\x94 0,5 ед.'}, 'score': 0.0, 'values': []}, {'id': '34c01852-47b6-4bc1-97aa-6d98eed50cf0', 'metadata': {'chunk': 90.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '* Ð\x9aаждаÑ\x8f акÑ\x82иваÑ\x86иÑ\x8f ' 'оÑ\x80Ñ\x83жиÑ\x8f ФавониÑ\x8f ' 'Ñ\x81нижаеÑ\x82 Ñ\x82Ñ\x80ебованиÑ\x8f к ' 'Ð\x92Ð\xad на \\~35%, еÑ\x81ли ' 'Ñ\x87аÑ\x81Ñ\x82иÑ\x86Ñ\x8b ловиÑ\x82 ' 'ФаÑ\x80Ñ\x83зан, и \\~25%, еÑ\x81ли ' 'Ñ\x87аÑ\x81Ñ\x82иÑ\x86Ñ\x8b ловиÑ\x82 ' 'Ñ\x81оÑ\x8eзник.\n' '* Ð\x9dабоÑ\x80 Ð\x98згнанника на ' 'Ñ\x81оÑ\x8eзнике Ñ\x81нижаеÑ\x82 ' 'Ñ\x82Ñ\x80ебованиÑ\x8f к Ð\x92Ð\xad ' 'ФаÑ\x80Ñ\x83зан на \\~25%.'}, 'score': 0.0, 'values': []}, {'id': '655a279d-6a9c-4631-9cbf-9b830777b2fd', 'metadata': {'chunk': 58.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt', 'is_dict': 'no', 'text': '##### **Ð\x9fÑ\x80акÑ\x82иÑ\x87еÑ\x81кий ' 'Ñ\x82аланÑ\x82** | _ФолианÑ\x82Ñ\x8b ' 'оÑ\x81веÑ\x89аÑ\x8eÑ\x82 пÑ\x83Ñ\x82Ñ\x8c_\n' '\n' '**Ð\x9eпиÑ\x81ание Ñ\x82аланÑ\x82а**\n' '\n' '__Ð\x9dа 25% Ñ\x83велиÑ\x87иваеÑ\x82 ' 'нагÑ\x80адÑ\x83 Ñ\x8dкÑ\x81педиÑ\x86ий в ' 'СÑ\x83меÑ\x80Ñ\x83 ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8cÑ\x8e 20 ' 'Ñ\x87._\n' '\n' 'Ð\x9fÑ\x80оÑ\x81Ñ\x82ой Ñ\x82аланÑ\x82 длÑ\x8f ' 'каÑ\x87еÑ\x81Ñ\x82ва жизни, ' 'даÑ\x8eÑ\x89ий на 25% болÑ\x8cÑ\x88е ' 'Ñ\x80еÑ\x81Ñ\x83Ñ\x80Ñ\x81ов из каждой ' 'Ñ\x8dкÑ\x81педиÑ\x86ии.\n' '\n' '## СозвездиÑ\x8f'}, 'score': 0.0, 'values': []}, {'id': '531c5e9d-79a4-47ec-a28c-fdac23e98eb9', 'metadata': {'chunk': 203.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': 'акÑ\x82ивиÑ\x80оваÑ\x82Ñ\x8c Ð\x93идÑ\x80о ' 'Ñ\x80езонанÑ\x81 Ñ\x80ади +25% HP вÑ\x81е ' 'Ñ\x80авно неплоÑ\x85' 'ой ваÑ\x80ианÑ\x82 â\x80\x94 в ' 'дополнение к ' 'Ñ\x83велиÑ\x87иваÑ\x8eÑ\x89емÑ\x83Ñ\x81Ñ\x8f ' 'бонÑ\x83Ñ\x81Ñ\x83 Ñ\x83Ñ\x80она Ñ\x81амой ' 'Ð\x95 Ð\x9bанÑ\x8c. Ð\x9a Ñ\x82омÑ\x83 же она ' 'можеÑ\x82 Ñ\x81лÑ\x83жиÑ\x82Ñ\x8c ' 'баÑ\x82аÑ\x80ейкой длÑ\x8f ' 'Ð\x9dÑ\x91виллеÑ\x82а.'}, 'score': 0.0, 'values': []}, {'id': '644503db-f446-4d03-a4be-71c44c97ea77', 'metadata': {'chunk': 128.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': '| **Ð\x92енÑ\x82и, [СаÑ\x85' 'аÑ\x80оза](https://keqingmains.com/ru/q/sucrose/), ' '[Ð\x9bинеÑ\x82Ñ\x82](https://keqingmains.com/ru/q/lynette/), ' 'Ð¥Ñ\x8dйдзо** | Ð\x95Ñ\x81ли Ð\x9aадзÑ\x83Ñ\x85' 'а недоÑ\x81Ñ\x82Ñ\x83пен, его ' 'могÑ\x83Ñ\x82 подмениÑ\x82Ñ\x8c ' 'дÑ\x80Ñ\x83гие Ð\x90немо ' 'пеÑ\x80Ñ\x81онажи. Ð\x92енÑ\x82и ' 'можеÑ\x82 Ñ\x81Ñ\x82аÑ\x82Ñ\x8c ' 'алÑ\x8cÑ\x82еÑ\x80наÑ\x82ивой длÑ\x8f ' 'боев Ñ\x81 множеÑ\x81Ñ\x82вом волн ' 'вÑ\x80агов, Ñ\x82Ñ\x80ебÑ\x83Ñ\x8eÑ\x89иÑ\x85' ' поÑ\x81Ñ\x82оÑ\x8fнной Ñ\x81Ñ\x82Ñ\x8fжки, ' 'и даÑ\x81Ñ\x82 немного Ñ\x8dнеÑ\x80гии;'}, 'score': 0.0, 'values': []}, {'id': '3e7f4a3f-d4f2-4272-b0c9-308827699301', 'metadata': {'chunk': 352.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': '| **Ð\x94Ñ\x80Ñ\x83гие Ð\x90немо ' 'пеÑ\x80Ñ\x81онажи** ' '| Ð\x9bÑ\x8eбой Ð\x90немо пеÑ\x80Ñ\x81онаж ' 'Ñ\x81 набоÑ\x80ом Тени длÑ\x8f ' 'Ñ\x81нижениÑ\x8f Ð\x9aÑ\x80ио и ' 'Ð\x93идÑ\x80о ' 'Ñ\x81опÑ\x80оÑ\x82ивлениÑ\x8f. [СаÑ\x85' 'аÑ\x80оза ' '](https://keqingmains.com/ru/q/sucrose/)и ' 'Ð¥Ñ\x8dйдзо могÑ\x83Ñ\x82 ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c Ð\xadпоÑ\x81 о ' 'дÑ\x80аконобоÑ\x80Ñ\x86аÑ\x85' ', Ñ\x87Ñ\x82обÑ\x8b баÑ\x84Ñ\x84аÑ\x82Ñ\x8c ' 'завиÑ\x81имÑ\x8bÑ\x85' ' оÑ\x82'}, 'score': 0.0, 'values': []}, {'id': 'ff38f524-4e13-494c-861a-60af34145cfb', 'metadata': {'chunk': 334.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': '| **Ð\x93анÑ\x8c ' 'Юй** ' '| Ð\x93анÑ\x8c Юй на даннÑ\x8bй ' 'моменÑ\x82 â\x80\x94 один из ' 'немногиÑ\x85' ' доÑ\x81Ñ\x82ойнÑ\x8bÑ\x85' ' Ð\x9aÑ\x80ио Ð\x94Ð\x94 длÑ\x8f ' 'Ð\x97амоÑ\x80озки Ñ\x81 ' 'Ð\x9dÑ\x91виллеÑ\x82ом. ' 'Ð\x9eÑ\x82казÑ\x8bваÑ\x8fÑ\x81Ñ\x8c оÑ\x82 ' 'заÑ\x80Ñ\x8fженнÑ\x8bÑ\x85' ' аÑ\x82ак в Ñ\x83годÑ\x83 взÑ\x80Ñ\x8bва, ' 'она можеÑ\x82 наноÑ\x81иÑ\x82Ñ\x8c ' 'вÑ\x8bÑ\x81окий ' 'пÑ\x80одолжиÑ\x82елÑ\x8cнÑ\x8bй'}, 'score': 0.0, 'values': []}, {'id': '4427aa83-5011-46ba-a474-1c9111904550', 'metadata': {'chunk': 90.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': '| **Ð\x96еÑ\x80Ñ\x82веннÑ\x8bй ' 'неÑ\x84Ñ\x80иÑ\x82** | ' 'Ð\x9fолÑ\x83Ñ\x87аемое из Ð\x91оевого ' 'пÑ\x80опÑ\x83Ñ\x81ка, Ñ\x8dÑ\x82о ' 'вÑ\x82оÑ\x80ое лÑ\x83Ñ\x87Ñ\x88ее ' 'оÑ\x80Ñ\x83жие Ð\x9dÑ\x91виллеÑ\x82а. ' 'Ð\x9eно даеÑ\x82 Ñ\x88анÑ\x81 кÑ\x80иÑ\x82. ' 'попаданиÑ\x8f и бонÑ\x83Ñ\x81 HP, но ' 'его паÑ\x81Ñ\x81ивнаÑ\x8f ' 'Ñ\x81поÑ\x81обноÑ\x81Ñ\x82Ñ\x8c ' 'огÑ\x80аниÑ\x87иваеÑ\x82 вÑ\x80емÑ\x8f ' 'наÑ\x85' 'ождениÑ\x8f на поле ' 'Ð\x9dÑ\x91виллеÑ\x82а до 10 Ñ\x81. Ð\x94аже ' 'на R1'}, 'score': 0.0, 'values': []}, {'id': '31bb561e-0071-47ec-ba96-7309590ab602', 'metadata': {'chunk': 277.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': '| **СинобÑ\x83** | Ð\x9aак и Ð\xa0' 'айдÑ\x8dн, СинобÑ\x83 можеÑ\x82 ' 'вÑ\x8bзÑ\x8bваÑ\x82Ñ\x8c ' 'Ð\x92егеÑ\x82аÑ\x86иÑ\x8e вне полÑ\x8f. ' 'Ð\x95е навÑ\x8bк даеÑ\x82 команде ' 'леÑ\x87ение и накладÑ\x8bваеÑ\x82 ' 'аÑ\x83Ñ\x80Ñ\x83 Ð\xadлекÑ\x82Ñ\x80о, но ' 'огÑ\x80аниÑ\x87еннаÑ\x8f ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8c ' 'знаÑ\x87иÑ\x82, Ñ\x87Ñ\x82о на нее ' 'пÑ\x80идеÑ\x82Ñ\x81Ñ\x8f ' 'пеÑ\x80еклÑ\x8eÑ\x87иÑ\x82Ñ\x8cÑ\x81Ñ\x8f ' 'минимÑ\x83м один Ñ\x80аз за ' 'Ñ\x80оÑ\x82аÑ\x86иÑ\x8e. Ð\x9fлоÑ\x89адÑ\x8c'}, 'score': 0.0, 'values': []}, {'id': '55fe9b15-1c73-46b0-bf13-b9f0e77cf6ba', 'metadata': {'chunk': 64.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt', 'is_dict': 'no', 'text': 'C = заÑ\x80Ñ\x8fженнаÑ\x8f аÑ\x82ака \n' 'E = Ñ\x8dлеменÑ\x82алÑ\x8cнÑ\x8bй ' 'навÑ\x8bк \n' 'Q = взÑ\x80Ñ\x8bв Ñ\x81Ñ\x82иÑ\x85' 'ий\n' '\n' 'Ð\x9dÑ\x91виллеÑ\x82 можеÑ\x82 ' 'нанеÑ\x81Ñ\x82и 2â\x80\x934 ' 'заÑ\x80Ñ\x8fженнÑ\x8bе аÑ\x82аки за ' 'однÑ\x83 Ñ\x80оÑ\x82аÑ\x86иÑ\x8e. Ð\x9dиже ' 'пÑ\x80иведенÑ\x8b Ñ\x81амÑ\x8bе ' 'Ñ\x87аÑ\x81Ñ\x82Ñ\x8bе ваÑ\x80ианÑ\x82Ñ\x8b ' 'Ñ\x80оÑ\x82аÑ\x86ий.'}, 'score': 0.0, 'values': []}, {'id': 'b060a73d-d8f4-491b-9d84-64d7ba915af0', 'metadata': {'chunk': 67.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': '__Ð\x9aаждÑ\x8bй изÑ\x80аÑ\x81Ñ\x85' 'одованнÑ\x8bй Ñ\x83Ñ\x80овенÑ\x8c ' 'Ð\x9aÑ\x80иÑ\x81Ñ\x82алÑ\x8cной ' 'Ñ\x88Ñ\x80апнели Ñ\x83велиÑ\x87иваеÑ\x82 ' 'Ñ\x88анÑ\x81 кÑ\x80иÑ\x82. попаданиÑ\x8f ' 'акÑ\x82ивиÑ\x80Ñ\x83емого ' 'ЦеÑ\x80емониалÑ\x8cного залпа ' 'кÑ\x80иÑ\x81Ñ\x82алла на 12%. ШанÑ\x81 ' 'кÑ\x80иÑ\x82. попаданиÑ\x8f Ñ\x82аким ' 'Ñ\x81поÑ\x81обом можно ' 'повÑ\x8bÑ\x81иÑ\x82Ñ\x8c макÑ\x81имÑ\x83м ' 'на 36%._'}, 'score': 0.0, 'values': []}, {'id': 'e7861db4-03e6-4f1e-8b5e-3398c4730b9d', 'metadata': {'chunk': 34.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': 'Ð\xadлеменÑ\x82алÑ\x8cнÑ\x8bй навÑ\x8bк ' 'Ð\x9dавии â\x80\x94 Ñ\x8dÑ\x82о ее ' 'главнÑ\x8bй иÑ\x81Ñ\x82оÑ\x87ник ' 'Ñ\x83Ñ\x80она. Ð\x9eн Ñ\x80абоÑ\x82аеÑ\x82 ' 'на меÑ\x85' 'анике заÑ\x80Ñ\x8fдов, ' 'назÑ\x8bваÑ\x8eÑ\x89иÑ\x85' 'Ñ\x81Ñ\x8f Ð\x9aÑ\x80иÑ\x81Ñ\x82алÑ\x8cной ' 'Ñ\x88Ñ\x80апнелÑ\x8cÑ\x8e, и можеÑ\x82 ' 'накапливаÑ\x82Ñ\x8c до 6 Ñ\x82акиÑ\x85' ' заÑ\x80Ñ\x8fдов одновÑ\x80еменно. ' 'Ð\x97аÑ\x80Ñ\x8fдÑ\x8b можно ' 'полÑ\x83Ñ\x87иÑ\x82Ñ\x8c пÑ\x83Ñ\x82ем ' 'подбоÑ\x80а ' 'Ñ\x8dлеменÑ\x82алÑ\x8cнÑ\x8bÑ'}, 'score': 0.0, 'values': []}, {'id': '4ea2f1f5-47d2-4e36-b03b-fdcabdcc49be', 'metadata': {'chunk': 39.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': 'могÑ\x83Ñ\x82 возникаÑ\x82Ñ\x8c ' 'неÑ\x83добÑ\x81Ñ\x82ва пÑ\x80и ' 'боÑ\x80Ñ\x8cбе Ñ\x81 леÑ\x82аÑ\x8eÑ\x89ими ' 'пÑ\x80оÑ\x82ивниками. Ð\x9dажаÑ\x82ие и ' 'Ñ\x83деÑ\x80живание ' 'генеÑ\x80иÑ\x80Ñ\x83Ñ\x8eÑ\x82 по 3â\x80\x934 ' 'Ñ\x8dлеменÑ\x82алÑ\x8cнÑ\x8bе ' 'Ñ\x87аÑ\x81Ñ\x82иÑ\x86Ñ\x8b.'}, 'score': 0.0, 'values': []}, {'id': 'd7ce4866-d1de-4784-a598-85baccbc2912', 'metadata': {'chunk': 63.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': 'можно воÑ\x81Ñ\x81Ñ\x82ановиÑ\x82Ñ\x8c не ' 'более 9 ед. Ñ\x8dнеÑ\x80гии и ' 'Ñ\x81окÑ\x80аÑ\x82иÑ\x82Ñ\x8c оÑ\x82каÑ\x82 ' 'навÑ\x8bка Словно ' 'пÑ\x80ивеÑ\x82Ñ\x81Ñ\x82вие ' 'Ñ\x87иÑ\x81Ñ\x82ого неба макÑ\x81имÑ\x83м ' 'на 3 Ñ\x81._'}, 'score': 0.0, 'values': []}, {'id': '6ba81c12-7414-48e0-a5c1-22ee7cd8049b', 'metadata': {'chunk': 129.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': 'еÑ\x81Ñ\x82Ñ\x8c ' 'Ñ\x8dлеменÑ\x82алÑ\x8cнÑ\x8bе ' 'оÑ\x81колки и Ñ\x83 Ð\x9dавии не ' 'имееÑ\x82Ñ\x81Ñ\x8f макÑ\x81имÑ\x83ма ' 'заÑ\x80Ñ\x8fдов Ñ\x88Ñ\x80апнели. Ð\x92 ' 'пÑ\x80оÑ\x82ивном Ñ\x81лÑ\x83Ñ\x87ае ' 'обÑ\x8bÑ\x87ное нажаÑ\x82ие вполне ' 'подойдеÑ\x82.'}, 'score': 0.0, 'values': []}, {'id': 'a882bc9d-a87a-4cb5-ac54-d4649f1bdb1d', 'metadata': {'chunk': 84.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': 'Ð\x92 обÑ\x89ей Ñ\x81ложноÑ\x81Ñ\x82и С6 ' 'Ñ\x83велиÑ\x87иваеÑ\x82 Ñ\x83Ñ\x80он ' 'навÑ\x8bка пÑ\x80имеÑ\x80но на \\~40%, а ' 'меÑ\x85' 'аника возвÑ\x80аÑ\x82а Ñ\x82акже ' 'помогаеÑ\x82 Ñ\x81делаÑ\x82Ñ\x8c ' 'Ñ\x80оÑ\x82аÑ\x86ии более гибкими, ' 'позволÑ\x8fÑ\x8f Ð\x9dавии гоÑ\x80аздо ' 'пÑ\x80оÑ\x89е набиÑ\x80аÑ\x82Ñ\x8c и ' 'поддеÑ\x80живаÑ\x82Ñ\x8c ' 'макÑ\x81имÑ\x83м заÑ\x80Ñ\x8fдов ' 'Ñ\x88Ñ\x80апнели.\n' '\n' '## Ð\x9aомбо'}, 'score': 0.0, 'values': []}, {'id': 'f408bd5b-a874-41d9-9549-e019c60b4a3d', 'metadata': {'chunk': 67.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt', 'is_dict': 'no', 'text': '__Ð\x9aаждÑ\x8bй изÑ\x80аÑ\x81Ñ\x85' 'одованнÑ\x8bй Ñ\x83Ñ\x80овенÑ\x8c ' 'Ð\x9aÑ\x80иÑ\x81Ñ\x82алÑ\x8cной ' 'Ñ\x88Ñ\x80апнели Ñ\x83велиÑ\x87иваеÑ\x82 ' 'Ñ\x88анÑ\x81 кÑ\x80иÑ\x82. попаданиÑ\x8f ' 'акÑ\x82ивиÑ\x80Ñ\x83емого ' 'ЦеÑ\x80емониалÑ\x8cного залпа ' 'кÑ\x80иÑ\x81Ñ\x82алла на 12%. ШанÑ\x81 ' 'кÑ\x80иÑ\x82. попаданиÑ\x8f Ñ\x82аким ' 'Ñ\x81поÑ\x81обом можно ' 'повÑ\x8bÑ\x81иÑ\x82Ñ\x8c макÑ\x81имÑ\x83м ' 'на 36%._'}, 'score': 0.0, 'values': []}, {'id': '2bf183d4-0ced-49f2-9c26-87974e92f6d0', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt', 'is_dict': 'no', 'text': 'Maintain 3-Mirror uptime.\n' 'Maximize Projection Attack proc rate.\n' 'Maximize Dendro application.\n' '\n' 'There are several combos to consider. Each combo is ' 'optimal for different rotation durations and Burst ' 'frequencies.\n' '\n' 'Tip: Mirror refreshes ideally happen every ~4s. You can ' 'estimate that ~4s have passed after 2 Projection ' 'Attacks have occurred, or look at your Skill/Burst ' 'cooldown or Abyss timer.'}, 'score': 0.0, 'values': []}, {'id': '38f700c6-80bc-4783-93ca-94919d99478c', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt', 'is_dict': 'no', 'text': 'Attack and dodge: Attacking and dodging is a safe ' 'option that maximizes 3-Mirror uptime.\n' 'Use his Skill: Using Alhaithamâ\x80\x99s Skill is ' 'another safe option to gain Mirrors sooner, but it ' 'shortens his available field time.\n' 'Swap to a teammate: Swapping to a teammate allows them ' 'to refresh or use an ability, but this can be risky! ' 'While this can â\x80\x9cmin-maxâ\x80\x9d your team DPS ' 'in some scenarios, many things can go wrong like being ' 'staggered or taking too long. If you have high ping, ' 'you should not consider this option. If you take too ' 'long, you will swap back to Alhaitham and he will have ' '0 Mirrors!\n' 'Attack Strings\n' 'N3D, N3CD, N4D, and N4CD are the generally best attack ' 'strings during Alhaithamâ\x80\x99s field time. You ' 'should use Normal Attackâ\x80\x93only strings when ' 'paired with Xingqiu, Yelan, or C6 Fischl.\n' 'hEP is the fastest way to trigger Alhaithamâ\x80\x99s ' 'A1 Passive with his Skill.\n' 'N1C is the fastest way to trigger Alhaithamâ\x80\x99s ' 'A1 Passive without using his Skill. If you have no ' 'Mirrors prior, the Charged Attack triggers both his A1 ' 'Passive and the first Projection Attack.\n' 'Artifacts\n' 'ER Requirements\n' '\n' 'Alhaithamâ\x80\x99s ER requirements depend on his team, ' 'enemy scenario, field time, and how regularly he uses ' 'his Burst. He generates 1 Dendro Particle per ' 'Projection Attack.\n' '\n' 'As an on-field Spread DPS unit, Alhaitham does not need ' 'to use his Burst every rotation. In some teams with ' '18â\x80\x9320s rotations, it can be better to use his ' 'Burst every other rotation. In rotations with split ' 'field time, you use his Burst every other time ' 'Alhaitham takes the field.\n' '\n' 'As an on-field Dendro enabler, you should try to Burst ' 'every rotation to maximize Dendro application with ' '3-Mirror uptime. At high ER requirements, you should ' 'use an ER% Sands or a weapon like Favonius Sword to ' 'ensure you can use his Burst every rotation. This is ' 'especially the case in Nilou Bloom teams.\n' '\n' 'Use the Energy Recharge Calculator to determine exact ' 'requirements for your team and rotation.'}, 'score': 0.0, 'values': []}, {'id': 'd6686dd6-5331-40a0-a688-f22df13eafca', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt', 'is_dict': 'no', 'text': 'Lisa\tLisa is primarily played as a Burst support, ' 'holding R5 Hakushin Ring and 4pc Instructor. Lisa ' 'prefers Double Electro teams to lower her ER ' 'requirements, most notably with Fischl.\n' '\n' 'Raiden\tRaiden is a great off-field Hyperbloom trigger ' 'due to her long Skill duration and frequent AoE Electro ' 'application, but she lacks defensive utility. As such, ' 'a defensive Hydro or Dendro character is recommended ' 'for team survivability.\n' '\n' 'Dori\tDori is similar to Kuki Shinobu in that she ' 'provides healing, triggers Hyperbloom, and enables ' 'Quicken. She also helps lower Alhaithamâ\x80\x99s ER ' 'requirements. However, she is more cumbersome to play ' 'and relies on her Burst.\n' 'Dendro \n' '\n' 'Dendro teammates enable Dendro Resonance and lower ' 'Alhaithamâ\x80\x99s ER requirements. They most often ' 'hold 4pc Deepwood Memories. Alhaitham appreciates a ' 'Dendro teammate, but they are not required.\n' '\n' '\n' 'Nahida\tNahida is one of Alhaithamâ\x80\x99s best ' 'teammates. She is the best Dendro battery, deals solid ' 'off-field damage, provides a strong EM buff via her A1 ' 'Passive, and allows almost 100% uptime on 4pc Deepwood ' 'Memories.Â\xa0\n' '\n' 'In multi-wave content, Nahida needs to return on-field ' 'to reapply her Skill for each new wave. As a result, ' 'you may have to forcibly cut into field time to ' 'maintain her aforementioned benefits. Against more ' 'powerful enemies or single-wave content, this is less ' 'of an issue.\n' '\n' 'Yaoyao\tYaoyao condenses healing and particle ' 'generation for Alhaitham. However, her low, semi-random ' 'AoE damage can result in spotty 4pc Deepwood Memories ' 'Dendro RES Shred in multi-target scenarios.\n' '\n' 'Baizhu\tBaizhu provides teamwide healing, ' 'Dendro-related reaction buffs, and interruption ' 'resistance. He is one of the preferred healers in teams ' 'with Furina. Baizhu can typically use 2 Skills per ' 'rotation in teams with Alhaitham.\n' '\n' 'Kirara\tKirara provides a sturdy shield and can provide ' 'further buffs to Alhaitham via 4pc artifact sets and ' 'her C6. She can maintain full shield uptime and stack ' 'shields if Alhaitham uses a split field time rotation.'}, 'score': 0.0, 'values': []}, {'id': 'fc291f67-dc8c-4723-8771-d66333e1b825', 'metadata': {'chunk': 128.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': '| **Ð\x91ай ЧжÑ\x83** ' '| Ð\x91ай ЧжÑ\x83 даеÑ\x82 ' 'неболÑ\x8cÑ\x88ие Ñ\x89иÑ\x82Ñ\x8b, ' 'леÑ\x87ение и баÑ\x84Ñ\x84 Ñ\x83Ñ\x80она ' 'Ð\x9eбоÑ\x81Ñ\x82Ñ\x80ениÑ\x8f, Ñ\x87Ñ\x82о ' 'СеÑ\x82оÑ\x81 вÑ\x8bÑ\x81око ' 'Ñ\x86ениÑ\x82.СеÑ\x82оÑ\x81 ' 'пÑ\x80едпоÑ\x87иÑ\x82аеÑ\x82 ' 'Ñ\x80оÑ\x82аÑ\x86ии по 15 Ñ\x81, Ñ\x87Ñ\x82о ' 'Ñ\x81легка Ñ\x81нижаеÑ\x82 ' 'Ñ\x86енноÑ\x81Ñ\x82Ñ\x8c Ð\x91ай ЧжÑ\x83, но ' 'неÑ\x83добÑ\x81Ñ\x82в можно ' 'избежаÑ\x82Ñ\x8c, еÑ\x81ли ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c взÑ\x80Ñ\x8bв'}, 'score': 0.0, 'values': []}, {'id': '320d6b11-cde2-43df-8b44-93edf610d36f', 'metadata': {'chunk': 62.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': 'Ð\x92озÑ\x80оÑ\x81Ñ\x88ие множиÑ\x82ели ' 'Ð\x9cС замеÑ\x82но влиÑ\x8fÑ\x8eÑ\x82 на ' 'Ñ\x83Ñ\x80он СеÑ\x82оÑ\x81а в Ñ\x80оли ' 'Ð\x94Ð\x94 оÑ\x82 обÑ\x8bÑ\x87нÑ\x8bÑ\x85' ' аÑ\x82ак. Ð\x9eднако Ñ\x8dÑ\x82о ' 'Ñ\x81озвездие беÑ\x81полезно, ' 'еÑ\x81ли он игÑ\x80аеÑ\x82Ñ\x81Ñ\x8f ' 'Ñ\x87еÑ\x80ез заÑ\x80Ñ\x8fженнÑ\x8bе ' 'аÑ\x82аки.\n' '\n' 'Созвездие 6\n' '\n' '##### **Созвездие 6** | _Ð\x9aнига Ñ\x85' 'Ñ\x80ама Ð\x91лÑ\x83ждаÑ\x8eÑ\x89его ' 'Ñ\x81олнÑ\x86а_'}, 'score': 0.0, 'values': []}, {'id': '31a9af5e-a293-41cd-9706-94de08ec6ff1', 'metadata': {'chunk': 122.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': '| **С6 СаÑ\x80а** | ' 'СаÑ\x80а Ñ\x86ениÑ\x82Ñ\x81Ñ\x8f ' 'болÑ\x8cÑ\x88е вÑ\x81его за ее С6: ее ' 'Ñ\x84икÑ\x81иÑ\x80ованнÑ\x8bй бонÑ\x83Ñ\x81 ' 'Ñ\x81илÑ\x8b аÑ\x82аки не Ñ\x82ак важен, ' 'как 60% бонÑ\x83Ñ\x81 кÑ\x80иÑ\x82. ' 'Ð\xadлекÑ\x82Ñ\x80о Ñ\x83Ñ\x80она. ' 'Ð\x9aоÑ\x80оÑ\x82каÑ\x8f ' 'пÑ\x80одолжиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8c ' 'баÑ\x84Ñ\x84а не ' 'пÑ\x80едÑ\x81Ñ\x82авлÑ\x8fеÑ\x82 ' 'болÑ\x8cÑ\x88иÑ\x85' ' пÑ\x80облем, Ñ\x82ак как ' 'СеÑ\x82оÑ\x81Ñ\x83 не ' 'Ñ\x82Ñ\x80ебÑ\x83еÑ\x82Ñ\x81Ñ\x8f много'}, 'score': 0.0, 'values': []}, {'id': 'ef23dd46-be4d-4f7d-a8fa-03dcbe4e3df0', 'metadata': {'chunk': 134.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': '| **[СаÑ\x85' 'аÑ\x80оза](https://kqm.gg/ru/q/sucrose/)** | ' 'СаÑ\x85' 'аÑ\x80оза лÑ\x83Ñ\x87Ñ\x88е вÑ\x81его ' 'подÑ\x85' 'одиÑ\x82 на Ñ\x80олÑ\x8c ' 'деÑ\x80жаÑ\x82елÑ\x8f Ñ\x81еÑ\x82а ' 'Ð\x98зÑ\x83мÑ\x80Ñ\x83дной Ñ\x82ени длÑ\x8f ' 'оÑ\x82Ñ\x80Ñ\x8fдов СеÑ\x82оÑ\x81а. ' 'Ð\x9fомимо бонÑ\x83Ñ\x81а набоÑ\x80а, ' 'она даеÑ\x82 Ñ\x81еÑ\x80Ñ\x8cезнÑ\x8bй ' 'баÑ\x84Ñ\x84 Ð\x9cС и можеÑ\x82 ' 'Ñ\x83велиÑ\x87иÑ\x82Ñ\x8c Ð\xadлекÑ\x82Ñ\x80о ' 'Ñ\x83Ñ\x80он СеÑ\x82оÑ\x81а Ñ\x81 ' 'помоÑ\x89Ñ\x8cÑ\x8e Ð\x9aолÑ\x8cÑ\x86а ' 'ХакÑ\x83Ñ\x81ин. |\n' '| -------------------------------------------- | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|'}, 'score': 0.0, 'values': []}, {'id': 'acfd51d2-0e70-4b9d-bbd4-2030dcb1b7e1', 'metadata': {'chunk': 45.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': 'Ð\xadÑ\x82оÑ\x82 Ñ\x82аланÑ\x82 ' 'Ñ\x81нижаеÑ\x82 подгоÑ\x82овкÑ\x83 ' 'заÑ\x80Ñ\x8fженной аÑ\x82аки до 0,3 ' 'Ñ\x81. Ð\x94лÑ\x8f макÑ\x81ималÑ\x8cного ' 'Ñ\x81нижениÑ\x8f вÑ\x80емени ' 'заÑ\x80Ñ\x8fдки ' 'Ñ\x82Ñ\x80ебÑ\x83еÑ\x82Ñ\x81Ñ\x8f 20 ед. ' 'Ñ\x8dнеÑ\x80гии, Ñ\x87Ñ\x82о ' 'иÑ\x81клÑ\x8eÑ\x87аеÑ\x82 ' 'иÑ\x81полÑ\x8cзование взÑ\x80Ñ\x8bва ' 'Ñ\x81Ñ\x82иÑ\x85' 'ии в Ñ\x81Ñ\x82иле Ð\x94Ð\x94 оÑ\x82 ' 'заÑ\x80Ñ\x8fженнÑ\x8bÑ\x85' ' аÑ\x82ак.\n' '\n' 'ТаланÑ\x82 Ð\x924'}, 'score': 0.0, 'values': []}, {'id': '461d87ca-73ec-4d42-9594-d8608f97501f', 'metadata': {'chunk': 43.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': '_Ð\x94лиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8c ' 'заÑ\x80Ñ\x8fда во вÑ\x80емÑ\x8f ' 'пÑ\x80иÑ\x86еливаниÑ\x8f ' 'Ñ\x81окÑ\x80аÑ\x89аеÑ\x82Ñ\x81Ñ\x8f на 0,285 ' 'Ñ\x81 за каждÑ\x83Ñ\x8e единиÑ\x86Ñ\x83 ' 'Ñ\x82екÑ\x83Ñ\x89ей Ñ\x8dнеÑ\x80гии ' 'СеÑ\x82оÑ\x81а. ' 'Ð\x94лиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8c ' 'заÑ\x80Ñ\x8fда Ñ\x82аким Ñ\x81поÑ\x81обом ' 'можно Ñ\x81окÑ\x80аÑ\x82иÑ\x82Ñ\x8c ' 'макÑ\x81имÑ\x83м до 0,3 Ñ\x81, ' 'пÑ\x80иÑ\x87ем ' 'заÑ\x81Ñ\x87иÑ\x82Ñ\x8bваеÑ\x82Ñ\x81Ñ\x8f до 20 ' 'единиÑ\x86 Ñ\x8dнеÑ\x80гии. Ð\x9fÑ\x80и ' 'Ñ\x8dÑ\x82ом'}, 'score': 0.0, 'values': []}, {'id': '23f59afd-e248-4f7e-a288-9b639d8046c9', 'metadata': {'chunk': 128.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt', 'is_dict': 'no', 'text': '| **Ð\x91ай ЧжÑ\x83** ' '| Ð\x91ай ЧжÑ\x83 даеÑ\x82 ' 'неболÑ\x8cÑ\x88ие Ñ\x89иÑ\x82Ñ\x8b, ' 'леÑ\x87ение и баÑ\x84Ñ\x84 Ñ\x83Ñ\x80она ' 'Ð\x9eбоÑ\x81Ñ\x82Ñ\x80ениÑ\x8f, Ñ\x87Ñ\x82о ' 'СеÑ\x82оÑ\x81 вÑ\x8bÑ\x81око ' 'Ñ\x86ениÑ\x82.СеÑ\x82оÑ\x81 ' 'пÑ\x80едпоÑ\x87иÑ\x82аеÑ\x82 ' 'Ñ\x80оÑ\x82аÑ\x86ии по 15 Ñ\x81, Ñ\x87Ñ\x82о ' 'Ñ\x81легка Ñ\x81нижаеÑ\x82 ' 'Ñ\x86енноÑ\x81Ñ\x82Ñ\x8c Ð\x91ай ЧжÑ\x83, но ' 'неÑ\x83добÑ\x81Ñ\x82в можно ' 'избежаÑ\x82Ñ\x8c, еÑ\x81ли ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c взÑ\x80Ñ\x8bв'}, 'score': 0.0, 'values': []}, {'id': '5fd385e3-4f2e-4f93-abc6-86dab4cb25dc', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt', 'is_dict': 'no', 'text': 'Buffs Albedoâ\x80\x99s damage when enemies are at low ' 'health. Its uptime is spotty due to the reliance on ' 'enemy health.\n' '\n' '**Ascension 4 Passive**\n' '\n' '##### **Ascension 4 Passive** | __Homuncular Nature_\n' '\n' 'Talent Description\n' '\n' '_Using Rite of Progeniture: Tectonic Tide increases the ' 'Elemental Mastery of nearby party members by 125 for ' '10s._\n' '\n' 'Allows Albedo to buff his teamâ\x80\x99s EM when he ' 'uses his Burst. This is relevant in some Burgeon and ' 'Vaporize teams. However, in Mono Geo teams, where ' 'Albedo shines the most, this passive is virtually ' 'useless.\n' '\n' '## Constellations\n' '\n' '**Constellation 1**\n' '\n' '**Constellation 2**\n' '\n' '**Constellation 3**\n' '\n' '**Constellation 4**\n' '\n' '**Constellation 5**\n' '\n' '**Constellation 6**\n' '\n' '**Constellation 1**\n' '\n' '##### **Constellation 1** | _Flower of Eden_\n' '\n' '_Transient Blossoms generated by Albedoâ\x80\x99s ' 'Abiogenesis: Solar Isotoma regenerate 1.2 Energy for ' 'Albedo._\n' '\n' 'This can lower Albedoâ\x80\x99s ER requirements if you ' 'use his Burst.\n' '\n' '**Constellation 2**\n' '\n' '##### **Constellation 2** | _Opening of Phanerozoic_\n' '\n' '_Transient Blossoms generated by Abiogenesis: Solar ' 'Isotoma grant Albedo Fatal Reckoning for 30s:_ \n' ' \n' 'â\x80¢ _Unleashing Rite of Progeniture: Tectonic Tide ' 'consumes all stacks of Fatal Reckoning. Each stack of ' 'Fatal Reckoning consumed increases the DMG dealt by ' 'Fatal Blossoms and Rite of Progeniture: Tectonic ' 'Tideâ\x80\x99s burst DMG by 30% of Albedoâ\x80\x99s ' 'DEF._ \n' 'â\x80¢ _This effect stacks up to 4 times._\n' '\n' 'C2 allows Albedoâ\x80\x99s Burst to scale with his DEF, ' 'bringing some cohesion to his kit. Even with C2, it may ' 'not always be worth it to use Albedoâ\x80\x99s Burst.\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3** | __Grace of Helios_\n' '\n' '_Increases the Level of Abiogenesis: Solar Isotoma by ' '3._ \n' '_Maximum upgrade level is 15._'}, 'score': 0.0, 'values': []}, {'id': '1b48db23-d670-42b6-befb-14a9e6fcae7d', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt', 'is_dict': 'no', 'text': '_Hold to designate the location of the skill._\n' '\n' 'The bread and butter of Albedoâ\x80\x99s kit. Albedo ' 'places a Geo Construct in the shape of a flower (Solar ' 'Isotoma), which creates a field around it. If an enemy ' 'takes damage within that field, it will proc a ' 'Transient Blossom, which deals additional Geo damage. ' 'The field lasts for 30s and Transient Blossoms can ' 'occur every 2s. There is a 67% chance for a Transient ' 'Blossom to generate a Geo Particle, which makes Albedo ' 'one of the best Geo batteries.\n' '\n' 'Albedoâ\x80\x99s flower (Solar Isotoma) is destroyed by ' 'certain enemies like Bosses or by placing it in certain ' 'terrain like Rhodeia of Lochâ\x80\x99s platform. You ' 'can also stand on the flower to use it like an ' 'elevator, but this is a DPS loss and the resulting ' 'Plunging Attack to get down is not worth the time.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Rite of Progeniture: ' 'Tectonic Tide_\n' '\n' 'Talent Description\n' '\n' '_Under Albedoâ\x80\x99s command, Geo crystals surge and ' 'burst forth, dealing AoE Geo DMG in front of him._ \n' '_If a Solar Isotoma created by Albedo himself is on the ' 'field, 7 Fatal Blossoms will be generated in the Solar ' 'Isotoma field, bursting violently into bloom and ' 'dealing AoE Geo DMG._\n' '\n' '_Tectonic Tide DMG and Fatal Blossom DMG will not ' 'generate Transient Blossoms._\n' '\n' 'Albedo does one big hit of Geo damage in an AoE in ' 'front of him. If his Skill is present, seven Fatal ' 'Blossoms will be generated within the field. At C0, all ' 'of his Burst damage scales with ATK. \n' '\n' 'It is generally not worth it to use his Burst at C0 nor ' 'to build extra ATK to invest in his Burst damage. ' 'Still, it can be useful for i-frames. It can also be ' 'used to trigger his A4 Passive buff in teams that ' 'benefit from EM like Burgeon, Hyperbloom, or ' 'Electro-Charged.\n' '\n' '**Ascension 1 Passive**\n' '\n' '##### **Ascension 1 Passive** | __Calcite Might_\n' '\n' 'Talent Description\n' '\n' '_Transient Blossoms generated by Abiogenesis: Solar ' 'Isotoma deal 25% more DMG to opponents whose HP is ' 'below 50%._'}, 'score': 0.0, 'values': []}, {'id': 'ef64be01-f71f-4c55-b8ec-c120b98cd290', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt', 'is_dict': 'no', 'text': 'Buffs Albedoâ\x80\x99s damage when enemies are at low ' 'health. Its uptime is spotty due to the reliance on ' 'enemy health.\n' '\n' '**Ascension 4 Passive**\n' '\n' '##### **Ascension 4 Passive** | __Homuncular Nature_\n' '\n' 'Talent Description\n' '\n' '_Using Rite of Progeniture: Tectonic Tide increases the ' 'Elemental Mastery of nearby party members by 125 for ' '10s._\n' '\n' 'Allows Albedo to buff his teamâ\x80\x99s EM when he ' 'uses his Burst. This is relevant in some Burgeon and ' 'Vaporize teams. However, in Mono Geo teams, where ' 'Albedo shines the most, this passive is virtually ' 'useless.\n' '\n' '## Constellations\n' '\n' '**Constellation 1**\n' '\n' '**Constellation 2**\n' '\n' '**Constellation 3**\n' '\n' '**Constellation 4**\n' '\n' '**Constellation 5**\n' '\n' '**Constellation 6**\n' '\n' '**Constellation 1**\n' '\n' '##### **Constellation 1** | _Flower of Eden_\n' '\n' '_Transient Blossoms generated by Albedoâ\x80\x99s ' 'Abiogenesis: Solar Isotoma regenerate 1.2 Energy for ' 'Albedo._\n' '\n' 'This can lower Albedoâ\x80\x99s ER requirements if you ' 'use his Burst.\n' '\n' '**Constellation 2**\n' '\n' '##### **Constellation 2** | _Opening of Phanerozoic_\n' '\n' '_Transient Blossoms generated by Abiogenesis: Solar ' 'Isotoma grant Albedo Fatal Reckoning for 30s:_ \n' ' \n' 'â\x80¢ _Unleashing Rite of Progeniture: Tectonic Tide ' 'consumes all stacks of Fatal Reckoning. Each stack of ' 'Fatal Reckoning consumed increases the DMG dealt by ' 'Fatal Blossoms and Rite of Progeniture: Tectonic ' 'Tideâ\x80\x99s burst DMG by 30% of Albedoâ\x80\x99s ' 'DEF._ \n' 'â\x80¢ _This effect stacks up to 4 times._\n' '\n' 'C2 allows Albedoâ\x80\x99s Burst to scale with his DEF, ' 'bringing some cohesion to his kit. Even with C2, it may ' 'not always be worth it to use Albedoâ\x80\x99s Burst.\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3** | __Grace of Helios_\n' '\n' '_Increases the Level of Abiogenesis: Solar Isotoma by ' '3._ \n' '_Maximum upgrade level is 15._'}, 'score': 0.0, 'values': []}, {'id': '82a6e550-479d-4f7d-85d0-f279d491b12f', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Falbedo-quickguide-2F-23Infographic-8793.txt', 'is_dict': 'no', 'text': 'Buffs Albedoâ\x80\x99s damage when enemies are at low ' 'health. Its uptime is spotty due to the reliance on ' 'enemy health.\n' '\n' '**Ascension 4 Passive**\n' '\n' '##### **Ascension 4 Passive** | __Homuncular Nature_\n' '\n' 'Talent Description\n' '\n' '_Using Rite of Progeniture: Tectonic Tide increases the ' 'Elemental Mastery of nearby party members by 125 for ' '10s._\n' '\n' 'Allows Albedo to buff his teamâ\x80\x99s EM when he ' 'uses his Burst. This is relevant in some Burgeon and ' 'Vaporize teams. However, in Mono Geo teams, where ' 'Albedo shines the most, this passive is virtually ' 'useless.\n' '\n' '## Constellations\n' '\n' '**Constellation 1**\n' '\n' '**Constellation 2**\n' '\n' '**Constellation 3**\n' '\n' '**Constellation 4**\n' '\n' '**Constellation 5**\n' '\n' '**Constellation 6**\n' '\n' '**Constellation 1**\n' '\n' '##### **Constellation 1** | _Flower of Eden_\n' '\n' '_Transient Blossoms generated by Albedoâ\x80\x99s ' 'Abiogenesis: Solar Isotoma regenerate 1.2 Energy for ' 'Albedo._\n' '\n' 'This can lower Albedoâ\x80\x99s ER requirements if you ' 'use his Burst.\n' '\n' '**Constellation 2**\n' '\n' '##### **Constellation 2** | _Opening of Phanerozoic_\n' '\n' '_Transient Blossoms generated by Abiogenesis: Solar ' 'Isotoma grant Albedo Fatal Reckoning for 30s:_ \n' ' \n' 'â\x80¢ _Unleashing Rite of Progeniture: Tectonic Tide ' 'consumes all stacks of Fatal Reckoning. Each stack of ' 'Fatal Reckoning consumed increases the DMG dealt by ' 'Fatal Blossoms and Rite of Progeniture: Tectonic ' 'Tideâ\x80\x99s burst DMG by 30% of Albedoâ\x80\x99s ' 'DEF._ \n' 'â\x80¢ _This effect stacks up to 4 times._\n' '\n' 'C2 allows Albedoâ\x80\x99s Burst to scale with his DEF, ' 'bringing some cohesion to his kit. Even with C2, it may ' 'not always be worth it to use Albedoâ\x80\x99s Burst.\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3** | __Grace of Helios_\n' '\n' '_Increases the Level of Abiogenesis: Solar Isotoma by ' '3._ \n' '_Maximum upgrade level is 15._'}, 'score': 0.0, 'values': []}, {'id': '19ddb827-2de7-4524-ae41-ea4a3d42437c', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Falbedo-quickguide-2F-23Infographic-8793.txt', 'is_dict': 'no', 'text': '_Hold to designate the location of the skill._\n' '\n' 'The bread and butter of Albedoâ\x80\x99s kit. Albedo ' 'places a Geo Construct in the shape of a flower (Solar ' 'Isotoma), which creates a field around it. If an enemy ' 'takes damage within that field, it will proc a ' 'Transient Blossom, which deals additional Geo damage. ' 'The field lasts for 30s and Transient Blossoms can ' 'occur every 2s. There is a 67% chance for a Transient ' 'Blossom to generate a Geo Particle, which makes Albedo ' 'one of the best Geo batteries.\n' '\n' 'Albedoâ\x80\x99s flower (Solar Isotoma) is destroyed by ' 'certain enemies like Bosses or by placing it in certain ' 'terrain like Rhodeia of Lochâ\x80\x99s platform. You ' 'can also stand on the flower to use it like an ' 'elevator, but this is a DPS loss and the resulting ' 'Plunging Attack to get down is not worth the time.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Rite of Progeniture: ' 'Tectonic Tide_\n' '\n' 'Talent Description\n' '\n' '_Under Albedoâ\x80\x99s command, Geo crystals surge and ' 'burst forth, dealing AoE Geo DMG in front of him._ \n' '_If a Solar Isotoma created by Albedo himself is on the ' 'field, 7 Fatal Blossoms will be generated in the Solar ' 'Isotoma field, bursting violently into bloom and ' 'dealing AoE Geo DMG._\n' '\n' '_Tectonic Tide DMG and Fatal Blossom DMG will not ' 'generate Transient Blossoms._\n' '\n' 'Albedo does one big hit of Geo damage in an AoE in ' 'front of him. If his Skill is present, seven Fatal ' 'Blossoms will be generated within the field. At C0, all ' 'of his Burst damage scales with ATK. \n' '\n' 'It is generally not worth it to use his Burst at C0 nor ' 'to build extra ATK to invest in his Burst damage. ' 'Still, it can be useful for i-frames. It can also be ' 'used to trigger his A4 Passive buff in teams that ' 'benefit from EM like Burgeon, Hyperbloom, or ' 'Electro-Charged.\n' '\n' '**Ascension 1 Passive**\n' '\n' '##### **Ascension 1 Passive** | __Calcite Might_\n' '\n' 'Talent Description\n' '\n' '_Transient Blossoms generated by Abiogenesis: Solar ' 'Isotoma deal 25% more DMG to opponents whose HP is ' 'below 50%._'}, 'score': 0.0, 'values': []}, {'id': 'c4904632-4f7b-47ab-b518-7ade912324bb', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-q-kokomi-quickguide-Combos-8700.txt', 'is_dict': 'no', 'text': 'It is generally recommended to have Ventiâ\x80\x99s ' 'Burst absorb Cryo, because the VV Shred and Energy ' 'refund are much more crucial to the teamâ\x80\x99s Cryo ' 'units, and Kokomiâ\x80\x99s Skill is often sufficient ' 'to maintain Freeze.\n' 'Example Teams\n' 'Kokomi â\x80\x94 Ayaka â\x80\x94 Shenhe â\x80\x94 ' 'Kazuha\n' 'Kokomi â\x80\x94 Ganyu â\x80\x94 Rosaria â\x80\x94 ' 'Venti\n' 'Taser\n' '\n' 'In Taser teams, Kokomi acts as a ranged on-field driver ' 'for abilities such as Beidouâ\x80\x99s Burst and ' 'Fischlâ\x80\x99s C6, while providing Hydro for an Anemo ' 'unit to trigger Electro-Charged with their Swirls. ' 'Kokomi frees up units such as Xingqiu, and her healing ' 'allows more offensive Electro and Anemo units to be ' 'used in the team without sacrificing comfort. The last ' 'slot will typically be taken by an Anemo unit for VV ' 'Shred, buffs, and grouping.\n' '\n' 'Kokomi can also deal respectable damage through her ' 'Burst and OHC procs, or provide buffs for her teammates ' 'through weapons and artifacts like ToTM, TTDS, and ' 'Hakushin Ring. This is especially true in variants ' 'where Kokomi is used in an off-field role.\n' '\n' 'Notable Teammates\n' 'Character\tDescription\n' 'Fischl\tFischl contributes high off-field Electro ' 'application and single-target damage while requiring ' 'low field time. Her rapid Energy generation is also ' 'useful for batterying other units such as Beidou or Yae ' 'Miko.\n' 'Beidou\tBeidou can deal high off-field Electro DMG in ' 'multi-target situations, but often requires high ER ' 'investment or an Electro battery to Burst ' 'consistently.\n' 'Yae Miko\tYae deals sustained off-field Electro DMG, ' 'much like Fischl. Her Burst can deal good front-loaded ' 'damage but suffers from a high Energy Cost and ' 'cooldown. These issues can be alleviated by running her ' 'with an Electro battery or letting her Burst every ' 'other rotation.\n' 'Kazuha\tKazuha offers good grouping, off-field damage ' 'from Swirl and Electro-Charged, and DMG% buffs for ' 'Kokomi and Electro units with his A4 Passive.'}, 'score': 0.0, 'values': []}, {'id': '5760cfa6-e8ad-4aca-b43d-5cab788c5dc3', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-q-kokomi-quickguide-Combos-8700.txt', 'is_dict': 'no', 'text': 'Thrilling Tales of Dragon Slayers (TTDS)\t' 'Kokomiâ\x80\x99s best weapon when using her to support ' 'an ATK-scaling DPS, such as Ayaka or Beidou. Unlike ' 'many other Catalyst users, Kokomi actually benefits ' 'from its HP% substat.\n' 'Hakushin Ring\tA potent option when paired with Electro ' 'units that grants a decent Hydro or Electro DMG% buff ' 'for the team. Kokomi must be on-field to trigger the ' 'passive, though the buff can also be snapshotted. The ' 'ER stat is also great for Kokomi.\n' 'Sacrificial Fragments\tA good choice in Nilou Bloom ' 'teams, as its high EM stat greatly increases ' 'Kokomiâ\x80\x99s Bloom DMG. It also allows her to ' 'reposition her Bake-Kurage via extra Skill casts to ' 'maintain Hydro application, which is especially useful ' 'for dealing with mobile or dispersed opponents.\n' 'A Thousand Floating Dreams\tIt provides a high amount ' 'of EM for Kokomi and her team, resulting in the largest ' 'increase in total Bloom DMG. Its Elemental DMG% passive ' 'can still be useful in on-field builds to increase her ' 'Talent damage.\n' 'Teams'}, 'score': 0.0, 'values': []}, {'id': 'd44da986-d77c-436b-b07c-2cb6b8f7c067', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-q-kokomi-quickguide-Combos-8700.txt', 'is_dict': 'no', 'text': 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'reflect its power level.\n' '\n' 'General Flex Healer\n' '\n' 'Kokomiâ\x80\x99s easily accessible healing from her ' 'Skill and array of potential buffs from weapons and ' 'artifacts make her a decent flex healer, even when the ' 'team does not particularly need her Hydro application. ' 'This is especially true in content where shielders are ' 'less effective, such as when dealing with Corrosion or ' 'Black Serpent enemies.\n' '\n' 'Example Teams\n' 'Kokomi â\x80\x94 Itto â\x80\x94 Gorou â\x80\x94 Albedo\n' 'Freeze\n' '\n' 'Kokomiâ\x80\x99s Skill provides sufficient AoE Hydro ' 'application to maintain Frozen, especially when its ' 'duration is extended with her A1 Passive. She can also ' 'equip TTDS and ToTM to provide buffs for the ' 'teamâ\x80\x99s Cryo DPS units. Her healing allows the ' 'team to comfortably run more damage-oriented Cryo and ' 'Anemo units over defensive units such as Diona, Layla, ' 'or Jean.\n' '\n' 'Kokomiâ\x80\x99s main competition is Mona, another ' 'Hydro Catalyst unit who provides the unique Omen ' 'debuff. Her main advantages over Mona are her lower ' 'field time and Energy requirements, longer Freeze ' 'uptime, and ability to heal while holding TTDS.\n' '\n' 'Notable Teammates\n' 'Character\tDescription\n' 'Ayaka\tKokomi provides Ayaka with ATK buffs from TTDS ' 'and ToTM, both of which Ayakaâ\x80\x99s Burst can ' 'snapshot. The Bake-Kurageâ\x80\x99s consistent AoE ' 'Hydro application easily maintains Freeze for the ' 'duration of Ayakaâ\x80\x99s Burst, preventing ' 'Freezeable enemies from escaping its AoE.\n' 'Ganyu\tPerforms similarly to Ayaka as a Cryo Burst DPS ' 'whose Burst can snapshot buffs, but is more oriented ' 'towards mobbing content. Kokomiâ\x80\x99s longer ' 'cooldowns and short field time often encourage longer ' 'rotations that make greater use of Ganyuâ\x80\x99s ' 'Charged Attacks.'}, 'score': 0.0, 'values': []}, {'id': '533a64be-bb0f-4e28-a6c9-3bb94bf07f16', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-q-kokomi-quickguide-Combos-8700.txt', 'is_dict': 'no', 'text': 'Ganyuâ\x80\x99s A4 Passive can also buff ' 'Ayakaâ\x80\x99s Cryo DMG, forming a potent dual-carry ' 'combination if Energy needs are met.\n' 'Shenhe\tGives substantial buffs to other Cryo units via ' 'her Icy Quills, Elemental Burst, and Ascension ' 'Passives.\n' 'Rosaria / Kaeya\tThese units occupy a similar role, ' 'providing off-field damage with their Bursts and ' 'generating Cryo Particles with low-cooldown Skills to ' 'battery characters like Ayaka or Ganyu. Rosaria ' 'provides a CRIT Rate buff while Kaeyaâ\x80\x99s Skill ' 'generates more Cryo Particles.\n' '\n' 'Both units excel in the role such that the choice ' 'between them will often be a matter of personal ' 'preference and investment level. However, Kaeya often ' 'feels anti-synergistic with Ganyu because of his range ' 'requirements.\n' '\n' 'It is also possible to run the two together to provide ' 'off-field Cryo DMG while Kokomi takes the field with ' 'her Burst. Although such teams often have lower damage ' 'ceilings, they are undeniably comfortable to run, due ' 'to Kokomiâ\x80\x99s high healing on her Burst paired ' 'with near-constant Freeze uptime.\n' 'Kazuha\tKazuha brings grouping, Resistance Shred via ' 'Viridescent Venerer (VV), and large amounts of ' 'Elemental DMG Bonus. He can also use his ' 'Skillâ\x80\x99s special Plunging Attack more easily on ' 'Frozen enemies, as Kokomiâ\x80\x99s Skill will reapply ' 'the Frozen status on enemies after being Shattered.\n' '\n' 'Double Swirl setups can allow Kazuha to buff both Cryo ' 'and Hydro DMG with VV Shred and his A4 Passive, which ' 'is useful in variants where Kokomi is used in an ' 'on-field role.\n' 'Venti\tVenti exchanges Kazuhaâ\x80\x99s DMG% buffs for ' 'unparalleled grouping against liftable enemies and an ' 'Energy refund. His ability to group heavy enemies while ' 'they are Frozen is especially useful, as many Cryo ' 'unitsâ\x80\x99 Bursts are reliant on keeping enemies ' 'tightly packed together.'}, 'score': 0.0, 'values': []}, {'id': '6c3001bb-2c35-4f46-be40-f5b2346f8b63', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-q-kokomi-quickguide-Combos-8700.txt', 'is_dict': 'no', 'text': 'Nilou upgrades the base Bloom reaction into a ' 'competitive AoE DPS option with her A1 and A4 Passive ' 'Talents. However, she imposes several strict conditions ' 'on her team: her Passives only work in teams composed ' 'of only Hydro and Dendro units, and the high ' 'self-damage of her Bountiful Cores will often require ' 'dedicated healers.\n' '\n' 'Kokomi provides high healing and AoE Hydro application ' 'to trigger Blooms. She often has high Bloom ownership, ' 'which encourages building high amounts of EM to improve ' 'her reaction damage at the cost of her healing. ' 'Kokomiâ\x80\x99s Burst is much less crucial for her DPS ' 'but can be useful for providing teamwide healing and ' 'refreshing her Skillâ\x80\x99s duration. Hydro ' 'Resonance will benefit both Kokomi and Nilou as their ' 'Talents scale with HP.'}, 'score': 0.0, 'values': []}, {'id': '8f29173f-5b50-4000-9a1a-4216177873d9', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-2Feventrules-7951.txt', 'is_dict': 'no', 'text': '#### For Genesis Crystal Top-ups\n' '\n' '* All players in Asia/EU/America/SAR are eligible for ' 'crystal top-ups.\n' '\n' '#### For Discord Nitro\n' '\n' '* Anyone.\n' '\n' 'How do I know if Iâ\x80\x99ve won?\n' '\n' '* There will be an announcement where the winners are ' 'tagged by GiveawayBot.\n' '* **You MUST ENSURE your Discord DMs are open** and ' 'that you are a **member of KQM | Genshin Impact Discord ' 'Server**\n' '* You will receive a DM from **Doug#8888** (KQM Server ' 'Owner). Please ensure you right click and check the ' 'profile to see if it matches this ' '[picture](https://keqingmains.com/wp-content/uploads/2022/09/image%5F2022-09-05%5F011416834.png)\n' '* If you are a winner and you have not received a DM ' 'from Doug#8888 within 7 days of the winnersâ\x80\x99 ' 'announcement, please DM him.\n' '\n' 'What is the method of prize redemption?\n' '\n' '* If the prize is a BP \n' ' * The winner will create a temporary password and ' 'arrange an appointment with Doug to login and redeem ' 'the BP.\n' '* If the prize includes Genesis Crystals or Welkins \n' ' * Welkin prizes are redeemed via CodaShop; it ' 'doesnâ\x80\x99t require any login information nor 2FA. ' 'Only your UID is required. \n' ' * You must provide your UID. KQM is not responsible ' 'if you accidentally provide the wrong UID at the time ' 'of redemption.\n' '* If the prize is a Discord Nitro \n' ' * Doug will message you the code via Discord direct ' 'messages.\n' '* If the prize is a Skin \n' ' * Skins are redeemed via adding multiple Welkins ' '(+300 crystals/Welkin) to the winnerâ\x80\x99s ' 'account. \n' ' * The Welkins are redeemed via CodaShop; it ' 'doesnâ\x80\x99t require any login information nor 2FA. ' 'Only your UID is required. \n' ' * If the winner is capped on Welkin duration, then ' 'Genesis Crystal Top-Up will be used.\n' '\n' 'Can I convert my prize to another price of the same ' 'value?'}, 'score': 0.0, 'values': []}, {'id': '942de904-3cbb-4fe2-84b9-cf744019b68b', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': 'Xilonenâ\x80\x99s Burst has 2 distinct effects ' 'depending on the Elements of her Samplers. It will ' 'first deal Nightsoul-aligned AoE Geo DMG. Then, if at ' 'least 2 Samplers are non-Geo (that is, if there are at ' 'least 2 Pyro / Hydro / Electro / Cryo teammates), she ' 'will trigger a healing-over-time effect that lasts for ' '12s and heals the active character every 1.5s. ' 'Otherwise, her Burst will deal 2 additional ' 'Nightsoul-aligned AoE Geo DMG hits.\n' '\n' 'Ascension 1 Passive\n' '\n' '##### **Ascension 1 Passive** | _Netotiliztliâ\x80\x99s ' 'Echoes_\n' '\n' 'Talent Description\n' '\n' '_While in the Nightsoulâ\x80\x99s Blessing state:_\n' '\n' '* _If Xilonen has at least 2 Source Samples that have ' 'had their Elemental Types changed, she gains 35 ' 'Nightsoul points when her Normal or Plunging Attacks ' 'hit opponents. Can be triggered once every 0.1s._\n' '* _If Xilonen has fewer than 2 Source Samples that have ' 'had their Elemental Types changed, her Normal and ' 'Plunging Attacks deal 30% increased DMG._\n' '\n' 'Xilonenâ\x80\x99s A1 Passive is what allows her RES ' 'Shred to persist after her Nightsoulâ\x80\x99s Blessing ' 'state ends. While in the Nightsoulâ\x80\x99s Blessing ' 'state, if she has at least 2 non-Geo Samplers, she will ' 'gain 35 Nightsoul points when her Normal or Plunging ' 'Attacks hit enemies. Otherwise, she will gain a 30% ' 'Normal and Plunging Attack DMG Bonus.\n' '\n' 'Ascension 4 Passive\n' '\n' '##### **Ascension 4 Passive** | _Name_\n' '\n' 'Talent Description\n' '\n' 'This passive not only increases Xilonenâ\x80\x99s ' 'healing through a 20% DEF increase, but also triggers ' 'an additional â\x80\x9cfakeâ\x80\x9d Nightsoul Burst. ' 'This is beneficial because this Nightsoul Burst can ' 'trigger effects such as 2pc Scroll of the Hero of ' 'Cinder Cityâ\x80\x99s effect or Mualaniâ\x80\x99s A4 ' 'Passive, granting more Energy or an additional stack of ' 'Wavechaserâ\x80\x99s Exploits, respectively.\n' '\n' '##### **Ascension 4 Passive** | _Portable Armored ' 'Sheath_\n' '\n' 'Talent Description'}, 'score': 0.0, 'values': []}, {'id': 'bc3adba4-1273-4dc6-8659-db686f47c9dc', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': 'Constellation 2\n' '\n' '##### **Constellation 2** | _Chiucue Mix_\n' '\n' '_Xilonenâ\x80\x99s **Geo** Source Sample will always ' 'remain active. Additionally, when her Source Samples ' 'activate, all nearby party members will gain effects ' 'corresponding to the active Source Sample that matches ' 'their Elemental Type:_ \n' '_â\x80\x93 **Geo**: DMG +50%._ \n' '_â\x80\x93 **Pyro:** ATK +45%._ \n' '_â\x80\x93 **Hydro:** Max HP +45%._ \n' '_â\x80\x93 **Cryo:** CRIT DMG +60%._ \n' '_â\x80\x93 **Electro:** Restore 25 Energy, decrease ' 'Elemental Burst CD by 6s._\n' '\n' 'This Constellation allows Xilonen to shred Geo RES at ' 'all times, even without using her Skill, allowing her ' 'to support Geo damage dealers in Triple Geo teams (or ' 'Double Geo teams with Xianyun). It also provides a ' 'different buff to each teammate depending on their ' 'Element. Note that each buff is only given to ' 'characters matching the Element, not teamwide. The ' 'Electro buff is not particularly impactful as most ' 'Electro damage dealers already build low ER and ' 'canâ\x80\x99t make use of the Burst CD reduction.\n' '\n' 'Constellation 3\n' '\n' '##### **Constellation 3** | _Tonalpohualliâ\x80\x99s ' 'Loop_\n' '\n' '_Increases the Level of Yohualâ\x80\x99s Scratch by ' '3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'Talent levels for Xilonenâ\x80\x99s Skill, increasing ' 'its RES Shred to up to 45% (at TL13).\n' '\n' 'Constellation 4\n' '\n' '##### **Constellation 4** | _Suchitlâ\x80\x99s Trance_\n' '\n' '_After Xilonen uses Yohualâ\x80\x99s Scratch, she will ' 'grant all nearby party members the Blooming Blessing ' 'effect for 15s._ \n' '_Characters with Blooming Blessing deal 65% of ' 'Xilonenâ\x80\x99s DEF as increased Normal, Charged, and ' 'Plunging Attack DMG. This effect will be removed after ' 'triggering 6 times or when the duration ends._ \n' '_When you hit more than one opponent, trigger counts ' 'will be consumed based on the number of opponents hit. ' 'The counts for each party member with Blooming Blessing ' 'are counted independently._'}, 'score': 0.0, 'values': []}, {'id': 'ac9c4001-24dd-463b-ac1e-b79573e853d8', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': 'Use the [Energy Recharge ' 'Calculator](https://docs.google.com/spreadsheets/d/1-vkmgp5n0bI9pvhUg110Aza3Emb2puLWdeoCgrxDlu4/copy) ' 'to determine exact requirements for your team and ' 'rotation, especially if using a different artifact ' 'set.\n' '\n' '## Artifact Stats\n' '\n' '| **Sands** | **Goblet** | ' '**Circlet** |\n' '| ----------------------- | ---------- | ' '------------------------------------------- |\n' '| Energy Recharge or DEF% | DEF% | DEF%, CRIT ' 'Rate (with Fav) or Healing Bonus |\n' '\n' '**Stat Priority:** ER (until requirement) > CRIT Rate ' '(if using Favonius) > DEF% (until 3200 DEF, if using ' 'signature) > Flat DEF\n' '\n' 'Xilonen is incredibly easy to build when played as a ' 'support. Her high healing makes anything beyond 1 DEF% ' 'main stat unnecessary, and there is no need to farm a ' 'Healing Bonus Circlet or chase DEF% substats. There is ' 'also no point in building for Xilonenâ\x80\x99s ' 'personal damage. Even with her signature weapon, she ' 'only needs 1 DEF% main stat and around 9 median-roll ' 'DEF% substats, or 2 DEF% main stats and zero substats, ' 'to reach the 3200 DEF cap (at Level 80/90).\n' '\n' 'Instead, you are better off spending your Resin on the ' 'teamâ\x80\x99s DPS units once Xilonen has a 4pc set ' 'with correct main stats and the bare minimum for ' 'substats (enough ER if you frequently use her Burst for ' 'healing, and CRIT Rate to reliably trigger Fav).\n' '\n' '## Artifact Sets\n' '\n' '| **4pc Scroll of the Hero of Cinder City** | ' 'Xilonenâ\x80\x99s best artifact set by far. It provides ' 'a significant 40% DMG Bonus team buff that is far ' 'beyond any alternatives, as well as reducing her ER ' 'requirements with its 2pc effect which is amplified by ' 'her A4 Passiveâ\x80\x99s â\x80\x9cfakeâ\x80\x9d ' 'Nightsoul Burst. |\n' '| ----------------------------------------- | ' '----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|'}, 'score': 0.0, 'values': []}, {'id': 'da27a99c-35b4-4786-bb71-b2b1b1422187', 'metadata': {'chunk': 21.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': '| ' '**[Xiangling](https://keqingmains.com/xiangling)** ' '| In teams where Xiangling is used solely for her Pyro ' 'application (e.g., Mualani teams), she can use 2pc ' 'Scroll with Xilonen to have significantly reduced ER ' 'requirements thanks to Xilonenâ\x80\x99s ' 'â\x80\x9cfakeâ\x80\x9d Nightsoul Burst proccing the 2pc ' 'effect. |'}, 'score': 0.0, 'values': []}, {'id': '91111475-bbcc-477d-a0c7-175ae51b29d9', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': '| **Dendro Carries** | ' '**[Alhaitham](https://keqingmains.com/q/alhaitham-quickguide/) ' 'or [Tighnari ' '](https://keqingmains.com/q/tighnari-quickguide/)(outside ' 'of Double Electro teams), ' '[Kinich](https://keqingmains.com/q/kinich-quickguide/)**Xilonen ' 'has no way to buff Dendro damage dealers; she can ' 'neither shred Dendro RES, nor react with Dendro to buff ' 'a Dendro DPS with 4pc Scroll. As such, Dendro carries ' 'are better off running units that can directly increase ' 'their ' 'damage. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'b3f7e863-02a1-4fff-b6d1-c32998606b5e', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': '****Sample Rotation (Chiori)** \n' 'Lyney C > Xilonen E N2 > Chiori 2\\[E\\] > Bennett EQ > ' 'Lyney 4\\[C\\] QE¹/C² E \n' ' \n' '¹Cancel Lyneyâ\x80\x99s Burst with his Skill after ' 'colliding with enemies. \n' '²You can substitute Lyneyâ\x80\x99s Burst with an ' 'additional Charged Shot if his Burst is unavailable.\n' '\n' '****Wriothesley â\x80\x94 Shenhe â\x80\x94 Chiori ' 'â\x80\x94 Xilonen**\n' '\n' 'Xilonen can slot into Wriothesleyâ\x80\x99s Mono Cryo ' 'teams to boost his damage output together with buffers ' 'like Shenhe.\n' '\n' 'Chiori deals off-field damage â\x80\x94 which Xilonen ' 'also buffs â\x80\x94 and enables Geo Resonance for some ' 'extra DMG Bonus as long as the Crystallize shield stays ' 'intact. This team also makes good use of ' 'Chioriâ\x80\x99s C1, for those lucky enough to have ' 'it.\n' '\n' '****Sample Rotation** \n' '(Wriothesley N1)¹ > Chiori 2\\[E\\] > Xilonen E N2 > ' 'Shenhe hE Q > Wriothesley E [Combo ' '](https://keqingmains.com/q/wriothesley-quickguide/#Combos)(Q)² \n' ' \n' '¹First rotation only. \n' '²Use Wriothesleyâ\x80\x99s Burst if available, ' 'otherwise do an additional N3C.\n' '\n' '****Ayato â\x80\x94 Furina â\x80\x94 Kazuha / Yelan ' 'â\x80\x94 Xilonen**\n' '\n' 'Xilonen is a solid pick for Ayatoâ\x80\x99s Mono Hydro ' 'teams as she consolidates both healing and buffs. This ' 'role consolidation is especially valuable here since ' 'Ayato has no way to stack Furinaâ\x80\x99s Fanfare and ' 'would otherwise have to trade a buffer for a healer.\n' '\n' '****Sample Rotation (Kazuha)** \n' 'Xilonen Q > Furina ED N1 Q > Xilonen E N2 > Kazuha tEP ' '> Ayato E N15 Q > Xilonen E N2 > Kazuha hEP > Ayato E ' 'N15'}, 'score': 0.0, 'values': []}, {'id': 'e176e94a-34d6-4293-bd18-a19a486a1192', 'metadata': {'chunk': 35.0, 'file_name': 'keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt', 'is_dict': 'no', 'text': 'Xilonen is a great healer option in Freeze teams with ' 'Furina, which would otherwise have to swap a buffer for ' 'a healer. She provides similar buffs to Kazuha, while ' 'also stacking Fanfare at a rate not much slower than ' 'Charlotte. However, she lacks grouping, which Freeze ' 'teams and especially Ayaka value very highly.\n' '\n' '**Sample Rotation** \n' 'Xilonen Q > Furina E Q > Shenhe tEQ > Xilonen E N2 > ' 'Ayaka ED Q N2CD N2C > Shenhe tE N2 > Xilonen E N2 > ' 'Ayaka D N2C E N2C\n' '\n' '****Wriothesley â\x80\x94 Furina â\x80\x94 Yelan / ' 'Shenhe â\x80\x94 Xilonen**\n' '\n' 'Similar to the Ayaka variant, Xilonen slots into ' 'Wriothesleyâ\x80\x99s Freeze teams with Furina to ' 'provide both buffs and healing to stack Fanfare. Yelan ' 'offers a ramping DMG Bonus and off-field damage, while ' 'Shenhe offers more buffs.\n' '\n' '****Sample Rotation (Yelan)** \n' 'Xilonen Q > Furina E N1 Q > Xilonen E N2 > Yelan EQ N1 ' '> Wriothesley E ' '[Combo](https://keqingmains.com/q/wriothesley-quickguide/#Combos) ' '(Q)¹ > (Yelan E N3)² \n' ' \n' '¹Use Wriothesleyâ\x80\x99s Burst if available. \n' '²Optionally use a second Yelan Skill for more Energy.\n' '\n' '**Sample Rotation (Shenhe)** \n' 'Xilonen Q > Furina E N1 Q > Shenhe hE N1 Q > Xilonen E ' 'N2 > Wriothesley E ' '[Combo](https://keqingmains.com/q/wriothesley-quickguide/#Combos) ' '(Q)¹ \n' ' \n' '¹Use Wriothesleyâ\x80\x99s Burst if available.\n' '\n' '### Aggravate / Quickbloom Teams\n' '\n' '****Clorinde â\x80\x94 Fischl â\x80\x94 Kirara / Nahida ' 'â\x80\x94 Xilonen**\n' '\n' 'Both Clorinde and Fischl deal significant damage and ' 'thus appreciate Xilonenâ\x80\x99s buffs. Kirara offers ' 'interruption resistance and, at C6, a DMG Bonus, while ' 'Nahida offers more personal damage and her ' 'Burstâ\x80\x99s EM buff.'}, 'score': 0.0, 'values': []}, {'id': '23d9d781-4b16-43b9-9639-f54c658500bc', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Constellations-75764.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': '7299945a-31df-4582-8635-06e852e8a1d8', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Constellations-75764.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': 'da694493-835d-4c8b-9ede-25bc031c3c68', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Sets-75727.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': 'b7ad41e7-cbfc-4b22-89c7-a41284cdb5cb', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Sets-75727.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': '47f98d8b-92da-4605-85bb-87535e1b6693', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Character_Overview-75715.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': '4239be19-fce4-43c6-a9f8-c498ec20b23d', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Character_Overview-75715.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': '043177ff-1745-4463-a57c-f183fd4831b4', 'metadata': {'chunk': 46.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': '\x8f岩å\x85' '\x83ç´\xa0å\x85' '±é¸£ç\x9a\x84BUFFï¼\x8cä½\x86è¿\x99对ä»\x96å\x92\x8cä¸\x80æ\x96\x97/诺è\x89¾å°\x94ä»\x8dç\x84¶å¾\x88é\x87\x8dè¦\x81ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'b427fb01-808a-4369-9f86-0f0bdebe82a5', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': '_**é\x98³å\x8d\x8e**_ \n' '_å\x85' '·æ\x9c\x89å¦\x82ä¸\x8bç\x89¹æ\x80§ï¼\x9a_ \n' '_â\x80¢ ' '以é\x98³å\x8d\x8e为ä¸\xadå¿\x83ç\x9a\x84é¢\x86å\x9f\x9fä¸\xadç\x9a\x84æ\x95\x8c人å\x8f\x97å\x88°ä¼¤å®³æ\x97¶ï¼\x8cé\x98³å\x8d\x8eå°\x86ä¼\x9aç\x94\x9fæ\x88\x90å\x88¹é\x82£ä¹\x8bè\x8a±ï¼\x8c绽æ\x94¾é\x80\xa0' 'æ\x88\x90岩å\x85' '\x83ç´\xa0' 'è\x8c\x83å\x9b´ä¼¤å®³ï¼\x8c伤害å\x9fºäº\x8eé\x98¿è´\x9då¤\x9aç\x9a\x84é\x98²å¾¡å\x8a\x9bã\x80\x82_ \n' '_â\x80¢ ' 'æ¯\x8f2ç§\x92å\x8fªè\x83½ç\x94\x9fæ\x88\x90ä¸\x80次å\x88¹é\x82£ä¹\x8bè\x8a±ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '9a2e8e24-8094-4505-aa50-1c4d63ffe785', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': '****å\x85' '\x83ç´\xa0æ\x8a\x80è\x83½**\n' '\n' '##### **å\x85' '\x83ç´\xa0æ\x8a\x80è\x83½** | ' '__å\x88\x9bç\x94\x9fæ³\x95·æ\x8b\x9fé\x80\xa0' 'é\x98³å\x8d\x8e_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_ç\x82¼æ\x88\x90é\x98³å\x8d\x8eï¼\x8cé\x80\xa0' 'æ\x88\x90岩å\x85' '\x83ç´\xa0è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'b252d4a6-14e0-4307-aedc-8bfb75aafabb', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_岩æ\x99¶å\x9c¨é\x98¿è´\x9då¤\x9aç\x9a\x84æ\x8c\x87示ä¸\x8bæ¶\x8cå\x8a¨ç\x88\x86å\x8f\x91ï¼\x8cå\x9c¨é\x98¿è´\x9då¤\x9aå\x89\x8dæ\x96¹é\x80\xa0' 'æ\x88\x90岩å\x85' '\x83ç´\xa0è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82_ \n' '_å\x9cºä¸\x8aå\xad\x98å\x9c¨é\x98¿è´\x9då¤\x9aè\x87ªå·±å\x88\x9bé\x80\xa0' 'ç\x9a\x84é\x98³å\x8d\x8eæ\x97¶ï¼\x8cä¼\x9aå\x9c¨é\x98³å\x8d\x8eç\x9a\x84é¢\x86å\x9f\x9få\x86\x85' 'ç\x94\x9fæ\x88\x907æ\x9cµç\x94\x9fç\x81\xadä¹\x8bè\x8a±ï¼\x8cç\x8c\x9bç\x83\x88绽æ\x94¾å¹¶é\x80\xa0' 'æ\x88\x90岩å\x85' '\x83ç´\xa0è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82_\n' '\n' '_ç\x88\x86å\x8f\x91伤害ä¸\x8eç\x94\x9fç\x81\xadä¹\x8bè\x8a±ç\x9a\x84伤害ä¸\x8dä¼\x9aç\x94\x9fæ\x88\x90å\x88¹é\x82£ä¹\x8bè\x8a±ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '2ce5e31d-8d95-4a3d-a052-e204c7633f3c', 'metadata': {'chunk': 40.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': '**ç£\x90岩ç»\x93绿ï¼\x8cè£\x81å\x8f¶è\x90\x83å\x85' '\x89ï¼\x8c波乱æ\x9c\x88ç\x99½ç»\x8fæ´¥ï¼\x8cé\x9b¾å\x88\x87ä¹\x8bå\x9b\x9eå\x85' '\x89**å¦\x82æ\x9e\x9cç\x8e©å®¶æ\x9c\x89å®\x83们ï¼\x8cè¿\x99äº\x9bäº\x94æ\x98\x9fé\x80\x89项æ\x98¯ä¸\x8dé\x94\x99ç\x9a\x84ç\x99½æ\x9d¿æ\xad¦å\x99¨ã\x80\x82ä¸\x80è\x88¬æ\x9d¥è¯´ï¼\x8cå\x9c¨ä½¿ç\x94¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91æ\x97¶ï¼\x8cå®\x83们å\x92\x8cé»\x8eæ\x98\x8eç¥\x9eå\x89\x91表ç\x8e°ç\x9b¸è¿\x91ã\x80\x82å¦\x82æ\x9e\x9cä¸\x8d使ç\x94¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ï¼\x8cé\x82£é»\x8eæ\x98\x8eç¥\x9eå\x89\x91å°\x86ä¼\x9aè\x83\x9cå\x87ºã\x80\x82使ç\x94¨è¿\x99äº\x9bæ\xad¦å\x99¨ç\x9a\x84主è¦\x81ä¼\x98ç\x82¹å\x9c¨äº\x8eé\x98¿è´\x9då¤\x9aä¸\x8dé\x9c\x80è¦\x81ä¿\x9dæ\x8c\x81å\x9c¨90%ç\x94\x9få\x91½ä»¥ä¸\x8aã\x80\x82ä¸\x8dæ\x8e'}, 'score': 0.0, 'values': []}, {'id': '6fd50710-1ac0-4068-9217-9d0bbb07ce6b', 'metadata': {'chunk': 45.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': 'é\x98¿è´\x9då¤\x9aè\x83½å¾\x88好å¾\x97ç\x9b\x8aäº\x8eäº\x94é\x83\x8eç\x9a\x84é\x98²å¾¡å\x8a\x9bBUFFã\x80\x82äº\x94é\x83\x8eæ\x9c¬èº«é\x9c\x80æ±\x82é\x98\x9fä¼\x8dä¸\xadæ\x9c\x89ä¸\x89å\x90\x8d岩å\x85' '\x83ç´\xa0' 'é\x98\x9få\x91\x98ï¼\x8cè\x80\x8cä¸\x80æ\x96\x97å\x92\x8c诺è\x89¾å°\x94æ\x98¯ä¼\x98ç§\x80ç\x9a\x84ç«\x99å\x9cºCã\x80\x82第å\x9b\x9bä½\x8dé\x80\x9a常æ\x98¯ä¸\x80å\x90\x8d注é\x87\x8dé\x98²å®\x88å\x8a\x9bç\x9a\x84é\x98\x9få\x8f\x8bï¼\x8cæ\x9c\x80好è\x83½æ\x8f\x90ä¾\x9bæ\x8c\x81ä¹\x85' 'æ\x8a¤ç\x9b¾ç»´æ\x8c\x81岩å\x85' '\x83ç´\xa0å\x85' '±é¸£æ\x95\x88æ\x9e\x9cã\x80\x82å½\x93æ\x94¾å¼\x83使ç\x94¨æ\x8a¤ç\x9b¾é\x98\x9få\x8f\x8bæ\x97¶ï¼\x8cæ\x8b¾å\x8f\x96ç»\x93æ\x99¶ç¢\x8eç\x89\x87æ\x98¯å¿\x85' 'è¦\x81ç\x9a\x84ã\x80\x82é\x98¿è´\x9då¤\x9aå¹¶ä¸\x8dè\x83½é\x94\x81ä½\x8f岩å\x85' '\x83ç´\xa0å\x85' '±é¸'}, 'score': 0.0, 'values': []}, {'id': '430e9410-cfe6-4af1-87fa-19ac52a68ce9', 'metadata': {'chunk': 49.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt', 'is_dict': 'no', 'text': 'é\x98¿è´\x9då¤\x9aä¸\x8eé\x92\x9f离å\x9c¨ä¸\x80èµ·ç»\x84æ\x88\x90äº\x86ç\x81µæ´»ç\x9a\x84å\x8f\x8c岩å\x85' '\x83ç´\xa0æ\xa0' '¸å¿\x83ã\x80\x82é\x98¿è´\x9då¤\x9aæ\x9c\x89å\x8f¯è§\x82ç\x9a\x84å\x90\x8eå\x8f°ä¼¤å®³ï¼\x8cé\x92\x9f离å\x88\x99æ\x8f\x90ä¾\x9bäº\x86å\x85' '¨æ\x8a\x97æ\x80§å\x89\x8aå\x87\x8fä¸\x8eä¸\x80个è\x83½å¤\x9fé\x95¿æ\x97¶é\x97´ç»´æ\x8c\x81岩å\x85' '\x83ç´\xa0å\x85' '±é¸£æ\x95\x88æ\x9e\x9cç\x9a\x84æ\x8a¤ç\x9b¾ï¼\x8c以ä¿\x9dæ\x8c\x81以å\x8f\x8aè¿\x9bä¸\x80æ\xad¥æ\x8f\x90å\x8d\x87é\x98\x9fä¼\x8dæ\x80»ä¼¤å®³ã\x80\x82è\x99½ç\x84¶å²©å\x85' '\x83ç´\xa0' 'å\x81¶å°\x94ä¼\x9aå¹²æ\x89°å\x88°æ\x9c\x9fæ\x9c\x9bç\x9a\x84å\x85' '\x83ç´\xa0' 'å\x8f\x8dåº\x94ï¼\x8cä½\x86æ\x98¯è¿\x99ç§\x8dæ\x83\x85' 'å\x86µè¾\x83为å°\x91è§\x81ï¼\x8cä¹\x9få\x8f¯ä»¥æ\x8a\x8aé\x92\x9f离ç\x9a\x84æ\x9f±å\xad\x90æ\x91\x86å'}, 'score': 0.0, 'values': []}, {'id': 'c6cb7c8a-074f-4d9b-9869-efafed9a2f32', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-q-hu-tao-quickguide-Combos-8523.txt', 'is_dict': 'no', 'text': 'The drawback of the Double Hydro team archetype is that ' 'using both Xingqiu and Yelan on a single team does ' 'prevent using one of them in theÂ\xa0other Abyss team. ' 'Mona is an option, but her off-field DPS is ' 'significantly lower than Yelanâ\x80\x99s or ' 'Xingqiuâ\x80\x99s and her buffâ\x80\x99s duration is ' 'rather fleeting.\n' '\n' 'VV Vape\n' '\n' 'VV Vape teams used to be Hu Taoâ\x80\x99s highest DPS ' 'teams, but with the release of Yelan, Double Hydro has ' 'become competitive in terms of DPS while also being ' 'significantly easier to use compared to the setups VV ' 'Vape requires. VV Vape teams function by having an ' 'Anemo unit to Swirl Pyro and Hydro to boost Hu ' 'Tao/Xingqiu or Yelanâ\x80\x99s damage, and an ' 'additional Pyro unit to apply Pyro for the Anemo unit ' 'to Swirl. Pyro characters that are suitable for this ' 'role are Amber, Thoma, Xinyan, and Bennett; while other ' 'options such as Yanfei are usable they tend to come ' 'with significant caveats.\n' '\n' 'Double Geo\n' '\n' 'The â\x80\x9cGeo Brosâ\x80\x9d team composition is one ' 'of Hu Taoâ\x80\x99s most comfortable team compositions; ' 'Zhongliâ\x80\x99s shield provides a massive increase in ' 'survivability and Interruption Resistance that allows ' 'Hu Tao to more easily perform combos. Albedo also ' 'provides off-field damage and a 125 EM buff that ' 'increases Hu Taoâ\x80\x99s personal damage with his ' 'Burst. Yun Jin can also be used in place of Albedo if ' 'players are able to perform N2C combos, and in some ' 'cases can even be better due to not having off-field ' 'Geo application to react away the Hydro aura on ' 'enemies.\n' '\n' 'While the team is strong and comfortable to play, it ' 'does have a few drawbacks:\n' '\n' 'The DPS ceiling of the team is lower than the DPS ' 'ceiling of other Hu Tao teams.\n' 'Albedoâ\x80\x99s flower can be destroyed by large ' 'enemies, which makes his off-field damage unreliable in ' 'some situations.\n' 'It can demand three or four five-star units, making ' 'some variations very expensive.\n' 'Vapemelt'}, 'score': 0.0, 'values': []}, {'id': '829ea92b-7845-47a5-9a69-9789ef8030f3', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-q-hu-tao-quickguide-Combos-8523.txt', 'is_dict': 'no', 'text': 'Vapemelt teams consist of Hu Tao, a Hydro unit, and two ' 'Cryo units. While they do not have as much DPS as Hu ' 'Taoâ\x80\x99s â\x80\x9cceilingâ\x80\x9d teams, they are ' 'much more accessible as they only require one 5-star ' 'unit (Hu Tao herself) and the team archetype provides ' 'significant utility and comfort through periodically ' 'Freezing enemies.Â\xa0\n' '\n' 'Players can choose from a variety of Cryo units, ' 'including Kaeya, Rosaria, Ganyu, Shenhe, Diona, Layla, ' 'and experienced players can even use Ayaka.\n' '\n' 'Notable Teammates\n' 'Character\tNotes\n' '\n' 'Xingqiu\tXingqiu is Hu Taoâ\x80\x99s premier Hydro ' 'enabler. His rate of off-field Hydro application is ' 'unsurpassed (especially at C6), and he also contributes ' 'a large amount of damage in Hu Taoâ\x80\x99s teams.\n' '\n' 'Xingqiu can choose to run a Favonius Sword instead of a ' 'Sacrificial Sword for shorterÂ\xa0 rotations. He can ' 'also use 5-star swords like Mistsplitter Reforged or ' 'Primordial Jade Cutter, but these require more Energy ' 'Recharge because of the lack of any Energy-generating ' 'passive.\n' '\n' 'Yelan\tYelan is another premier Hydro enabler, although ' 'she doesnâ\x80\x99t apply as much Hydro as a C6 Xingqiu ' 'at C0. Given her lower rate of Hydro application, she ' 'can have issues keeping up with Hu Taoâ\x80\x99s Pyro ' 'application when other teammates like Zhongli are also ' 'â\x80\x9ceating awayâ\x80\x9d at the Hydro aura applied ' 'to an enemy through their off-field Elemental ' 'application. This can result in lost Reverse Vapes, ' 'decreasing Hu Taoâ\x80\x99s damage.\n' '\n' 'However, this issue can be alleviated in a couple ways, ' 'and is avoided with her C2.Â\xa0\n' '\n' 'First, players can use another unit like Xingqiu, ' 'Kazuha, or Fischl. Using Xingqiu adds more Hydro, while ' 'using Fischl applies Electro-Charged to enemies. When ' 'enemies are Electro-Charged, any additional Elemental ' 'application will affect the Electro before affecting ' 'the Hydro, essentially allowing the Electro aura to ' 'â\x80\x9cprotectâ\x80\x9d the Hydro aura. Players can ' 'also use Kazuha to apply more Hydro aura, although they ' 'need to make sure that Kazuhaâ\x80\x99s Burst absorbs ' 'Hydro, not Pyro.'}, 'score': 0.0, 'values': []}, {'id': '045b101d-b64b-4ac1-abe5-2f1fff514d97', 'metadata': {'chunk': 56.0, 'file_name': 'keqingmains-com-2Fhu-tao-8098.txt', 'is_dict': 'no', 'text': 'Note that prior to C2, Yelan is more restrictive than ' 'Xingqiu as she has specific requirements to allow Hu ' 'Tao to Vape reliably. Highly skilled players are ' 'capable of vaping all of Hu Taoâ\x80\x99s CAs with ' 'Yelan to varying degrees of consistency, but the amount ' 'you vape can vary widely unless you supplement her ' 'Hydro application. She can either be supplemented with ' 'additional Hydro application (such as Hydro-absorbed ' 'Burst from Kazuha or another Hydro unitâ\x80\x94in ' 'which case refer to the above Double Hydro section) or ' 'paired with an Electro character who can ' 'â\x80\x9cprotectâ\x80\x9d the Hydro aura with their ' 'rapid Electro application (notably, Fischl).\n' '\n' 'Below are several examples of Solo Hydro Vape teams.\n' '\n' 'Shield Flex\n' '\n' 'Overvape\n' '\n' 'Vapemelt\n' '\n' 'Double Geo\n' '\n' 'C6 Candace\n' '\n' 'Shield Flex\n' '\n' 'The core of Hu Tao plus Xingqiu (or Yelan if she is C2 ' 'or aided by the flex unit to maintain good Hydro ' 'uptime), paired with a shielder, is all you really need ' 'for comfortable Hu Tao gameplay.\n' '\n' 'Overvape\n' '\n' 'Overvapeâ\x80\x94a portmanteau of Overloaded and ' 'Vaporizeâ\x80\x94as its name implies, causes Hu Tao to ' 'both Overload and Vaporize. Electro has the additional ' 'benefit of reducing the amount of Hydro Hu Tao ' 'consumes, allowing a weaker Hydro applier, like pre-C2 ' 'Yelan, to sufficiently supply the Hydro Hu Tao needs. ' 'Note that this team does not perform well against light ' 'enemies as Overloaded will send them flying, forcing Hu ' 'Tao to waste precious Paramita Papilio time and Stamina ' 'chasing them.\n' '\n' 'Overvape requires a rather fast Electro applier. Fischl ' 'is the best option, as her A4 Passive has no ICD and ' 'with Hu Tao as the trigger for Overloaded, it will ' 'reliably proc, maintaining high Electro uptime. Other ' 'Electro characters, like Yae, will also work, but they ' 'may need to have their Electro application supplemented ' 'by an Anemo or another Electro character for Yelan to ' 'be usable.\n' '\n' 'The flex slot here can be almost anyone. Pick your ' 'favorite shielder or an Anemo unit to further ' 'supplement Elemental application and Double VV Electro ' 'and Hydro. Any common off-field DPS who does not ' 'interfere with the aura â\x80\x94 meaning they are ' 'Electro or Hydro, or have a low rate of application, ' 'like Zhongli â\x80\x94 is acceptable.'}, 'score': 0.0, 'values': []}, {'id': '5d09540c-d1ab-4c6d-bebd-e3d441d32425', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fhu-tao-8098.txt', 'is_dict': 'no', 'text': 'However, uncancelled CAs have a tendency to make Hu Tao ' 'dash far past enemies not large enough to block her. ' 'This can cause her to miss subsequent NAs and CAs ' 'against such enemies, and makes it harder to focus on ' 'one specific enemy in multi-target scenarios. On the ' 'other hand, depending on the content youâ\x80\x99re ' 'facing, it can also help by increasing the amount of ' 'opponents hit.\n' '\n' 'Additionally, uncancelled Charged Attacks can cause ' 'Yelanâ\x80\x99s Burst waves to miss, which ' 'significantly decreases her damage output. Thus, doing ' 'uncancelled CAs is suboptimal if using Yelan.\n' '\n' 'As shown in the chart in the [Combo ' 'Comparison](#comboc) section, going from 6N2C to 8N2C ' 'can yield a 26% increase in damage. This is on par with ' 'the approximate 28% increase you get upgrading from R5 ' 'Missive Windspear to R1 Homa, and demonstrates the ' 'significant damage increase you can get from improving ' 'your mechanical skill on Hu Tao.\n' '\n' 'Finally, Hu Taoâ\x80\x99s C1 is essentially useless if ' 'you do not perform dash cancels (aside from the comfort ' 'that comes with its Stamina reduction). Forgoing dash ' 'cancels means passing up C1â\x80\x99s potential \\~20% ' 'DPS increase when going from C0 to C1 combos of similar ' 'difficulty.\n' '\n' 'In short, Hu Tao can absolutely be played with low ' 'mechanical skill, but her best teams (Double Hydro) and ' 'optimal combos (especially at C1) yield _massive_ DPS ' 'increases with proper cancels.\n' '\n' 'Art by [å\x85' '«æ\x9c\x88è\x91\x89](https://www.pixiv.net/en/artworks/105189071)\n' '\n' '_â\x80\x9cCuriosity can be perilous, you know. ' 'Donâ\x80\x99t forget my warning: the less you know, the ' 'better.â\x80\x9d_\n' '\n' '# Talents\n' '\n' '## Level and Talent Priority\n' '\n' 'â\x89¥>\n' '\n' 'Normal Attack â\x89¥ Elemental Skill > Elemental Burst\n' '\n' 'While you should prioritize Hu Taoâ\x80\x99s Normal ' 'Attack Talent, her Elemental Skill and her Burst ' 'Talents shouldnâ\x80\x99t be neglected. Her Skill ' 'Talent is nearly as valuable as her Normal Attack ' 'Talent to her overall damage output, and her Elemental ' 'Burst can deal significant burst damage that allows her ' 'to easily breeze through multi-wave content or even ' 'one-shot chambers at high investment.'}, 'score': 0.0, 'values': []}, {'id': '082d0346-3e02-4d13-a573-455bedc6fc8a', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-2Fhu-tao-8098.txt', 'is_dict': 'no', 'text': 'Talent levels should be prioritized first. For ' 'illustration, going from Talent Levels 6/6/6 to 9/9/9 ' 'can yield an approximate 33% increase in damage.\n' '\n' 'However, Hu Tao does get relatively more value out of ' 'character levels than purely ATK-scaling units due to ' 'her HP scaling from Skill. You should raise her ' 'character level once you are done leveling her Talents. ' 'For illustration, leveling her from 80/90 to 90/90 can ' 'yield about 7-8% increase in damage. (See calcs ' '[here](https://docs.google.com/spreadsheets/d/1rM-ehyaJtK5%5F6FOaI7F2kBpsoFYGW7chPtR0ZaN4%5FGU/edit#gid=2136018838) ' 'for more details.)\n' '\n' '## Talent Overview\n' '\n' 'Normal Attack\n' '\n' 'Elemental Skill\n' '\n' 'Elemental Burst\n' '\n' 'Ascension 1 Passive\n' '\n' 'Ascension 4 Passive\n' '\n' 'Utility Passive\n' '\n' 'Normal Attack\n' '\n' '**Normal Attack** | _Secret Spear of Wangsheng_\n' '\n' 'Talent Description\n' '\n' '_**Normal Attack**_ \n' '_Performs up to six consecutive spear strikes._\n' '\n' '_**Charged Attack**_ \n' '_Consumes a certain amount of Stamina to lunge forward, ' 'dealing damage to opponents along the way._\n' '\n' '_**Plunging Attack**_ \n' '_Plunges from mid-air to strike the ground below, ' 'damaging opponents along the path and dealing AoE DMG ' 'upon impact._\n' '\n' 'This Talent is the primary source of Hu Taoâ\x80\x99s ' 'damage when in her Skill state. Her Charged ' 'Attackâ\x80\x94which has no ICD, allowing it to Vape ' 'every hitâ\x80\x94gains the most damage from this ' 'Talent. While her Normal Attacks are less significant ' 'and are somewhat limited by their ICD, the speed at ' 'which she can execute her N1 and N2 allows her to ' 'squeeze out more damage during her DPS window.\n' '\n' 'Elemental Skill\n' '\n' '**Elemental Skill |** _Guide to Afterlife_\n' '\n' 'Talent Description\n' '\n' '_Only an unwavering flame can cleanse the impurities of ' 'this world._\n' '\n' '_Hu Tao consumes a set portion of her HP to knock the ' 'surrounding enemies back and enter the Paramita Papilio ' 'state._\n' '\n' '**_Paramita Papilio_**'}, 'score': 0.0, 'values': []}, {'id': '91b124c1-da4e-4108-884d-7cd81c15983e', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fhu-tao-8098.txt', 'is_dict': 'no', 'text': 'The true benefit of jump cancels is positioning. Jump ' 'cancels allow Hu Tao to remain relatively stationary ' 'rather than fly past enemies, which frequently causes ' 'Hu Tao and her teammates to miss their subsequent ' 'attacks. Hu Tao can miss her subsequent Normal Attacks ' 'due to being too far away. Additionally, ' 'Yelanâ\x80\x99s Burst can miss after performing an ' 'uncancelled Hu Tao Charged Attack; itâ\x80\x99s ' 'generally best to avoid uncancelled combos when using ' 'Hu Tao with Yelan.\n' '\n' 'However, uncancelled combos perform perfectly fine in ' 'terms of DPS as long as positioning and targeting ' 'isnâ\x80\x99t an issue. For most players, uncancelled ' 'combos likely yield better damage than ' 'suboptimally-performed jump cancels.\n' '\n' 'It is possible to perform 9N1C and 8N2C without any ' 'cancels.\n' '\n' 'Video of uncancelled N1Cs by Peekays#2722\n' '\n' 'Video of uncancelled N2Cs by Peekays#2722\n' '\n' '## Skill State Extension\n' '\n' 'Hu Taoâ\x80\x99s Skill state, Paramita Papilio, will ' 'not expire during a Charged Attack as long as said CA ' 'is initiated while the state is still active. This ' 'mechanic is often referred to as â\x80\x9cPP ' 'Slideâ\x80\x9d.\n' '\n' 'If Hu Tao casts her Burst during the ending frames of a ' 'CA for which Paramita Papilio is active, the Burst will ' 'likewise snapshot buffs from the extended Paramita ' 'Papilio state. This allows Hu Tao to reliably cap off ' 'her combos with Burst without losing any Skill state ' 'uptime. In other words, if you buffer a Burst during ' 'your last CA during Paramita Papilio, you will always ' 'be able to add a Burst to the end of your combo.\n' '\n' '### **Hitlag Extension**\n' '\n' 'As with many other effects in Genshin, Hu Taoâ\x80\x99s ' 'Paramita Papilio state is subject to hitlag extension. ' 'Hitlag extension is the phenomenon whereby the duration ' 'of some effects (such as buffs and auras) can be ' 'extended by hitting enemies with attacks that have a ' 'certain type of hitlag. Basically, Paramita Papilio ' 'lasts longer if Hu Tao hits a Ruin Guard than if she ' 'attacks a Hilichurl or thin air.'}, 'score': 0.0, 'values': []}, {'id': 'db9e05c5-8409-4e0e-8910-5033f4899800', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-2Fhu-tao-8098.txt', 'is_dict': 'no', 'text': 'Art by [ã\x82«ã\x83\xa0' 'ã\x82¤](https://www.pixiv.net/en/artworks/91317873)\n' '\n' '_â\x80\x9cHu as in â\x80\x98Who put me in this ' 'coffin?â\x80\x99 and Tao as in â\x80\x98I canâ\x80\x99t ' 'geT OUt!â\x80\x99 Heheâ\x80¦ No, not funny?â\x80\x9d_\n' '\n' '# Constellations\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '**Constellation 1 |** _Crimson Bouquet_\n' '\n' '__While in a Paramita Papilio state activated by Guide ' 'to Afterlife, Hu Taoâ\x80\x99s Charge Attacks do not ' 'consume Stamina._\n' '\n' 'Hu Taoâ\x80\x99s C1 is her most powerful Constellation. ' 'It is arguably the best C1 in the game, and competes ' 'with some of the better C2s. It allows her to dash ' 'cancel her Charged Attacks without worrying about ' 'Stamina, which not only allows her to fit more CAs into ' 'her DPS window, but also makes her feel much better to ' 'play.\n' '\n' 'Note that if you are executing dash cancels quickly, ' 'you can encounter the dash cooldown after two dashes. ' 'Be prepared to jump cancel if this happens.\n' '\n' 'C1 is the recommended stopping point for low-spenders ' 'or F2Ps.\n' '\n' 'Note that C1 is only a DPS increase if you are taking ' 'advantage of the Stamina reduction effect to dash ' 'cancel and execute higher-damage combos. Otherwise, the ' 'only benefit C1 will provide is more Stamina left over ' 'at the end of a combo.\n' '\n' '_**Estimated DMG increase from C0: \\~**20% (Assuming 2 ' 'extra CA combos)_\n' '\n' 'Constellation 2\n' '\n' '**Constellation 2 |** _Ominous Rainfall_\n' '\n' '_Increases the Blood Blossom DMG by an amount equal to ' '10% of Hu Taoâ\x80\x99s Max HP at the time the effect ' 'is applied._ \n' '_Additionally, Spirit Soother will also apply the Blood ' 'Blossom effect._\n' '\n' 'Hu Taoâ\x80\x99s C2 makes her Blood Blossoms ' 'considerably less burdensome by greatly improving their ' 'damage. Nice to have, but rather unnecessary.'}, 'score': 0.0, 'values': []}, {'id': '896cf334-73c7-4050-94c8-0a802fa23565', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fhu-tao-8098.txt', 'is_dict': 'no', 'text': '_**Estimated DMG increase from C1:** 7%_ \n' '_**Cumulative DMG increase over C0:** 28%_\n' '\n' 'Constellation 3\n' '\n' '**Constellation 3 |** _Lingering Carmine_\n' '\n' '_Increases the Level of Guide to Afterlife by 3._ \n' 'Maximum upgrade level is 15.\n' '\n' 'A fairly standard Talent upgrade.\n' '\n' '_**Estimated DMG increase from C2:** 9%_ \n' '_**Cumulative DMG increase over C0:** 36%_\n' '\n' 'Constellation 4\n' '\n' '**Constellation 4 |** _Garden of Eternal Rest_\n' '\n' '_Upon defeating an enemy affected by a Blood Blossom ' 'that Hu Tao applied herself, all nearby allies in the ' 'party (excluding Hu Tao herself) will have their CRIT ' 'Rate increased by 12% for 15s._\n' '\n' 'Functions similarly to her A1 Passive; however, it ' 'isnâ\x80\x99t particularly useful in single-target ' 'fights, as the trigger condition is tied to defeating ' 'enemies.\n' '\n' '_**Estimated DMG increase from C3:** 0% (does not take ' 'team DPS increase into account)_ \n' '_**Cumulative DMG increase over C0:** 36%_\n' '\n' 'Constellation 5\n' '\n' '**Constellation 5 |** _Floral Incense_\n' '\n' '_Increases the Level of Spirit Soother by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'While levels to Hu Taoâ\x80\x99s Burst are generally ' 'inconsequential, it does notably benefit nuke/Damage ' 'per Screenshot setups, both of which place a high ' 'emphasis on her Burstâ\x80\x99s damage.\n' '\n' '_**Estimated DMG increase from C4:** 1%_ \n' '_**Cumulative DMG increase from C0:** 37%_\n' '\n' 'Constellation 6\n' '\n' '**Constellation 6 |** _Butterflyâ\x80\x99s Embrace_\n' '\n' '_Triggers when Hu Taoâ\x80\x99s HP drops below 25%, or ' 'when she suffers a lethal strike:_ \n' ' \n' '_Hu Tao will not fall as a result of the DMG sustained. ' 'Additionally, for the next 10s, all of her Elemental ' 'and Physical RES is increased by 200%, her CRIT Rate is ' 'increased by 100%, and her resistance to interruption ' 'is greatly increased._ \n' ' \n' '_This effect triggers automatically when Hu Tao has 1 ' 'HP left._ \n' ' \n' '_Can only occur once every 60s._'}, 'score': 0.0, 'values': []}, {'id': 'a866ea9d-4c45-4fa4-baff-99e1c1e1f7a0', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-furina-40084.txt', 'is_dict': 'no', 'text': 'Furina fits into many different teams with many ' 'different playstyles, but her own build remains mostly ' 'the same in all of them, with only her Energy Recharge ' 'requirements changing per team archetype. Note that the ' 'on-field Furina playstyle will not be covered in this ' 'guide.\n' '\n' 'ER Requirements\n' '\n' 'Furina fits into a wide variety of different teams, and ' 'her ER requirements vary heavily depending on the exact ' 'team, rotation and how many Favonius weapons are used. ' 'Furinaâ\x80\x99s ER requirements can decrease by ' '~10-30% for each Favonius proc in a rotation, depending ' 'on if she catches the particles or not.\n' '\n' 'Use theÂ\xa0Energy Recharge CalculatorÂ\xa0to determine ' 'exact requirements for your specific team and ' 'rotation.\n' '\n' 'C0 Furina\n' 'Scenario\tER Requirements\n' 'Solo Hydro\tâ\x80\x94\t~200-260%\n' 'â\x80\x9cHigh Particle Genâ\x80\x9d\t~160-180%\n' 'With Raiden\t~140-160%\n' 'Double Hydro\tWith Raiden\t~110-120%\n' 'With Neuvillette\t~110-130%\n' 'With Kokomi\t~150-160%\n' 'With Yelan/Xingqiu\t~140-190%\n' 'Triple Hydro\tâ\x80\x94\t~100-140%\n' 'C4 Furina\n' 'Scenario\tER Requirements\n' 'Solo Hydro\tâ\x80\x94\t~130-175%\n' 'â\x80\x9cHigh Particle Genâ\x80\x9d\t~105-120%\n' 'With Raiden\t~100%\n' 'Double Hydro\tWith Raiden\t~100%\n' 'With Neuvillette\t~100%\n' 'With Kokomi\t~100-105%\n' 'With Yelan/Xingqiu\t~100-125%\n' 'Triple Hydro\tâ\x80\x94\t~100-105%\n' 'Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'HP% or ER%\tHP% or Hydro DMG Bonus\tCRIT > HP%\n' 'Substat Priority:\n' 'ER% (until requirement) > CRIT > HP%\n' '\n' 'Furina should use an HP% Sands if she has enough Energy ' 'Recharge from her weapon and substats. However if she ' 'is not using an Energy Recharge weapon, she may need to ' 'use an ER Sands instead. She may sometimes need to use ' 'both an ER weapon and ER Sands to hit her ER ' 'requirements.'}, 'score': 0.0, 'values': []}, {'id': '51aebbb8-98d2-4264-8865-c29b2fdbcb2f', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-furina-40084.txt', 'is_dict': 'no', 'text': 'HP% Goblets are ideal on Furina â\x80\x94 Hydro DMG% ' 'Goblets lose value because Furina already gets a lot of ' 'DMG Bonus through Golden Troupe and her own buffs. ' 'Hydro DMG% Goblets can be used if you do not have a ' 'good HP% Goblet, but itâ\x80\x99s advised to eventually ' 'upgrade to a HP% Goblet. Note that at C2, Hydro DMG% ' 'and HP% Goblets will be roughly equivalent to one ' 'another due to the large amount of HP% her C2 ' 'provides.\n' '\n' 'CRIT Rate or CRIT DMG Circlets can be used â\x80\x94 ' 'just pick whichever works best with your specific stat ' 'spread. HP% Circlets are not far behind in performance ' 'and can be used if they have better substats than your ' 'CRIT Circlets.\n' '\n' 'We recommend using Genshin Optimizer to compare your ' 'actual artifacts.\n' '\n' 'Artifact Sets\n' '\n' 'If an Artifact set isnâ\x80\x99t included on this list, ' 'it is not worth considering on Furina.\n' '\n' 'Calcs for artifact set comparisons can be found here.\n' '\n' 'Artifact\tDPS%\tNotes\n' '\n' '4pc Golden Troupe\t100%\t4pc Golden Troupe is by far ' 'Furinaâ\x80\x99s best set for her own personal damage ' 'and is what she should ideally equip. Golden Troupe is ' 'also extremely Resin-efficient to farm, since ' 'Furinaâ\x80\x99s HP drain enables any on-field DPS to ' 'use 4pc Marechausee Hunter.\n' '\n' '2pc Mixed Sets\t~83-89%\t2pc HP%\n' '2pc Hydro DMG Bonus\n' '2pc Golden Troupe\n' '2pc Emblem of Severed Fate\n' '\n' 'Furinaâ\x80\x99s second-best option for her personal ' 'damage. These combinations are behind 4pc Golden Troupe ' 'by a large margin and should only be used as an ' 'alternative if you donâ\x80\x99t yet have a Golden ' 'Troupe set.\n' '\n' '4pc Tenacity of the Millileth\t~80%\t4pc TenacityÂ\xa0' 'is far worse for Furinaâ\x80\x99s personal damage than ' '4pc Golden Troupe. However, since Furina can maintain ' 'full uptime on 4pc Tenacity buffs,Â\xa0this set can be ' 'a good alternative in teams where most of the damage ' 'comes from ATK-scaling units.\n' 'Weapons'}, 'score': 0.0, 'values': []}, {'id': 'ccf7ebb7-3468-496d-89d9-6670f6c4083a', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-furina-40084.txt', 'is_dict': 'no', 'text': 'Raiden Shogun\tRaiden provides a lot of Energy refund, ' 'which allows Furina to run much lower Energy Recharge ' 'than normal, and focus more on damaging stats. Raiden ' 'also provides off-field Electro application, which ' 'makes it easy to Swirl an electro-charged enemy, and ' 'get buffs from 4pc Viridescent Venerer and/or Kazuha ' 'for both Electro and Hydro.\n' '\n' 'Wanderer\tWanderer benefits greatly from ' 'Furinaâ\x80\x99s buffing and off-field damage. Using ' 'Furina with Wanderer means using him without a shield, ' 'but Furinaâ\x80\x99s Hydro application lets Wanderer ' 'get his A1â\x80\x99s Hydro buff for 20 more Skydweller ' 'Points. This allows him to evade enemy attacks without ' 'losing much Skill uptime by either flying higher or ' 'fitting in a dash without his A4 up.\n' '\n' 'Wriothesley\tWriothesly drains his own HP very quickly, ' 'which helps build Fanfare more quickly. In ' 'Wriothesleyâ\x80\x99s Melt teams, Furina can both buff ' 'his damage and trigger Vaporize while Wriothesley ' 'Melts. The pair can also be used in Freeze teams.\n' '\n' 'Xiao\tFurina provides both a strong, high uptime buff ' 'and consistent off-field damage that lasts through the ' 'majority of Xiaoâ\x80\x99s Burst. Combined with ' 'Xiaoâ\x80\x99s innate HP loss during his Burst that ' 'contributes to Fanfare stacking, Furina has strong ' 'synergy with Xiao.Â\xa0\n' 'Teams\n' 'Official Art by HoYoverse\n' '\n' 'This list is not exhaustive. There are far more teams ' 'than the ones listed; these are just a few examples.\n' '\n' 'Note: Recommended DPS units and healer options will be ' 'listed for each team archetype, but the flex units will ' 'not as this varies heavily depending on the exact team. ' 'For more information on a team or unit that ' 'isnâ\x80\x99t included, please check that ' 'characterâ\x80\x99s guide.\n' '\n' 'Mono and Double Hydro'}, 'score': 0.0, 'values': []}, {'id': '6fc4e6a1-cc9e-4bdf-b78b-7a10f5778cef', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-furina-40084.txt', 'is_dict': 'no', 'text': 'If you do use a healer, Charlotte is a great option, as ' 'she provides AoE Cryo application for Freeze. The ' 'Freeze she provides can help prevent Neuvillette from ' 'getting interrupted during his Charged Attacks. ' 'Charlotteâ\x80\x99s healing is also large enough to ' 'fully heal high-HP characters like Neuvillette and ' 'Furina, even if their HP is low.\n' '\n' 'Rotation (Charlotte)\n' 'Furina ED > Kazuha Q > Furina Q > Charlotte EQ > ' 'Neuvillette E Q C > Kazuha hEP > Neuvillette C E C\n' '\n' 'Rotation (Zhongli)\n' 'Neuvillette E > Furina ED > Kazuha hEPQ > Zhongli hED* ' '> Furina Q > Neuvillette C E Q > Kazuha tEP > ' 'Neuvillette 2[C]\n' '\n' '*Pick up Hydro Shard with Zhongli.\n' '\n' 'Kokomi â\x80\x94 Furina â\x80\x94 Yelan / Xingqiu ' 'â\x80\x94 Kazuha\n' '\n' 'With three Hydro units on the team, the ER requirements ' 'for everyone are very low, allowing Furina and Yelan to ' 'build fully for damage. This, alongside the excellent ' 'buffing from Furina, Yelan, and Kazuha, results in a ' 'team with excellent single-target damage output. ' 'Xingqiu can replace Yelan without losing too much ' 'damage.\n' '\n' 'First Rotation\n' 'Furina ED > Kokomi E > Kazuha tE > Furina Q > Yelan Q ' 'N1 E N1 > Kazuha tE > Kokomi Q 5[N3D]\n' '\n' 'Subsequence Rotation\n' 'Yelan E > Kokomi E N1 > Kazuha tEP > Furina ED Q > ' 'Yelan Q N1 > Kazuha tEP N1 > Yelan E N1 > Kokomi Q ' '5[N3D]\n' '\n' 'Raiden â\x80\x94 Furina â\x80\x94 Xianyun / Jean / Sayu ' 'â\x80\x94 Yelan'}, 'score': 0.0, 'values': []}, {'id': 'f4e1023d-4398-4417-99e6-1332aa2dc254', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-furina-40084.txt', 'is_dict': 'no', 'text': 'Credits to: euphorysm, irokei, and KQM Staff\n' '\n' 'Glossary\n' 'Show Glossary\n' '\n' 'FAQ\n' '\n' 'How does Furina compare to Xingqiu and Yelan?\n' '\n' 'Is Furina only good with Fontaine units?\n' '\n' 'Do I need to use a healer with Furina?\n' '\n' 'Are single-target healers good enough with Furina?\n' '\n' 'How do I know how many Fanfare stacks I have?\n' '\n' 'Does Furinaâ\x80\x99s HP drain count as â\x80\x9ctaking ' 'damageâ\x80\x9d? Can it activate artifact and weapon ' 'effects?\n' '\n' 'Can Furina use 4pc Marechaussee Hunter?\n' '\n' 'Character Overview\n' 'Official Art by HoYoverse\n' 'Playstyles\n' '\n' 'Furinaâ\x80\x99s primary playstyle is as a support ' 'unit, providing her team with a large and long-lasting ' 'DMG% buff from her Elemental Burst while also dealing ' 'high off-field Hydro damage herself. In most teams and ' 'rotations, Furina will cast her Skill and Burst and ' 'then swap off and remain off-field until the next ' 'rotation.\n' '\n' 'At Constellation 6, Furina can use an on-field ' 'playstyle centered around dealing high damage with ' 'Hydro-infused Normal, Charged, and Plunging Attacks. ' 'However, this playstyle will not be focused on in this ' 'guide.\n' '\n' 'Talents\n' 'Talent Priority\n' '\n' ' â\x89¥ \n' '\n' 'Burst â\x89¥ Skill\n' 'Talent Overview\n' 'Normal Attack\n' 'Elemental Skill\n' 'Elemental Burst\n' 'Ascension 1 Passive\n' 'Ascension 4 Passive\n' 'Utility Passive\n' ' Normal Attack | Soloistâ\x80\x99s Solicitation\n' '\n' 'Talent Description\n' '\n' 'Furina does not actively use her Normal Attack in her ' 'teams before C6. The most important thing to note is ' 'that by performing her Charged Attack, she can swap her ' 'Arkhe alignment between Ousia and Pneuma, changing the ' 'effects of her Elemental Skill. This can be useful if ' 'you need to use Arkhe against specific enemies.\n' '\n' 'Constellations\n' 'Official Art by HoYoverse\n' '\n' 'Furina has excellent Constellations. C1, C2, and C3 all ' 'improve her buffing abilities, C4 and C5 increase her ' 'personal damage, and C6 introduces a new playstyle for ' 'Furina.'}, 'score': 0.0, 'values': []}, {'id': '3b13ad80-0dc8-4e13-b068-7be2306d71e6', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Teams-75704.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': '94e1b306-c3cf-4cff-9f16-3ad41e49db69', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Teams-75704.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': '64c2f65a-af58-46bf-b051-53e8d8e2b810', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fq-2Fhu-tao-quickguide-8005.txt', 'is_dict': 'no', 'text': '| [Fischl](http://kqm.gg/q/fischl-quickguide) | ' 'Fischl can do three important things for Hu Tao ' 'teams:**â\x80¢** She can â\x80\x9cprotectâ\x80\x9d ' 'Hydro aura to make Reverse Vaporizes more consistent in ' 'teams with lower Hydro application.**â\x80¢** She can ' 'deal significant amounts of damage as an off-field ' 'DPS.**â\x80¢** She can apply Electro to enable ' 'Overloads from Hu Tao for even more damage.That said, ' 'it should be kept in mind Fischl and other Electro ' 'characters should not be used in conjunction with Cryo ' 'characters. ' '|'}, 'score': 0.0, 'values': []}, {'id': '26801a4c-3970-406a-a91e-77480a4b932e', 'metadata': {'chunk': 413.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt', 'is_dict': 'no', 'text': 'ФÑ\x83Ñ\x80ина и Син ЦÑ\x8e ' 'обеÑ\x81пеÑ\x87иваÑ\x8eÑ\x82 ' 'доÑ\x81Ñ\x82аÑ\x82оÑ\x87но Ð\x93идÑ\x80о ' 'аÑ\x83Ñ\x80Ñ\x8b, Ñ\x87Ñ\x82обÑ\x8b Ð¥Ñ\x83 Тао ' 'могла поÑ\x81Ñ\x82оÑ\x8fнно ' 'акÑ\x82ивиÑ\x80оваÑ\x82Ñ\x8c Ð\x9fаÑ\x80. ' 'Ð\x9fоÑ\x81Ñ\x82оÑ\x8fнное леÑ\x87ение ' 'помеÑ\x89аеÑ\x82 Ð¥Ñ\x83 Тао вÑ\x8bÑ\x88е ' '50% HP; Ñ\x8dÑ\x82о не позволÑ\x8fеÑ\x82 ей ' 'полÑ\x83Ñ\x87иÑ\x82Ñ\x8c полнÑ\x8bй ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82 оÑ\x82 ее ' 'Ñ\x82аланÑ\x82а Ð\x924 и ' 'Ñ\x81поÑ\x81обноÑ\x81Ñ\x82и Ð\x9fоÑ\x81оÑ\x85' 'а ХомÑ\x8b, Ñ\x85' 'оÑ\x82Ñ\x8f'}, 'score': 0.0, 'values': []}, {'id': 'c9de76b8-08e7-49ab-a384-70bc592788f2', 'metadata': {'chunk': 113.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt', 'is_dict': 'no', 'text': 'Ð\x9bеÑ\x87ение оÑ\x87енÑ\x8c Ñ\x86енно ' 'длÑ\x8f ФÑ\x83Ñ\x80инÑ\x8b. Ð\x91ез Ñ\x85' 'илеÑ\x80а вÑ\x81Ñ\x8f команда ' 'поÑ\x82еÑ\x80Ñ\x8fеÑ\x82 50% HP и ' 'впоÑ\x81ледÑ\x81Ñ\x82вие не ' 'Ñ\x81можеÑ\x82 полÑ\x83Ñ\x87аÑ\x82Ñ\x8c ' 'единиÑ\x86Ñ\x8b Ñ\x84анÑ\x84аÑ\x80 и ' 'баÑ\x84Ñ\x84Ñ\x8b длÑ\x8f Ñ\x87ленов ' 'Ñ\x81алона. Ð\x9aÑ\x80оме Ñ\x82ого, ' 'каждÑ\x8bй Ñ\x87лен командÑ\x8b ' 'бÑ\x83деÑ\x82 имеÑ\x82Ñ\x8c 50% HP, Ñ\x87Ñ\x82о ' 'Ñ\x81нижаеÑ\x82 ' 'вÑ\x8bживаемоÑ\x81Ñ\x82Ñ\x8c вÑ\x81его ' 'оÑ\x82Ñ\x80Ñ\x8fда.'}, 'score': 0.0, 'values': []}, {'id': 'fd98ebd2-c57c-4cf3-a0b7-c17aa29fb357', 'metadata': {'chunk': 69.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt', 'is_dict': 'no', 'text': 'ФÑ\x83Ñ\x80ина Ñ\x83велиÑ\x87иваеÑ\x82 ' 'бонÑ\x83Ñ\x81 Ñ\x83Ñ\x80она и бонÑ\x83Ñ\x81 ' 'вÑ\x85' 'одÑ\x8fÑ\x89его леÑ\x87ениÑ\x8f ' 'каждого Ñ\x87лена паÑ\x80Ñ\x82ии в ' 'завиÑ\x81имоÑ\x81Ñ\x82и оÑ\x82 ' 'колиÑ\x87еÑ\x81Ñ\x82ва ' 'накопленнÑ\x8bÑ\x85' ' Ñ\x84анÑ\x84аÑ\x80. Ð\x9dа C0 можно ' 'накопиÑ\x82Ñ\x8c макÑ\x81имÑ\x83м 300 ' 'Ñ\x84анÑ\x84аÑ\x80, Ñ\x87Ñ\x82о ' 'ознаÑ\x87аеÑ\x82 ' 'макÑ\x81ималÑ\x8cнÑ\x8bй баÑ\x84Ñ\x84 на ' '75% бонÑ\x83Ñ\x81а Ñ\x83Ñ\x80она и 30% ' 'бонÑ\x83Ñ\x81а вÑ\x85' 'одÑ\x8fÑ\x89его'}, 'score': 0.0, 'values': []}, {'id': 'd5db4043-ec6b-4dcd-a6bc-b277724b71d8', 'metadata': {'chunk': 54.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt', 'is_dict': 'no', 'text': '* Ð\x9aаждÑ\x8bй из ниÑ\x85' ' обладаеÑ\x82 Ñ\x83никалÑ\x8cнÑ\x8bм ' 'множиÑ\x82елем Ñ\x83Ñ\x80она, ' 'Ñ\x81коÑ\x80оÑ\x81Ñ\x82Ñ\x8cÑ\x8e аÑ\x82аки и ' 'оÑ\x82каÑ\x82ом наложениÑ\x8f ' 'Ñ\x81Ñ\x82аÑ\x82Ñ\x83Ñ\x81а (ICD).\n' '* Ð\x98Ñ\x85' ' аÑ\x82аки оÑ\x82нимаÑ\x8eÑ\x82 HP Ñ\x83 ' 'вÑ\x81еÑ\x85' ' Ñ\x87ленов командÑ\x8b, наÑ\x85' 'одÑ\x8fÑ\x89иÑ\x85' 'Ñ\x81Ñ\x8f в даннÑ\x8bй моменÑ\x82 ' 'вÑ\x8bÑ\x88е 50% HP.'}, 'score': 0.0, 'values': []}, {'id': '747219b1-953d-43f3-a68a-5e366cede8d7', 'metadata': {'chunk': 57.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt', 'is_dict': 'no', 'text': '* Ð\x9eн неподвижен и ' 'оÑ\x81Ñ\x82аеÑ\x82Ñ\x81Ñ\x8f на меÑ\x81Ñ\x82е ' 'вÑ\x8bзова.\n' '* Ð\x9eн иÑ\x81Ñ\x86елÑ\x8fеÑ\x82 ' 'пеÑ\x80Ñ\x81онажей на поле ' 'Ñ\x87еÑ\x80ез Ñ\x80авнÑ\x8bе ' 'пÑ\x80омежÑ\x83Ñ\x82ки вÑ\x80емени в ' 'пÑ\x80еделаÑ\x85' ' оÑ\x87енÑ\x8c болÑ\x8cÑ\x88ого ' 'Ñ\x80адиÑ\x83Ñ\x81а дейÑ\x81Ñ\x82виÑ\x8f ' '(Ñ\x81Ñ\x80авнимого Ñ\x81о ' 'взÑ\x80Ñ\x8bвом Ñ\x81Ñ\x82иÑ\x85' 'ии Ð\x9dаÑ\x85' 'идÑ\x8b).\n' '* Ð\x9eн не наноÑ\x81иÑ\x82 Ñ\x83Ñ\x80он.'}, 'score': 0.0, 'values': []}, {'id': 'a5d299b1-b923-46ee-968a-0bbe39159c3d', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-75485.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': '28aa6d82-851a-44f0-a649-9761ae778f11', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-75485.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': '05cc6295-8688-4d2c-b6f0-ff8c71239457', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Infographic-75710.txt', 'is_dict': 'no', 'text': '**Talent Description**\n' '\n' '_Invoking secret pacts passed down by her tribe over ' 'the millennia, Citlali deploys an Opal Shield and calls ' 'forth â\x80\x9cObsidian Tzitzimitl: Itzpapa,â\x80\x9d a ' 'creature that is (reputedly) terrifying beyond compare, ' 'dealing Nightsoul-aligned **AoE Cryo DMG**._\n' '\n' '_The Opal Shieldâ\x80\x99s DMG absorption scales based ' 'on Citlaliâ\x80\x99s Elemental Mastery, and absorbs ' '**Cryo DMG** with 250% efficiency. When it is deployed, ' 'it will cause Citlali to briefly be affected by ' '**Cryo**._\n' '\n' '_After using this skill, Citlali gains 24 Nightsoul ' 'points and enters the Nightsoulâ\x80\x99s Blessing ' 'state._\n' '\n' '_**Nightsoulâ\x80\x99s Blessing: Citlali**_ \n' '_When Itzpapa leaves the field, Citlali exits the ' 'Nightsoulâ\x80\x99s Blessing state_.\n' '\n' '**_Itzpapa_**\n' '\n' '* _Itzpapa will follow the character._\n' '* _If Citlali has at least 50 Nightsoul points, Itzpapa ' 'enters the Opal Fire state and continuously consumes ' 'Nightsoul points to whip up a Frostfall Storm that ' 'follows the character around and attacks opponents ' 'within its AoE, dealing Nightsoul-aligned **Cryo ' 'DMG**._\n' '* _When Citlaliâ\x80\x99s Nightsoul points are fully ' 'depleted, Itzpapaâ\x80\x99s Opal Fire state also ' 'end_s.\n' '\n' 'Citlali summons her Opal Shield and Itzpapa, lasting ' 'for 20s, and deals Cryo damage. Her shield HP scales ' 'with EM. With its 16s cooldown, this Skill will only be ' 'cast once per rotation; however, the shieldâ\x80\x99s ' 'long 20s duration means it will cover the majority of ' 'your rotation.'}, 'score': 0.0, 'values': []}, {'id': 'f64efa97-67df-40e8-bc3f-7a0d20ed5c80', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Infographic-75710.txt', 'is_dict': 'no', 'text': 'On cast, Citlali will also gain 24 Nightsoul points and ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'Skillâ\x80\x99s cast damage occurs in the ' 'Nightsoulâ\x80\x99s Blessing state, allowing her to ' 'trigger 4pc Scroll with her cast damage. When ' 'Citlaliâ\x80\x99s Nightsoul points exceed 50, Itzpapa ' 'enters the Opal Fire state, dealing AoE Cryo damage in ' '1s intervals. Since this attack has an ICD of 1.5s, ' 'Itzpapa will apply Cryo every other attack for once ' 'every 2s.\n' '\n' 'While Itzpapa is on the Opal Fire state, it drains 8 ' 'Nightsoul points every second itâ\x80\x99s on-field. ' 'Once Nightsoul points are depleted, Itzpapa will exit ' 'the Opal Fire state and cease attacking. ' 'Itzpapaâ\x80\x99s attacks do not deal much damage and ' 'are mainly useful for their Cryo application.\n' '\n' 'Citlali can gain Nightsoul points in the following ways ' 'at C0:\n' '\n' '* 24 on Skill cast\n' '* 24 on Burst cast\n' '* 3 per Spiritvessel Skull summoned by Burst (up to 9 ' 'points)\n' '* 16 whenever Frozen or Melt is triggered with an 8s ' 'cooldown from her A1\n' '* 4 whenever a party member triggers a Nightsoul Burst\n' '\n' 'With Skill, Burst, and 1 Nightsoul Burst, Citlali will ' 'gain a minimum of 55 Nightsoul points, letting Itzpapa ' 'attack for a minimum of 6s. When accounting for ' 'additional Nightsoul points from her A1 Passive, ' 'Itzpapaâ\x80\x99s Cryo application lasts for around ' '12â\x80\x9313s with both Skill and Burst used.\n' '\n' '**Elemental Burst**\n' '\n' '##### **Elemental Burst** | _Edict of Entwined ' 'Splendor_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': '9156d65d-3c20-4dfe-8a1b-6d28d0e4eef2', 'metadata': {'chunk': 80.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt', 'is_dict': 'no', 'text': '#### 岩\n' '\n' '岩è§\x92è\x89²å\x8f¯ä»¥ä½\x9c为ç\x81µæ´»é\x80\x89项å\x8a\xa0' 'å\x85' '¥é\x98\x9fä¼\x8dï¼\x8cæ\x8f\x90ä¾\x9bBUFF(ä¾\x8bå¦\x82ï¼\x8cé\x92\x9f离ç\x9a\x84æ\x8a\x97æ\x80§å\x89\x8aå\x87\x8f以å\x8f\x8a4ä»¶å¥\x97æ\x82\xa0' 'å\x8f¤ç\x9a\x84ç£\x90岩æ\x95\x88æ\x9e\x9c)ï¼\x8cæ\x8f\x90ä¾\x9bç»\xadè\x88ªï¼\x8c以å\x8f\x8a/æ\x88\x96é\x80\xa0' 'æ\x88\x90è\x87ªèº«ä¼¤å®³ç\x9a\x84å\x90\x8cæ\x97¶ä¸\x8då¹²æ\x89°ç\x8e\x9bæ\x8b\x89妮ç\x9a\x84æ\xad£å\x90\x91è\x92¸å\x8f\x91ã\x80\x82注æ\x84\x8fï¼\x8cå\x8d¡é½\x90å¨\x9cè\x83½ä½©æ\x88´æ\x96°ç\x9a\x844ä»¶å¥\x97ç\x83¬å\x9f\x8eå\x8b\x87è\x80\x85' 'ç»\x98å\x8d·å¢\x9e强ç\x8e\x9bæ\x8b\x89妮ï¼\x8cè¿\x99å\x8f¯ä»¥è®©ä¸\x80å\x90\x8dé\x9d\x9e岩é\x98\x9få\x8f\x8b佩æ\x88´4ä»¶å¥\x97æ\x82\xa0' 'å\x8f¤ç\x9a\x84ç£\x90岩ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '23dcb4e2-b12b-4d83-acd3-1807218ff218', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt', 'is_dict': 'no', 'text': 'å¤\x9cå\x9f\x9fèµ\x90礼\n' '\n' 'æ\x99®é\x80\x9aæ\x94»å\x87»\n' '\n' '##### **æ\x99®é\x80\x9aæ\x94»å\x87»** · ' '_é\x99\x8d温å¤\x84ç\x90\x86_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_**æ\x99®é\x80\x9aæ\x94»å\x87»**_ \n' '_è¿\x9bè¡\x8cè\x87³å¤\x9aä¸\x89段æ\x94»å\x87»ï¼\x8cé\x80\xa0' 'æ\x88\x90æ°´å\x85' '\x83ç´\xa0伤害ã\x80\x82_\n' '\n' '_**é\x87\x8då\x87»**_ \n' '_æ¶\x88è\x80\x97ä¸\x80å®\x9aä½\x93å\x8a\x9bï¼\x8cå\x90\x91空ä¸\xadå\x87»å\x87ºå\x9d\xa0' 'è\x90½æ\x97¶ä¼\x9aé\x80\xa0æ\x88\x90æ°´å\x85' '\x83ç´\xa0' 'è\x8c\x83å\x9b´ä¼¤å®³ç\x9a\x84æ°´è±\x9aç\x90\x83ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '922d6834-4454-4a35-afef-de76ea5e0191', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt', 'is_dict': 'no', 'text': '_â\x80¢ ' 'è¿\x9bè¡\x8cæ\x99®é\x80\x9aæ\x94»å\x87»æ\x97¶ï¼\x8cå°\x86转为è¿\x9bè¡\x8c鲨鲨æ\x92\x95å\x92¬ï¼\x8cå\x9fºäº\x8eç\x8e\x9bæ\x8b\x89妮ç\x9a\x84ç\x94\x9få\x91½å\x80¼ä¸\x8aé\x99\x90é\x80\xa0' 'æ\x88\x90å\x85' '·æ\x9c\x89å¤\x9cé\xad\x82æ\x80§è´¨ç\x9a\x84æ°´å\x85' '\x83ç´\xa0' '伤害ã\x80\x82鲨鲨æ\x92\x95å\x92¬è\x83½å¤\x9få\x9c¨ç©ºä¸\xadè¿\x9bè¡\x8cï¼\x8cé\x80\xa0' 'æ\x88\x90ç\x9a\x84伤害被è§\x86为æ\x99®é\x80\x9aæ\x94»å\x87»ä¼¤å®³ï¼\x9b_'}, 'score': 0.0, 'values': []}, {'id': '086f4dc0-157b-475f-9d07-87ca0e112065', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt', 'is_dict': 'no', 'text': '_鲨鲨æ\x92\x95å\x92¬å\x91½ä¸\xadæ\x95\x8c人æ\x97¶ï¼\x8cå°\x86ç§»é\x99¤å\x85' '¶ç\x8c\x8eç\x89©æ\xa0' '\x87è®°ï¼\x8cå¹¶å\x90\x91é\x99\x84è¿\x91è\x87³å¤\x9a5å\x90\x8då¤\x84äº\x8eç\x8c\x8eç\x89©æ\xa0' '\x87è®°æ\xa0' '\x87è®°ç\x8a¶æ\x80\x81ä¸\x8bç\x9a\x84æ\x95\x8c人å\x8f\x91å°\x84鲨鲨é£\x9eå¼¹ï¼\x8cé\x80\xa0' 'æ\x88\x90ç\x9b¸å½\x93äº\x8eæ\xad¤æ¬¡é²¨é²¨æ\x92\x95å\x92¬ç\x9a\x84伤害ï¼\x8cå¹¶æ¸\x85' 'é\x99¤è¿\x99äº\x9bæ\x95\x8c人ç\x9a\x84ç\x8c\x8eç\x89©æ\xa0' '\x87è®°ï¼\x9bæ\xad¤æ¬¡é²¨é²¨æ\x92\x95å\x92¬ä¸\x8e鲨鲨é£\x9eå¼¹ç\x9a\x84ç\x9b®æ\xa0' '\x87æ\x95\x8c人è¶\x85' 'è¿\x871å\x90\x8dæ\x97¶ï¼\x8cé\x80\xa0' 'æ\x88\x90ç\x9a\x84伤害å°\x86ä¼\x9aé\x99\x8dä½\x8eï¼\x8cè\x87³å¤\x9aå\x9c¨è¾¾å\x88°3å\x90\x8dæ\x95\x8c人æ\x97¶äººé\x80\xa0' 'æ\x88\x90å\x8e\x9fæ\x9c¬72%ç\x9a\x84伤害ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'a1648153-d5a6-44d6-8e26-a9b39b990fe8', 'metadata': {'chunk': 78.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': '**Ð\x9fÑ\x80акÑ\x82. Ñ\x82аланÑ\x82**\n' '\n' '##### ****Ð\x9fÑ\x80акÑ\x82иÑ\x87еÑ\x81кий ' 'Ñ\x82аланÑ\x82** | _Ð\xa0азбиваÑ\x8eÑ\x89ее ' 'ноÑ\x87Ñ\x8c Ñ\x81иÑ\x8fние_\n' '\n' 'Ð\x9eпиÑ\x81ание Ñ\x82аланÑ\x82а\n' '\n' '__Ð\x9eÑ\x82каÑ\x82 Ð\x9fеÑ\x80едаÑ\x87и ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а оÑ\x82Ñ\x80Ñ\x8fда ' 'Ñ\x83менÑ\x8cÑ\x88аеÑ\x82Ñ\x81Ñ\x8f на 20%._'}, 'score': 0.0, 'values': []}, {'id': 'baf24424-44ae-495a-b486-2bbe6e0fcecf', 'metadata': {'chunk': 40.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': '**_Ð\x91лагоÑ\x81ловение ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а: Ð\x9cавÑ\x83ика_** \n' '__Ð\x9dепÑ\x80еÑ\x80Ñ\x8bвно Ñ\x80аÑ\x81Ñ\x85' 'одÑ\x83еÑ\x82 оÑ\x87ки Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а Ñ\x81оглаÑ\x81но Ñ\x84оÑ\x80ме ' 'Ð\x92Ñ\x81еогненного ' 'вооÑ\x80Ñ\x83жениÑ\x8f. Ð\x9aогда ' 'оÑ\x87ки Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а иÑ\x81Ñ\x87еÑ\x80паÑ\x8eÑ\x82Ñ\x81Ñ\x8f, ' 'Ð\x91лагоÑ\x81ловение Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а Ð\x9cавÑ\x83ики ' 'завеÑ\x80Ñ\x88иÑ\x82Ñ\x81Ñ\x8f._'}, 'score': 0.0, 'values': []}, {'id': 'ab026d08-bd61-4a29-b7f6-0792032abd5f', 'metadata': {'chunk': 50.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': '**_Ð\x91оевой дÑ\x83Ñ\x85' '_** \n' '__Ð\x9aогда Ñ\x83 Ð\x9cавÑ\x83ики не ' 'менее 50% Ð\x91оевого дÑ\x83Ñ\x85' 'а, она можеÑ\x82 полноÑ\x81Ñ\x82Ñ\x8cÑ\x8e ' 'поÑ\x82Ñ\x80аÑ\x82иÑ\x82Ñ\x8c его и ' 'вÑ\x8bпÑ\x83Ñ\x81Ñ\x82иÑ\x82Ñ\x8c взÑ\x80Ñ\x8bв ' 'Ñ\x81Ñ\x82иÑ\x85' 'ии._ \n' '__Ð\x9cавÑ\x83ика можеÑ\x82 ' 'полÑ\x83Ñ\x87аÑ\x82Ñ\x8c Ð\x91оевой ' 'дÑ\x83Ñ\x85' ' Ñ\x81ледÑ\x83Ñ\x8eÑ\x89ими ' 'Ñ\x81поÑ\x81обами:_'}, 'score': 0.0, 'values': []}, {'id': 'a0d44730-e3d8-425d-b2c9-2bc8cc7b5cfa', 'metadata': {'chunk': 52.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': '* __Ð\x9eбÑ\x8bÑ\x87нÑ\x8bе аÑ\x82аки ' 'Ñ\x87ленов оÑ\x82Ñ\x80Ñ\x8fда ' 'поблизоÑ\x81Ñ\x82и, поÑ\x80ажаÑ\x8f ' 'пÑ\x80оÑ\x82ивников, даÑ\x8eÑ\x82 ' 'Ð\x9cавÑ\x83ике 1,5 ед. Ð\x91оевого ' 'дÑ\x83Ñ\x85' 'а. Ð\xadÑ\x82оÑ\x82 Ñ\x8dÑ\x84Ñ\x84екÑ\x82 ' 'можеÑ\x82 возникнÑ\x83Ñ\x82Ñ\x8c один ' 'Ñ\x80аз в 0,1 Ñ\x81ек._'}, 'score': 0.0, 'values': []}, {'id': 'df5f9b35-d834-48b0-98e6-0a58b5316df9', 'metadata': {'chunk': 53.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': '__Ð\x9fоÑ\x81ле пÑ\x80именениÑ\x8f ' 'навÑ\x8bка Ð\x9cавÑ\x83ика ' 'полÑ\x83Ñ\x87аеÑ\x82 10 оÑ\x87ков ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а и вÑ\x85' 'одиÑ\x82 в Ñ\x81оÑ\x81Ñ\x82оÑ\x8fние ' 'Ð\x91лагоÑ\x81ловениÑ\x8f ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а. Ð\x9bеÑ\x82Ñ\x8f на пламеÑ\x86икле ' 'вÑ\x8bÑ\x81око в воздÑ\x83Ñ\x85' 'е, она однокÑ\x80аÑ\x82но ' 'аÑ\x82акÑ\x83еÑ\x82 вÑ\x80агов на земле ' 'могÑ\x83Ñ\x89еÑ\x81Ñ\x82веннÑ\x8bм ' 'УдаÑ\x80ом падаÑ\x8eÑ\x89его ' 'Ñ\x81олнÑ\x86а, коÑ\x82оÑ\x80Ñ\x8bй'}, 'score': 0.0, 'values': []}, {'id': '34901371-814b-4e25-884a-0a33ff0409ed', 'metadata': {'chunk': 75.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': 'СÑ\x82андаÑ\x80Ñ\x82нÑ\x8bй Ñ\x82аланÑ\x82 ' 'иÑ\x81Ñ\x81ледованиÑ\x8f, ' 'коÑ\x82оÑ\x80Ñ\x8bй еÑ\x81Ñ\x82Ñ\x8c Ñ\x83 ' 'вÑ\x81еÑ\x85' ' пеÑ\x80Ñ\x81онажей Ð\x9dаÑ\x82лана: ' 'позволÑ\x8fеÑ\x82 Ñ\x80аÑ\x81Ñ\x85' 'одоваÑ\x82Ñ\x8c Ñ\x84логиÑ\x81Ñ\x82он, ' 'еÑ\x81ли в Ð\x9dаÑ\x82лане ' 'заканÑ\x87иваÑ\x8eÑ\x82Ñ\x81Ñ\x8f оÑ\x87ки ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а, пÑ\x80одлеваÑ\x8f ' 'Ñ\x81оÑ\x81Ñ\x82оÑ\x8fние Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а.'}, 'score': 0.0, 'values': []}, {'id': '1f2a22e8-2bcf-4402-9085-eb674b0aa8cc', 'metadata': {'chunk': 80.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': '##### **Созвездие 1** | _Толкование ' 'Ð\x92ладÑ\x8bки ноÑ\x87и_\n' '\n' '_Ð\x9cакÑ\x81имÑ\x83м оÑ\x87ков ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а Ð\x9cавÑ\x83ики ' 'Ñ\x83велиÑ\x87иваеÑ\x82Ñ\x81Ñ\x8f до 120, а ' 'полÑ\x83Ñ\x87ение Ð\x91оевого дÑ\x83Ñ\x85' 'а Ñ\x81Ñ\x82ановиÑ\x82Ñ\x81Ñ\x8f ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82ивнее на 25%._ \n' '_Ð\x9aÑ\x80оме Ñ\x82ого, поÑ\x81ле ' 'полÑ\x83Ñ\x87ениÑ\x8f Ð\x91оевого ' 'дÑ\x83Ñ\x85' 'а ее Ñ\x81ила аÑ\x82аки ' 'Ñ\x83велиÑ\x87иваеÑ\x82Ñ\x81Ñ\x8f на 40% на ' '8 Ñ\x81ек._'}, 'score': 0.0, 'values': []}, {'id': '8794783c-b614-4e11-9230-07842ac0687f', 'metadata': {'chunk': 81.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt', 'is_dict': 'no', 'text': 'УвелиÑ\x87иваеÑ\x82 ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8c навÑ\x8bка ' '(как вне полÑ\x8f, Ñ\x82ак и на ' 'поле). Ð\x9fозволÑ\x8fеÑ\x82 ' 'Ð\x9cавÑ\x83ике полÑ\x83Ñ\x87аÑ\x82Ñ\x8c на ' '25% болÑ\x8cÑ\x88е Ð\x91оевого дÑ\x83Ñ\x85' 'а за Ñ\x81Ñ\x87еÑ\x82 Ñ\x80аÑ\x81Ñ\x85' 'ода оÑ\x87ков Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а и пÑ\x80оведениÑ\x8f ' 'обÑ\x8bÑ\x87нÑ\x8bÑ\x85' ' аÑ\x82ак. Ð\x9dа C1 она Ñ\x81поÑ\x81обна ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c взÑ\x80Ñ\x8bв ' 'каждÑ\x83Ñ\x8e Ñ\x80оÑ\x82аÑ\x86иÑ\x8e, ' 'полагаÑ\x8fÑ\x81Ñ\x8c'}, 'score': 0.0, 'values': []}, {'id': '5958bb10-9cb2-427f-841f-7aae9861f037', 'metadata': {'chunk': 64.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fbennett-75658.txt', 'is_dict': 'no', 'text': '| **Спам (N1) tE** | Ð\xadÑ\x82о комбо ' 'иÑ\x81полÑ\x8cзÑ\x83еÑ\x82Ñ\x81Ñ\x8f в ' 'оÑ\x82Ñ\x80Ñ\x8fдаÑ\x85' ', где Ð\x91еннеÑ\x82 ' 'вÑ\x8bÑ\x81Ñ\x82Ñ\x83паеÑ\x82 Ð\x94Ð\x94 на ' 'поле. Ð\x9aогда Ñ\x81Ñ\x80еди ' 'Ñ\x81оÑ\x8eзников â\x80\x94 Син ЦÑ\x8e, ' 'Ð\x95 Ð\x9bанÑ\x8c, Ð\x91Ñ\x8dй Ð\x94оÑ\x83 или ' 'С6 ФиÑ\x88лÑ\x8c, Ñ\x81Ñ\x82оиÑ\x82 ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c ' 'обÑ\x8bÑ\x87нÑ\x83Ñ\x8e аÑ\x82акÑ\x83 ' 'междÑ\x83 навÑ\x8bками, Ñ\x87Ñ\x82обÑ\x8b ' 'макÑ\x81имизиÑ\x80оваÑ\x82Ñ\x8c ' 'Ñ\x83Ñ\x80он ' 'Ñ\x80еакÑ\x86ий. ' '|'}, 'score': 0.0, 'values': []}, {'id': '7a4dd44e-202a-4310-a3b2-6ef02f6029e0', 'metadata': {'chunk': 37.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fbennett-75658.txt', 'is_dict': 'no', 'text': '_Ð\x9dаÑ\x85' 'одÑ\x8fÑ\x81Ñ\x8c в облаÑ\x81Ñ\x82и ' 'навÑ\x8bка Ð\x92олниÑ\x82елÑ\x8cное ' 'пÑ\x80иклÑ\x8eÑ\x87ение, навÑ\x8bк ' 'ЧÑ\x80езмеÑ\x80нÑ\x8bе ' 'Ñ\x81Ñ\x82Ñ\x80емлениÑ\x8f ' 'полÑ\x83Ñ\x87аеÑ\x82 ' 'Ñ\x81ледÑ\x83Ñ\x8eÑ\x89ие ' 'Ñ\x81войÑ\x81Ñ\x82ва:_ \n' '_· УменÑ\x8cÑ\x88аеÑ\x82Ñ\x81Ñ\x8f ' 'вÑ\x80емÑ\x8f оÑ\x82каÑ\x82а навÑ\x8bка ' 'на 50%;_ \n' '_· УÑ\x80овенÑ\x8c заÑ\x80Ñ\x8fда 2 не ' 'подбÑ\x80аÑ\x81Ñ\x8bваеÑ\x82 ' 'Ð\x91еннеÑ\x82а в воздÑ\x83Ñ\x85' '._'}, 'score': 0.0, 'values': []}, {'id': '316883d3-92fc-426e-b196-4363b67189ab', 'metadata': {'chunk': 49.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Frosaria-75669.txt', 'is_dict': 'no', 'text': '__Ð\x90кÑ\x82иваÑ\x86иÑ\x8f навÑ\x8bка ' 'Ð\x9eбÑ\x80Ñ\x8fд конÑ\x87инÑ\x8b ' 'Ñ\x83велиÑ\x87иваеÑ\x82 Ñ\x88анÑ\x81 ' 'кÑ\x80иÑ\x82. попаданиÑ\x8f вÑ\x81еÑ\x85' ' Ñ\x87ленов оÑ\x82Ñ\x80Ñ\x8fда (кÑ\x80оме ' 'Ñ\x81амой Ð\xa0озаÑ\x80ии) на 15% оÑ\x82 ' 'Ñ\x88анÑ\x81а кÑ\x80иÑ\x82. попаданиÑ\x8f ' 'Ð\xa0озаÑ\x80ии в Ñ\x82еÑ\x87ение 10 ' 'Ñ\x81ек._ \n' ' \n' '_Ð\x94обавленнÑ\x8bй Ñ\x82аким ' 'обÑ\x80азом Ñ\x88анÑ\x81 кÑ\x80иÑ\x82. ' 'попаданиÑ\x8f не можеÑ\x82 ' 'пÑ\x80евÑ\x8bÑ\x88аÑ\x82Ñ\x8c 15%._'}, 'score': 0.0, 'values': []}, {'id': '5bb37145-8756-426f-b679-ed0c7163f07e', 'metadata': {'chunk': 60.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Frosaria-75669.txt', 'is_dict': 'no', 'text': '##### ****Созвездие** **6** | ' '_Ð\x91ожеÑ\x81Ñ\x82веннÑ\x8bй Ñ\x81Ñ\x83д_\n' '\n' '__Ð\x90Ñ\x82аки навÑ\x8bка Ð\x9eбÑ\x80Ñ\x8fд ' 'конÑ\x87инÑ\x8b понижаÑ\x8eÑ\x82 Ñ\x84из. ' 'Ñ\x81опÑ\x80оÑ\x82ивление вÑ\x80агов ' 'на 20% в Ñ\x82еÑ\x87ение 10 Ñ\x81ек._'}, 'score': 0.0, 'values': []}, {'id': '899a05e8-427b-4529-8bcb-5cefa2bb7d8a', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcyno-75708.txt', 'is_dict': 'no', 'text': '__Ð\xadÑ\x84Ñ\x84екÑ\x82 длиÑ\x82Ñ\x81Ñ\x8f ' 'макÑ\x81имÑ\x83м 18 Ñ\x81 и ' 'иÑ\x81Ñ\x87езаеÑ\x82, еÑ\x81ли Сайно ' 'покидаеÑ\x82 поле боÑ\x8f._'}, 'score': 0.0, 'values': []}, {'id': 'eec7127a-6a3b-4d69-b7dc-62a4ae80ea48', 'metadata': {'chunk': 45.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcyno-75708.txt', 'is_dict': 'no', 'text': '__Ð\x9fоÑ\x81ле акÑ\x82иваÑ\x86ии ' 'СвÑ\x8fÑ\x89енного обÑ\x80Ñ\x8fда: ' 'Ð\x9fÑ\x80овоÑ\x80Ñ\x81Ñ\x82во Ñ\x88акала ' 'Ñ\x81коÑ\x80оÑ\x81Ñ\x82Ñ\x8c обÑ\x8bÑ\x87ной ' 'аÑ\x82аки Сайно ' 'повÑ\x8bÑ\x88аеÑ\x82Ñ\x81Ñ\x8f на 20% на 10 ' 'Ñ\x81ек. Ð\x95Ñ\x81ли во вÑ\x80емÑ\x8f ' 'дейÑ\x81Ñ\x82виÑ\x8f Тайного ' 'обÑ\x80Ñ\x8fда: ' 'Ð\x9fеÑ\x80епÑ\x80авлÑ\x8fÑ\x8eÑ\x89ий ' 'дÑ\x83Ñ\x88и акÑ\x82ивиÑ\x80оваÑ\x82Ñ\x8c ' 'Ð\x92Ñ\x8bнеÑ\x81ение пÑ\x80иговоÑ\x80а ' 'паÑ\x81Ñ\x81ивного Ñ\x82аланÑ\x82а ' 'СÑ\x83д пеÑ\x80а,'}, 'score': 0.0, 'values': []}, {'id': '20044af0-83c3-465e-889a-2d7fcfa44814', 'metadata': {'chunk': 67.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcyno-75708.txt', 'is_dict': 'no', 'text': 'Ð\x92 завиÑ\x81имоÑ\x81Ñ\x82и оÑ\x82 ' 'Ñ\x82ого, наÑ\x81колÑ\x8cко ' 'бÑ\x8bÑ\x81Ñ\x82Ñ\x80о вÑ\x8b нажимаеÑ\x82е ' 'кнопки и наÑ\x81колÑ\x8cко ' 'вÑ\x8bÑ\x81ок ваÑ\x88 пинг, можеÑ\x82 ' 'поÑ\x82Ñ\x80ебоваÑ\x82Ñ\x8cÑ\x81Ñ\x8f ' 'оÑ\x82мениÑ\x82Ñ\x8c или добавиÑ\x82Ñ\x8c ' 'обÑ\x8bÑ\x87нÑ\x83Ñ\x8e аÑ\x82акÑ\x83, ' 'Ñ\x87Ñ\x82обÑ\x8b ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c ' 'Ñ\x8dлеменÑ\x82алÑ\x8cнÑ\x8bй навÑ\x8bк ' 'Сайно до завеÑ\x80Ñ\x88ениÑ\x8f ' 'Ñ\x81оÑ\x81Ñ\x82оÑ\x8fниÑ\x8f ' 'СвидеÑ\x82елÑ\x8f'}, 'score': 0.0, 'values': []}, {'id': '3647fa80-30a3-4af8-9c98-32091b6dcf00', 'metadata': {'chunk': 25.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Flan-yan-75609.txt', 'is_dict': 'no', 'text': 'Ð\x9fоÑ\x81ле Ñ\x80Ñ\x8bвка, наÑ\x85' 'одÑ\x8fÑ\x81Ñ\x8c в воздÑ\x83Ñ\x85' 'е, Ð\x9bанÑ\x8c ЯнÑ\x8c можеÑ\x82 ' 'вÑ\x8bÑ\x81вободиÑ\x82Ñ\x8c Ñ\x81вои ' 'Ð\x9aолÑ\x8cÑ\x86а лÑ\x83нного пеÑ\x80а ' 'один Ñ\x80аз, нажав кнопкÑ\x83 ' 'навÑ\x8bка или обÑ\x8bÑ\x87ной ' 'Ð\x90Ñ\x82аки. Ð\x9aолÑ\x8cÑ\x86а ' 'лÑ\x83нного пеÑ\x80а бÑ\x83дÑ\x83Ñ\x82 ' 'оÑ\x82Ñ\x81какиваÑ\x82Ñ\x8c междÑ\x83 ' 'вÑ\x80агами и наноÑ\x81иÑ\x82Ñ\x8c ' 'Ð\x90немо Ñ\x83Ñ\x80он 3 Ñ\x80аза за 1 ' 'колÑ\x8cÑ\x86о. Ð\x9bанÑ\x8c ЯнÑ\x8c ' 'можеÑ\x82'}, 'score': 0.0, 'values': []}, {'id': '35a25f3a-299c-4473-9dcc-26bda98ad0b3', 'metadata': {'chunk': 55.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Flan-yan-75609.txt', 'is_dict': 'no', 'text': 'Ð\x9aаждÑ\x8bе 2 Ñ\x81 обÑ\x8bÑ\x87нÑ\x8bе ' 'аÑ\x82аки ваÑ\x88иÑ\x85' ' пеÑ\x80Ñ\x81онажей бÑ\x83дÑ\x83Ñ\x82 ' 'воÑ\x81Ñ\x81Ñ\x82анавливаÑ\x82Ñ\x8c 40% ' 'пÑ\x80оÑ\x87ноÑ\x81Ñ\x82и Ñ\x89иÑ\x82а. ' 'Ð\x9eбÑ\x80аÑ\x82иÑ\x82е внимание: ' 'макÑ\x81. пÑ\x80оÑ\x87ноÑ\x81Ñ\x82Ñ\x8c ' 'Ñ\x89иÑ\x82а они не Ñ\x83велиÑ\x87аÑ\x82. ' 'Ð\x9cакÑ\x81ималÑ\x8cно Ñ\x89иÑ\x82 можно ' 'воÑ\x81Ñ\x81Ñ\x82ановиÑ\x82Ñ\x8c 7 Ñ\x80аз ' 'на 280% его пÑ\x80оÑ\x87ноÑ\x81Ñ\x82и, но ' 'Ñ\x81Ñ\x80абаÑ\x82Ñ\x8bваÑ\x82Ñ\x8c ' 'Ñ\x8dÑ\x82оÑ\x82 Ñ\x8dÑ\x84Ñ\x84екÑ\x82'}, 'score': 0.0, 'values': []}, {'id': 'fb5a8543-b1e5-4c3b-97b6-01114172800c', 'metadata': {'chunk': 53.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fkazuha-75627.txt', 'is_dict': 'no', 'text': 'Ð\x95го взÑ\x80Ñ\x8bв Ñ\x81Ñ\x82оиÑ\x82 60 ' 'единиÑ\x86 Ñ\x8dнеÑ\x80гии, ' 'Ñ\x81оздаеÑ\x82 поле ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8cÑ\x8e 8 ' 'Ñ\x81екÑ\x83нд и можеÑ\x82 ' 'поглоÑ\x82иÑ\x82Ñ\x8c Ñ\x8dлеменÑ\x82, ' 'наноÑ\x81Ñ\x8f одновÑ\x80еменно ' 'Ñ\x8dлеменÑ\x82алÑ\x8cнÑ\x8bй и Ð\x90немо ' 'Ñ\x83Ñ\x80он по болÑ\x8cÑ\x88ой ' 'плоÑ\x89ади. \n' '\n' 'Ð\x95го пÑ\x80иоÑ\x80иÑ\x82еÑ\x82 ' 'поглоÑ\x89ениÑ\x8f Ñ\x81Ñ\x82иÑ\x85' 'ий Ñ\x82акой же, как и Ñ\x83 ' 'Ñ\x8dлеменÑ\x82алÑ\x8cного навÑ\x8bка:'}, 'score': 0.0, 'values': []}, {'id': '0bcf06f9-52c1-47be-b983-918fe7cb6055', 'metadata': {'chunk': 53.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnahida-75663.txt', 'is_dict': 'no', 'text': '_Ð\x9cаÑ\x81Ñ\x82еÑ\x80Ñ\x81Ñ\x82во ' 'Ñ\x81Ñ\x82иÑ\x85' 'ий Ñ\x82аким обÑ\x80азом можеÑ\x82 ' 'бÑ\x8bÑ\x82Ñ\x8c Ñ\x83велиÑ\x87ено ' 'макÑ\x81имÑ\x83м на 250 ед._'}, 'score': 0.0, 'values': []}, {'id': 'b76c021d-0549-4aa7-a936-4762fbd2de6a', 'metadata': {'chunk': 122.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fnahida-75663.txt', 'is_dict': 'no', 'text': 'Ð\x91еÑ\x81плаÑ\x82нÑ\x8bе и ' '4-звездоÑ\x87нÑ\x8bе опÑ\x86ии Ð\x9dаÑ\x85' 'идÑ\x8b доÑ\x81Ñ\x82аÑ\x82оÑ\x87но ' 'Ñ\x81илÑ\x8cнÑ\x8b. Ð\x95е ' 'Ñ\x81обÑ\x81Ñ\x82веннÑ\x8bй Ñ\x83Ñ\x80он не ' 'Ñ\x82ак важен длÑ\x8f командÑ\x8b, ' 'как Ñ\x83Ñ\x80он дÑ\x80Ñ\x83гиÑ\x85' ' пеÑ\x80Ñ\x81онажей. ' 'СооÑ\x82веÑ\x82Ñ\x81Ñ\x82венно, не ' 'имееÑ\x82 оÑ\x81обого Ñ\x81мÑ\x8bÑ\x81ла ' 'Ñ\x82Ñ\x80аÑ\x82иÑ\x82Ñ\x8c ' 'Ñ\x80еÑ\x81Ñ\x83Ñ\x80Ñ\x81Ñ\x8b на ' 'оÑ\x80Ñ\x83жие Ñ\x81пеÑ\x86иалÑ\x8cно ' 'длÑ\x8f нее, еÑ\x81ли Ñ\x83 ваÑ\x81 ' 'неÑ\x82'}, 'score': 0.0, 'values': []}, {'id': '8411c938-e1cc-40c5-bc31-9fddf441417c', 'metadata': {'chunk': 85.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fyanfei-75683.txt', 'is_dict': 'no', 'text': 'Ð\x98з-за Ñ\x82аланÑ\x82а Ð\x924 ЯнÑ\x8c ' 'ФÑ\x8dй Ñ\x88анÑ\x81 кÑ\x80иÑ\x82. ' 'попаданиÑ\x8f Ñ\x87Ñ\x83Ñ\x82Ñ\x8c ' 'Ñ\x86еннее кÑ\x80иÑ\x82. Ñ\x83Ñ\x80она; ' 'вмеÑ\x81Ñ\x82о обÑ\x8bÑ\x87ного ' 'Ñ\x81ооÑ\x82ноÑ\x88ениÑ\x8f 1:2 можеÑ\x82 ' 'бÑ\x8bÑ\x82Ñ\x8c более ' 'пÑ\x80едпоÑ\x87Ñ\x82иÑ\x82елÑ\x8cнÑ\x8bм ' 'Ñ\x81ооÑ\x82ноÑ\x88ение 3:5\\. Тем не ' 'менее, Ñ\x81обиÑ\x80аÑ\x82Ñ\x8c один ' 'лиÑ\x88Ñ\x8c Ñ\x88анÑ\x81 кÑ\x80иÑ\x82. ' 'попаданиÑ\x8f во Ñ\x87Ñ\x82о бÑ\x8b Ñ\x82о ' 'ни Ñ\x81Ñ\x82ало не Ñ\x81Ñ\x82оиÑ\x82.'}, 'score': 0.0, 'values': []}, {'id': 'de6bfb49-ae5f-4be4-ad1f-5c943fb21065', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fyanfei-75683.txt', 'is_dict': 'no', 'text': '_Ð\x9aогда обÑ\x8bÑ\x87наÑ\x8f аÑ\x82ака ' 'попадаеÑ\x82 по вÑ\x80агÑ\x83, ЯнÑ\x8c ' 'ФÑ\x8dй полÑ\x83Ñ\x87аеÑ\x82 однÑ\x83 ' 'Ð\x91агÑ\x80овÑ\x83Ñ\x8e пеÑ\x87аÑ\x82Ñ\x8c. ' 'Ð\x98знаÑ\x87алÑ\x8cно можеÑ\x82 ' 'имеÑ\x82Ñ\x8c макÑ\x81имÑ\x83м Ñ\x82Ñ\x80и ' 'пеÑ\x87аÑ\x82и. Ð\x9fÑ\x80и каждой ' 'акÑ\x82иваÑ\x86ии ' 'длиÑ\x82елÑ\x8cноÑ\x81Ñ\x82Ñ\x8c Ñ\x83же ' 'имеÑ\x8eÑ\x89иÑ\x85' 'Ñ\x81Ñ\x8f Ð\x91агÑ\x80овÑ\x8bÑ\x85' ' пеÑ\x87аÑ\x82ей ' 'обновлÑ\x8fеÑ\x82Ñ\x81Ñ\x8f._'}, 'score': 0.0, 'values': []}, {'id': 'ea39766c-aa29-4534-bf43-e50f6df25d71', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Mono_Cryo_Teambuilding-40233.txt', 'is_dict': 'no', 'text': 'Charlotte\tCharlotte does not have any particular ' 'synergy with Aloy â\x80\x94 considering that Aloy ' 'largely depends on teammates for DPS â\x80\x94 but she ' 'does heal, provide buffs with TTDS, and enable Cryo ' 'Resonance.\n' '\n' 'The First Great Magic\tAlthough most of Aloyâ\x80\x99s ' 'damage comes from her Skill and Burst rather than her ' 'Charged Shots, the First Great Magic is still a strong ' 'weapon for the CRIT DMG and ATK% it provides.\n' '\n' 'Song of Stillness\tA solid craftable option with an ' 'ATK% secondary stat and DMG% when its passive is up.\n' '\n' '4pc Marechaussee Hunter\tA strong artifact set when ' 'paired with Furina, as it effectively provides 36% CRIT ' 'Rate.\n' 'Character Overview\n' 'Playstyles\n' '\n' 'It should be noted that Aloy is rarely the most optimal ' 'choice in any given team, but she can still be ' 'serviceable with smart gameplay and enough investment.\n' '\n' 'Reverse Melt DPS\n' '\n' 'This playstyle utilizes Pyro and Anemo teammates to ' 'enable Reverse Melts with Aloyâ\x80\x99s Skill and ' 'Burst. Reverse Melt teams see the biggest damage ' 'numbers from Aloy, though much of the teamâ\x80\x99s ' 'overall DPS comes from her teammates too.\n' '\n' 'Freeze and Mono Cryo Support\n' '\n' 'In Freeze and Mono Cryo teams, Aloy can function as a ' 'Cryo battery, buffer, and quickswap DPS. She enables ' 'Cryo Resonance and serves as a more offensive battery ' 'option than Diona. In addition, Aloyâ\x80\x99s short ' 'Burst cooldown and low Energy cost mean she is a good ' 'candidate for holding 4pc Noblesse Oblige.\n' '\n' 'Talents\n' 'Talent Priority\n' '\n' 'Burst > Skill > Normal Attack\n' '\n' 'Aloy does use her Normal Attacks in some rotations, so ' 'you may not want to totally neglect leveling them.\n' '\n' 'Talent Overview\n' 'Normal Attack\n' 'Elemental Skill\n' 'Elemental Burst\n' 'Ascension 1 Passive\n' 'Ascension 4 Passive\n' '\n' ' Normal Attack | Rapid Fire\n' '\n' 'Talent Description\n' '\n' 'Aloy is able to infuse her Normal Attacks with Cryo ' 'through the Rushing Ice state conferred by her Skill. ' 'However, achieving this Infusion is difficult and ' 'inconsistent, so many of her teams fail to make full ' 'use of this mechanic. Nonetheless, some rotations do ' 'use Aloyâ\x80\x99s Normal Attacks, so you may want to ' 'level her Normal Attack Talent to some degree.\n' '\n' 'Combos'}, 'score': 0.0, 'values': []}, {'id': '56a0088e-ac37-4b26-b707-55ef2d0060af', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-Mono_Cryo_Teambuilding-40233.txt', 'is_dict': 'no', 'text': 'Mono Cryo teams are similar to Freeze teams, just ' 'without a Hydro unit; they perform better against ' 'enemies that are immune to Freeze, such as Bosses. Mono ' 'Cryo teams typically consist of Aloy, Shenhe, Kazuha, ' 'and another Cryo DPS. The Anemo unit should equip 4pc ' 'Viridescent Venerer (VV) to shred enemy Cryo RES.\n' '\n' 'Mono Cryo Aloy teams tend to be somewhat fragile since ' 'you need as much DPS as possible from your teammates, ' 'and running a healer means compromising your damage.\n' '\n' 'Notable Teammates\n' '\n' 'Shenhe\tWhile not strictly necessary for Mono Cryo ' 'teams, Shenhe is tailor-made for this archetype with ' 'her potent buffs to Cryo damage.\n' '\n' 'Kazuha\tKazuhaâ\x80\x99s buffing utility shines in Mono ' 'Element teams due to his A4 Passive easily buffing all ' 'of the teamâ\x80\x99s DPS units. He can also group ' 'Aloyâ\x80\x99s Bomblets and shred enemy RES with 4pc ' 'VV. \n' '\n' 'While not strictly necessary, Kazuha is highly ' 'recommended.\n' '\n' 'Jean, Lynette, Anemo Traveler, Sucrose\tThese are ' 'alternative Anemo units if Kazuha is not an option. ' 'They can still manipulate Aloyâ\x80\x99s Bomblets and ' 'shred enemy RES with 4pc VV. Jean also has the added ' 'benefit of healing.\n' '\n' 'Ayaka, Ganyu, Rosaria, Kaeya\tYour primary Cryo DPS. ' 'All of these units work in this role, though Ayaka and ' 'Ganyu are the most conventional and most recommended. ' 'If you do not use Shenhe, you should choose two ' 'characters from this list.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Ayaka â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Ganyu â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Rosaria â\x80\x94 Kaeya â\x80\x94 Jean â\x80\x94 Aloy\n' 'Credits\n' '\n' 'nociii, raven.9205, cuppacote, cuzimori, idkanonymized, ' 'chasing_haze, nikatosaurus, polomo\n' '\n' 'Team images courtesy of theÂ\xa0KQM portrait ' 'generator.'}, 'score': 0.0, 'values': []}, {'id': '70829b3f-c8ea-4044-ae07-ea54d0714b48', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-content-12094.txt', 'is_dict': 'no', 'text': 'Charlotte\tCharlotte does not have any particular ' 'synergy with Aloy â\x80\x94 considering that Aloy ' 'largely depends on teammates for DPS â\x80\x94 but she ' 'does heal, provide buffs with TTDS, and enable Cryo ' 'Resonance.\n' '\n' 'The First Great Magic\tAlthough most of Aloyâ\x80\x99s ' 'damage comes from her Skill and Burst rather than her ' 'Charged Shots, the First Great Magic is still a strong ' 'weapon for the CRIT DMG and ATK% it provides.\n' '\n' 'Song of Stillness\tA solid craftable option with an ' 'ATK% secondary stat and DMG% when its passive is up.\n' '\n' '4pc Marechaussee Hunter\tA strong artifact set when ' 'paired with Furina, as it effectively provides 36% CRIT ' 'Rate.\n' 'Character Overview\n' 'Playstyles\n' '\n' 'It should be noted that Aloy is rarely the most optimal ' 'choice in any given team, but she can still be ' 'serviceable with smart gameplay and enough investment.\n' '\n' 'Reverse Melt DPS\n' '\n' 'This playstyle utilizes Pyro and Anemo teammates to ' 'enable Reverse Melts with Aloyâ\x80\x99s Skill and ' 'Burst. Reverse Melt teams see the biggest damage ' 'numbers from Aloy, though much of the teamâ\x80\x99s ' 'overall DPS comes from her teammates too.\n' '\n' 'Freeze and Mono Cryo Support\n' '\n' 'In Freeze and Mono Cryo teams, Aloy can function as a ' 'Cryo battery, buffer, and quickswap DPS. She enables ' 'Cryo Resonance and serves as a more offensive battery ' 'option than Diona. In addition, Aloyâ\x80\x99s short ' 'Burst cooldown and low Energy cost mean she is a good ' 'candidate for holding 4pc Noblesse Oblige.\n' '\n' 'Talents\n' 'Talent Priority\n' '\n' 'Burst > Skill > Normal Attack\n' '\n' 'Aloy does use her Normal Attacks in some rotations, so ' 'you may not want to totally neglect leveling them.\n' '\n' 'Talent Overview\n' 'Normal Attack\n' 'Elemental Skill\n' 'Elemental Burst\n' 'Ascension 1 Passive\n' 'Ascension 4 Passive\n' '\n' ' Normal Attack | Rapid Fire\n' '\n' 'Talent Description\n' '\n' 'Aloy is able to infuse her Normal Attacks with Cryo ' 'through the Rushing Ice state conferred by her Skill. ' 'However, achieving this Infusion is difficult and ' 'inconsistent, so many of her teams fail to make full ' 'use of this mechanic. Nonetheless, some rotations do ' 'use Aloyâ\x80\x99s Normal Attacks, so you may want to ' 'level her Normal Attack Talent to some degree.\n' '\n' 'Combos'}, 'score': 0.0, 'values': []}, {'id': '1cf06f20-1595-4ae5-951c-ca81f1f4d411', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-q-aloy-quickguide-content-12094.txt', 'is_dict': 'no', 'text': 'Mono Cryo teams are similar to Freeze teams, just ' 'without a Hydro unit; they perform better against ' 'enemies that are immune to Freeze, such as Bosses. Mono ' 'Cryo teams typically consist of Aloy, Shenhe, Kazuha, ' 'and another Cryo DPS. The Anemo unit should equip 4pc ' 'Viridescent Venerer (VV) to shred enemy Cryo RES.\n' '\n' 'Mono Cryo Aloy teams tend to be somewhat fragile since ' 'you need as much DPS as possible from your teammates, ' 'and running a healer means compromising your damage.\n' '\n' 'Notable Teammates\n' '\n' 'Shenhe\tWhile not strictly necessary for Mono Cryo ' 'teams, Shenhe is tailor-made for this archetype with ' 'her potent buffs to Cryo damage.\n' '\n' 'Kazuha\tKazuhaâ\x80\x99s buffing utility shines in Mono ' 'Element teams due to his A4 Passive easily buffing all ' 'of the teamâ\x80\x99s DPS units. He can also group ' 'Aloyâ\x80\x99s Bomblets and shred enemy RES with 4pc ' 'VV. \n' '\n' 'While not strictly necessary, Kazuha is highly ' 'recommended.\n' '\n' 'Jean, Lynette, Anemo Traveler, Sucrose\tThese are ' 'alternative Anemo units if Kazuha is not an option. ' 'They can still manipulate Aloyâ\x80\x99s Bomblets and ' 'shred enemy RES with 4pc VV. Jean also has the added ' 'benefit of healing.\n' '\n' 'Ayaka, Ganyu, Rosaria, Kaeya\tYour primary Cryo DPS. ' 'All of these units work in this role, though Ayaka and ' 'Ganyu are the most conventional and most recommended. ' 'If you do not use Shenhe, you should choose two ' 'characters from this list.\n' 'Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' 'Ayaka â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Ganyu â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 Aloy\n' 'Rosaria â\x80\x94 Kaeya â\x80\x94 Jean â\x80\x94 Aloy\n' 'Credits\n' '\n' 'nociii, raven.9205, cuppacote, cuzimori, idkanonymized, ' 'chasing_haze, nikatosaurus, polomo\n' '\n' 'Team images courtesy of theÂ\xa0KQM portrait ' 'generator.'}, 'score': 0.0, 'values': []}, {'id': '4d48ad7f-69b4-4da6-852b-9bcf63adc5ac', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-q-razor-quickguide-8047.txt', 'is_dict': 'no', 'text': 'Physical Razor teams should slot in at least one Cryo ' 'character to trigger Superconduct; the debuffâ\x80\x99s ' '12s duration means that even slow off-field Cryo ' 'application can sustain full uptime for the entirety of ' 'Razorâ\x80\x99s field time. While it is tempting to ' 'stack as many buff supports to increase Razorâ\x80\x99s ' 'Physical damage, including off-field damage dealers who ' 'can synergize with his fast Normal Attacks often leads ' 'to better team damage.Â\xa0\n' '\n' 'Example Teams\n' '\n' '\n' 'Razor â\x80\x93 Rosaria â\x80\x93 Fischl â\x80\x93 ' 'Zhongli\n' '\n' '\n' 'Razor â\x80\x93 Layla â\x80\x93 Yelan â\x80\x93 ' 'Xingqiu\n' 'Aggravate DPS\n' '\n' 'There are several ways to fill out the flex slot. Anemo ' 'units can provide grouping and VV Shred. Cryo units can ' 'allow Superconduct to occur alongside Quicken for a ' 'sizable boost to Razorâ\x80\x99s Physical damage. Hydro ' 'units may reduce Quicken uptime but allow Razor to ' 'trigger Hyperbloom, which is especially potent if Razor ' 'has high EM from his build and external buffs.Â\xa0\n' '\n' 'Example Teams\n' '\n' '\n' 'Razor â\x80\x93 Yaoyao â\x80\x93 Fischl â\x80\x93 ' 'Kazuha\n' '\n' '\n' 'Razor â\x80\x93 Nahida â\x80\x93 Fischl â\x80\x93 ' 'Diona\n' 'Transformative Reaction DPS\n' '\n' 'This team can be difficult to use as most of ' 'Razorâ\x80\x99s Electro application is locked behind ' 'his Burst, preventing teammates from swapping in and ' 'using Skills during its duration (such as applying ' 'Nahidaâ\x80\x99s Seed of Skandha against a new wave of ' 'enemies). Due to this, Razor is often not as effective ' 'a Hyperbloom trigger as other units who can act more ' 'flexibly.Â'}, 'score': 0.0, 'values': []}, {'id': 'a279a57f-39d6-419f-903c-a528defea52b', 'metadata': {'chunk': 155.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'å\x9c¨å±\x82æ\x95°å®\x8cæ\x95´æ\x97¶ï¼\x8cæ\x89\x98马æ\x8b¥æ\x9c\x89游æ\x88\x8fä¸\xadæ\x9c\x80强ç\x9a\x84æ\x8a¤ç\x9b¾ä¹\x8bä¸\x80ã\x80\x82ä¸\x8dè¿\x87ï¼\x8cç\x94±äº\x8eç\x94\x98é\x9b¨ä¸\x8dä¼\x9aè¿\x9bè¡\x8cæ\x99®é\x80\x9aæ\x94»å\x87»ï¼\x8cå\x9b\xa0' 'æ\xad¤æ\x97\xa0æ³\x95å\x8f¯é\x9d\xa0å\x9c°å\x8f\xa0' 'å\x8a\xa0' 'ã\x80\x82æ\xad¤å¤\x96ï¼\x8cä»\x96è¿\x98è\x83½é\x80\x9aè¿\x87å\x85' '\xadå\x91½ä¸ºè\x93\x84å\x8a\x9bå°\x84å\x87»æ\x8f\x90ä¾\x9bä¸\x80个å°\x8fç\x9a\x84BUFFã\x80\x82è\x99½ç\x84¶æ\x95\x88æ\x9e\x9cä¸\x8dæ\x98¯å¾\x88æ\x98\x8eæ\x98¾ï¼\x8cä½\x86è¿\x98æ\x98¯æ\x9c\x89ç\x94¨ç\x9a\x84ã\x80\x82æ\x89\x98马ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91è\x83½é\x87\x8fæ¶\x88è\x80\x97é\x9d\x9e常é«\x98ï¼\x8c导è\x87´å¯¹å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87è¦\x81æ±\x82é«\x98ã\x80\x82å\x8d³ä½¿æ\x9c\x89å\x9b\x9bå\x91½ï'}, 'score': 0.0, 'values': []}, {'id': '61954b04-d24f-4609-8f4d-9f53d41babc9', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '# **è§\x92è\x89²æ¦\x82è¿°**\n' '\n' '## **ç\x8e©æ³\x95**\n' '\n' '#### **å\x86»ç»\x93/纯å\x86°C**\n' '\n' 'å\x86»ç»\x93ç\x94\x98é\x9b¨é\x85' '\x8då\x90\x88ä¸\x80å\x90\x8dæ°´å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ä»¥è§¦å\x8f\x91å\x86»ç»\x93ã\x80\x82å\x9c¨å\x86»ç»\x93é\x98\x9fé\x87\x8cï¼\x8c她ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91对æ\x95\x8c人å¤\x9aç\x9a\x84æ\x88\x98å\x86µç\x89¹å\x88«æ\x9c\x89ä¼\x98å\x8a¿ã\x80\x82该é\x98\x9fä¼\x8dè\x83½æ\x8c\x81ç»\xadå\x86»ä½\x8fæ\x95\x8c人ä¹\x9fè\x83½è\x81\x9aæ\x80ªã\x80\x82ä½\x86æ\x98¯ï¼\x8c她ç\x9a\x84æ\x9c\x80强å\x86»ç»\x93é\x98\x9fä¼\x8dé\x9c\x80è¦\x81å¤\x9a个5æ\x98\x9fè§\x92è\x89²ï¼\x8c并对å\x8d\x95个æ\x95\x8c人æ\x88\x96æ\x97\xa0' 'æ³\x95å\x86»ç»\x93ç\x9a\x84æ\x95\x8c人ä¸\x8dç\x90\x86æ\x83³ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '590f0367-0b23-4005-8859-ed208c21d329', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '纯å\x86°ç\x94\x98é\x9b¨æ\x98¯ä¸ªé\x9d\x9e常ç\x81µæ´»ç\x9a\x84ç\x8e©æ³\x95ï¼\x8cå\x8fªé\x9c\x80è¦\x81ç\x94\x98é\x9b¨ä¸\x80ç\x9b´å\x86·å\x8d´ç»\x93æ\x9d\x9fæ\x97¶ç«\x8bå\x88»ä½¿ç\x94¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ï¼\x8cå¹¶å\x9c¨æ\x96¹ä¾¿æ\x97¶ä½¿ç\x94¨è\x93\x84å\x8a\x9bæ\x94»å\x87»å°±è¡\x8cã\x80\x82纯å\x86°é\x98\x9få\x9c¨é\x9d¢å¯¹å\x8d\x95个æ\x95\x8c人æ\x97¶ä¼¤å®³å¾\x88é«\x98ï¼\x8c对群ä¹\x9fä¸\x8dé\x94\x99ï¼\x8cä½\x86æ\x98¯æ¯\x94å\x86»ç»\x93é\x98\x9f对群伤害以å\x8f\x8aè\x9e\x8då\x8c\x96é\x98\x9f对å\x8d\x95伤害ä½\x8eã\x80\x82纯å\x86°é\x98\x9f大é\x83¨å\x88\x86æ\x83\x85' 'å\x86µè¿\x98æ\x98¯é\x9c\x80è¦\x81æ\x8a¤ç\x9b¾ç\x9a\x84ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'da4322f5-b241-40ac-bb24-4d70cd4cba78', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '#### **è\x9e\x8då\x8c\x96C**\n' '\n' 'è\x9e\x8då\x8c\x96ç\x94\x98é\x9b¨ ' 'æ\x98¯ä¸ªæ\x8a\x80æ\x9c¯è¦\x81æ±\x82æ¯\x94è¾\x83é«\x98ç\x9a\x84ç\x8e©æ³\x95ï¼\x8c以äº\x8c段è\x93\x84å\x8a\x9bæ\x94»å\x87»å\x8f\x8då\x90\x91è\x9e\x8då\x8c\x96æ\x89\x93å\x87ºé«\x98伤害ã\x80\x82è\x9e\x8då\x8c\x96ç\x94\x98é\x9b¨ç\x9a\x84é\x98\x9få\x8f\x8bæ¯\x94è¾\x83æ\x9c\x89é\x99\x90å\x88¶ï¼\x8cé\x98\x9få\x8f\x8bå\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87é\x9c\x80æ±\x82ä¹\x9fæ¯\x94è¾\x83é«\x98ã\x80\x82ä¸\x8eå\x86»ç»\x93é\x98\x9fæ\x88\x96纯å\x86°é\x98\x9fç\x8e©æ³\x95ç\x9b¸æ¯\x94ï¼\x8c该é\x85' '\x8dé\x98\x9fé\x9c\x80è¦\x81æ\x9b´å\x8a\xa0' 'ç´§å¯\x86ç\x9a\x84循ç\x8e¯ç®¡ç\x90\x86å\x92\x8cæ\x93\x8dä½\x9cã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '6f924d97-23c9-40f5-a6f2-8b10ef272b93', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'æ\xad¤æ\x94»ç\x95¥å\x8c\x85' 'å\x90«è\x9e\x8då\x8c\x96ç\x94\x98é\x9b¨ç\x9a\x84ä¸\x89ç§\x8dç\x8e©æ³\x95: ' 'é¦\x99è\x8f±ã\x80\x81ç\x90´ç\x8f\xadæ\x89©æ\x95£ï¼\x8cå\x92\x8cç\x87\x83ç\x83§+è\x9e\x8då\x8c\x96ã\x80\x82\n' '\n' '#### **å\x90\x8eå\x8f°è¾\x85' 'å\x8a©**\n' '\n' 'ç\x94\x98é\x9b¨å\x9b\xa0为å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91æ\x8c\x81ç»\xadæ\x97¶é\x97´é\x95¿ï¼\x8cå½\x93个å\x90\x8eå\x8f°è¾\x85' 'å\x8a©ä¹\x9fæ\x98¯å\x90\x88é\x80\x82ç\x9a\x84ã\x80\x82æ\xad¤æ\x94»ç\x95¥ä¸\x8dä¼\x9aæ·±å\x85' '¥è®¨è®ºè¯¥ç\x8e©æ³\x95ï¼\x8cä½\x86ä¼\x9a大ç\x95¥æ\x8f\x90ä¾\x9bå\x85' '³äº\x8e该é\x98\x9fä¼\x8dç\x9a\x84ä¸\x80äº\x9bæ\x83³æ³\x95å\x92\x8cæ\x8c\x87导ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '2edbc6f3-5b63-4dd6-95f3-00d39f7be334', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'ç\x94\x98é\x9b¨ä¸\x80人æ\x8c\x82å\x86°å¯¹æ\x89\x93å\x8f\x8dåº\x94ç\x9a\x84ç\x81«å\x85' '\x83ç´\xa0' 'Cæ\x9d¥è¯´æ\x98¯ä¸\x8då¤\x9fç\x9a\x84ã\x80\x82ç\x90\x86论ä¸\x8aæ\x9d¥è¯´ï¼\x8cæ\x8c\x82å\x86°è¶³å¤\x9fç\x9a\x84æ\x89\x93æ³\x95æ\x98¯æ\x9c\x89ç\x9a\x84ï¼\x8cä½\x86æ\x98¯ç\x94\x98é\x9b¨ä½\x9c为ä¸\x80个æ\xad£å\x90\x91è\x9e\x8då\x8c\x96è¾\x85' 'å\x8a©ä¸\x8d太好ï¼\x88å°¤å\x85' '¶æ\x98¯é\x98\x9fä¼\x8dé\x87\x8cæ\x9c\x89è\x83¡æ¡\x83æ\x88\x96é¦\x99è\x8f±æ\x97¶ï¼\x89ã\x80\x82è§£å\x86³æ\x96¹æ¡\x88å°±æ\x98¯å\x9c¨é\x98\x9fä¼\x8dé\x87\x8cå\x8a\xa0' 'å¤\x9aä¸\x80个å\x86°å\x85' '\x83ç´\xa0è¾\x85' 'å\x8a©ï¼\x8cæ¯\x94å¦\x82å\x87¯äº\x9aæ\x88\x96ç½\x97è\x8e\x8eè\x8e\x89äº\x9aã\x80\x82è¿\x99å°±è\x83½è§£å\x86³æ\x8c\x82å\x86°ä¸\x8då¤\x9fç\x9a\x84é\x97®é¢\x98è¿\x98è\x83½å\x87\x8fä½\x8eå\x85' '\x85' 'è\x83½æ\x95'}, 'score': 0.0, 'values': []}, {'id': 'b3abe0f9-30f8-4940-bc7c-d46f10881ce1', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '| **å\x86°+绽æ\x94¾** | ' 'ç\x94\x98é\x9b¨ç\x9a\x84é«\x98é¢\x9d个人è¾\x93å\x87ºä½¿å¾\x97她è\x83½å\x9c¨å\x86»ç»½æ\x94¾é\x98\x9fï¼\x88绽æ\x94¾+å\x86°ï¼\x89ä¸\xadå½\x93个å\x90\x8eå\x8f°è¾\x85' 'å\x8a©ã\x80\x82她ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91è\x83½å\x9c¨ç»½æ\x94¾ã\x80\x81è¶\x85' '绽æ\x94¾ã\x80\x81å\x92\x8cç\x83\x88绽æ\x94¾é\x98\x9fä¸\xadæ\x89\x93å\x87ºç¨³å®\x9aç\x9a\x84伤害ï¼\x8cä½\x86æ\x98¯å¥¹æ\x8c\x82å\x86°ä¸\x8dè¶³å\x92\x8cä¸\x8d稳å®\x9aç\x9a\x84缺ç\x82¹ä½¿å¥¹ä¸\x8dè\x83½å\x9c¨ç\x83\x88绽æ\x94¾é\x98\x9fé\x87\x8cé\x98²æ\xad¢è§¦å\x8f\x91ç\x87\x83ç\x83§ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'e9b2e568-68cc-4d1b-a4c5-75bca523ae9e', 'metadata': {'chunk': 19.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '_**é\x87\x8då\x87»**_ \n' 'è¿\x9bè¡\x8c伤害æ\x9b´é«\x98ã\x80\x81æ\x9b´ä¸ºç²¾å\x87\x86ç\x9a\x84ç\x9e\x84å\x87\x86å°\x84å\x87»ã\x80\x82 \n' 'ç\x9e\x84å\x87\x86æ\x97¶ï¼\x8cå\x86°å¯\x92ä¹\x8bæ°\x94ä¼\x9aå\x9c¨ç®\xadç\x9f¢ä¸\x8aæ\x8c\x81ç»\xad积è\x81\x9aï¼\x8cå¹¶é\x9a\x8fæ\x94»å\x87»å\x8f\x91å°\x84å\x87ºå\x8e»ã\x80\x82æ\xa0' '¹æ\x8d®è\x93\x84å\x8a\x9bæ\x97¶é\x97´é\x95¿ç\x9f\xadï¼\x8cè\x83½é\x80\xa0' 'æ\x88\x90ä¸\x8då\x90\x8cç\x9a\x84æ\x95\x88æ\x9e\x9cï¼\x9a'}, 'score': 0.0, 'values': []}, {'id': 'fc4fc383-0f1d-491c-9dc7-356cb11dc7ca', 'metadata': {'chunk': 20.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '* ' 'ä¸\x80段è\x93\x84å\x8a\x9bï¼\x9aå°\x84å\x87ºé\x99\x84æ\x9c\x89å¯\x92æ°\x94ç\x9a\x84ç®\xadç\x9f¢ï¼\x8cé\x80\xa0' 'æ\x88\x90å\x86°å\x85' '\x83ç´\xa0伤害ï¼\x9b\n' '* ' 'äº\x8c段è\x93\x84å\x8a\x9bï¼\x9aå\x8f\x91å°\x84é\x9c\x9cå\x8d\x8eç\x9f¢ï¼\x8cé\x80\xa0' 'æ\x88\x90å\x86°å\x85' '\x83ç´\xa0' '伤害ï¼\x9bå\x91½ä¸\xadå\x90\x8eé\x9c\x9cå\x8d\x8e绽å\x8f\x91ï¼\x8cå\x86\x8d次é\x80\xa0' 'æ\x88\x90å\x86°å\x85' '\x83ç´\xa0è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82\n' '\n' '**_ä¸\x8bè\x90½æ\x94»å\x87»_**ä»\x8e空ä¸\xadå°\x84å\x87ºç®\xadé\x9b¨ï¼\x8cå¹¶è¿\x85' 'é\x80\x9fä¸\x8bå\x9d\xa0' 'å\x86²å\x87»å\x9c°é\x9d¢ï¼\x8cå\x9c¨è\x90½å\x9c°æ\x97¶é\x80\xa0' 'æ\x88\x90è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '8414238d-df20-4ec2-9eea-285513ed94e3', 'metadata': {'chunk': 22.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'ç\x9b¸è¾\x83å\x85' '¶ä»\x96ç\x9a\x84å¼\x93ç®\xadæ\x89\x8bï¼\x8cç\x94\x98é\x9b¨ç\x9a\x84äº\x8c段è\x93\x84å\x8a\x9bæ\x94»å\x87»ç\x9a\x84伤害å¾\x88é«\x98ï¼\x8cå¹¶ä¸\x94æ\x89\x93å\x87ºç\x9a\x84两ä¸\x8b伤害é\x83½æ²¡æ\x9c\x89å\x86\x85' 'ç½®å\x86·å\x8d´ï¼\x8cå°\x84å\x87ºç\x9a\x84ä¸\x80ç®\xad两段é\x83½è\x83½è§¦å\x8f\x91å\x85' '\x83ç´\xa0' 'å\x8f\x8dåº\x94ã\x80\x82è¿\x99ç\x82¹å\x9c¨ç\x94\x98é\x9b¨ç\x9a\x84è\x9e\x8då\x8c\x96é\x98\x9fé\x87\x8cç\x89¹å\x88«é\x87\x8dè¦\x81ï¼\x8cå\x9b\xa0' '为她ç\x9a\x84äº\x8c段è\x93\x84å\x8a\x9bæ\x94»å\x87»è\x83½è¿\x9eç»\xadè\x9e\x8då\x8c\x96两次ã\x80\x82\n' '\n' '**å\x85' '\x83ç´\xa0æ\x88\x98æ\x8a\x80**\n' '\n' '##### **å\x85' '\x83ç´\xa0æ\x88\x98æ\x8a\x80 ·** _山泽éº\x9f迹_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°'}, 'score': 0.0, 'values': []}, {'id': '6965cea4-d345-4c00-834f-765372a7c7bd', 'metadata': {'chunk': 23.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' 'ç\x94\x98é\x9b¨ç\x95\x99ä¸\x8bä¸\x80æ\x9cµå\x86°è\x8e²å¹¶è¿\x85' 'é\x80\x9få\x90\x8eé\x80\x80ï¼\x8cè¿\x9c离ä¸\x80å\x88\x87é\xad\x91é\xad\x85' 'é\xad\x8dé\xad\x89ï¼\x8cé\x80\xa0æ\x88\x90å\x86°å\x85' '\x83ç´\xa0è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82\n' '\n' '_**å\x86°è\x8e²**_\n' '\n' '* ' 'æ\x8c\x81ç»\xadå\x98²è®½å\x91¨å\x9b´ç\x9a\x84æ\x95\x8c人ï¼\x8cå\x90¸å¼\x95æ\x95\x8c人æ\x94»å\x87»ï¼\x9b\n' '* _è\x80\x90ä¹\x85' '度æ\x8c\x89æ¯\x94ä¾\x8bç»§æ\x89¿ç\x94\x98é\x9b¨ç\x9a\x84ç\x94\x9få\x91½å\x80¼ä¸\x8aé\x99\x90ï¼\x9b_\n' '* ' '_被æ\x91§æ¯\x81æ\x88\x96æ\x8c\x81ç»\xadæ\x97¶é\x97´ç»\x93æ\x9d\x9fæ\x97¶ï¼\x8cä¼\x9aå\x89§ç\x83\x88å\x9c°ç»½æ\x94¾ï¼\x8cé\x80\xa0' 'æ\x88\x90å\x86°å\x85' '\x83ç´\xa0è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '0f3e9cc8-6c36-40f4-bbdd-ac3e060808e8', 'metadata': {'chunk': 25.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '##### **å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91 ·** ' '_é\x99\x8dä¼\x97天å\x8d\x8e_\n' '\n' '**天èµ\x8bæ\x8f\x8fè¿°**\n' '\n' 'å\x87\x9dè\x81\x9a大æ°\x94ä¸\xadç\x9a\x84é\x9c\x9cé\x9bªï¼\x8cå\x8f¬å\x94¤é\x80\x80é\xad\x94ç\x9a\x84å\x86°ç\x81µç\x8f\xa0' 'ã\x80\x82å\xad\x98å\x9c¨æ\x9c\x9fé\x97´å\x86\x85' 'ï¼\x8cå\x86°ç\x81µç\x8f\xa0' 'ä¼\x9aæ\x8c\x81ç»\xadé\x99\x8dä¸\x8bå\x86°æ£±ï¼\x8cæ\x94»å\x87»è\x8c\x83å\x9b´å\x86\x85' 'ç\x9a\x84æ\x95\x8c人ï¼\x8cé\x80\xa0æ\x88\x90å\x86°å\x85' '\x83ç´\xa0伤害ã\x80\x82\n' '\n' 'é\x99\x8dä¼\x97天å\x8d\x8e15ç§\x92é\x87\x8cæ\x8e\x89è\x90½ç\x9a\x8450个å\x86°æ£±ä¼\x9aé\x80\xa0' 'æ\x88\x90å°\x8fè\x8c\x83å\x9b´ç\x9a\x84å\x86°å\x85' '\x83ç´\xa0' '伤害ï¼\x8cä½\x86ä¸\x8dæ\x98¯æ\x89\x80æ\x9c\x89å\x86°æ£±é\x83½ä¼\x9aæ\x89\x93å\x88°æ\x95\x8c人ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '3c87c4a8-3496-43e5-8253-96fd5f96f09d', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'ç\x94\x98é\x9b¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91对已è\x81\x9a好ç\x9a\x84å¤\x9a个æ\x95\x8c人é\x9d\x9e常æ\x9c\x89æ\x95\x88ï¼\x8cå\x9b\xa0' '为伤害è\x83½äº\x8c次æ\x96¹å¢\x9eé\x95¿ã\x80\x82å\x81\x87设ä¸\x89个è\x81\x9aå\x9c¨ä¸\x80èµ·ç\x9a\x84æ\x95\x8c人被å\x86°æ£±æ\x89\x93å\x88°ï¼\x8cæ¯\x8f个å\x86°æ£±é\x83½è\x83½å\x9b\xa0' '为å°\x8fè\x8c\x83å\x9b´ä¼¤å®³è¾\x93å\x87ºä¸\x89å\x80\x8dç\x9a\x84伤害å\x80¼ã\x80\x82\n' '\n' 'äº\x8c次æ\x96¹å¢\x9eé\x95¿ ' 'ä¸\x80å\x9b¾é\x80\x9fè§\x88ï¼\x88è\x8b±æ\x96\x87ï¼\x89\n' '\n' '**å\x9bºæ\x9c\x89天èµ\x8b1**\n' '\n' '##### **å\x9bºæ\x9c\x89天èµ\x8b1 ·** ' '_å\x94¯æ\xad¤ä¸\x80å¿\x83_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°'}, 'score': 0.0, 'values': []}, {'id': 'e142cc61-8e0c-47b5-9ea2-4a7450f358cb', 'metadata': {'chunk': 28.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' 'é\x9c\x9cå\x8d\x8eç\x9f¢å\x8f\x91å°\x84å\x90\x8eç\x9a\x845ç§\x92å\x86\x85' 'ï¼\x8cä¼\x9a使æ\x8e¥ä¸\x8bæ\x9d¥ç\x9a\x84å\x8f\x91å°\x84ç\x9a\x84é\x9c\x9cå\x8d\x8eç\x9f¢ä¸\x8eè¿\x99äº\x9bé\x9c\x9cå\x8d\x8eç\x9f¢å¼\x95å\x8f\x91ç\x9a\x84é\x9c\x9cå\x8d\x8e绽å\x8f\x91ç\x9a\x84æ\x9a´å\x87»ç\x8e\x87æ\x8f\x90é«\x9820%ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'f26d04a2-eee5-42e0-847f-6141905d3394', 'metadata': {'chunk': 32.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '_äº\x8c段è\x93\x84å\x8a\x9bé\x87\x8då\x87»ç\x9a\x84é\x9c\x9cå\x8d\x8eç\x9f¢æ\x88\x96é\x9c\x9cå\x8d\x8e绽å\x8f\x91å\x91½ä¸\xadæ\x95\x8c人æ\x97¶ï¼\x8cä¼\x9a使æ\x95\x8c人ç\x9a\x84å\x86°å\x85' '\x83ç´\xa0' 'æ\x8a\x97æ\x80§é\x99\x8dä½\x8e15%ï¼\x8cæ\x8c\x81ç»\xad6ç§\x92ï¼\x9b_ \n' '_æ\xad¤å¤\x96ï¼\x8cå\x91½ä¸\xadæ\x97¶ä¼\x9a为ç\x94\x98é\x9b¨æ\x81¢å¤\x8d2ç\x82¹å\x85' '\x83ç´\xa0' 'è\x83½é\x87\x8fã\x80\x82æ¯\x8f次äº\x8c段è\x93\x84å\x8a\x9bé\x87\x8då\x87»å\x8fªè\x83½è§¦å\x8f\x91ä¸\x80次å\x85' '\x83ç´\xa0' 'è\x83½é\x87\x8fæ\x81¢å¤\x8dæ\x95\x88æ\x9e\x9cï¼\x8cæ\x97\xa0' '论é\x9c\x9cå\x8d\x8eç\x9f¢æ\x88\x96é\x9c\x9cå\x8d\x8e绽å\x8f\x91æ\x98¯å\x90¦é\x83½å\x91½ä¸\xadç\x9b®æ\xa0' '\x87ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'e6005380-70e7-41cc-99ac-374b44e4ad46', 'metadata': {'chunk': 37.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'ç\x94\x98é\x9b¨ç\x9a\x84å\x9b\x9bå\x91½è\x83½å¤\x9f对她ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x88\x98æ\x8a\x80带æ\x9d¥è¾\x83强ç\x9a\x84æ\x8f\x90å\x8d\x87ã\x80\x82该å\x91½åº§å\x9c¨å\x86»ç»\x93å\x8f\x8a纯å\x86°é\x98\x9fä¸\xadå°¤å\x85' '¶æ\x9c\x89æ\x95\x88ï¼\x8cä½\x86å\x9c¨è\x9e\x8då\x8c\x96é\x98\x9fä¸\xadå\x88\x99æ\x97\xa0' 'ç\x94¨ï¼\x88å\x9b\xa0' 'ç\x94\x98é\x9b¨å\x9c¨è\x9e\x8då\x8c\x96é\x98\x9fä¸\xad大å¤\x9aæ\x97¶å\x80\x99ä¸\x8dä¼\x9a使ç\x94¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ï¼\x89ã\x80\x82å¦\x82æ\x9e\x9cç\x94\x98é\x9b¨è\x83½å¤\x9få\x9c¨å\x86·å\x8d´ç»\x93æ\x9d\x9fæ\x97¶ç«\x8bå\x88»å¼\x80大ï¼\x8c该å\x91½åº§å¸¦æ\x9d¥ç\x9a\x84æ\x8f\x90å\x8d\x87å\x88\x99æ\x9b´å¼º ' 'â\x80\x94'}, 'score': 0.0, 'values': []}, {'id': '4208fa5e-ab87-40a0-815d-fc5a76ba9466', 'metadata': {'chunk': 41.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'æ\xad¤å¤\x96ï¼\x8cæ\x97\xa0é\x9c\x80ç\xad\x89å¾\x85' 'è\x93\x84å\x8a\x9bæ\x97¶é\x97´æ\x84\x8få\x91³ç\x9d\x80ç\x94\x98é\x9b¨è¢«æ\x89\x93æ\x96\xadç\x9a\x84å\x8f¯è\x83½æ\x80§å\x87\xa0' 'ä¹\x8e为é\x9b¶ï¼\x8cå\x9b\xa0' 'æ\xad¤ä¸\x8dé\x9c\x80è¦\x81æ\x8a¤ç\x9b¾ä¿\x9dæ\x8a¤ã\x80\x82\n' '\n' '# å\x86»ç»\x93ä¸\x8e纯å\x86°\n' '\n' '## å\x86»ç»\x93ä¸\x8e纯å\x86°ç\x94\x98é\x9b¨ ' 'ä¸\x80å\x9b¾é\x80\x9fè§\x88ï¼\x88è\x8b±æ\x96\x87ï¼\x89\n' '\n' ' \n' '设计: euphorysm & cegewinne \n' 'å\x86\x85' '容: novalicious, haafr, lesterberne, ham2105, & pj\n' '\n' '## ' 'å\x86»ç»\x93ä¸\x8e纯å\x86°å¤©èµ\x8bå\x8d\x87级次åº\x8f\n' '\n' '**æ\x99®é\x80\x9aæ\x94»å\x87» â\x89¥ å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91 > å\x85' '\x83ç´\xa0æ\x88\x98æ\x8a\x80**'}, 'score': 0.0, 'values': []}, {'id': 'd1f01c53-9d4b-416c-83e2-599406e2f0b8', 'metadata': {'chunk': 42.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'å\x9c¨å\x86»ç»\x93é\x98\x9fä¸\xadï¼\x8cç\x94\x98é\x9b¨æ\x9c\x80é\x87\x8dè¦\x81ç\x9a\x84天èµ\x8bæ\x98¯æ\x99®é\x80\x9aæ\x94»å\x87»å\x92\x8cå\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91ã\x80\x82å\x85' '¶å¤§é\x83¨å\x88\x86伤害æ\x9d¥è\x87ªäº\x8eå\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91以å\x8f\x8aè\x93\x84å\x8a\x9bæ\x94»å\x87»ã\x80\x82\n' '\n' '## å\x86»ç»\x93ä¸\x8e纯å\x86°å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87é\x9c\x80æ±\x82\n' '\n' '| **æ\x9c\x89温迪** | **å\x85' '¶ä»\x96é£\x8eå\x85' '\x83ç´\xa0è§\x92è\x89²** | |\n' '| ------------ | ----------- | -------- |\n' '| **å\x8f\x8cå\x86° (16ç§\x92)** | 110â\x80\x93130% ' '| 140â\x80\x93170% |\n' '| **å\x8f\x8cå\x86° (20ç§\x92)** | 100â\x80\x93120% ' '| 130â\x80\x93160% |\n' '| **ä¸\x89å\x86° (20ç§\x92)** | 100â\x80\x93110% | ' '100â\x80\x93140% |\n' '\n' '**å\x81\x87å®\x9a:**'}, 'score': 0.0, 'values': []}, {'id': 'd1caef0a-56c8-412e-8e7c-139a3c9a1027', 'metadata': {'chunk': 65.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '\x94温迪表ç\x8e°æ\x9b´å¥½ï¼\x8cå°¤å\x85' '¶æ\x98¯å\x9c¨15ç§\x92ç\x9a\x84循ç\x8e¯ä¸\xadã\x80\x82é\x9c\x80è¦\x81注æ\x84\x8fç\x9a\x84æ\x98¯ï¼\x8cä¸\x87å\x8f¶ç\x9a\x84ä¸\x8bè\x90½æ\x94»å\x87»ä¹\x9fè\x83½è§¦å\x8f\x91ç¢\x8eå\x86°ã\x80\x82å\x9c¨å¸¦æ\x9c\x89è\x8e«å¨\x9cç\x9a\x84循ç\x8e¯ä¸\xadï¼\x8cå\x9c¨ä½¿ç\x94¨è\x8e«å¨\x9cä¹\x8bå\x89\x8d使ç\x94¨å¥¹ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x88\x98æ\x8a\x80以å\x8f\x8aä¸\x8bè\x90½æ\x94»å\x87»è\x87³å\x85' '³é\x87\x8dè¦\x81ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '3285f002-8b53-4e58-b28f-1eb1d89eb82b', 'metadata': {'chunk': 79.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'è\x8e±ä¾\x9dæ\x8b\x89æ\x8b¥æ\x9c\x89é\x80\x82é\x85' '\x8dç\x94\x98é\x9b¨ç\x9a\x84第äº\x8c强ç\x9a\x84æ\x8a¤ç\x9b¾ã\x80\x82æ\xad¤å¤\x96ï¼\x8cè\x8e±ä¾\x9dæ\x8b\x89è¿\x98è\x83½äº§ç\x94\x9fç\x9b¸å½\x93大é\x87\x8fç\x9a\x84å\x86°å\x85' '\x83ç´\xa0' 'å¾®ç²\x92ã\x80\x82è\x99½ç\x84¶å¥¹ç\x9a\x84伤害ä¸\x8dæ\x98¯æ\x9c\x80é«\x98ç\x9a\x84ï¼\x8cä½\x86ç\x9b¸æ¯\x94å\x85' '¶ä»\x96大å¤\x9aæ\x95°ç\x9b¾è¾\x85' 'é\x83½è¦\x81好ï¼\x8cå°¤å\x85' '¶æ\x98¯ä¸\x8eç\x94³é¹¤æ\x90\xadé\x85' '\x8dæ\x97¶ã\x80\x82ä¸\x8dè¿\x87ï¼\x8cè\x8e±ä¾\x9dæ\x8b\x89ç\x9a\x84æ\x8a¤ç\x9b¾æ\x8c\x81ç»\xadæ\x97¶é\x97´ç\x9b¸å½\x93ç\x9f\xadï¼\x8cå\x8fªæ\x9c\x8912ç§\x92ã\x80\x82è¿\x99å\x9c¨çº¯å\x86°å\x92\x8cå\x86»ç»\x93é\x98\x9fä¸\xadè¿\x98ç®\x97å\x8f¯ä»¥ï¼\x8cå\x9b\xa0' '为è¿\x99äº\x9bé\x98\x9fä¼\x8dç\x9a\x84é\x80\x9få\x88\x87æ\x89\x93æ³\x95å\x85' '\x81è®'}, 'score': 0.0, 'values': []}, {'id': '26e22755-38a1-4eb7-9bfb-befa1488ff58', 'metadata': {'chunk': 89.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'è\x83½æ²»ç\x96\x97ï¼\x8cé\x98\x9få\x8f\x8bè\x83½æ\x94¾ç½\x97è\x8e\x8eè\x8e\x89äº\x9aã\x80\x81ç\x94³é¹¤æ\x88\x96绫å\x8d\x8eç\xad\x89伤害è¾\x83é«\x98ç\x9a\x84å\x86°å\x85' '\x83ç´\xa0è§\x92è\x89²ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'c9f4a5c0-e7d0-426b-b057-8342d32e06cb', 'metadata': {'chunk': 94.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '\x8dæ\x97¶ï¼\x8cæ\x95\x8c人å\x8f\x97å\x88°ç\x9a\x84伤害ä¼\x9aå¢\x9eå\x8a\xa0' 'ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cé¢\x84å\x85' '\x86å\x8fªä¼\x9aå\x9c¨å\x85' '¶â\x80\x9d泡泡â\x80\x9dç\xa0' '´è£\x82å\x90\x8eæ\x8c\x81ç»\xad4.5ç§\x92ï¼\x8c泡泡ä¼\x9aå\x9c¨'}, 'score': 0.0, 'values': []}, {'id': '6e5a8de3-a93f-4f2b-a605-6936f6d0748f', 'metadata': {'chunk': 95.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '8 ' 'ç§\x92å\x90\x8eæ\x88\x96æ\x95\x8c人å\x8f\x97å\x88°æ\x89\x93æ\x96\xad伤害æ\x97¶ç\xa0' '´è£\x82ã\x80\x82å½\x93æ\x95\x8c人被å\x86»ç»\x93æ\x97¶ï¼\x8cä»\x96们ä¸\x8dä¼\x9aå\x8f\x97å\x88°æ\x89\x93æ\x96\xad伤害ï¼\x8cå\x9b\xa0' 'æ\xad¤å»¶é\x95¿äº\x86æ\x98\x9få¼\x82ç\x9a\x84æ\x8c\x81ç»\xadæ\x97¶é\x97´ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'b7a6c0eb-d949-49d2-a4d0-e798cad1af0f', 'metadata': {'chunk': 101.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'é\x92\x9f离æ\x98¯è¿\x84ä»\x8a为æ\xad¢æ¸¸æ\x88\x8fä¸\xadæ\x9c\x80好ç\x9a\x84ç\x9b¾è¾\x85' 'ï¼\x8cè\x83½ä¿\x9dè¯\x81ç\x94\x98é\x9b¨ä¸\x8då\x8f\x97å¹²æ\x89°å\x9c°å®\x8cæ\x88\x90漫é\x95¿ç\x9a\x84è\x93\x84å\x8a\x9bå°\x84å\x87»ã\x80\x82ä»\x96ç\x9a\x84æ\x8a¤ç\x9b¾å\x85' '·æ\x9c\x89å¾\x88é«\x98ç\x9a\x84伤害å\x90¸æ\x94¶è\x83½å\x8a\x9bï¼\x8cå¹¶è\x83½å\x8f\xa0' 'å\x8a\xa0æ\x8a¤ç\x9b¾å¼ºåº¦ï¼\x8cå\x9b\xa0' 'æ\xad¤ä¸\x8d太å\x8f¯è\x83½ç\xa0' '´è£\x82ã\x80\x82é\x92\x9f离ç\x9a\x84æ\x8a¤ç\x9b¾å¾\x88容æ\x98\x93ä¿\x9dæ\x8c\x81100%ç\x9a\x84æ\x8c\x81ç»\xadæ\x97¶é\x97´ï¼\x8cå¹¶å\x8f¯å\x9c¨é\x9c\x80è¦\x81æ\x97¶å\x88·æ\x96°ã\x80\x82ä¸\x8dè¿\x87ï¼\x8cé\x92\x9f离ä¼\x9a对å\x86»ç»\x93ç\x9a\x84æ\x95\x8c人触å\x8f\x91ç¢\x8eå\x86°ï¼\x8cå\x9b\xa0' 'æ\xad¤ä¸\x80è\x88¬ä¸\x8då®\x9cå\x9c¨å\x86»ç»\x93é\x98\x9fä'}, 'score': 0.0, 'values': []}, {'id': '289d5c96-5e3f-4c24-90b6-57c703e51629', 'metadata': {'chunk': 104.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '| --- | ' '----------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| é\x98¿è´\x9då¤\x9a | ' 'å\x9c¨çº¯å\x86°é\x98\x9fä¸\xadï¼\x8cé\x98¿è´\x9då¤\x9aå\x8f¯ä»¥å\x85' '\x85' 'å½\x93ç\x81µæ´»ä½\x8dã\x80\x82ä¸\x8eé\x92\x9f离é\x85' '\x8dé\x98\x9fæ\x97¶ï¼\x8cä»\x96们å\x8f¯ä»¥è\x8e·å¾\x97岩å\x85' '\x83ç´\xa0å\x85' '±é¸£ã\x80\x82ä¸\x8dè¿\x87ï¼\x8cå\x9c¨ç\x94\x98é\x9b¨ç\x9a\x84å\x85' '¶ä»\x96é\x98\x9fä¼\x8dä¸\xadï¼\x8cé\x98¿è´\x9då¤\x9aç\x9a\x84表ç\x8e°ä¼\x9aå\x8f\x97å\x88°å½±å\x93\x8dã\x80\x82å\x9c¨å\x86»ç»\x93ä¸\xadï¼\x8cç¢\x8eå\x86°ç\xa0' '´å\x9d\x8fäº\x86å\x86»ç»\x93ç\x9a\x84æ\x8c\x81ç»\xadæ\x97¶é\x97´ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '2d04fc2e-89d6-4211-8958-5cdb7af3835d', 'metadata': {'chunk': 105.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '## å\x86»ç»\x93ä¸\x8e纯å\x86°é\x85' '\x8dé\x98\x9f\n' '\n' '### å\x86»ç»\x93\n' '\n' '****ç\x94\x98é\x9b¨ â\x80\x93 é£\x8eå\x85' '\x83ç´\xa0è§\x92è\x89² â\x80\x93 æ°´å\x85' '\x83ç´\xa0è§\x92è\x89² â\x80\x93 å\x86°å\x85' '\x83ç´\xa0è§\x92è\x89²**\n' '\n' 'å\x86»ç»\x93é\x98\x9fæ\x98¯ç\x94\x98é\x9b¨ç\x9a\x84ä¸\x80ç§\x8då\x85' '¸å\x9e\x8bé\x85' '\x8dé\x98\x9fã\x80\x82è¿\x99äº\x9bé\x98\x9fä¼\x8dç\x94¨é£\x8eå\x85' '\x83ç´\xa0' 'è§\x92è\x89²å°\x86æ\x95\x8c人è\x81\x9aå\x88°ä¸\x80èµ·ï¼\x8cç\x94¨æ°´å\x85' '\x83ç´\xa0' 'è§\x92è\x89²å°\x86ä»\x96们å\x86»ç»\x93å\x9c¨å\x8e\x9få\x9c°ï¼\x8cç\x84¶å\x90\x8e让ç\x94\x98é\x9b¨ç\x9a\x84äº\x8c次æ\x96¹å¢\x9eé\x95¿è½»æ\x9d¾é\x80\x9aå\x85' '³ã\x80\x82å\x9c¨é\x9d¢å¯¹å¤\x9a个å\x8f¯ä»¥è¢«å\x86°å\x86»ç\x9a\x84æ\x95\x8c人æ\x97¶ï¼\x8cä»\x96们ç\x9a\x84表ç\x8e°å°¤ä¸ºçª\x81å\x87ºã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '6e192762-0f54-432c-b4a0-ae6b2f3b2d51', 'metadata': {'chunk': 126.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '| **é\x98¿è\x8e«æ\x96¯ä¹\x8bå¼\x93** | ' 'é\x98¿è\x8e«æ\x96¯ä¹\x8bå¼\x93ç\x9a\x84é\x9c\x9cè\x8a±ç\x9f¢ä¼¤å®³æ\x9c\x80é«\x98ï¼\x8cä½\x86æ\x95´ä½\x93伤害ç\x95¥æ\x9c\x89ä¸\x8bé\x99\x8dã\x80\x82å®\x83稳稳å\x9c°å\x87»è´¥äº\x864æ\x98\x9fé\x80\x89æ\x8b©ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cç\x94\x98é\x9b¨å\x9c¨è\x9e\x8då\x8c\x96é\x98\x9fä¸\xadç\x9a\x84è¿\x91è·\x9d离走ä½\x8d使å\x85' '¶å¾\x88é\x9a¾æ\x9c\x80大å\x8c\x96æ\xad¦å\x99¨è¢«å\x8a¨ç\x9a\x84å\x8a\xa0' 'æ\x88\x90ã\x80\x82è¿\x99é\x80\x9a常ä¼\x9a导è\x87´ç®\xadç\x9f¢ç\x9a\x84被å\x8a¨å±\x82æ\x95°ä¸º ' '0 æ\x88\x96 ' '1ï¼\x88é\x9c\x9cè\x8a±ç»½æ\x94¾ç\x9a\x84é¢\x9då¤\x96å\x8f\xa0' 'å\x8a\xa0æ\x95°ä¸º ' '3ï¼\x89ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '05a12387-08a8-4b68-9d1e-f0c05bee361d', 'metadata': {'chunk': 143.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'BUFFæ\x8c\x81ç»\xadæ\x97¶é\x95¿ï¼\x8c使ä¸\x87å\x8f¶ä¸\x8eå\x85' '¶ä»\x96é\x80\x89æ\x8b©ç\x9b¸æ¯\x94æ\x88\x90为å\x87\x80伤害æ\x8d\x9f失ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'a893ecfb-6849-44f6-9297-ec23be27f861', 'metadata': {'chunk': 145.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '纳西妲é\x80\x9aè¿\x87ç\x87\x83ç\x83§å\x8f\x8dåº\x94æ\x8f\x90ä¾\x9bç\x81«é\x99\x84ç\x9d\x80ã\x80\x82她è\x83½èµ\x8bäº\x88é«\x98é¢\x9dç\x9a\x84BUFFï¼\x8c并让ç\x94\x98é\x9b¨æ\x9b´é\x95¿æ\x97¶é\x97´å\x9c°ä½¿ç\x94¨ç\x8f\xadå°¼ç\x89¹ç\x9a\x84BUFFã\x80\x82ç\x90\x86论ä¸\x8aï¼\x8c纳西妲æ\x9c\x80å¤\x9aå\x85' '\x81许è¿\x9eç»\xad13次è\x9e\x8då\x8c\x96è\x93\x84å\x8a\x9bå°\x84å\x87»ï¼\x8cä¸\x8dè¿\x87é\x80\x9a常6æ\x88\x967次è\x93\x84å\x8a\x9bå°\x84å\x87»æ\x89\x8dæ\x98¯ä¸\x8aç\xad\x96ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cç\x87\x83ç\x83§æ\x98¯é\x9d\x9e常ä¸\x8då\x8f¯é\x9d\xa0' 'ç\x9a\x84ï¼\x9bè\x99½ç\x84¶å\x9c¨ç\x90\x86论ä¸\x8aå\x8f¯ä»¥å°\x86纳西妲ä½\x9c为å\x94¯ä¸\x80ç\x9a\x84æ\x8c\x82ç\x81«å\x91\x98ï¼\x8cä½\x86è¿\x99ä¹\x88å\x81\x9aå\x87\xa0' 'ä¹\x8eå¿\x85' 'å®\x9a失败ã'}, 'score': 0.0, 'values': []}, {'id': '6410033f-0f80-427f-9178-ca8824890b84', 'metadata': {'chunk': 146.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': 'ä¹\x8eå¿\x85' 'å®\x9a失败ã\x80\x82å\x9b\xa0' 'æ\xad¤ï¼\x8cç\x8e©å®¶åº\x94该使ç\x94¨ä¹\x8bå\x89\x8dæ\x8f\x90å\x88°ç\x9a\x84ä»»ä½\x95ä¸\x80个ç\x81«å\x85' '\x83ç´\xa0' 'è§\x92è\x89²æ\x88\x96ä¸\x87å\x8f¶æ\x9d¥ç¨³å®\x9aç\x81«é\x99\x84ç\x9d\x80ã\x80\x82注æ\x84\x8fï¼\x9a纳西妲ç\x9a\x84ä¸\x80å\x91½ä¼\x9a让她å\x9c¨ç\x94\x98é\x9b¨ç\x9a\x84é\x98\x9fä¼\x8dä¸\xadç\x9a\x84表ç\x8e°æ\x9b´å·®ã\x80\x82ç\x8e©å®¶å\x8f¯è\x83½ä¼\x9aå\x8f\x91ç\x8e°ï¼\x8cæ\x9c\x89äº\x86ä¸\x80å\x91½å\x90\x8eï¼\x8cç\x87\x83ç\x83§æ\x9b´å®¹æ\x98\x93ç\x86\x84ç\x81\xadã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'b3dfcdf8-c342-40a0-a01b-e907b29444f0', 'metadata': {'chunk': 149.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt', 'is_dict': 'no', 'text': '12 ' 'ç§\x92ï¼\x8cå\x8f¯ä»¥è½»æ\x9d¾ä¿\x9dæ\x8c\x81100%ç\x9a\x84æ\x8c\x81ç»\xadæ\x97¶é\x97´ï¼\x9bå\x8d³ä½¿æ\x8a¤ç\x9b¾ç\xa0' '´è£\x82ï¼\x8cä¹\x9få\x8f¯ä»¥å\x88·æ\x96°ã\x80\x82ä»\x96ç\x9a\x8420%å\x87\x8fæ\x8a\x97å\x9c¨æ\x89\x80æ\x9c\x89å\x9b¢é\x98\x9fä¸\xadé\x83½å¾\x88æ\x9c\x89ä»·å\x80¼ï¼\x8cå°¤å\x85' '¶æ\x98¯å\x9c¨è\x9e\x8då\x8c\x96é\x98\x9fä¸\xadï¼\x8cå\x9b\xa0' '为4é£\x8eå¥\x97ç\x9a\x84å\x87\x8fæ\x8a\x97å¾\x88é\x9a¾å®\x9eç\x8e°å¹¶ä¸\x8dæ\x80»æ\x98¯å\x80¼å¾\x97追æ±\x82ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '0e78bf06-1261-40df-8043-2902d71161cf', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fpt-br-2Fq-2Fclorinde-75635.txt', 'is_dict': 'no', 'text': '##### **Hydro** \n' '\n' 'Personagens Hydro fora de campo provocam Florescimento ' 'em times de Aceleração + Superflorescimento. A ' 'aplicação Hydro deve ser rápida o suficiente para ' 'gerar Núcleos Dendro frequentemente, mas não tão ' 'rápida a ponto de eliminar a aura de Aceleração.'}, 'score': 0.0, 'values': []}, {'id': '318eb136-c9af-45d7-87be-0b47a94d506f', 'metadata': {'chunk': 21.0, 'file_name': 'keqingmains-com-collei-7947.txt', 'is_dict': 'no', 'text': 'Kamisato Ayato\tâ\x80\x93 Excellent Hydro application ' 'both on and off field.\n' 'â\x80\x93 Respectable damage on his own.\n' 'â\x80\x93 Burst allows for quadratic scaling with crowd ' 'control.\n' 'Anemo\n' '\n' 'Kaedehara Kazuha\tâ\x80\x93 Viridescent (de)buffer.\n' 'â\x80\x93 Crowd control.\n' 'â\x80\x93 DMG% bonus while inside Kazuhaâ\x80\x99s ' 'Burst.\n' 'â\x80\x93 Basically universally an excellent option on ' 'any Pyro, Cryo, Hydro, or Electro team.\n' '\n' 'Sayu\tâ\x80\x93 Viridescent (de)buffer.\n' 'â\x80\x93 Healer.\n' 'â\x80\x93 Can buff team ATK% with Wolfâ\x80\x99s ' 'Gravestone, which is helpful for Aggravate.\n' 'â\x80\x93 Overworld taxi.\n' '\n' 'Jean\tâ\x80\x93 Viridescent (de)buffer.\n' 'â\x80\x93 Healer.\n' '\n' 'Sucrose\tâ\x80\x93 Viridescent (de)buffer.\n' 'â\x80\x93 Crowd control.\n' 'â\x80\x93 Elemental Mastery sharing with team.\n' 'â\x80\x93 Decent battery.\n' '\n' 'Venti\tâ\x80\x93 Viridescent (de)buffer.\n' 'â\x80\x93 Godly crowd control.\n' 'â\x80\x93 Minor Energy refund.\n' 'Geo\n' '\n' 'Zhongli\tâ\x80\x93 Shielder.\n' 'â\x80\x93 Excellent Universal debuffer.\n' 'Bloom and Fridge\n' '\n' 'Bloom teams come next. Sometimes, a Bloom team will ' 'also include a Cryo character for Freeze reactions, and ' 'these are known as Fridge teams. The saying goes ' 'something like, â\x80\x9cyou preserve your veggies when ' 'you refrigerate them,â\x80\x9d and what this means in ' 'mechanical terms is that Freeze reduces the depletion ' 'of Elemental aura. When reactions deplete less ' 'Elemental aura, you can trigger more reactions with ' 'less application.\n' '\n' 'The Bloom/Rupture formula is identical to the ' 'Overloaded formula. The concept is similar â\x80\x94 ' 'reduce Dendro Resistance and trigger as many ' 'Transformative Reactions as possible.\n' '\n' 'The flex slots can be more Dendro or Hydro characters. ' 'Anemo is useful when your on-field DPS is Hydro and not ' 'the trigger for reactions. In these cases, you want ' 'your Dendro character to carry Elemental Mastery gear. ' 'Itâ\x80\x99s not recommended to run other Elements, ' 'aside from Zhongli for his Universal Resistance Shred. ' 'Choose Dendro or Hydro based on balancing the amount of ' 'application for whoever you decide to be your trigger ' 'DPS.'}, 'score': 0.0, 'values': []}, {'id': '3d3fbaab-76b0-4c05-9d2e-262b6cb5b48c', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-collei-7947.txt', 'is_dict': 'no', 'text': 'EM barely edges out ATK% when it comes to damage. The ' 'difference, however, is negligible enough to not matter ' 'much which Sands you end up using. Aside from that, ' 'this is a pretty typical build for most characters.\n' '\n' 'Assumptions\n' 'KQM Standards | Level 90 | Talents 9/9/9 | C0 | ' 'Rotation: E > Q | 1 Sprout hit | 18 Burst ticks, after ' 'extensionÂ\xa0 |Â\xa0 Calcs Here\n' '\n' 'Artifact Set\tNotes\n' '\n' '4pc Deepwood Memories\tIf there isnâ\x80\x99t already a ' '4pc Deepwood holder on the team, Collei should hold ' 'this set. The Resistance Shred is excellent for her ' 'personal damage, while also allowing her to support ' 'your other Dendro characters or any character ' 'triggering Bloom, Hyperbloom, or Burgeon.\n' '\n' '4pc Gilded Dreams\tThis is the next strongest set for ' 'personal damage, due to the raw stats that are both ' 'appreciated by Collei. This set shines most in a pure ' 'EM build, since teams usually donâ\x80\x99t need two ' 'Dendro units. Three non-Dendro teammates means 230 EM.\n' '\n' '4pc Tenacity of the Millelith\tItâ\x80\x99s important ' 'to note that Colleiâ\x80\x99s Sprout instances count as ' 'Skill damage, meaning her Skill can, with both ' 'boomerang hits and multiple Sprout instances, ' 'perpetuate the teamwide 20% ATK buff.\n' 'With C2, you can reliably hit enemies with ' 'Colleiâ\x80\x99s Sprouts. This means 10.5s of uptime on ' 'a 12s Skill cooldown â\x80\x94 nearly unlimited uptime. ' 'In Aggravate teams, this is sometimes Colleiâ\x80\x99s ' 'Best in Slot.\n' '\n' '4pc Noblesse Oblige\tWhen in doubt, this 4pc set will ' 'work on just about any support. It is also nice to ' 'stack the teamwide 20% ATK buff with Elegy for the ' 'Endâ\x80\x99s Elemental Mastery and ATK buffs.\n' '\n' '4pc Instructor\t4-star artifact sets sacrifice a lot of ' 'personal stats in order to give their beneficial ' 'passives. The Instructor set is the Elemental Mastery ' 'equivalent of Noblesse Oblige, and is also a good ' 'option if youâ\x80\x99re okay with Collei not dealing ' 'damage.'}, 'score': 0.0, 'values': []}, {'id': '1abdb670-257d-4593-96af-a80ae3e27c0e', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-collei-7947.txt', 'is_dict': 'no', 'text': 'If Collei is the aura and not the trigger, the team can ' 'then add an Electro character geared with high ' 'Elemental Mastery investment (like Kuki Shinobu) for ' 'Hyperbloom reactions or a Pyro character with high ' 'Elemental Mastery investment (like Thoma) for Burgeon ' 'reactions. Collei can still trigger Bloom reactions, ' 'but her personal Elemental Mastery stat is not relevant ' 'if Hyperbloom or Burgeon occurs right after. In these ' 'cases, focus on ATK%/DMG%/CRIT mainstats for your ' 'artifacts.\n' '\n' 'Bloom results in the most personal damage for Collei ' 'when she is the trigger, but it requires the most ' 'commitment to a single playstyle. For comparison, Bloom ' 'is about 88% more damage than if Collei was focusing on ' 'Spread reactions.\n' '\n' 'Burning + \n' '\n' 'Burning is often ridiculed for being the least ' 'effective Dendro reaction. When Pyro and Dendro ' 'combine, enemies affected by Burning take four ' 'instances of damage every second. After eight such ' 'instances, the overall damage dealt is equal to one ' 'instance of Overloaded.\n' '\n' 'The problem with this, however, is that Burning is very ' 'easy to extinguish by accident. Applying Hydro or Cryo ' 'will end Burning, and using other reactions may also ' 'react with Pyro and take away the Pyro aura. ' 'Furthermore, Pyro continuously consumes Dendro, meaning ' 'Dendro must be frequently reapplied to keep Burning ' 'going.\n' '\n' 'This means that for Burning to compete with 6 Blooms in ' 'a single-target case, Burning must be kept up ' 'perpetually for 12 seconds. This is a tall order while ' 'also demanding a restructuring of team composition. Ten ' 'seconds is about how much one can expect to reliably ' 'keep Burning on an enemy for, in well-played ' 'scenarios.\n' '\n' 'Burning results in roughly 40% more damage than Spread ' 'reactions on the same ATK%/DMG%/CRIT build, and this ' 'can be enhanced with Viridescent Venerer, as Burning ' 'deals Pyro damage. Like Spread, Collei can reasonably ' 'run either ATK%/DMG%/CRIT builds or Elemental Mastery ' 'builds to a relatively similar effect. However, ' 'Elemental Mastery will always result in the most ' 'damage.'}, 'score': 0.0, 'values': []}, {'id': '2d90639d-10f0-43e7-aa5f-af8a20b968ef', 'metadata': {'chunk': 253.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'è\x8a\x99å®\x81å¨\x9cå\x92\x8cè¡\x8cç§\x8bæ\x8f\x90ä¾\x9bäº\x86è¶³å¤\x9fç\x9a\x84æ\x8c\x82æ°´ï¼\x8c使è\x83¡æ¡\x83è\x83½å¤\x9fæ\x8c\x81ç»\xadè\x92¸å\x8f\x91ã\x80\x82大é\x87\x8fæ²»ç\x96\x97ä¼\x9a使è\x83¡æ¡\x83ç\x9a\x84ç\x94\x9få\x91½å\x80¼ä¿\x9dæ\x8c\x81å\x9c¨50%以ä¸\x8aï¼\x8c导è\x87´å¥¹æ\x97\xa0' 'æ³\x95å\x85' '\x85' 'å\x88\x86å\x8f\x91æ\x8c¥å¥¹å\x9bºæ\x9c\x89天èµ\x8b2å\x92\x8cä¸\x93æ\x9c\x89æ\xad¦å\x99¨æ\x8a¤æ\x91©ä¹\x8bæ\x9d\x96ç\x9a\x84æ\x95\x88æ\x9e\x9cï¼\x8cä½\x86æ\x98¯è\x8a\x99å®\x81å¨\x9cç\x9a\x84å\x85' '¨é\x98\x9fBUFFå\x92\x8cå\x90\x8eå\x8f°ä¼¤å®³è¶³ä»¥å¼¥è¡¥è¿\x99ä¸\x80ç\x82¹ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '9403a40b-9f92-4f32-ac8d-4583f011a167', 'metadata': {'chunk': 105.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'é\x80\x9aè¿\x87她ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ï¼\x8cç\x90´ä¸\x8eé\x97²äº\x91ç\x9b¸ä¼¼ï¼\x8cæ\x90ºå¸¦ç\x9d\x804ä»¶é£\x8eå¥\x97å\x89\x8aå\x87\x8få\x85' '\x83ç´\xa0' 'æ\x8a\x97æ\x80§ï¼\x8cå\x90\x8cæ\x97¶ä¸ºé\x98\x9fä¼\x8dæ\x8f\x90ä¾\x9b强大ç\x9a\x84å\x85' '¨é\x98\x9fæ²»ç\x96\x97æ\x95\x88æ\x9e\x9cã\x80\x82她ç\x9a\x84ç\x88\x86å\x8f\x91å°\x86为å\x9cºä¸\x8aè§\x92è\x89²æ\x8c\x81ç»\xadæ²»ç\x96\x97并对å\x85' '¶æ\x8c\x82é£\x8eï¼\x8cå¦\x82æ\x9e\x9cå\x85' '¶ä»\x96é\x98\x9få\x8f\x8bä¹\x9få\x9c¨è\x87ªèº«æ\x96½å\x8a\xa0' 'ä¸\x80ç§\x8då\x8f¯æ\x89©æ\x95£ç\x9a\x84å\x85' '\x83ç´\xa0ï¼\x8cé\x82£ä¹\x88å\x8f¯ä»¥æ¸\x85' 'é\x99¤DEBUFFï¼\x8cå¹¶å°\x86è\x83½è¢«æ\x89©æ\x95£ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x8c\x82å\x88°æ\x95\x8c人ä¸\x8aã\x80\x82ç\x84¶è\x80\x8cï¼\x8c她ç\x9a\x84æ\x8c\x81ç»\xadæ²»ç\x96\x97æ\x95\x88æ'}, 'score': 0.0, 'values': []}, {'id': '6d558bdf-3213-4af8-89b8-adbd1a17c43e', 'metadata': {'chunk': 102.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'è¿\x99äº\x9bæ²»ç\x96\x97è\x80\x85' 'å\x8f¯ä»¥ç\x9e¬é\x97´æ²»ç\x96\x97æ\x95´ä¸ªé\x98\x9fä¼\x8dã\x80\x82ä¸\x80äº\x9bè§\x92è\x89²è¿\x98è\x83½ä¸ºå\x9cºä¸\x8aè§\x92è\x89²æ\x8f\x90ä¾\x9bæ\x8c\x81ç»\xadæ²»ç\x96\x97ï¼\x8c以便æ\x9b´é¢\x91ç¹\x81å\x9c°è§¦å\x8f\x91è\x8a\x99å®\x81å¨\x9cç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1ã\x80\x82ä»\x96们é\x80\x9a常ä¸\x8dä¼\x9aé\x80\xa0' 'æ\x88\x90太å¤\x9a伤害ï¼\x8cä¹\x9fåº\x94该æ\x90ºå¸¦è\x83½å¤\x9fæ\x8f\x90å\x8d\x87ä»\x96们治ç\x96\x97æ\x95\x88æ\x9e\x9cæ\x88\x96å\x85' '¶ä»\x96é\x98\x9fä¼\x8då¢\x9eç\x9b\x8aç\x9a\x84å\x9c£é\x81\x97ç\x89©ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '0f6e1735-4975-49ed-9c27-555adc03cd91', 'metadata': {'chunk': 113.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '¾é\x80\x9aæ\x8f\x90ä¾\x9bç\x9a\x84å\x85' '¨é\x98\x9fä¼\x8dä¸\x8eç«\x99å\x9cºè§\x92è\x89²æ²»ç\x96\x97å¤\x9aã\x80\x82è\x99½ç\x84¶å¥¹ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1让她é\x80\x9aè¿\x87æ\x89©æ\x95£æ\x8f\x90ä¾\x9bå\x85' '¨é\x98\x9fæ²»ç\x96\x97ï¼\x8cä½\x86æ\x98¯æ\x97©æ\x9f\x9aè\x87ªå·±å¿\x85' 'é¡»é\x95¿æ\x97¶é\x97´ç«\x99å\x9cºï¼\x8cè\x80\x8cä¸\x94è¿\x98ä¸\x8då¤\x9fæ\x8aµæ¶\x88è\x8a\x99å®\x81å¨\x9cç\x9a\x84ç\x94\x9få\x91½å\x80¼æ¶\x88è\x80\x97ã\x80\x82æ\x97©æ\x9f\x9aç\x9a\x84å\x85' '\xadå\x91½ä¹\x9fä¸\x8dä¼\x9aå½±å\x93\x8d她æ\x96½å±\x95å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91æ\x97¶ç\x9a\x84å\x85' '¨é\x98\x9fæ²»ç\x96\x97ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '9159ec39-ffe3-41a8-8233-3b5d8c56c8e1', 'metadata': {'chunk': 119.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '### **ç«\x99å\x9cºå\x85' '¨é\x98\x9fæ²»ç\x96\x97**\n' '\n' 'è¿\x99äº\x9bæ²»ç\x96\x97è\x80\x85' 'æ\x8f\x90ä¾\x9bæ\x8c\x81ç»\xadç\x9a\x84é\x98\x9fä¼\x8dæ²»ç\x96\x97ï¼\x8cä½\x86é\x9c\x80è¦\x81ç«\x99å\x9cºç\x9b¸å¯¹è¾\x83é\x95¿æ\x97¶é\x97´ï¼\x9bä»\x96们ä¹\x9f常常æ\x8b¥æ\x9c\x89对å\x8d\x95ç\x9a\x84æ²»ç\x96\x97è\x83½å\x8a\x9bã\x80\x82ä»\x96们ç\x9a\x84æ\x8c\x81ç»\xadæ²»ç\x96\x97æ\x9b´æ\x9c\x89å\x8f¯è\x83½å¤\x9a次触å\x8f\x91è\x8a\x99å®\x81å¨\x9cç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1ã\x80\x82é\x82£äº\x9bè\x83½é\x80\xa0' 'æ\x88\x90è¾\x83é«\x98个人伤害ç\x9a\x84æ²»ç\x96\x97è\x80\x85' 'æ\x98¾ç\x84¶è\x83½å\x8f\x97ç\x9b\x8aäº\x8eè\x8a\x99å®\x81å¨\x9cå\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91带æ\x9d¥ç\x9a\x84å\x8f\x8cé\x87\x8dBUFFã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'dff13a1c-75f6-4aed-bd4f-742a7ef02449', 'metadata': {'chunk': 134.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '| **å\x85' '\xadå\x91½å¤\x9aè\x8e\x89** | å¤\x9aè\x8e\x89å\x85' '\xadå\x91½æ\x97¶ï¼\x8c她ç\x9a\x84æ\x88\x98æ\x8a\x80èµ\x8bäº\x88æ\x99®é\x80\x9aæ\x94»å\x87»ç\x9a\x84é\x9b·é\x99\x84é\xad\x94å\x8f¯ä»¥ä¸ºé\x98\x9fä¼\x8dæ\x8f\x90ä¾\x9bå\x8f¯è§\x82ç\x9a\x84æ²»ç\x96\x97ã\x80\x82她ç\x9b¸å¯¹è¾\x83ç\x9f\xadç\x9a\x84ç«\x99å\x9cºæ\x97¶é\x97´ä¹\x9få\x85' '\x81许é¢\x91ç¹\x81å\x88\x87æ\x8d¢è§\x92è\x89²ï¼\x8c让é\x98\x9få\x8f\x8bä»\x8e她ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ä¸\xadè\x8e·å¾\x97é¢\x9då¤\x96æ²»ç\x96\x97ã\x80\x82å\x85' '\xadå\x91½ç\x9a\x84å¤\x9aè\x8e\x89æ\x9c\x80é\x80\x82å\x90\x88æ\x90ºå¸¦4ä»¶å¥\x97å¦\x82é\x9b·ä½\x9c为ä¸\x80个è¶\x85' 'æ¿\x80绽Cã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '0d4315e2-377b-4980-abe9-8cc1fd3fc2d5', 'metadata': {'chunk': 139.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '### **å\x8d\x95ä½\x93æ²»ç\x96\x97è\x80\x85' '**\n' '\n' 'è¿\x99äº\x9bè§\x92è\x89²å\x8fªè\x83½æ²»ç\x96\x97ç«\x99å\x9cºè§\x92è\x89²ï¼\x8cè¿\x99使å¾\x97æ\x81¢å¤\x8då\x85' '¨é\x98\x9fç\x9a\x84ç\x94\x9få\x91½å\x80¼å\x8f\x98å¾\x97å\x9b°é\x9a¾ç\x94\x9aè\x87³ä¸\x8då\x8f¯è\x83½ã\x80\x82å\x9c¨å\x85' '\x81许é¢\x91ç¹\x81å\x88\x87æ\x8d¢ä»¥å\x88\x86æ\x91\x8aæ²»ç\x96\x97æ\x95\x88æ\x9e\x9cç\x9a\x84é\x98\x9fä¼\x8dä¸\xadï¼\x8cè¿\x99个é\x97®é¢\x98å\x8f¯å¾\x97å\x88°ä¸\x80å®\x9aç¨\x8b度ç\x9a\x84ç¼\x93è§£ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '0e1e5c96-0099-4362-a178-da759530a2f5', 'metadata': {'chunk': 142.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'è\x99½ç\x84¶ç\x8f\xadå°¼ç\x89¹ä¸\x8dè\x83½æ\x8f\x90ä¾\x9bå\x85' '¨é\x98\x9fæ²»ç\x96\x97ï¼\x8cä½\x86æ\x98¯ä»\x96强å\x8a\x9bç\x9a\x84æ\x94»å\x87»å\x8a\x9bå\x8a\xa0' 'æ\x88\x90足以è¯\x81æ\x98\x8eä»\x96å\x9c¨ä¸\x80è\x88¬é\x9c\x80è¦\x81ä»\x96ç\x9a\x84é\x98\x9fä¼\x8dä¸\xadç\x9a\x84å\x9c°ä½\x8dã\x80\x82ç\x8f\xadå°¼ç\x89¹ç\x9a\x84å\x8d\x95ä½\x93æ²»ç\x96\x97è\x83½å\x8a\x9b强ï¼\x8cå\x8f¯ä»¥è§¦å\x8f\x91è\x8a\x99å®\x81å¨\x9cç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1æ\x95\x88æ\x9e\x9cã\x80\x82ç\x94±äº\x8eä»\x96ç\x9a\x84æ²»ç\x96\x97ä¼\x9aå\x9c¨ç\x94\x9få\x91½å\x80¼70%以ä¸\x8aæ\x97¶å\x81\x9cæ\xad¢ï¼\x8c建议使ç\x94¨ä»¥æ\x8f\x90é«\x98æ²»ç\x96\x97è\x83½å\x8a\x9b为主ç\x9a\x84å\x87ºè£\x85' 'ï¼\x8c以稳å®\x9aå\x8f\xa0å\x8a\xa0' 'æ°\x94æ°\x9bå\x80¼ã\x80\x82é\x99¤äº\x86é\x80\x9få\x88\x87ç±»é\x98\x9fä¼\x8dï¼'}, 'score': 0.0, 'values': []}, {'id': 'd73b1a23-bb82-4b05-b0aa-b035ebdd24dc', 'metadata': {'chunk': 145.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '| ----------------------------------------------------- ' '| ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **ä¹\x85' 'å²\x90å¿\x8d** ' '| å\x8f\xa0å\x85' '\x83ç´\xa0ç²¾é\x80\x9aç\x9a\x84ä¹\x85' 'å²\x90å¿\x8dç\x9a\x84æ²»ç\x96\x97足以æ\x8aµæ¶\x88è\x8a\x99å®\x81å¨\x9cç\x9a\x84ç\x94\x9få\x91½å\x80¼æ¶\x88è\x80\x97ï¼\x8cå\x9b\xa0' '为她è\x83½å¤\x9få\x8f\x8då¤\x8d触å\x8f\x91è\x8a\x99å®\x81å¨\x9cç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1æ\x95\x88æ\x9e\x9cã\x80\x82她ç\x9a\x84æ\x8a\x80è\x83½å\x8f¯ä»¥è§¦å\x8f\x91å\x8e\x9fæ¿\x80å\x8c\x96ä¸\x8eè¶\x85' '绽æ\x94¾ï¼\x8cæ\x98¯è\x8d\x89å\x85' '\x83ç´\xa0' 'é\x98\x9fä¸\xadç\x9a\x84ä¸\x80个强å\x8a\x9bé\x80\x89æ\x8b©ã\x80\x82ä¹\x85' 'å²\x90å¿\x8då\x8f¯ä»¥ä½¿ç\x94¨æ²»ç\x96\x97å\x8a\xa0' 'æ\x88\x90å\x86\xa0ï¼\x8cç\x89ºç\x89²ä¸\x80äº\x9bè¶\x85' '绽æ\x94¾ç\x9a\x84伤害æ\x9d¥å\x8a\xa0' '强治ç\x96\x97ä¸\x8eæ°\x94æ°\x9bå\x80¼å\x8f\xa0' 'å\x8a\xa0' 'ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'c0624b7e-2d1b-47a3-af10-d88fc8850fa4', 'metadata': {'chunk': 146.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '| **å\x85' '¶å®\x83å\x8d\x95ä½\x93æ²»ç\x96\x97è\x80\x85' '** | å\x85' '¶å®\x83å\x8d\x95ä½\x93æ²»ç\x96\x97è\x80\x85' 'é\x80\x9a常没æ\x9c\x89è¶³å¤\x9fç\x9a\x84ç\x94¨é\x80\x94ï¼\x8cä¸\x8då\x80¼å¾\x97å\x9c¨è\x8a\x99å®\x81å¨\x9cç\x9a\x84é\x98\x9fä¼\x8dä¸\xad使ç\x94¨ã\x80\x82å\x8d³ä½¿ç»\x8f常è¿\x9bè¡\x8cè§\x92è\x89²å\x88\x87æ\x8d¢ï¼\x8cä»\x96们ç\x9a\x84æ²»ç\x96\x97é\x80\x9a常ä¹\x9fä¸\x8d足以æ\x8aµæ¶\x88å\x85' '¨é\x98\x9fç\x9a\x84ç\x94\x9få\x91½å\x80¼æ¶\x88è\x80\x97ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '1ca49056-2d82-4c8f-8bde-efe7eea78870', 'metadata': {'chunk': 150.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '\x80¼ä¸\x8aé\x99\x90ã\x80\x82ä»\x96å\x8f¯ä»¥è½»æ\x9d¾å\x9c°å\x9c¨æ²¡æ\x9c\x89æ²»ç\x96\x97è\x80\x85' 'ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8bç\x94\x9få\xad\x98ï¼\x8c为å\x85' '¶ä»\x96è§\x92è\x89²è\x85' '¾å\x87ºé\x98\x9fä¼\x8dä½\x8dç½®ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'bb20f343-2d8c-4ad1-8f98-b377957b837d', 'metadata': {'chunk': 156.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '妮é\x9c²ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b大å¹\x85' '度å¢\x9e强äº\x86绽æ\x94¾é\x98\x9fã\x80\x82è\x8a\x99å®\x81å¨\x9cç\x9a\x84é\x95¿æ\x97¶é\x97´æ\x8c\x82æ°´å\x8f¯ä»¥æ\x8f\x90ä¾\x9bä¸\x8dé\x94\x99ç\x9a\x84对å\x8d\x95伤害ã\x80\x82妮é\x9c²ç\x9a\x84é\x98\x9fä¼\x8dä¹\x9få¾\x80å¾\x80ç\x94±äº\x8eè\x87ªèº«ä¼¤å®³å\x92\x8cæ²»ç\x96\x97è\x80\x8c导è\x87´ç\x94\x9få\x91½å\x80¼å¿«é\x80\x9fæ³¢å\x8a¨ï¼\x8c尽管治ç\x96\x97è\x80\x85' 'å\x8f¯è\x83½ä¼\x9aé\x9a¾ä»¥æ\x81¢å¤\x8d妮é\x9c²ç\x9b¸å¯¹è¾\x83大ç\x9a\x84ç\x94\x9få\x91½å\x80¼ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cè\x8a\x99å®\x81å¨\x9cç\x9a\x84伤害BUFFå\x9c¨å¦®é\x9c²é\x98\x9fä¼\x8dä¸\xad大å¤\x9a被浪费ï¼\x8cå\x9b\xa0' '为ä»\x96们ç\x9a\x84伤害主è¦\x81æ\x9d¥è\x87ªä¸\x8eå\x85' '\x83ç´\xa0ç²¾é\x80\x9aå\x92\x8cè\x8d'}, 'score': 0.0, 'values': []}, {'id': '4a0b7900-1b57-4818-983a-fe2c08260302', 'metadata': {'chunk': 175.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'ç\x81«å\x85' '\x83ç´\xa0' 'è§\x92è\x89²å\x9c¨æ\x9c\x89è\x8a\x99å®\x81å¨\x9cç\x9a\x84é\x98\x9fä¼\x8dä¸\xadè\x83½å\x85' '\x85' 'å½\x93è\x92¸å\x8f\x91伤害Cï¼\x9bä¸\x80äº\x9bè§\x92è\x89²ä¹\x9få\x8f¯ä»¥å\x9c¨ç\x83\x88绽æ\x94¾é\x98\x9fä¼\x8dä¸\xad产ç\x94\x9fè\x89¯å¥½å\x8d\x8få\x90\x8cæ\x95\x88æ\x9e\x9cã\x80\x82ä¸\x8dè¿\x87ï¼\x8cè\x8a\x99å®\x81å¨\x9cç\x9a\x84æ\x8c\x82æ°´è\x83½å\x8a\x9bå\x8f¯è\x83½ä¸\x8då¤\x9f稳å®\x9aï¼\x8cå\x9b\xa0' 'æ\xad¤å¥¹æ\x9c\x89é\x9c\x80è¦\x81ä¸\x8eå\x8f¦ä¸\x80å\x90\x8dè\x83½å\x9c¨å\x90\x8eå\x8f°æ\x8c\x82æ°´ç\x9a\x84è§\x92è\x89²é\x85' '\x8då\x90\x88ã\x80\x82ç\x81«å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ä¹\x9fè\x83½ä¸\x93注äº\x8eé\x9d\x9eè\x92¸å\x8f\x91伤害ï¼\x8cç»´æ\x8c\x81ç\x81«é\x99\x84ç\x9d\x80ï¼\x8c让è\x8a\x99å®\x81å¨\x9c触å\x8f\x91æ\xad£å\x90\x91è\x92¸å\x8f\x91ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '79a8f9cd-3448-4bda-aef9-0015faff4b8b', 'metadata': {'chunk': 176.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'ç\x81«å\x85' '\x83ç´\xa0è§\x92è\x89²ä¸\x80è\x88¬æ\x90\xadé\x85' '\x8dç\x8f\xadå°¼ç\x89¹ã\x80\x82è\x99½ç\x84¶å\x8d\x95ä½\x93æ²»ç\x96\x97è\x83½å\x8a\x9bå\x9c¨è\x8a\x99å®\x81å¨\x9cé\x98\x9fä¼\x8dä¸\xadä¸\x8dç\x90\x86æ\x83³ï¼\x8cä½\x86æ\x98¯ç\x8f\xadå°¼ç\x89¹ä¸\x8e许å¤\x9aç\x81«å\x85' '\x83ç´\xa0è§\x92è\x89²ç\x9a\x84å\x9bºæ\x9c\x89é\x85' '\x8då\x90\x88弥补äº\x86è¿\x99个é\x97®é¢\x98ã\x80\x82è\x8a\x99å®\x81å¨\x9cä¼\x9a使å¾\x97å\x85' '¨é\x98\x9fæ²»ç\x96\x97è§\x92è\x89²æ¯\x94ç\x8f\xadå°¼ç\x89¹æ\x9b´å\x8f¯è¡\x8cï¼\x8cå°¤å\x85' '¶å\x9c¨ç\x8f\xadå°¼ç\x89¹ä¸\x8då\x8f¯è¢«ä½¿ç\x94¨æ\x88\x96对ä»\x96ä¸\x8då\x88©ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8b(ä¾\x8bå¦\x82é\x9d¢å¯¹è\x83½å¯¹å\x8f\x97å\x88°ç\x81«å\x85' '\x83ç´\xa0' 'é\x99\x84ç\x9d\x80ç\x9a\x84è§\x92è\x89²è§¦å\x8f\x91å\x8f\x8dåº\x94ç\x9a\x84æ\x95\x8c人æ\x97¶)ã'}, 'score': 0.0, 'values': []}, {'id': '10940b8b-0c84-471c-aeee-f969e0e40c54', 'metadata': {'chunk': 182.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '»ç\x96\x97è§\x92è\x89²ã\x80\x82è\x99½ç\x84¶è¿\x99ä¼\x9aé\x80\xa0' 'æ\x88\x90è\x83¡æ¡\x83失å\x8e»å\x9bºæ\x9c\x89天èµ\x8b2ç\x9a\x84æ\x95\x88æ\x9e\x9cä¸\x8eä¸\x8dè\x83½å\x85' '\x85' 'å\x88\x86使ç\x94¨æ\x8a¤æ\x91©ä¹\x8bæ\x9d\x96ç\x9a\x84被å\x8a¨æ\x95\x88æ\x9e\x9cï¼\x8cä½\x86æ\x98¯è\x8a\x99å®\x81å¨\x9cç\x9a\x84个人伤害å\x92\x8cå\x85' '¨é\x98\x9f伤害å\x8a\xa0' 'æ\x88\x90足以弥补è¿\x99ä¸\x80ç\x82¹ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '29f573d8-b24a-42ef-8f47-1ff72543adbd', 'metadata': {'chunk': 193.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'è\x8d\x89å\x85' '\x83ç´\xa0' 'è§\x92è\x89²å\x8f¯ä»¥ä¸ºé\x80\x9aè¿\x87æ\x8c\x82è\x8d\x89å¼\x80å\x90¯å\x85' '³äº\x8e绽æ\x94¾ç\x9a\x84å\x8f\x8dåº\x94ï¼\x8cè\x8a\x99å®\x81å¨\x9cå\x88\x99æ\x98¯å\x85' '¶ä»\x96æ\x8c\x82æ°´è§\x92è\x89²ç\x9a\x84æ\x9b¿ä»£é\x80\x89æ\x8b©ã\x80\x82她ç\x9a\x84å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91ç\x9a\x84伤害å\x8a\xa0' 'æ\x88\x90%对äº\x8eè¶\x85' '绽æ\x94¾æ\x88\x96ç\x83\x88绽æ\x94¾ç\xad\x89å\x89§å\x8f\x98å\x8f\x8dåº\x94å¹¶ä¸\x8dæ\x9c\x89ç\x94¨ï¼\x8cä½\x86å\x9c¨è¶\x85' 'æ¿\x80绽é\x98\x9fä¼\x8dä¸\xadï¼\x8cè¶\x85' 'æ¿\x80å\x8c\x96/è\x94\x93æ¿\x80å\x8c\x96C ' 'ä»\x8dç\x84¶å\x8f¯ä»¥ä½¿ç\x94¨è¯¥BUFFã\x80\x82ç\x94±äº\x8eç\x99½æ\x9c¯å\x9c¨è§\x92è\x89²å®\x9aä½\x8dä¸\x8aå¾\x88å\x90\x88é\x80\x82ï¼\x8cè\x8d\x89å\x85' '\x83ç´\xa0' 'é\x98\x9fä¼\x8dé\x80\x9a常ç\x94±ä»\x96æ\x9d¥å\x85' '\x85' 'å½\x93æ²»ç\x96\x97è§\x92è\x89²ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'ff153a34-76c7-4999-9f4e-c8da45653aca', 'metadata': {'chunk': 199.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '### ****é\x9b·å\x85' '\x83ç´\xa0**\n' '\n' 'é\x9b·å\x85' '\x83ç´\xa0' 'è§\x92è\x89²å\x9c¨å¤§å¤\x9aæ\x95°é\x98\x9fä¼\x8dä¸\xadæ\x8f\x90ä¾\x9bè\x89¯å¥½ç\x9a\x84伤害ï¼\x8cå¹¶å\x9c¨è\x8d\x89å\x85' '\x83ç´\xa0é\x98\x9fä¼\x8dä¸\xadä¿\x83è¿\x9bè¶\x85' 'æ¿\x80å\x8c\x96æ\x88\x96è¶\x85' '绽æ\x94¾ã\x80\x82ä»\x96们æ\x8c\x82é\x9b·ç\x9a\x84å\x90\x8cæ\x97¶è¿\x98å\x8f¯ä»¥è§¦å\x8f\x91å\x85' '¶å®\x83å\x8f\x8dåº\x94ï¼\x8cå¦\x82é\x9b·æ\x89©æ\x95£ï¼\x8cæ\x84\x9fç\x94µï¼\x8cè¶\x85' 'è½½ï¼\x8cå\x92\x8cè¶\x85' '导ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'b10f4d95-b3af-40d1-bb16-bb355bcb52f4', 'metadata': {'chunk': 206.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '| ' '**è\x8e±æ¬§æ\x96¯å\x88©** ' '| ' 'å½\x93ä»\x96强å\x8c\x96å\x90\x8eç\x9a\x84æ\x99®é\x80\x9aæ\x94»å\x87»å\x91½ä¸\xadæ\x97¶ï¼\x8cè\x8e±æ¬§æ\x96¯å\x88©ä¼\x9aæ¶\x88è\x80\x97è\x87ªèº«ç\x94\x9få\x91½å\x80¼ï¼\x8cå¹¶è\x83½å¤\x9fé\x80\x9aè¿\x87ä»\x96ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1è\x87ªèº«æ²»ç\x96\x97ã\x80\x82è¿\x99使å¾\x97ä»\x96è\x83½å¤\x9få\x8d\x8få\x8a©è\x8e·å¾\x97å\x8f¯è§\x82ç\x9a\x84æ°\x94æ°\x9bå\x80¼ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cä½\x8eäº\x8e50%ç\x94\x9få\x91½å\x80¼æ\x97¶ï¼\x8cä»\x96ç\x9a\x84æ\x88\x98æ\x8a\x80æ\x95\x88æ\x9e\x9cæ\x97\xa0' 'æ³\x95ç\x94\x9fæ\x95\x88ï¼\x8cè¿\x99æ\x84\x8få\x91³ç\x9d\x80ä¸\x80个强大ç\x9a\x84æ²»ç\x96\x97è\x80\x85' '对äº\x8eç»´æ\x8c\x81ä»\x96ç\x9a\x84伤害任ç\x84¶å¾\x88é\x87\x8dè¦\x81ã\x80\x82 ' '|\n' '| ' '-------------------------------------------------------- ' '| ' '--------------------------------------------------------------------------------------------------------------- ' '|'}, 'score': 0.0, 'values': []}, {'id': 'e2307432-b1bc-461f-add0-ee47d29b9ab9', 'metadata': {'chunk': 216.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'æ\x8e¨è\x8d\x90以è\x8a\x99å®\x81å¨\x9c为ä¸\xadå¿\x83建ç«\x8bé\x98\x9fä¼\x8dï¼\x8c强è°\x83稳å®\x9aç\x9a\x84æ²»ç\x96\x97ã\x80\x82é\x99¤äº\x86é\x9c\x80è¦\x81æ\x90ºå¸¦å\x90\x88é\x80\x82ç\x9a\x84æ²»ç\x96\x97è\x80\x85' 'å¤\x96ï¼\x8cå\x89©ä¸\x8bç\x9a\x84两个ä½\x8dç½®å\x8f¯ä»¥ç\x94±Cæ\x88\x96è¿\x9bæ\x94»æ\x80§è¾\x85' 'å\x8a©å\x8d\xa0' 'æ\x8d®ã\x80\x82é\x99¤é\x9d\x9eæ\x9f\x90个è§\x92è\x89²å¯¹é\x98\x9fä¼\x8dæ\x9c\x89æ\x98¾è\x91\x97è¾\x85' 'å\x8a©è\x83½å\x8a\x9bï¼\x8c并没æ\x9c\x89å¿\x85' 'è¦\x81带ä¸\x8aå¤\x9aäº\x8eä¸\x80å\x90\x8dæ²»ç\x96\x97è\x80\x85' 'ï¼\x9bæ\x8a¤ç\x9b¾æ\x8f\x90ä¾\x9bè\x80\x85' '对äº\x8eæ\x94»å\x87»å®¹æ\x98\x93被æ\x89\x93æ\x96\xadç\x9a\x84è§\x92è\x89²ä»\x8dç\x84¶æ\x9c\x89ç\x94¨ï¼\x8cä½\x86ä¾\x9dç\x84¶ä¸\x8dæ\x98¯ç\x90\x86æ\x83³é\x80\x89æ\x8b©ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'e5b03c54-3207-4ce2-9bf8-696a131d4353', 'metadata': {'chunk': 218.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'ä¼\x8dä¸\xadå\x8d\xa0' 'æ\x8d®ä¸¤ä¸ªä½\x8dã\x80\x82é\x99¤æ\xad¤ä¹\x8bå¤\x96ï¼\x8cè\x8a\x99å®\x81å¨\x9cä¼\x9a导è\x87´ä½¿ç\x94¨å\x8d\x95ä½\x93æ²»ç\x96\x97è¾\x85' 'ç\x9a\x84é\x98\x9fä¼\x8dç\x94\x9få\xad\x98è\x83½å\x8a\x9bä¸\x8bé\x99\x8dï¼\x8cå¹¶ä¸\x94ç»\x8f常æ\x97\xa0' 'æ³\x95ä¸\x80个人ä¿\x9dæ\x8c\x81æ°´é\x99\x84ç\x9d\x80ç\x9a\x84é\x97®é¢\x98ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '32726abb-058e-4458-8c7d-c606f0ce74ee', 'metadata': {'chunk': 234.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': '度é\x99\x8dä½\x8eé\x98\x9fä¼\x8dç\x9a\x84å\x85' '\x83ç´\xa0å\x85' '\x85' 'è\x83½é\x9c\x80æ±\x82ã\x80\x82é\x98¿è´\x9då¤\x9aæ\x88\x96äº\x94é\x83\x8eå\x8f¯ä»¥è¢«å\x83\x8fè\x8f²è°¢å°\x94æ\x88\x96å¤\x9cå\x85' '°ç\xad\x89ç\x81µæ´»ä½\x8dè§\x92è\x89²å\x8f\x96代ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '4a272106-24ca-493c-ae1d-c4a2c5e3ceff', 'metadata': {'chunk': 236.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'å¦\x82æ\x9e\x9c诺è\x89¾å°\x94æ\x98¯é\x98\x9fé\x87\x8cå\x94¯ä¸\x80ç\x9a\x84岩å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ï¼\x8cé\x98\x9fä¼\x8d伤害å°\x86ä¼\x9aæ\x9b´å\x8a\xa0' 'ä¾\x9dèµ\x96å\x90\x8eå\x8f°Cã\x80\x82诺è\x89¾å°\x94ä¾\x9dç\x84¶å\x8f¯ä»¥å\x85' '¨é\x98\x9fæ²»ç\x96\x97ä¸\x8eç«\x99å\x9cºè§¦å\x8f\x91é\x98\x9få\x8f\x8bå\x90\x8eå\x8f°æ\x8a\x80è\x83½ï¼\x8cä½\x86æ\x98¯å¥¹ç\x9a\x84个人伤害ä¸\x8dæ¯\x94她å\x9c¨å\x85' '¶ä»\x96ç\x9a\x84é\x98\x9fä¼\x8dé\x87\x8dè¦\x81ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'b61b6455-5f96-4de5-ad1d-056357535639', 'metadata': {'chunk': 256.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt', 'is_dict': 'no', 'text': 'è\x8a\x99å®\x81å¨\x9cå\x9c¨æ\x9c\x89é\x80\x82å\x90\x88ç\x9a\x84æ²»ç\x96\x97è§\x92è\x89²ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8bå\x8f¯ä»¥é\x85' '\x8då\x90\x88妮é\x9c²ç»½æ\x94¾ã\x80\x82ç\x91¶ç\x91¶æ\x98¯ä¸ªç\x94\x9få\x91½å\x80¼é«\x98ç\x9a\x84ç«\x99å\x9cºæ²»ç\x96\x97è§\x92è\x89²é\x80\x89æ\x8b©ã\x80\x82使ç\x94¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91å\x90\x8eï¼\x8cç\x91¶ç\x91¶ç\x9a\x84é«\x98个人æ\x8a\x97è\x8d\x89è\x83½å\x8a\x9bä¸\x8eå\x85' '¨é\x98\x9fæ²»ç\x96\x97å\x8f¯ä»¥å\x90\x8cæ\x97¶æ\x8aµæ¶\x88绽æ\x94¾å¯¹è\x87ªå·±é\x80\xa0' 'æ\x88\x90ç\x9a\x84伤害å\x92\x8cè\x8a\x99å®\x81å¨\x9cç\x9a\x84ç\x94\x9få\x91½å\x80¼æ¶\x88è\x80\x97ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '4331e4f3-6ae0-478b-8dba-3ebaf657471f', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '该å\x85' '\x83ç´\xa0æ\x8a\x80è\x83½æ\x97\xa0' '论ç\x82¹æ\x88\x96é\x95¿æ\x8c\x89é\x83½ä¼\x9a产ç\x94\x9f4é¢\x97é£\x8eå\x85' '\x83ç´\xa0å¾®ç²\x92ã\x80\x82该å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½ä¼\x9aå\x9c¨æ\x81¢å¤\x8d她ç\x9a\x84è¡\x80é\x87\x8få\x90\x8eæ¶\x88è\x80\x97è¡\x80é\x87\x8fï¼\x9bè¿\x99让她è\x83½å¤\x9få\x96\x84ç\x94¨ä¾\x9dèµ\x96è¡\x80é\x87\x8få\x8f\x98å\x8a¨ç\x9a\x84è£\x85' 'å¤\x87ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '5544f392-793d-4692-a86f-8953814a4721', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '让ç\x90³å¦®ç\x89¹è\x83½å¤\x9fæ\x88\x90为é£\x8eå\x85' '\x83ç´\xa0' 'ç«\x99å\x9cºCä¸\x8e驾é©\xadå\x91\x98ï¼\x8cé\x80\x9aè¿\x87æ\x99®é\x80\x9aæ\x94»å\x87»ä¸\x8eé\x87\x8då\x87»é\x80\xa0' 'æ\x88\x90é£\x8eå\x85' '\x83ç´\xa0' '伤害ã\x80\x82å\x88\x86å¼\x80使ç\x94¨ä¸¤æ®µå\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½è®©å¥¹è\x83½å¤\x9fç»´æ\x8c\x81该é\x99\x84é\xad\x94é\x95¿è¾¾12ç§\x92ã\x80\x82æ\xad¤å¤\x96ï¼\x8cå\x91½åº§æ\x89\x80æ\x8f\x90ä¾\x9bç\x9a\x84é£\x8eå\x85' '\x83ç´\xa0伤害å\x8a\xa0æ\x88\x90ä¸\x8dä»\x85' '为她ç\x9a\x84æ\x99®æ\x94»ä¸\x8eé\x87\x8då\x87»æ\x8f\x90ä¾\x9bBUFFï¼\x8cä¹\x9fè\x83½ä¸ºå\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91æ\x8f\x90ä¾\x9b该BUFFã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '618ac8a1-c18f-4dc5-ba8c-4d1c88d4f967', 'metadata': {'chunk': 71.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': 'ç\x8f\x90é\x9c²ç\x8f\x8aä½\x9c为é£\x8eè¾\x85' 'ï¼\x8cç\x9b®å\x89\x8dæ\x97\xa0人è\x83½å\x87ºå\x85' '¶å\x8f³ï¼\x8cå\x9b\xa0' '为她æ\x97¢æ\x8f\x90ä¾\x9bäº\x86é£\x8eå\x85' '\x83ç´\xa0' 'æ\x8a\x97æ\x80§å\x89\x8aå¼±ï¼\x8cä¹\x9fæ\x8f\x90ä¾\x9bäº\x86é£\x8e伤å\x8a\xa0' 'æ\x88\x90ã\x80\x82她ç\x9a\x84å\x85' '\xadå\x91½å¤§å¤§æ\x8f\x90å\x8d\x87äº\x86她ç\x9a\x84è¾\x85' 'å\x8a©è\x83½å\x8a\x9bï¼\x8cå\x9b\xa0为å\x85' '\xadå\x91½å\x90\x8eï¼\x8c她ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91æ\x8a\x80è\x83½ä¸ºé£\x8e伤ç\x9a\x84æ\x9a´ä¼¤å\x8a\xa0' 'æ\x88\x90ï¼\x8cå\x90\x8cæ\x97¶è¿\x98è\x83½äº§ç\x94\x9få\x85' '\x83ç´\xa0' 'å¾®ç²\x92ä¸\x8eè\x81\x9aæ\x80ªã\x80\x82ç\x8f\x90é\x9c²ç\x8f\x8aç\x9a\x84å\x85' '\xadå\x91½é\x99\x8dä½\x8eäº\x86她对å\x85' '\x83ç´\xa0å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87é«\x98æ\x98\x82ç\x9a\x84é\x9c\x80æ±\x82ã\x80\x82è¿\x99æ\x98¯æ\x9c\x89帮'}, 'score': 0.0, 'values': []}, {'id': '039687ae-ae69-469b-a1d7-576465a2cc90', 'metadata': {'chunk': 77.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': 'å°\x86é\x98»æ\xad¢å¥¹ç\x9a\x84æ\x99®é\x80\x9aæ\x94»å\x87»å\x92\x8cé\x87\x8då\x87»æ\x94»å\x87»ä¸\xadè\x8e·å¾\x97é£\x8eå\x85' '\x83ç´\xa0伤害å\x8a\xa0æ\x88\x90ã\x80\x82å\x9b\xa0' 'æ\xad¤ï¼\x8c强ç\x83\x88æ\x8e¨è\x8d\x90ä»\x85' 'å\x9c¨äº\x94å\x91½æ\x88\x96æ\x9b´ä½\x8eç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8b使ç\x94¨ç\x8f\xadå°¼ç\x89¹ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '75bf2cf3-29a6-4640-83f6-87cec3e42f59', 'metadata': {'chunk': 95.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': 'å¤\x9cå\x85' '°å\x92\x8cè¡\x8cç§\x8bå\x9d\x87为é\x98\x9fä¼\x8dæ\x8f\x90ä¾\x9bæ\x8c\x82æ°´å\x92\x8cç\x9b¸å½\x93ç\x9a\x84å\x9cºå¤\x96个人伤害ã\x80\x82è¡\x8cç§\x8bå\x8f¯ä»¥å\x90\x83满ç\x90³å¦®ç\x89¹ç\x9a\x84æ\x94»å\x87»å\x8a\x9bå¢\x9eå¹\x85' 'ï¼\x8cå¹¶ä¸\x94ï¼\x8cå¤\x9cå\x85' '°å\x92\x8cè¡\x8cç§\x8bé\x83½å\x8f\x97ç\x9b\x8aäº\x8eå\x9b\x9bé£\x8eå¥\x97ç\x9a\x84å¢\x9eç\x9b\x8aã\x80\x82ç\x9b¸æ¯\x94äº\x8eäº\x8cå\x91½å\x89\x8dç\x9a\x84å¤\x9cå\x85' '°ï¼\x8cè¡\x8cç§\x8bæ\x9c\x89æ\x9b´å¼ºç\x9a\x84æ\x8c\x82æ°´è\x83½å\x8a\x9bï¼\x8cä¹\x9få\x8f¯ä»¥é\x80\x9aè¿\x87ä»\x96ç\x9a\x84é\x9b¨å\x89\x91为å\x9cºä¸\x8aè§\x92è\x89²æ\x8f\x90ä¾\x9b伤害缩å\x87\x8fã\x80\x82ç\x9b¸æ¯\x94ä¹\x8bä¸\x8bï¼\x8cå¤\x9cå\x85' '°ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b2对å\x9cºä¸\x8aè§\x92è\x89²ç\x9a\x84伤害å'}, 'score': 0.0, 'values': []}, {'id': 'fe12ab3f-4c67-45fd-8313-edc8c25faf6e', 'metadata': {'chunk': 99.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '| **æ\x9f¯è\x8e±** | ' 'æ\x9f¯è\x8e±æ\x8b¥æ\x9c\x89å\x9cºå¤\x96å\x8f¯ç§»å\x8a¨ä¸\x94å\x90\x8eå\x8f°ç\x9a\x84æ\x8c\x82è\x8d\x89è\x83½å\x8a\x9bï¼\x8c她å\x8f¯ä»¥é\x80\x9aè¿\x87æ\x8c\x81æ\x9c\x89â\x80\x9cç¥\xad礼å¼\x93â\x80\x9dè¿\x9bä¸\x80æ\xad¥å¼ºå\x8c\x96è¿\x99项ä¼\x98å\x8a¿ã\x80\x82å\x8d³ä½¿ä½\x9c为å\x8d\x95è\x8d\x89å\x85' '¥é\x98\x9fï¼\x8c她ç\x9a\x84å\x85' '\x83ç´\xa0å\x85' '\x85' 'è\x83½é\x9c\x80æ±\x82ä¹\x9fç\x9b¸å½\x93æ\x98\x93äº\x8e管ç\x90\x86ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '8a2331eb-c971-4b00-bbf6-a6cd484eb8c4', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_æ\x8c¥è\x88\x9eæ\x96\x97篷ï¼\x8cå\x87»å\x87ºè°\x9cå½±çª\x81å\x88ºï¼\x8cé\x80\xa0' 'æ\x88\x90**é£\x8eå\x85' '\x83ç´\xa0伤害**ã\x80\x82_ \n' '_è°\x9cå½±çª\x81å\x88ºå\x91½ä¸\xadæ\x95\x8c人æ\x97¶ï¼\x8cå°\x86为ç\x90³å¦®ç\x89¹æ\x81¢å¤\x8dç\x94\x9få\x91½å\x80¼ï¼\x8cå\x9b\x9eå¤\x8dé\x87\x8få\x9fºäº\x8eç\x90³å¦®ç\x89¹ç\x9a\x84ç\x94\x9få\x91½å\x80¼ä¸\x8aé\x99\x90ï¼\x8cå¹¶å\x9c¨æ\xad¤å\x90\x8eç\x9a\x844ç§\x92å\x86\x85' 'ï¼\x8cæ¯\x8fç§\x92å°\x86æ¶\x88è\x80\x97ä¸\x80å®\x9aç\x9a\x84ç\x94\x9få\x91½å\x80¼ã\x80\x82_ \n' '_ä¾\x9dæ\x8d®ç\x82¹æ\x8c\x89ã\x80\x81é\x95¿æ\x8c\x89ï¼\x8c以ä¸\x8då\x90\x8cç\x9a\x84æ\x96¹å¼\x8få\x87»å\x87ºè°\x9cå½±çª\x81å\x88ºã\x80\x82_\n' '\n' '_**ç\x82¹æ\x8c\x89**_ \n' '_è¿\x85' 'é\x80\x9få\x87»å\x87ºè°\x9cå½±çª\x81å\x88ºã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '646087b5-c304-43b1-9d94-ae3f8be66302', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '_å\x90\x8cæ\x97¶è\x87³å¤\x9aæ\x9c\x89ä¸\x80å\x90\x8dæ\x95\x8c人å\x85' '·æ\x9c\x89ç\x90³å¦®ç\x89¹è\x87ªèº«æ\x96½å\x8a\xa0' 'ç\x9a\x84å\x88ºå½±å¾\x81æ\xa0\x87ã\x80\x82ä¸\x8eå\x85' '·æ\x9c\x89å\x88ºå½±å¾\x81æ\xa0' '\x87ç\x9a\x84æ\x95\x8c人è·\x9d离è¿\x87è¿\x9cæ\x97¶ï¼\x8cå°\x86ç§»é\x99¤è¯¥å\x88ºå½±å¾\x81æ\xa0' '\x87ã\x80\x82_\n' '\n' '_**å§\x8bå\x9fºå\x8a\x9bï¼\x9aè\x8d\x92æ\x80§**_ \n' '_æ¯\x8fé\x9a\x94ä¸\x80段æ\x97¶é\x97´ï¼\x8cç\x90³å¦®ç\x89¹å\x87»å\x87ºè°\x9cå½±çª\x81å\x88ºæ\x97¶ï¼\x8cå°\x86å\x94¤å\x87ºæµ\x81æ¶\x8cä¹\x8bå\x88\x83ï¼\x8cé\x80\xa0' 'æ\x88\x90å\x85' '·æ\x9c\x89è\x8d\x92æ\x80§ç\x9a\x84**é£\x8eå\x85' '\x83ç´\xa0伤害**ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '3fc1d02a-9721-4273-b520-1f78c3ca0c8a', 'metadata': {'chunk': 12.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '该å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½æ\x9c\x89两ç§\x8då½¢æ\x80\x81ï¼\x9aç\x82¹æ\x8c\x89å\x92\x8cé\x95¿æ\x8c\x89ã\x80\x82ç\x82¹æ\x8c\x89ä¼\x9a纯粹é\x80\xa0' 'æ\x88\x90é£\x8eå\x85' '\x83ç´\xa0' '伤害ï¼\x8cè\x80\x8cé\x95¿æ\x8c\x89ä¼\x9a使ç\x90³å¦®ç\x89¹è¿\x9bå\x85' '¥ä¸\x80个ç\x96¾èµ°ç\x8a¶æ\x80\x81å¹¶ä¸\x94对ä¸\x80ä½\x8dé\x99\x84è¿\x91ç\x9a\x84æ\x95\x8c人æ\x96½å\x8a\xa0' 'æ\xa0' '\x87è®°ã\x80\x82å½\x93该ç\x8a¶æ\x80\x81ç»\x93æ\x9d\x9fæ\x97¶ ' 'â\x80\x94'}, 'score': 0.0, 'values': []}, {'id': 'd93ae785-6a0e-4bbf-b905-352b83834b2a', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '**æ\x83\x8aå¥\x87ç\x8c«ç\x8c«ç\x9b\x92**\n' '\n' '* ' 'è\x83½å¤\x9fæ\x8c\x81ç»\xadå\x98²è®½å\x91¨å\x9b´ç\x9a\x84æ\x95\x8c人ï¼\x8cå\x90¸å¼\x95æ\x95\x8c人æ\x94»å\x87»ï¼\x9b\n' '* ' 'å°\x86å\x91¨æ\x9c\x9fæ\x80§å¯¹é\x99\x84è¿\x91ç\x9a\x84æ\x95\x8c人é\x80\xa0' 'æ\x88\x90é£\x8e**å\x85' '\x83ç´\xa0伤害**ï¼\x9b\n' '* ' 'æ\x83\x8aå¥\x87ç\x8c«ç\x8c«ç\x9b\x92æ\x8e¥è§¦äº\x86æ°´å\x85' '\x83ç´\xa0/ç\x81«å\x85' '\x83ç´\xa0/å\x86°å\x85' '\x83ç´\xa0/**é\x9b·å\x85' '\x83ç´\xa0' '**ï¼\x8cå\x88\x99ä¼\x9aè\x8e·å¾\x97对åº\x94å\x85' '\x83ç´\xa0' 'å±\x9eæ\x80§ï¼\x8cå\x91¨æ\x9c\x9fæ\x80§å¯¹é\x99\x84è¿\x91ç\x9a\x84æ\x95\x8c人追å\x8a\xa0' 'å\x8f\x91å°\x84彩ç»\x83æ\x9c¯å¼¹ï¼\x8cé\x80\xa0' 'æ\x88\x90该å\x85' '\x83ç´\xa0ç\x9a\x84伤害ã\x80\x82\n' '\n' 'å\x85' '\x83ç´\xa0' '转å\x8c\x96å\x9c¨æ\x8a\x80è\x83½æ\x8c\x81ç»\xadæ\x9c\x9fé\x97´ä»\x85' 'ä¼\x9aå\x8f\x91ç\x94\x9fä¸\x80次ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'f0b9bd5b-48f2-4a06-a4ed-8e4b38a56412', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '\x97¶é\x97´æ\x97¶ä¸\x8dè\x83½è¢«æ\x91§æ¯\x81ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '4876c54b-fb97-43be-bdfc-b1e1f854097a', 'metadata': {'chunk': 19.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': 'è\x8b¥æ\x83\x8aå¥\x87ç\x8c«ç\x8c«ç\x9b\x92æ\x8e¥è§¦äº\x86æ°´å\x85' '\x83ç´\xa0/ç\x81«å\x85' '\x83ç´\xa0/å\x86°å\x85' '\x83ç´\xa0/é\x9b·å\x85' '\x83ç´\xa0ï¼\x8cå®\x83ä¼\x9aæ\x9f\x93ä¸\x8a该å\x85' '\x83ç´\xa0å¹¶ä¸\x94å¼\x80å§\x8b追å\x8a\xa0' 'å\x8f\x91å°\x84å\x90\x8d为彩ç»\x83æ\x9c¯å¼¹ç\x9a\x84å\xad\x90å¼¹ï¼\x8cé\x80\xa0' 'æ\x88\x90æ\x9f\x93ä¸\x8aç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x9a\x84伤害ã\x80\x82æ\x9f\x93ä¸\x8aç\x9a\x84å\x85' '\x83ç´\xa0' 'å\x8f\x96å\x86³äº\x8e第ä¸\x80个æ\x89\x93ä¸\xadæ\x83\x8aå¥\x87ç\x8c«ç\x8c«ç\x9b\x92ç\x9a\x84å\x85' '\x83ç´\xa0' 'ã\x80\x82ä»\x8e头å\x88°å°¾ï¼\x8cå®\x83é\x80\xa0' 'æ\x88\x9012次é£\x8eå\x85' '\x83ç´\xa0' '伤害ï¼\x8c以å\x8f\x8a4â\x80\x935ï¼\x88äº\x8cå\x91½æ\x97¶8â\x80\x9310ï¼\x89é¢\x97彩ç»\x83æ\x9c¯å¼¹ï¼\x8cå\x8f\x96å\x86³äº\x8eå®\x83ç\x9a\x84æ\x9f\x93è\x89²é\x80\x9f度ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '4f0d27ed-0cd2-43c6-9eee-eab12e7fe66f', 'metadata': {'chunk': 25.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '* é\x80\xa0æ\x88\x90æ\x9b´å¤\x9aé£\x8eå\x85' '\x83ç´\xa0' '伤害ï¼\x8cé¢\x9då¤\x96触å\x8f\x91ä¸\x80次æ\x89©æ\x95£\n' '* 产ç\x94\x9fé¢\x9då¤\x96ç\x9a\x84é£\x8eå\x85' '\x83ç´\xa0å¾®ç²\x92\n' '* ' 'é\x80\x9aè¿\x87å¤\x9aä¸\x80次ä¸\x80å\x91½ç\x9a\x84é£\x8eæ¶¡å\x86\x8d次è\x81\x9aæ\x80ª\n' '* å»¶é\x95¿å¥¹å\x85' '\xadå\x91½ç\x9a\x84é£\x8eå\x85' '\x83ç´\xa0é\x99\x84é\xad\x94ã\x80\x82\n' '\n' 'ç\x84¶è\x80\x8cï¼\x8c两段å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½å\x8fªè\x83½å\x9c¨24ç§\x92+循ç\x8e¯ç\x9a\x84é\x98\x9fæ\x89\x8då\x8f¯ä»¥æ¯\x8f循ç\x8e¯é\x83½ä½¿ç\x94¨ï¼\x8cå\x9c¨è¾\x83ç\x9f\xad循ç\x8e¯æ\x97¶é\x95¿ç\x9a\x84é\x98\x9fä¼\x8dä¸\xadï¼\x8cç\x94±äº\x8eå\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½ç\x9a\x8412ç§\x92å\x86·å\x8d´ï¼\x8cç\x90³å¦®ç\x89¹å\x8fªè\x83½æ¯\x8fé\x9a\x94ä¸\x80个循ç\x8e¯ä½¿ç\x94¨ä¸¤æ®µå\x85' '\x83ç´\xa0æ\x8a\x80è\x83½ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'f9f1303b-eec9-446b-bae1-e91a9ee365f3', 'metadata': {'chunk': 26.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '****äº\x94å\x91½**\n' '\n' '##### ****äº\x94å\x91½** | ' '__æ\x9a\x97æ\x98§é\x81®ç\x9b®ç\x9a\x84é\x9a\x9cæ³\x95_\n' '\n' 'è°\x9cå½±é\x9a\x9c身æ³\x95ç\x9a\x84æ\x8a\x80è\x83½ç\xad\x89级æ\x8f\x90é«\x983级ã\x80\x82 \n' 'è\x87³å¤\x9aæ\x8f\x90å\x8d\x87è\x87³15级ã\x80\x82\n' '\n' 'ä¸\x80个ç®\x80å\x8d\x95ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½ä¼¤å®³æ\x8f\x90å\x8d\x87ï¼\x9bè¿\x99æ¯\x94èµ·å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ç\x9a\x84ç\xad\x89级å¢\x9eå\x8a\xa0' 'é\x80\x8aè\x89²ã\x80\x82\n' '\n' '****å\x85' '\xadå\x91½**\n' '\n' '##### ****å\x85' '\xadå\x91½** · ' '__示辨ç\x9c\x9fæ\x84\x8fç\x9a\x84ç\x9c¼_\n' '\n' 'ç\x90³å¦®ç\x89¹æ\x96½æ\x94¾**è°\x9cå½±é\x9a\x9c身æ³\x95**ç\x9a\x84è°\x9cå½±çª\x81å\x88ºæ\x97¶ï¼\x8cå°\x86è\x8e·å¾\x97**é£\x8eå\x85' '\x83ç´\xa0é\x99\x84é\xad\x94**ï¼\x8c**é£\x8eå\x85' '\x83ç´\xa0伤害å\x8a\xa0' 'æ\x88\x90**æ\x8f\x90å\x8d\x8720%ï¼\x8cæ\x8c\x81ç»\xad6ç§\x92ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'a3d662f0-6062-491c-a8ed-f47755a1c4d3', 'metadata': {'chunk': 65.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': 'æ\x9cªè¾¾å\x88°å\x85' '\xadå\x91½å\x89\x8dï¼\x8cç\x90³å¦®ç\x89¹æ\x96½å\x8a\xa0' 'ç\x9a\x84é£\x8eå\x85' '\x83ç´\xa0' 'é¢\x91ç\x8e\x87ä¸\x8d足以é¢\x91ç¹\x81触å\x8f\x91ä¸\x80äº\x9bå\x85' '\x83ç´\xa0å\x8f\x8dåº\x94ï¼\x8cä¾\x8bå¦\x82è¶\x85' '绽æ\x94¾ã\x80\x82å\x9b\xa0' 'æ\xad¤ï¼\x8cé\x98\x9fä¼\x8dä¸\xadé\x9c\x80è¦\x81æ\x9b´é\x80\x82å\x90\x88è¾\x85' 'å\x8a©è§¦å\x8f\x91å\x8f\x8dåº\x94ç\x9a\x84è§\x92è\x89²ã\x80\x82ç\x84¶è\x80\x8cå\x85' '\xadå\x91½æ\x97¶ï¼\x8cç\x90³å¦®ç\x89¹è§¦å\x8f\x91ä¾\x8bå¦\x82è¶\x85' '绽æ\x94¾ç\x9a\x84å\x85' '\x83ç´\xa0' 'å\x8f\x8dåº\x94æ\x9b´ä¸ºæ\x9c\x89æ\x95\x88ï¼\x9bæ\x9c\x89å\x85' '³æ\x9b´å¤\x9aç»\x86è\x8a\x82ï¼\x8c请æ\x9f¥ç\x9c\x8bå\x85' '\xadå\x91½è¶\x85' '绽æ\x94¾è§¦å\x8f\x91è\x80\x85' 'é\x83¨å\x88\x86ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'eae90511-cbee-404c-89e2-afe27c37ea63', 'metadata': {'chunk': 91.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': 'ä½\x9c为å\x9cºå¤\x96è¾\x93å\x87ºè§\x92è\x89²ï¼\x8cå\x85' '«é\x87\x8dç¥\x9eå\xad\x90为ç\x90³å¦®ç\x89¹æ\x96½å±\x95æ\x89©æ\x95£å\x8f\x8dåº\x94æ\x8c\x82é\x9b·ã\x80\x82她ä¹\x9fæ\x9c\x89ç\x9d\x80å\x8f¯è§\x82ç\x9a\x84个人伤害ã\x80\x82è\x99½ç\x84¶å¥¹ç\x9a\x84æ\x9d\x80ç\x94\x9f樱ä¸\x8dä¼\x9aç\x9b´æ\x8e¥é\x92\x88对è\x8d\x89å\x85' '\x83ç´\xa0æ\xa0' '¸å¿\x83ï¼\x8cä¸\x8d足以å¼\x95èµ·æ\x8b\x85' 'å¿§ï¼\x8cå®\x83们å°\x8fè\x8c\x83å\x9b´ç\x9a\x84æ\x94»å\x87»ä¼\x9a夺走å°\x91é\x87\x8fè¶\x85' '绽æ\x94¾å\x8f\x8dåº\x94ã\x80\x82å\x85' '«é\x87\x8dç¥\x9eå\xad\x90å\x9c¨å\x8d\x95é\x9b·é\x98\x9fä¼\x8dä¸\xadæ\x9c\x89å¾\x88é«\x98ç\x9a\x84å\x85' '\x83ç´\xa0å\x85' '\x85' 'è\x83½é\x9c\x80æ±\x82ï¼\x8cé\x80\x9a常é\x9c\x80è¦\x81æ¯\x8fé\x9a\x94ä¸\x80个循ç\x8e¯æ\x89\x8dè\x83½é\x87\x8aæ\x94¾å\x85' '\x83ç´\xa0ç\x88\x86å\x8f'}, 'score': 0.0, 'values': []}, {'id': '5b0a11bf-e799-499e-8dde-07c590d3ac4f', 'metadata': {'chunk': 98.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt', 'is_dict': 'no', 'text': '| **ç\x8f\x8aç\x91\x9a宫å¿\x83æµ·** | ' 'è\x99½ç\x84¶ç\x8f\x8aç\x91\x9a宫å¿\x83æµ·ç\x9a\x84å\x9cºå¤\x96æ°´å\x85' '\x83ç´\xa0é\x99\x84ç\x9d\x80é\x80\x9fç\x8e\x87æ\x85' '¢äº\x8eè¡\x8cç§\x8bå\x92\x8cå¤\x9cå\x85' '°ï¼\x8c她å\x9c¨è\x8c\x83å\x9b´æ\x94»å\x87»æ\x96¹é\x9d¢æ\x9b´æ\x9c\x89æ\x95\x88ã\x80\x82æ\xad¤å¤\x96ï¼\x8cå¿\x83æµ·æ\x8b¥æ\x9c\x89强大ç\x9a\x84æ²»ç\x96\x97è\x83½å\x8a\x9bã\x80\x82她é\x9c\x80è¦\x81大é\x87\x8fç\x9a\x84å\x85' '\x83ç´\xa0å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87ï¼\x88以便ä¿\x9dæ\x8c\x81æ\x8c\x81ç»\xadæ\x80§ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ï¼\x89ï¼\x8cæ\x88\x96è\x80\x85' 'å\x8f¯è£\x85' 'å¤\x87ç¥\xad礼æ®\x8bç«\xa0ï¼\x8c以ä¿\x9dæ\x8c\x81å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½ç\x9a\x84è¦\x86ç\x9b\x96æ\x97¶é\x97´ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'bf555930-1f65-439b-9531-986c1bf34098', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fpt-br-2Fq-2Fnavia-40140.txt', 'is_dict': 'no', 'text': 'Descrição do Talento\n' '\n' 'Quando um personagem da equipe obtém um Fragmento ' 'gerado por uma reação de Cristalização, fornecerá ' 'para Navia 1 Fragmento da Rachadura. Ã\x89 possÃ\xadvel ' 'acumular até 6 Fragmentos da Rachadura. Cada vez que ' 'desencadear, redefinirá a duração dos Fragmentos da ' 'Rachadura possuÃ\xaddos. \n' 'Ao lançar, Navia consumirá todos os Fragmentos da ' 'Rachadura e revelará sua refinada arma guarda-chuva, ' 'disparando vários Projéteis Cristalinos Rosados que ' 'perfuram os inimigos, infligindo Dano Geo contra os ' 'inimigos que atingir. \n' 'Consumir 0/1/2/3 ou mais Fragmentos da Rachadura ' 'disparará 5/7/9/11 Projéteis Cristalinos Rosados ' 'respectivamente. Quanto mais Projéteis Cristalinos ' 'Rosados atingirem o mesmo inimigo, maior será o Dano ' 'causado contra esse inimigo. Se os 11 Projéteis ' 'Cristalinos Rosados atingirem, causará 200% do Dano ' 'original. \n' 'Além disso, quando consumir mais que três Fragmentos ' 'da Rachadura, para cada Fragmento da Rachadura ' 'excedente aumenta o Dano causado desse disparo em 15%.\n' '\n' '**Manter Pressionado** \n' 'Entra no Modo de Mira, obtendo continuamente os ' 'fragmentos de Cristalização próximos, e quando ' 'acabar a duração, Manter Pressionado disparará um ' 'Projétil Cristalino Rosado igual ao de pressionar.\n' '\n' 'Inicialmente possui dois usos.\n' '\n' '**Arkhe: Ousia** \n' 'Periodicamente quando Navia disparar sua arma ' 'guarda-chuva invocará uma Lâmina da Fluidez que ' 'causará Dano Geo com Ousia.'}, 'score': 0.0, 'values': []}, {'id': '93b7535f-deec-46bd-92d7-63279e0592bb', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fpt-br-2Fq-2Fnavia-40140.txt', 'is_dict': 'no', 'text': 'A Habilidade Elemental da Navia é sua principal fonte ' 'de dano. Ela possui uma mecânica de acúmulos através ' 'dos Fragmentos da Rachadura, com um máximo de 6\\. Ela ' 'obtém Fragmentos quando qualquer personagem da equipe ' 'absorve fragmentos de Cristal e/ou periodicamente ' 'quando o Supremo atinge inimigos.\n' '\n' 'A Habilidade Curta da Navia consome todos os Fragmentos ' 'da Rachadura para atirar Projéteis Cristalinos Rosados ' 'que infligem dano Geo e atravessam os inimigos. A ' 'Habilidade Longa absorve fragmentos de Cristal ' 'próximos e permite mirar o disparo antes de consumir ' 'Fragmentos da Rachadura e atirar os mesmos Projéteis ' 'Rosados. Ambas as versões da Habilidade produzem de 3 ' 'a 4 PartÃ\xadculas de Energia.\n' '\n' 'Se você não possui o número máximo de Fragmentos da ' 'Rachadura, é importante segurar a Habilidade apenas um ' 'pouco (â\x80\x9cHabilidade Meio-Longaâ\x80\x9d) para ' 'absorver fragmentos de Cristal: eles são absorvidos ' 'rapidamente, 3 por vez. Repare que pode ser difÃ\xadcil ' 'atingir inimigos no ar, pois não é possÃ\xadvel mirar ' 'a Habilidade para cima.'}, 'score': 0.0, 'values': []}, {'id': 'dd5d90d0-f853-4bae-8715-858a5f9acc4d', 'metadata': {'chunk': 68.0, 'file_name': 'keqingmains-com-2Fnahida-8054.txt', 'is_dict': 'no', 'text': '### Hydro\n' '\n' 'Apply Hydro to enemies to create Dendro Cores that can ' 'be detonated by the Burgeon trigger. Fast application, ' 'particularly in AoE, is highly valued to improve Dendro ' 'Core generation as well as minimize the frequency of ' 'Burning.'}, 'score': 0.0, 'values': []}, {'id': '3b8f446b-2397-422b-8868-8cfc42aff4af', 'metadata': {'chunk': 52.0, 'file_name': 'keqingmains-com-2Fayato-8000.txt', 'is_dict': 'no', 'text': 'Anemo units are strongly recommended in Ayatoâ\x80\x99s ' 'non-Dendro teams due to their ability to hold 4pc ' 'Viridescent Venerer (which shreds enemy Hydro RES with ' 'Hydro Swirls).'}, 'score': 0.0, 'values': []}, {'id': '3e258fed-ea0d-451b-a327-3a212272e60b', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fayato-8000.txt', 'is_dict': 'no', 'text': 'Performing Fewer Shunsuiken Attacks\n' '\n' 'In some teams where Ayato is more Burst-oriented, it ' 'may be optimal to cut his Shunsuiken attacks short. For ' 'example, if Ayato is in a Ganyu Freeze team, the ' 'rotation allows Ayato to perform N10 instead of N15 so ' 'that Ganyu can perform 1 more Charged Attack. However, ' 'decreasing the number of Shunsuiken attacks also lowers ' 'his Hydro Particle generation, which increases his ER ' 'requirements.\n' '\n' 'If certain teams prefer shorter rotations and you can ' 'meet Ayatoâ\x80\x99s ER requirements, then you may ' 'consider using an N9â\x80\x9314 combo. Nevertheless, in ' 'almost all cases, you should just use N15.\n' '\n' 'Namisen Stacks \n' '\n' 'Namisen stacks seem complicated, but they are ' 'essentially just a buff to Ayatoâ\x80\x99s Shunsuiken ' 'attacks. They scale with HP (but not so much to warrant ' 'prioritizing HP stats), and they only trigger off ' 'Shunsuiken attacks. \n' '\n' 'Ayato gains stacks after using his Skill (A1 Passive), ' 'after his water illusion deals damage (A1 Passive), and ' 'as he continues to perform Shunsuiken attacks (innate). ' 'The max number of stacks at C0 is 4, while the max at ' 'C2 is 5\\. Ayato maxes out his Namisen stacks on his ' '1st to 3rd Shunsuiken attack, depending on whether his ' 'water illusion hits an enemy.\n' '\n' '**Elemental Burst**\n' '\n' ' Elemental Burst | _Kamisato Art: Suiyuu_\n' '\n' 'Talent Description\n' '\n' '_Unveils a garden of purity that silences the cacophony ' 'within._ \n' '_While this space exists, Bloomwater Blades will ' 'constantly rain down and attack opponents within its ' 'AoE, dealing Hydro DMG and increasing the Normal Attack ' 'DMG of characters within._\n' '\n' 'Ayatoâ\x80\x99s Elemental Burst deals AoE Hydro damage ' 'through Bloomwater Blades, which we refer to as ' 'droplets. Characters within the Burst radius gain a ' 'Normal Attack DMG Bonus. \n' ' \n' 'His Burst can snapshot, but this doesnâ\x80\x99t factor ' 'into most rotations. \n' '\n' 'Droplet Targeting'}, 'score': 0.0, 'values': []}, {'id': 'f9feb62b-04f4-4ebe-a9e6-adc357fc7412', 'metadata': {'chunk': 58.0, 'file_name': 'keqingmains-com-2Fyae-8114.txt', 'is_dict': 'no', 'text': 'This team should only be considered once Sara is C2+ to ' 'make the rotation feel fluid, and ideally only after ' 'she reaches C6\\. Prior to C6, Saraâ\x80\x99s buff is ' 'significantly weaker than other options such as Bennett ' 'or TTDS Lisa with her DEF Shred. However, if other ' 'buffers are not available, it can be an option.\n' '\n' '###### Rotation\n' '\n' '**With Kazuha** \n' 'Raiden E > Yae 3\\[E\\] > Kazuha tEP > Sara E (C) > Yae ' 'Q 3\\[E\\] > Sara Q > Kazuha tEPQ > Sara E (C) > Raiden ' 'Q combo\n' '\n' '**With Jean** \n' 'Raiden E > Yae 3\\[E\\] > Jean EQ > Sara E (C) > Yae Q ' '3\\[E\\] > Jean E > Sara Q > Raiden Q combo\n' '\n' 'If Yae holds Widsith, special care must be taken to ' 'ensure its effect buffs her Burst. Yae needs to start ' 'on-field (the first party slot in Abyss) and place her ' 'Sesshou Sakura before Raiden uses her first Skill. When ' "you switch back to Yae to cast her Burst, the Widsith's " 'effect will activate and buff it for maximum damage.\n' '\n' 'If Sara uses her Charged Shots, there is a significant ' 'increase in Electro Particle generation, allowing both ' 'Raiden and Yae to run ATK% Sands with no additional ER% ' 'from substats (as long as Raiden uses an ER% weapon ' 'like the Catch or Engulfing Lightning). If Raiden is ' 'instead running a CRIT weapon such as Deathmatch or ' 'Staff of Homa, then Yae may need an additional \\~15% ' 'ER for consistency.\n' '\n' '### Raiden â\x80\x94 Furina\n' '\n' '****Yae â\x80\x94 Raiden â\x80\x94 Furina â\x80\x94 ' 'Healer**\n' '\n' 'Furina is a powerful addition to the Yae-Raiden core, ' 'providing a powerful DMG% buff. The synergy ' 'isnâ\x80\x99t perfect, however, because ' 'Furinaâ\x80\x99s buff is back-loaded whereas Yae and ' 'Raidenâ\x80\x99s damage is more front-loaded. ' 'Nonetheless,the team is still very potent.\n' '\n' '###### Healers and Rotations\n' '\n' 'The team requires a healer to maximize Furinaâ\x80\x99s ' 'buffing potential. There are four main options to ' 'consider.'}, 'score': 0.0, 'values': []}, {'id': '383820b1-2190-4fc7-9bbf-27f59e4b379c', 'metadata': {'chunk': 74.0, 'file_name': 'keqingmains-com-2Fyae-8114.txt', 'is_dict': 'no', 'text': 'With Alhaithamâ\x80\x99s long field time and tight team ' 'rotation, it is quite difficult for Yae to use her full ' 'kit. It is more common for her to place her 3 Sesshou ' 'Sakura at the beginning, and refresh 1â\x80\x932 later ' 'on if there is time. Rarely do the teams have enough ' 'time for Yae to use her Burst. \n' '\n' 'Because Yaeâ\x80\x99s damage is so severely reduced in ' 'these teams, it is often better to build Yae more ' 'supportively, on 4pc Tenacity of the Millelith with a ' 'weapon like Hakushin Ring. \n' '\n' 'While other characters like Lisa, Shinobu, or Fischl ' 'may be better suited for this role, Yae is still a good ' 'choice.\n' '\n' '### Navia Yae Teams\n' '\n' '**Navia â\x80\x94 Yae â\x80\x94 Flex â\x80\x94 Flex**\n' '\n' 'Navia requires off-field Elemental appliers to trigger ' 'Crystallize for her Skill. Yaeâ\x80\x99s low field time ' 'and relatively high damage makes her a strong option. ' 'Especially with Fischl, Yae is quite potent in ' 'single-target scenarios where Navia thrives. In ' 'addition, Yae and Fischl fit in short rotations, ' 'increasing DPS significantly.\n' '\n' 'However, as with most of these teams, Yae cannot Burst ' 'reliably, due to the short and rather tight rotation. ' 'Note that Navia has stronger pairings, but Yae is still ' 'a good choice because of her easy and reliable ' 'gameplay.\n' '\n' '### Overvape\n' '\n' '**Pyro â\x80\x94 Hydro â\x80\x94 Flex â\x80\x94 Flex**\n' '\n' 'By applying Electro to a Hydro aura, you can achieve ' 'Electro-Charged auras. If Pyro is then applied to the ' 'Electro-Charged, it will trigger both Overloaded and ' 'Vape (unless the Pyro aura is weaker than the Electro ' 'Aura, where it will only Overload).'}, 'score': 0.0, 'values': []}, {'id': 'a28ed782-6d37-4f49-ac6c-f54bb3b48c2a', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-2Fyae-8114.txt', 'is_dict': 'no', 'text': 'Yaeâ\x80\x99s A4 Passive is good in Aggravate and ' 'Spread teams; however, it is **not** enough to make EM ' 'more valuable than ATK%. While EM stats come close to ' 'ATK% in Aggravate and Spread, ATK% substats are still ' 'generally better, especially since Yaeâ\x80\x99s Burst ' 'does not benefit from this Passive. Furthermore, the ' 'gap between ATK% and EM increases if Yae has a higher ' 'Base ATK Catalyst equipped. \n' '\n' 'In non-Aggravate scenarios, this Passive makes EM ' 'substats better than useless. Yaeâ\x80\x99s reaction ' 'damage outside of Aggravate is not enough to make ' 'building EM worthwhile.\n' '\n' '**Utility Passive**\n' '\n' '##### Utility Passive | _Meditations of a Yako_\n' '\n' 'Talent Description\n' '\n' '_Has a 25% chance to get 1 regional Character Talent ' 'Material (base material excluded) when crafting. The ' 'rarity is that of the base material._\n' '\n' 'Yaeâ\x80\x99s Utility Passive gives her a 25% chance to ' 'receive a random Talent book of the same rarity when ' 'crafting Talent books. This is generally worse compared ' 'to the other Talent Material Utility Passives, but it ' 'can be nice when you are building multiple characters ' 'with different Talent books.\n' '\n' '### **When to Use Yaeâ\x80\x99s Burst**\n' '\n' 'Here are three tips for using Yaeâ\x80\x99s Burst:\n' '\n' '1. Ensure that her Sesshou Sakura (totems) are on-field ' 'so her Burst can trigger Tenko Thunderbolts (additional ' 'Electro damage).\n' '2. Wait for enemies to be more vulnerable or immobile ' 'to maximize damage output.\n' '3. Use it when relevant team buffs are active (e.g., ' "Kazuha's Electro DMG% buff or Bennettâ\x80\x99s ATK " 'buff).\n' '\n' '#### **Timing With Sesshou Sakura**\n' '\n' 'Yae must have all 3 Sesshou Sakura active on-field when ' 'she uses her Burst because most of its damage comes ' 'from the Tenko Thunderbolts. \n' '\n' 'You should generally avoid using Yaeâ\x80\x99s Skill ' 'immediately before her Burst due to the long field time ' 'to place and replace her totems. In teams with flexible ' 'rotations, you can wait for Yae to regain her 3 Skill ' 'charges, since this maximizes her Skill hits without ' 'her totems disappearing. In teams with fixed rotations, ' 'you should use her Burst every other rotation when her ' 'totems are active.'}, 'score': 0.0, 'values': []}, {'id': 'dfb79be5-ff63-4a17-94ba-a3c1015b61b1', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fyae-8114.txt', 'is_dict': 'no', 'text': 'TL;DR: Avoid 3\\[E\\] Q 3\\[E\\] in rotation unless the ' 'Sesshou Sakura have disappeared by the time you want to ' 'use Yaeâ\x80\x99s Burst.\n' '\n' '#### **Timing With Enemies**\n' '\n' 'The hits from Yaeâ\x80\x99s Burst (including the Tenko ' 'Thunderbolts) track enemies towards the end of her ' 'Burst animation. As a result, her Burst can miss ' 'enemies if they move away during her animation. Most ' 'enemies stay relatively stationary between their ' 'abilities, so you can wait to use Yaeâ\x80\x99s Burst ' 'as the enemy completes an attack or action. Timing this ' 'is especially helpful to make sure all 3 Tenko ' 'Thunderbolts land on highly mobile enemies who would ' 'otherwise avoid taking damage.\n' '\n' 'In teams with more flexible rotations, you can refrain ' 'from using Yaeâ\x80\x99s Burst until the enemy is more ' 'vulnerable to damage, e.g., when the Ruin Serpent, ' 'A.S.I.M.O.N., or the Solitary Suanni are stunned. ' 'Furthermore, Yaeâ\x80\x99s Burst helps reach enemy HP ' 'thresholds more quickly, e.g., when playing against ' 'Maguu Kenki or the Perpetual Mechanical Array. However, ' 'if they are close to the HP threshold, it may be better ' 'to use Yaeâ\x80\x99s Burst later to maximize its damage ' 'potential.\n' '\n' '#### **Timing With Buffs**\n' '\n' 'Try to use Yaeâ\x80\x99s Burst when relevant team buffs ' 'are active, most notably Kazuhaâ\x80\x99s A4 Passive ' 'Electro DMG% buff, 4pc Viridescent Venererâ\x80\x99s ' 'Electro RES Shred, and any ATK buffs. Additionally, in ' 'Aggravate teams, a Quicken aura should be on the enemy, ' 'since Yae triggers Aggravate on all 4 hits of her ' 'Burst.\n' '\n' 'While this may not always be possible in some rotations ' 'and enemy scenarios, a buffed Burst deals more damage ' 'than an unbuffed one!\n' '\n' '## Constellations\n' '\n' 'Yaeâ\x80\x99s Constellations are quite powerful, but ' 'almost all focus on her Elemental Skill. They ' 'donâ\x80\x99t change her gameplay that much. ' 'Additionally, their value varies greatly between ' 'different teams. \n' '\n' 'Her typical stopping points are C1, C2, C3, and C6.\n' '\n' '**Constellation 1**\n' '\n' '**Constellation 2**\n' '\n' '**Constellation 3**\n' '\n' '**Constellation 4**'}, 'score': 0.0, 'values': []}, {'id': '37eb2b74-4c4c-4379-9fe4-2cf5bacccc74', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fraiden-8162.txt', 'is_dict': 'no', 'text': 'Often, strong shielding can be favored outside of ' 'corrosion matchups as a source of survivability, as it ' 'provides interrupt resistance that can enable smoother ' 'rotations and prevent DPS loss from being staggered by ' 'enemies or needing to dodge. However, as ' 'Raidenâ\x80\x99s Burst already grants her infinite ' 'interrupt resistance, this benefit does not apply to ' 'her, so healing and shielding just end up as ' 'alternative means of not dying, with shielding being ' 'limited against enemies that can apply corrosion.\n' '\n' '## â\x80» Character Synergies\n' '\n' 'This is not a comprehensive list of all characters; ' 'characters listed have some potential value with Raiden ' 'in teams built around her. Some units can be played ' 'with Raiden, but their teams will function differently, ' 'so they will be addressed separately after this ' 'section. \n' '\n' 'Builds are detailed only when they have relevant ' 'support value. For units who should simply build for ' 'their own personal damage, please refer to their own ' 'KQM guides!\n' '\n' 'Pyro'}, 'score': 0.0, 'values': []}, {'id': '7523ddc2-457f-44e6-a494-9bd4f005b4c1', 'metadata': {'chunk': 69.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fwriothesley-75546.txt', 'is_dict': 'no', 'text': 'è\x8e±æ¬§æ\x96¯å\x88©ç\x9a\x84ä¸\x93å±\x9eæ\xad¦å\x99¨æ\x8f\x90ä¾\x9bäº\x86大é\x87\x8fæ\x9c\x89ç\x94¨ç\x9a\x84å¢\x9eç\x9b\x8aï¼\x8cæ\x98¯æ\x9c\x80ä½³é\x80\x89æ\x8b©ã\x80\x82æ\x94»å\x87»é\x80\x9f度å¢\x9eç\x9b\x8aå\x8f¯ä»¥å\x87\x8få°\x91è\x8e±æ¬§æ\x96¯å\x88©ç\x9a\x84ç«\x99å\x9cºæ\x97¶é\x97´ï¼\x8c使æ\x9b´å¤\x9aå\x90\x8eå\x8f°é\x98\x9få\x8f\x8bç\x9a\x84æ\x94»å\x87»å\x8f\x97å\x88°å¢\x9eç\x9b\x8aã\x80\x82使ç\x94¨é\x87\x91æµ\x81ç\x9b\x91ç\x9d£ç\x9a\x84æ\x97¶å\x80\x99ï¼\x8cåº\x94该使ç\x94¨æ\x9a´ä¼¤å¤´ä»¥é\x81¿å\x85' '\x8dæ\x9a´å\x87»ç\x8e\x87è¿\x87é«\x98ã\x80\x82ç\x94±äº\x8eå\x86°å\x85' '\x83ç´\xa0å\x85' '±é¸£ï¼\x8c该æ\xad¦å\x99¨å®¹æ\x98\x93使è\x8e±æ¬§æ\x96¯å\x88©å\x9c¨å\x86»ç»\x93å\x92\x8c纯å\x86°é\x98\x9fä¸\xadæ\x9a´å\x87»ç\x8e\x87è¿\x87å\x89©ï¼\x8c使å¾\x97è£\x85' 'å¤\x87æ¯\x94'}, 'score': 0.0, 'values': []}, {'id': '4887a1db-0d3d-4e1d-9431-d91acc51ec56', 'metadata': {'chunk': 34.0, 'file_name': 'keqingmains-com-2Frazor-8136.txt', 'is_dict': 'no', 'text': 'Superconduct (SC) is by far the best reaction for a ' 'Razor comp as the 40% Phys RES shred will amount to ' '\\~23% more damage from Razorâ\x80\x99s NA. Therefore, ' 'a Cryo character is a good choice in any Razor ' 'teamcomp. Fortunately, Cryo (or Zhongli for his ' 'universal RES shred) is the only fixed slot and the ' 'last two teammates can be flexed depending on the ' 'situation or personal preference, but off-field ' 'supports are generally favored. Below you will find ' 'in-depth descriptions and build info for some of the ' 'most common (and usually synergistic) Razor supports ' 'based on this ' '[poll](https://strawpoll.com/dcwbghpvv/r). This list is ' 'non-exhaustive, and build information for other ' 'characters can be found in the [Helper Teamâ\x80\x99s ' 'Character ' 'Builds](https://docs.google.com/spreadsheets/d/1gNxZ2xab1J6o1TuNVWMeLOZ7TPOqrsf3SshP5DLvKzI/htmlview?pru=AAABdXYM80o%2AxMxXJdNbCCZ-v9FLVh6EXg#) ' '(beware that some info may be outdated) and the more ' 'recent but still WIP [Character Mains ' 'Builds](https://docs.google.com/spreadsheets/d/1bfUxaay1E%5FQfZeI9CFBGzF36KeqI9IUmbnD2hBQLEjw/edit#gid=938332069).'}, 'score': 0.0, 'values': []}, {'id': '80d93d14-a719-49bd-b4bf-bddb373224b4', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fyoimiya-8129.txt', 'is_dict': 'no', 'text': '**_Transformative Reactions and Teammates_**\n' '\n' 'Depending on the team, Yoimiya and her teammates can ' 'trigger Transformative Reactions such as Swirl, ' 'Overloaded, Electro-Charged, and Burgeon â\x80\x94 ' 'which all deal AoE damage. Units like Kazuha, ' 'Xiangling, Beidou, and Furina have abilities that deal ' 'damage to multiple enemies in a decently large AoE.\n' '\n' '**Does Yoimiya need a shield?**\n' '\n' 'It depends on a lot of factors.\n' '\n' 'The primary goal when playing Yoimiya is to prevent her ' 'from being interrupted, especially in Vape teams where ' 'she loses a significant amount of damage if her Vaping ' 'sequence is disrupted. Shields are generally the ' 'easiest and most accessible way to avoid being ' 'staggered, and going shieldless is impractical against ' 'highly aggressive enemies such as Consecrated Beasts. ' 'However, shields are not the only method to prevent ' 'interruption, and opting for a buffer or off-field ' 'damage dealer instead of a shielder can tremendously ' 'increase team damage output.\n' '\n' 'Players who are interested in shieldless gameplay and ' 'want to min-max their damage with Yoimiya can find ' 'great success with some practice. Please take into ' 'consideration the following aspects of ' 'Yoimiyaâ\x80\x99s gameplay when opting out of a ' 'shield:'}, 'score': 0.0, 'values': []}, {'id': '605ab69e-dbc7-43cf-b40d-bec013fb3ea9', 'metadata': {'chunk': 43.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fchiori-75559.txt', 'is_dict': 'no', 'text': 'å\x8d\x83ç»\x87ç\x9a\x84æ\x9c\x80å\x90\x8eä¸\x80个å\x91½åº§æ\x8a\x8a她å\x8f\x98æ\x88\x90ä¸\x80å\x90\x8dç«\x99å\x9cºCã\x80\x82她ç\x9a\x84æ\x99®é\x80\x9aæ\x94»å\x87»ä¼¤å®³æ\x8f\x90å\x8d\x87ä¹\x9f代表å\x9bºæ\x9c\x89天èµ\x8b1ç\x9a\x84è£\x81é\x94¦æ\x95\x88æ\x9e\x9c(岩é\x99\x84é\xad\x94ï¼\x89å¼\x80å§\x8bå\x80¼å¾\x97使ç\x94¨ã\x80\x82æ\xad¤å¤\x96ï¼\x8cå\x8d\x83ç»\x87å\x85' '\xadå\x91½ç\x9a\x84æ\x88\x98æ\x8a\x80å\x86·å\x8d´ç¼©å\x87\x8f让她å\x8f¯ä»¥å\x9c¨4ç§\x92å\x90\x8eå\x86\x8d次æ\x96½å±\x95æ\x88\x98æ\x8a\x80ã\x80\x82\n' '\n' '# å\x9c£é\x81\x97ç\x89©\n' '\n' '## å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87è¦\x81æ±\x82'}, 'score': 0.0, 'values': []}, {'id': '15a707c6-c52f-44fe-9af8-7002b877cdc1', 'metadata': {'chunk': 32.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fchiori-75559.txt', 'is_dict': 'no', 'text': 'â\x80¢ ' '__触å\x8f\x91å\x9bºæ\x9c\x89天èµ\x8bã\x80\x8cé\x94¦ä¸\x8aæ·»è\x8a±ã\x80\x8dï¼\x8cæ\xad¤æ\x95\x88æ\x9e\x9cé\x9c\x80è¦\x81è§£é\x94\x81å\x9bºæ\x9c\x89天èµ\x8bã\x80\x8cé\x94¦ä¸\x8aæ·»è\x8a±ã\x80\x8dã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'df4398c4-33a5-43ef-bb21-e3a6de471b50', 'metadata': {'chunk': 46.0, 'file_name': 'keqingmains-com-2Fbaizhu-8452.txt', 'is_dict': 'no', 'text': 'Baizhu is a good generalist defensive unit for ' 'nonâ\x80\x93Dendro-oriented teams that require healing ' 'or interruption resistance. In teams with Hydro units, ' 'there may be incidental Dendro Core production that ' 'results in Bloom or Burgeon reactions, but a majority ' 'of the teamâ\x80\x99s DPS stems from non-Dendro ' 'damage.\n' '\n' 'He is most often seen in teams with Furina since he ' 'provides excellent teamwide healing with his Skill and ' 'persistent sustain for the on-field DPS unit. ' 'Neuvillette, especially at C0, greatly appreciated ' 'Baizhuâ\x80\x99s interruption resistance.\n' '\n' '### Example Teams\n' '\n' '**Baizhu â\x80\x94 Furina â\x80\x94 Kazuha â\x80\x94 ' 'Neuvillette**\n' '\n' 'This is a hypercarry Neuvillette team with Baizhu. C0 ' 'Neuvillette appreciates Baizhuâ\x80\x99s interruption ' 'resistance. On the other hand, C1 Neuvillette prefers ' 'other off-field units over Baizhu since Neuvillette can ' 'easily perform his full Charged Attacks without getting ' 'staggered.\n' '\n' 'Neuvillette Q > Baizhu EQ > Furina ED Q > Kazuha tEP > ' 'Neuvillette E 2\\[C\\] > Kazuha tEP > Baizhu E > ' 'Neuvillette E C\n' '\n' '**Baizhu â\x80\x94 Furina â\x80\x94 Faruzan (C6) ' 'â\x80\x94 Wanderer**\n' '\n' 'While Bennett or Mika are generally the preferred ' 'healers in Wanderer-Furina teams, Baizhu is still a ' 'good option thanks to his interruption resistance, ' 'teamwide heal, and flexible positioning (as opposed to ' 'Bennettâ\x80\x99s â\x80\x9cCircle Impactâ\x80\x9d). ' 'Baizhu, Furina, and Faruzan should all probably hold ' 'Favonius weapons to help manage their ER requirements.\n' '\n' 'Faruzan E (C) Q > Furina ED Q > Baizhu EQ > Wanderer E ' 'combo (Q) > (Baizhu N4 if Favonius)\n' '\n' '**Baizhu â\x80\x94 Furina â\x80\x94 Raiden â\x80\x94 ' 'Eula**'}, 'score': 0.0, 'values': []}, {'id': '25d9dcb0-0054-4597-b3a6-574a98e5ddc8', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fbaizhu-8452.txt', 'is_dict': 'no', 'text': '| **4pc Deepwood Memories** | 4pc Deepwood Memories is ' 'Baizhuâ\x80\x99s best option in Spread, Bloom, ' 'Hyperbloom, and Burgeon teams if no other teammate can ' 'hold it. It provides a very valuable 30% Dendro RES ' 'Shred that increases Spread and Bloom-related ' 'damage.However, Baizhu can struggle to consistently ' 'trigger the 4pc effect in AoE scenarios, especially ' 'against multiple enemies. His Skill targets three ' 'enemies at most and his Burst projectiles almost always ' 'hits only one enemy. Other units like Nahida and Kokomi ' 'are more reliable holders.This artifact set is not ' 'recommended in Aggravate teams where Baizhu is the sole ' 'Dendro teammate. The 4pc effect does not benefit ' 'Aggravate damage, so it would only buff ' 'Baizhuâ\x80\x99s Dendro damage, which is quite ' 'negligible. |\n' '| ------------------------- | ' '--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Ocean-Hued Clam** | 4pc Ocean-Hued Clam is a ' 'generalist set for Baizhu since he can consistently ' 'deal maximum â\x80\x9cClamageâ\x80\x9d with his Skill ' 'and Burst healing. If another 4pc Deepwood holder is ' 'already on the team or 4pc Deepwood isnâ\x80\x99t ' 'necessary, then 4pc Instructor or 4pc Noblesse Oblige ' 'may result in higher team damage than 4pc Ocean-Hued ' 'Clam, especially with higher investment into the ' 'teamâ\x80\x99s primary DPS units.Note: 1 Skill cast is ' 'enough to overcap bubble damage, so you can wait at ' 'least 3s before casting Baizhuâ\x80\x99s Skill again at ' 'C1 or with Sacrificial Fragments. As an on-field ' 'driver, this is fairly easy to do. As an off-field ' 'support in teams that normally permit only 1 Skill use ' 'at C0, you can use the additional Skill at the end of ' 'the rotation. |'}, 'score': 0.0, 'values': []}, {'id': '7729600d-0dc3-4efc-982e-a4e1c8488a39', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fbaizhu-8452.txt', 'is_dict': 'no', 'text': '| **4pc Instructor** | 4pc Instructor is a ' '4-star artifact set, so it provides lower stats than a ' '5-star artifact set. Despite this, it provides a ' 'teamwide 120 EM buff for 8s if Baizhu triggers a ' 'reaction while on-field. This EM buff can snapshot, but ' 'it does **not** snapshot for Transformative and ' 'Additive Reaction damage. As a result, it is primarily ' 'used in quickswap teams or for on-field DPS units with ' 'short field ' 'time. ' '|\n' '| **4pc Noblesse Oblige** | 4pc Noblesse Oblige ' 'provides a teamwide 20% ATK buff for 12s after Baizhu ' 'uses his Burst. This is primarily used for ATK-scaling ' 'DPS units in Aggravate teams since Spread and ' 'Bloom-related teams generally scale better with ' 'EM. ' '|\n' '| **4pc Song of Days Past** | 4pc Song of Days Past is ' 'a fairly niche artifact set that performs best in ' 'single-target scenarios. Its buff only lasts for 5 ' 'instances of damage, so it is not worth using in AoE ' 'scenarios. While it scales better with investment into ' 'single-target DPS units in single-target scenarios, 4pc ' 'Ocean-Hued Clam is generally a better artifact set for ' 'Baizhu that results in higher team damage in most ' 'cases. ' '|\n' '| **2pc Mixed Sets** | â\x80¢ 2pc Tenacity of ' 'the Millelithâ\x80¢ 2pc Vourukashaâ\x80\x99s Glowâ\x80¢ ' '2pc Emblem of Severed Fate2pc HP% + 2pc HP% or 2pc ' 'Emblem are decent combinations to meet Baizhuâ\x80\x99s ' 'ER requirement and Max HP threshold. However, there are ' 'no additional teamwide buffs, so they should only be ' 'used as transitional sets. In almost all cases, 4pc ' 'Ocean-Hued Clam results in better team damage at equal ' 'investment. '}, 'score': 0.0, 'values': []}, {'id': 'a5180a8b-31a5-4bae-ac81-e63c86519091', 'metadata': {'chunk': 72.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnavia-75574.txt', 'is_dict': 'no', 'text': '| **å\x87\x9då\x85' '\x89** | ' 'å\x87\x9då\x85' '\x89身为è¾\x85' 'å\x8a©ç\x89ºç\x89²è\x87ªèº«ä¼¤å®³ï¼\x8c带ç\x9d\x80讨é¾\x99è\x8b±æ\x9d°è°\xad以å\x8f\x8aé\x80\x9aè¿\x87她ç\x9a\x84å\x9bºæ\x9c\x89被å\x8a¨2æ\x8f\x90ä¾\x9bå°\x91é\x87\x8fç\x9a\x84岩伤害å\x8a\xa0' 'æ\x88\x90%ã\x80\x82è\x99½ç\x84¶å\x87\x9då\x85' '\x89ç\x9a\x84äº\x8cå\x91½ç»\x99她å¤\x9aä¸\x80å\x8f\x91æ\x88\x98æ\x8a\x80ï¼\x8cä½\x86她ç\x9a\x846ç§\x92å¾®ç²\x92å\x86·å\x8d´ä¸\x8dæ¯\x94å\x85' '¶ä»\x96å\x85' '\x85' 'è\x83½è¾\x85' 'å\x8a©å¥½ã\x80\x82 |'}, 'score': 0.0, 'values': []}, {'id': '145ad355-79d7-49bd-95b2-22474012f104', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnavia-75574.txt', 'is_dict': 'no', 'text': '她ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1为她ç\x9a\x84æ\x99®é\x80\x9aæ\x94»å\x87»æ\x8f\x90ä¾\x9bæ\x97\xa0' 'æ³\x95被è¦\x86ç\x9b\x96ç\x9a\x84岩é\x99\x84é\xad\x94ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '9da1f658-ce4e-45de-ba44-6fb10d08bccf', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-barbara-8001.txt', 'is_dict': 'no', 'text': 'Like The Donut, it becomes easier to hit the healing ' 'cap for 4OHC, but to a lesser extent compared to ' 'Moonglow. As a result, Barbara shouldnâ\x80\x99t use a ' 'more DPS-oriented build.\n' 'Hydro Application\n' '\n' 'Barbara can fill the role of applying Hydro when other ' 'options are not available, most notably in Freeze ' 'comps. This should only be considered if there are no ' 'alternatives as her Hydro application has a very long ' 'cooldown and very limited range which prevents the ' 'player from keeping Freeze uptime.\n' '\n' 'Art by æ\x97¥ä¸\x8bæ°\x8f\n' '\n' '\n' 'â\x80\x9cThank you for being with me all for all this ' 'time, I can feel that Iâ\x80\x99m getting closer to my ' 'dream. Hope we can keep this up in the ' 'future~!â\x80\x9d â\x80\x93 Barbara\n' '\n' 'DPS Barbara\n' 'Playstyle Overview\n' '\n' 'DPS Barbara is a complex build with many nuances. ' 'Players will have to optimize both Barbaraâ\x80\x99s ' 'personal damage through animation cancels and specific ' 'Normal Attack strings and team rotations, which can be ' 'a tall order without much practice. DPS Barbara has 2 ' 'main playstyles, 4OHC and Vaporize.\n' '\n' 'Animation Cancels\n' '\n' 'Animation canceling is crucial for optimizing DPS ' 'Barbara. As mentioned previously, she has one of the ' 'fastest animation cancels of all Catalyst users, ' 'allowing for a fluid playstyle.\n' '\n' 'Normal AttacksÂ\xa0\n' '\n' 'Barbaraâ\x80\x99s Normal Attacks are relatively simple ' 'to cancel. The moment a Hydro visual appears in front ' 'of the Normal Attack, it can be canceled. Barbara can ' 'cancel her Normal Attacks by jumping or using an ' 'Elemental Skill.\n' '\n' 'N1J Cancel\n' 'Video by Risuke#6743\n' '\n' 'N2J Cancel\n' 'Video by Risuke#6743\n' '\n' 'N3J Cancel\n' 'Video by Risuke#6743\n' '\n' 'N4J Cancel\n' 'Video by Risuke#6743\n' '\n' 'Elemental Skill Cancel\n' 'Video by Risuke#6743\n' '\n' 'Charged AttacksÂ\xa0\n' '\n' 'Like most Catalyst users, Barbaraâ\x80\x99s Charged ' 'Attack animations are long. They can be canceled once ' 'Barbara lifts her hands into the air. Barbara can ' 'cancel her Charged Attacks by jumping or swapping to ' 'another character..\n' '\n' 'N0CJ Cancel\n' 'Video by Risuke#6743\n' '\n' 'Character Swap Cancel\n' 'Video by Risuke#6743\n' '\n' '4OHC Barbara'}, 'score': 0.0, 'values': []}, {'id': '53a91a41-b52e-4abb-803c-948a380fc648', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fneuvillette-75529.txt', 'is_dict': 'no', 'text': '__å\x9bºæ\x9c\x89天èµ\x8bã\x80\x8cå\x8f¤æµ·å\xad\x91é\x81\x97ç\x9a\x84æ\x9d\x83æ\x9f\x84ã\x80\x8dè\x8e·å¾\x97强å\x8c\x96ï¼\x9aæ¯\x8få\xad\x98å\x9c¨ä¸\x80å±\x82ã\x80\x8cé\x81\x97é¾\x99ä¹\x8bè\x8d£ã\x80\x8dï¼\x8c就使é\x87\x8då\x87»Â·è¡¡å¹³æ\x8e¨è£\x81ç\x9a\x84æ\x9a´å\x87»ä¼¤å®³æ\x8f\x90å\x8d\x8714%ï¼\x8cè\x87³å¤\x9aé\x80\x9aè¿\x87è¿\x99ç§\x8dæ\x96¹å¼\x8fæ\x8f\x90å\x8d\x8742%ã\x80\x82_ \n' ' \n' '_é\x9c\x80è¦\x81è§£é\x94\x81å\x9bºæ\x9c\x89天èµ\x8bã\x80\x8cå\x8f¤æµ·å\xad\x91é\x81\x97ç\x9a\x84æ\x9d\x83æ\x9f\x84ã\x80\x8dã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '85673616-1ba2-4e88-bcfe-80efed12b8ed', 'metadata': {'chunk': 36.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fneuvillette-75529.txt', 'is_dict': 'no', 'text': 'æ¯\x8f次循ç\x8e¯é\x82£ç»´è\x8e±ç\x89¹é\x83½å\x8f¯æ\x96½æ\x94¾2-4次é\x87\x8då\x87»ã\x80\x82以ä¸\x8b为é\x82£ç»´è\x8e±ç\x89¹æ\x9c\x80常è§\x81ç\x9a\x84循ç\x8e¯ä¸\x8eå\x8f\x98å\x8c\x96ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '327a645c-a5af-4b1c-a93a-60ac85f021ee', 'metadata': {'chunk': 161.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fneuvillette-75529.txt', 'is_dict': 'no', 'text': '| **å\x85' '¬å\xad\x90** | å\x85' '¬å\xad\x90ç\x9a\x84被å\x8a¨å¤©èµ\x8b使é\x98\x9få\x8f\x8bç\x9a\x84æ\x99®é\x80\x9aæ\x94»å\x87»å¤©èµ\x8bæ\x8f\x90é«\x98ä¸\x80级ï¼\x8cæ\x98¯ä¸ºæ\x95°ä¸\x8då¤\x9a对é\x82£ç»´è\x8e±ç\x89¹è\x83½æ\x9c\x89æ\x95\x88ï¼\x8cä¸\x94æ\x9c\x89ç\x9c\x9fæ\xad£å½±å\x93\x8dç\x9a\x84BUFFä¹\x8bä¸\x80ã\x80\x82ä»\x96è¿\x98è\x83½é\x80\x9aè¿\x87æ°´å\x85' '\x83ç´\xa0å\x85' '±é¸£æ\x8f\x90ä¾\x9b+25%ç\x94\x9få\x91½å\x80¼ï¼\x8cå¹¶è\x83½å¸®å¿\x99æ\x89©æ°´ï¼\x8c以è\x8e·å¾\x97é£\x8eå¥\x97ç\x9a\x84å\x87\x8fæ\x8a\x97å\x92\x8cå\x85' '¶ä»\x96BUFFã\x80\x82è¾\x85' 'å\x8a©å\x9e\x8bå\x85' '¬å\xad\x90ä¼\x9aæ\x90ºå¸¦æ\x9b´å¤\x9aé\x9d\x9e常è§\x84ç\x9a\x84è£\x85' 'å¤\x87ï¼\x8cä¾\x8bå¦\x824æ\x95\x99å®\x98ï¼\x8cå\x8fªè¦\x81é\x82£ç»´è\x8e±ç\x89¹è\x83½å\x8f\x97ç\x9b\x8aã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'd20ddf79-6365-46d9-bb34-ee4f7afc91c1', 'metadata': {'chunk': 22.0, 'file_name': 'keqingmains-com-ganyu-7994.txt', 'is_dict': 'no', 'text': 'Kokomi\tKokomi has the best Hydro application available ' 'to Ganyu. Her Skill has no ICD and a 2s tick rate, ' 'making her application superior to every Hydro ' 'character except Nilou. Additionally, Kokomi has access ' 'to both TTDS and 4pc Tenacity of the Millelith in order ' 'to buff Ganyuâ\x80\x99s damage. Her low field time ' 'enables faster setups and more Charged Attacks.Â\xa0\n' '\n' 'Furthermore, Kokomi heals, consolidating the defensive ' 'role and allowing higher DPS Cryo units like Rosaria, ' 'Shenhe or Ayaka to be used without worry.Â\xa0\n' '\n' 'Mona\tMona is a common option since she is a standard ' '5-star character. While her Freeze uptime is poor and ' 'her ER requirements are high, she provides an ' 'incredible buff with her Burstâ\x80\x99s Omen. ' 'Additionally, her lower cooldowns let Ganyu run shorter ' '15s rotations.\n' '\n' 'Omen applies a debuff to all enemies in Monaâ\x80\x99s ' 'Burst AoE at the time of its casting. When affected by ' 'Omen, enemies take increased damage. However, Omen only ' 'lasts 5s after its â\x80\x9cbubbleâ\x80\x9d pops, which ' 'occurs after either 8s or when the enemy takes stagger ' 'damage. When the enemy is Frozen, they donâ\x80\x99t ' 'take stagger damage, which extends the Omenâ\x80\x99s ' 'duration.\n' '\n' 'Ayato\tUnlike Mona and Kokomi, Ayato brings no direct ' 'buffs to Ganyu herself. Instead, he brings his own ' 'personal damage and a different playstyle. When paired ' 'with Ayato, youâ\x80\x99ll most likely use Ganyu as a ' 'support. Ganyu provides off-field Cryo application ' 'while Ayato deals Hydro damage on-field.\n' '\n' 'Although Ayatoâ\x80\x99s Burst has pseudo-quadratic ' 'scaling like Ganyu, the majority of his damage comes ' 'from his Skill-empowered Normal Attacks. Nonetheless, ' 'his Burst provides additional Hydro application and a ' 'Normal Attack DMG buff.'}, 'score': 0.0, 'values': []}, {'id': 'd0acb322-eb94-499d-bbab-49149a5877ea', 'metadata': {'chunk': 24.0, 'file_name': 'keqingmains-com-ganyu-7994.txt', 'is_dict': 'no', 'text': 'However, Albedo suffers in performance in ' 'Ganyuâ\x80\x99s other teams. In Freeze, Shatter ruins ' 'Frozen uptime. In Melt, Crystallize interferes with ' 'reactions and the shields made by the reaction ' 'arenâ\x80\x99t particularly strong.\n' 'Teams\n' 'Official Art by Genshin Impact\n' 'FreezeMeltMono Cryo\n' 'Ganyu Freeze Teams\n' 'Ganyu â\x80\x94 Anemo â\x80\x94 Hydro â\x80\x94 Cryo\n' '\n' 'Freeze is a classic Ganyu team archetype. The teams ' 'group enemies with Anemo characters, immobilize them ' 'with Freeze, and then let Ganyuâ\x80\x99s quadratic ' 'scaling do the work with minimal effort. They are ' 'particularly strong against scenarios with multiple ' 'opponents that can be Frozen.Â\xa0\n' '\n' 'As mentioned earlier, shorter rotations allow Ganyu to ' 'snapshot her A4 Passive onto her Burst. However, they ' 'are harder to execute and require more Energy Recharge, ' 'especially for Mona. Nevertheless, rotations locked to ' '20s by units like Kokomi and Shenhe remain competitive ' 'because they bring their own buffs to compensate for ' 'the loss of Ganyuâ\x80\x99s A4.\n' '\n' 'Venti FreezeKazuha FreezeAyaka FreezeOther Freeze\n' 'Venti - Mona - Diona\n' '\n' 'Also known as "Morgana", the oldest and most famous of ' 'Ganyuâ\x80\x99s Freeze teams. It uses a 16s rotation to ' 'maximize Frozen uptime, Monaâ\x80\x99s Omen uptime, and ' 'Ventiâ\x80\x99s grouping. Diona provides additional ' 'safety with her shield and emergency healing from her ' 'Burst. While Morgana is by no means the best Freeze ' 'team, it still performs well enough for all content. ' 'However, it struggles against Freeze-resistant enemies ' 'more than other options.\n' '\n' 'Rotation\n' '\n' 'Diona hE - Ganyu EQ - Venti EQ - Mona (N1)EQ - Ganyu ' '2CA - Venti EN1 (Drop if slow) - Ganyu CA\n' '\n' 'It is possible to fit up to 3 Charged Attacks and 2 ' 'Venti Skills in this rotation. However, the rotation is ' 'quite tight and you may drop Ventiâ\x80\x99s second ' "Skill if you canâ\x80\x99t snapshot Ganyu's Burst in " 'time.Â\xa0\n' '\n' 'Diona should not Burst every rotation because it takes ' 'up too much time and its cooldown is longer than the ' 'rotation. Her Burst is best saved for emergency healing ' 'instead.'}, 'score': 0.0, 'values': []}, {'id': '7255fb74-fd26-4c49-8910-38e326d9da91', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-ganyu-7994.txt', 'is_dict': 'no', 'text': 'The free CRIT Rate provided by its 4pc set effect makes ' 'it the best option.\n' '\n' '2pc + 2pc\n' 'BS / Noblesse Oblige (NO) / ATK%\tThese combinations ' 'should only be used as transitory gear while you farm a ' '4pc Blizzard Strayer set.\n' '\n' 'Freeze Artifact Set DPS Comparison\n' '\n' 'Melt Builds\n' 'Melt Talent Priority\n' '\n' ' > \n' '\n' 'Normal Attack > Skill\n' '\n' 'In Melt teams, over 90% of Ganyuâ\x80\x99s damage comes ' 'from her Normal Attack Talent (Charged Attacks), making ' 'it very important to level. Her Skill does decent ' 'damage though, and the durability increase from Talent ' 'levels are much appreciated for the taunt. Even in ' 'teams where she uses her Burst, it does very little ' 'relative damage, so it can be ignored.\n' '\n' 'Melt Artifacts\n' 'Melt Main Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'EM > ATK%*\tCryo DMG%\tCRIT\n' '\n' 'Generally, Melt Ganyu wants an EM Sands, Cryo DMG ' 'Goblet, and CRIT Circlet. EM is generally preferred ' 'since Melt Ganyu is almost always played with Bennett, ' 'who provides a massive Flat ATK buff.\n' '\n' '*An EM Sands is significantly better than an ATK% ' 'Sands, unless Ganyu is paired with multiple Elemental ' 'Mastery buffers like C2 Kazuha with Nahida.Â\xa0\n' '\n' 'Melt Substat Priority\n' '\n' 'EM (to 200) > CRIT > EM > ATK%\n' '\n' 'In terms of substats, you should prioritize getting ' 'Ganyuâ\x80\x99s Elemental Mastery to 200 before ' 'focusing on CRIT. You should aim for a 1:2 CRIT ratio, ' 'taking into account Ganyuâ\x80\x99s bonus 20% CRIT Rate ' 'on Charged Attacks.\n' '\n' 'Melt Artifact Sets\n' '\n' '4pc Wandererâ\x80\x99s Troupe (4WT)\tGenerally the BiS ' 'option. You can passively farm it by defeating Bosses, ' "and it's also available through the Strongbox, making " 'it incredibly efficient to farm. The 2pc effect (80 ' 'Elemental Mastery) is very valuable, especially ' 'compared to the ATK% of 2pc SR. In addition, the 4pc ' 'set bonus is completely unconditional and applies to ' 'every Charged Attack.Â'}, 'score': 0.0, 'values': []}, {'id': '1e46062a-0577-45bc-914f-dfd9af40c429', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-ganyu-7994.txt', 'is_dict': 'no', 'text': '4pc Shimenawaâ\x80\x99s Reminiscence\n' '(4SR)\tWhile this set deals slightly more damage than ' '4pc WT on paper, it has several drawbacks that make it ' 'a worse option. This set is more restrictive with both ' 'rotations and weapons (notably Hamayumi), and it ' 'requires you to fire 5 Charged Attacks in under 10s to ' 'outperform 4pc WT â\x80\x94 a feat which is impossible ' 'to achieve with M1-Hold and has a margin of less than ' '0.07s even with M1-R. Even macros start to become ' 'inconsistent at those speeds.\n' '\n' 'Nonetheless, 4pc Shimenawaâ\x80\x99s Reminiscence ' 'performs similarly enough to 4WT and can be farmed from ' 'the same Domain as Emblem of Severed Fate, making it a ' 'convenient set to farm.\n' '\n' '2pc + 2pc\n' 'Blizzard Strayer / EM / ATK%\tThese 2pc combinations ' 'are generally worse than the above sets but are close ' 'enough in performance that they could outperform the ' '4pc sets depending on their substat rolls.\n' '\n' 'The following sets should generally not be farmed due ' 'to Resin efficiency but are still viable options in ' 'regards to damage.\n' '\n' '\n' '4pc Lavawalker (4LW)\tYou can consider 4pc Lavawalker ' 'if you have no access to any of the above sets, or if ' 'your Lavawalker pieces are much better than your other ' 'available sets.Â\xa0\n' '\n' '4pc Retracing Bolide (4RB)\t4pc Retracing Bolide is an ' 'option if Ganyu is paired with a very strong shielder. ' 'However, it requires farming a generally ' 'Resin-inefficient Domain, as Retracing Bolide and ' 'Archaic Petra are quite niche sets.\n' '\n' '4pc Gilded Dreams (4GD)\tThe additional 230 Elemental ' 'Mastery 4pc Gilded Dreams provides makes it slightly ' 'better than 2pc EM + 2pc EM combinations. ' 'Unfortunately, 4GD, much like 4SR, doesnâ\x80\x99t ' 'always buff every Charged Attack because of the timing ' 'restriction on its set effect.Â\xa0\n' '\n' 'Overall, 4pc Gilded Dreams is slightly better than 2pc ' 'combos, but is unremarkable otherwise.\n' '\n' 'Melt Artifact Set DPS Comparison\n' '\n' 'Mono Cryo Builds\n' 'Mono Cryo Talent Priority\n' '\n' ' â\x89¥ >'}, 'score': 0.0, 'values': []}, {'id': '393628cd-309f-42b4-8c53-795a7d29e760', 'metadata': {'chunk': 20.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt', 'is_dict': 'no', 'text': 'æ\xad¤å¤\x96ï¼\x8cæ\x9c\x80大æ\x95°é\x87\x8fç\x9a\x84é\x9b¨å¸\x98å\x89\x91 ' 'ï¼\x88é\x9b¶å\x91½3æ\x9f\x84ï¼\x8cä¸\x80å\x91½+4æ\x9f\x84ï¼\x89ä¼\x9aç»´æ\x8c\x81ç\x9b´å\x88°è¡\x8cç§\x8bç\x9a\x84大æ\x8b\x9bç»\x93æ\x9d\x9fã\x80\x82该é\x9b¨å¸\x98å\x89\x91ä¸\x8eä»\x96æ\x8a\x80è\x83½äº§ç\x94\x9fç\x9a\x84ä¸\x80æ\xa0' '·ï¼\x8cæ\x89\x80以æ\x8f\x90ä¾\x9bç\x9a\x84æ\x95\x88ç\x94¨ä¹\x9fä¸\x80æ\xa0' '·ï¼\x88æ\x8a\x97æ\x89\x93æ\x96\xadè\x83½å\x8a\x9bï¼\x8cå\x87\x8f伤ï¼\x8cç\xad\x89ç\xad\x89ï¼\x89ã\x80\x82è¡\x8cç§\x8bç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1ç\x9a\x84æ²»ç\x96\x97å\x8fªä¼\x9aå\x9c¨å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ç»\x93æ\x9d\x9fè¿\x87å\x90\x8eï¼\x8cé\x9b¨å¸\x98å\x89\x91ç\xa0' '´ç¢\x8e/æ¶\x88失äº\x86æ\x89\x8dä¼\x9aå\x90¯å\x8a¨ã\x80\x82\n' '\n' '**å\x9bºæ\x9c\x89天èµ\x8b1**'}, 'score': 0.0, 'values': []}, {'id': '0c3d3056-2644-4b58-8413-b7ce1f1ea147', 'metadata': {'chunk': 21.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt', 'is_dict': 'no', 'text': '**å\x9bºæ\x9c\x89天èµ\x8b1**\n' '\n' '##### **å\x9bºæ\x9c\x89天èµ\x8b1** | ' '_ç\x94\x9fæ°´è¦\x81è¯\x80_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_é\x9b¨å¸\x98å\x89\x91å\x8f\x97å\x87»ç\xa0' '´ç¢\x8eæ\x97¶æ\x88\x96æ\x8c\x81ç»\xadæ\x97¶é\x97´ç»\x93æ\x9d\x9fæ\x97¶ï¼\x8cå\x9fºäº\x8eè¡\x8cç§\x8bæ\x9c\x80大ç\x94\x9få\x91½å\x80¼ç\x9a\x846%ï¼\x8cæ\x81¢å¤\x8då½\x93å\x89\x8dè§\x92è\x89²ç\x9a\x84ç\x94\x9få\x91½å\x80¼ã\x80\x82_\n' '\n' 'è¡\x8cç§\x8bç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b1å\x8fªè\x83½æ\x8f\x90ä¾\x9bé\x9d\x9e常å°\x91é\x87\x8fç\x9a\x84æ²»ç\x96\x97ã\x80\x82ä½\x86å½\x93å\x92\x8cé\x9b¨å¸\x98å\x89\x91æ\x8f\x90ä¾\x9bç\x9a\x84å\x85' '¶ä»\x96æ\x95\x88ç\x94¨æ\x8eºå\x9c¨ä¸\x80èµ·æ\x97¶ï¼\x8c使è¡\x8cç§\x8bå\x8f\x98æ\x88\x90ä¸\x80个å¾\x88å\x85' '¨é\x9d¢ç\x9a\x84é\x98\x9fä¼\x8dæ\x88\x90å\x91\x98ã\x80\x82\n' '\n' '**å\x9bºæ\x9c\x89天èµ\x8b2**'}, 'score': 0.0, 'values': []}, {'id': '681b98e9-873a-4eee-9b0c-eb00e2b36afa', 'metadata': {'chunk': 28.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt', 'is_dict': 'no', 'text': 'ç\x9b®å\x89\x8dæ\x9d¥ç\x9c\x8bï¼\x8c该å\x91½åº§æ\x98¯è¡\x8cç§\x8bç\x9a\x84æ\x9c\x80ä½³å\x91½åº§ã\x80\x82æ\x8a\x80è\x83½æ\x8f\x8fè¿°ä¸\xadæ\x9c\x89äº\x9b许误导ï¼\x9aå\x9c¨ç¬¬ä¸\x89次é\x9b¨å\x89\x91æ\x94»å\x87»æ\x97¶ï¼\x8cè¡\x8cç§\x8bä¼\x9aå\x8f\x91å\x87ºäº\x94æ\x9f\x84é\x9b¨å¸\x98å\x89\x91 ' 'â\x80\x94 ' 'ä»\x8eè\x80\x8cå°\x86ä»\x96ç\x9a\x84æ\x94»å\x87»è§\x84å¾\x8bä»\x8e2-3-2-3æ\x9b´æ\x94¹ä¸º2-3-5ï¼\x8cå¹¶æ\x81¢å¤\x8dä¸\x89ç\x82¹å\x85' '\x83ç´\xa0' 'è\x83½é\x87\x8fã\x80\x82è¿\x99å°\x86æ\x8f\x90å\x8d\x87è¡\x8cç§\x8bç\x9a\x84伤害以å\x8f\x8aæ\x8c\x82æ°´è\x83½å\x8a\x9bï¼\x8cå\x90\x8cæ\x97¶å\x87\x8få°\x91ä»\x96ç\x9a\x84å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87è¦\x81æ±\x82ã\x80\x82\n' '\n' '# å\x9c£é\x81\x97ç\x89©\n' '\n' '## å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87è¦\x81æ±\x82'}, 'score': 0.0, 'values': []}, {'id': '449c9664-fb7c-4454-8999-504e7ee7d3d9', 'metadata': {'chunk': 53.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt', 'is_dict': 'no', 'text': 'è¡\x8cç§\x8bå\x8f¯ä¸ºå\x85' '¶ä»\x96æ°´å\x85' '\x83ç´\xa0é\x98\x9få\x8f\x8bæ\x8f\x90ä¾\x9bå\x85' '\x85' 'è\x83½ï¼\x8c以å\x8f\x8aå\x9c¨äº\x8cå\x91½æ\x97¶å\x89\x8aå\x87\x8fæ\x95\x8c人ç\x9a\x84æ°´æ\x8a\x97æ\x80§ã\x80\x82å\x9c¨ä¸\x89æ°´æ\x88\x96纯水é\x98\x9fä¸\xadï¼\x8cä¸\x8eæ\x8c\x82æ°´è\x83½å\x8a\x9bç\x9b¸æ¯\x94ï¼\x8cè¡\x8cç§\x8bç\x9a\x84纯å\x90\x8eå\x8f°ä¼¤å®³å¾\x80å¾\x80æ\x9b´è¢«é\x87\x8dè§\x86ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '7069ea91-208c-451d-b10d-a2247eb7ce96', 'metadata': {'chunk': 19.0, 'file_name': 'keqingmains-com-2Fmisc-2Fdendro-7961.txt', 'is_dict': 'no', 'text': '| Ayato[_Full Ayato ' 'Guide_](https://keqingmains.com/ayato/) | ' 'Decent Hydro application for **Bloom** teams but ' 'requires a healer. Can be used in both **Hyperbloom** ' 'teams (with off-field Electro characters) or ' '**Burgeon** teams (which are similar to traditional ' 'Vape teams that have an off-field Dendro enabler ' 'replacing the traditional Anemo supportâ\x80\x94these ' 'teams are comparable in AoE situations but lose the ' 'grouping utility of that Anemo units provide).Ayato ' 'finds a valuable spot in Burgeon teams that require ' 'enough Hydro application to both maintain a Hydro aura ' 'to trigger Bloom and prevent Dendro from overtaking the ' 'Hydro aura, causing Burning to ' 'trigger. ' '|\n' '| ' '--------------------------------------------------------------------- ' '| ' '--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| Barbara[_Full Barbara ' 'Guide_](https://keqingmains.com/barbara/) | ' 'Consistent on-field Hydro application allows her to be ' 'a competent driver in **Bloom** Reaction teams without ' 'worrying about the self damage from ' '**Bloom**/**Burgeon**. However, her slow Hydro ' 'application compared to other units means that she will ' 'generally be the _trigger_ in Bloom-based teams, not ' 'the _aura._ This can allow her to build EM in pure ' 'Bloom-based teams, but with Hyperbloom and Rupture she ' 'will not be the reaction ' 'trigger. '}, 'score': 0.0, 'values': []}, {'id': '28be2436-4710-49bd-8166-b4c2d0f128dd', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-rosaria-7953.txt', 'is_dict': 'no', 'text': 'Matters are only made worse when Rosariaâ\x80\x99s ' 'Burst is taken into account. A Physical ' 'Rosariaâ\x80\x99s most ideal conditions are a team with ' 'her C6 and Superconduct active â\x80\x93 however, even ' 'in such conditions, the Cryo damage from her Burst ' 'accounts for almost one third of Rosariaâ\x80\x99s ' 'damage, and a Rosaria built for Cryo damage in these ' 'same conditions ends up outputting similar damage to ' 'her Physical counterpart. Thus, it can be seen that her ' 'Cryo damage is such a significant portion of her damage ' 'profile that even in the best case scenario for ' 'Physical Rosaria, the build is at most equivalent to ' 'building her for Cryo damage, while being less DPS in ' 'every other situation.Â\xa0\n' '\n' 'In general, Rosaria will net her highest personal and ' 'team damage in teams where she builds for Cryo damage. ' 'Note that this is not meant to discourage people who ' 'want to play Physical Rosaria, instead, it is meant as ' 'an advisory that in all situations, for those seeking ' 'to optimize, building Rosaria for Cryo damage will be ' 'superior to building her for Physical damage.\n' '\n' 'Rosaria and the Golden Ratio\n' '\n' 'One of the more well known numbers when it comes to ' 'character building and Genshin optimization is the ' 'widespread 1:2 ratio for CRITâ\x80\x94that is, ' 'balancing CRIT Rate and CRIT Damage in a 1:2 ratio, ' 'including external sources, is the most optimal for ' 'maximum DPS, and players should strive to balance those ' 'stats accordingly. Rosariaâ\x80\x99s A4 talent ' 'providing CRIT share, however, presents an interesting ' 'conundrum exclusive to her.'}, 'score': 0.0, 'values': []}, {'id': '997a3d00-2dff-4435-9cd0-dadcba7259d7', 'metadata': {'chunk': 26.0, 'file_name': 'keqingmains-com-kaeya-8076.txt', 'is_dict': 'no', 'text': 'Hu Tao Vapemelt\n' '\n' 'Hu Tao can Melt some of her attacks using ' 'Kaeyaâ\x80\x99s off-field Cryo application. It can also ' 'combine with off-field Hydro application â\x80\x94 ' 'which Hu Tao frequently prefers to have â\x80\x94 for ' 'occasional Freezes. Furthermore, Kaeyaâ\x80\x99s sprint ' 'Stamina cost reduction Passive also comes in handy for ' 'players that struggle to manage Hu Taoâ\x80\x99s ' 'Stamina. It should be noted that Melt reactions across ' 'the rotation can happen at different timings depending ' 'on Hu Taoâ\x80\x99s combos and the availability of ' 'Kaeyaâ\x80\x99s C6. In general, N1C combos tend to Melt ' 'more Charged Attacks than N2C.\n' '\n' 'Fridge\n' 'Kaeya â\x80\x94 Hydro â\x80\x94 Dendro â\x80\x94 ' 'Electro/Pyro\n' '\n' 'Kaeya can use his Cryo application to enable ' 'â\x80\x9cFridgeâ\x80\x9d, where the interaction between ' 'Dendro, Cryo and Hydro auras allows for occasional ' 'Freeze uptime, making the team easier to play and ' 'allowing for increased Dendro Core production; this is ' 'especially useful for teams using auxiliary ' 'Bloom-related reactions such as Hyperbloom and ' 'Burgeon.\n' '\n' 'Mono Cryo\n' 'Kaeya â\x80\x94 Cryo â\x80\x94 Cryo â\x80\x94 Anemo\n' '\n' 'While Kaeya can be drafted into Mono Cryo teams, the ' 'lack of a Hydro unit to Freeze enemies makes him unable ' 'to utilize his unique A4 Passive. Shenhe Guide has ' 'further information regarding this archetype.\n' '\n' 'Credits\n' '\n' 'Writing:Â\xa0\n' '\n' '.jdha - Introduction, Q&A, Playstyles, Team Comps ' 'Synergies, Example Teams, and Other Potential Teams ' 'with Kaeya\n' 'cuzimori - Playstyles and Gearing\n' 'alphaflyte - Playstyles(Kaeya & Rosaria table), Talents ' 'and Constellations\n' '\n' 'Calculations:Â\xa0\n' '\n' 'casdela & kolibri._. - Kaeya Normal Attack Combos\n' 'reddraegon - Freeze Kaeya Weapons\n' '.pweep - Freeze Kaeya Artifacts\n' 'yolitme0 - Reverse Melt Kaeya Weapons & Artifacts\n' '.jdha - Constellations\n' '\n' 'Rotation Videos:Â\xa0\n' '\n' '.pweep, luno_, .jdha, castiel0415\n' '\n' 'Editing and Formatting:Â'}, 'score': 0.0, 'values': []}, {'id': 'd86be598-ac7e-4ede-bb1a-78c5d6fe21cd', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-kaeya-8076.txt', 'is_dict': 'no', 'text': 'Assumptions: KQM Standards, Kagotsurube Isshin, full ' 'uptime on 4pc NO and 4pc Viridescent Venererâ\x80\x99s ' 'RES Shred, 2 Skills, 14 Burst ticks, one Normal Attack, ' 'no extra ER% from fluid subs required.\n' '\n' 'Artifact\tDPS%\tNotes\n' '4pc Blizzard Strayer\n' '\t123%\tKaeyaâ\x80\x99s BiS for personal damage. ' 'Blizzard Strayerâ\x80\x99s 4pc effect is tailor-made ' 'for Freeze; the copious amounts of CRIT Rate it ' 'provides pulls itÂ\xa0 far ahead of its competitors.\n' '2pc NO + 2pc BS\n' '\n' '\t100%\tWhile players should try to get 4pc BS or 4pc ' 'NO for Freeze Kaeya, 2pc NO + 2pc BS serves as a good ' 'transitional set while players farm the 4pc set.\n' '4pc Emblem of Severed Fate\n' '\t100%\t4pc EoSF is somewhat hamstrung by ' 'Kaeyaâ\x80\x99s generally low ER requirements in Freeze ' 'teams. On the rare occasion where this is not the case, ' 'its value can increase â\x80\x94 albeit not more than ' '4pc BS. Note that 2pc Emblem can be considered for 2pc ' 'combinations listed below in such a situation.\n' '2pc ATK% + 2pc NO/BS\n' '\t98%\tDecent 2pc sets for those not willing to farm ' '4pc BS.\n' '2pc ATK% + 2pc ATK%\n' '\t95%\tWhile generally worse than the above listed ' 'options, 2pc combinations of ATK% artifacts can pull ' 'ahead with better substats.\n' '4pc Noblesse Oblige\n' '\t92%\t4pc NO is a rather poor option if there is ' 'another holder in the party. That said, if there are no ' 'other viable holders and Kaeyaâ\x80\x99s teammates ' 'benefit from its buff, 4pc NO is the best option for ' 'overall team damage while also performing similarly to ' '2pc ATK% + 2pc NO on Kaeya himself.\n' 'Reverse Melt\n' 'Art by å\x88¹é\x82£\n' '\n' 'â\x80\x9cKaeya Alberich? Heâ\x80\x99s a Pavo Ocellus. ' 'Destined for greatness and grandeur, and to hide ugly ' 'realities behind a layer of charm and ' 'elegance.â\x80\x9d - Mona'}, 'score': 0.0, 'values': []}, {'id': '8d6368e7-3029-4148-902b-55b00a3dbaa1', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-q-clorinde-quickguide-Combos-40345.txt', 'is_dict': 'no', 'text': 'Harbinger of Dawn\tA cheap but still effective option. ' 'Clorinde can often stay over 90% HP and maintain the ' 'passive due to her self-healing, even in Furina teams.\n' 'Teams\n' '\n' 'Rotation Notation\n' '\n' 'Teambuilding\n' 'Clorinde works well in Dendro teams due to her frequent ' 'Electro application.\n' 'Electro teammates lower her ER requirements through ' 'additional Electro Particles and Electro Resonance.\n' 'Clorindeâ\x80\x99s self-healing can make it easier to ' 'run teams without healers or shielders, but units of ' 'these types can still be used for comfort.Â\xa0\n' 'Clorindeâ\x80\x99s team can either aim for shorter ' 'rotations (16â\x80\x9318s) or extended rotations (25s). ' 'The latter allows teammates to use their Skills between ' 'Clorindeâ\x80\x99s uptimes to reduce ER requirements ' 'and refresh abilities.\n' 'Quicken and Hyperbloom\n' 'Clorinde â\x80\x94 Dendro â\x80\x94 Electro / Flex ' 'â\x80\x94 Flex\n' '\n' 'Clorindeâ\x80\x99s high rate of Electro application ' 'allows her to frequently trigger Aggravate to greatly ' 'increase her damage. Aggravate teams require a Dendro ' 'unit to maintain Quicken. The remaining two slots are ' 'usually filled by an off-field Electro unit alongside ' 'an Anemo unit for 4pc VV RES Shred, grouping, and ' 'buffs. Clorindeâ\x80\x99s self-healing reduces the need ' 'to run a sustain unit, allowing her to comfortably run ' 'more damage-oriented teammates like Fischl, Kazuha, and ' 'Nahida.\n' '\n' 'The inclusion of a Hydro unit instead of an Anemo unit ' 'creates a Quickbloom team, which aims to trigger ' 'Hyperblooms alongside Aggravate. To maintain Quicken ' 'aura, a relatively slow off-field Hydro applier and a ' 'fast off-field Dendro applier should be used.\n' '\n' 'Notable Teammates\n' 'Electro Dendro Hydro Anemo Geo \n' 'Electro \n' '\n' 'Off-field Electro units deal additional damage that ' 'also benefits from Aggravate, and they reduce ' 'Clorindeâ\x80\x99s ER requirements via Electro ' 'Particles and Electro Resonance.\n' '\n' '\n' 'Fischl\tFischl requires little field time, deals good ' 'off-field single-target damage, and generates plenty of ' 'Electro Particles. Additionally, Clorinde can ' 'frequently trigger Fischlâ\x80\x99s A4 Passive, ' 'allowing the latter to deal substantial Aggravate ' 'damage.Â'}, 'score': 0.0, 'values': []}, {'id': 'fa9ffab3-51ba-4531-94a7-9f006c62dd86', 'metadata': {'chunk': 89.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '绯ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91æ\x8a\x80è\x83½å\x86·å\x8d´æ\x97¶é\x97´ä¸º20ç§\x92ï¼\x8cå\x9b\xa0' 'æ\xad¤å¥¹å°\x86强å\x88¶è¿\x9bè¡\x8c20ç§\x92ç\x9a\x84é\x98\x9fä¼\x8d循ç\x8e¯ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '3b08b00f-9e54-4df8-b965-9ec0cc530d2b', 'metadata': {'chunk': 88.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': 'å\x9c¨4å\x91½æ\x97¶ï¼\x8cç\x83\x9f绯å\x8f¯ä»¥ä¸ºæ\x9e\x97å°¼æ\x8f\x90ä¾\x9bä¸\x8dé\x94\x99ç\x9a\x84æ\x8a¤ç\x9b¾ã\x80\x82她æ\x9c\x89è¾\x83é«\x98ç\x9a\x84å\x85' '\x83ç´\xa0å\x85' '\x85' 'è\x83½é\x9c\x80æ±\x82ï¼\x8cé¼\x93å\x8a±ä½¿ç\x94¨å¦\x82è¯\x95ä½\x9cé\x87\x91ç\x8f\x80æ\x88\x96西é£\x8eç§\x98å\x85' '¸ç\xad\x89æ\xad¦å\x99¨ã\x80\x82å¦\x82æ\x9e\x9cä½\xa0' 'å\x8f¯ä»¥å\x9c¨æ²¡æ\x9c\x89è¿\x99äº\x9bæ\xad¦å\x99¨ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8bè¾¾å\x88°å¥¹ç\x9a\x84å\x85' '\x83ç´\xa0' 'è\x83½é\x87\x8fé\x9c\x80æ±\x82ï¼\x8cé\x82£ä¹\x88讨é¾\x99ä¹\x9få\x8f¯ä»¥ä½¿ç\x94¨ã\x80\x82ä½\x9c为ç\x81«å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ï¼\x8c她ä¹\x9f对æ\x9e\x97å°¼ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b2æ\x95\x88æ\x9e\x9cæ\x9c\x89è´¡ç\x8c®ã\x80\x82é\x9c\x80è¦\x81注æ\x84\x8fç\x9a\x84æ\x98¯ï¼\x8cç\x83\x9f绯ç\x9a\x84å\x85' '\x83ç´\xa0ç\x88'}, 'score': 0.0, 'values': []}, {'id': 'd533afba-a32d-45fe-be73-438cbf307c62', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '__ç\x9e\x84å\x87\x86æ\x97¶ï¼\x8cç\x81«ç\x84°ç\x9a\x84å\x8a\x9bé\x87\x8fä¼\x9aå\x9c¨ç®\xadç\x9f¢ä¸\x8aæ\x8c\x81ç»\xad积è\x81\x9aï¼\x8cå¹¶é\x9a\x8fæ\x94»å\x87»å\x8f\x91å°\x84å\x87ºå\x8e»ã\x80\x82æ\xa0' '¹æ\x8d®è\x93\x84å\x8a\x9bæ\x97¶é\x97´é\x95¿ç\x9f\xadï¼\x8cè\x83½é\x80\xa0' 'æ\x88\x90ä¸\x8då\x90\x8cç\x9a\x84æ\x95\x88æ\x9e\x9cï¼\x9a_\n' '\n' '* ' '__ä¸\x80段è\x93\x84å\x8a\x9bï¼\x9aå°\x84å\x87ºé\x99\x84æ\x9c\x89ç\x81«å\x85' '\x83ç´\xa0ç\x9a\x84ç®\xadç\x9f¢ï¼\x8cé\x80\xa0' 'æ\x88\x90ç\x81«å\x85' '\x83ç´\xa0伤害ï¼\x9b_\n' '* ' '__äº\x8c段è\x93\x84å\x8a\x9bï¼\x9aå\x8f\x91å°\x84é\x9a\x90å\x85' '·é\xad\x94æ\x9c¯ç®\xadï¼\x8cé\x80\xa0' 'æ\x88\x90ç\x81«å\x85' '\x83ç´\xa0' '伤害ï¼\x8cå¹¶å\x9c¨å\x91½ä¸\xadå\x90\x8eï¼\x8cå\x8f¬å\x94¤ä¸\x80é¡¶ã\x80\x8cæ\x80ªç¬\x91ç\x8c«ç\x8c«å¸½ã\x80\x8dã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'aa501116-4c8f-46b0-9e76-14c9f23cd588', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '_é\x80\x9aè¿\x87è¿\x99ç§\x8dæ\x96¹å¼\x8få¼\x95ç\x88\x86æ\x80ªç¬\x91ç\x8c«ç\x8c«å¸½é\x80\xa0' 'æ\x88\x90ç\x9a\x84伤害è§\x86为é\x87\x8då\x87»ä¼¤å®³ã\x80\x82_\n' '\n' 'å½\x93æ\x9e\x97å°¼æ\x96½æ\x94¾å\x85' '\x83ç´\xa0' 'æ\x88\x98æ\x8a\x80æ\x97¶ï¼\x8cæ¯\x8fæ¶\x88è\x80\x97æ\x8e\x89ä¸\x80å±\x82_ã\x80\x8cé\x9a\x90å\x85' '·ä½\x99æ\x95°ã\x80\x8d_ï¼\x8cé\x83½ä¼\x9aå¢\x9eå\x8a\xa0' 'ä»\x96ç\x9a\x84æ\x8a\x80è\x83½ä¼¤å®³å\x92\x8cè\x87ªæ\x88\x91æ²»ç\x96\x97è\x83½å\x8a\x9bã\x80\x82为äº\x86æ\x9c\x80大å\x8c\x96ã\x80\x8cé\x9a\x90å\x85' '·ä½\x99æ\x95°ã\x80\x8dç\x9a\x84æ¶\x88è\x80\x97å\xa0' '\x86å\x8f\xa0' 'ï¼\x8cæ\x9c\x80ç\x90\x86æ\x83³ç\x9a\x84å\x81\x9aæ³\x95æ\x98¯å\x9c¨å¾ªç\x8e¯ç»\x93æ\x9d\x9fæ\x97¶ä½¿ç\x94¨æ\x9e\x97å°¼ç\x9a\x84æ\x8a\x80è\x83½ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '95dcdedc-e7fb-4bbe-9b26-19a8b47eaf53', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '__æ\x80ªç¬\x91帽帽ç\x8c«æ\x8e¥è¿\x91æ\x95\x8c人æ\x97¶ï¼\x8cä¼\x9a对身边ç\x9a\x84æ\x95\x8c人é\x99\x8dä¸\x8bç\x84°ç\x81«ï¼\x8c对æ¯\x8f个æ\x95\x8c人é\x80\xa0' 'æ\x88\x90è\x87³å¤\x9aä¸\x80次ç\x81«å\x85' '\x83ç´\xa0' '伤害ã\x80\x82æ\x8c\x81ç»\xadæ\x97¶é\x97´ç»\x93æ\x9d\x9fæ\x97¶æ\x9e\x97å°¼å°\x86è§£é\x99¤æ\x80ªç¬\x91帽帽ç\x8c«ï¼\x8cå¼\x95ç\x88\x86å\x8d\x8e丽ç\x9a\x84礼è\x8a±ï¼\x8cé\x80\xa0' 'æ\x88\x90ç\x81«å\x85' '\x83ç´\xa0' 'è\x8c\x83å\x9b´ä¼¤å®³ï¼\x8cå\x8f¬å\x94¤ä¸\x80é¡¶æ\x80ªç¬\x91ç\x8c«ç\x8c«å¸½ï¼\x8cå¹¶è\x8e·å¾\x97ä¸\x80å±\x82ã\x80\x8cé\x9a\x90å\x85' '·ä½\x99æ\x95°ã\x80\x8dã\x80\x82_\n' '\n' '__å\x8f¯ä»¥ä¸»å\x8a¨è§£é\x99¤æ\x80ªç¬\x91帽帽ç\x8c«ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '69dbeeb4-8ab5-4d70-9f2b-dc26b2dab363', 'metadata': {'chunk': 19.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': 'ç\x94±äº\x8eæ\x9e\x97å°¼ä¿\x9dæ\x8c\x81å\x9c¨ç\x8c«å½¢æ\x80\x81ç\x9a\x84æ\x97¶é\x97´è¾\x83é\x95¿ï¼\x8c建议é\x80\x9aè¿\x87å\x85' '\x83ç´\xa0' 'æ\x88\x98æ\x8a\x80æ\x9d¥æ\x8f\x90å\x89\x8då\x8f\x96æ¶\x88å®\x83ï¼\x8cä»\x8eè\x80\x8cè\x8a\x82ç\x9c\x81æ\x97¶é\x97´ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cå®\x83æ\x8f\x90ä¾\x9bç\x9a\x84æ\x97\xa0' 'æ\x95\x8c帧å\x92\x8cé\x9a\x8få\x90\x8eç\x9a\x84伤害å\x87\x8få\x85' '\x8dæ\x98¯ä¸\x80个ç\x9b¸å½\x93ä¸\x8dé\x94\x99ç\x9a\x84ç´§æ\x80¥æ\x8c\x89é\x92®ã\x80\x82\n' '\n' '****å\x9bºæ\x9c\x89天èµ\x8b1**\n' '\n' '##### ****å\x9bºæ\x9c\x89天èµ\x8b1** · ' '_æ\x83\x8aé\x99©æ¼\x94å\x87º_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°'}, 'score': 0.0, 'values': []}, {'id': '9ab55527-95aa-4492-b80f-688973e774ee', 'metadata': {'chunk': 22.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': 'æ\x9e\x97å°¼ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b2è\x83½æ\x9e\x81大å\x9c°å¢\x9eå\x8a\xa0' 'ä»\x96ç\x9a\x84伤害ï¼\x8cæ\x9d¡ä»¶æ\x98¯ä»\x96å\x87»ä¸\xadå\x8f\x97å\x88°ç\x81«å\x85' '\x83ç´\xa0' 'å½±å\x93\x8dç\x9a\x84æ\x95\x8c人ã\x80\x82è¿\x99æ\x84\x8få\x91³ç\x9d\x80å¦\x82æ\x9e\x9cæ\x9e\x97尼触å\x8f\x91äº\x86è\x92¸å\x8f\x91æ\x88\x96è\x9e\x8då\x8c\x96æ\x95\x88åº\x94ï¼\x8cä»\x96å°\x86ä¸\x8dä¼\x9aè\x8e·å¾\x97å¢\x9eç\x9b\x8aã\x80\x82è\x99½ç\x84¶ä»\x96失å\x8e»äº\x86å\x8f\x8dåº\x94伤害ç\x9a\x84å¢\x9eå¹\x85' 'ï¼\x8cå\x8d´ä¹\x9fè\x8e·å¾\x97ä¸\x80个é«\x98è¾¾60-100%ç\x9a\x84æ\x89\x80æ\x9c\x89æ\x94»å\x87»ç\x9a\x84伤害ï¼\x8cå\x8fªè¦\x81满足äº\x86ä¸\x8aè¿°æ\x9d¡ä»¶ã\x80\x82è¿\x99ä¹\x9fé¼\x93å\x8a±çº¯ç\x81«é\x98\x9fï¼\x88ä¸\x93注äº\x8eæ\x89\x93å\x87ºæ²¡æ\x9c\x89å\x85' '\x83ç´'}, 'score': 0.0, 'values': []}, {'id': 'd4f962cf-306e-47ee-a313-cfc85e9f6b20', 'metadata': {'chunk': 23.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': 'å\x87ºæ²¡æ\x9c\x89å\x85' '\x83ç´\xa0' 'å\x8f\x8dåº\x94ç\x9a\x84ç\x81«ä¼¤é\x98\x9fä¼\x8dï¼\x8cé\x80\x9a常主è¦\x81ç\x94±ç\x81«å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ç»\x84æ\x88\x90ï¼\x89ç\x9a\x84使ç\x94¨ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '95d6d4e8-11ab-48e6-af34-04e2b2e4876f', 'metadata': {'chunk': 25.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': 'æ\x9e\x97å°¼ä¸\x80å\x91½æ\x97¶ï¼\x8cå¦\x82æ\x9e\x9cæ¯\x8f轮使ç\x94¨4次æ\x88\x96以ä¸\x8aç\x9a\x84è\x93\x84å\x8a\x9bæ\x94»å\x87»ï¼\x8cå\x88\x99ä¼\x9aé¢\x9då¤\x96å¢\x9eå\x8a\xa0' 'ä¸\x80顶帽å\xad\x90ï¼\x9bå¦\x82æ\x9e\x9cæ¯\x8f轮使ç\x94¨3次è\x93\x84å\x8a\x9bæ\x94»å\x87»ï¼\x8cå\x88\x99å¢\x9eå\x8a\xa0' 'ä¸\x80个帽å\xad\x90å\x92\x8cä¸\x80å±\x82ã\x80\x8cé\x9a\x90å\x85' '·ä½\x99æ\x95°ã\x80\x8dã\x80\x82è¿\x99äº\x9b为æ\x9e\x97å°¼ç\x9a\x84æ\x80»ä½\x93伤害æ\x8f\x90ä¾\x9bäº\x86é\x80\x82é\x87\x8få¢\x9eå\x8a\xa0' 'ã\x80\x82\n' '\n' '****äº\x8cå\x91½**\n' '\n' '##### ****äº\x8cå\x91½** · ' '_å·§è¨\x80è´´è\x80³ç\x9a\x84诱å¼\x95_'}, 'score': 0.0, 'values': []}, {'id': '74c218f7-9a2e-451d-b407-bb1d5cf31a6f', 'metadata': {'chunk': 26.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '__æ\x9e\x97å°¼å\x9c¨å\x9cºä¸\x8aæ\x97¶ï¼\x8cæ¯\x8f2ç§\x92å°\x86è\x8e·å¾\x97ä¸\x80å±\x82ã\x80\x8cé\x9b\x86æ\x84\x8fä¸\x93注ã\x80\x8dæ\x95\x88æ\x9e\x9cï¼\x8c使æ\x9e\x97å°¼ç\x9a\x84æ\x9a´å\x87»ä¼¤å®³æ\x8f\x90å\x8d\x8720%ã\x80\x82æ\xad¤æ\x95\x88æ\x9e\x9cè\x87³å¤\x9aå\x8f\xa0' 'å\x8a\xa0' '3å±\x82ï¼\x8cå°\x86å\x9c¨æ\x9e\x97å°¼é\x80\x80å\x9cºæ\x97¶è§£é\x99¤ã\x80\x82_\n' '\n' 'æ\xad¤æ\x9a´å\x87»ä¼¤å®³å¢\x9eç\x9b\x8a对æ\x9e\x97å°¼æ\x9d¥è¯´é\x9d\x9e常æ\x98¾è\x91\x97ï¼\x8c尽管å®\x83æ\x98¯ä¸\x80个é\x80\x90æ¸\x90å\x8f\xa0' 'å\x8a\xa0ç\x9a\x84å¢\x9eç\x9b\x8a.\n' '\n' 'ä¸\x89****å\x91½**\n' '\n' '##### ****ä¸\x89å\x91½** · ' '_ç\x8e\x84è¿·ç\x81µæ\x95\x8fç\x9a\x84æ\x8c\x87æ³\x95_'}, 'score': 0.0, 'values': []}, {'id': '49a535ea-7b80-4311-926b-41bc273f272e', 'metadata': {'chunk': 65.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '| ' '------------------------------------------------------------ ' '| ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| ' '**[æ\x9e«å\x8e\x9fä¸\x87å\x8f¶](https://keqingmains.com/zh-hans/q/kazuha/)** ' '| æ\x9e«å\x8e\x9fä¸\x87å\x8f¶æ\x8f\x90ä¾\x9bå\x85' '\x83ç´\xa0伤害%å¢\x9eç\x9b\x8aï¼\x8cå¹¶è\x83½é\x85' '\x8dæ\x88´4ä»¶å¥\x97ç¿\xa0' '绿ä¹\x8bå½±å\x87\x8få°\x91æ\x95\x8c人ç\x9a\x84ç\x81«å\x85' '\x83ç´\xa0' 'æ\x8a\x97æ\x80§ã\x80\x82ä»\x96æ\x98¯æ\x9c\x80大å\x8c\x96æ\x9e\x97尼个人伤害ç\x9a\x84æ\x9c\x80ä½³é\x80\x89æ\x8b©ä¹\x8bä¸\x80ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '46845289-4304-4c1f-97e9-6af0a355cfc7', 'metadata': {'chunk': 74.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '¡å¥¹ä¼\x9a导è\x87´é\x98\x9fä¼\x8d循ç\x8e¯å\x8f\x98é\x95¿ï¼\x8cä½\x86她æ\x8f\x90ä¾\x9bç\x9a\x84伤害足以补å\x81¿ã\x80\x82ç\x84¶è\x80\x8cï¼\x8c她ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91é\x9c\x80è¦\x81æ\x9e\x97å°¼è¿\x91æ\x88\x98æ\x94»å\x87»ï¼\x8cç\x8e©å®¶å\x8f¯è\x83½ä¼\x9aè§\x89å¾\x97è¿\x99ä¸\x8d太è\x88\x92æ\x9c\x8dã\x80\x82å¦\x82æ\x9e\x9cç\x8e©å®¶å\x9b\xa0' 'æ\xad¤è\x80\x8cé\x9a¾ä»¥æ\x93\x8dæ\x8e§æ\x9e\x97å°¼ï¼\x8cé\x82£ä¹\x88ä¸\x8eé¦\x99è\x8f±æ\x90\xadé\x85' '\x8dæ\x89\x80è\x8e·å¾\x97ç\x9a\x84ä»»ä½\x95伤害å\x8f¯è\x83½é\x83½ä¼\x9a被æ\x8aµæ¶\x88ã\x80\x82å\x9c¨è¿\x99ç§\x8dæ\x83\x85' 'å\x86µä¸\x8bï¼\x8c建议ç\x8e©å®¶ä½¿ç\x94¨é\x99¤é¦\x99è\x8f±ä¹\x8bå¤\x96ç\x9a\x84å\x85' '¶ä»\x96è§\x92è\x89²ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '27b598d2-2a89-4fbb-ad44-6aca43a4bd70', 'metadata': {'chunk': 78.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt', 'is_dict': 'no', 'text': '| ' 'é\x98¿è´\x9då¤\x9aæ\x8f\x90ä¾\x9bäº\x86ä¸\x80å®\x9aç\x9a\x84å\x9cºå¤\x96伤害è¾\x93å\x87ºï¼\x8cå\x90\x8cæ\x97¶ç\x8e©èµ·æ\x9d¥ç\x89¹å\x88«è½»æ\x9d¾ã\x80\x82æ\x8e¨è\x8d\x90ä¸\x8eé\x92\x9f离ä¸\x80å\x90\x8c使ç\x94¨ä»¥è\x8e·å¾\x97岩å\x85' '\x83ç´\xa0å\x85' '±é¸£ã\x80\x82为äº\x86é\x98²æ\xad¢é\x92\x9f离ç\x9a\x84ç\x9f³æ\x9f±å\x85' '±é¸£ç§»é\x99¤æ\x95\x8c人身ä¸\x8aç\x9a\x84ç\x81«å\x85' '\x83ç´\xa0' 'é\x99\x84ç\x9d\x80ï¼\x8c建议é\x80\x9aè¿\x87å\x9c¨é\x98¿è´\x9då¤\x9aç\x9a\x84é\x98³å\x8d\x8eï¼\x88è\x8a±æ\x9cµï¼\x89ä¸\x8aæ\x96½æ\x94¾é\x92\x9f离ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x88\x98æ\x8a\x80æ\x9d¥æ\x91§æ¯\x81ç\x9f³æ\x9f±ã\x80\x82å®\x83们ç\x9a\x84å\x8f¬å\x94¤è·\x9d离é\x83½æ\x98¯ä¸\x80æ\xa0' '·ç\x9a\x84ï¼\x8cå\x8f¯ä»¥é\x80\x9aè¿\x87é\x98¿è´\x9då¤\x9aç\x9a\x84Eæ\x8a\x80è\x83½ ' '>'}, 'score': 0.0, 'values': []}, {'id': '41b3c475-c56a-4f40-b814-7593c3623b0c', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fq-2Fmavuika-quickguide-2F-23On_Field_Combos-75640.txt', 'is_dict': 'no', 'text': 'Mavuika provides strong buffs (via 4pc Scroll and her ' 'A4 Passive) and decent damage for the team. Fischl ' 'generates the most particles for Clorinde, but her ' 'damage output is single-target focused. Ororon on the ' 'other hand can hit multiple enemies and also helps with ' 'stacking Fighting Spirit. Sara is generally the best ' 'option at C6 in both single and multi-target scenarios, ' 'as she boosts Clorindeâ\x80\x99s damage by a ' 'significant amount.\n' '\n' 'Note that for the Sara variation, if you try to do ' 'â\x80\x9cSara C > Chevreuse hE > Clorinde Qâ\x80\x9d ' 'with high ping or slow gameplay, Saraâ\x80\x99s buff ' 'may be passed onto Chevreuse instead of Clorinde. The ' 'solution for this is provided below.'}, 'score': 0.0, 'values': []}, {'id': '52ab8cfc-7a90-4cd8-9ef1-37d20f75f07f', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fq-2Fmavuika-quickguide-75511.txt', 'is_dict': 'no', 'text': 'Mavuika provides strong buffs (via 4pc Scroll and her ' 'A4 Passive) and decent damage for the team. Fischl ' 'generates the most particles for Clorinde, but her ' 'damage output is single-target focused. Ororon on the ' 'other hand can hit multiple enemies and also helps with ' 'stacking Fighting Spirit. Sara is generally the best ' 'option at C6 in both single and multi-target scenarios, ' 'as she boosts Clorindeâ\x80\x99s damage by a ' 'significant amount.\n' '\n' 'Note that for the Sara variation, if you try to do ' 'â\x80\x9cSara C > Chevreuse hE > Clorinde Qâ\x80\x9d ' 'with high ping or slow gameplay, Saraâ\x80\x99s buff ' 'may be passed onto Chevreuse instead of Clorinde. The ' 'solution for this is provided below.'}, 'score': 0.0, 'values': []}, {'id': '642db7af-1163-45ec-955d-5b2da7ab9bb5', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fq-2Fmavuika-quickguide-2F-23Combos-75593.txt', 'is_dict': 'no', 'text': 'Mavuika provides strong buffs (via 4pc Scroll and her ' 'A4 Passive) and decent damage for the team. Fischl ' 'generates the most particles for Clorinde, but her ' 'damage output is single-target focused. Ororon on the ' 'other hand can hit multiple enemies and also helps with ' 'stacking Fighting Spirit. Sara is generally the best ' 'option at C6 in both single and multi-target scenarios, ' 'as she boosts Clorindeâ\x80\x99s damage by a ' 'significant amount.\n' '\n' 'Note that for the Sara variation, if you try to do ' 'â\x80\x9cSara C > Chevreuse hE > Clorinde Qâ\x80\x9d ' 'with high ping or slow gameplay, Saraâ\x80\x99s buff ' 'may be passed onto Chevreuse instead of Clorinde. The ' 'solution for this is provided below.'}, 'score': 0.0, 'values': []}, {'id': 'cbcfacab-7668-4c49-96e7-864d8ea20c8d', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Flayla-quickguide-8057.txt', 'is_dict': 'no', 'text': 'A good Constellation that directly increases ' 'Laylaâ\x80\x99s Shield DMG Absorption; this durability ' 'increase is multiplicative with Shield Strength buffs ' 'such as her A1 Passive and 4pc Tenacity. ' 'Laylaâ\x80\x99s C1 also generates weaker shields for ' 'other players in Co-Op Mode, similarly to ' 'Dionaâ\x80\x99s C2\\. However, these shields do not ' 'fire Shooting Stars, nor do they speed up the ' 'generation of Night Stars by Laylaâ\x80\x99s own ' 'shield.\n' '\n' '**Constellation 2**\n' '\n' '##### **Constellation 2** | _Lightâ\x80\x99s Remit_\n' '\n' '_When Shooting Stars from Nights of Formal Focus strike ' 'opponents, they will each restore 1 Energy to Layla. ' 'Each Shooting Star can restore Energy to her in this ' 'manner once._\n' '\n' 'This Constellation eliminates a huge chunk of ' 'Laylaâ\x80\x99s ER needs, as it restores 8â\x80\x9312 ' 'Energy in a typical rotation. It allows her to build ' 'additional stats for her shield and damage while still ' 'having access to her Burst.\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3** | _Secrets of the Night_\n' '\n' '_Increases the Level of Nights of Formal Focus by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'This Constellation provides another sizable buff to ' 'Laylaâ\x80\x99s Shield DMG Absorption, though its ' 'effect on her damage output is marginal.\n' '\n' '**Constellation 4**\n' '\n' '##### **Constellation 4** | _Starry Illumination_\n' '\n' '_When Nights of Formal Focus starts to fire off ' 'Shooting Stars, it will grant all nearby party members ' 'the Dawn Star effect, causing their Normal and Charged ' 'Attack DMG to increase based on 5% of Laylaâ\x80\x99s ' 'Max HP._ \n' '_Dawn Star can last up to 3s and will be removed 0.05s ' 'after dealing Normal or Charged Attack DMG._'}, 'score': 0.0, 'values': []}, {'id': 'b8f49dfa-8a1a-4f1b-b85d-5cf8e319a06d', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Flayla-quickguide-8057.txt', 'is_dict': 'no', 'text': '**Stat Priority:** ER% (until requirement) > HP% â\x89¥ ' 'CRIT\n' '\n' 'HP% is a valuable stat for all of Laylaâ\x80\x99s ' 'builds, as both her shield and damage scale with her ' 'HP. A Cryo DMG% Goblet, a CRIT Circlet, and CRIT ' 'substats are useful if pivoting Laylaâ\x80\x99s build ' 'more towards her personal damage, especially if she can ' 'use Shenheâ\x80\x99s [Icy ' 'Quill](https://keqingmains.com/shenhe/#Shenhe%5FMechanics) ' 'buff. However, it is still vital to have enough HP% to ' 'make her shield reasonably sturdy, as this is her main ' 'benefit over other Cryo units and as its particle ' 'generation will cease if it is broken.\n' '\n' '## Artifact Sets\n' '\n' '### Recommended Set\n' '\n' '| **4pc Tenacity of the Millelith** | Laylaâ\x80\x99s ' 'general Best-in-Slot set. It provides the strongest ' 'shield by a large margin alongside a high-uptime ' 'partywide ATK% buff. It is recommended to obtain this ' 'set via the Artifact Strongbox. |\n' '| --------------------------------- | ' '-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '\n' '### Damage-Focused Sets\n' '\n' '| **4pc Blizzard Strayer** | Laylaâ\x80\x99s ' 'strongest option for personal damage in Freeze and Mono ' 'Cryo teams. The added CRIT Rate allows for more HP% and ' 'CRIT DMG, improving both her shield and damage. ' 'Additionally, it helps her reliably proc Favonius ' 'Swordâ\x80\x99s passive. |\n' '| ------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Emblem of Severed Fate** | 4pc Emblem packs a ' 'substantial Burst DMG Bonus while also accommodating ' 'Laylaâ\x80\x99s ER requirements, which can be fairly ' 'high. The set is also not reliant on specific ' 'teams. ' '|\n' '| **2pc Mixed Sets** | **2pc Bonuses: Cryo ' 'DMG%, HP%, ER%, Burst DMG%**2pc combinations can be ' 'used in the process of farming 4pc sets, but they lose ' 'out on potent bonuses from 4pc sets such as teamwide ' 'buffs or significant personal damage increases. ' '|\n' '\n' '### Other Sets'}, 'score': 0.0, 'values': []}, {'id': 'd150c425-ef2e-4de4-a2ce-c19a6b876b07', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Flisa-quickguide-8059.txt', 'is_dict': 'no', 'text': '| ' '**[Xilonen](https://keqingmains.com/q/xilonen-quickguide/)** ' '| Xilonen is a Geo buffer and healer who can perform ' 'competitively as a substitute in many of Lisaâ\x80\x99s ' 'teams. Xilonen equips 4pc Scroll for a DMG% buff and ' 'provides RES Shred from her kit.With Constellation ' 'investment in Xilonen, she can be an exceptional ' 'teammate for Lisa allowing novel and more optimal ' 'rotations; Lisa is one of the only Electro characters ' 'that can fully benefit from Xilonenâ\x80\x99s Electro ' 'enhancements. |\n' '| ' '**Ororon** ' '| Ororon is an off-field AoE Electro damage dealer and ' 'a buffer when equipped with 4pc Scroll. His kit ' 'incentivizes Electro-Charged reactions, and Lisa has ' 'teams that can enable ' 'him. ' '|'}, 'score': 0.0, 'values': []}, {'id': '96e32ca3-0cfe-450b-949c-9ef65398d100', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': 'Unlike all Natlan characters that preceded him, Ororon ' 'enters his Nightsoulâ\x80\x99s Blessing state through ' 'his A1 Passive rather than his Skill. He gains ' 'Nightsoul points via the following methods:\n' '\n' '* After a Nightsoul Burst is triggered, he gains 40 ' 'Nightsoul points.\n' '* For 15s after using his Skill, he gains 5 Nightsoul ' 'points when an enemy is hit by a Hydro or Electro ' 'attack from **characters other than Ororon**. This can ' 'trigger once every 0.3s for a maximum of 10 times, ' 'totalling to 50 Nightsoul points.\n' '\n' 'Notably, the second method requires Hydro or Electro ' '_attacks_ rather than characters, meaning Anemo ' 'characters Swirling Hydro or Electro will also grant ' 'him 5 Nightsoul points.\n' '\n' 'After an enemy takes Electro-Charged or ' 'Nightsoul-aligned damage from party members other than ' 'Ororon himself, Ororon consumes 10 Nightsoul points to ' 'enter the Nightsoulâ\x80\x99s Blessing state. This ' 'triggers Hypersense, dealing Electro damage to nearby ' 'opponents.\n' '\n' 'This passive is the majority of Ororonâ\x80\x99s ' 'damage, but since it does not have a damage tag, it is ' 'hard to buff its damage outside of generic DMG Bonuses ' 'or Electro DMG Bonus.\n' '\n' '**Ascension 4 Passive**\n' '\n' '##### **Ascension 4 Passive** | _Aspect Catalyst_\n' '\n' 'Talent Description\n' '\n' '_After the Elemental Skill Nightâ\x80\x99s ' 'Slingâ\x80\x99s Spirit Orb hits an opponent, Ororon ' 'will gain the Aspect Sigil effect for 15s._\n' '\n' '**_Aspect Sigil_** \n' '_When a nearby active party member hits an opponent ' 'with Normal, Charged, or Plunging Attacks, that ' 'character will restore 3 Energy. If Ororon is ' 'off-field, Ororon will also restore 3 Energy. This ' 'effect can trigger once every 1s, and can trigger 3 ' 'times per duration._\n' '\n' 'Ororonâ\x80\x99s A4 Passive provides a nice amount of ' 'Energy to himself and an on-field character.\n' '\n' '**Night Realmâ\x80\x99s Gift Passive**\n' '\n' '##### **Night Realmâ\x80\x99s Gift Passive** | _Flowing ' 'Fog, Spritely Shadows_\n' '\n' 'Talent Description'}, 'score': 0.0, 'values': []}, {'id': 'b33b279b-9c25-4173-b7d4-5fc42bd719ed', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': 'Talent Description\n' '\n' '_While in an area with Phlogiston Mechanics within ' 'Natlan, he can use Nightsoul Transmission: Ororon. When ' 'the active character is currently in the air, the ' 'following will trigger when switching to Ororon: Ororon ' 'will leap up high. Nightsoul Transmission can be ' 'triggered once every 10s by your party._\n' '\n' '_Holding Aiming Mode will cause Ororon to enter the ' 'â\x80\x9cSpiritspeakerâ\x80\x9d state, which will allow ' 'him to interact with â\x80\x9cNightspirit ' 'Graffitiâ\x80\x9d and â\x80\x9cNightspirit ' 'Sigils,â\x80\x9d extracting information and power from ' 'them. The rules for interacting with these objects ' 'follow the same rules as those governing Iktomisaurus ' 'interactions._\n' '\n' '_Additionally, holding the jump button will cause ' 'Ororon to consume 75 Stamina and leap. In areas within ' 'Natlan where Phlogiston mechanics are present, Ororon ' 'will prioritize consuming 5 Phlogiston to leap to a ' 'height higher still._ \n' '_When in the air, Ororon can Hold his Normal Attack to ' 'consume Phlogiston or Stamina and enter Aiming Mode._\n' '\n' 'This exploration passive allows Ororon to perform the ' 'same mechanics as an Iktomisaurus, without having to ' 'indwell one. Being able to perform the high jumps ' 'without indwelling a Saurian can be particularly ' 'helpful to get to high spots. Ororon can even do this ' 'outside of Natlan by consuming stamina instead of ' 'Phlogiston, though he wonâ\x80\x99t jump as high.\n' '\n' 'With this jump, Ororon can perform an Aimed Shot in ' 'midair, and he can not be interrupted while doing so. ' 'However, his Aimed Shot does not have a great ' 'multiplier, so it is not particularly useful in ' 'combat. \n' ' \n' 'One thing to note is that Ororon shortly enters the ' 'Nightsoulâ\x80\x99s Blessing state during the special ' 'jump, without even having to trigger his A1 Passive! ' 'This allows him to trigger the effect of 4pc Scroll of ' 'the Hero of Cinder City in teams with no ' 'Electro-Charged or Nightsoul damage from other party ' 'members. However, this is not enough to make him a ' 'recommendable option in teams that cannot trigger his ' 'A1 Passive â\x80\x94 his main source of damage. \n' '\n' '**Utility Passive**\n' '\n' '##### **Utility Passive** | _The Art of Skinchanging_\n' '\n' 'Talent Description'}, 'score': 0.0, 'values': []}, {'id': 'ba1d5600-8187-4e4e-b03a-3333c4e7400b', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': 'This Constellation is a decent increase to ' 'Ororonâ\x80\x99s personal damage, by allowing his Burst ' 'to increase his Electro DMG%. The amount will range ' 'from 16% against a single target, to 32% against up to ' '3 enemies.\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3** | _Roosting Batâ\x80\x99s ' 'Spiritcage_\n' '\n' '_Increases the Level of Dark Voices Echo by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'Ororonâ\x80\x99s Burst is not a particularly large ' 'portion of his damage, so increasing the Burst level is ' 'not very significant.\n' '\n' '**Constellation 4**\n' '\n' '##### **Constellation 4** | _As the Mysteries of the ' 'Night Wind_\n' '\n' '_The Supersonic Oculus summoned by the Elemental Burst ' 'Dark Voices Echo rotates 25% faster._ \n' '_Additionally, Ororon will restore 8 Energy to himself ' 'after using Dark Voices Echo._\n' '\n' 'This Constellation increases the frequency of ' 'Ororonâ\x80\x99s Burst hits, totalling to \\~12 hits ' 'instead of \\~9\\. This increases the damage of his ' 'Burst by a good amount; however, because of its special ' '3s ICD, it does not increase the Electro ' 'application. \n' ' \n' 'The Energy refund can also be a good increase to ' 'Ororonâ\x80\x99s damage by allowing him to build less ' 'Energy Recharge and focus on more CRIT% and ATK% stats. ' 'This is especially impactful in teams where Ororon is ' 'the only Electro unit.\n' '\n' '**Constellation 5**\n' '\n' '##### **Constellation 5** | _A Gift For the Soul_\n' '\n' '_Increases the Level of Nightâ\x80\x99s Sling by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'Ororonâ\x80\x99s Elemental Skill is a very small ' 'portion of his damage, so increasing its level by 3 is ' 'not very significant.\n' '\n' '**Constellation 6**\n' '\n' '##### **Constellation 6** | _Ode to Deep Springs_'}, 'score': 0.0, 'values': []}, {'id': 'd5e5354e-c33d-4649-8d0c-e5d77dea5184', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': '****Ororon â\x80\x94 Ayato â\x80\x94 Fischl â\x80\x94 ' 'Bennett**\n' '\n' 'Ororonâ\x80\x99s ER requirements are low in this team ' 'thanks to Electro Resonance and Fischlâ\x80\x99s high ' 'particle generation. Ororon, in turn, lessens ' 'Ayatoâ\x80\x99s ER needs with his A4 Passive, allowing ' 'for more investment into offensive stats. \n' ' \n' 'The rotation below is loopable, but players can choose ' 'to use a more flexible one where characters swap in ' 'whenever their abilities are off-cooldown.\n' '\n' '**Sample Rotation** \n' 'Ayato Q > Bennett EQ > Fischl N2 E > Ororon EQ > Ayato ' 'E N15 > Fischl N2 Q > Bennett E N2 > Ayato N31 E N15 \n' ' \n' '1To wait for Ayatoâ\x80\x99s 2nd Skill cooldown\n' '\n' '****Ororon â\x80\x94 Furina â\x80\x94 Yae â\x80\x94 ' 'Mizuki**\n' '\n' 'Mizuki is an on-field character who floats around and ' 'deals damage through Swirl reactions. Her unique ' 'playstyle requires teammates who have off-field damage ' 'and Elemental application to enable Swirl for her. ' 'Since Mizuki cannot drive some coordinated attacks such ' 'as Xingqiu or Beidouâ\x80\x99s Bursts, units like ' 'Furina or Yae are valuable teammates for her. Ororon ' 'completes the team with his 4pc Scroll and respectable ' 'personal damage in multi-target scenarios.\n' '\n' '**Sample Rotation** \n' 'Furina ED Q > Ororon EQ¹ > Yae N1 3\\[E\\] > Mizuki N1 ' 'E (Q)2 Floating State > Yae (Q)2 3\\[E\\] > Ororon EQ > ' 'Mizuki N1 E (Q)2 Floating State \n' ' \n' '1Can use Skill after Burst to ensure Yae catches ' 'Ororonâ\x80\x99s particles \n' '2Burst when available\n' '\n' '****Ororon â\x80\x94 Furina â\x80\x94 Clorinde ' 'â\x80\x94 Lynette**\n' '\n' 'A decent Clorinde Electro-Charged team. ' 'Ororonâ\x80\x99s Energy refund (from his A4), DMG Bonus ' '(from 4pc Scroll) and ATK% buff (from his C6) are ' 'greatly appreciated by Clorinde. Furina provides ' 'universal DMG Bonus to the whole team with Fanfare ' 'stacking from Clorinde and Lynette.'}, 'score': 0.0, 'values': []}, {'id': 'fafcbd3e-21aa-448e-affc-b124d2631ac3', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': 'Use the [Energy Recharge ' 'Calculator](https://docs.google.com/spreadsheets/d/1-vkmgp5n0bI9pvhUg110Aza3Emb2puLWdeoCgrxDlu4/copy) ' 'to determine exact requirements for your team and ' 'rotation. For more details on how Favonius weapons will ' 'affect your team, please use [Ac1dâ\x80\x99s Favonius ' 'Mastersheet](https://docs.google.com/spreadsheets/d/1mOnUdJJUaS9fRXXueP28inXWDoDxtUaQ-Ww6LipAuAE/edit?usp=sharing).\n' '\n' '## Artifact Stats\n' '\n' '| **Sands** | **Goblet** | ' '**Circlet** |\n' '| --------- | ------------------------ | ' '-------------------- |\n' '| ATK% / ER | Electro DMG Bonus / ATK% | CRIT Rate / ' 'CRIT DMG |\n' '\n' '**Stat Priority:** ER until requirement > CRIT > ATK% > ' 'EM\n' '\n' 'Although Ororonâ\x80\x99s Burst is not the majority of ' 'his damage, it is still worth using for the additional ' 'Electro application in most teams. As such, meeting his ' 'ER requirements is important. ATK% can be used if ' 'Ororonâ\x80\x99s Energy needs are fulfilled via his ' 'weapon or substats alone.\n' '\n' 'ATK% Goblets with better substats are competitive to ' 'Electro DMG Bonus ones since Ororon can gain a lot of ' 'DMG% from his C1, his C4, 4pc Scroll, and external ' 'sources such as Furinaâ\x80\x99s Burst. Since Ororon ' 'doesnâ\x80\x99t benefit from his C1â\x80\x99s 50% DMG ' 'against new enemy waves, Electro DMG% is most ' 'recommended, but ATK% is still a viable ' 'alternative. \n' ' \n' 'Since Electro-Chargedâ\x80\x99s base damage increased ' 'in Version 5.2 and Ororon can have decent ' 'Electro-Charged ownership, EM is quite a nice stat to ' 'have, though not one to specifically seek after.\n' '\n' '## Artifact Sets'}, 'score': 0.0, 'values': []}, {'id': '2612817b-9809-46aa-a87a-d8e1a86c67b6', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **Scroll of the Hero of Cinder City** | As a Natlan ' 'character, Scroll is a naturally great option for ' 'Ororon; offering 40% DMG Bonus to the Elements he ' 'reacts with.Since his Nightsoulâ\x80\x99s Blessing ' 'state activates and stays active while he is off-field, ' 'he can proc the full set effect and/or refresh its ' 'duration while off-field. |\n' '| ------------------------------------- | ' '----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **Noblesse Oblige** | An ' 'alternative option for when there is already another ' '4pc Scroll user in the ' 'team. ' '|\n' '| **Instructor** | Similar to ' '4pc Noblesse Oblige, Ororon can use 4pc Instructor if ' 'there is another viable 4pc Scroll holder in the team. ' 'Due to Instructorâ\x80\x99s 4-star artifact stats, ' 'Ororonâ\x80\x99s damage will be lower than if ' 'heâ\x80\x99s holding 4pc ' 'Noblesse. ' '|\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': '5214b940-336c-452d-88dc-00b9a7e6a878', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fq-2Fororon-quickguide-75506.txt', 'is_dict': 'no', 'text': '**Sample Rotation** \n' 'Furina ED Q > Ororon EQ > Lynette E > Clorinde E ' '[combo](https://keqingmains.com/q/clorinde-quickguide/#Combos) ' 'Q > Furina Q > Ororon E Q > Lynette EQ > Clorinde E ' '[combo](https://keqingmains.com/q/clorinde-quickguide/#Combos) ' 'Q\n' '\n' '## Overvape\n' '\n' '**Ororon â\x80\x94 Hydro â\x80\x94 Pyro â\x80\x94 ' 'Flex**\n' '\n' 'â\x80\x9cOvervapeâ\x80\x9d refers to applying Pyro onto ' 'an enemy affected by Electro-Charged, triggering both ' 'Overload and Vaporize. This reaction chain is great for ' 'Ororon, as it allows him to be used with Pyro damage ' 'dealers without disrupting Electro-Charged for him ' 'â\x80\x94 since the Pyro would need to go through both ' 'Hydro and Electro to become the aura. Overvape is ' 'particularly useful for slower Hydro appliers while ' 'still enabling the Pyro unit to trigger Vaporize.\n' '\n' '### Notable Teammates\n' '\n' 'Hydro\n' '\n' 'Pyro\n' '\n' 'Electro\n' '\n' 'Anemo\n' '\n' 'Others\n' '\n' '#### Hydro\n' '\n' 'A Hydro unit is mandatory to enable Electro-Charged. ' 'On-field Hydro DPS enables Vaporize for off-field Pyro ' 'damage dealers, while off-field Hydro enablers are ' 'needed if using an on-field Pyro DPS.\n' '\n' '| ' '**[Neuvillette](http://kqm.gg/q/neuvillette-quickguide)** ' '| **[Ayato](http://kqm.gg/q/ayato-quickguide)** | ' '**[Kokomi](http://kqm.gg/q/kokomi-quickguide)** | ' '****[Chasca](http://kqm.gg/q/chasca-quickguide)** |\n' '| ' '--------------------------------------------------------- ' '| ------------------------------------------------- | ' '----------------------------------------------- | ' '------------------------------------------------- |\n' '| ' '**[Furina](http://kqm.gg/q/furina-quickguide)** ' '| **[Xingqiu](http://kqm.gg/q/xingqiu-quickguide)** | ' '**[Yelan](http://kqm.gg/q/yelan-quickguide)** ' '| |\n' '\n' '#### Pyro\n' '\n' '| **[Bennett](http://kqm.gg/q/bennett-quickguide)** | ' 'Bennett provides a considerable ATK buff that many Pyro ' 'damage dealers love. |\n' '| ------------------------------------------------- | ' '---------------------------------------------------------------------------- ' '|'}, 'score': 0.0, 'values': []}, {'id': '1318144f-26a5-458e-b6f1-48c76901612d', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-zhongli-Physical_DPS-9464.txt', 'is_dict': 'no', 'text': '4pc Tenacity of the Millelith\t87.86%\t4pc Tenacity ' 'might not buff Zhongliâ\x80\x99s personal damage much, ' 'but it provides Zhongliâ\x80\x99s teammates with a ' 'valuable 20% ATK buff and therefore can be considered ' 'when running strong ATK-scaling off-field DPS units in ' 'the team. This set also increases shield strength, ' 'adding more comfort. However, the 4pc effect is ' 'conditional since enemies need to be hit by ' 'Zhongliâ\x80\x99s pillar. As with 4pc PF, it is easier ' 'to maintain uptime at C1.\n' '\n' 'Rainbow\t81.31%\tRainbow sets are recommended when they ' 'can provide better stats than pieces with set bonuses.\n' '\n' '4pc Echoes of an Offering\t110.7%\tCalculated assuming ' '3 Echoes procs per N5. 4pc Echoes has a promising ' "passive for Physical DPS Zhongli. Similar to Yun Jin's " 'DMG Bonus, 4pc Echoes can narrow the damage gap between ' 'most weapons and Crescent Pike to some extent, though ' 'Crescent Pike still generally pulls ahead by a ' 'considerable margin (especially at higher refinements). ' 'See this sheet for reference.\n' '\n' 'However, 4pc Echoes is difficult to outright recommend ' 'because of two problems:\n' '\n' 'First, in-game testing has shown possible correlations ' 'between the proc rate of the 4pc set bonus and both ' 'player ping and FPS. Based on the limited data ' 'collected, there is some indication that Zhongli may ' 'actually tend to proc Echoes more often at higher ping, ' 'which contrasts to the trend seen with other characters ' 'like Ayato. There is also some limited indication that ' 'Zhongli may proc Echoes less often at lower FPS ' "settings. Accordingly, the 4pc set's performance may " 'vary significantly from user to user.\n' '\n' 'Second, 4pc Echoes lacks the flexibility of some of ' 'Zhongliâ\x80\x99s other artifact set options. This is ' 'because it does not provide DMG%, causing its relative ' 'performance to drop significantly with Yun Jin and/or ' 'Crescent Pike. With Yun Jin, 2pc BSC/PF or 4pc PF ' 'remains the superior option.\n' '\n' 'Echoes calculations by Valorha#6262\n' 'Teams\n' 'Zhongli | Beidou | Fischl | XQ/Yelan\n' 'Zhongli | Yunjin | Flex'}, 'score': 0.0, 'values': []}, {'id': 'aa28dfd1-133a-4fd7-a4e2-5ec3a9576275', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fmika-quickguide-2F-23Talents-9476.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **4pc Noblesse Oblige** | Assuming Mikaâ\x80\x99s ' 'teammates can take advantage of the ATK% buff, 4pc ' 'Noblesse is Mikaâ\x80\x99s best option due to its ' 'strong supporting capabilities. The 4pc ' 'effectâ\x80\x99s 12s duration perfectly matches the 12s ' 'duration of Mikaâ\x80\x99s Skill ' 'buffs. ' '|\n' '| ------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Ocean-Hued Clam** | Aside from his initial ' 'Burst cast, Mika does not provide teamwide healing, ' 'which prevents him from maximizing 4pc Clamâ\x80\x99s ' 'damage potential. While Mikaâ\x80\x99s own Physical ' 'damage buffs _do not_ affect 4pc Clamâ\x80\x99s damage, ' 'Physical RES Shred (e.g., Superconduct, Eulaâ\x80\x99s ' 'Hold Skill) _does_. A viable option if there is already ' 'a 4pc Noblesse holder on the ' 'team. ' '|\n' '| **4pc Song of Days Past** | 4pc Song of Days Past is ' 'a viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.Note that the buffâ\x80\x99s trigger ' 'quota can be used up quite fast, especially in ' 'multi-target. Thus, 4pc Noblesse for its ATK% buff or ' '4pc Clam for its consistency are typically preferred ' 'instead. |\n' '| **4pc The Exile** | The Exile does not refund ' 'Energy for Mika, but it helps the rest of the team. As ' 'a 4-star set, it gives fewer stats compared to a 5-star ' 'set. However, this is generally not an issue since Mika ' 'is not a stat-hungry unit. If necessary, a 5-star ER ' 'Sands or CRIT Rate Circlet as an off-piece will ' 'suffice. ' '|\n' '| **2pc Mixed Sets** | **2pc Options: Energy ' 'Recharge, Healing Bonus, HP%**Lackluster compared to ' 'other options, but can provide flexibility with stats. ' 'Use whichever combination best helps Mika reach his ER ' 'requirements and heal enough for the ' 'team. ' '|\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': '82eb8ffa-1b41-4c03-964e-6a818c2d82c9', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Attack_SPD_Buffer-9363.txt', 'is_dict': 'no', 'text': 'The above table assumes Mika uses 1 Burst and 1 Skill ' 'per rotation and that he funnels his particles to ' 'another character. Use the Energy Recharge Calculator ' 'to determine exact requirements for your team and ' 'rotation.\n' '\n' 'Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'ER / HP%\tHP%\tCRIT Rate (if using Favonius)\n' 'HB > HP%\n' '\n' 'Stat Priority: ER (until requirements) > CRIT Rate (if ' 'using Favonius) > HP%\n' '\n' 'Mika requires low investment since his personal damage ' 'is generally negligible. He only requires ER to Burst, ' 'HP/Healing Bonus (HB) to keep the team alive, and CRIT ' 'Rate to proc Favonius (if using Favonius). A HB Circlet ' 'provides more healing than an HP% Circlet. Building ' 'damage-oriented stats such as CRIT DMG and ATK% is ' 'neither necessary nor recommended.\n' '\n' 'Artifact Sets\n' '\n' '4pc Noblesse Oblige\tAssuming Mikaâ\x80\x99s teammates ' 'can take advantage of the ATK% buff, 4pc Noblesse is ' 'Mikaâ\x80\x99s best option due to its strong supporting ' 'capabilities. The 4pc effectâ\x80\x99s 12s duration ' 'perfectly matches the 12s duration of Mikaâ\x80\x99s ' 'Skill buffs.\n' '\n' '4pc Ocean-Hued Clam\tAside from his initial Burst cast, ' 'Mika does not provide teamwide healing, which prevents ' 'him from maximizing 4pc Clamâ\x80\x99s damage ' 'potential. While Mikaâ\x80\x99s own Physical damage ' 'buffs do not affect 4pc Clamâ\x80\x99s damage, Physical ' 'RES Shred (e.g., Superconduct, Eulaâ\x80\x99s Hold ' 'Skill) does. A viable option if there is already a 4pc ' 'Noblesse holder on the team.\n' '\n' '4pc Song of Days Past\t4pc Song of Days Past is a ' 'viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.\n' '\n' 'Note that the buffâ\x80\x99s trigger quota can be used ' 'up quite fast, especially in multi-target. Thus, 4pc ' 'Noblesse for its ATK% buff or 4pc Clam for its ' 'consistency are typically preferred instead.'}, 'score': 0.0, 'values': []}, {'id': 'fea965fb-ae1c-40c9-b554-e7f0f7b4208a', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Attack_SPD_Buffer-9363.txt', 'is_dict': 'no', 'text': '4pc The Exile\tThe Exile does not refund Energy for ' 'Mika, but it helps the rest of the team. As a 4-star ' 'set, it gives fewer stats compared to a 5-star set. ' 'However, this is generally not an issue since Mika is ' 'not a stat-hungry unit. If necessary, a 5-star ER Sands ' 'or CRIT Rate Circlet as an off-piece will suffice.\n' '\n' '2pc Mixed Sets\t2pc Options: Energy Recharge, Healing ' 'Bonus, HP%\n' '\n' 'Lackluster compared to other options, but can provide ' 'flexibility with stats. Use whichever combination best ' 'helps Mika reach his ER requirements and heal enough ' 'for the team.\n' 'Weapons\n' '\n' 'Favonius Lance\tOne of the most recommended options ' 'since its passive lowers the ER requirements of both ' 'Mika and his teammates. Note that Mika may need to ' 'build some CRIT Rate for consistent procs, especially ' 'in single-target.\n' '\n' 'Dialogues of the Desert Sages\tIf Favonius Lance is not ' 'necessary for the team, Desert Sages is one of ' 'Mikaâ\x80\x99s best weapon options.\n' '\n' 'It provides a hefty amount of HP% with its secondary ' 'stat, and Mika can trigger its passive twice per ' 'rotation for a whopping 32 Flat Energy at R5.\n' '\n' 'Rightful Reward\tRightful Reward is a craftable option ' 'if Favonius Lance is not necessary and/or players ' 'missed Desert Sages during the Version 4.5 Event. It ' 'gives HP% and Flat Energy, but provides less of both ' 'compared to an R5 Desert Sages.\n' '\n' 'With Furinaâ\x80\x99s A1, Mika may be able to proc the ' 'passive twice per rotation, with each proc providing a ' 'generous 16 Flat Energy at R5. At lower refinements and ' 'with only one proc per rotation, this weapon becomes ' 'less noteworthy.\n' '\n' 'Prototype Starglitter\tA craftable ER stat stick if the ' 'above options are not available.\n' '\n' 'Other ER Polearms\tViable ER stat sticks include ' 'Engulfing Lightning, Skyward Spine, and the Catch. ' 'However, other characters generally make better use of ' 'these weapons.\n' '\n' 'Black Tassel\tProvides slightly more HP% than Desert ' 'Sages but lacks any ER or Energy generation. Black ' 'Tassel should only be used if Mikaâ\x80\x99s ER ' 'requirements have already been met.\n' 'Teams\n' 'Physical DPS Support\n' 'Mika â\x80\x94 Electro â\x80\x94 (Cryo) Flex â\x80\x94 ' 'Physical DPS'}, 'score': 0.0, 'values': []}, {'id': 'bdb7a7c0-7f19-4a4c-ab1c-acc1e106306e', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Attack_SPD_Buffer-9363.txt', 'is_dict': 'no', 'text': 'Mikaâ\x80\x99s Physical damage buff makes him a viable ' 'option in Physical teams, although he often desires his ' 'C6 to pull ahead of units such as Bennett. He does not ' 'provide Physical RES Shred, so an Electro character to ' 'trigger Superconduct is still valuable. Mika also does ' 'not have great Cryo application, so another Cryo unit ' 'is recommended for Cryo Resonance and consistent ' 'Superconducts.\n' '\n' 'Notable Teammates\n' '\n' 'Eula\tThe premier Physical carry. Mikaâ\x80\x99s Skill ' 'buffs last for Eulaâ\x80\x99s entire Burst combo. At ' 'Talent Level 6, his Attack SPD buff allows Eula to ' 'comfortably gain 14 stacks on her Burst, instead of the ' 'usual 13.\n' '\n' 'Note that Eula must be on-field to receive ' 'Mikaâ\x80\x99s buffs. In other words, the buffs will ' 'not apply if Eula swaps off her Burst early. This can ' 'be troubling since Eula often swaps off early to defeat ' 'enemies before they ungroup or go into an invincibility ' 'phase, receive buffs before they expire, avoid ' 'â\x80\x9coverkillingâ\x80\x9d and shorten rotations, ' 'etc.\n' '\n' 'Overall, Mikaâ\x80\x99s personal damage contribution is ' 'so little that, in terms of team damage, he is ' 'generally a sidegrade to existing Eula teams. However, ' 'despite his caveats, Mika does allow Eula herself to ' 'deal more damage.\n' '\n' 'Freminet\tFreminetâ\x80\x99s Physical playstyle ' 'appreciates Mikaâ\x80\x99s Physical DMG% buff and ' 'healing, and Freminet is also capable of keeping Cryo ' 'Resonance uptime.\n' '\n' 'Mikaâ\x80\x99s Attack SPD buff helps Freminetâ\x80\x99s ' 'Normal Attack combos feel more comfortable, although ' 'Mika alone does not provide enough Attack SPD for ' 'Freminet to reach an additional Level 4 Shattering ' 'Pressure.\n' '\n' 'Because of Freminetâ\x80\x99s unique synergy with ' 'Shatter, a Hydro teammate is recommended (e.g., ' 'Xingqiu, Yelan, Furina, etc.).\n' '\n' 'Zhongli\tThe infamous Crescent Pike Zhongli (Pikeli) is ' 'able to utilize Mikaâ\x80\x99s Physical damage and ' 'Attack SPD buffs quite comfortably. Unfortunately, Mika ' 'competes with other support units such as Yun Jin or ' 'Bennett.'}, 'score': 0.0, 'values': []}, {'id': '22829950-599d-490d-81c0-cc889aeee401', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Artifact_Sets-9477.txt', 'is_dict': 'no', 'text': 'The above table assumes Mika uses 1 Burst and 1 Skill ' 'per rotation and that he funnels his particles to ' 'another character. Use the Energy Recharge Calculator ' 'to determine exact requirements for your team and ' 'rotation.\n' '\n' 'Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'ER / HP%\tHP%\tCRIT Rate (if using Favonius)\n' 'HB > HP%\n' '\n' 'Stat Priority: ER (until requirements) > CRIT Rate (if ' 'using Favonius) > HP%\n' '\n' 'Mika requires low investment since his personal damage ' 'is generally negligible. He only requires ER to Burst, ' 'HP/Healing Bonus (HB) to keep the team alive, and CRIT ' 'Rate to proc Favonius (if using Favonius). A HB Circlet ' 'provides more healing than an HP% Circlet. Building ' 'damage-oriented stats such as CRIT DMG and ATK% is ' 'neither necessary nor recommended.\n' '\n' 'Artifact Sets\n' '\n' '4pc Noblesse Oblige\tAssuming Mikaâ\x80\x99s teammates ' 'can take advantage of the ATK% buff, 4pc Noblesse is ' 'Mikaâ\x80\x99s best option due to its strong supporting ' 'capabilities. The 4pc effectâ\x80\x99s 12s duration ' 'perfectly matches the 12s duration of Mikaâ\x80\x99s ' 'Skill buffs.\n' '\n' '4pc Ocean-Hued Clam\tAside from his initial Burst cast, ' 'Mika does not provide teamwide healing, which prevents ' 'him from maximizing 4pc Clamâ\x80\x99s damage ' 'potential. While Mikaâ\x80\x99s own Physical damage ' 'buffs do not affect 4pc Clamâ\x80\x99s damage, Physical ' 'RES Shred (e.g., Superconduct, Eulaâ\x80\x99s Hold ' 'Skill) does. A viable option if there is already a 4pc ' 'Noblesse holder on the team.\n' '\n' '4pc Song of Days Past\t4pc Song of Days Past is a ' 'viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.\n' '\n' 'Note that the buffâ\x80\x99s trigger quota can be used ' 'up quite fast, especially in multi-target. Thus, 4pc ' 'Noblesse for its ATK% buff or 4pc Clam for its ' 'consistency are typically preferred instead.'}, 'score': 0.0, 'values': []}, {'id': '161e7a97-0013-4e46-9887-85671e961af3', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Artifact_Sets-9477.txt', 'is_dict': 'no', 'text': '4pc The Exile\tThe Exile does not refund Energy for ' 'Mika, but it helps the rest of the team. As a 4-star ' 'set, it gives fewer stats compared to a 5-star set. ' 'However, this is generally not an issue since Mika is ' 'not a stat-hungry unit. If necessary, a 5-star ER Sands ' 'or CRIT Rate Circlet as an off-piece will suffice.\n' '\n' '2pc Mixed Sets\t2pc Options: Energy Recharge, Healing ' 'Bonus, HP%\n' '\n' 'Lackluster compared to other options, but can provide ' 'flexibility with stats. Use whichever combination best ' 'helps Mika reach his ER requirements and heal enough ' 'for the team.\n' 'Weapons\n' '\n' 'Favonius Lance\tOne of the most recommended options ' 'since its passive lowers the ER requirements of both ' 'Mika and his teammates. Note that Mika may need to ' 'build some CRIT Rate for consistent procs, especially ' 'in single-target.\n' '\n' 'Dialogues of the Desert Sages\tIf Favonius Lance is not ' 'necessary for the team, Desert Sages is one of ' 'Mikaâ\x80\x99s best weapon options.\n' '\n' 'It provides a hefty amount of HP% with its secondary ' 'stat, and Mika can trigger its passive twice per ' 'rotation for a whopping 32 Flat Energy at R5.\n' '\n' 'Rightful Reward\tRightful Reward is a craftable option ' 'if Favonius Lance is not necessary and/or players ' 'missed Desert Sages during the Version 4.5 Event. It ' 'gives HP% and Flat Energy, but provides less of both ' 'compared to an R5 Desert Sages.\n' '\n' 'With Furinaâ\x80\x99s A1, Mika may be able to proc the ' 'passive twice per rotation, with each proc providing a ' 'generous 16 Flat Energy at R5. At lower refinements and ' 'with only one proc per rotation, this weapon becomes ' 'less noteworthy.\n' '\n' 'Prototype Starglitter\tA craftable ER stat stick if the ' 'above options are not available.\n' '\n' 'Other ER Polearms\tViable ER stat sticks include ' 'Engulfing Lightning, Skyward Spine, and the Catch. ' 'However, other characters generally make better use of ' 'these weapons.\n' '\n' 'Black Tassel\tProvides slightly more HP% than Desert ' 'Sages but lacks any ER or Energy generation. Black ' 'Tassel should only be used if Mikaâ\x80\x99s ER ' 'requirements have already been met.\n' 'Teams\n' 'Physical DPS Support\n' 'Mika â\x80\x94 Electro â\x80\x94 (Cryo) Flex â\x80\x94 ' 'Physical DPS'}, 'score': 0.0, 'values': []}, {'id': '8454b544-ef2a-47f7-91e5-fac56f192878', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Artifact_Sets-9477.txt', 'is_dict': 'no', 'text': 'Mikaâ\x80\x99s Physical damage buff makes him a viable ' 'option in Physical teams, although he often desires his ' 'C6 to pull ahead of units such as Bennett. He does not ' 'provide Physical RES Shred, so an Electro character to ' 'trigger Superconduct is still valuable. Mika also does ' 'not have great Cryo application, so another Cryo unit ' 'is recommended for Cryo Resonance and consistent ' 'Superconducts.\n' '\n' 'Notable Teammates\n' '\n' 'Eula\tThe premier Physical carry. Mikaâ\x80\x99s Skill ' 'buffs last for Eulaâ\x80\x99s entire Burst combo. At ' 'Talent Level 6, his Attack SPD buff allows Eula to ' 'comfortably gain 14 stacks on her Burst, instead of the ' 'usual 13.\n' '\n' 'Note that Eula must be on-field to receive ' 'Mikaâ\x80\x99s buffs. In other words, the buffs will ' 'not apply if Eula swaps off her Burst early. This can ' 'be troubling since Eula often swaps off early to defeat ' 'enemies before they ungroup or go into an invincibility ' 'phase, receive buffs before they expire, avoid ' 'â\x80\x9coverkillingâ\x80\x9d and shorten rotations, ' 'etc.\n' '\n' 'Overall, Mikaâ\x80\x99s personal damage contribution is ' 'so little that, in terms of team damage, he is ' 'generally a sidegrade to existing Eula teams. However, ' 'despite his caveats, Mika does allow Eula herself to ' 'deal more damage.\n' '\n' 'Freminet\tFreminetâ\x80\x99s Physical playstyle ' 'appreciates Mikaâ\x80\x99s Physical DMG% buff and ' 'healing, and Freminet is also capable of keeping Cryo ' 'Resonance uptime.\n' '\n' 'Mikaâ\x80\x99s Attack SPD buff helps Freminetâ\x80\x99s ' 'Normal Attack combos feel more comfortable, although ' 'Mika alone does not provide enough Attack SPD for ' 'Freminet to reach an additional Level 4 Shattering ' 'Pressure.\n' '\n' 'Because of Freminetâ\x80\x99s unique synergy with ' 'Shatter, a Hydro teammate is recommended (e.g., ' 'Xingqiu, Yelan, Furina, etc.).\n' '\n' 'Zhongli\tThe infamous Crescent Pike Zhongli (Pikeli) is ' 'able to utilize Mikaâ\x80\x99s Physical damage and ' 'Attack SPD buffs quite comfortably. Unfortunately, Mika ' 'competes with other support units such as Yun Jin or ' 'Bennett.'}, 'score': 0.0, 'values': []}, {'id': 'ac83dbcb-b8ed-4a6a-a6aa-1475d1c63282', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Artifact_Stats-9255.txt', 'is_dict': 'no', 'text': 'The above table assumes Mika uses 1 Burst and 1 Skill ' 'per rotation and that he funnels his particles to ' 'another character. Use the Energy Recharge Calculator ' 'to determine exact requirements for your team and ' 'rotation.\n' '\n' 'Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'ER / HP%\tHP%\tCRIT Rate (if using Favonius)\n' 'HB > HP%\n' '\n' 'Stat Priority: ER (until requirements) > CRIT Rate (if ' 'using Favonius) > HP%\n' '\n' 'Mika requires low investment since his personal damage ' 'is generally negligible. He only requires ER to Burst, ' 'HP/Healing Bonus (HB) to keep the team alive, and CRIT ' 'Rate to proc Favonius (if using Favonius). A HB Circlet ' 'provides more healing than an HP% Circlet. Building ' 'damage-oriented stats such as CRIT DMG and ATK% is ' 'neither necessary nor recommended.\n' '\n' 'Artifact Sets\n' '\n' '4pc Noblesse Oblige\tAssuming Mikaâ\x80\x99s teammates ' 'can take advantage of the ATK% buff, 4pc Noblesse is ' 'Mikaâ\x80\x99s best option due to its strong supporting ' 'capabilities. The 4pc effectâ\x80\x99s 12s duration ' 'perfectly matches the 12s duration of Mikaâ\x80\x99s ' 'Skill buffs.\n' '\n' '4pc Ocean-Hued Clam\tAside from his initial Burst cast, ' 'Mika does not provide teamwide healing, which prevents ' 'him from maximizing 4pc Clamâ\x80\x99s damage ' 'potential. While Mikaâ\x80\x99s own Physical damage ' 'buffs do not affect 4pc Clamâ\x80\x99s damage, Physical ' 'RES Shred (e.g., Superconduct, Eulaâ\x80\x99s Hold ' 'Skill) does. A viable option if there is already a 4pc ' 'Noblesse holder on the team.\n' '\n' '4pc Song of Days Past\t4pc Song of Days Past is a ' 'viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.\n' '\n' 'Note that the buffâ\x80\x99s trigger quota can be used ' 'up quite fast, especially in multi-target. Thus, 4pc ' 'Noblesse for its ATK% buff or 4pc Clam for its ' 'consistency are typically preferred instead.'}, 'score': 0.0, 'values': []}, {'id': '659fb316-eaec-4026-abd7-a8ffca2decf2', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Artifact_Stats-9255.txt', 'is_dict': 'no', 'text': '4pc The Exile\tThe Exile does not refund Energy for ' 'Mika, but it helps the rest of the team. As a 4-star ' 'set, it gives fewer stats compared to a 5-star set. ' 'However, this is generally not an issue since Mika is ' 'not a stat-hungry unit. If necessary, a 5-star ER Sands ' 'or CRIT Rate Circlet as an off-piece will suffice.\n' '\n' '2pc Mixed Sets\t2pc Options: Energy Recharge, Healing ' 'Bonus, HP%\n' '\n' 'Lackluster compared to other options, but can provide ' 'flexibility with stats. Use whichever combination best ' 'helps Mika reach his ER requirements and heal enough ' 'for the team.\n' 'Weapons\n' '\n' 'Favonius Lance\tOne of the most recommended options ' 'since its passive lowers the ER requirements of both ' 'Mika and his teammates. Note that Mika may need to ' 'build some CRIT Rate for consistent procs, especially ' 'in single-target.\n' '\n' 'Dialogues of the Desert Sages\tIf Favonius Lance is not ' 'necessary for the team, Desert Sages is one of ' 'Mikaâ\x80\x99s best weapon options.\n' '\n' 'It provides a hefty amount of HP% with its secondary ' 'stat, and Mika can trigger its passive twice per ' 'rotation for a whopping 32 Flat Energy at R5.\n' '\n' 'Rightful Reward\tRightful Reward is a craftable option ' 'if Favonius Lance is not necessary and/or players ' 'missed Desert Sages during the Version 4.5 Event. It ' 'gives HP% and Flat Energy, but provides less of both ' 'compared to an R5 Desert Sages.\n' '\n' 'With Furinaâ\x80\x99s A1, Mika may be able to proc the ' 'passive twice per rotation, with each proc providing a ' 'generous 16 Flat Energy at R5. At lower refinements and ' 'with only one proc per rotation, this weapon becomes ' 'less noteworthy.\n' '\n' 'Prototype Starglitter\tA craftable ER stat stick if the ' 'above options are not available.\n' '\n' 'Other ER Polearms\tViable ER stat sticks include ' 'Engulfing Lightning, Skyward Spine, and the Catch. ' 'However, other characters generally make better use of ' 'these weapons.\n' '\n' 'Black Tassel\tProvides slightly more HP% than Desert ' 'Sages but lacks any ER or Energy generation. Black ' 'Tassel should only be used if Mikaâ\x80\x99s ER ' 'requirements have already been met.\n' 'Teams\n' 'Physical DPS Support\n' 'Mika â\x80\x94 Electro â\x80\x94 (Cryo) Flex â\x80\x94 ' 'Physical DPS'}, 'score': 0.0, 'values': []}, {'id': 'd8c86736-2c78-49a1-b642-3eb2605e8d9a', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-q-mika-quickguide-Artifact_Stats-9255.txt', 'is_dict': 'no', 'text': 'Mikaâ\x80\x99s Physical damage buff makes him a viable ' 'option in Physical teams, although he often desires his ' 'C6 to pull ahead of units such as Bennett. He does not ' 'provide Physical RES Shred, so an Electro character to ' 'trigger Superconduct is still valuable. Mika also does ' 'not have great Cryo application, so another Cryo unit ' 'is recommended for Cryo Resonance and consistent ' 'Superconducts.\n' '\n' 'Notable Teammates\n' '\n' 'Eula\tThe premier Physical carry. Mikaâ\x80\x99s Skill ' 'buffs last for Eulaâ\x80\x99s entire Burst combo. At ' 'Talent Level 6, his Attack SPD buff allows Eula to ' 'comfortably gain 14 stacks on her Burst, instead of the ' 'usual 13.\n' '\n' 'Note that Eula must be on-field to receive ' 'Mikaâ\x80\x99s buffs. In other words, the buffs will ' 'not apply if Eula swaps off her Burst early. This can ' 'be troubling since Eula often swaps off early to defeat ' 'enemies before they ungroup or go into an invincibility ' 'phase, receive buffs before they expire, avoid ' 'â\x80\x9coverkillingâ\x80\x9d and shorten rotations, ' 'etc.\n' '\n' 'Overall, Mikaâ\x80\x99s personal damage contribution is ' 'so little that, in terms of team damage, he is ' 'generally a sidegrade to existing Eula teams. However, ' 'despite his caveats, Mika does allow Eula herself to ' 'deal more damage.\n' '\n' 'Freminet\tFreminetâ\x80\x99s Physical playstyle ' 'appreciates Mikaâ\x80\x99s Physical DMG% buff and ' 'healing, and Freminet is also capable of keeping Cryo ' 'Resonance uptime.\n' '\n' 'Mikaâ\x80\x99s Attack SPD buff helps Freminetâ\x80\x99s ' 'Normal Attack combos feel more comfortable, although ' 'Mika alone does not provide enough Attack SPD for ' 'Freminet to reach an additional Level 4 Shattering ' 'Pressure.\n' '\n' 'Because of Freminetâ\x80\x99s unique synergy with ' 'Shatter, a Hydro teammate is recommended (e.g., ' 'Xingqiu, Yelan, Furina, etc.).\n' '\n' 'Zhongli\tThe infamous Crescent Pike Zhongli (Pikeli) is ' 'able to utilize Mikaâ\x80\x99s Physical damage and ' 'Attack SPD buffs quite comfortably. Unfortunately, Mika ' 'competes with other support units such as Yun Jin or ' 'Bennett.'}, 'score': 0.0, 'values': []}, {'id': '671d31e9-20e1-4378-bc8a-d95b7817dca6', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-q-mika-quickguide-content-9618.txt', 'is_dict': 'no', 'text': 'The above table assumes Mika uses 1 Burst and 1 Skill ' 'per rotation and that he funnels his particles to ' 'another character. Use the Energy Recharge Calculator ' 'to determine exact requirements for your team and ' 'rotation.\n' '\n' 'Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'ER / HP%\tHP%\tCRIT Rate (if using Favonius)\n' 'HB > HP%\n' '\n' 'Stat Priority: ER (until requirements) > CRIT Rate (if ' 'using Favonius) > HP%\n' '\n' 'Mika requires low investment since his personal damage ' 'is generally negligible. He only requires ER to Burst, ' 'HP/Healing Bonus (HB) to keep the team alive, and CRIT ' 'Rate to proc Favonius (if using Favonius). A HB Circlet ' 'provides more healing than an HP% Circlet. Building ' 'damage-oriented stats such as CRIT DMG and ATK% is ' 'neither necessary nor recommended.\n' '\n' 'Artifact Sets\n' '\n' '4pc Noblesse Oblige\tAssuming Mikaâ\x80\x99s teammates ' 'can take advantage of the ATK% buff, 4pc Noblesse is ' 'Mikaâ\x80\x99s best option due to its strong supporting ' 'capabilities. The 4pc effectâ\x80\x99s 12s duration ' 'perfectly matches the 12s duration of Mikaâ\x80\x99s ' 'Skill buffs.\n' '\n' '4pc Ocean-Hued Clam\tAside from his initial Burst cast, ' 'Mika does not provide teamwide healing, which prevents ' 'him from maximizing 4pc Clamâ\x80\x99s damage ' 'potential. While Mikaâ\x80\x99s own Physical damage ' 'buffs do not affect 4pc Clamâ\x80\x99s damage, Physical ' 'RES Shred (e.g., Superconduct, Eulaâ\x80\x99s Hold ' 'Skill) does. A viable option if there is already a 4pc ' 'Noblesse holder on the team.\n' '\n' '4pc Song of Days Past\t4pc Song of Days Past is a ' 'viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.\n' '\n' 'Note that the buffâ\x80\x99s trigger quota can be used ' 'up quite fast, especially in multi-target. Thus, 4pc ' 'Noblesse for its ATK% buff or 4pc Clam for its ' 'consistency are typically preferred instead.'}, 'score': 0.0, 'values': []}, {'id': '5c2c9614-b5bf-4c31-82bc-744718c23718', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-q-mika-quickguide-content-9618.txt', 'is_dict': 'no', 'text': '4pc The Exile\tThe Exile does not refund Energy for ' 'Mika, but it helps the rest of the team. As a 4-star ' 'set, it gives fewer stats compared to a 5-star set. ' 'However, this is generally not an issue since Mika is ' 'not a stat-hungry unit. If necessary, a 5-star ER Sands ' 'or CRIT Rate Circlet as an off-piece will suffice.\n' '\n' '2pc Mixed Sets\t2pc Options: Energy Recharge, Healing ' 'Bonus, HP%\n' '\n' 'Lackluster compared to other options, but can provide ' 'flexibility with stats. Use whichever combination best ' 'helps Mika reach his ER requirements and heal enough ' 'for the team.\n' 'Weapons\n' '\n' 'Favonius Lance\tOne of the most recommended options ' 'since its passive lowers the ER requirements of both ' 'Mika and his teammates. Note that Mika may need to ' 'build some CRIT Rate for consistent procs, especially ' 'in single-target.\n' '\n' 'Dialogues of the Desert Sages\tIf Favonius Lance is not ' 'necessary for the team, Desert Sages is one of ' 'Mikaâ\x80\x99s best weapon options.\n' '\n' 'It provides a hefty amount of HP% with its secondary ' 'stat, and Mika can trigger its passive twice per ' 'rotation for a whopping 32 Flat Energy at R5.\n' '\n' 'Rightful Reward\tRightful Reward is a craftable option ' 'if Favonius Lance is not necessary and/or players ' 'missed Desert Sages during the Version 4.5 Event. It ' 'gives HP% and Flat Energy, but provides less of both ' 'compared to an R5 Desert Sages.\n' '\n' 'With Furinaâ\x80\x99s A1, Mika may be able to proc the ' 'passive twice per rotation, with each proc providing a ' 'generous 16 Flat Energy at R5. At lower refinements and ' 'with only one proc per rotation, this weapon becomes ' 'less noteworthy.\n' '\n' 'Prototype Starglitter\tA craftable ER stat stick if the ' 'above options are not available.\n' '\n' 'Other ER Polearms\tViable ER stat sticks include ' 'Engulfing Lightning, Skyward Spine, and the Catch. ' 'However, other characters generally make better use of ' 'these weapons.\n' '\n' 'Black Tassel\tProvides slightly more HP% than Desert ' 'Sages but lacks any ER or Energy generation. Black ' 'Tassel should only be used if Mikaâ\x80\x99s ER ' 'requirements have already been met.\n' 'Teams\n' 'Physical DPS Support\n' 'Mika â\x80\x94 Electro â\x80\x94 (Cryo) Flex â\x80\x94 ' 'Physical DPS'}, 'score': 0.0, 'values': []}, {'id': '2937aee7-109b-408d-be84-a3888cab4619', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-q-mika-quickguide-content-9618.txt', 'is_dict': 'no', 'text': 'Mikaâ\x80\x99s Physical damage buff makes him a viable ' 'option in Physical teams, although he often desires his ' 'C6 to pull ahead of units such as Bennett. He does not ' 'provide Physical RES Shred, so an Electro character to ' 'trigger Superconduct is still valuable. Mika also does ' 'not have great Cryo application, so another Cryo unit ' 'is recommended for Cryo Resonance and consistent ' 'Superconducts.\n' '\n' 'Notable Teammates\n' '\n' 'Eula\tThe premier Physical carry. Mikaâ\x80\x99s Skill ' 'buffs last for Eulaâ\x80\x99s entire Burst combo. At ' 'Talent Level 6, his Attack SPD buff allows Eula to ' 'comfortably gain 14 stacks on her Burst, instead of the ' 'usual 13.\n' '\n' 'Note that Eula must be on-field to receive ' 'Mikaâ\x80\x99s buffs. In other words, the buffs will ' 'not apply if Eula swaps off her Burst early. This can ' 'be troubling since Eula often swaps off early to defeat ' 'enemies before they ungroup or go into an invincibility ' 'phase, receive buffs before they expire, avoid ' 'â\x80\x9coverkillingâ\x80\x9d and shorten rotations, ' 'etc.\n' '\n' 'Overall, Mikaâ\x80\x99s personal damage contribution is ' 'so little that, in terms of team damage, he is ' 'generally a sidegrade to existing Eula teams. However, ' 'despite his caveats, Mika does allow Eula herself to ' 'deal more damage.\n' '\n' 'Freminet\tFreminetâ\x80\x99s Physical playstyle ' 'appreciates Mikaâ\x80\x99s Physical DMG% buff and ' 'healing, and Freminet is also capable of keeping Cryo ' 'Resonance uptime.\n' '\n' 'Mikaâ\x80\x99s Attack SPD buff helps Freminetâ\x80\x99s ' 'Normal Attack combos feel more comfortable, although ' 'Mika alone does not provide enough Attack SPD for ' 'Freminet to reach an additional Level 4 Shattering ' 'Pressure.\n' '\n' 'Because of Freminetâ\x80\x99s unique synergy with ' 'Shatter, a Hydro teammate is recommended (e.g., ' 'Xingqiu, Yelan, Furina, etc.).\n' '\n' 'Zhongli\tThe infamous Crescent Pike Zhongli (Pikeli) is ' 'able to utilize Mikaâ\x80\x99s Physical damage and ' 'Attack SPD buffs quite comfortably. Unfortunately, Mika ' 'competes with other support units such as Yun Jin or ' 'Bennett.'}, 'score': 0.0, 'values': []}, {'id': '49c30c48-1750-44af-8873-e08ec1ea2dd5', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Artifact_Stats-8504.txt', 'is_dict': 'no', 'text': 'Charlotteâ\x80\x99s healing is tied to her Burst, ' 'making ER an incredibly important stat; ' 'Charlotteâ\x80\x99s healing multipliers are high enough ' 'that building huge amounts of ER is not overly ' 'detrimental to her healing output. Afterwards, focus on ' 'ATK% as it increases both her healing and personal ' 'damage. If her ER requirements are low enough, an ATK% ' 'Sands may be considered. \n' '\n' 'A Healing Bonus (HB%) Circlet is recommended for ' 'maximizing Charlotteâ\x80\x99s healing, and works very ' 'well with Prototype Amber. Alternatively, a CRIT Rate ' 'Circlet can be used with Favonius Codex to improve the ' 'consistency of its passive, though Charlotteâ\x80\x99s ' 'high hit counts make it fairly reliable even at a low ' 'CRIT Rate. \n' '\n' 'Furthermore, a Cryo Goblet, a CRIT Circlet, and further ' 'ATK% and CRIT stats can be used to improve ' 'Charlotteâ\x80\x99s personal damage if the team does ' 'not need much healing; however, note that she will not ' 'provide significant damage either way.\n' '\n' '## Artifact Sets'}, 'score': 0.0, 'values': []}, {'id': '16f138e3-3636-4e3b-a315-a2c723a0f4ef', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Artifact_Stats-8504.txt', 'is_dict': 'no', 'text': '****Charlotte â\x80\x94 Furina â\x80\x94 Kazuha ' 'â\x80\x94 Yelan**\n' '\n' '## Freeze and Mono Cryo\n' '\n' '**Charlotte â\x80\x94 Cryo â\x80\x94 Anemo â\x80\x94 ' 'Hydro / Cryo**\n' '\n' 'Charlotte can slot in as a Cryo healer in Freeze or ' 'Mono Cryo teams. While Charlotteâ\x80\x99s defensive ' 'utility may seem redundant against Frozen enemies, she ' 'is an option for those who want more comfort. ' 'Charlotteâ\x80\x99s healing gains more value in Mono ' 'Cryo teams, as they lose the survivability brought by ' 'Freezing enemies.\n' '\n' 'In both team archetypes, Charlotteâ\x80\x99s high ER ' 'requirements are lowered due to the additional Cryo ' 'unit(s). Cryo DPS units can appreciate her ability to ' 'hold TTDS and 4pc Noblesse or Tenacity. In Freeze, this ' 'allows for a non-Catalyst Hydro unit; however, ' 'Charlotteâ\x80\x99s inclusion may come at the price of ' 'more offensively-oriented units such as Shenhe or ' 'Rosaria.\n' '\n' '### Notable Teammates\n' '\n' '#### Cryo\n' '\n' 'Freeze and Mono Cryo teams have, respectively, one or ' 'two Cryo units in addition to Charlotte. These are ' 'typically a DPS unit and a buffer or another DPS.'}, 'score': 0.0, 'values': []}, {'id': 'b1d5fef9-e82f-41b1-a637-163ccfbd76c2', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Artifact_Stats-8504.txt', 'is_dict': 'no', 'text': 'Reduces the cooldown of Charlotteâ\x80\x99s fully ' 'expanded Hold Skill by 2s for each marked enemy that is ' 'defeated within a 12s interval, capping at an 8s ' 'reduction. This can be useful for recasting her Skill ' 'onto new waves of enemies, but it requires more ' 'flexible rotations and using a Hold Skill in the first ' 'rotation. \n' '\n' 'Note that this passive only reduces the cooldown of ' 'Charlotteâ\x80\x99s fully-expanded Hold Skill and does ' 'not apply if she uses her Tap Skill or if her Hold ' 'Skill is canceled early.\n' '\n' 'Ascension 4 Passive\n' '\n' '##### **Ascension 4 Passive** | _Diversified ' 'Investigation_\n' '\n' 'Talent Description\n' '\n' '_When the party contains 1/2/3 Fontainians other than ' 'herself, Charlotte gains a 5%/10%/15% Healing Bonus. ' 'When the party contains 1/2/3 non-Fontainians, ' 'Charlotte gains a 5%/10%/15% Cryo DMG Bonus._\n' '\n' 'Increases Charlotteâ\x80\x99s healing utility for every ' 'Fontainian teammate and her personal damage with every ' 'non-Fontainian teammate. \n' '\n' 'The additional Healing Bonus is very helpful in teams ' 'with Furina, who herself works well with other Fontaine ' 'units. The Cryo DMG% can also be useful, as most ' 'teammates capable of increasing Charlotteâ\x80\x99s ' 'damage output, such as Kazuha or Shenhe, are not from ' 'Fontaine.\n' '\n' '## Constellations\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '##### **Constellation 1** | _A Need to Verify Facts_\n' '\n' '_After Still Photo: Comprehensive Confirmation heals a ' 'character, it will mark them with Verification, which ' 'will heal them once every 2s for 80% of ' 'Charlotteâ\x80\x99s ATK. This effect lasts 6s._\n' '\n' 'Grants sustained partywide healing. Apart from the ' 'immense increase to survivability, this Constellation ' 'is particularly useful for effects that scale based on ' 'healing done, such as the buffs granted by ' 'Furinaâ\x80\x99s Burst or the damage dealt by the ' 'Ocean-Hued Clam set.\n' '\n' 'Constellation 2\n' '\n' '##### **Constellation 2** | _A Duty to Pursue Truth_'}, 'score': 0.0, 'values': []}, {'id': 'c36170fc-18ba-4b7e-8637-4a622aa5f4a4', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-q-amber-quickguide-ER_Requirements-2-8705.txt', 'is_dict': 'no', 'text': '*A Noâ\x80\x93CRIT Rate Melt Charged Shot build is ' 'viable for skilled players but only against enemies ' 'with weak spots. This eliminates the need to build CRIT ' 'Rate on Amber, which results in a fairly substantial ' 'DPS increase as compared to a balanced CRIT ratio ' 'build.\n' '\n' 'Artifact Sets\n' '\n' '4pc Shimenawaâ\x80\x99s Reminiscence, 4pc ' 'Wandererâ\x80\x99s Troupe\tBest for Charged Shot ' 'playstyles, range from viable to questionable for Bunny ' 'Bomber playstyles.\n' 'Shimenawaâ\x80\x99s Energy drain increases ' 'Amberâ\x80\x99s ER needs in exchange for a powerful ' 'buff to Charged Shots.\n' '\n' '4pc Crimson Witch of Flames (CW)\tBuffs all of ' 'Amberâ\x80\x99s Pyro attacks and reactions. ' 'Best-in-Slot for Bunny Bomber.\n' '\n' '4pc'}, 'score': 0.0, 'values': []}, {'id': '49097480-cdb2-498a-815b-5fbb7c5e40b1', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fmika-quickguide-2F-23attack-spd-buffer-9468.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **4pc Noblesse Oblige** | Assuming Mikaâ\x80\x99s ' 'teammates can take advantage of the ATK% buff, 4pc ' 'Noblesse is Mikaâ\x80\x99s best option due to its ' 'strong supporting capabilities. The 4pc ' 'effectâ\x80\x99s 12s duration perfectly matches the 12s ' 'duration of Mikaâ\x80\x99s Skill ' 'buffs. ' '|\n' '| ------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Ocean-Hued Clam** | Aside from his initial ' 'Burst cast, Mika does not provide teamwide healing, ' 'which prevents him from maximizing 4pc Clamâ\x80\x99s ' 'damage potential. While Mikaâ\x80\x99s own Physical ' 'damage buffs _do not_ affect 4pc Clamâ\x80\x99s damage, ' 'Physical RES Shred (e.g., Superconduct, Eulaâ\x80\x99s ' 'Hold Skill) _does_. A viable option if there is already ' 'a 4pc Noblesse holder on the ' 'team. ' '|\n' '| **4pc Song of Days Past** | 4pc Song of Days Past is ' 'a viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.Note that the buffâ\x80\x99s trigger ' 'quota can be used up quite fast, especially in ' 'multi-target. Thus, 4pc Noblesse for its ATK% buff or ' '4pc Clam for its consistency are typically preferred ' 'instead. |\n' '| **4pc The Exile** | The Exile does not refund ' 'Energy for Mika, but it helps the rest of the team. As ' 'a 4-star set, it gives fewer stats compared to a 5-star ' 'set. However, this is generally not an issue since Mika ' 'is not a stat-hungry unit. If necessary, a 5-star ER ' 'Sands or CRIT Rate Circlet as an off-piece will ' 'suffice. ' '|\n' '| **2pc Mixed Sets** | **2pc Options: Energy ' 'Recharge, Healing Bonus, HP%**Lackluster compared to ' 'other options, but can provide flexibility with stats. ' 'Use whichever combination best helps Mika reach his ER ' 'requirements and heal enough for the ' 'team. ' '|\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': 'dce6b3b1-d1a3-4903-beb0-96ceb6f425c1', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23ER_Requirements_and_Elemental_Burst_Use-75633.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': '12ee6634-ecf5-46b3-811a-70f08d8646ff', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fnoelle-quickguide-2F-23combos-11211.txt', 'is_dict': 'no', 'text': '| **Beacon of the Reed Sea** | ' 'Beacon of the Reed Sea is a competitive option that ' 'performs on par with Verdict. Can be worth it on Noelle ' 'if you already have it, but it is not worth pulling ' 'just for ' 'Noelle. ' '|\n' '| **Marechaussee Hunter** | ' '4pc Marechaussee Hunter is Noelleâ\x80\x99s best ' 'artifact set when paired with Furina. The 2pc set can ' 'be used in a transitional 2pc mixed set while farming ' 'for a good 4pc ' 'set. ' '|'}, 'score': 0.0, 'values': []}, {'id': '6d77c6be-a305-4ae9-b3ac-8292c7433f68', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fmika-8050.txt', 'is_dict': 'no', 'text': '### Artifact Sets\n' '\n' '| **4pc Noblesse Oblige** | Provides a strong ATK% ' "buff for the team and is Mika's most recommended option " 'if his teammates scale with ATK. Using this set ' 'encourages Mika to Burst every ' 'rotation. ' '|\n' '| ------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Ocean-Hued Clam** | A viable option if no ' 'teammates can take advantage of 4pc Noblesseâ\x80\x99s ' 'ATK% buff or there is already a better 4pc Noblesse ' 'holder on the team. Mika easily maximizes Clam damage ' '(â\x80\x9cClamageâ\x80\x9d) on his initial Burst cast, ' 'but his smaller coordinated heals struggle to take full ' 'advantage of it.Mikaâ\x80\x99s Physical DMG% buff does ' 'not affect Clam damage. However, teams with a Physical ' 'damage dealer often include sources of Physical RES ' 'Shred (e.g., Superconduct), which _do_ increase Clam ' 'damage. |\n' '| **4pc Song of Days Past** | Another viable option if ' 'no teammates can take advantage of 4pc ' 'Noblesseâ\x80\x99s ATK% buff or there is already a 4pc ' 'Noblesse holder on the team. This set provides Healing ' 'Bonus with its 2pc effect and Additive Base DMG Bonus ' 'with its 4pc effect.Unfortunately, the buffâ\x80\x99s ' 'trigger quota can be used up quite fast, especially in ' 'multi-target. It is also not available in the Artifact ' 'Strongbox and its domain is relatively ' 'Resin-inefficient, so it is not recommended to farm ' 'over 4pc Clam. |\n' '| **4pc The Exile** | The Exile is a support ' 'set that refunds Energy to all teammates except Mika ' 'himself. As a 4-star set, it gives fewer stats compared ' 'to a 5-star set. However, this is generally not an ' 'issue since Mika is not stat-hungry. If necessary, a ' '5-star ER Sands or CRIT Rate Circlet will suffice as an ' 'off-piece. ' '|\n' '| **Mixed 2pc Sets** | 2pc Options: Energy ' 'Recharge, Healing Bonus, HP%Lackluster compared to the ' 'above options, but provides flexibility with stats ' 'while being Resin-efficient. Use whichever combination ' 'best balances Mikaâ\x80\x99s healing with his ER ' 'requirements. '}, 'score': 0.0, 'values': []}, {'id': 'f301e946-29e0-4554-847f-6e86586f2ed8', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fmika-8050.txt', 'is_dict': 'no', 'text': '## Teambuilding\n' '\n' "### Mika's Competitors\n" '\n' '#### Bennett\n' '\n' 'TLDR: Both characters buff and heal. ' '[Bennett](https://keqingmains.com/bennett/) is overall ' 'more convenient and recommended, but he is also a ' 'highly contested unit. If Bennett is C6 or otherwise ' 'unavailable for your Physical team, Mika is a viable ' 'option.\n' '\n' 'In terms of team damage, Bennett pulls ahead of Mika ' 'until Mika is C6, where they are roughly on-par with ' 'one another. Bennettâ\x80\x99s Flat ATK buff can be ' 'snapshot and is more universal compared to ' 'Mikaâ\x80\x99s strict Physical DMG% buff. However, if ' 'the on-field damage dealer indeed deals Physical ' 'damage, then a Physical DMG% buff tends to be more ' 'valuable.\n' '\n' 'In terms of healing, Mika may be more comfortable since ' 'he has a teamwide heal, whereas Bennett only heals the ' 'on-field character and stops healing past 70% HP. This ' 'is most notable in [Furina](#General%5FHealer%5FFurina) ' 'teams, which greatly value a strong healer due to her ' 'DMG% buff being dependent on HP change.\n' '\n' 'It is also worth mentioning that Bennett jails players ' 'in his Burst (â\x80\x9cCircle Impactâ\x80\x9d), whereas ' 'Mika strictly buffs only the on-field character. Pick ' 'your poison.\n' '\n' '#### Diona, Layla, and Charlotte\n' '\n' '[Diona](https://keqingmains.com/diona/), ' '[Layla](https://keqingmains.com/layla/), and ' '[Charlotte](http://kqm.gg/q/charlotte-quickguide) are ' 'all Cryo defensive slots who are competitive with Mika, ' 'but there are situational differences between them.\n' '\n' 'In terms of defensive utility, some units such as ' '[Yoimiya](http://kqm.gg/q/yoimiya-quickguide) or ' '[Arlecchino](http://kqm.gg/q/arlecchino-quickguide) ' 'prefer the shields from Diona and Layla. In ' '[Furina](#General%5FHealer%5FFurina) teams, Charlotte ' 'and Mika provide the strongest healing with both a ' 'teamwide healing and healing over time.'}, 'score': 0.0, 'values': []}, {'id': '0d095fd7-aa2d-4229-9c3a-0c9c59c87ecc', 'metadata': {'chunk': 53.0, 'file_name': 'keqingmains-com-2Fshenhe-8143.txt', 'is_dict': 'no', 'text': '| ' '**[Rosaria](https://keqingmains.com/rosaria)** ' '| Rosaria can be used alongside Shenhe to support Ayaka ' 'or Ganyu in a [Mono Cryo](#Mono%5FCryo) team. She can ' 'also slot in a [Triple Cryo Eula team](#Eula); however, ' 'these teams generally require a healer or shielder in ' 'the final slot. Rosariaâ\x80\x99s additional Cryo ' 'Particles and CRIT Rate share benefit the team well, ' 'and she can use damage-oriented sets if Shenhe holds ' '4pc NO.Shenheâ\x80\x99s buffs are used well in ' 'Rosariaâ\x80\x99s [Reverse Melt teams](#Reverse Melt), ' 'and as a second Cryo unit she reduces Rosariaâ\x80\x99s ' 'ER needs. Her slow Cryo application rarely interferes ' 'with Rosariaâ\x80\x99s Melts and allows her to Melt her ' 'own damage, though it may still be a problem depending ' 'on the Pyro applier(s) used. Rosaria also has good ' 'synergy with Favonius Lance, due to her kit desiring ' 'higher CRIT Rate and her multi-hitting abilities. |\n' '| ' '------------------------------------------------------- ' '| ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| ' '**[Kaeya](https://keqingmains.com/q/kaeya-quickguide)** ' '| Kaeya is another solid Cryo option, more or less ' 'similar to Rosaria.He effectively holds Favonius Sword, ' 'but the weaponâ\x80\x99s value decreases significantly ' 'in teams with lower ER requirements, giving more room ' 'for damage-oriented ' 'stats. ' '|\n' '| ' '**[Chongyun](https://keqingmains.com/chongyun)** ' '| Chongyun is generally valuable only in ' 'â\x80\x9cfunâ\x80\x9d teams where you use his Cryo ' 'Infusion on Shenhe or another unit to make them an ' 'on-field Cryo DPS. This type of playstyle is much more ' 'effective if Shenhe is C6.These teams arenâ\x80\x99t ' 'optimal, but are more of a fun thing to ' 'try. '}, 'score': 0.0, 'values': []}, {'id': '8fb2644c-c9e0-47ea-a519-16a2a9149de0', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fshenhe-8143.txt', 'is_dict': 'no', 'text': '---\n' '\n' '###### **Estimated C0R5 Amenoma Ayaka Team DPS ' 'Increase**\n' '\n' '**From C4**: 1.01% Single Rotation, 1.05% Multiple ' 'Rotations \n' '**From C0**: 11.74% Single Rotation, 10.89% Multiple ' 'Rotations (Cumulative)\n' '\n' 'Constellation 6\n' '\n' '##### Constellation 6 | _Mystical Abandon_\n' '\n' '_When characters trigger Icy Quillâ\x80\x99s effects ' 'using Normal and Charged Attack DMG, it does not count ' 'toward the Trigger Quota._\n' '\n' 'Insignificant depending on the scenario. In most [Ayaka ' 'rotations](#Ayaka%5FFreeze), only 2â\x80\x934 more Icy ' 'Quill procs are gained from C6\\. It does alleviate ' 'Shenheâ\x80\x99s â\x80\x9cweaknessâ\x80\x9d of Icy ' 'Quillâ\x80\x99s Trigger Quota being consumed faster in ' 'AoE scenarios, but that alone does not make it worth ' 'going for.\n' '\n' 'Where this Constellation really shines is against ' 'enemies who are not tanky enough to warrant using ' 'Ayakaâ\x80\x99s Burst. This usually happens in chambers ' 'with waves of weaker enemies. Essentially, this ' 'Constellation increases Ayakaâ\x80\x99s damage outside ' 'of her Elemental Burst significantly, but does not ' 'justify a completely Burst-less playstyle.\n' '\n' 'In scenarios where sustained damage is necessary ' 'without relying on Ayakaâ\x80\x99s Burst, her most ' 'effective Normal Attack combo is N4C to maximize C6 Icy ' 'Quill procs. However, in practice, the optimal combos ' 'depend on the content, making them subject to change.\n' '\n' 'C6 Shenhe is also beneficial for [Melt ' 'Ganyu](#Reverse%5FMelt), especially if Ganyu is also at ' 'C6\\. With C6 Ganyu, her Frostflake Arrowâ\x80\x99s ' 'charging time is removed, making shielders less ' 'impactful and allowing Shenhe to slot in easily. C6 ' 'Ganyuâ\x80\x99s Icy Quill-buffed Charged Attacks can be ' 'Melted with unparalleled AoE capability with sufficient ' 'Pyro application.'}, 'score': 0.0, 'values': []}, {'id': 'de7be135-0611-4109-9be8-a38e69f58cf7', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Infographic-13167.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'f5008e61-f0e9-4dca-841d-9f8b535c904e', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-q-ganyu-quickguide-8090.txt', 'is_dict': 'no', 'text': 'Ganyu â\x80\x94 Shenhe â\x80\x94 Zhongli â\x80\x94 ' 'Albedo\n' '\n' 'Melt\n' 'Melt Ganyu Infographic\n' '\n' '\n' 'Design: euphorysm\n' 'Content: novalicious\n' '\n' 'Melt Ganyu Talent Priority\n' '\n' 'Normal Attack > Skill\n' '\n' 'In Melt, over 90% of Ganyuâ\x80\x99s damage comes from ' 'her Normal Attack Talent (Charged Shots), making it ' 'very important to level. Her Skill does decent damage ' 'though, and the durability increase from Talent levels ' 'are much appreciated for the taunt. Even in teams where ' 'she uses her Burst, it does very little relative ' 'damage, so it can be ignored.\n' '\n' 'Melt Ganyu ER Requirements\n' '\n' 'Melt Ganyu builds do not usually require any ER% since ' 'Ganyu does not use her Burst. In scenarios where she ' 'can use her Burst, building ER% is still unnecessary ' 'since you do not need to use her Burst every rotation. ' 'Some ER% may be necessary for 4pc Shimenawaâ\x80\x99s ' 'Reminiscence builds, however.\n' '\n' 'Melt Ganyu Artifact Stats\n' '\n' 'Sands\t\n' 'Goblet\t\n' 'Circlet\n' 'EM > ATK%*\tCryo DMG Bonus\tCRIT Rate or CRIT DMG\n' '\n' 'Stat Priority: EM (to 200) > CRIT > EM > ATK%\n' '\n' 'Generally, Melt Ganyu wants an EM Sands, Cryo DMG ' 'Goblet, and CRIT Circlet. EM is generally preferred ' 'since Melt Ganyu is almost always played with Bennett, ' 'who provides a massive Flat ATK buff.\n' '\n' '*An EM Sands is significantly better than an ATK% ' 'Sands, unless Ganyu is paired with multiple Elemental ' 'Mastery buffers like C2 Kazuha with Nahida.Â\xa0\n' '\n' 'In terms of substats, you should prioritize raising ' 'Ganyuâ\x80\x99s Elemental Mastery to 200 before ' 'focusing on CRIT. You should aim for a 1:2 CRIT ratio, ' 'taking into account Ganyuâ\x80\x99s bonus 20% CRIT Rate ' 'on Charged Shots.\n' '\n' 'Melt Ganyu Artifact Sets'}, 'score': 0.0, 'values': []}, {'id': 'a724c35b-8851-4fe7-9703-2ad010e0fefa', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-q-ganyu-quickguide-8090.txt', 'is_dict': 'no', 'text': 'Melt Ganyu Artifact Sets\n' '\n' '4pc Wandererâ\x80\x99s Troupe\tGenerally the BiS ' 'option. You can passively farm it by defeating Bosses, ' 'and itâ\x80\x99s also available through the Strongbox, ' 'making it incredibly efficient to farm. The 2pc effect ' '(80 Elemental Mastery) is very valuable, especially ' 'compared to the ATK% of 2pc SR. In addition, the 4pc ' 'set bonus is completely unconditional and applies to ' 'every Charged Shot.Â\xa0\n' '\n' '4pc Shimenawaâ\x80\x99s Reminiscence\tWhile this set ' 'deals slightly more damage than 4pc WT on paper, it has ' 'several drawbacks that make it a worse option. This set ' 'is more restrictive with both rotations and weapons ' '(notably Hamayumi), and it requires you to fire 5 ' 'Charged Shots in under 10s to outperform 4pc ' 'Wandererâ\x80\x99s Troupe â\x80\x94 a feat which is ' 'almost impossible to achieve with a margin of error ' 'less than 0.07s.\n' '\n' 'Nonetheless, 4pc Shimenawaâ\x80\x99s Reminiscence ' 'performs similarly enough to 4pc Wandererâ\x80\x99s ' 'Troupe and can be farmed from the same Domain as Emblem ' 'of Severed Fate, making it a convenient set to farm.\n' '\n' '2pc Mixed Sets\t2pc Bonuses: Cryo DMG%, EM, ATK%\n' '\n' 'These 2pc combinations are generally worse than the ' 'above sets but are close enough in performance that ' 'they could outperform the 4pc sets depending on their ' 'substat rolls.\n' '\n' '4pc Lavawalker\tYou can consider 4pc Lavawalker if you ' 'have no access to any of the above sets, or if your ' 'Lavawalker pieces are much better than your other ' 'available sets.Â\xa0\n' '\n' '4pc Retracing Bolide\t4pc Retracing Bolide is an option ' 'if Ganyu is paired with a very strong shielder. ' 'However, it requires farming a generally ' 'Resin-inefficient Domain, as Retracing Bolide and ' 'Archaic Petra are quite niche sets.'}, 'score': 0.0, 'values': []}, {'id': 'e06d41e8-28d8-4527-befa-a55bffd27077', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-q-ganyu-quickguide-8090.txt', 'is_dict': 'no', 'text': 'Good stat sticks for Melt Ganyu.\n' '\n' 'Melt Ganyu cannot make full use of Polar Starâ\x80\x99s ' 'passive since she normally doesnâ\x80\x99t use her ' 'Burst for the final stack, nor can she make any use of ' 'Thundering Pulseâ\x80\x99s passive. Skyward Harp has ' 'lower value in teams with multiple ATK buffs, but it ' 'increases in value in teams with multiple EM buffs.\n' '\n' 'R5 Hamayumi\tWhile it is the best 4-star and ' 'free-to-play option for Melt, itâ\x80\x99s not much ' 'better than Prototype Crescent, so players ' 'shouldnâ\x80\x99t craft Hamayumi if they already have ' 'Prototype Crescent. Furthermore, the set effect of 4pc ' 'Shimenawaâ\x80\x99s Reminiscence is antagonistic with ' 'Hamayumiâ\x80\x99s passive, which makes it less ' 'desirable.\n' '\n' 'R5 Prototype Crescent\tPrototype Crescent remains a ' 'good weapon, but with the presence of Bennett, its ' 'passive is weaker. If you play Freeze a lot or use 4pc ' 'Shimenawaâ\x80\x99s Reminiscence, Prototype Crescent ' 'will be a better choice than Hamayumi.\n' '\n' 'Here is a list of enemies and their weak spots.\n' '\n' 'Viridescent Hunt\tBattle Passâ\x80\x93locked weapon. ' 'The passive can help with grouping, but this ' 'isnâ\x80\x99t as important in Melt teams. The CRIT Rate ' 'offered by the weapon is appreciated.Â\xa0\n' 'Notable Melt Ganyu Teammates\n' 'Primary Pyro Appliers\n' 'Flex Shielders\n' '\n' 'Bennett\tBennett is an indispensable member of Melt ' 'teams due to his Burstâ\x80\x99s massive Flat ATK buff, ' 'good healing, and Pyro self-application. Jean uses this ' 'Pyro application to enable the ' 'â\x80\x9cSunfireâ\x80\x9d interaction, Kazuha absorbs ' 'Pyro into his Burst, and Nahida uses Bennettâ\x80\x99s ' 'Pyro to initiate Burning. Furthermore, ' 'Bennettâ\x80\x99s low Skill cooldown allows an ' 'additional use of his Skill at the end of rotations, ' 'which generates Pyro particles for the team.'}, 'score': 0.0, 'values': []}, {'id': 'b1d8ccce-6669-4724-bb4c-9920b2c22688', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-q-ganyu-quickguide-8090.txt', 'is_dict': 'no', 'text': 'Mono Cryo is an extremely flexible way to play Ganyu, ' 'which involves using Bursts off cooldown and Charged ' 'Shots whenever possible. The Mono Cryo archetype offers ' 'high single-target and AoE potential, but it is ' 'outclassed by Freeze in AoE and Melt in single-target. ' 'It still requires a shield in many scenarios.\n' '\n' 'These two playstyles have similar enough builds that ' 'they are grouped together in this quick guide, but ' 'please note their differences.\n' '\n' 'Melt DPS\n' '\n' 'Melt Ganyu is a highly demanding playstyle that takes ' 'advantage of the Reverse Melt reaction to deal enormous ' 'amounts of damage by Melting both parts of ' 'Ganyuâ\x80\x99s Charged Shot. However, Melt Ganyu ' 'requires very specific teammates with high Energy ' 'Recharge (ER) requirements to function. It also ' 'requires much tighter rotation management and ' 'mechanical execution compared to the more forgiving ' 'Freeze or Mono Cryo playstyle.\n' '\n' 'Xiangling, Sunfire, and Burnmelt are three variations ' 'of Melt Ganyu examined in this quick guide.\n' '\n' 'Off-Field Support\n' '\n' 'Ganyuâ\x80\x99s long Burst duration makes her an ' 'excellent off-field support. While this guide does not ' 'cover this playstyle in-depth, we provide some thoughts ' 'and guidance on her different teams here.\n' '\n' '\n' 'Cryo Teams\tGanyuâ\x80\x99s support potential is best ' 'used in conjunction with other Cryo characters. This ' 'reduces her ER requirements and allows her teammates to ' 'take advantage of her Ascension 4 Passiveâ\x80\x99s ' 'Cryo DMG% buff.\n' '\n' 'Often, you may find Ganyu still does more damage than ' 'the Cryo â\x80\x9ccarryâ\x80\x9d, with the exception of ' 'Ayaka who often out-damages Ganyu.\n' '\n' 'Forward Melt\tHer Cryo application alone is not enough ' 'to keep up with most Pyro DPS characters. While ' 'technically possible, support Ganyu is not great for ' 'enabling Forward Melt (especially with characters like ' 'Hu Tao or Xiangling). \n' '\n' 'To address this problem, she can be paired with other ' 'Cryo units like Rosaria and Kaeya, who can both reduce ' 'her ER requirements and supplement her Cryo ' 'application.\n' '\n' 'Superconduct\tGanyu can also apply Cryo for ' 'Superconduct, although this playstyle requires quite a ' 'bit of Energy Recharge to work effectively in most team ' 'compositions.'}, 'score': 0.0, 'values': []}, {'id': '611cf026-0229-47cb-bd27-a90d6b09f35c', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-q-ganyu-quickguide-8090.txt', 'is_dict': 'no', 'text': 'She also has very high ER requirements, but this can be ' 'alleviated with the use of Prototype Amber, which would ' 'allow her to provide additional healing. TTDS is ' 'another option to increase her buffing potential.\n' '\n' 'Sayu, Jean\tIf you have no other Anemo unit, Sayu or ' 'Jean can be an option in Freeze teams. They can be a ' 'comfortable choice thanks to their healing. However, ' 'they lack the grouping capabilities of the characters ' 'above.\n' 'Freeze & Mono Cryo Teambuilding\n' 'Freeze\n' 'Ganyu â\x80\x94 Anemo â\x80\x94 Hydro â\x80\x94 Cryo\n' '\n' 'Freeze is a classic Ganyu team archetype. The teams ' 'group enemies with Anemo characters, freeze them in ' 'place with Hydro characters, and then let ' 'Ganyuâ\x80\x99s quadratic scaling do the work with ' 'minimal effort. They are particularly strong against ' 'scenarios with multiple opponents that can be Frozen.\n' '\n' 'As mentioned earlier, shorter rotations are preferred ' 'because Ganyu can snapshot her A4 Passive onto her ' 'Burst. However, they are harder to execute and require ' 'more Energy Recharge, especially for Mona. ' 'Nevertheless, rotations locked to 20s by units like ' 'Kokomi and Shenhe remain competitive because they bring ' 'their own buffs to compensate for the loss of ' 'Ganyuâ\x80\x99s A4.\n' '\n' 'Example Freeze Teams\n' 'Ganyu â\x80\x94 Venti â\x80\x94 Mona â\x80\x94 Diona\n' 'Ganyu â\x80\x94 Venti â\x80\x94 Kokomi â\x80\x94 ' 'Rosaria\n' 'Mono Cryo\n' 'Ganyu â\x80\x94 Shenhe â\x80\x94 Flex â\x80\x94 Flex\n' '\n' 'Mono Cryo teams, while not as reliable as Freeze teams, ' 'perform well against enemies that cannot be Frozen, ' 'such as Bosses. Many Freeze teams can swap their Hydro ' 'unit for a shielder like Zhongli or Layla.Â\xa0\n' '\n' 'The biggest strength of Mono Cryo is its flexibility, ' 'especially with Shenhe. They easily transition between ' 'AoE and single-target content, and they generate an ' 'immense amount of Energy. Shenhe teams can also ' 'transition between Burst-focused and Charged ' 'Shot-focused playstyles, depending on what you need.\n' '\n' 'Typically, Ganyu prefers another Cryo unit and an Anemo ' 'unit for the last two flex slots, but other options can ' 'work.\n' '\n' 'Example Mono Cryo Teams\n' 'Ganyu â\x80\x94 Shenhe â\x80\x94 Kazuha â\x80\x94 ' 'Layla'}, 'score': 0.0, 'values': []}, {'id': 'c09fa320-10cc-43b6-bd04-ebf46a9fb3f9', 'metadata': {'chunk': 12.0, 'file_name': 'keqingmains-com-q-ganyu-quickguide-8090.txt', 'is_dict': 'no', 'text': 'However, Burning is incredibly unreliable; while it is ' 'technically possible to use Nahida as the sole Pyro ' 'applier, it is almost guaranteed to fail. Therefore, ' 'you should use any of the Pyro characters mentioned ' 'here or Kazuha to stabilize the Pyro aura.Â\xa0\n' '\n' 'Note: Nahidaâ\x80\x99s C1 makes her worse in Ganyu ' 'teams. You may find that with C1, Burning is more ' 'likely to extinguish.\n' 'Melt Ganyu Teambuilding\n' 'Ganyu â\x80\x94 Bennett â\x80\x94 Pyro Applier ' 'â\x80\x94 Flex (Shielder)\n' '\n' 'Melt teams are compositionally less flexible than ' 'Freeze teams. The first party member must be Bennett. ' 'The second character must consistently apply Pyro ' 'off-field, limiting this slot to just three options. ' 'The final slot is flexible, but unless you are ' 'speedrunning or have C6 Ganyu, it is heavily ' 'recommended to choose a shielder, preferably Zhongli.\n' '\n' 'Xiangling\n' 'Ganyu â\x80\x94 Bennett â\x80\x94 Xiangling â\x80\x94 ' 'Flex (Shielder)\n' '\n' 'This is the most common and accessible variant of Melt ' 'Ganyu, and it performs the best overall in terms of ' 'damage and ease of gameplay. Xianglingâ\x80\x99s Pyro ' 'application is reliable and lasts a long time, and the ' 'team has an easy rotation. In addition, ' 'Xianglingâ\x80\x99s damage is quite high, and she and ' 'Bennett provide Pyro particles for each other.\n' '\n' 'Burnmelt\n' 'Ganyu â\x80\x94 Bennett â\x80\x94 Nahida â\x80\x94 Flex ' '(Shielder)\n' '\n' 'Burnmelt teams maximize Ganyuâ\x80\x99s personal damage ' 'and have lower ER requirements compared to other Melt ' 'teams. On top of that, their rotations are simpler and ' 'Ganyu can fire Charged Shots from farther away. ' 'However, Burnmelt teams have one major problem ' 'â\x80\x94 Burning is really unstable.\n' '\n' 'Any interference from non-Pyro Elements (including ' 'Dendro) can cause Burning to extinguish. For example, ' 'if you use Zhongliâ\x80\x99s Skill, Ganyuâ\x80\x99s ' 'Skill, or just mess up the rotation, Burning can fail ' 'to persist. Even performing your Charged Shots too ' 'slowly can lead to failure.'}, 'score': 0.0, 'values': []}, {'id': '623ff6f7-14c7-4e9c-b38f-24dc9b397546', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-7943.txt', 'is_dict': 'no', 'text': 'Charlotteâ\x80\x99s healing is tied to her Burst, ' 'making ER an incredibly important stat; ' 'Charlotteâ\x80\x99s healing multipliers are high enough ' 'that building huge amounts of ER is not overly ' 'detrimental to her healing output. Afterwards, focus on ' 'ATK% as it increases both her healing and personal ' 'damage. If her ER requirements are low enough, an ATK% ' 'Sands may be considered. \n' '\n' 'A Healing Bonus (HB%) Circlet is recommended for ' 'maximizing Charlotteâ\x80\x99s healing, and works very ' 'well with Prototype Amber. Alternatively, a CRIT Rate ' 'Circlet can be used with Favonius Codex to improve the ' 'consistency of its passive, though Charlotteâ\x80\x99s ' 'high hit counts make it fairly reliable even at a low ' 'CRIT Rate. \n' '\n' 'Furthermore, a Cryo Goblet, a CRIT Circlet, and further ' 'ATK% and CRIT stats can be used to improve ' 'Charlotteâ\x80\x99s personal damage if the team does ' 'not need much healing; however, note that she will not ' 'provide significant damage either way.\n' '\n' '## Artifact Sets'}, 'score': 0.0, 'values': []}, {'id': '089f2d76-2fd2-4af1-a4b5-0832cf7ccd85', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-7943.txt', 'is_dict': 'no', 'text': '****Charlotte â\x80\x94 Furina â\x80\x94 Kazuha ' 'â\x80\x94 Yelan**\n' '\n' '## Freeze and Mono Cryo\n' '\n' '**Charlotte â\x80\x94 Cryo â\x80\x94 Anemo â\x80\x94 ' 'Hydro / Cryo**\n' '\n' 'Charlotte can slot in as a Cryo healer in Freeze or ' 'Mono Cryo teams. While Charlotteâ\x80\x99s defensive ' 'utility may seem redundant against Frozen enemies, she ' 'is an option for those who want more comfort. ' 'Charlotteâ\x80\x99s healing gains more value in Mono ' 'Cryo teams, as they lose the survivability brought by ' 'Freezing enemies.\n' '\n' 'In both team archetypes, Charlotteâ\x80\x99s high ER ' 'requirements are lowered due to the additional Cryo ' 'unit(s). Cryo DPS units can appreciate her ability to ' 'hold TTDS and 4pc Noblesse or Tenacity. In Freeze, this ' 'allows for a non-Catalyst Hydro unit; however, ' 'Charlotteâ\x80\x99s inclusion may come at the price of ' 'more offensively-oriented units such as Shenhe or ' 'Rosaria.\n' '\n' '### Notable Teammates\n' '\n' '#### Cryo\n' '\n' 'Freeze and Mono Cryo teams have, respectively, one or ' 'two Cryo units in addition to Charlotte. These are ' 'typically a DPS unit and a buffer or another DPS.'}, 'score': 0.0, 'values': []}, {'id': 'f40a0de2-f9b5-4e32-9dae-25f855702e52', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-7943.txt', 'is_dict': 'no', 'text': 'Reduces the cooldown of Charlotteâ\x80\x99s fully ' 'expanded Hold Skill by 2s for each marked enemy that is ' 'defeated within a 12s interval, capping at an 8s ' 'reduction. This can be useful for recasting her Skill ' 'onto new waves of enemies, but it requires more ' 'flexible rotations and using a Hold Skill in the first ' 'rotation. \n' '\n' 'Note that this passive only reduces the cooldown of ' 'Charlotteâ\x80\x99s fully-expanded Hold Skill and does ' 'not apply if she uses her Tap Skill or if her Hold ' 'Skill is canceled early.\n' '\n' 'Ascension 4 Passive\n' '\n' '##### **Ascension 4 Passive** | _Diversified ' 'Investigation_\n' '\n' 'Talent Description\n' '\n' '_When the party contains 1/2/3 Fontainians other than ' 'herself, Charlotte gains a 5%/10%/15% Healing Bonus. ' 'When the party contains 1/2/3 non-Fontainians, ' 'Charlotte gains a 5%/10%/15% Cryo DMG Bonus._\n' '\n' 'Increases Charlotteâ\x80\x99s healing utility for every ' 'Fontainian teammate and her personal damage with every ' 'non-Fontainian teammate. \n' '\n' 'The additional Healing Bonus is very helpful in teams ' 'with Furina, who herself works well with other Fontaine ' 'units. The Cryo DMG% can also be useful, as most ' 'teammates capable of increasing Charlotteâ\x80\x99s ' 'damage output, such as Kazuha or Shenhe, are not from ' 'Fontaine.\n' '\n' '## Constellations\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '##### **Constellation 1** | _A Need to Verify Facts_\n' '\n' '_After Still Photo: Comprehensive Confirmation heals a ' 'character, it will mark them with Verification, which ' 'will heal them once every 2s for 80% of ' 'Charlotteâ\x80\x99s ATK. This effect lasts 6s._\n' '\n' 'Grants sustained partywide healing. Apart from the ' 'immense increase to survivability, this Constellation ' 'is particularly useful for effects that scale based on ' 'healing done, such as the buffs granted by ' 'Furinaâ\x80\x99s Burst or the damage dealt by the ' 'Ocean-Hued Clam set.\n' '\n' 'Constellation 2\n' '\n' '##### **Constellation 2** | _A Duty to Pursue Truth_'}, 'score': 0.0, 'values': []}, {'id': '50360180-34ff-416b-9a79-bcec51282b8b', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23New_Content-11486.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'aea83704-2950-4a45-9c6c-aba87035eac3', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt', 'is_dict': 'no', 'text': '## Reverse Melt\n' '\n' 'Using Dehyaâ\x80\x99s coordinated attacks to apply Pyro ' 'on enemies to allow Ganyu to Melt her Charged Shots. ' 'While she cannot apply enough Pyro on her own to ' 'sustain aura due to her Skillâ\x80\x99s long 2.5s ' 'interval, she can supplement other sources of off-field ' 'Pyro application such as Burning or Kazuhaâ\x80\x99s ' 'Pyro-absorbed Burst. Dehya also provides valuable ' 'Interruption Resistance for Ganyu, though its duration ' 'is restrictive compared to other shielding options. ' 'This is one of the few teams that lets Dehya showcase ' 'her utility in a way that does not heavily harm her ' 'teamâ\x80\x99s potential.\n' '\n' 'Dehya acts more as an off-field support in this team ' 'archetype, and does not use her Burst. Her build should ' 'be focused around supporting the team, including the ' 'use of artifact sets that provide team buffs such as ' '4pc Tenacity of the Millelith or 4pc Instructor.\n' '\n' '### Team-Building\n' '\n' '* The last slot should be someone who can supplement ' 'Pyro aura or buff teammates if the aura is sufficient.\n' '* The Interruption Resistance and damage mitigation ' 'granted by Fiery Sanctum is crucial for Ganyu; ' 'Dehyaâ\x80\x99s Skill should be used right before Ganyu ' 'for higher uptime.\n' '\n' '### Reverse Melt Options'}, 'score': 0.0, 'values': []}, {'id': '2cd12e46-7004-4b5c-96ea-351e3d0a9be0', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt', 'is_dict': 'no', 'text': '**Ascension 4 Passive |** _Stalwart and True_\n' '\n' 'Talent Description\n' '\n' '_When her HP is less than 40%, Dehya will recover 20% ' 'of her Max HP and will restore 6% of her Max HP every ' '2s for the next 10s. This effect can be triggered once ' 'every 20s._\n' '\n' 'Dehyaâ\x80\x99s A4â\x80\x99s healing can act as an ' 'emergency healing method to prevent her from dying ' 'off-field from her damage mitigation. This boosts ' 'Dehyaâ\x80\x99s own survivability, which is especially ' 'helpful when she returns on-field to use her Burst. ' 'Beware that it is still possible for Dehya to die ' 'off-field even with this Passive, since the healing has ' 'lower scaling than her damage mitigation DoT. This ' 'Passive can only heal Dehya herself; another healer is ' 'still needed to heal teammates from damage that was not ' 'mitigated.\n' '\n' '## Constellations\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '**Constellation 1 |** _The Flame Incandescent_\n' '\n' '_Dehyaâ\x80\x99s Max HP is increased by 20%, and she ' 'deals bonus DMG based on her Max HP when using the ' 'following attacks:_ \n' ' _â\x80\x93 Molten Infernoâ\x80\x99s DMG will be ' 'increased by 3.6% of her Max HP._ \n' ' _â\x80\x93 Leonine Biteâ\x80\x99s DMG will be ' 'increased by 6% of her Max HP._\n' '\n' 'The bonus scaling from C1 increases the value of ' 'building HP% for DPS Dehya, and goes so far as to make ' 'HP% as useful as ATK% damage-wise. This Constellation ' 'can alleviate Dehyaâ\x80\x99s split-scaling issues and ' 'make it possible to build Dehya for damage mitigation ' 'and personal damage simultaneously. It also gives 20% ' 'HP, which is a small but appreciated buff both for her ' 'personal damage and defensive utilities.\n' '\n' 'Constellation 2\n' '\n' '**Constellation 2 |** _The Sand-Blades Glittering_'}, 'score': 0.0, 'values': []}, {'id': 'ca4a0d5f-0322-4d2d-865f-4e6f45ab986f', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt', 'is_dict': 'no', 'text': '**Constellation 2 |** _The Sand-Blades Glittering_\n' '\n' '_When Dehya uses Molten Inferno: Ranging Flame, the ' 'duration of the recreated Fiery Sanctum field will be ' 'increased by 4s._ \n' '_Additionally, when a Fiery Sanctum exists on the ' 'field, DMG dealt by its next coordinated attack will be ' 'increased by 50% when active character(s) within the ' 'Fiery Sanctum field are attacked._\n' '\n' 'This Constellation increases Dehyaâ\x80\x99s Fiery ' 'Sanctum fieldâ\x80\x99s uptime, making it possible to ' 'trigger 2 more coordinated attacks and generate more ' 'particles. This isnâ\x80\x99t as good as it seems, ' 'however, as Dehya needs to reactivate her Skill to ' 'increase its duration and typically stays off-field ' 'while Fiery Sanctum is active, meaning she does not ' 'benefit as much from the generated particles. The 50% ' 'DMG Bonus to her coordinated attacks is also hard to ' 'guarantee, as it needs the active character to ' 'purposefully take damage for a fairly negligible damage ' 'buff.\n' '\n' 'Dehyaâ\x80\x99s C2 does, however, benefit her Burgeon ' 'playstyle, as the additional coordinated attack ' 'instances allow for more Burgeons to be triggered as ' 'long as her Skill is recast.\n' '\n' 'Constellation 3\n' '\n' '**Constellation 3 |** _A Rage Swift as Fire_\n' '\n' '_Increases the Level of Leonine Bite by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'Good Constellation for on-field Dehya as her Burst is ' 'her main source of damage.\n' '\n' 'Constellation 4\n' '\n' '**Constellation 4 |** _An Oath Abiding_\n' '\n' '_When Flame-Maneâ\x80\x99s Fist and Incineration Drive ' 'attacks unleashed during Leonine Bite hit opponents, ' 'they will restore 1.5 Energy for Dehya and 2.5% of her ' 'Max HP. This effect can be triggered once every 0.2s._\n' '\n' 'This Constellationâ\x80\x99s Energy regeneration can ' 'reduce Dehyaâ\x80\x99s ER requirements by \\~40% ER ' 'pre-C6 and \\~60% ER at C6, allowing Dehya to build ' 'more offensive substats. The HP regeneration is also a ' 'nice touch to aid her survivability.\n' '\n' 'Constellation 5\n' '\n' '**Constellation 5 |** _The Alpha Unleashed_'}, 'score': 0.0, 'values': []}, {'id': 'e1ce61e1-4d18-4970-bfe5-3261ef71ab69', 'metadata': {'chunk': 21.0, 'file_name': 'keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt', 'is_dict': 'no', 'text': 'Do note that on enemies that are much taller, such as ' 'Ruin Graders (not to be confused with Ruin Guards) or ' 'large Bosses, Dehyaâ\x80\x99s Skill proc happens too ' 'high in the air to hit Dendro Cores and trigger ' 'Burgeon. Dehya should **absolutely not** be used in ' 'these situations, as it renders her completely ' 'useless.\n' '\n' '### Team-Building\n' '\n' '* At least two of the teamâ\x80\x99s slots should be ' 'filled in by a Hydro character and a Dendro character ' 'to produce Dendro Cores.\n' '* At least one character should hold 4pc Deepwood ' 'Memories for the Dendro RES Shred.\n' '* It is recommended to bring a strong healer or ' 'shielder to counter Burgeon self-damage, as Dehya ' 'cannot fully mitigate self-damage with her Skill.\n' '\n' '### **Hydro Options**\n' '\n' '| ' '[Xingqiu](https://keqingmains.com/q/xingqiu-quickguide/) ' '/ [Yelan](https://keqingmains.com/q/yelan-quickguide/) ' '| Xingqiu and Yelan fulfill a similar role as ' 'single-target DPS units and Hydro appliers, but have ' 'distinct differences. Yelan can buff the on-field ' 'character with her A4, while Xingqiu offers more Hydro ' 'application through his orbitals and some defensive ' 'utilities. They are also exceptional when paired ' 'together but are locked to Yaoyao as the Dendro ' 'unit/healer. |\n' '| ' '--------------------------------------------------------------------------------------------------------------- ' '| ' '--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| ' '[Kokomi](https://keqingmains.com/q/kokomi-quickguide/) ' '| Kokomiâ\x80\x99s tremendous healing on top of her ' 'Hydro application makes her a solid choice for the ' 'Hydro slot. She can also be used as an on-field driver ' 'for increased Hydro application, healing, and personal ' 'damage. ' '|\n' '| ' '[Ayato](https://keqingmains.com/q/ayato-quickguide/) ' '| Ayato can deliver substantial Hydro application and ' 'personal damage with his Skill and Burst; however, both ' 'of those aspects are hampered by his limited Skill ' 'duration and cooldown. This results in either ' 'gap-filled or chaotic ' 'rotations. ' '|\n' '\n' '### Dendro Options'}, 'score': 0.0, 'values': []}, {'id': 'a1502b28-d034-435b-b9de-00ff3cc80bfc', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Artifact_Sets-11503.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'f576d507-d9ba-4ee0-97c8-cc20ecaa6d46', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fmika-quickguide-8052.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **4pc Noblesse Oblige** | Assuming Mikaâ\x80\x99s ' 'teammates can take advantage of the ATK% buff, 4pc ' 'Noblesse is Mikaâ\x80\x99s best option due to its ' 'strong supporting capabilities. The 4pc ' 'effectâ\x80\x99s 12s duration perfectly matches the 12s ' 'duration of Mikaâ\x80\x99s Skill ' 'buffs. ' '|\n' '| ------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Ocean-Hued Clam** | Aside from his initial ' 'Burst cast, Mika does not provide teamwide healing, ' 'which prevents him from maximizing 4pc Clamâ\x80\x99s ' 'damage potential. While Mikaâ\x80\x99s own Physical ' 'damage buffs _do not_ affect 4pc Clamâ\x80\x99s damage, ' 'Physical RES Shred (e.g., Superconduct, Eulaâ\x80\x99s ' 'Hold Skill) _does_. A viable option if there is already ' 'a 4pc Noblesse holder on the ' 'team. ' '|\n' '| **4pc Song of Days Past** | 4pc Song of Days Past is ' 'a viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.Note that the buffâ\x80\x99s trigger ' 'quota can be used up quite fast, especially in ' 'multi-target. Thus, 4pc Noblesse for its ATK% buff or ' '4pc Clam for its consistency are typically preferred ' 'instead. |\n' '| **4pc The Exile** | The Exile does not refund ' 'Energy for Mika, but it helps the rest of the team. As ' 'a 4-star set, it gives fewer stats compared to a 5-star ' 'set. However, this is generally not an issue since Mika ' 'is not a stat-hungry unit. If necessary, a 5-star ER ' 'Sands or CRIT Rate Circlet as an off-piece will ' 'suffice. ' '|\n' '| **2pc Mixed Sets** | **2pc Options: Energy ' 'Recharge, Healing Bonus, HP%**Lackluster compared to ' 'other options, but can provide flexibility with stats. ' 'Use whichever combination best helps Mika reach his ER ' 'requirements and heal enough for the ' 'team. ' '|\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': '5417b5ef-e3e4-4e89-9092-7330fe207503', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Credits-8567.txt', 'is_dict': 'no', 'text': 'Charlotteâ\x80\x99s healing is tied to her Burst, ' 'making ER an incredibly important stat; ' 'Charlotteâ\x80\x99s healing multipliers are high enough ' 'that building huge amounts of ER is not overly ' 'detrimental to her healing output. Afterwards, focus on ' 'ATK% as it increases both her healing and personal ' 'damage. If her ER requirements are low enough, an ATK% ' 'Sands may be considered. \n' '\n' 'A Healing Bonus (HB%) Circlet is recommended for ' 'maximizing Charlotteâ\x80\x99s healing, and works very ' 'well with Prototype Amber. Alternatively, a CRIT Rate ' 'Circlet can be used with Favonius Codex to improve the ' 'consistency of its passive, though Charlotteâ\x80\x99s ' 'high hit counts make it fairly reliable even at a low ' 'CRIT Rate. \n' '\n' 'Furthermore, a Cryo Goblet, a CRIT Circlet, and further ' 'ATK% and CRIT stats can be used to improve ' 'Charlotteâ\x80\x99s personal damage if the team does ' 'not need much healing; however, note that she will not ' 'provide significant damage either way.\n' '\n' '## Artifact Sets'}, 'score': 0.0, 'values': []}, {'id': '6c4ce789-4707-4be0-89fb-b73053e7887a', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Credits-8567.txt', 'is_dict': 'no', 'text': 'Reduces the cooldown of Charlotteâ\x80\x99s fully ' 'expanded Hold Skill by 2s for each marked enemy that is ' 'defeated within a 12s interval, capping at an 8s ' 'reduction. This can be useful for recasting her Skill ' 'onto new waves of enemies, but it requires more ' 'flexible rotations and using a Hold Skill in the first ' 'rotation. \n' '\n' 'Note that this passive only reduces the cooldown of ' 'Charlotteâ\x80\x99s fully-expanded Hold Skill and does ' 'not apply if she uses her Tap Skill or if her Hold ' 'Skill is canceled early.\n' '\n' 'Ascension 4 Passive\n' '\n' '##### **Ascension 4 Passive** | _Diversified ' 'Investigation_\n' '\n' 'Talent Description\n' '\n' '_When the party contains 1/2/3 Fontainians other than ' 'herself, Charlotte gains a 5%/10%/15% Healing Bonus. ' 'When the party contains 1/2/3 non-Fontainians, ' 'Charlotte gains a 5%/10%/15% Cryo DMG Bonus._\n' '\n' 'Increases Charlotteâ\x80\x99s healing utility for every ' 'Fontainian teammate and her personal damage with every ' 'non-Fontainian teammate. \n' '\n' 'The additional Healing Bonus is very helpful in teams ' 'with Furina, who herself works well with other Fontaine ' 'units. The Cryo DMG% can also be useful, as most ' 'teammates capable of increasing Charlotteâ\x80\x99s ' 'damage output, such as Kazuha or Shenhe, are not from ' 'Fontaine.\n' '\n' '## Constellations\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '##### **Constellation 1** | _A Need to Verify Facts_\n' '\n' '_After Still Photo: Comprehensive Confirmation heals a ' 'character, it will mark them with Verification, which ' 'will heal them once every 2s for 80% of ' 'Charlotteâ\x80\x99s ATK. This effect lasts 6s._\n' '\n' 'Grants sustained partywide healing. Apart from the ' 'immense increase to survivability, this Constellation ' 'is particularly useful for effects that scale based on ' 'healing done, such as the buffs granted by ' 'Furinaâ\x80\x99s Burst or the damage dealt by the ' 'Ocean-Hued Clam set.\n' '\n' 'Constellation 2\n' '\n' '##### **Constellation 2** | _A Duty to Pursue Truth_'}, 'score': 0.0, 'values': []}, {'id': '5af8967e-102f-4615-b0de-49f81d5d0a07', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': '| **Unfinished Reverie** | Wriothesleyâ\x80\x99s ' 'second-best set in Burnmelt teams. 4pc Marechaussee ' 'Hunter is still his Best-in-Slot in Burnmelt, and is ' 'still recommended to farm for. |\n' '| **Surfâ\x80\x99s Up** | A decent stat ' 'stick for Wriothesley. Very fitting of his shark ' 'theme. ' '|'}, 'score': 0.0, 'values': []}, {'id': '87c6fdf5-3375-496f-b126-c8231f89c85a', 'metadata': {'chunk': 35.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': 'A good Melt team where Wriothesleyâ\x80\x99s damage is ' 'boosted by Mavuikaâ\x80\x99s DMG Bonus (A4) and ' 'Xilonenâ\x80\x99s RES Shred and 40% Cryo DMG Bonus ' '(from 4pc Scroll). N5C combo is recommended for ' 'Wriothesley to make sure he does not outrun ' 'Mavuikaâ\x80\x99s Pyro application. As such, ' 'Wriothesleyâ\x80\x99s C1 value increases considerably ' 'for this team.\n' '\n' '**Sample Rotation** \n' 'Wriothesley N11 \\> Xilonen E N2 > Bennett EQ > Mavuika ' 'EQ > Wriothesley E 3\\[N5CD\\] N3C/Q2 \n' ' \n' '1First rotation only. \n' '2Use Wriothesley Burst when it is available; otherwise, ' 'use a N3C chain. This is necessary to clear out the ' 'Pyro aura and reapply Cryo for Xilonen to trigger 4pc ' 'Scroll in the next rotation.\n' '\n' '****Wriothesley â\x80\x94 Bennett â\x80\x94 PMC ' 'â\x80\x94 Nahida**\n' '\n' 'Nahida can maintain Burning with the help of Pyro ' 'application from Pyro Travelerâ\x80\x99s Burst, which ' 'allows Wriothesley to trigger Reverse Melt. Nahida ' 'buffs the on-field characterâ\x80\x99s Elemental ' 'Mastery with her Burst, while PMC gives a total of 46% ' 'DMG Bonus with their C1 and 4pc Scroll effects. \n' '\n' '**Sample Rotation** \n' 'Wriothesley N11 \\> Nahida E Q > PMC tEQ > Bennett EQ > ' 'Wriothesley E 5\\[N3CJ\\] N3C/Q2 \n' ' \n' '1First rotation only. \n' '2Use Wriothesley Burst when it is available; otherwise, ' 'use a N3C chain. This is necessary to clear out the ' 'Burning/Pyro aura and reapply Cryo for Pyro Traveler to ' 'trigger 4pc Scroll in the next rotation.\n' '\n' '****Wriothesley â\x80\x94 Bennett â\x80\x94 Thoma ' 'â\x80\x94 Emilie**\n' '\n' 'Another Burnmelt variant. Emilie deals good personal ' 'damage and maintains Burning together with Thoma. ' 'Thomaâ\x80\x99s shield with high uptime and 15% Normal ' 'and Charged Attack DMG Bonus are welcome by ' 'Wriothesley.'}, 'score': 0.0, 'values': []}, {'id': '21e35f63-fd98-4287-8640-5326cf90a070', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': 'Teams without a healer are still limited by the ' 'passiveâ\x80\x99s 5s cooldown â\x80\x94 at C0, it is ' 'unlikely to activate more than twice per Skill use. ' 'Thus, the HP drain from Wriothesleyâ\x80\x99s enhanced ' 'Normal Attacks can occasionally overtake his ' 'A1â\x80\x99s healing, causing him to fall below the 50% ' 'HP threshold required for his Skill. This issue is ' 'worsened if he receives any other HP loss. However, ' 'using an N3C combo and a shielder can mostly negate ' 'this problem by reducing his HP drain rate with Charged ' 'Attacks (which donâ\x80\x99t consume HP), some of which ' 'are enhanced by this passive.\n' '\n' 'This passive becomes much more impactful with ' 'Wriothesleyâ\x80\x99s Constellations, particularly C1.\n' '\n' 'Ascension 4 Passive\n' '\n' '##### **Ascension 4 Passive** | _There Shall Be a ' 'Reckoning for Sin_\n' '\n' 'Talent Description\n' '\n' '_When Wriothesleyâ\x80\x99s current HP increases or ' 'decreases, if he is in the Chilling Penalty state ' 'conferred by Icefang Rush, Chilling Penalty will gain ' 'one stack of Prosecution Edict. Max 5 stacks. Each ' 'stack will increase Wriothesleyâ\x80\x99s ATK by 6%._\n' '\n' 'A simple but effective 30% ATK buff. This passive ' 'further incentivizes using Wriothesleyâ\x80\x99s Burst ' 'at the end of his field time.\n' '\n' '## Constellations\n' '\n' 'Wriothesley is a solid character at C0\\. He has ' 'Constellations that are good improvements at every ' 'step, providing strong value for those looking to ' 'enhance his performance.\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '##### **Constellation 1** | _Terror for the Evildoers_'}, 'score': 0.0, 'values': []}, {'id': 'ec510ebe-0ba3-4a17-a3d7-a28faea9f017', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': '##### **Constellation 2** | _Shackles for the ' 'Arrogant_\n' '\n' '_When using Darkgold Wolfbite, each Prosecution Edict ' 'stack from the Passive Talent â\x80\x9cThere Shall Be a ' 'Reckoning for Sinâ\x80\x9d will increase said ' 'abilityâ\x80\x99s DMG dealt by 40%._ \n' ' \n' '_You must first unlock the Passive Talent ' 'â\x80\x9cThere Shall Be a Reckoning for Sin.â\x80\x9d_\n' '\n' 'Grants a massive DMG Bonus to Wriothesleyâ\x80\x99s ' 'Burst that scales with his A4 stacks. Greatly ' 'incentivizes using his Burst at the end of his combo ' 'before the Skill uptime runs out. It also incentivizes ' 'building ER% if Wriothesley is close to reaching his ER ' 'requirements for Bursting every rotation.\n' '\n' 'Constellation 3\n' '\n' '##### **Constellation 3** | _Punishment for the ' 'Fraud_s\n' '\n' '_Increases the Level of Normal Attack: Forceful Fists ' 'of Frost by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'A simple damage increase to Wriothesleyâ\x80\x99s most ' 'important Talent (his Normal Attacks).\n' '\n' 'Constellation 4\n' '\n' '##### **Constellation 4** | _Redemption for the ' 'Suffering_\n' '\n' '_The HP restored to Wriothesley through Rebuke: ' 'Vaulting Fist will be increased to 50% of his Max HP. ' 'You must first unlock the Passive Talent â\x80\x9cThere ' 'Shall Be a Plea for Justice.â\x80\x9d_ \n' ' \n' '_Additionally, when Wriothesley is healed, if the ' 'amount of healing overflows, the following effects will ' 'occur depending on whether he is on the field or not. ' 'If he is on the field, his ATK SPD will be increased by ' '20% for 4s. If he is off-field, all of your own party ' 'membersâ\x80\x99 ATK SPD will be increased by 10% for ' '6s. These two methods of increasing ATK SPD cannot ' 'stack._\n' '\n' 'Increases the healing from enhanced Charged Attacks, ' 'making healerless teams more comfortable. It also ' 'grants a decent Attack SPD buff for Wriothesley if he ' 'receives excess healing. The team Attack SPD while ' 'Wriothesley is off-field is not very significant.\n' '\n' 'Constellation 5\n' '\n' '##### **Constellation 5** | _Mercy for the Wronged_'}, 'score': 0.0, 'values': []}, {'id': 'c2386d17-3812-47be-9633-85c1669a3a67', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': '# Teams\n' '\n' '## Teambuilding\n' '\n' '* Shielders or interruption resistance buffs are much ' 'appreciated to prevent Wriothesley from getting ' 'staggered or depleting his Stamina by dodging; in ' 'particular, getting interrupted before his final Normal ' 'Attack hits can prevent his C1 from taking effect. ' 'Wriothesleyâ\x80\x99s higher ceiling combo at C0 ' 'â\x80\x94 N3CJ â\x80\x94 also heavily incentivizes a ' 'shield or interruption resistance in his teams.\n' '* **If using the N5C combo at C0, a healer is ' 'recommended** to offset Wriothesleyâ\x80\x99s HP drain ' 'and keep his HP above the 50% threshold needed for his ' 'Skill. While not necessary at C1+, healers are still a ' 'safe choice.\n' '* Wriothesleyâ\x80\x99s long, uninterrupted field time ' 'requirement encourages **teammates with long-lasting ' 'buffs and off-field damage**, along with short field ' 'time requirements of their own.\n' '* Wriothesleyâ\x80\x99s short range makes **teammate ' 'abilities that are mobile or have very large AoEs** ' 'much more valuable. Unfortunately, many of his best ' 'teammates such as Bennett, Shenhe, or Diona do have ' 'restrictive AoEs (aka â\x80\x9cCircle Impactâ\x80\x9d); ' 'be mindful about positioning and enemy behavior if ' 'using such units.\n' '* **Cryo teammates** help reduce his ER requirements ' 'and (outside of Reverse Melt teams) enable Cryo ' 'Resonance.\n' '\n' '## Notable Teammates\n' '\n' 'Shielders \n' '\n' 'Healers \n' '\n' 'Cryo \n' '\n' 'Anemo \n' '\n' 'Pyro \n' '\n' 'Hydro \n' '\n' 'Dendro \n' '\n' 'Geo \n' '\n' '##### **Shielders** \n' '\n' 'Shielders are recommended to allow consistent ' 'performance on Wriothesley with his Stamina-hungry C0 ' 'combo (N3C).'}, 'score': 0.0, 'values': []}, {'id': '8f8e1f89-1bcd-4806-84aa-5c8b8de2bebb', 'metadata': {'chunk': 20.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': '##### **Healers** \n' '\n' 'Healers are recommended to maintain enhanced Normal ' 'Attacks uptime at C0 with the N5C combo and are still ' 'advisable at higher Constellations. Teamwide healers ' 'gain more value with Furina.'}, 'score': 0.0, 'values': []}, {'id': 'a9d605bf-5e10-4086-8aa5-b82967fb6cb2', 'metadata': {'chunk': 21.0, 'file_name': 'keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt', 'is_dict': 'no', 'text': '| ' '[**Bennett**](http://kqm.gg/q/bennett-quickguide) ' '| Bennett provides a sizable Flat ATK buff and ' 'continuous healing within his Burst. He is practically ' 'mandatory in Reverse Melt teams for enabling either ' 'Xiangling or ' 'Jean. ' '|\n' '| ' '------------------------------------------------------------------------------------------------------ ' '| ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| ' '[**Xilonen**](https://keqingmains.com/q/xilonen-quickguide/) ' '| Xilonen can shred enemy RES with long-lasting uptime, ' 'and she also heals the active character, making her a ' 'good teammate for Wriothesley. She can also use 4pc ' 'Scroll of the Hero of Cinder City for more buffing ' 'capability. ' '|\n' '| ' '[**Diona**](http://kqm.gg/q/diona-quickguide) ' '| Diona provides healing and can funnel plenty of Cryo ' 'Particles to Wriothesley using Sacrificial Bow. Her ' 'shield is also greatly appreciated, and her C6 can ' 'become valuable for Wriothesley in Reverse Melt teams. ' 'Diona is also a good Elegy for the End wielder, ' 'allowing her to give more buffs.However, many of ' 'Dionaâ\x80\x99s strengths are tied to her Burst, which ' 'is a stationary field that tends to miss if enemies ' 'move unexpectedly |\n' '| ' '[**Mika**](http://kqm.gg/q/mika-quickguide) ' '| Mika is a Cryo healer who also provides an Attack SPD ' 'buff, but due to Wriothesleyâ\x80\x99s high hitlag, the ' 'Attack SPD buffs are not as ' 'impactful. ' '|\n' '| ' '[**Charlotte**](https://keqingmains.com/q/charlotte-quickguide/) ' '| Charlotte has good teamwide healing and is able to ' 'hold Thrilling Tales of Dragon Slayers to give a large ' 'ATK% buff to ' 'Wriothesley. '}, 'score': 0.0, 'values': []}, {'id': '48dd09ea-fd31-44de-b879-003c7edc31cf', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Artifacts-11686.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': '043e0a6d-0128-4be4-8b06-7422dc3c8843', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fchongyun-quickguide-8009.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **4pc Noblesse Oblige (4NO)** ' '| Chongyun can use 4NO to provide a teamwide ATK% buff ' 'with his Burst. He almost always holds 4NO in Forward ' 'Melt and Freeze teams. He can also use 4NO to allow ' 'Bennett to run another set like 4pc Instructor. ' 'Chongyun on 4NO sacrifices some personal damage for a ' 'much valued contribution to team damage. |\n' '| ---------------------------------------------------- ' '| ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Emblem of Severed Fate(4ESF)** ' '| One of Chongyunâ\x80\x99s best sets for personal ' 'damage. However, since 4ESF is widely contested among ' 'DPS units and Chongyun may not be the main damage ' 'dealer, other options may be ' 'optimal. ' '|\n' '| **4pc Gilded Dreams (4GD)** ' '| Provided that Chongyun is able to Melt his Burst, 4GD ' 'is viable due to the EM and ATK%. However, it is not ' 'significantly better than the other options and may not ' 'be Resin-efficient to farm if you donâ\x80\x99t also ' 'need pieces of Deepwood ' 'Memories. ' '|\n' '| **2pc + 2pc NO / Blizzard Strayer / EM / ATK% / ER** ' '| Universally viable options, but lack any team buff. ' 'You can use these as a transitional set while farming ' '4NO. 2pc NO + 2pc Blizzard Strayer can be comparable to ' '4ESF in terms of Chongyunâ\x80\x99s personal damage. ' 'Note that EM is only viable if Chongyun is able to Melt ' 'his Burst. |\n' '| **4pc Lavawalker (4LW)** ' '| 4LW is a strong choice for Reverse Melt teams, but is ' 'not recommended to farm unless you are also farming 4pc ' 'Crimson Witch of Flames for another ' 'character. ' '|\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': '3d373bdc-9a6a-41e5-9a9e-df50b377bb78', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fq-2Fchongyun-quickguide-8009.txt', 'is_dict': 'no', 'text': '## Melt\n' '\n' 'Chongyun works well in two different Melt team ' 'archetypes: Reverse and Forward Melt. Bennett is ' 'necessary to make either team archetype viable. \n' ' \n' '**Reverse Melt** teams use Cryo abilities on a Pyro ' 'aura to trigger Melt. Xianglingâ\x80\x99s Burst, an ' 'Anemo unitâ\x80\x99s Pyro Absorption, and the ' 'Bennett-Jean Sunfire duo can provide enough Pyro ' 'application to allow Chongyun and another Cryo unit to ' 'consistently trigger Melt. Most Reverse Melt teams are ' 'oriented toward a quickswap playstyle, which involves ' 'constantly swapping in and out characters to use their ' 'abilities. This also increases Cryo application via ' 'Normal Attacks from Chongyunâ\x80\x99s Infusion. \n' ' \n' '**Forward Melt** teams use Pyro abilities on a Cryo ' 'aura to trigger Melt. Chongyunâ\x80\x99s most notable ' 'Forward Melt team uses Bennett as an on-field DPS; he ' 'weaves Cryo-infused Normal Attacks between uses of his ' 'Elemental Skill. An Anemo support is recommended to ' 'provide Elemental RES Shred, among other potential ' 'buffs. Note that Bennett should not unlock his C6 for ' 'this playstyle.\n' '\n' '## Freeze\n' '\n' 'Chongyun is a powerful Cryo enabler and Burst support ' 'in Freeze teams. Freeze teams take advantage of the ' 'CRIT Rate buffs from Cryo Resonance and 4pc Blizzard ' 'Strayer to gear more toward ATK and CRIT DMG. With his ' 'Elemental Skillâ\x80\x99s melee Cryo Infusion, Chongyun ' 'enables some Cryo characters to become potent on-field ' 'Cryo damage dealers. His particle generation and Cryo ' 'RES Shred are also appreciated. All of ' 'Chongyunâ\x80\x99s Talents are Blunt Attacks, which ' 'will trigger Shatter and remove the Frozen aura on ' 'enemies. This issue can be mitigated with enough Hydro ' 'and Cryo application.\n' '\n' '## Mono Cryo\n' '\n' 'Mono Cryo works exceptionally well against enemies that ' 'cannot be Frozen. The abundant Cryo Particle generation ' 'lowers the teamâ\x80\x99s ER requirements, which allows ' 'further investment into damage. \n' ' \n' 'Shenhe, while non-obligatory, is an incredibly valuable ' 'asset to Mono Cryo teams because of her kit. ' 'Chongyunâ\x80\x99s Cryo Infusion allows units like ' 'Kaeya and Rosaria to serve as on-field Cryo DPS units ' 'who can trigger additional procs of Shenheâ\x80\x99s ' 'Icy Quill effect.\n' '\n' '## Example Teams'}, 'score': 0.0, 'values': []}, {'id': 'c1dfacd2-3b4d-461d-b850-2a505b3d26b6', 'metadata': {'chunk': 12.0, 'file_name': 'keqingmains-com-2Fitto-8033.txt', 'is_dict': 'no', 'text': '| Set | ' 'Notes ' '|\n' '| --------------------------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **Husk of Opulent Dreams** | The ' 'premier artifact set for DEF-scaling, DMG-dealing Geo ' 'characters, Husk of Opulent Dreams gives Itto ' 'everything he wants: DEF and Geo DMG buffs that build ' 'up as he spends more time dealing DMG on-field. This ' 'set is his Best-in-Slot, and is what you should farm to ' 'maximize Ittoâ\x80\x99s DMG, even if it means bearing ' 'the pain of getting Ocean-Hued Clam pieces.**Note for ' 'Serpent Spine:** When starting an Abyss chamber, ' 'prioritize gaining Serpent Spine stacks over Husk ' 'stacks by putting Itto in the first team slot. Itto ' 'will gain Husk stacks off-field while you rotate ' 'through supports and Sub-DPS prior to his Burst, and ' 'continue to build them up when in his Burst. |\n' '| **Retracing Bolide** | 4pc ' 'Retracing Bolide is usable on Itto, performing on par ' 'with 2pc Husk + 2pc Archaic Petra. It is not worth ' 'farming for Itto since 4pc Husk is significantly ' 'better. The 40% Normal and Charged Attack DMG bonus to ' 'a unit that relies heavily on Charged Attacks like Itto ' 'is quite substantial. On teams where Itto runs with a ' 'shielder, he can make use of this set well. On teams ' 'without a shielder, Crystallized shields help to proc ' 'the effect of this set, though it is not recommended to ' 'rely on them ' 'alone. ' '|\n' '| **Archaic Petra/Husk of Opulent Dreams** | This ' 'set is somewhat less conditional than 4-piece Husk, but ' 'it is significantly'}, 'score': 0.0, 'values': []}, {'id': '89006178-940a-4438-9152-a493bd349977', 'metadata': {'chunk': 28.0, 'file_name': 'keqingmains-com-2Fitto-8033.txt', 'is_dict': 'no', 'text': '## Combo Improvisation\n' '\n' 'Weâ\x80\x99ve attempted to give you some combos that ' 'are proven to work and do well, but sometimes, Ushi ' 'gets hit twice, or you do a prestack combo but Ushi ' 'gets hit anyway. Or maybe, you have C6 Itto. Sometimes, ' 'combos wonâ\x80\x99t go your way. Never fear, though, ' 'because itâ\x80\x99s very possible to change your combo ' 'midway through, if you have quick-thinking skills.\n' '\n' 'Letâ\x80\x99s start with an example. If you are doing a ' 'prestacked NA1 E NA2, but Ushi gets hit during the ' 'first half of the combo, then you will not have room to ' 'fit the SCAF in at the end, resulting in a significant ' 'loss of damage. What can we do to rectify this? Well, ' 'you can drop the last hit of the N4 string (NA4) in the ' 'second half, which makes you lose 2 stacks (one of them ' 'is gained back by Ushi disappearing, which usually goes ' 'over the cap in this combo). This would lead to the ' 'overall combo being Q NA1 E NA2 NA3 SCA5+F (Ushi gets ' 'hit during that SCA chain) N3 SCA3+F, and then finish ' 'it off with E SCAF. This means that youâ\x80\x99ve ' 'dropped an NA4 for the finisher, overall, which is ' 'significantly better than just going ahead and ignoring ' 'Ushi getting hit and not hitting the finisher. In fact, ' 'that allows the Ushi proc to be beneficial rather than ' 'a detriment to that combo. \n' '\n' 'This general process can be applied to any combo you ' 'might do, and generally requires some forethought since ' 'there are so many factors that go into Ittoâ\x80\x99s ' 'combos. However, if you can master this, then you have ' 'indeed mastered the One and Oni. \n' '\n' 'Some general rules to maximize your damage:'}, 'score': 0.0, 'values': []}, {'id': 'ea3c7563-82c2-4dd2-a952-edb2caec447c', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Weapons-11311.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'b87ad525-fa37-4a14-a520-da2b53385d6b', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fbaizhu-quickguide-7974.txt', 'is_dict': 'no', 'text': '| 4pc Deepwood Memories (DM) | An essential for ' 'Dendro teams and a good set for Baizhu, particularly if ' 'another unit doesnâ\x80\x99t already equip it, as it ' 'provides a very valuable 30% Dendro RES Shred. However, ' 'Baizhu can struggle to consistently apply this effect ' 'to all enemies in AoE scenarios in comparison to other ' 'possible 4pc DM holders, such as Nahida, Kuki Shinobu, ' 'or Kokomi. This is due to his Skill only targeting 3 ' 'enemies and his Burstâ\x80\x99s projectiles being ' 'primarily single-target. In Quicken teams where Baizhu ' 'is the only Dendro unit, this set is not very useful, ' 'as only Baizhuâ\x80\x99s damage benefits from this set ' 'and his damage contribution is rather negligible ' 'regardless. |\n' '| ----------------------------- | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| 4pc Ocean-Hued Clam (OHC) | This artifact set can ' 'be a decent upgrade to Baizhuâ\x80\x99s personal ' 'damage, as he can consistently deal Bubble damage while ' 'his Burst is active due to his large amount of ' 'healing.However, other artifact sets may be more ' 'beneficial to team damage according to the scenario; ' 'these include Quicken teams, which often benefit more ' 'greatly from teamwide ATK or EM ' 'buffs. ' '|\n' '| 4pc Instructor | Gives lower stats ' 'than 5-star artifact sets but provides a teamwide EM ' 'buff, which compensates for the smaller A4 buff due to ' 'lower-leveled pieces. The 4pc set bonus can only be ' 'activated on-field, and is generally more valuable in ' 'teams with more flexible ' 'rotations. ' '|\n' '| 4pc Noblesse Oblige | Provides a teamwide ' 'ATK% buff, but has little value for Baizhu himself. ' 'ATK% buffs are also less valuable in many of ' 'Baizhuâ\x80\x99s teams when compared to EM ' 'buffs. '}, 'score': 0.0, 'values': []}, {'id': 'e419d6b1-ca5a-4dcc-b7a6-d60d03372ee8', 'metadata': {'chunk': 4.0, 'file_name': 'keqingmains-com-2Fq-2Fbaizhu-quickguide-7974.txt', 'is_dict': 'no', 'text': 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '**Constellation 1** | _Attentive Observation_\n' '\n' '_Universal Diagnosis gains 1 additional charge._\n' '\n' 'This gives Baizhu an extra charge on his Elemental ' 'Skill, which gives slightly more Dendro application and ' 'healing, while also making his rotations more flexible ' 'and forgiving. Being able to use an extra Elemental ' 'Skill in a rotation also helps with his Energy issues.\n' '\n' 'Constellation 2\n' '\n' '**Constellation 2** | _Incisive Discernment_\n' '\n' '_When your own active character hits a nearby opponent ' 'with their attacks, Baizhu will unleash a Gossamer ' 'Sprite: Splice._ \n' '_Gossamer Sprite: Splice will initiate 1 attack before ' 'returning, dealing 250% of Baizhuâ\x80\x99s ATK as ' '**Dendro DMG** and healing for 20% of Universal ' 'Diagnosisâ\x80\x99s Gossamer Spriteâ\x80\x99s normal ' 'healing._ \n' '_DMG dealt this way is considered Elemental Skill ' 'DMG._ \n' '_This effect can be triggered once every 5s._\n' '\n' 'This Constellation adds negligible damage, but provides ' 'a decent amount of healing. It also adds an extra ' 'instance of Dendro application every 5s, which can be ' 'very helpful for reaction teams that rely on off-field ' 'Baizhu for Dendro application. \n' '\n' 'This Constellationâ\x80\x99s only trigger requirement ' 'is that Baizhu is in the team and the on-field ' 'character hits an enemy; such hits do not have to deal ' 'damage or apply an Element: examples include Bloom ' 'damage, 4pc Ocean-Hued Clam damage, and Alternate ' 'Sprints. The ability to apply more Dendro without ' 'taking any extra field time makes this Constellation ' 'great, particularly when Baizhu is teamed up with ' 'characters that spend a long time on-field, such as ' 'Cyno.\n' '\n' 'Constellation 3\n' '\n' '**Constellation 3** | _All Aspects Stabilized_\n' '\n' '_Increases the Level of Holistic Revivification by ' '3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'A straightforward Burst Talent increase. Provides ' 'Baizhu with a minor increase in damage, Shield ' 'Absorption, and healing. However, his shields are still ' 'very weak and his healing is already sufficient without ' 'this Constellation.\n' '\n' 'Constellation 4'}, 'score': 0.0, 'values': []}, {'id': 'e1941b43-0d44-468d-a7d7-3d662bd024c7', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fmisc-2Fnatlan-at-a-glance-75496.txt', 'is_dict': 'no', 'text': 'The Scroll artifact setâ\x80\x99s 2pc effect can be ' 'utilized in 2pc mixed sets for characters whose primary ' 'purpose is casting their Bursts off cooldown. However, ' 'the condition to trigger the effect limits ' 'teambuilding, since triggering Nightsoul Burst requires ' 'at least one Natlan character in the team. ' 'Additionally, there are often more useful support ' 'artifact sets to use on these Burst-centric ' 'characters.\n' '\n' 'The 4pc effect is much more notable, as it potentially ' 'grants a massive teamwide buff of up to 40% Elemental ' 'DMG Bonus (12% + 28%). However, only Natlan characters ' 'in their Nightsoulâ\x80\x99s Blessing state can trigger ' 'the part of the 4pc effect that further increases the ' 'Elemental DMG Bonus by 28%, limiting the effectiveness ' 'of this set on non-Natlan holders. 4pc Scroll should ' 'generally be equipped by support characters to buff the ' 'teamâ\x80\x99s damage dealers to a greater extent.\n' '\n' '**Notes on Scroll of the Hero of Cinder Cityâ\x80\x99s ' '4-Piece Set Bonus**'}, 'score': 0.0, 'values': []}, {'id': '050c93af-16d8-49ab-8257-1bd8af873a98', 'metadata': {'chunk': 53.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'Yoimiya\t\n' 'Amber*\t\n' 'Arlecchino*\t\n' 'Bennett*\n' '\n' 'Chevreuse*\t\t\t\n' 'Deepwood Memories (DM)\n' '\n' 'Deepwood Memories is the premier set for any solo ' 'Dendro DPS or support, or a secondary Dendro support. ' 'It is currently the only set that shreds Dendro RES. It ' 'can also be used by non-Dendro support characters in ' 'teams with a Dendro DPS character.\n' '\n' 'Set Bonus | TC Notes | Availability\n' '2-piece: Dendro DMG bonus +15%.\n' '4-piece: After Elemental Skills or Bursts hit ' 'opponents, the targetsâ\x80\x99 Dendro RES will be ' 'decreased by 30% for 8s. This effect can be triggered ' 'even if the equipping character is not on the field.\n' 'The Dendro RES Shred does not count towards the ability ' 'that triggers the 4-piece effect.\n' 'Spire of Solitary Enlightenment\n' 'Ashk (One 4-star Flower)\n' 'Notable 4-Piece Holders\n' '\n' 'Alhaitham\t\n' 'Baizhu\t\n' 'Collei\t\n' 'Kaveh\n' '\n' 'Kirara\t\n' 'Nahida\t\n' 'Tighnari\t\n' 'DMC\n' '\n' 'Yaoyao\t\n' 'Kokomi*\t\n' 'Shinobu*\t\n' 'Zhongli*\n' 'Desert Pavilion Chronicle (DPC)\n' '\n' 'Desert Pavilion Chronicle is the premier set for an ' 'on-field Anemo DPS Wanderer build. It is also ' 'competitive with other recommended sets for ' 'Xiaoâ\x80\x99s Anemo DPS builds. Its 2-piece Anemo DMG ' 'Bonus is good for 2pc + 2pc combinations for the ' 'aforementioned Anemo DPS characters.\n' '\n' 'Set Bonus | TC Notes | Availability\n' '2-piece: Anemo DMG bonus +15%.\n' '4-piece: When Charged Attacks hit opponents, the ' 'equipping characterâ\x80\x99s Normal Attack SPD will ' 'increase by 10% while Normal, Charged, and Plunging ' 'Attack DMG will increase by 40% for 15s.\n' 'City of Gold\n' 'Notable 4-Piece Holders\n' '\n' 'Wanderer\t\n' 'Heizou*\t\n' 'Xiao*\n' 'Echoes of an Offering (Echoes)\n' '\n' 'The 4-piece effect of Echoes of an Offering is ' 'ping-dependent, which makes it unrecommended if you ' 'have high ping.'}, 'score': 0.0, 'values': []}, {'id': 'a7455fe1-1e69-4462-93ab-538cff5e1bb4', 'metadata': {'chunk': 58.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'Set Bonus | TC Notes | Availability\n' '2-piece: Hydro DMG bonus +15%.\n' '4-piece: After using an Elemental Skill, increases ' 'Normal Attack and Charged Attack DMG by 30% for 15s.\n' 'The effect will still trigger even if the character is ' 'interrupted during Elemental Skill cast.\n' 'Peak of Vindagnyr\n' 'Strongbox\n' 'Notable 4-Piece Holders\n' '\n' 'Ayato\t\n' 'Mona*\t\n' 'Neuvillette*\t\n' 'Tartaglia*\n' 'Husk of Opulent Dreams (Husk)\n' '\n' 'Husk of Opulent Dream is the premier set for ' 'DEF-scaling Geo DPS characters. Its 4-piece effect can ' 'even make it competitive for Geo DPS characters who do ' 'not scale with DEF. Its 2-piece bonus is also good for ' 'DEF-scaling support characters.\n' '\n' 'Set Bonus | TC Notes | Availability\n' '2-piece: DEF +30%.\n' '4-piece: A character equipped with this Artifact set ' 'will obtain the Curiosity effect in the following ' 'conditions: When on the field, the character gains 1 ' 'stack after hitting an opponent with a Geo attack, ' 'triggering a maximum of once every 0.3s. When off the ' 'field, the character gains 1 stack every 3s. Curiosity ' 'can stack up to 4 times, each providing 6% DEF and a 6% ' 'Geo DMG bonus. When 6 seconds pass without gaining a ' 'Curiosity stack, 1 stack is lost.\n' 'Stacks from the 4-piece set bonus are gained when ' 'hitting an opponent with a Geo attack even when no ' 'damage is dealt (vs. shielded or Immune targets).\n' 'Slumbering Court\n' 'Strongbox\n' 'Notable 4-Piece Holders\n' '\n' 'Albedo\t\n' 'Chiori\t\n' 'Itto\t\n' 'Noelle\n' '\n' 'Yun Jin\t\n' 'GMC*\t\n' 'Ningguang*\t\n' 'Lavawalker (LW)\n' '\n' 'Lavawalker is a niche set that is good on DPS ' 'characters on Mono Pyro teams with Bennett + Xiangling ' 'or Bennett + Jean due to these combinationsâ\x80\x99 ' 'high Pyro application. Reverse Melt DPS characters can ' 'also use 4pc LW, although other options may be more ' 'Resin-efficient.'}, 'score': 0.0, 'values': []}, {'id': '8e07c1f9-0799-44bc-abff-4344665ee2a0', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'The rewards for the Abyss Corridor (Floors 1â\x80\x938) ' 'are one time only and do not reset. Progress and ' 'rewards for the Abyssal Moon Spire (Floors ' '9â\x80\x9312) reset on the 1st and 16th day of each ' 'month (at server reset).\n' '\n' 'Domain Reliquary Tiers\n' '\n' 'Domain Reliquaries come in three tiers: Tier I, Tier ' 'II, and Tier III. The Tiers correspond to the rarity of ' 'the artifact that may be obtained by opening them. For ' 'example, opening a Domain Reliquary of Tier II always ' 'gives you a 4-star artifact.\n' '\n' 'If a player fully clears Floors 9â\x80\x9312 of the ' 'Spiral Abyss, they receive 4 Tier I and 8 Tier II ' 'Domain Reliquaries.\n' '\n' 'See Table\n' '\n' 'Elite Enemies\n' '\n' ' \n' '\n' 'Elite Enemies located in the overworld have a 10% ' 'chance to drop an artifact when defeated. They can only ' 'drop artifacts from the Traveling Doctor, Berserker, ' 'Instructor, and Exile sets.Â\xa0\n' '\n' 'Only the first 400 Elite Enemies defeated per day per ' 'account have a chance to drop rewards, even across ' 'worlds. This means you can obtain roughly 40 artifacts ' 'per day from Elites if you hit the cap. Elite Enemies ' 'respawn daily at server reset.\n' '\n' 'For Elite farming routes, check out KQMâ\x80\x99s ' 'Resinless Routes Guide!\n' '\n' 'The Adventurer Handbook can navigate players to Elite ' 'Enemy locations; however, there is a time-gated limit ' 'to the number of uses despite there being more enemies ' 'in the world. The official Teyvat Interactive Map shows ' 'most of the locations.\n' '\n' 'Tumbleweeds\n' '\n' 'Tumbleweeds are non-damaging environmental objects that ' 'spawn in the Great Red Sand and the Desert of ' 'Hadramaveth in Sumeru. They are destroyed when touched ' 'or attacked, and they have a very small chance to drop ' 'an artifact. This artifact can only be of 1-star or ' '2-star rarity.\n' '\n' 'Artifacts from Tumbleweeds do not count towards the ' 'investigation spot daily cap. It is not recommended to ' 'farm Tumbleweeds for artifacts due to their extremely ' 'low drop rate and semi-sporadic spawn rate.\n' '\n' 'Chests'}, 'score': 0.0, 'values': []}, {'id': '8b543bf7-6fc5-4456-a7d7-c57da6903dee', 'metadata': {'chunk': 26.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'Prior to reaching AR45, it is not efficient to farm ' 'artifacts, as the highest levels of Domains of Blessing ' 'are not accessible yet. Instead, artifacts can be ' 'obtained from Bosses and other overworld sources. ' 'Through moderate exploration and Resin investment into ' 'Bosses for Character Ascension Materials, players can ' 'accrue enough artifacts to equip usable builds on the ' 'characters they use during this period. Transitional ' '4-star artifacts can be used in the early game. You can ' 'use Resin to obtain some artifacts if you need them, ' 'but they should not be a priority.\n' '\n' 'Character levels, Talent levels, Character Ascension ' 'Materials, and Weapon Ascension Materials are optimal ' 'uses of Resin before AR45.\n' '\n' 'Do not worry about 4-piece set bonuses at this stage in ' 'the game. Rainbow sets and 2pc combinations are ' 'perfectly fine.\n' '\n' 'Pre-AR45 Builds\n' '\n' 'Regarding stats, Energy Recharge is the most valuable ' 'for characters relying on their Elemental Burst for ' 'damage or utility. However, it can be quite difficult ' 'to reach ER requirements with artifacts before AR45, ' 'which makes nonâ\x80\x93Burst-reliant characters ' 'slightly more appealing to play.\n' '\n' 'Stats that relevant Talents scale with, such as ATK, ' 'HP, or DEF, should be prioritized over CRIT. Until DMG% ' 'Goblets are obtained, relevant main stats for Talents ' 'can be used in the meantime. EM main stats are rare and ' 'extremely valuable for Bloom-related teams, so keep ' 'them for the future when you are higher AR and will ' 'need EM pieces to increase your DPS further.\n' '\n' 'The Feather is the easiest way to obtain ATK for ' 'ATK-scaling characters, and the Flower is best for ' 'HP-scaling characters and personal survivability. ' 'Min-maxing and CRIT ratios should not be considered in ' 'the early game. You can always level your ' 'teamâ\x80\x99s artifacts to +12 before AR45. There is ' 'very little relative artifact EXP spent to level an ' 'artifact to +12, and you only lose 20% of that ' 'artifactâ\x80\x99s total EXP when you fodder it later.\n' '\n' 'Resin Cost and Fragile Resin\n' '\n' 'Artifact farming uses Resin in Domains of Blessing to ' 'obtain artifacts for characters. Domains require 20 ' 'Original Resin per run and accept Condensed Resin (40 ' 'Original Resin equivalent).'}, 'score': 0.0, 'values': []}, {'id': '75aad624-0c3c-4f70-8ad7-8c9b5a523591', 'metadata': {'chunk': 28.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'For Spiral Abyss, moderate investment and good team ' 'synergy are sufficient for clearing up to Floor 10 with ' 'any character. However, Floors 11 and 12 require ' 'greater consideration for character and team selection. ' 'While all characters can technically clear Spiral Abyss ' 'with full stars, some may require more Resin investment ' 'and team support than others.\n' '\n' 'Team Selection\n' '\n' 'Combat in Genshin Impact is a team effort, and ' 'understanding a characterâ\x80\x99s role in a team is ' 'essential for effective character building. For ' 'instance, Raiden Shogun needs different artifact sets ' 'and stats in a hypercarry team versus a Hyperbloom ' 'team.\n' '\n' 'To build optimal teams, itâ\x80\x99s important to have ' 'a good grasp of game mechanics and character ' 'interactions. For more information, check out the KQM ' 'Teambuilding Guide. Additionally, KQMâ\x80\x99s Dendro ' 'Guide provides more specific information about Dendro ' 'teams and Dendro-related reactions.\n' '\n' 'For specific character recommendations, KQM Extended ' 'Guides and Quick Guides suggest viable teams that ' 'generally perform well in Spiral Abyss content. Any of ' 'our recommended teams can clear overworld and story ' 'content.\n' '\n' 'Character Building\n' '\n' 'This section explains the roles a character may fulfill ' 'in a team and how that impacts their potential builds.\n' '\n' 'It is important to build all members on a team at some ' 'point before late-game hyper-investment because the ' 'Genshin Impact combat system revolves around team ' 'interactions. Investing all your resources into one ' 'character and neglecting the others can harm overall ' 'team damage. Although min-maxing your DPS characters ' 'right out the gate at AR45 might seem appealing, they ' 'still require support from their teammates!\n' '\n' 'Selecting Artifact Sets\n' '\n' 'When selecting artifact sets, it is important to ' 'consider how you intend to use your character in ' 'combat, as different sets offer unique bonuses that ' 'serve different purposes. Each character benefits from ' 'different artifact sets due to their different team ' 'roles. Therefore, understanding your ' 'characterâ\x80\x99s role within a team is crucial to ' 'selecting the correct sets for them.\n' '\n' 'Although 5-star artifacts are generally preferable for ' 'their set bonuses and superior stats, 4-star artifact ' 'sets can also be effective for their 2-piece or 4-piece ' 'set bonuses. In certain scenarios, support characters ' 'might prefer to use 4-star artifact sets; their teams ' 'wonâ\x80\x99t suffer from a significant damage loss ' 'since support units typically donâ\x80\x99t focus on ' 'dealing damage in the first place.'}, 'score': 0.0, 'values': []}, {'id': 'b5dbf58e-ad27-4742-aad9-5f3c0460857d', 'metadata': {'chunk': 32.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'When building multiple characters, farming Domains that ' 'contain two desired artifact sets is recommended. ' 'Players can obtain artifacts for multiple characters ' 'simultaneously, obtaining 25â\x80\x9333% more ' 'â\x80\x9cgoodâ\x80\x9d artifacts over time (depending ' 'on how many 5-star artifacts of each set are given per ' 'run). On the other hand, if youâ\x80\x99re looking to ' 'expedite the process of farming for one particular ' 'character, farming a Domain with only one desired ' 'artifact set and using the undesired artifact set in ' 'the Strongbox for the same desired set will result in ' 'obtaining a â\x80\x9cgoodâ\x80\x9d set ' '1.5â\x80\x932.2Ã\x97 quicker (depending on how many ' '5-star artifacts of each set are given per run).\n' '\n' 'Some artifact sets donâ\x80\x99t have a Strongbox, so ' 'farming less-efficient Domains may be necessary. ' 'However, any unneeded artifacts can be put into the ' 'Strongbox of another set or used as artifact fodder.\n' '\n' 'Resource Management and Build Priorities\n' '\n' 'Which artifacts should I level first?\n' '\n' 'Properly managing your resources is crucial when it ' 'comes to artifact upgrading in Genshin Impact. Resin ' 'and time are limited resources, so itâ\x80\x99s ' 'important to prioritize which artifacts need to be ' 'leveled on which characters. Suboptimal farming ' 'isnâ\x80\x99t the end of the world, so donâ\x80\x99t ' 'sweat it if you canâ\x80\x99t figure out precisely the ' 'best path for you. Just follow these general ' 'recommendations.\n' '\n' 'First, prioritizing DPS characters is optimal since ' 'they deal the majority of their teamâ\x80\x99s damage. ' 'While support characters should not be neglected, they ' 'can usually hold lower-leveled artifacts or 4-star ' 'artifacts. Burst-reliant supports should still build ' 'enough Energy Recharge to meet their ER requirements.\n' '\n' 'Second, it is not necessary to level artifacts to +20 ' 'immediately. Leveling artifacts from +16 to +20 costs ' 'roughly the same as leveling an artifact from +0 to ' '+16. Leaving artifacts at Level +16 can be efficient ' 'until all equipped artifacts are leveled, since the DPS ' 'increase from +16 to +20 is proportionately lower.'}, 'score': 0.0, 'values': []}, {'id': 'd74a88f3-d962-4077-bf90-733fafed8b0a', 'metadata': {'chunk': 33.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'Finally, keep some 4-star artifacts! 5-star artifacts ' 'are typically much stronger, thanks to their higher ' 'stat values, but some 4-star artifact sets are ' 'excellent options for supports (e.g., Exile and ' 'Instructor) or work-in-progress DPS characters (e.g., ' 'Berserker and Martial Artist). 4-star artifacts are ' 'also cheaper to level, making them workable ' 'transitional gear until you obtain more suitable 5-star ' 'artifacts. For many support units, 4-star artifacts ' 'with enough ER% (and other desired stats) may remain ' 'viable even into the late game.\n' '\n' 'Foddering Farmed Artifacts\n' '\n' 'Should I level this artifact?\n' '\n' 'There is no simple answer to this question. ' 'Nonetheless, there are generally good practices to ' 'prevent future regrets.\n' '\n' 'First, compare the artifact in question with your ' 'current standards in terms of desired main stats, then ' 'desired substats, then Roll Value. If no other ' 'character you are building can use the artifact and it ' 'has few desired stats or low rolls, then it may be safe ' 'to fodder it.\n' '\n' 'Second, save fully leveled artifacts that have a high ' 'CRIT Value or a high Roll Value on useful substats. ' 'Even if the artifact is not currently needed, a ' 'character you build in the future may use it. Your ' 'standards for Roll Value will increase as you farm, so ' 'setting a lower bound on what youâ\x80\x99re willing to ' 'keep will depend entirely on your standards. Commonly ' 'appreciated stats include ER%, ATK, and EM.\n' '\n' 'Optionally, lock at least one of each main stat per ' 'artifact set to futureproof your account in some ' 'capacity. Note that doing this is not a priority, and ' 'should really be done only after sufficiently investing ' 'resources in your current characters. Proper main stats ' 'are incredibly important for most characters, so saving ' 'a variety of main stats can ensure you have at least ' 'something to get you started on future characters. ' 'Artifacts with generally good substats like CRIT Rate, ' 'CRIT DMG, and Energy Recharge are especially worth ' 'saving. However, be sure to do some critical thinking ' 'and avoid saving multiple artifacts of main stats that ' 'arenâ\x80\x99t synergistic with the set bonus. For ' 'example, itâ\x80\x99s not necessary to save multiple ' 'DEF% Sands on a set intended for EM-scaling characters ' '(e.g., Flower of Paradise Lost).'}, 'score': 0.0, 'values': []}, {'id': 'a257be24-6ae3-4381-aa4f-9d64603c3438', 'metadata': {'chunk': 35.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'The type of artifact piece (e.g., Flower, Feather, ' 'etc.)\n' 'Whether the artifact belongs to a relevant set\n' 'Whether the artifact is 4-star or 5-star\n' 'Whether the main stat is relevant\n' 'Which substats are assigned to the artifact\n' 'How many substats the artifact starts with at Level +0\n' 'How rolls are distributed to improve substats\n' '\n' 'As your artifacts improve through a lengthy process of ' 'farming, it becomes statistically less likely (and more ' 'Resin-intensive) to find artifacts stronger than your ' 'existing ones. It is also challenging to judge the ' 'Resin efficiency of artifact farming versus other ' 'character improvements. Therefore, it is recommended to ' 'acquire â\x80\x9cgood enoughâ\x80\x9d artifacts for all ' 'members of the team before focusing on upgrading one ' 'character in particular.\n' '\n' 'Identifying â\x80\x9cGood Enoughâ\x80\x9d Artifacts\n' '\n' 'What constitutes a â\x80\x9cgood enoughâ\x80\x9d set of ' 'artifacts for a character depends on the gameplay ' 'mechanics of that character.Â\xa0\n' '\n' 'DPS characters benefit from damage-scaling stats, ' 'especially the main stat due to its guaranteed ' 'improvement with every artifact level.\n' '\n' 'Support characters often rely on their Elemental Burst ' 'to provide utility to the team. If they do not rely on ' 'their Elemental Burst, they may utilize a 4-piece ' 'artifact set to provide utility to the team or a Talent ' 'that scales based on a specific stat. Moreover, 4-star ' 'artifacts (of a 4-star or 5-star artifact set) are ' 'usually â\x80\x9cgood enoughâ\x80\x9d for most ' 'supports.\n' '\n' 'Determining Good Main Stats\n' '\n' 'Choosing good main stats depends on the ' 'characterâ\x80\x99s needs. The main stat should align ' 'with the characterâ\x80\x99s role and preferred scaling ' 'stat. For example:\n' '\n' 'DPS characters should aim for a well-balanced mix of ' 'damage-increasing stats based on how the Damage Formula ' 'works.\n' 'Support characters should aim for stats matching the ' 'scaling of their relevant Talents, whether it be for ' 'damage, healing or shielding.\n' 'Some supports may have alternate build priorities to ' 'account for their share of reaction-related damage ' '(like in Bloom teams).\n' 'Favonius weapon holders may want a CRIT Rate Circlet to ' 'trigger the weapon passive more consistently.\n' 'Characters that rely on using their Elemental Burst ' 'regularly should have sufficient Energy Recharge to ' 'meet their ER requirements.\n' '\n' 'The choice of main stat is also influenced by other ' 'factors such as the characterâ\x80\x99s active set ' 'bonuses, team buffs, and weapon choice.\n' '\n' 'Determining Good Substats'}, 'score': 0.0, 'values': []}, {'id': '3779303f-6295-4b7d-b45f-c7d13fed3cee', 'metadata': {'chunk': 37.0, 'file_name': 'keqingmains-com-misc-artifacts-40092.txt', 'is_dict': 'no', 'text': 'DMG% Goblets are generally recommended for DPS ' 'characters because only Goblets have a DMG% main stat. ' 'Other stats (like ATK%, EM, etc.) can be obtained from ' 'substats, Sands, and weapon secondary stats. In most ' 'cases, using a different Goblet would result in lower ' 'DPS than using a DMG% Goblet (at similar substat ' 'distribution). However, since DMG% Goblets are rare, ' 'feel free to use other Goblets or 4-star Goblets with ' 'good substats while waiting for a good 5-star one to ' 'appear.\n' '\n' 'Lastly, EM is a preferred main stat for plenty of ' 'Anemo, Dendro, and Reaction trigger units because their ' 'damage typically stems from Transformative and Additive ' 'Reactions such as Swirl, Hyperbloom, Spread, etc. ' 'â\x80\x94 reactions whose damage scales greatly with ' 'EM.\n' '\n' 'How long should I farm for a character?\n' '\n' 'There is no exact answer to this question since it ' 'depends on your idea of â\x80\x9cgood enoughâ\x80\x9d ' 'artifacts and your artifact luck. If you have obtained ' 'the recommended artifact set, main stats, and fairly ' 'solid substat rolls and you havenâ\x80\x99t seen any ' 'improvement in your artifacts after a month or so, it ' 'might be a good idea to focus on a different character ' 'or artifact domain. Most of a characterâ\x80\x99s ' 'artifact potential is seen after the first few weeks of ' 'farming.\n' '\n' 'The Artifact Farming Calculator by grumd can be used to ' 'calculate the odds of obtaining an artifact with ' 'specific substat values over a period of Resin spent ' '(defaulting to 160 Resin per day spent on artifact ' 'farming).Â\xa0\n' '\n' 'You can also use this spreadsheet by Vidmilo to ' 'calculate the odds of rolling an artifact that starts ' 'with a certain number of desired, or ' 'â\x80\x9cgoodâ\x80\x9d, substats. This can help ' 'determine how long it will take you to reach your ' 'current artifact farming goals and help you maintain ' 'realistic expectations.\n' '\n' 'You can also check out the video How Much Time Should ' 'You Spend on Artifact Farming? by Jyoâ\x80\x99s Spiral ' 'Abyss Guides for examples of farming simulations and ' 'Resin-efficient farming behavior.\n' '\n' 'Example of Resin-Efficient Farming\n' '\n' 'This section provides an example of an efficient way to ' 'farm artifacts for two different teams and eight ' 'characters total. The teams were chosen purely for ' 'example, and are not an indication of power level.'}, 'score': 0.0, 'values': []}, {'id': '982c6539-3923-45e6-9da5-51c8594b0809', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fq-2Femilie-quickguide-75482.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **4pc Unfinished Reverie** | ' 'Emilieâ\x80\x99s best set. 4pc Reverie grants her a ' 'permanent DMG Bonus in her preferred teams, and it can ' 'outperform 4pc Deepwood Memories even if it means ' 'losing the latterâ\x80\x99s RES ' 'Shred. ' '|\n' '| ------------------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Deepwood Memories** | A decent ' 'alternative if you donâ\x80\x99t have an Unfinished ' 'Reverie set available. Ideally, one of Emilieâ\x80\x99s ' 'teammates holds this set to shred enemy Dendro RES for ' 'her. This set gains additional value in teams with ' 'another Dendro DPS ' 'unit. ' '|\n' '| **2pc Mixed Sets, 4pc Golden Troupe** | **2pc ' 'Bonuses: Dendro DMG%, ATK%, Skill DMG%**A mix of ' '2-piece sets can be useful when building towards a full ' '4-piece set, or if the artifactsâ\x80\x99 substats are ' 'exceptional.Note that 4pc Golden Troupe isnâ\x80\x99t a ' 'noticeable upgrade over mixed sets, since much of ' 'Emilieâ\x80\x99s damage output isnâ\x80\x99t considered ' 'Elemental Skill DMG. |\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': '56b9d4a3-2bfb-4542-8900-4734631c4194', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt', 'is_dict': 'no', 'text': '| **4pc Fragment of Harmonic Whimsy** | ' 'Sigewinneâ\x80\x99s Bond of Life from Sourcewater ' 'Droplets allows her to utilize this set, but it still ' 'falls behind 4pc Emblem and 2pc combinations in terms ' 'of personal damage. If her Burst is not used, her ' 'personal damage is not a major consideration and a ' 'supportive set or 4pc Clam should be used. It is not ' 'worth farming this set just for Sigewinne. |'}, 'score': 0.0, 'values': []}, {'id': 'e59096c7-4c0e-49b2-808a-21681a0d2dd6', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt', 'is_dict': 'no', 'text': '## Playstyles\n' '\n' '#### Off-Field Healer\n' '\n' 'Sigewinne uses her Tap Skill and forgoes her Burst. She ' 'heals and buffs the team, but loses personal damage in ' 'exchange for using less field time.\n' '\n' '#### Quickswap DPS\n' '\n' 'On top of her healing and buffing, Sigewinne uses her ' 'Burst to fill downtime and deal some damage. She can ' 'also hold her Skill for more damage. This playstyle is ' 'used in teams without a dedicated on-fielder or with ' 'some downtime in their rotations.\n' '\n' '## Talents\n' '\n' '### Level and Talent Priority\n' '\n' '**Character Level > Skill > Burst**\n' '\n' 'It is heavily recommended to raise Sigewinne to Level ' '90 as her damage, healing, and A1 buff all scale with ' 'her Max HP. Her Normal Attack is irrelevant to the ' 'majority of her playstyles.\n' '\n' '### Talent Overview\n' '\n' '**Normal Attack**\n' '\n' '**Elemental Skill**\n' '\n' '**Elemental Burst**\n' '\n' '**Ascension 1 Passive**\n' '\n' '**Ascension 4 Passive**\n' '\n' '**Utility Passive**\n' '\n' '**Normal Attack**\n' '\n' '##### **Normal Attack** | _Targeted Treatment_\n' '\n' '**Talent Description**\n' '\n' '_**Normal Attack**_ \n' '_Performs up to 3 consecutive attacks._\n' '\n' '_**Charged Attack**_ \n' '_Performs a more precise Aimed Shot with increased ' 'DMG._ \n' '_While aiming, the power of Hydro will continually ' 'accumulate on the arrow. After fully charging, ' 'Sigewinne will periodically fire slow-moving ' 'Mini-Stration Bubbles toward the target, dealing ' '**Hydro DMG**. When released, an arrow imbued with ' 'torrential energy will deal **Hydro DMG** to the ' 'opponent hit._\n' '\n' '_**Plunging Attack**_ \n' '_Fires off a shower of arrows in mid-air before falling ' 'and striking the ground, dealing AoE DMG upon impact._\n' '\n' 'Sigewinne has a special Charged Attack that ' 'periodically fires heart-shaped bubbles, dealing ' 'continuous Hydro damage. Despite its uniqueness, it is ' 'not particularly useful.\n' '\n' '**Elemental Skill**\n' '\n' '##### **Elemental Skill** | __Rebound Hydrotherapy_\n' '\n' '**Talent Description**'}, 'score': 0.0, 'values': []}, {'id': 'ce638cb1-70b0-4e95-bbd4-f4553c42421b', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt', 'is_dict': 'no', 'text': 'Sigewinneâ\x80\x99s Burst allows her to shoot from a ' 'syringe for 2.5s, dealing 6 instances of Hydro damage ' 'and applying Hydro twice. Additionally, she collects up ' 'to 2 nearby Sourcewater Droplets when using her Burst. ' 'Sigewinne cannot be interrupted while her Burst is ' 'active, but she can jump to prematurely end its ' 'duration.\n' '\n' 'Sigewinneâ\x80\x99s Burst provides a decent burst of ' 'damage, but it does not provide buffs or healing. Thus, ' 'it is usually not worth using Sigewinneâ\x80\x99s Burst ' 'unless the team does not have a dedicated on-fielder or ' 'needs to fill downtime.\n' '\n' '**Ascension 1 Passive**\n' '\n' '##### **Ascension 1 Passive** | _Requires Appropriate ' 'Rest_\n' '\n' '**Talent Description**\n' '\n' '_Sigewinne grants herself the â\x80\x9cSemi-Strict ' 'Bedrestâ\x80\x9d effect for 18s after using Rebound ' 'Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and ' '10 stacks of Convalescence. When the Elemental Skills ' 'of your nearby off-field party members other than ' 'Sigewinne deal DMG, consume 1 stack of Convalescence, ' 'and increase the DMG dealt by this instance of ' 'Elemental Skill DMG. Every 1,000 Max HP Sigewinne has ' 'above 30,000 increases the DMG by 80\\. The maximum DMG ' 'increase for Elemental Skills that can be gained in ' 'this way is 2,800._\n' '\n' 'This passive grants a Base DMG Bonus to ' 'Sigewinneâ\x80\x99s teammates upon using her Skill. ' 'This buff applies only to Skill damage _dealt from ' 'off-field_ and can be activated 10 times. She needs ' '65,000 HP to max out this passive.\n' '\n' '**Ascension 4 Passive**\n' '\n' '##### **Ascension 4 Passive** | _Detailed Diagnosis, ' 'Thorough Treatment_\n' '\n' '**Talent Description**\n' '\n' '_When Sigewinne performs healing, the amount healed for ' 'this instance is increased based on the total current ' 'value of the Bonds of Life on all party members: For ' 'each 1,000 HP worth of Bonds of Life, the outgoing ' 'healing is increased by 3%. The amount of healing ' 'provided can be increased by up to 30% in this way._'}, 'score': 0.0, 'values': []}, {'id': '77172b48-4ec3-40e8-a20e-97bca86a3adc', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt', 'is_dict': 'no', 'text': 'Sigewinneâ\x80\x99s healing is increased by the amount ' 'of Bond of Life possessed by party members. She can ' 'gain Bond of Life herself by picking up her own ' 'Sourcewater Droplets. This passive requires 10,000 ' 'HPâ\x80\x99s worth of Bond of Life to maximize, which ' 'means having 50,000 HP with Sigewinne considering 2 ' 'droplets.\n' '\n' '**Utility Passive**\n' '\n' '##### **Utility Passive** | _Emergency Dose_\n' '\n' '**Talent Description**\n' '\n' '_While underwater, heal your active character over 2.5s ' 'when their HP falls under 50%. The amount healed is ' 'equal to 50% of their Max HP, and their All Elemental ' 'and Physical RES will be decreased by 10% for 10s. This ' 'effect can be triggered up to once every 20s._\n' '\n' 'Dehya, now as a cute Melusine: Sigewinne trivializes ' 'underwater combat with automatic healing for characters ' 'under 50% HP when underwater.\n' '\n' '## Constellations\n' '\n' 'Sigewinneâ\x80\x99s first and second Constellations ' 'improve her buffing potential. However, her ' 'Constellations are much less impactful to team damage ' 'compared to those of her teammates (such as Furina). ' 'Her Constellation 2 is a recommended stopping point ' 'unless going for C6.\n' '\n' '**Constellation 1**\n' '\n' '**Constellation 2**\n' '\n' '**Constellation 3**\n' '\n' '**Constellation 4**\n' '\n' '**Constellation 5**\n' '\n' '**Constellation 6**\n' '\n' '**Constellation 1**\n' '\n' '##### **Constellation 1** | _â\x80\x9cCan the Happiest ' 'of Spirits Understand Anxiety?â\x80\x9d_\n' '\n' '_Rebound Hydrotherapyâ\x80\x99s Bolstering Bubblebalm ' 'can bounce 3 extra times, and the first 3 bounces will ' 'not cause big Bubblebalms to become smaller._ \n' '_The Passive Talent â\x80\x9cRequires Appropriate ' 'Restâ\x80\x9d is enhanced: Each Bubblebalm bounce adds ' '1 stack to her Convalescence tally, and the values for ' 'the Convalescence stacksâ\x80\x99 DMG bonus will be ' 'modified to: Every 1,000 max HP Sigewinne has above ' '30,000 increases the DMG by 100\\. The maximum DMG ' 'increase for Elemental Skills that can be gained in ' 'this way is 3,500\\. You must first unlock the Passive ' 'Talent â\x80\x9cRequires Appropriate Rest.â\x80\x9d_'}, 'score': 0.0, 'values': []}, {'id': 'c0fb7d19-676f-4c23-999d-a2bc63d72d25', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt', 'is_dict': 'no', 'text': 'One of Sigewinneâ\x80\x99s strongest Constellations, as ' 'it increases her buffs, healing, and damage.\n' '\n' 'Sigewinneâ\x80\x99s bubbles now bounce for an ' 'additional 3 times, and the bubbleâ\x80\x99s tier is ' 'not reduced until the 4th bounce. This greatly ' 'increases the bubbleâ\x80\x99s healing and damage, ' 'allows more bounces to trap small enemies if the Skill ' 'is held, and grants an additional instance of Hydro ' 'application. \n' '\n' 'Each bubble hit also adds a stack to ' 'Sigewinneâ\x80\x99s A1 Passive, resulting in 8 more ' 'activations per Skill. Additionally, the Base DMG Bonus ' 'provided by each stack increases by 25%, improving her ' 'buffing potential.\n' '\n' '**Constellation 2**\n' '\n' '##### **Constellation 2** | _â\x80\x9cCan the Most ' 'Merciful of Spirits Defeat Its Foes?â\x80\x9d_\n' '\n' '_When using Rebound Hydrotherapy and Super Saturated ' 'Syringing, Sigewinne can create a Bubbly Shield worth ' '30% of her Max HP that absorbs Hydro DMG with 250% ' 'efficiency. The Bubbly Shield will persist until ' 'Sigewinne finishes using relevant skills._ \n' '_Additionally, after Rebound Hydrotherapyâ\x80\x99s ' 'Bolstering Bubblebalm or Super Saturated Syringing hits ' 'an opponent, that opponentâ\x80\x99s Hydro RES will be ' 'decreased by 35% for 8s._\n' '\n' 'The shield from this Constellation is not particularly ' 'impactful as it only applies to Sigewinne herself, and ' 'she is already immune to interruption during her Burst. ' 'However, the Hydro RES Shred is very useful for ' 'Sigewinne and other Hydro damage dealers in the team.\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3** | _â\x80\x9cCan the ' 'Healthiest of Spirits Cure Fevers?â\x80\x9d_\n' '\n' '_Increases the Level of Rebound Hydrotherapy by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'Increases Sigewinneâ\x80\x99s Skill damage and healing. ' 'Not particularly impactful.\n' '\n' '**Constellation 4**\n' '\n' '##### **Constellation 4** | _â\x80\x9cCan the Loveliest ' 'of Spirits Keep Decay at Bay?â\x80\x9d_\n' '\n' '_The duration of Super Saturated Syringing is extended ' 'by 3s._'}, 'score': 0.0, 'values': []}, {'id': '5041434a-1b20-4e72-893a-d50d8dcb6a11', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fqiqi-8092.txt', 'is_dict': 'no', 'text': '| Artifact Set | ' 'Rationale ' '|\n' '| ------------------------------------------ | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| 4 Ocean Hued Clam | Adds ' 'significant damage from Qiqi, allowing her to deal ' 'large damage in her own right. Best option by far, and ' 'particularly good if you have to already grind for a 4 ' 'Husk of Opulent Dreams set for someone else. If using ' 'this set use ATK/ATK/Heal%. Sac Sword is ideal to ' 'maximise uptime. |\n' '| 4 Instructors | Only ' 'works if Qiqi can trigger a reaction with decent ' 'consistency, and the team benefits off of EM. 125 em ' 'can be really significant in the right comp and can ' 'make up somewhat for the damage Qiqi herself lacks in ' 'this ' 'role. ' '|\n' '| 4 Tenacity of the Millenith | Only ' 'works if you are able to stay at melee range or ' 'properly snapshot the buff. Qiqi can provide 20% ATK ' 'for the team, which isnâ\x80\x99t ' 'insignificant. ' '|\n' '| 4 Maidens / 2 Maidens 2 Gladiatorâ\x80\x99s Finale | ' 'The only caveat-less option, but also possesses no team ' 'buff ability. This works if you donâ\x80\x99t really ' 'need any of the above buffs and want a smoother ' 'run. ' '|\n' '\n' '#### Disclaimer\n' '\n' 'The main stats and sub stats of Qiqi, due to her ' 'scaling providing sufficient healing regardless of ' 'investment, are mostly irrelevant. Therefore, if you ' 'use Qiqi in your team in this capacity, you should ' 'prioritise set bonuses over anything else.\n' '\n' '#### Weapons\n' '\n' 'The weapon choice of Qiqi in this situation is mostly ' 'irrelevant, as most of them are simply varying degrees ' 'of ATK% in the specific case of Qiqi, with no real ' 'significant difference. For the cheapest option, go for ' 'prototype rancour or the flute, although any levelled ' 'weapon works.\n' '\n' 'However, if you are using a set whose bonus is ' 'triggered on â\x80\x98triggering a reactionâ\x80\x99 or ' 'â\x80\x98hitting an enemy with your skillâ\x80\x99, Sac ' 'Sword is ideal here to supply more healing ' 'opportunities as well as having better uptime on said ' 'buffs. Alternatively, Qiqi can use Fav Sword to ' 'decrease the er requirement of teammates, directly ' 'translating to more damage.\n' '\n' '## Qiqi the SuperconductSupport'}, 'score': 0.0, 'values': []}, {'id': '4348ce88-1a88-4879-bb71-d2f6fe493e33', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-2Fqiqi-8092.txt', 'is_dict': 'no', 'text': '* English (US) \n' ' * ' '[ç®\x80ä½\x93ä¸\xadæ\x96\x87](https://keqingmains.com/zh-hans/qiqi/) \n' ' * [Português ' '(Brasil)](https://keqingmains.com/pt-br/qiqi/) \n' ' * [Ð\xa0' 'Ñ\x83Ñ\x81Ñ\x81кий](https://keqingmains.com/ru/qiqi/)\n' '\n' 'Please link this guide if you use it as a reference for ' 'your own content \n' '\n' '# Qiqi Guide: Icy Resurrection\n' '\n' 'Written by: Sir\\_pick\\_the\\_prick#2209 & ' 'EggsD#9603 \n' 'Consulted with: EvaRia#7777 \n' 'Updated for Version 2.6\n' '\n' '> __An apprentice and herb gatherer at Bubu Pharmacy. ' 'â\x80\x9cBlessedâ\x80\x9d by the adepti with a body ' 'that cannot die, this petite zombie cannot do anything ' 'without first giving herself orders to do it. ' 'Qiqiâ\x80\x99s memory is like a sieve. Out of ' 'necessity, she always carries around a notebook in ' 'which she writes anything important that she is sure to ' 'forget later. But on her worst days, she even forgets ' 'to look at her notebookâ\x80¦_\n' '> \n' '> _Official Genshin Website_\n' '\n' '**Rarity: 5-Star** \n' '**Element: Cryo** \n' '**Weapon Type: Sword**\n' '\n' '# Introduction\n' '\n' 'Qiqi is a 5-star sword user that fills the spot of a ' 'hybrid DPS/Healer unit, being able to amplify both DMG ' 'and Healing effects via ATK stat. Her ability to deal ' 'consistent, though mediocre damage while able to apply ' 'high value of healing to the whole team makes her a ' 'great asset to her team survivability and decent DMG ' 'upkeep. Later on, her passives will even provide more ' 'opportunities for healing and higher healing values.\n' '\n' 'However, it is to be noted that Qiqi has higher highs, ' 'but lower lows. In this case, Qiqiâ\x80\x99s DMG and ' 'healing potential shared by one stat is balanced out by ' 'zero energy generation paired with long skill and burst ' 'cooldown compared to other characters. In addition, her ' 'cryo application is relatively subpar considering the ' 'cooldown times of the skills and burst (but still ' 'available to use off-field).'}, 'score': 0.0, 'values': []}, {'id': '6cdb896b-4181-44de-80e0-0df25248206a', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-2Fqiqi-8092.txt', 'is_dict': 'no', 'text': 'Such circumstances put Qiqi at a conflicting position: ' 'where she is trying to contest against other DPS units, ' 'while seeking perfect healing opportunities with the ' 'long cooldowns. However, when scenarios work out for ' 'her, she is able to pull off clutch situations to bring ' 'the team back from ruin.\n' '\n' '# Infographic\n' '\n' '[](https://keqingmains.com/wp-content/uploads/2025/03/Qiqi%5F5.4%5F-%5FIcedSquid.png)\n' '\n' 'Credits to: icedsquid, mocha\\_biscuit, haafr, and KQM ' 'staff\n' '\n' '# Pros and Cons of Qiqi\n' '\n' 'POV: You lost the 50/50\n' '\n' 'Qiqi is seen as an unlucky unit, the 5\\* to avoid at ' 'all costs. Players at 50/50 make gallows humor of ' 'rolling Qiqi instead of the banner unit. However, Qiqi ' 'does have niches where she shines, even if those are ' 'rare. Qiqiâ\x80\x99s main benefit is that she requires ' 'little to no building to heal, and so in early game ' 'situations or in situations where you do not have a ' 'coherent team, Qiqi can stand in for an entire required ' 'role of the team.\n' '\n' 'Qiqiâ\x80\x99s main criticism is that unlike other ' 'healers, like Bennett, Diona or Jean, she ' 'doesnâ\x80\x99t pull double duty. Other healers give ' 'utility such as 4vv, ttds, ATK buffs, cleansing, ' 'shields or batterying, while Qiqi does not appear to do ' 'anything. However, Qiqi does have decent autos, which ' 'while not that much significant damage by itself, can ' 'fill gaps in rotations, or enable on-hit abilities. ' 'Whether these benefits are as good as other healers is ' 'debatable, but they can make Qiqi more than just a ' 'benched unit.\n' '\n' 'Finally, Qiqi is a very comfy character, as her heals ' 'are very strong. It is difficult to die when she is on ' 'your team. Therefore, even in situations where on paper ' 'she is a damage loss, making the player more at ease ' 'and less stressed can lead to better performance in ' 'practice, leading to cleaner clears due to less panic.\n' '\n' '# Talents\n' '\n' 'Normal Attack\n' '\n' 'Elemental Skill\n' '\n' 'Elemental Burst\n' '\n' '1st Ascension Passive\n' '\n' '4th Ascension Passive\n' '\n' 'Utility Passive\n' '\n' 'Normal Attack'}, 'score': 0.0, 'values': []}, {'id': '09783ac7-64e6-46c7-a983-44652ec7dc24', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-2Fqiqi-8092.txt', 'is_dict': 'no', 'text': 'Overall, it is not ideal to factor Qiqiâ\x80\x99s Burst ' 'into any considerations of rotation, due to multiple ' 'Energy and damage issues making it non-ideal in most ' 'scenarios. Instead, it should be considered a panic ' 'button to be used when the team is taking a significant ' 'amount of damage and both Qiqiâ\x80\x99s skill and A4 ' 'is on cooldown. However, the Talismanâ\x80\x99s long ' 'duration (15 seconds) makes it perfect for covering ' 'Qiqiâ\x80\x99s downtime in such scenarios.\n' '\n' '1st Ascension Passive\n' '\n' '### Ascension 1 Talent: Life-Prolonging Methods\n' '\n' 'Description\n' '\n' 'When a character under the effects of Adeptus Art: ' 'Herald of Frost triggers an Elemental Reaction, their ' 'Incoming Healing Bonus is increased by 20% for 8s.\n' '\n' 'Good to have when the healing received is simply ' 'insufficient to meet the demands, such as when you are ' 'taking massive damage. Do note that the on-field ' 'character has to trigger an Elemental Reaction to ' 'activate it, however, some on-field DPSes who does not ' 'trigger Elemental Reactions themselves will not be able ' 'to benefit from this talent.\n' '\n' '4th Ascension Passive\n' '\n' '### Ascension 4 Talent: A Glimpse into Arcanum\n' '\n' 'Description\n' '\n' 'When Qiqi hits opponents with her Normal and Charged ' 'Attacks, she has a 50% chance to apply a ' 'Fortune-Preserving Talisman to them for 6s. This effect ' 'can only occur once every 30s.\n' '\n' 'This Talent is far and away the best Talent in ' 'Qiqiâ\x80\x99s repertoire and can function in place of ' 'Qiqiâ\x80\x99s Burst in situations that require massive ' 'healing, due to scaling identically to the mark placed ' 'on enemies by her Burst. However, due to a ' 'comparatively decreased duration and increased ' 'cooldown, it is not feasible to accurately account for ' 'it in most rotations. This Talent does not snap-shot.\n' '\n' 'Utility Passive\n' '\n' '### Innate talent: Former Life Memories\n' '\n' 'Description\n' '\n' 'Displays the location of nearby resources unique to ' 'Liyue on the mini-map.\n' '\n' 'A useful talent for farming resources, especially ' 'considering the rarity of Qiqiâ\x80\x99s Ascension ' 'materials. However, note that it is strictly outclassed ' 'by [the genshin interactive ' 'map](https://webstatic-sea.mihoyo.com/app/ys-map-sea/).\n' '\n' '# Constellations\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2'}, 'score': 0.0, 'values': []}, {'id': '5db95a3a-9d63-4565-b363-5d1d94554b15', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fqiqi-8092.txt', 'is_dict': 'no', 'text': 'This Constellation is not very good at all. Due to its ' 'only buff being to Qiqiâ\x80\x99s own Normal and ' 'Charged Attacks, it already limits the range of ' 'application to Physical on-field DPS Qiqi, and given ' 'that Qiqiâ\x80\x99s application is sporadic at best, ' 'the uptime that such a Qiqi would have on this buff ' 'given an Electro off-field DPS is very low. \n' '\n' 'Constellation 3\n' '\n' '### C3: Ascendant Praise\n' '\n' 'Description\n' '\n' 'Increases the Level of Adeptus Art: Preserver of ' 'Fortune by 3. \n' 'Maximum upgrade level is 15.\n' '\n' 'A Skill upgrade. Given her Skill is mostly used for ' 'utility, and has none that scales with its Level, this ' 'is an L and a half, especially given itâ\x80\x99s a ' '5\\* Constellation.\n' '\n' 'Constellation 4\n' '\n' '### C4: Divine Suppression\n' '\n' 'Description\n' '\n' 'Targets marked by the Fortune-Preserving Talisman have ' 'their ATK decreased by 20%.\n' '\n' 'A useful Constellation that covers one of ' 'Qiqiâ\x80\x99s weaknesses in utility, that her ' 'teammates can still be one-shotted even if her healing ' 'is overwhelmingly high. This Constellation not only ' 'allows units to more safely enter the field after Qiqi ' 'has used her Burst, but also allows Qiqi to provide a ' 'timeframe of relative safety for on-field DPSes using ' 'her A4\\. However, note that the imperfect uptime on ' 'Qiqiâ\x80\x99s Talismans can lead to imperfect uptime ' 'on this Constellation.\n' '\n' 'Constellation 5\n' '\n' '### C5: Crimson Lotus Bloom\n' '\n' 'Description\n' '\n' 'Increases the Level of Adeptus Art: Herald of Frost by ' '3. \n' 'Maximum upgrade level is 15.\n' '\n' 'Getting this Constellation is an event worthy of puking ' 'blood. Good thing you have your C5 Qiqi to heal you ' 'up.\n' '\n' 'Constellation 6\n' '\n' '### C6: Rite of Resurrection\n' '\n' 'Description\n' '\n' 'Using Adeptus Art: Preserver of Fortune revives all ' 'fallen party members nearby and regenerates 50% of ' 'their HP. \n' 'This effect can only occur once every 15 mins.'}, 'score': 0.0, 'values': []}, {'id': '01333b5e-733d-4c79-b45d-84567960311a', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Playstyles-11490.txt', 'is_dict': 'no', 'text': '| **4pc Shimenawa Reminiscence (SR)** | **4pc ' 'Shimenawaâ\x80\x99s Reminiscence (SR) is ' 'Yoimiyaâ\x80\x99s most consistent option.** While other ' 'sets can technically outperform depending on the ' 'scenario, 4pc SR is the baseline recommendation for ' 'almost all of Yoimiyaâ\x80\x99s possible ' 'teams. ' '|\n' '| ------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **4pc Echoes of an Offering** | 4pc Echoes of ' 'an Offering (Echoes) is the best alternative option. ' 'With 4pc Echoes, Yoimiyaâ\x80\x99s damage may ' 'fluctuate, especially on Vaporized hits. The proc rate ' 'of the 4-piece effect is affected by ping; the higher ' 'the ping, the lower the proc rate. However, the exact ' 'losses between different pings have not been ' 'investigated in detail. |\n' '| **4pc Crimson Witch of Flames (CW)** | 4pc Crimson ' 'Witch of Flames (CW) is an alternative option that can ' 'be used in Vaporize-related teams, but is not worth ' 'using otherwise. Yoimiya gains 1 stack of its 4-piece ' 'effect in a typical ' 'rotation. ' '|\n' '| **4pc Gilded Dreams (GD)** | 4pc Gilded ' 'Dreams (GD) is similar to 4pc CW in usage and ' 'performance. It is effective in Vaporize-related teams ' 'thanks to the EM it provides, but falls behind ' 'otherwise. An ATK% Sands is preferred with this ' 'artifact ' 'set. ' '|\n' '| **2pc Mixed Sets** | **2pc Set ' 'Bonuses: ATK%, EM, Crimson Witch of Flames, ' 'Marechaussee Hunter**These 2-piece combinations are ' 'great generalist or transitional sets while farming for ' '4pc SR. Depending on substats, 2-piece mixed sets can ' 'even outperform the 4-piece ' 'sets. ' '|\n' '| **4pc Marechaussee Hunter** | 4pc ' 'Marechaussee Hunter (MH) is only viable with Furina, ' 'but it is by far the best option in such teams. An ATK% ' 'or EM Goblet can be viable depending on substats and ' 'external ' 'buffs. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'fe809ae2-1900-4b2f-bcea-74cab5ead978', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fmika-quickguide-2F-23General_Healer_Support-40359.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '| **4pc Noblesse Oblige** | Assuming Mikaâ\x80\x99s ' 'teammates can take advantage of the ATK% buff, 4pc ' 'Noblesse is Mikaâ\x80\x99s best option due to its ' 'strong supporting capabilities. The 4pc ' 'effectâ\x80\x99s 12s duration perfectly matches the 12s ' 'duration of Mikaâ\x80\x99s Skill ' 'buffs. ' '|\n' '| ------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Ocean-Hued Clam** | Aside from his initial ' 'Burst cast, Mika does not provide teamwide healing, ' 'which prevents him from maximizing 4pc Clamâ\x80\x99s ' 'damage potential. While Mikaâ\x80\x99s own Physical ' 'damage buffs _do not_ affect 4pc Clamâ\x80\x99s damage, ' 'Physical RES Shred (e.g., Superconduct, Eulaâ\x80\x99s ' 'Hold Skill) _does_. A viable option if there is already ' 'a 4pc Noblesse holder on the ' 'team. ' '|\n' '| **4pc Song of Days Past** | 4pc Song of Days Past is ' 'a viable option for its 2pc Healing Bonus and 4pc ' 'Additive Base DMG Bonus. However, it is generally not ' 'recommended to farm since it is not available in the ' 'strongbox and its domain is relatively ' 'Resin-inefficient.Note that the buffâ\x80\x99s trigger ' 'quota can be used up quite fast, especially in ' 'multi-target. Thus, 4pc Noblesse for its ATK% buff or ' '4pc Clam for its consistency are typically preferred ' 'instead. |\n' '| **4pc The Exile** | The Exile does not refund ' 'Energy for Mika, but it helps the rest of the team. As ' 'a 4-star set, it gives fewer stats compared to a 5-star ' 'set. However, this is generally not an issue since Mika ' 'is not a stat-hungry unit. If necessary, a 5-star ER ' 'Sands or CRIT Rate Circlet as an off-piece will ' 'suffice. ' '|\n' '| **2pc Mixed Sets** | **2pc Options: Energy ' 'Recharge, Healing Bonus, HP%**Lackluster compared to ' 'other options, but can provide flexibility with stats. ' 'Use whichever combination best helps Mika reach his ER ' 'requirements and heal enough for the ' 'team. ' '|\n' '\n' '# Weapons'}, 'score': 0.0, 'values': []}, {'id': '7645f8a5-f1fa-473e-9cdc-6b7941aabef0', 'metadata': {'chunk': 92.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fxilonen-75661.txt', 'is_dict': 'no', 'text': '__Ð\x9fоÑ\x81ле Ñ\x82ого, как Шилонен ' 'иÑ\x81полÑ\x8cзÑ\x83еÑ\x82 СкÑ\x80еÑ\x82Ñ\x87 ' 'Ð\x99оÑ\x83алÑ\x8c, она на 15 Ñ\x81ек. ' 'наделÑ\x8fеÑ\x82 вÑ\x81еÑ\x85' ' пеÑ\x80Ñ\x81онажей оÑ\x82Ñ\x80Ñ\x8fда ' 'поблизоÑ\x81Ñ\x82и ЦвеÑ\x82Ñ\x83Ñ\x89ей ' 'милоÑ\x81Ñ\x82Ñ\x8cÑ\x8e._'}, 'score': 0.0, 'values': []}, {'id': 'f9dab429-9eb5-425b-bafd-29db1d3a70c3', 'metadata': {'chunk': 124.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fxilonen-75661.txt', 'is_dict': 'no', 'text': 'Ð\x92Ñ\x81пÑ\x8bÑ\x88ка Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а: оÑ\x82каÑ\x82 междÑ\x83 ' 'Ñ\x81Ñ\x80абаÑ\x82Ñ\x8bваниÑ\x8fми ' 'Ñ\x80авнÑ\x8fеÑ\x82Ñ\x81Ñ\x8f 18 Ñ\x81 / 12 Ñ\x81 / ' '9 Ñ\x81 в командаÑ\x85' ' Ñ\x81 1 / 2 / 3+ пеÑ\x80Ñ\x81онажами из ' 'Ð\x9dаÑ\x82лана ' 'Ñ\x81ооÑ\x82веÑ\x82Ñ\x81Ñ\x82венно. ' 'Ð\x92Ñ\x81пÑ\x8bÑ\x88ка Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а можеÑ\x82 Ñ\x82акже ' 'акÑ\x82ивиÑ\x80оваÑ\x82Ñ\x8c ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82Ñ\x8b ' 'наÑ\x82ланÑ\x81киÑ\x85' ' набоÑ\x80ов аÑ\x80Ñ\x82еÑ\x84акÑ\x82ов и ' 'Ñ\x82аланÑ\x82Ñ\x8b некоÑ\x82оÑ\x80Ñ\x8bÑ'}, 'score': 0.0, 'values': []}, {'id': 'ecb161a6-0048-4a53-9487-67462b2d0496', 'metadata': {'chunk': 170.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fxilonen-75661.txt', 'is_dict': 'no', 'text': 'небеÑ\x81ного вÑ\x81адника ' 'Ñ\x82Ñ\x80ебÑ\x83еÑ\x82 менÑ\x8cÑ\x88е ' 'Ñ\x80еÑ\x81Ñ\x83Ñ\x80Ñ\x81ов длÑ\x8f ' 'пÑ\x80окаÑ\x87ки, Ñ\x87ем ' '4-звездоÑ\x87нÑ\x8bй или ' '5-звездоÑ\x87нÑ\x8bй меÑ\x87, но Ñ\x82ем ' 'не менее можеÑ\x82 поÑ\x85' 'ваÑ\x81Ñ\x82аÑ\x82Ñ\x8cÑ\x81Ñ\x8f ' 'доволÑ\x8cно вÑ\x8bÑ\x81окой ' 'вÑ\x82оÑ\x80иÑ\x87ной Ñ\x85' 'аÑ\x80акÑ\x82еÑ\x80иÑ\x81Ñ\x82икой Ð\x92Ð\xad ' '(вÑ\x81его <10% ниже ' 'ЦеÑ\x80емониалÑ\x8cного меÑ\x87а). ' 'Ð\x97аодно Ñ\x8dÑ\x82оÑ\x82 меÑ\x87 в ' 'бÑ\x83дÑ\x83Ñ\x89ем'}, 'score': 0.0, 'values': []}, {'id': '81440057-6a3a-4ff0-b43f-e7885ecdd13d', 'metadata': {'chunk': 7.0, 'file_name': 'keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt', 'is_dict': 'no', 'text': 'Assumptions: 20s rotation, average Particle RNG, C0 ' 'Kaeya. Off-Field Kaeya catches the particles from one ' 'use of his Skill. Double Cryo (Freeze) Skill hits 1 ' 'Frozen enemy.\n' '\n' 'If holding Favonius Sword, Kaeyaâ\x80\x99s ER ' 'requirement is lowered by 15-25%. If another teammate ' 'triggers the Favonius passive once per rotation, his ER ' 'requirement can be lowered by about 15%. With ' 'Kaeyaâ\x80\x99s sixth Constellation unlocked, he ' 'refunds 15 Energy which lowers his ER requirements by ' '30-40%.\n' '\n' 'The [Energy Recharge ' 'Calculator](https://docs.google.com/spreadsheets/d/1-vkmgp5n0bI9pvhUg110Aza3Emb2puLWdeoCgrxDlu4/copy) ' 'by Zakharov is available to calculate more specific ' 'Energy requirements for your given team and rotation.\n' '\n' '## Artifact Stats\n' '\n' '| **Sands** | **Goblet** | **Circlet** |\n' '| ------------------ | ------------- | ----------- |\n' '| **ATK% (EM / ER)** | **Cryo DMG%** | **CRIT** |\n' '\n' '##### **Substats: ER (until requirement is met) > CRIT ' '> ATK% (>= EM)**\n' '\n' 'EM is only useful in teams where Kaeya can trigger ' 'Melt. CRIT DMG is preferred over CRIT Rate when holding ' '4pc Blizzard Strayer in a Freeze team. An ER Sands can ' 'be useful to meet Kaeyaâ\x80\x99s ER requirement on a ' 'support-oriented off-field build.\n' '\n' '## Artifact Sets\n' '\n' '### Freeze'}, 'score': 0.0, 'values': []}, {'id': 'c2988413-6039-45e2-9222-b60b0622355b', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt', 'is_dict': 'no', 'text': '## Artifact Sets\n' '\n' '### Freeze\n' '\n' '| **4pc Blizzard Strayer (4BS)** | ' 'Kaeyaâ\x80\x99s Best-in-Slot artifact set in a Freeze ' 'team regardless of playstyle. 4pc Blizzard Strayer is ' 'always the best option if an enemy can be ' 'Frozen. ' '|\n' '| ------------------------------------- | ' '---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **2pc NO + 2pc BS** | A good ' 'transitional set for Kaeya while farming for a good 4pc ' 'set. ' '|\n' '| **4pc Emblem of Severed Fate (4ESF)** | 4ESF is often ' 'hamstrung by Kaeyaâ\x80\x99s generally low ER ' 'requirements in Freeze teams. On the rare occasion ' 'where this is not the case, its value can increase ' 'â\x80\x94 albeit not more than 4pc ' 'BS. ' '|\n' '| **2pc ATK% + 2pc NO/BS/ESF/ATK%** | These 2pc/2pc ' 'combinations generally perform worse than 2pc NO + 2pc ' 'BS, but can still be used if they have better ' 'substats. ' '|\n' '| **4pc Noblesse Oblige (4NO)** | 4NO is a good ' 'option for support-oriented off-field builds. An ' 'on-field Cryo DPS (like Ayaka) can appreciate its ATK ' 'buff. If no other teammate can hold 4NO in a Freeze ' 'team, then an off-field DPS Kaeya should hold it in ' 'order to maximize overall team DPS. |\n' '\n' '### Reverse Melt'}, 'score': 0.0, 'values': []}, {'id': 'aa7f764a-9ae2-473e-ab75-0d3b3d51aa94', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt', 'is_dict': 'no', 'text': '### Reverse Melt\n' '\n' '| **4pc Emblem of Severed Fate (4ESF)** | An ' 'excellent, resin-efficient option for Kaeya in Reverse ' 'Melt teams. Performs as well as 4LW at 120% ER and 10% ' 'better at 180% ' 'ER. ' '|\n' '| ---------------------------------------- | ' '-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **4pc Lavawalker (4LW)** | A great ' 'artifact set in a Reverse Melt team. However, it is ' 'only slightly better than 2pc/2pc combinations. If you ' 'donâ\x80\x99t need any Crimson Witch of Flames artifact ' 'pieces, it is recommended to opt for 4ESF or a 2pc/2pc ' 'combination for improved resin efficiency. |\n' '| **2pc NO + 2pc BS** | A strong ' '2pc/2pc set combo for Kaeya in Reverse Melt. This set ' 'is also good in Freeze teams, which means it can be ' 'resin efficient if Kaeya is used on different ' 'teams. ' '|\n' '| **2pc/2p Combinations:BS, NO, ATK%, EM** | Mixing 2pc ' 'set combinations is a cheap way to build Kaeya in ' 'Reverse Melt teams. Any combination will be only ' 'slightly worse (5-10%) than ' '4LW. ' '|\n' '\n' '# Weapons\n' '\n' '## Freeze'}, 'score': 0.0, 'values': []}, {'id': 'aa6bc766-5b39-4a01-8e19-8549b85172a3', 'metadata': {'chunk': 12.0, 'file_name': 'keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt', 'is_dict': 'no', 'text': '## Reverse Melt'}, 'score': 0.0, 'values': []}, {'id': 'ffc8c874-bf6c-47fe-8890-381cfbca8c5d', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-kokomi-8030.txt', 'is_dict': 'no', 'text': 'Any of these four artifact two piece sets can be used ' 'in combination with each other. Do note that 2pc ' 'Healing% and 2pc Heart of Depth are valued more due to ' 'their stats not being available through substats, but ' 'the difference is negligible. Note: Kokomiâ\x80\x99s ' 'elemental skill does not scale off Healing% ever, even ' 'after casting burst so 2pc Maidenâ\x80\x99s set bonus ' 'will not help off field aside from Ocean Hued Clam ' 'bubbles.\n' '\n' 'Stats\n' '\n' 'Generally, go for:\n' '\n' '\n' 'Sands: HP% or ER%\n' '\n' 'Goblet: Hydro%\n' '\n' 'Circlet: Healing Bonus% or HP%\n' '\n' '\n' 'For substats, aim for ER% (up to threshold) > HP% > ' 'Flat HP = ATK% > EM > Flat ATK\n' '\n' 'For Off Field, it depends on what set you go for and ' 'what you personally value. If you are going into 4OHC, ' 'you can keep using the same main stats as above. If you ' 'are opting into any other set, You can either go the ' 'above or:\n' '\n' '\n' 'Sands: ATK%Â\xa0\n' '\n' 'Goblet: Hydro% or ATK%\n' '\n' 'Circlet: ATK%\n' '\n' '\n' 'However, the damage difference is minimal while losing ' 'a great deal of healing.Â\xa0\n' '\n' 'A note on EM: Generally, Kokomi should be providing ' 'Hydro Aura for others to vaporize, so EM in those set ' 'ups are useless. In electro charged teams, the trigger ' 'for electro charged is inconsistent and unreliable so ' 'itâ\x80\x99s usually better to use standard builds. But ' 'a few subs of EM here and there are not bad.\n' '\n' 'Please donâ\x80\x99t use crit Blizzard Strayer builds ' 'outside of for-fun purposes. The damage difference ' 'compared to standard Kokomi builds are negligible and ' 'they assume MAXIMUM stats and perfect scenarios, which ' 'are unrealistic.Â\xa0\n' '\n' 'ER requirements can be tricky to lock down. Generally, ' 'Kokomi wants around 170-200+ ER%. Things will increase ' 'or decrease depending on her team and weapon choice. ' 'Use Zakharovâ\x80\x99s ER calculator to figure out the ' 'ER% you need.Â\xa0\n' '\n' 'Team Comps and Synergies'}, 'score': 0.0, 'values': []}, {'id': '16656ee3-e618-4994-9c1d-0e62f8c4b5b8', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fq-2Falhaitham-quickguide-7956.txt', 'is_dict': 'no', 'text': '| **4pc Marechaussee Hunter** | 4pc Marechaussee ' 'Hunter is practically his Best-in-Slot option (for ' 'personal damage) in Furina teams or Nilou Bloom teams ' 'without Kirara. Be careful not to overcap on CRIT ' 'Rate! ' '|\n' '| **4pc Deepwood Memories (DM)** | 4pc Deepwood ' 'Memories is Alhaithamâ\x80\x99s Best-in-Slot artifact ' 'set in teams without another viable holder. This is ' 'generally the case for Alhaitham as a solo Dendro ' 'enabler, but you should try to find a suitable 4pc DM ' 'support for Spread DPS ' 'Alhaitham. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'd7e187db-58a0-41b9-a00d-dcd8c8ba442f', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-2Fzhongli-8132.txt', 'is_dict': 'no', 'text': '| **Artifact Set** | ' '**Notes** ' '|\n' '| --------------------------------- | ' '----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| Rainbow | Any random ' 'artifacts with HP% main and substats are good enough ' 'for Shield Bot Zhongli, as he doesnâ\x80\x99t rely on ' 'set effects for a beefy ' 'shield. ' '|\n' '| 2pc/4pc Tenacity of the Millelith | The 2pc set ' 'provides 20% HP for a stronger shield. _Monke together ' 'strong_.The 4pc set provides a general 20% ATK buff for ' 'teammates when its passive can be procced.The 4pc set ' 'may not be ideal for players who have trouble ' 'maintaining his Steleâ\x80\x99s longevity, have trouble ' 'fighting near or around his pillar, or **are using ' 'teams that require fine management of Reactions (the ' 'resonance can interfere with Elemental auras)**. All of ' 'the above can prevent the 4pc passive from being ' 'triggered consistently.However, even in those ' 'situations, a snapshotting unit can still take ' 'advantage of the 4pc set bonusâ\x80\x99'}, 'score': 0.0, 'values': []}, {'id': 'ab868d62-9aa0-4e6a-be0a-73a3b6969e84', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fmisc-2Ffontaine-at-a-glance-7990.txt', 'is_dict': 'no', 'text': '## New Artifact Sets Overview\n' '\n' 'The new artifact sets are found in the Domain of ' 'Blessing called Denouement of Sin, located in ' 'Romaritime Harbor in Fontaine.\n' '\n' 'Fontaineâ\x80\x99s two new artifact sets are most ' 'impactful to characters who can make use of consistent ' 'HP changes (including healing and self-damage) and ' 'characters whose damage comes primarily from their ' 'Elemental Skill. The 2pc set effects of both artifact ' 'sets are also quite versatile.\n' '\n' '**DISCLAIMER:** The following suggestions are based on ' 'early analysis. Please wait for further calculations ' 'and testing before investing a significant amount of ' 'Resin into farming these artifacts.\n' '\n' '### Marechaussee Hunter\n' '\n' '_**2-Piece Set Bonus:**_ \n' 'Normal and Charged Attack DMG +15%. \n' ' \n' '**_4-Piece Set Bonus_:** \n' 'When current HP increases or decreases, CRIT Rate will ' 'be increased by 12% for 5s. Max 3 stacks.\n' '\n' 'The Marechaussee Hunter artifact setâ\x80\x99s 2pc ' 'effect can be utilized in 2pc mixed sets for characters ' 'whose damage is dealt mainly through Normal and Charged ' 'Attacks, such as Hu Tao, Yoimiya, and Wanderer. The 4pc ' 'effect is much more notable, which potentially grants a ' 'massive 36% CRIT Rate buff if its HP change condition ' 'is entirely met. For characters who can maintain full ' 'stacks, CRIT DMG weapons or Circlets may be preferred ' 'to avoid overcapping on CRIT Rate.\n' '\n' '**How Does Marechausee Hunterâ\x80\x99s 4-Piece Set ' 'Bonus Work?**'}, 'score': 0.0, 'values': []}, {'id': '9da37eb3-4687-4c4c-9d2a-6b7ff51294e5', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-2Fmisc-2Ffontaine-at-a-glance-7990.txt', 'is_dict': 'no', 'text': '* ****HP Drain or self-damage** from certain character ' 'Talents (like Xiaoâ\x80\x99s Burst) are a reliable ' 'trigger. However, the number of stacks that can be ' 'maintained varies between characters.\n' '* **Self-inflicted damage from Burgeon or Bountiful ' 'Blooms** also triggers the effect. Healers are useful ' 'in these circumstances.\n' '* **Healing** can trigger the effect, but generally ' 'isnâ\x80\x99t as effective as self-damage, as it does ' 'not grant stacks when received at full HP. However, ' 'weaker forms of healing like Prototype Amber can be ' 'more reliable for stacking the set effect.\n' '* **Incoming damage from enemies** can trigger the 4pc ' 'effect but it is not recommended to be your sole ' 'trigger since enemy behavior can be too inconsistent ' 'and you can risk dying outright. The Corrosion effect ' 'from Riftwolves is consistent, but it is not advisable ' 'to farm this set for such a niche circumstance.\n' '* **Damage withstood by shields does not trigger the ' '4pc set effect**, so strong shields will prevent you ' 'from obtaining stacks.\n' '\n' '**Which Characters Can Use Marechausee Hunter?**\n' '\n' 'While the current roster of characters who can fully ' 'capitalize on Marechausee Hunterâ\x80\x99s 4pc effect ' 'is limited, this setâ\x80\x99s value can increase with ' 'the introduction of new characters whose kits feature ' 'consistent HP-changing mechanics for themselves or for ' 'their allies.\n' '\n' '**Best 4pc Set Users**\n' '\n' '| **Lyney** | Lyneyâ\x80\x99s ' 'Level 2 Charged Attacks (Prop Arrows) drain his HP, ' 'allowing him to easily build and maintain stacks on the ' '4pc effect. For this reason, it is better to perform ' 'his Skill and Burst after his Charged Attacks to allow ' 'them to benefit from the increased CRIT ' 'Rate. ' '|\n' '| ------------------------------ | ' '-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| [**Xiao**](http://kqm.gg/xiao) | Since Xiaoâ\x80\x99s ' 'Burst slowly drains his HP over its duration, he can ' 'easily maintain full stacks on 4pc Marechausee Hunter ' 'without any additional effort. It performs similarly to ' 'Vermillion Hereafter and can even surpass it in teams ' 'where he receives significant ATK buffs from ' 'teammates.Note that the 2pc effect does NOT buff ' 'Plunging Attack DMG. |\n' '\n' '****Viable** **2pc Set Users**'}, 'score': 0.0, 'values': []}, {'id': '8e2ad1a9-55f0-4541-ac8b-6af9a18e8e24', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Flyney-quickguide-8043.txt', 'is_dict': 'no', 'text': 'If you choose not to use 4pc Marechaussee Hunter, 4pc ' 'Lavawalker or 2pc mixed sets are your next best option. ' '4pc Vermillion Hereafter and 4pc Shimenawaâ\x80\x99s ' 'Reminiscence are conditionally strong depending on ' 'Lyneyâ\x80\x99s team and ER requirements.'}, 'score': 0.0, 'values': []}, {'id': '86901266-7acb-48ef-a29a-4473c123992b', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fq-2Flyney-quickguide-8043.txt', 'is_dict': 'no', 'text': '| **Retracing Bolide** | Most Lyney teams will ' 'run a shielder, making this setâ\x80\x99s condition ' 'fairly easy to maintain. However, it only buffs ' 'Lyneyâ\x80\x99s Charged Attacks, making it worse than ' 'other mentioned ' 'sets. ' '|\n' '| **Desert Pavilion Chronicle** | The passive condition ' 'is easy to trigger with a Charged Shot. However, it ' 'only buffs Lyneyâ\x80\x99s Charged Attacks, making it ' 'worse than other mentioned ' 'sets. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'c353f849-27e9-455b-89a1-f40ce9fe3133', 'metadata': {'chunk': 35.0, 'file_name': 'keqingmains-com-2Fxinyan-8206.txt', 'is_dict': 'no', 'text': '## Melt / Reverse Melt\n' '\n' 'Melt/Reverse Melt teams are made to capitalize on the ' 'high amount of Pyro application Xinyan can output while ' 'under the effects of Bennettâ\x80\x99s C6\\. She ' 'applies enough Pyro for another Cryo Off-Field DPS to ' 'Reverse Melt, which means this team is reaction-heavy, ' 'as opposed to Xinyanâ\x80\x99s Physical and Mono Pyro ' 'teams.\n' '\n' 'C6 Bennett\n' '\n' 'Cryo DPS\n' '\n' 'Flex\n' '\n' '| Bennett (C6) | In Melt teams, Bennettâ\x80\x99s C6 ' 'helps Xinyan output enough Pyro aura to enable ' 'consistent Melts by Cryo DPS units. |\n' '| ------------ | ' '-------------------------------------------------------------------------------------------------------------- ' '|\n' '\n' '| Rosaria | Rosaria provides strong off-field Cryo ' 'damage and a CRIT Rate share, and she can battery ' 'another Cryo character.[Example Team Demonstration ' 'Video](https://youtu.be/w0v8-vDYZxo) ' '|\n' '| ------- | ' '----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| Kaeya | Kaeya performs the same role as Rosaria, ' 'but he lacks the CRIT Rate buff and is restricted by ' 'his standard ICD and shorter Burst duration. However, ' 'both of these issues can be somewhat alleviated with ' 'his C2 and C6, if you have them. |'}, 'score': 0.0, 'values': []}, {'id': 'a9f6a2d6-7a57-475f-a993-f43fdf9862af', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fq-2Fnoelle-quickguide-8042.txt', 'is_dict': 'no', 'text': '| **Beacon of the Reed Sea** | ' 'Beacon of the Reed Sea is a competitive option that ' 'performs on par with Verdict. Can be worth it on Noelle ' 'if you already have it, but it is not worth pulling ' 'just for ' 'Noelle. ' '|\n' '| **Marechaussee Hunter** | ' '4pc Marechaussee Hunter is Noelleâ\x80\x99s best ' 'artifact set when paired with Furina. The 2pc set can ' 'be used in a transitional 2pc mixed set while farming ' 'for a good 4pc ' 'set. ' '|'}, 'score': 0.0, 'values': []}, {'id': '12e2e686-d5b0-4487-9631-914784cdf893', 'metadata': {'chunk': 13.0, 'file_name': 'keqingmains-com-2Fq-2Flan-yan-quickguide-75504.txt', 'is_dict': 'no', 'text': '#### Dendro\n' '\n' 'Lan Yan does not provide much buffing for Dendro units, ' 'but they will run with her in Aggravate teams.\n' '\n' '| **[Nahida](http://kqm.gg/q/nahida-quickguide)** | ' '**[Collei](http://kqm.gg/q/collei-quickguide)** | ' '**[DMC](http://kqm.gg/q/dendro-traveler-quickguide)** ' '|\n' '| ----------------------------------------------- | ' '----------------------------------------------- | ' '----------------------------------------------------- ' '|\n' '\n' '#### Geo\n' '\n' 'These Geo units will appear with Lan Yan in some teams, ' 'although they do not benefit from her kit.\n' '\n' '| **[Xilonen](http://kqm.gg/q/xilonen-quickguide)** | ' '**[Kachina](http://kqm.gg/q/kachina-quickguide)** | ' '**[Yun Jin](http://kqm.gg/yunjin)** | ' '**[Albedo](http://kqm.gg/q/albedo-quickguide)** | ' '**[Chiori](http://kqm.gg/q/chiori-quickguide)** |\n' '| ------------------------------------------------- | ' '------------------------------------------------- | ' '----------------------------------- | ' '----------------------------------------------- | ' '----------------------------------------------- |\n' '\n' '### Example Teams\n' '\n' 'This is not a comprehensive list of teams. The ' 'inclusion or exclusion of any given team does not ' 'necessarily reflect its power level.\n' '\n' '****Lan Yan â\x80\x94 Clorinde â\x80\x94 Fischl ' 'â\x80\x94 Nahida**\n' '\n' 'Lan Yan is particularly notable for Aggravate teams as ' 'she allows you to run Nahida and still have a sustain. ' 'Hakushin Ring and Wandering Evenstar are preferred over ' 'Thrilling Tales of Dragon Slayers as they buff the ' 'whole team and donâ\x80\x99t require a specific ' 'rotation.'}, 'score': 0.0, 'values': []}, {'id': 'af7a081d-e5b6-46d9-8a54-98ede15de2d8', 'metadata': {'chunk': 22.0, 'file_name': 'keqingmains-com-2Fq-2Farlecchino-quickguide-40063.txt', 'is_dict': 'no', 'text': '| ' '**[Furina](https://keqingmains.com/q/furina-quickguide/)** ' '| Furina provides off-field damage and a strong ' 'teamwide DMG% buff. However, Arlecchinoâ\x80\x99s ' 'inability to receive external healing and preference ' 'for Bennett (a single-ally healer) or a shielder hamper ' 'Fanfare generation, which greatly reduces ' 'Furinaâ\x80\x99s effectiveness.Furinaâ\x80\x99s ' 'constant HP drain also puts Arlecchino at great risk of ' 'dying if unshielded. As such, she is not generally ' 'recommended due to this significant anti-synergy, ' 'especially in extended combat.These issues are ' 'alleviated with Furinaâ\x80\x99s early Constellations ' '(particularly C2), which make up for the Fanfare ' 'deficit. Using Arlecchinoâ\x80\x99s Burst more often ' 'also helps in this regard. |'}, 'score': 0.0, 'values': []}, {'id': '91be89d0-135a-4e14-ad04-5ab6ff47ef75', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fq-2Fclorinde-quickguide-40076.txt', 'is_dict': 'no', 'text': '| **Lionâ\x80\x99s Roar** | Lionâ\x80\x99s Roar ' 'is a good alternative to Finale of the Deep, especially ' 'at high refinements, since its passive has very high ' 'uptime in Clorindeâ\x80\x99s ' 'teams. ' '|\n' '| **Harbinger of Dawn** | A cheap but still effective ' 'option. Clorinde can often stay over 90% HP and ' 'maintain the passive due to her self-healing, even in ' 'Furina ' 'teams. ' '|'}, 'score': 0.0, 'values': []}, {'id': '9785d102-6afb-4c70-86cb-db548c1cf0ed', 'metadata': {'chunk': 162.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fkinich-75652.txt', 'is_dict': 'no', 'text': 'Ð\x9aоманда ЦвеÑ\x82ениÑ\x8f, в ' 'коÑ\x82оÑ\x80ой ФÑ\x83Ñ\x80ина ' 'баÑ\x84Ñ\x84аеÑ\x82 Ð\x9aиниÑ\x87а. Ð\x91ез ' '1â\x80\x932 акÑ\x82иваÑ\x86ий ФавониÑ\x8f ' 'или дополниÑ\x82елÑ\x8cнÑ\x8bÑ\x85' ' нажаÑ\x82ий навÑ\x8bка Ð\x91еннеÑ\x82а ' 'Ñ\x83 вÑ\x81ей командÑ\x8b бÑ\x83дÑ\x83Ñ\x82 ' 'оÑ\x87енÑ\x8c вÑ\x8bÑ\x81окие ' 'Ñ\x82Ñ\x80ебованиÑ\x8f к Ð\x92Ð\xad.'}, 'score': 0.0, 'values': []}, {'id': '54d97e01-3112-4c67-9d04-363c0bf3fbf0', 'metadata': {'chunk': 40.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Flynette-75668.txt', 'is_dict': 'no', 'text': 'Ñ\x8dлеменÑ\x82а. Ð\x9fоглоÑ\x89аемÑ\x8bй ' 'Ñ\x8dлеменÑ\x82 завиÑ\x81иÑ\x82 оÑ\x82 ' 'пеÑ\x80вого Ñ\x8dлеменÑ\x82алÑ\x8cного ' 'Ñ\x83Ñ\x80она, попавÑ\x88его в ' 'коÑ\x80обкÑ\x83. Ð\x97а вÑ\x80емÑ\x8f ' 'Ñ\x81воего дейÑ\x81Ñ\x82виÑ\x8f ' 'коÑ\x80обка наноÑ\x81иÑ\x82 Ñ\x83Ñ\x80он ' 'Ð\x90немо 12 Ñ\x80аз, а Ñ\x82акже ' 'вÑ\x8bпÑ\x83Ñ\x81каеÑ\x82 4â\x80\x935 ' '(8â\x80\x9310 на С2) ЯÑ\x80киÑ\x85' ' вÑ\x8bÑ\x81Ñ\x82Ñ\x80елов в ' 'завиÑ\x81имоÑ\x81Ñ\x82и оÑ\x82 Ñ\x82ого, ' 'наÑ\x81колÑ\x8cко Ñ\x80ано она'}, 'score': 0.0, 'values': []}, {'id': '62ba847c-1f8a-4ac6-9b84-3c47d8e4bfcb', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Fpt-br-2Fq-2Farlecchino-40154.txt', 'is_dict': 'no', 'text': 'A Arlecchino pode realizar por volta de 18 Ataques ' 'Normais melhorados com o Contrato de Vida fornecido por ' 'uma DÃ\xadvida de Sangue: Pagamento. Em alguns ' 'cenários, ela pode continuar atacando sem a Conversão ' 'Pyro para que a rotação acomode os cooldowns dos ' 'outros personagens da equipe.\n' '\n' 'Entretanto, a Arlecchino deve seguir tipos ' 'especÃ\xadficos de rotação para que ela possa obter o ' 'máximo Contrato de Vida, assim permitindo que as ' 'DÃ\xadvidas de Sangue aprimorem-se em Pagamentos. Além ' 'disso, ela deve usar o Supremo em momentos ' 'especÃ\xadficos para que a Conversão Pyro dela não ' 'saia de sincronia com o cooldown de outros personagens ' 'da equipe.'}, 'score': 0.0, 'values': []}, {'id': 'b421d48f-ab0f-49a6-8e7f-beea866412cf', 'metadata': {'chunk': 102.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fclorinde-40163.txt', 'is_dict': 'no', 'text': '\xadæ\x97¶é\x97´ä½¿å¾\x97她å\x9c¨è¾\x83é\x95¿ç\x9a\x84循ç\x8e¯é\x87\x8cä¹\x9fé\x80\x82å\x90\x88使ç\x94¨ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '9c8c9ccf-b943-4da3-8480-03e8f8303cce', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fsucrose-75545.txt', 'is_dict': 'no', 'text': '**å\x9bºæ\x9c\x89天èµ\x8b1**\n' '\n' '**å\x9bºæ\x9c\x89天èµ\x8b1** · ' '_触åª\x92ç½®æ\x8d¢æ\x9c¯_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_ç\xa0' '\x82ç³\x96触å\x8f\x91æ\x89©æ\x95£å\x8f\x8dåº\x94æ\x97¶ï¼\x8c使é\x98\x9fä¼\x8dä¸\xadæ\x89\x80æ\x9c\x89对åº\x94å\x85' '\x83ç´\xa0' 'ç±»å\x9e\x8bç\x9a\x84è§\x92è\x89²ï¼\x88ä¸\x8då\x8c\x85' 'æ\x8b¬ç\xa0\x82ç³\x96è\x87ªå·±ï¼\x89å\x9fºç¡\x80å\x85' '\x83ç´\xa0' 'ç²¾é\x80\x9aæ\x8f\x90å\x8d\x8750ç\x82¹ï¼\x8cæ\x8c\x81ç»\xad8ç§\x92ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '7ee5fa73-d226-49f6-85ad-851be41ec086', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fq-2Fmualani-quickguide-2F-23Combos-75742.txt', 'is_dict': 'no', 'text': 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' '##### **Constellation 1** | _The Leisurely ' 'â\x80\x9cMeztliâ\x80\x9dâ\x80¦_\n' '\n' '_The DMG dealt by the first Sharkyâ\x80\x99s Surging ' 'Bite after Mualani enters Nightsoulâ\x80\x99s Blessing ' 'and the Shark Missiles it triggers is increased by 66% ' 'of Mualaniâ\x80\x99s Max HP. This instance of increased ' 'DMG is subject to the diminishing DMG rules of ' 'Surfshark Wavebreaker._ \n' '_In addition, while out of combat, Mualaniâ\x80\x99s ' 'Nightsoulâ\x80\x99s Blessing state consumes 30% less ' 'Phlogiston and Nightsoul points._\n' '\n' 'Significantly increases the damage of Mualaniâ\x80\x99s ' 'first Surging Bite every rotation. Mualaniâ\x80\x99s C1 ' 'is a noticeable increase to her main source of damage, ' 'and it makes for a good stopping point for free-to-play ' 'players. As an added bonus, Mualaniâ\x80\x99s Nightsoul ' 'Blessing state now consumes 30% less Nightsoul and ' 'Phlogiston, so she can surf around for even longer in ' 'the overworld.\n' '\n' 'Constellation 2\n' '\n' '##### **Constellation 2** | _Mualani, Going All Out!_\n' '\n' '_Mualani gains 2 of Surfshark Wavebreakerâ\x80\x99s ' 'Wave Momentum stacks when she enters ' 'Nightsoulâ\x80\x99s Blessing state. She will gain 1 ' 'stack when obtaining a Puffer._ \n' '_In addition, whenever Mualani obtains 2 Puffers within ' 'a single instance of the Nightsoulâ\x80\x99s Blessing ' 'state, she will recover an additional 12 Nightsoul ' 'points over 2s. This effect requires the Passive Talent ' 'â\x80\x9cHeat-Resistant Freshwater Floaterâ\x80\x9d to ' 'be unlocked first._\n' '\n' 'Mualaniâ\x80\x99s C2 increases the Nightsoul ' 'regeneration from Mualaniâ\x80\x99s Puffers and grants ' 'Sharkyâ\x80\x99s Bite 2 stacks when she enters her ' 'Nightsoulâ\x80\x99s Blessing state, plus 1 stack every ' 'time she obtains a Puffer. This lets her perform an ' 'additional Sharkyâ\x80\x99s Surging Bite per Skill ' 'â\x80\x94 a nice damage increase.\n' '\n' 'Constellation 3\n' '\n' '##### **Constellation 3** | _Surfing Atop Joyous Seas_'}, 'score': 0.0, 'values': []}, {'id': 'c542a872-c856-4d87-b34e-0867bd46d912', 'metadata': {'chunk': 38.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffreminet-75720.txt', 'is_dict': 'no', 'text': '* _Ð\x92Ñ\x80емÑ\x8f оÑ\x82каÑ\x82а ' 'Ñ\x81окÑ\x80аÑ\x89аеÑ\x82Ñ\x81Ñ\x8f на 70%._\n' '* _Ð\x9eбÑ\x8bÑ\x87нÑ\x8bе аÑ\x82аки ' 'даÑ\x8eÑ\x82 ТаймеÑ\x80Ñ\x83 Ð\x9fеÑ\x80а 1 ' 'дополниÑ\x82елÑ\x8cнÑ\x8bй ' 'Ñ\x83Ñ\x80овенÑ\x8c давлениÑ\x8f, а ' 'волнÑ\x8b моÑ\x80оза обÑ\x8bÑ\x87нÑ\x8bÑ\x85' ' аÑ\x82ак наноÑ\x81Ñ\x8fÑ\x82 200% оÑ\x82 ' 'иÑ\x85' ' иÑ\x81Ñ\x85' 'одного Ñ\x83Ñ\x80она._\n' '\n' '_Ð\xadÑ\x82оÑ\x82 Ñ\x8dÑ\x84Ñ\x84екÑ\x82 ' 'пеÑ\x80еÑ\x81Ñ\x82аеÑ\x82 ' 'дейÑ\x81Ñ\x82воваÑ\x82Ñ\x8c, когда ' 'ФÑ\x80емине покидаеÑ\x82 поле ' 'боÑ\x8f._'}, 'score': 0.0, 'values': []}, {'id': 'f4d39c58-6141-403a-bd4f-bf25ba846eed', 'metadata': {'chunk': 41.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Ffreminet-75720.txt', 'is_dict': 'no', 'text': 'Ð\x9aаждаÑ\x8f обÑ\x8bÑ\x87наÑ\x8f ' 'аÑ\x82ака, Ñ\x81овеÑ\x80Ñ\x88еннаÑ\x8f в ' 'Ñ\x81оÑ\x81Ñ\x82оÑ\x8fниÑ\x8fÑ\x85' ' ТаймеÑ\x80а Ð\x9fеÑ\x80а и ' 'Ð\x9fодводной оÑ\x85' 'оÑ\x82Ñ\x8b (Ñ\x81оÑ\x81Ñ\x82оÑ\x8fниÑ\x8f ' 'навÑ\x8bка и взÑ\x80Ñ\x8bва ' 'Ñ\x81ооÑ\x82веÑ\x82Ñ\x81Ñ\x82венно) ' 'Ñ\x83велиÑ\x87иваеÑ\x82 Ñ\x83Ñ\x80овенÑ\x8c ' 'давлениÑ\x8f на 2\\. Ð\xadÑ\x82о ' 'позволÑ\x8fеÑ\x82 ФÑ\x80емине ' 'набиÑ\x80аÑ\x82Ñ\x8c 4 Ñ\x83Ñ\x80овенÑ\x8c ' 'давлениÑ\x8f за 2 обÑ\x8bÑ\x87нÑ\x8bе ' 'аÑ\x82аки.'}, 'score': 0.0, 'values': []}, {'id': 'f42404a0-ebd9-4abe-8079-5bf63eee7afd', 'metadata': {'chunk': 39.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fbeidou-75694.txt', 'is_dict': 'no', 'text': 'Ð\xa0азÑ\x80Ñ\x8fдÑ\x8b молнии ' 'бÑ\x83дÑ\x83Ñ\x82 пÑ\x80Ñ\x8bгаÑ\x82Ñ\x8c ' 'междÑ\x83 пÑ\x80оÑ\x82ивниками, ' 'еÑ\x81ли иÑ\x85' ' Ñ\x85' 'оÑ\x82Ñ\x8f бÑ\x8b двое. Ð\x9dа С0 ' 'Ñ\x80азÑ\x80Ñ\x8fдÑ\x8b ' 'пеÑ\x80епÑ\x80Ñ\x8bгиваÑ\x8eÑ\x82 2 ' 'Ñ\x80аза, Ñ\x87Ñ\x82о знаÑ\x87иÑ\x82 3 ' 'Ñ\x83даÑ\x80а Ð\xadлекÑ\x82Ñ\x80о ' 'Ñ\x83Ñ\x80оном; Ñ\x8dÑ\x82о Ñ\x87иÑ\x81ло ' 'Ñ\x83велиÑ\x87иваеÑ\x82Ñ\x81Ñ\x8f до 4 ' 'пÑ\x80Ñ\x8bжков (5 Ñ\x83даÑ\x80ов) на С2\\. ' 'Ð\x91лагодаÑ\x80Ñ\x8f Ñ\x8dÑ\x82ой меÑ\x85' 'анике Ñ\x83Ñ\x80он Ð\x91Ñ\x8dй Ð\x94оÑ\x83 ' 'Ñ\x81еÑ\x80Ñ\x8cезно'}, 'score': 0.0, 'values': []}, {'id': 'd85c36b3-5682-4209-9a1c-43a8acab5563', 'metadata': {'chunk': 88.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fbeidou-75694.txt', 'is_dict': 'no', 'text': '| **Ð\x9dебеÑ\x81ное ' 'велиÑ\x87ие,«Ð\x9cагиÑ\x87еÑ\x81кий ' 'Ñ\x81Ñ\x83пеÑ\x80меÑ\x87 вÑ\x8bÑ\x81Ñ\x88его ' 'владÑ\x8bки»** | Ð\x92аÑ\x80ианÑ\x82Ñ\x8b ' 'Ñ\x81 вÑ\x8bÑ\x81окой базовой Ñ\x81илой ' 'аÑ\x82аки и Ð\x92Ð\xad как ' 'вÑ\x82оÑ\x80иÑ\x87ной Ñ\x85' 'аÑ\x80акÑ\x82еÑ\x80иÑ\x81Ñ\x82икой, ' 'коÑ\x82оÑ\x80Ñ\x8bе могÑ\x83Ñ\x82 ' 'оказаÑ\x82Ñ\x8cÑ\x81Ñ\x8f полезнÑ\x8bми ' 'пÑ\x80и необÑ\x85' 'одимоÑ\x81Ñ\x82и в Ð\x92Ð\xad. ' 'Ð\x9dебеÑ\x81ное велиÑ\x87ие Ñ\x82акже ' 'имееÑ\x82 неболÑ\x8cÑ\x88ой'}, 'score': 0.0, 'values': []}, {'id': '320e2c4e-c1cc-4aa3-b7d5-a950c050e2dd', 'metadata': {'chunk': 34.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt', 'is_dict': 'no', 'text': 'Ð\x9fÑ\x80и долгом нажаÑ\x82ии ' 'ШаÑ\x80лоÑ\x82Ñ\x82а пеÑ\x80еÑ\x85' 'одиÑ\x82 в Ñ\x80ежим ' 'пÑ\x80иÑ\x86еливаниÑ\x8f, ' 'коÑ\x82оÑ\x80Ñ\x8bй позволÑ\x8fеÑ\x82 ей ' 'оÑ\x82меÑ\x82иÑ\x82Ñ\x8c до 5 вÑ\x80агов ' 'внÑ\x83Ñ\x82Ñ\x80и ее ' 'видоиÑ\x81каÑ\x82елÑ\x8f. Ð\x9aогда ' 'навÑ\x8bк оÑ\x82пÑ\x83Ñ\x81каеÑ\x82Ñ\x81Ñ\x8f, ' 'пÑ\x80иÑ\x86еливание ' 'пÑ\x80екÑ\x80аÑ\x89аеÑ\x82Ñ\x81Ñ\x8f, ' 'наноÑ\x81иÑ\x82Ñ\x81Ñ\x8f Ñ\x83Ñ\x80он и ' 'накладÑ\x8bваеÑ\x82Ñ\x81Ñ\x8f меÑ\x82ка ' 'на оÑ\x82меÑ\x87еннÑ\x8bÑ'}, 'score': 0.0, 'values': []}, {'id': '743be9d8-5f84-4a42-ad88-b93193e0509a', 'metadata': {'chunk': 48.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt', 'is_dict': 'no', 'text': 'УменÑ\x8cÑ\x88аеÑ\x82 оÑ\x82каÑ\x82 ' 'полноÑ\x81Ñ\x82Ñ\x8cÑ\x8e ' 'Ñ\x83велиÑ\x87ивÑ\x88егоÑ\x81Ñ\x8f ' 'навÑ\x8bка пÑ\x80и долгом ' 'нажаÑ\x82ии на 2 Ñ\x81 за каждого ' 'повеÑ\x80женного ' 'оÑ\x82меÑ\x87енного вÑ\x80ага в ' 'Ñ\x82еÑ\x87ение 12 Ñ\x81. Ð\x9eÑ\x82каÑ\x82 ' 'можно Ñ\x83менÑ\x8cÑ\x88иÑ\x82Ñ\x8c на не ' 'более Ñ\x87ем 8 Ñ\x81. Ð\xadÑ\x82о ' 'можеÑ\x82 бÑ\x8bÑ\x82Ñ\x8c полезно, ' 'еÑ\x81ли нÑ\x83жно ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c навÑ\x8bк ' 'пÑ\x80оÑ\x82ив новÑ\x8bÑ'}, 'score': 0.0, 'values': []}, {'id': '971b3fed-007d-47d5-a554-cab9f2929cf4', 'metadata': {'chunk': 57.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt', 'is_dict': 'no', 'text': '__Ð\x9fоÑ\x81ле Ñ\x82ого как ' 'СÑ\x82оп-кадÑ\x80: ' 'Ð\x92Ñ\x81еÑ\x81Ñ\x82оÑ\x80оннее ' 'подÑ\x82веÑ\x80ждение ' 'иÑ\x81Ñ\x86елÑ\x8fеÑ\x82 пеÑ\x80Ñ\x81онажа, ' 'он помеÑ\x87аеÑ\x82Ñ\x81Ñ\x8f ' 'Ð\x92еÑ\x80иÑ\x84икаÑ\x86ией, ' 'коÑ\x82оÑ\x80аÑ\x8f иÑ\x81Ñ\x86елÑ\x8fеÑ\x82 ' 'его Ñ\x80аз в 2 Ñ\x81ек. на 80% оÑ\x82 ' 'Ñ\x81илÑ\x8b аÑ\x82аки ' 'ШаÑ\x80лоÑ\x82Ñ\x82Ñ\x8b. Ð\xadÑ\x82оÑ\x82 ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82 длиÑ\x82Ñ\x81Ñ\x8f 6 ' 'Ñ\x81ек._'}, 'score': 0.0, 'values': []}, {'id': 'c4ef84fe-1f66-4e17-91dc-4a6d4a70440a', 'metadata': {'chunk': 63.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt', 'is_dict': 'no', 'text': '__Ð\x9aогда СÑ\x82оп-кадÑ\x80: ' 'Ð\x92Ñ\x81еÑ\x81Ñ\x82оÑ\x80оннее ' 'подÑ\x82веÑ\x80ждение попадаеÑ\x82 ' 'по пÑ\x80оÑ\x82ивникÑ\x83, ' 'оÑ\x82меÑ\x87енномÑ\x83 ' 'СкоÑ\x80оÑ\x81Ñ\x82нÑ\x8bм ' 'Ñ\x81илÑ\x83Ñ\x8dÑ\x82ом или ' 'СÑ\x84окÑ\x83Ñ\x81иÑ\x80ованнÑ\x8bм ' 'впеÑ\x87аÑ\x82лением, он ' 'наноÑ\x81иÑ\x82 на 10% болÑ\x8cÑ\x88е ' 'Ñ\x83Ñ\x80она и ' 'воÑ\x81Ñ\x81Ñ\x82анавливаеÑ\x82 ' 'ШаÑ\x80лоÑ\x82Ñ\x82е 2 ед. Ñ\x8dнеÑ\x80гии. ' 'Ð\xadÑ\x82о воÑ\x81Ñ\x81Ñ\x82ановление ' 'можеÑ\x82 бÑ\x8bÑ\x82Ñ\x8c'}, 'score': 0.0, 'values': []}, {'id': 'fe800b9c-35fc-4304-b2d6-25a8c0e86cc8', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fchongyun-7940.txt', 'is_dict': 'no', 'text': 'Chongyun allows either of Kaeya or Rosaria to gap-fill ' 'in their own team. As Kaeya and Rosaria build Cryo ' 'DMG%, their default Physical Normal Attacks will deal ' 'poor damage. Chongyun allows those Normal Attacks to ' 'benefit from Cryo DMG% as well, increasing their damage ' 'profile. Additionally, he reduces the cooldowns of the ' 'entire team at C2, allowing for faster rotations and ' 'higher team DPS.\n' '\n' 'This composition is pretty well covered by our Kaeya ' 'Guide, so this section will focus a lot more on how ' 'Chongyun is built more than anything else.\n' '\n' '### Talent Priority\n' '\n' '**\\> >>**\n' '\n' 'However, note that Chongyunâ\x80\x99s damage is never a ' 'priority, so Talents are not that significant. As ' 'Chongyun does not use his Normal Attacks in this team, ' 'it can be left entirely unlevelled.\n' '\n' '### Weapons\n' '\n' 'As Chongyunâ\x80\x99s Burst is not significant damage ' 'without Bennett, it is not recommended for him to Burst ' 'here unless he is doing it for a buff, such as 4pc ' 'Noblesse Oblige.\n' '\n' '| Weapons listed in order of ' 'recommendation ' '| ' 'Reasoning ' '|\n' '| ' '----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '| ' '------------------------------------------------------------- ' '|\n' '| **Wolfâ\x80\x99s Gravestone** is the ideal weapon for ' 'Chongyun here. Although the ATK buff and stats are less ' 'relevant for Chongyun himself, this is the only ' 'Claymore available with a passive that can buff ' 'teammates. While WGS is likely better off on another ' 'Claymore unit if its usage is contested, it is still ' 'the best choice for this ' 'position. ' '| ' '|\n' '| **Sacrificial Greatsword** can allow ' 'Chongyunâ\x80\x99s A4 to proc early, allowing him to ' 'shred Cryo resistance on enemies. This can contribute ' 'to team damage ' 'significantly. ' '| ' '|\n' '| **Favonius Greatsword** is acceptable, although it ' 'requires some CRIT building. While the Cryo carry and ' 'Chongyun do not require Energy, Xingqiu and the Anemo ' 'u'}, 'score': 0.0, 'values': []}, {'id': 'eddbd0fc-a544-4254-8721-d09b4363b6a4', 'metadata': {'chunk': 41.0, 'file_name': 'keqingmains-com-2Fchongyun-7940.txt', 'is_dict': 'no', 'text': '## Reverse Melt Carry Aside\n' '\n' 'We have decided to remove Reverse Melt carry from the ' 'guide. This decision is twofold. Firstly, it has too ' 'much overlap with Melt enabler Chongyun, where the ' 'entire first half of the rotation is essentially ' 'identical, and thus this kind of composition and type ' 'of play has already been covered to a very ' 'comprehensive degree. Secondly, the output of the team ' 'Bennett-Xiangling-Kazuha-Chongyun has been found to be ' 'roughly similar to the output of the team ' 'Bennett-Xiangling-Kazuha and any TTDS, 4 Instructor ' 'support with any degree of output, to the point where ' 'Chongyun is considered highly redundant even in such ' 'comps. As such, we will not be covering it here.\n' '\n' 'If you want to build Chongyun as such, you may peruse ' 'other guides which have covered how to build Pure Pyro ' 'compositions, such as the Klee guide. Otherwise, the ' 'recommendations for how to build Chongyun in these ' 'teams is highly similar to how Chongyun is built in ' 'Melt enabler teams. Alternatively, visit [Chongyun ' 'Mains](https://discord.com/invite/nbYzgvKwCt) for more ' 'info.\n' '\n' '# Chongyun Mechanics\n' '\n' 'Fanart by ' '[sakonlieur](https://twitter.com/sakonlieur/status/1452153940473106433)\n' '\n' '## Shieldbreaking\n' '\n' 'When Chongyun uses his Elemental Skill, all melee type ' 'attacks are infused with Cryo for a considerable ' 'duration. If the enemy is under an Elemental shield, ' 'attacking under this effect will rapidly deplete the ' 'shield. While there are easier options that can also ' 'shred shields with similar efficiency, such as Ganyu or ' 'Ayaka, Chongyun is a budget alternative for when the ' 'aforementioned options are not available. This is ' 'especially valuable for enemies like Abyss Lector or ' 'Abyss Herald, where efficient shield-breaking is vital ' 'to clearing their respective chambers efficiently. In ' 'these specific cases, Chongyun does not require any ' 'specific gear or even Constellations in order to break ' 'Abyss Heraldâ\x80\x99s or Lectorâ\x80\x99s shield ' 'efficiently.\n' '\n' 'If you have a fast attacker in your team, namely ' 'Zhongli or Xiangling, having them attacking on field ' 'will yield great results. If not, after setting ' 'Chongyunâ\x80\x99s E field, rapidly swapping characters ' 'and attacking will be sufficient.'}, 'score': 0.0, 'values': []}, {'id': 'b74d3043-e64a-46de-9760-2a8d90fa6dba', 'metadata': {'chunk': 42.0, 'file_name': 'keqingmains-com-2Fchongyun-7940.txt', 'is_dict': 'no', 'text': 'Rosaria and Kaeya are two other efficient ' 'shield-breaking choices; coupled with Chongyun, they ' 'can absolutely devastate any shield that is not Cryo. ' 'However it is not recommended that you replace a team ' 'slot with Chongyun if you already have either of these ' 'two in your team, or vice versa, as it is generally ' 'better to occupy the slot with a more damage-oriented ' 'unit. After all, faster shield-breaking is of little ' 'use if you cannot kill the enemy afterwards or even ' 'reduce their HP to the threshold that triggers their ' 'shield.\n' '\n' 'All 3 of these characters are popular options for ' 'whenever people run up against a tough shield such as ' 'the Abyss Heraldâ\x80\x99s. There are a few key ' 'differences that will impact your choice for the flex ' 'slot you reserved:\n' '\n' '* At lower investment (level 1, few leveled artifacts ' 'or weapons), Chongyun would be better as a budget ' 'option for the team, as he does not require anything to ' 'function, only his Cryo infusion field, whereas Kaeya ' 'and Rosaria may have Energy issues to get their Burst ' 'up and requires frequent swapping for optimal results. ' 'Chongyun also has access to the 4NO set and Sacrificial ' 'Greatsword and, if you have it, cooldown reduction of ' 'C2, which will all considerably contribute to your team ' 'comp.\n' '* At higher investment, however, Kaeya and Rosaria ' 'would eventually outweigh Chongyun in terms of ' 'contribution to the team, as their personal damage ' 'profile can be very significant, while also not being ' 'very far behind in terms of shield-breaking.\n' '\n' '# Afterword\n' '\n' 'Fanart by ' '[Purin2u](https://twitter.com/purin2u%5F/status/1325370410586681344/photo/1) \n' 'Fanart link: ' '\n' '\n' 'Chongyun is a character with a unique kit despite some ' 'underwhelming features. However, thanks to those ' 'abilities, he might shine in certain scenarios. ' 'Hopefully, this guide will give you a better ' 'understanding of the possibilities to explore him as a ' 'member of your team. \n' '\n' 'Once again, we would like to thank you for choosing our ' 'guide as the compass to building Chongyun and all the ' 'people inside or outside KQM for their assistance.\n' '\n' 'Thank you to our follow theorycrafters:\n' '\n' 'vinsette#0293\n' '\n' 'Chameleon#9008'}, 'score': 0.0, 'values': []}, {'id': '53319252-2327-4817-a0ea-933a45178d5f', 'metadata': {'chunk': 77.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Flisa-75695.txt', 'is_dict': 'no', 'text': '__УвелиÑ\x87иваеÑ\x82 ' 'колиÑ\x87еÑ\x81Ñ\x82во Ñ\x83даÑ\x80ов ' 'молнии навÑ\x8bка Ð\x93Ñ\x80омоваÑ\x8f ' 'Ñ\x80оза до 1â\x80\x933._\n' '\n' '* Ð\x9fеÑ\x80евод опиÑ\x81аниÑ\x8f ' 'Ñ\x8dÑ\x82ого cозвездиÑ\x8f немного ' 'вводиÑ\x82 в заблÑ\x83ждение, Ñ\x82ак ' 'как на Ñ\x81амом деле оно _даеÑ\x82 ' 'Ñ\x81поÑ\x81обноÑ\x81Ñ\x82Ñ\x8c_ вÑ\x81ем 29 ' 'дÑ\x83гам Ð\x93Ñ\x80омовой Ñ\x80озÑ\x8b ' 'вÑ\x8bÑ\x81Ñ\x82Ñ\x80еливаÑ\x82Ñ\x8c 1, 2 или ' '3 молнии.'}, 'score': 0.0, 'values': []}, {'id': '4f35c30d-dc06-4afa-9c00-a01aeec97fc2', 'metadata': {'chunk': 81.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Flisa-75695.txt', 'is_dict': 'no', 'text': 'С6 оÑ\x81Ñ\x82аеÑ\x82Ñ\x81Ñ\x8f ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82ивнÑ\x8bм ' 'Ñ\x81озвездием в ' 'болÑ\x8cÑ\x88инÑ\x81Ñ\x82ве аÑ\x80Ñ\x85' 'еÑ\x82ипов, Ñ\x85' 'оÑ\x82Ñ\x8f и Ñ\x81Ñ\x83бÑ\x8aекÑ\x82ивно, ' 'Ñ\x82ак как лÑ\x8eди Ñ\x81клоннÑ\x8b ' 'пеÑ\x80еоÑ\x86ениваÑ\x82Ñ\x8c Ñ\x8dÑ\x82о ' 'Ñ\x81озвездие: его Ñ\x80адиÑ\x83Ñ\x81 ' 'вÑ\x81е еÑ\x89е огÑ\x80аниÑ\x87ен, и ' 'обÑ\x8bÑ\x87но оно ' 'иÑ\x81полÑ\x8cзÑ\x83еÑ\x82Ñ\x81Ñ\x8f ' 'непÑ\x80авилÑ\x8cно. Тем не менее, ' 'в конеÑ\x87ном Ñ\x81Ñ\x87еÑ\x82е ' 'Ñ\x8dÑ\x82о'}, 'score': 0.0, 'values': []}, {'id': 'e9499caa-1f3d-45eb-83e2-354f8bea57e9', 'metadata': {'chunk': 116.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '该å\x98\x89æ\x98\x8e纯ç\x81«é\x98\x9få\x9c¨å¯¹ç¾¤ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8b表ç\x8e°è\x89¯å¥½ï¼\x8cä¸\x94ç\x8e©æ³\x95ç®\x80å\x8d\x95ç\x9b´æ\x8e¥ï¼\x8cæ\x97\xa0' 'é\x9c\x80æ\x8b\x85' 'å¿\x83æ\x8a\x93ä¸\x8dä½\x8fè\x92¸å\x8f\x91æ\x88\x96è\x9e\x8då\x8c\x96ç\x9a\x84æ\x97¶æ\x9cºã\x80\x82 \n' '\n' '### 纯å\x86°\n' '\n' 'ä¸\x87å\x8f¶ â\x80\x94 ç\x94³é¹¤ â\x80\x94 å\x86°å\x85' '\x83ç´\xa0è§\x92è\x89² â\x80\x94 ç\x81µæ´»ä½\x8d\n' '\n' 'ç\x94³é¹¤ä½¿å¾\x97纯å\x86°é\x85' '\x8dé\x98\x9få\x8f\x98强ã\x80\x82å\x86»ç»\x93é\x98\x9f转纯å\x86°é\x98\x9fè\x83½è®©å\x86°å\x85' '\x83ç´\xa0' 'é\x98\x9fä¼\x8d对ä¸\x8då\x8f¯å\x86»ç»\x93ç\x9a\x84æ\x95\x8c人(ä¾\x8bå¦\x82BOSS)æ\x97¶æ\x89\x93å\x87ºæ\x9b´é«\x98伤害ã\x80\x82尽管å¦\x82æ\xad¤ï¼\x8cå\x86»ç»\x93é\x98\x9f对群è¿\x98æ\x98¯æ¯\x94纯å\x86°é\x98\x9fæ\x9d¥å¾\x97好ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'ae5ad505-4c3e-466a-8637-b699bdf380ee', 'metadata': {'chunk': 124.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '纯é\x9b·é\x98\x9f伤害ä¸\x8dæ¯\x94è¶\x85' 'æ¿\x80å\x8c\x96ï¼\x8cæ\x84\x9fç\x94µï¼\x8cæ\x88\x96å\x85' '¶ä»\x96å\x8d\x95Cé\x98\x9fé«\x98ã\x80\x82æ\xad¤é\x83¨å\x88\x86å\x8fªå\x85' '³æ³¨é\x9b·å\x85' '\x83ç´\xa0å\x8d\x95Cç\x9a\x84é\x98\x9fä¼\x8dã\x80\x82\n' '\n' 'ä¸\x87å\x8f¶è\x83½ä½¿ä¸\x80äº\x9bé\x9b·å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ç\x8e©å\x8d\x95Cæ\x89\x93æ³\x95ï¼\x8cæ\x8a\x8aæ\x89\x80æ\x9c\x89BUFFæ\x94¾å\x9c¨é\x9b·å\x85' '\x83ç´\xa0' 'C以æ\x89\x93å\x87ºæ\x9b´é«\x98伤害ã\x80\x82ä»\x96ç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8b2æ\x8f\x90ä¾\x9bç\x9a\x84é\x9b·ä¼¤å®³å\x8a\xa0' 'æ\x88\x90%ï¼\x8c4é£\x8eå¥\x97é\x9b·æ\x8a\x97æ\x80§å\x89\x8aå\x87\x8fï¼\x8cä¸\x8eè\x81\x9aæ\x80ªç\x9a\x84è¾\x85' 'å\x8a©è\x83½å\x8a\x9b对é\x9b·å\x85' '\x83ç´\xa0' 'å\x8d\x95Cé\x9d\x9e常é\x87\x8dè¦\x81ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '2257e2db-8b7b-47e9-91a5-1f784c337aa5', 'metadata': {'chunk': 19.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '__æ\x96½å±\x95å¦\x82å\x90\x8cå\x86²é£\x8eè\x88¬æ¿\x80æ\x98\x82ç\x9a\x84ç§\x98å\x89\x91ï¼\x8cå°\x86æ\x95\x8c人ä¸\x8eç\x89©ä½\x93ç\x89µå¼\x95è\x87³æ\x89\x80å\x9c¨ä½\x8dç½®ï¼\x8cå\x87»é£\x9eè\x8c\x83å\x9b´å\x86\x85' 'ç\x9a\x84æ\x95\x8c人ï¼\x8cé\x80\xa0æ\x88\x90é£\x8eå\x85' '\x83ç´\xa0' '伤害ï¼\x8cå¹¶å\x80\x9fç\x94±å\x96·è\x96\x84ç\x9a\x84æ°\x94æµ\x81å¦\x82ç\x99»æ³·è\x88¬è\x85' '¾ç©ºè\x80\x8cèµ·ã\x80\x82_ \n' ' \n' '_æ\x9e«å\x8e\x9fä¸\x87å\x8f¶å\x9b\xa0å\x85' '\x83ç´\xa0' 'æ\x88\x98æ\x8a\x80â\x80¢å\x8d\x83æ\x97©æ\x8c¯è\x80\x8cå\x8d\x87空å\x90\x8eç\x9a\x8410ç§\x92å\x86\x85' 'å¹¶æ\x8c\x81ç»\xadå¤\x84äº\x8e空ä¸\xadæ\x97¶ï¼\x8cè\x8b¥è¿\x9bè¡\x8cä¸\x8bè\x90½æ\x94»å\x87»ï¼\x8cå\x88\x99ä¼\x9aæ\x96½å±\x95æ\xa0' '¼å¤\x96强å\x8a²ç\x9a\x84ä¸\x8bè\x90½æ\x94»å\x87»â\x80¢ä¹±å²\x9aæ\x8b¨æ\xad¢ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '819eaad9-e614-44c8-85e0-0cd7574e064e', 'metadata': {'chunk': 23.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'ç\x81« > æ°´ > é\x9b· > å\x86°\n' '\n' 'ä¸\x87å\x8f¶ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½æ\x9c\x89两ç§\x8dï¼\x9aç\x82¹æ\x8c\x89Eä¸\x8eé\x95¿æ\x8c\x89Eã\x80\x82两è\x80\x85' 'æ\x9c\x89ç\x9d\x80ä¸\x8då\x90\x8cç\x9a\x84å\x86·å\x8d´æ\x97¶é\x97´ï¼\x8cå\x8a¨ä½\x9cæ\x97¶é\x95¿ï¼\x8cè\x81\x9aæ\x80ªè\x83½å\x8a\x9bï¼\x8c伤害ï¼\x8cå\x85' '\x83ç´\xa0é\x87\x8fï¼\x8c以å\x8f\x8aå\x85' '\x83ç´\xa0å¾®ç²\x92产é\x87\x8fã\x80\x82\n' '\n' '##### ****ç\x82¹æ\x8c\x89å\x85' '\x83ç´\xa0æ\x8a\x80è\x83½**\n' '\n' '##### ****é\x95¿æ\x8c\x89å\x85' '\x83ç´\xa0æ\x8a\x80è\x83½**'}, 'score': 0.0, 'values': []}, {'id': '964d7e56-a383-43f0-80a4-367aebceb9a0', 'metadata': {'chunk': 24.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '* è\x81\x9aæ\x80ªè\x8c\x83å\x9b´è¾\x83å¼±\n' '* 6ç§\x92å\x86·å\x8d´æ\x97¶é\x97´\n' '* ç\x94\x9fæ\x88\x903个é£\x8eå\x85' '\x83ç´\xa0å¾®ç²\x92\n' '* ' 'æ\x89\x80é\x9c\x80ç«\x99å\x9cºæ\x97¶é\x97´çº¦0.5ç§\x92\n' '* ' 'ç¨\x8då¾®è¾\x83ä½\x8eç\x9a\x84天èµ\x8bæ\x95°å\x80¼ \n' ' * æ\x8a\x8aæ\x89©æ\x95£ä¼¤å®³è®¡ç®\x97å\x9c¨å\x86\x85' 'æ\x97¶ï¼\x8cå·®å\x88«è¾\x83å°\x8f\n' '\n' '* è\x81\x9aæ\x80ªè\x8c\x83å\x9b´è¾\x83强\n' '* 9ç§\x92å\x86·å\x8d´æ\x97¶é\x97´\n' '* ç\x94\x9fæ\x88\x904个é£\x8eå\x85' '\x83ç´\xa0å¾®ç²\x92\n' '* æ\x89\x80é\x9c\x80ç«\x99å\x9cºæ\x97¶é\x97´çº¦1ç§\x92\n' '* ' 'ç¨\x8då¾®è¾\x83é«\x98ç\x9a\x84天èµ\x8bæ\x95°å\x80¼ \n' ' * æ\x8a\x8aæ\x89©æ\x95£ä¼¤å®³è®¡ç®\x97å\x9c¨å\x86\x85' 'æ\x97¶ï¼\x8cå·®å\x88«è¾\x83å°\x8f\n' '\n' 'å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91\n' '\n' '##### ****å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91** **|** ' '_ä¸\x87å\x8f¶ä¹\x8bä¸\x80å\x88\x80_'}, 'score': 0.0, 'values': []}, {'id': 'bfd4a98c-5fe9-48f0-8844-3177dc425052', 'metadata': {'chunk': 25.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '_æ\x96½å±\x95æ\x88\x91æµ\x81ç\x9a\x84奥ä¹\x89ï¼\x8cæ\x96©å\x87ºå\x88\x9då²\x9aè\x88¬ç\x9a\x84ä¸\x80å\x88\x80ï¼\x8cé\x80\xa0' 'æ\x88\x90é£\x8eå\x85' '\x83ç´\xa0' 'è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82å\x88\x80é£\x8eä¼\x9aç\x95\x99ä¸\x8bå\x90\x8d为ã\x80\x8cæµ\x81é£\x8eç§\x8bé\x87\x8eã\x80\x8dç\x9a\x84é¢\x86å\x9f\x9fï¼\x8c对å\x85' '¶ä¸\xadç\x9a\x84æ\x95\x8c人é\x80\xa0' 'æ\x88\x90é\x97´æ\xad\x87ç\x9a\x84é£\x8eå\x85' '\x83ç´\xa0伤害ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '1f7c2f74-d2b3-4be4-bbe8-4459b4197116', 'metadata': {'chunk': 26.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '**__å\x85' '\x83ç´\xa0转å\x8c\x96_** \n' '__è\x8b¥æµ\x81é£\x8eç§\x8bé\x87\x8eå\x9c¨æ\x8c\x81ç»\xadæ\x9c\x9fé\x97´æ\x8e¥è§¦äº\x86æ°´å\x85' '\x83ç´\xa0/ç\x81«å\x85' '\x83ç´\xa0/å\x86°å\x85' '\x83ç´\xa0/é\x9b·å\x85' '\x83ç´\xa0' 'ï¼\x8cå\x88\x99ä¼\x9aè\x8e·å¾\x97对åº\x94å\x85' '\x83ç´\xa0å±\x9eæ\x80§ï¼\x8cé¢\x9då¤\x96é\x80\xa0' 'æ\x88\x90该å\x85' '\x83ç´\xa0é\x99\x84å\x8a\xa0' '伤害ã\x80\x82è¿\x99ç§\x8d转å\x8c\x96å\x9c¨æ\x8a\x80è\x83½æ\x8c\x81ç»\xadæ\x9c\x9fé\x97´ä»\x85' 'ä¼\x9aå\x8f\x91ç\x94\x9fä¸\x80次ã\x80\x82_\n' '\n' 'ä¸\x87å\x8f¶å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91æ\x9e\x81å\x85' '¶é\x87\x8dè¦\x81ï¼\x8cæ\x98¯ä»\x96个人伤害æ\x9c\x80大ç\x9a\x84æ\x9d¥æº\x90ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '47f30c4e-11b0-4efe-9e9e-5c22ba929275', 'metadata': {'chunk': 28.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '__å\x8d\x83æ\x97©æ\x8c¯å\x9c¨æ\x96½æ\x94¾æ\x97¶ï¼\x8cå¦\x82æ\x9e\x9cæ\x8e¥è§¦äº\x86æ°´å\x85' '\x83ç´\xa0/ç\x81«å\x85' '\x83ç´\xa0/å\x86°å\x85' '\x83ç´\xa0/é\x9b·å\x85' '\x83ç´\xa0' 'ï¼\x8cå\x88\x99ä¼\x9a使è¿\x99次å\x8d\x83æ\x97©æ\x8c¯ç\x9a\x84ä¸\x8bè\x90½æ\x94»å\x87»â\x80¢ä¹±å²\x9aæ\x8b¨æ\xad¢ï¼\x8cå\x8f\x91ç\x94\x9få\x85' '\x83ç´\xa0转å\x8c\x96ï¼\x8cå°\x86é\x99\x84å\x8a\xa0' '200%æ\x94»å\x87»å\x8a\x9bç\x9a\x84对åº\x94å\x85' '\x83ç´\xa0' '伤害ï¼\x8c该伤害è§\x86为ä¸\x8bè\x90½æ\x94»å\x87»ä¼¤å®³ã\x80\x82_ \n' ' \n' '_æ¯\x8f次å\x8d\x83æ\x97©æ\x8c¯ç\x9a\x84æ\x8a\x80è\x83½æ\x95\x88æ\x9e\x9cä¸\xadï¼\x8cå\x85' '\x83ç´\xa0转å\x8c\x96ä»\x85' 'ä¼\x9aå\x8f\x91ç\x94\x9fä¸\x80次ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '9b7798d5-0860-4806-b1e9-2a0bbc3a3b24', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '__æ\x9e«å\x8e\x9fä¸\x87å\x8f¶è§¦å\x8f\x91æ\x89©æ\x95£å\x8f\x8dåº\x94å\x90\x8eï¼\x8cæ\x9e«å\x8e\x9fä¸\x87å\x8f¶ç\x9a\x84æ¯\x8fç\x82¹å\x9fºç¡\x80å\x85' '\x83ç´\xa0' 'ç²¾é\x80\x9aï¼\x8cä¼\x9a为é\x98\x9fä¼\x8dä¸\xadæ\x89\x80æ\x9c\x89è§\x92è\x89²æ\x8f\x90ä¾\x9b0.04%对åº\x94å\x85' '\x83ç´\xa0伤害å\x8a\xa0' 'æ\x88\x90ï¼\x8cæ\x8c\x81ç»\xad8ç§\x92ã\x80\x82é\x80\x9aè¿\x87è¿\x99ç§\x8dæ\x96¹å¼\x8fè\x8e·å¾\x97ç\x9a\x84ä¸\x8då\x90\x8cå\x85' '\x83ç´\xa0伤害å\x8a\xa0æ\x88\x90å\x8f¯ä»¥å\x85' '±å\xad\x98ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'd7241f80-61a1-41e1-a64a-8c1e82154b51', 'metadata': {'chunk': 31.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'ä¸\x87å\x8f¶æ\x89\x80æ\x9c\x89æ\x8a\x80è\x83½ä¸\xadæ\x9c\x80é\x87\x8dè¦\x81ç\x9a\x84ä¸\x80个ã\x80\x82å½\x93ä¸\x80个å\x8f\xa0' '满精é\x80\x9aç\x9a\x84ä¸\x87å\x8f¶è§¦å\x8f\x91æ\x89©æ\x95£æ\x97¶ï¼\x8cæ\x89\x80æ\x9c\x89é\x98\x9få\x8f\x8bä¼\x9aè\x8e·å¾\x97大é\x87\x8fç\x9a\x84å\x85' '\x83ç´\xa0伤害å\x8a\xa0' 'æ\x88\x90ã\x80\x82_å\x8d³ä½¿ä¸\x87å\x8f¶æ\x9c¬äººä¸\x8då\x9c¨å\x9cºä¸\x8aï¼\x8cä»\x96ç\x9a\x84å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ä»\x8dæ\x97§è\x83½å¤\x9få\x88·æ\x96°è¯¥è¢«å\x8a¨æ\x95\x88æ\x9e\x9cã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'fa8cf5db-0048-4c73-826f-8d84eacf2256', 'metadata': {'chunk': 32.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'æ\xad¤BUFFä¸\x8dé\x99\x90å\x85' '\x83ç´\xa0' 'æ\x95°é\x87\x8fï¼\x8cæ\x89\x80以ä¸\x80äº\x9bä¸\x87å\x8f¶é\x98\x9fä¼\x8d ' '(å°¤å\x85' '¶å\x9c¨å¸¸è§¦å\x8f\x91è\x92¸å\x8f\x91ä¸\x8eè\x9e\x8då\x8c\x96ç\x9a\x84é\x98\x9fä¼\x8dä¸\xad) ' 'ä¼\x9aé\x80\x9aè¿\x87ç\x89¹å®\x9aç\x9a\x84循ç\x8e¯æ\x93\x8dä½\x9cå°\x9dè¯\x95为ä¸\x8då\x90\x8cç\x9a\x84å\x85' '\x83ç´\xa0å\x90\x8cæ\x97¶å¢\x9e伤ã\x80\x82\n' '\n' '被å\x8a¨å¤©èµ\x8b\n' '\n' '##### ****被å\x8a¨å¤©èµ\x8b** **|** ' '_æ\x9d¾é£\x8eé\x9c\x9eç«\x8b_\n' '\n' '天èµ\x8bæ\x8f\x8fè¿°\n' '\n' '__é\x98\x9fä¼\x8dä¸\xadè\x87ªå·±ç\x9a\x84è§\x92è\x89²å\x86²å\x88ºæ¶\x88è\x80\x97ç\x9a\x84ä½\x93å\x8a\x9bé\x99\x8dä½\x8e20%ã\x80\x82_ \n' ' \n' '_æ\x97\xa0æ³\x95ä¸\x8eæ\x95\x88æ\x9e\x9cå®\x8cå\x85' '¨ç\x9b¸å\x90\x8cç\x9a\x84å\x9bºæ\x9c\x89天èµ\x8bå\x8f\xa0' 'å\x8a\xa0ã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': 'ccf44849-eb54-4046-ad5c-406285f9578c', 'metadata': {'chunk': 39.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '_å½\x93æ\x9e«å\x8e\x9fä¸\x87å\x8f¶ç\x9a\x84å\x85' '\x83ç´\xa0' 'è\x83½é\x87\x8fä½\x8eäº\x8e45ç\x82¹æ\x97¶ï¼\x8cå\x85' '·æ\x9c\x89å¦\x82ä¸\x8bæ\x95\x88æ\x9e\x9cï¼\x9a_ \n' ' \n' '_â\x80¢_ ' 'ç\x82¹æ\x8c\x89ã\x80\x81é\x95¿æ\x8c\x89æ\x96½æ\x94¾å\x8d\x83æ\x97©æ\x8c¯æ\x97¶ï¼\x8cå°\x86å\x88\x86å\x88«ä¸ºæ\x9e«å\x8e\x9fä¸\x87å\x8f¶æ\x81¢å¤\x8d3ã\x80\x814ç\x82¹å\x85' '\x83ç´\xa0è\x83½é\x87\x8fï¼\x9b \n' '_â\x80¢ ' 'å¤\x84äº\x8eæ»\x91ç¿\x94ç\x8a¶æ\x80\x81ä¸\x8bæ\x97¶ï¼\x8cæ¯\x8fç§\x92为æ\x9e«å\x8e\x9fä¸\x87å\x8f¶æ\x81¢å¤\x8d2ç\x82¹å\x85' '\x83ç´\xa0è\x83½é\x87\x8fã\x80\x82_'}, 'score': 0.0, 'values': []}, {'id': '7f85c5e5-06be-4ab4-9faf-95f72f78e4e2', 'metadata': {'chunk': 41.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'æ\xad¤é£\x9eç¿\x94æ\x95\x88æ\x9e\x9cæ\x8e¢ç´¢æ\x97¶é\x9d\x9e常å®\x9eç\x94¨ï¼\x8cå°¤å\x85' '¶å\x9c¨æ\x97¶å¸¸é\x9c\x80è¦\x81é£\x9eç¿\x94ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8bã\x80\x82\n' '\n' 'äº\x94å\x91½\n' '\n' '##### **äº\x94å\x91½** **|** ' '_ä¸\x87ä¸\x96ä¹\x8bé\x9b\x86_\n' '\n' '_ä¸\x87å\x8f¶ä¹\x8bä¸\x80å\x88\x80ç\x9a\x84æ\x8a\x80è\x83½ç\xad\x89级æ\x8f\x90é«\x983级ã\x80\x82_ \n' '__è\x87³å¤\x9aæ\x8f\x90å\x8d\x87è\x87³15级ã\x80\x82_\n' '\n' 'æ\xad¤å\x91½ä¹\x8b座æ¯\x94ä¸\x89å\x91½å¥½ï¼\x8cå\x9b\xa0' '为ä¸\x87å\x8f¶ä¸ªäººä¼¤å®³å¤§é\x83¨å\x88\x86æ\x9d¥è\x87ªäº\x8eä»\x96ç\x9a\x84å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91ã\x80\x82\n' '\n' 'æ\x8e¨è\x8d\x90å\x90\x84ä½\x8dç\x8e©å®¶å\x8fªå\x9c¨å°\x9dè¯\x95追æ±\x82å\x85' '\xadå\x91½æ\x97¶æ\x89\x8dæ\x8a½å\x8f\x96äº\x94å\x91½ã\x80\x82\n' '\n' 'å\x85' '\xadå\x91½\n' '\n' '##### **å\x85' '\xadå\x91½** **|** _è¡\x80赤å\x8f¶çº¢_'}, 'score': 0.0, 'values': []}, {'id': '8e0743d6-ceca-48c8-9846-a4530f044368', 'metadata': {'chunk': 72.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'ä¸\x87å\x8f¶å\x9c¨æ\x9c\x89两ä½\x8dé\x9b·å\x85' '\x83ç´\xa0' 'é\x98\x9få\x8f\x8bç\x9a\x84å\x8e\x9fæ¿\x80å\x8c\x96é\x98\x9fä¸\xadæ\x98¯å\x90\x8då\x87ºè\x89²ç\x9a\x84é£\x8eå\x85' '\x83ç´\xa0è¾\x85' 'å\x8a©ã\x80\x82è\x99½ç\x84¶ä¸\x87å\x8f¶ä¸\x8dè\x83½ä¸ºè\x8d\x89å\x85' '\x83ç´\xa0' 'è§\x92è\x89²å¢\x9e伤(é\x99¤é\x9d\x9eäº\x8cå\x91½)ï¼\x8cä½\x86æ\x98¯ä»\x96æ\x8f\x90ä¾\x9bç\x9a\x84é\x9b·ä¼¤å®³å\x8a\xa0' 'æ\x88\x90%è¿\x98æ\x9c\x894é£\x8eå¥\x97ç\x9a\x84é\x9b·æ\x8a\x97æ\x80§å\x89\x8aå\x87\x8f对é\x9b·å\x85' '\x83ç´\xa0' 'é\x98\x9få\x8f\x8bç\x9a\x84伤害大æ\x9c\x89帮å\x8a©ã\x80\x82é\x99¤æ\xad¤ä¹\x8bå¤\x96ï¼\x8cä»\x96ç\x9a\x84å\x85' '\x83ç´\xa0æ\x8a\x80è\x83½å\x92\x8cå\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91æ\x9f\x93é\x9b·ä¹\x8bå\x90\x8eå\x8f¯ä»¥ä»\x8eå\x8e\x9fæ¿\x80å\x8c\x96é\x99\x84ç\x9d\x80触å\x8f\x91è¶\x85' 'æ¿\x80å\x8c\x96ã\x80\x82ä¸\x87å\x8f¶å'}, 'score': 0.0, 'values': []}, {'id': '14b63e8a-d63f-4a1e-a015-4a32ebc36c88', 'metadata': {'chunk': 73.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': '\x80å\x8c\x96ã\x80\x82ä¸\x87å\x8f¶å\x9c¨å¯¹ç¾¤ç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8b表ç\x8e°æ\x9c\x80ä½³ï¼\x8c对å\x8d\x95æ\x97¶æ\x89©æ\x95£ä¼¤å®³è¾\x83ä½\x8eã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'a5284584-1ab0-490d-8bfb-30d89e6a0c11', 'metadata': {'chunk': 80.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'ä¸\x87å\x8f¶ç\x9a\x84BUFFå\x92\x8cè\x81\x9aæ\x80ªè\x83½å\x8a\x9bæ\x98¯å\x86»ç»\x93é\x98\x9fç\x9a\x84é¦\x96é\x80\x89ï¼\x8cä½\x86æ\x98¯ä»\x96ç\x9a\x84ä¸\x8bè\x90½æ\x94»å\x87»ä¼\x9aå½±å\x93\x8dä¸\x80äº\x9bå\x83\x8fè\x8e«å¨\x9cä¸\x80æ\xa0' '·ç\x9a\x84æ°´å\x85' '\x83ç´\xa0' 'é\x98\x9få\x8f\x8bç\x9a\x84å\x86»ç»\x93æ\x8c\x81ç»\xadæ\x97¶é\x97´ã\x80\x82使ç\x94¨æ\x8c\x82æ°´è\x83½å\x8a\x9b强ç\x9a\x84è§\x92è\x89²ï¼\x8cæ\x88\x96è\x80\x85' 'ä¸\x8dç\x94¨ä¸\x8bè\x90½æ\x94»å\x87»è\x83½è§£å\x86³æ\xad¤é\x97®é¢\x98ã\x80\x82å°±ç®\x97ä¸\x8då°\x8få¿\x83使ç\x94¨äº\x86ä¸\x8bè\x90½æ\x94»å\x87»ï¼\x8cå\x8f\xa0' 'å\x85' '\x83ç´\xa0ç²¾é\x80\x9aç\x9a\x84ä¸\x87å\x8f¶é\x80\xa0' 'æ\x88\x90ç\x9a\x84ç¢\x8eå\x86°è¿\x98æ\x98¯å¯¹æ\x80»é\x98\x9fä¼\x8d伤害æ\x9c\x89帮å\x8a©ç\x9a\x84ã\x80\x82\n' '\n' '### å\x86»ç»\x93é\x98\x9få\x8f\x8b\n' '\n' 'å\x86°å\x85' '\x83ç´\xa0C'}, 'score': 0.0, 'values': []}, {'id': 'e700dfdb-9f61-48a3-aee5-abf6480cfc3b', 'metadata': {'chunk': 94.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt', 'is_dict': 'no', 'text': 'ä¸\x87å\x8f¶å\x9c¨æ\x84\x9fç\x94µé\x98\x9f以水å\x92\x8cé\x9b·å\x85' '\x83ç´\xa0' '触å\x8f\x91é«\x98伤害æ\x89©æ\x95£ä¸\x8eæ\x84\x9fç\x94µã\x80\x82ä¸\x87å\x8f¶é\x9d\xa0' 'ç\x9d\x80æ\x9f\x93è\x89²æ\x9cºå\x88¶å\x92\x8cæ\x89©æ\x95£å¤§è\x8c\x83å\x9b´å\x9c°æ\x8c\x82水以å\x8f\x8aé\x9b·å\x85' '\x83ç´\xa0' 'ï¼\x8cä»\x8eè\x80\x8c触å\x8f\x91æ\x84\x9fç\x94µã\x80\x82\n' '\n' 'ä¸\x87å\x8f¶å\x81¶å°\x94ä¼\x9aå\x9c¨é\x80\xa0' 'æ\x88\x90ä¸\x80次é£\x8eå\x85' '\x83ç´\xa0' '伤害æ\x97¶å\x90\x8cæ\x97¶æ\x89©æ\x95£æ°´å\x92\x8cé\x9b·å\x85' '\x83ç´\xa0' 'ï¼\x8cä»\x8eè\x80\x8cæ\x8c\x82æ\x9b´å¤\x9aç\x9a\x84å\x85' '\x83ç´\xa0' 'ã\x80\x82ç\x84¶è\x80\x8cï¼\x8cä¸\x87å\x8f¶è\x87ªèº«è§¦å\x8f\x91å¤\x9aå°\x91å\x8f\x8dåº\x94å\x8f\x96å\x86³äº\x8eé\x98\x9fä¼\x8dç»\x84æ\x88\x90ã\x80\x82\n' '\n' '### æ\x84\x9fç\x94µé\x98\x9få\x8f\x8b\n' '\n' 'é\x9b·å\x85' '\x83ç´\xa0è§\x92è\x89²\n' '\n' 'æ°´å\x85' '\x83ç´\xa0è§\x92è\x89²'}, 'score': 0.0, 'values': []}, {'id': '4ce4d925-b1be-4caf-b98f-728ab033a820', 'metadata': {'chunk': 5.0, 'file_name': 'keqingmains-com-2Fq-2Fyaoyao-quickguide-8213.txt', 'is_dict': 'no', 'text': 'The Adeptal Legacy state boasts large multipliers, ' 'rapid Dendro application, and teamwide healing ' 'capabilities. However, it also forces Yaoyao to stay ' 'on-field for up to 5s, which limits its use in most of ' 'her teams. As a result, Yaoyaoâ\x80\x99s Burst is ' 'generally an emergency heal source whose value largely ' 'depends on a teamâ\x80\x99s specific healing needs. ' 'Consider the following when trying to determine these ' 'needs:\n' '\n' '1. The teamâ\x80\x99s field-time distribution.\n' '2. Enemiesâ\x80\x99 teamwide DoT effects (e.g., ' 'Corrosion, Brand of the Abyssal Flame).\n' '3. Particularly dangerous enemies (like Bosses).\n' '4. Self-damaging effects from Dendro Cores (i.e., ' 'Nilouâ\x80\x99s Bountiful Core, Hyperbloom, and ' 'Burgeon).\n' '\n' 'As of now, the only scenario where Yaoyaoâ\x80\x99s ' 'Burst has notable value is in Nilou Bloom teams, where ' 'the incoming damage from Bountiful Cores is too much ' 'for her Skill to independently handle. \n' '\n' '**Ascension 1 Passive**\n' '\n' '**Ascension 1 Passive |** _Starscatter_\n' '\n' '**Talent Description**\n' '\n' '_While affected by the Adeptal Legacy state caused by ' '**Moonjade Descent**, Yaoyao will constantly throw ' 'White Jade Radishes at nearby opponents when she is ' 'sprinting, jumping, or running. She can throw 1 White ' 'Jade Radish this way once every 0.6s._\n' '\n' 'This Passive Talent incentivizes Yaoyao to play ' 'on-field whenever she Bursts, by evading incoming ' 'damage and animation canceling her attack chains with ' 'jumps and dashes.\n' '\n' '**Ascension 4 Passive**\n' '\n' '**Ascension 4 Passive |** _In Othersâ\x80\x99 Shoes_\n' '\n' '**Talent Description**\n' '\n' '_When **White Jade Radishes** explode, active ' 'characters within their AoE will regain HP every 1s ' 'based on 0.8% of Yaoyaoâ\x80\x99s Max HP. This effect ' 'lasts 5s._\n' '\n' 'Provides decent additional healing in the form of a 5s ' 'regeneration effect. Keep in mind that this Talent only ' 'triggers when an on-field character receives healing ' 'from Yuegui.\n' '\n' '## Constellations\n' '\n' '**Constellation 1**\n' '\n' '**Constellation 2**\n' '\n' '**Constellation 3**\n' '\n' '**Constellation 4**'}, 'score': 0.0, 'values': []}, {'id': 'ecc628f6-024f-4c2d-9e59-864370b8bb55', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-2Fmona-8070.txt', 'is_dict': 'no', 'text': '* To put it simply, this means that whatever you use to ' 'burst Monaâ\x80\x99s _Illusory Bubble_ will also gain ' 'the Omen DMG% buff.\n' '* Ideally, _Pyro_ damage is used to burst the bubble to ' 'benefit from the effects of _Vaporize_, because it has ' 'a high damage multiplier.\n' '* This is why we say that the Omen status is applied ' 'upon casting Monaâ\x80\x99s Elemental Burst, instead of ' 'saying that Monaâ\x80\x99s Omen status is applied when ' 'or after the bubble is broken (more on this later), ' 'because it _also_ boosts damage that occurs prior to ' 'the bubble bursting.\n' '\n' '**What happens is that the damage which was used to ' 'burst the bubble will be inflicted on the enemy while ' 'the bubble is still active, and then subsequently ' 'CAUSES the bubble to burst after the damage was already ' 'applied**.\n' '\n' '* This order of damage is important to understand in ' 'order to ensure that Monaâ\x80\x99s Elemental Burst is ' 'able to Vaporize _Pyro_ and the â\x80\x98[Perfect ' 'Combo](#How%5Fto%5Fmaximize%5FMonas%5FBurst%5FThe%5FPerfect%5FCombo)â\x80\x99 ' 'is able to work.\n' '\n' 'When the bubble bursts, it will deal massive _Hydro_ ' 'damage and the TIMER of the Omen status will begin (up ' 'to 5s). That is to say, the Omen status DMG% buff had ' 'already been applied since the time Monaâ\x80\x99s ' 'Burst was cast, but now a timer countdown is added for ' 'when it will expire. In other words, the Omen status ' 'itself is unchanged before and after the bubble ' 'bursting, other than that it gains a timer.\n' '\n' '* This is why despite the timer for the Omen status ' 'beginning after the bubble bursts, Monaâ\x80\x99s ' 'Elemental Burst damage also gains the benefit of the ' 'Omen DMG% buff.\n' '* Again, this is because, as noted earlier, the Omen ' 'status is applied at the time of cast, rather than at ' 'the time the bubble bursts.\n' '* Note that it is the BUBBLE (HYDRO) that is doing the ' 'huge damage_,_ NOT YOUR PYRO CHARACTER.\n' '\n' '## **How does the Omen DMG% buff work?** \n' '\n' 'The Omen DMG% buff has **TWO** mechanisms to it:'}, 'score': 0.0, 'values': []}, {'id': '045bad4d-1ad9-4a8b-877a-593ac03fb81f', 'metadata': {'chunk': 28.0, 'file_name': 'keqingmains-com-2Fmona-8070.txt', 'is_dict': 'no', 'text': 'The Omen DMG% buff has **TWO** mechanisms to it:\n' '\n' '1. It buffs attacks made prior to the bubble bursting, ' 'most notably the one that triggers the bubble to ' 'burst.\n' '2. It continues to buff attacks after the bubble bursts ' 'for the duration stated in the talent description.\n' '\n' '**This line of thinking may help understand how the ' 'Omen DMG% buff works, from a technical perspective:**\n' '\n' 'If Omen were to start only when the bubble bursts, ' 'youâ\x80\x99d need retrospective coding that applies ' 'Omen only to that specific damage instance which broke ' 'the bubble.\n' '\n' 'Thatâ\x80\x99s very difficult to do from a coding ' 'perspective, and we know that damage that does not ' 'burst the bubble still gains the benefit of ' 'Monaâ\x80\x99s Omen DMG% buff, prior to the bubble even ' 'bursting. So in other words, with regard to the above, ' 'any damage that triggers the bubble burst will also ' 'receive the Omen DMG% buff, just by virtue of the buff ' 'having been active since Mona cast her Burst in the ' 'first place.\n' '\n' 'Stated simply, this means that miHoYo has coded the ' 'Omen DMG% buff to apply the Omen status as soon as you ' 'cast Monaâ\x80\x99s Elemental Burst, and if damage pops ' 'the bubble, then the second mechanism, the Omen DMG% ' 'buff _timer_, begins.\n' '\n' 'Clip from LACola ' '[video](https://youtu.be/QhRptxHANm8?t=196) between ' '2:55 â\x80\x93 3:20.\n' '\n' '## **How to maximize Monaâ\x80\x99s Burst. The ' 'â\x80\x9cPerfect Comboâ\x80\x9d** \n' '\n' 'With the previous explanation in mind, we can now look ' 'at the mechanics of the â\x80\x98Perfect Vaporize ' 'Comboâ\x80\x99 and how it maximizes Monaâ\x80\x99s ' 'Elemental Burst damage. \n' '\n' 'This method utilises the fact that we can preemptively ' 'apply Pyro so that when the _Hydro_ from the initial ' 'Illusory Bubble status is applied, it is immediately ' 'Vaporized, clearing all Elements from the affected ' 'enemies. \n' '\n' 'This allows us to apply **_Pyro_ FIRST, _before_** the ' 'second instance of _Hydro_ is applied (by the bubble ' 'bursting), to abuse the high Elemental Reaction damage ' 'multiplier of Vaporize (2x).'}, 'score': 0.0, 'values': []}, {'id': 'dc0aac4c-0cfa-40a4-97f6-609d974c4f4d', 'metadata': {'chunk': 29.0, 'file_name': 'keqingmains-com-2Fmona-8070.txt', 'is_dict': 'no', 'text': '### **STEP 0: Swirl Hydro Element using an Anemo ' 'support with 4-set Viridescent Venerer**\n' '\n' 'This shreds _Hydro_ Elemental Resistance + applies any ' 'other boosts (Sucrose/Kazuha). _This step is not ' 'mandatory but does boost potential max damage and ' 'should be done when possible._\n' '\n' '### **STEP 1: Apply** **_Pyro_** **to the enemy**\n' '\n' 'Make sure that before you cast Monaâ\x80\x99s Elemental ' 'Burst, there arenâ\x80\x99t any Elements other than ' '_Pyro_ on the enemy. \n' '\n' 'You donâ\x80\x99t want to trigger Electro-Charged ' '(_Electro_ then _Hydro_) or Frozen (_Cryo_ then ' '_Hydro_), becauses _Hydro_ will not clear either of ' 'these Elements, which means they persist even after ' '_Hydro_ application. \n' ' \n' 'Tip: If you want to maximize your damage, consider ' 'using **Bennettâ\x80\x99s Elemental Burst** for this ' 'initial _Pyro_ application (as it will boost your ' 'Monaâ\x80\x99s ATK by a % of Bennettâ\x80\x99s base ' 'ATK).\n' '\n' 'Note: If using Klee, this first step of applying _Pyro_ ' 'to the enemy can be skipped: casting Kleeâ\x80\x99s ' 'Elemental Burst AFTER Monaâ\x80\x99s which will clear ' 'the _Hydro_ Element and reapply Pyro before the bubble ' 'bursts.\n' '\n' 'A similar interaction, known as the â\x80\x98_Stagger ' 'Resistant Vaporize Combo,â\x80\x99_ occurs with ' 'Zhongliâ\x80\x99s pillar resonance, which will clear ' 'out the _Hydro_ aura but will not pop the ' 'bubble.Although similar mechanically to how Klee can ' 'remove Hydro, the â\x80\x98Stagger Resistant Vaporize ' 'Comboâ\x80\x99 is a separate concept_._\n' '\n' '### **STEP 2: Cast Monaâ\x80\x99s Elemental Burst**\n' '\n' 'This will cause a zero-damage Vaporize Reaction that ' 'will clear the _Pyro_ Element from the enemy.\n' '\n' '### **STEP 3: Wait 2 seconds for the internal cooldown ' '(ICD) of Monaâ\x80\x99s Burst to expire**'}, 'score': 0.0, 'values': []}, {'id': '2fbfad26-da42-4fe3-8609-510cfa015b95', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-2Fmona-8070.txt', 'is_dict': 'no', 'text': 'To sum up briefly what an ICD is, it is the concept ' 'that a given skill cannot apply multiple instances of ' 'Elemental application to the same enemy within a 2.5s ' 'period. For Mona, what this means is that because Mona ' 'applied _Hydro_ through the initial bubble from her ' 'Burst cast, triggering a Vaporize Reaction in the ' 'process, she must wait out the ICD of her own initial ' 'Elemental Burst before the 2nd part of the Burst can ' 'apply _Hydro_ again and trigger another Vaporize.\n' '\n' 'Clip displayed above of Mona waiting 2 seconds for the ' 'internal cooldown.\n' '\n' 'Important Tip: When using **Bennettâ\x80\x99s Elemental ' 'Burst**, you want to **STAY on Mona until the last ' 'second before carrying out Step 4**.\n' '\n' '* This is because Monaâ\x80\x99s Elemental Burst damage ' 'does not snapshot Monaâ\x80\x99s stats at the time of ' 'applying the _Illusory_ _Bubble_, but instead uses her ' 'stats at the time of the bubble bursting to determine ' 'its damage.\n' '* Therefore, if you switch out too early to wait out ' 'the ICD, Mona loses the Bennett Elemental Burst ATK ' 'buff, and your damage will be considerably lower.\n' '\n' '[Video explanation](https://youtu.be/5L-dheQ3CnY) from ' 'LACola of whether Mona can benefit from ' 'Bennettâ\x80\x99s buff.\n' '\n' '### **STEP 4: Apply Pyro damage to the enemy, causing ' 'the** **_Illusory Bubble_** **to burst, dealing huge ' 'Vaporize damage.** \n' '\n' 'As you know by now, although it seems like the bubble ' 'is bursting first, it is not. What is happening is that ' 'the _Pyro_ damage is inflicted on the enemy which then ' '**CAUSES the bubble to burst**. The damage is ' 'registered **_sequentially_**as _Pyro_ then _Hydro,_ ' 'rather than **_simultaneously_** (it does look like ' 'both happen at the same time, but that is merely ' 'visual).\n' '\n' 'For a more in-depth explanation that involves the ' 'concept of ICDs and Elemental gauge theory, we ' 'recommend checking out this ' '[video](https://youtu.be/mYxfhmmNGUs?t=599) from ' 'LACola.\n' '\n' '### **There are 2 ways the â\x80\x98Perfect ' 'Comboâ\x80\x99 can go wrong**'}, 'score': 0.0, 'values': []}, {'id': '73c45cb8-a992-4a09-91e2-6606e5cae2ff', 'metadata': {'chunk': 31.0, 'file_name': 'keqingmains-com-2Fmona-8070.txt', 'is_dict': 'no', 'text': '### **There are 2 ways the â\x80\x98Perfect ' 'Comboâ\x80\x99 can go wrong**\n' '\n' '#### **Scenario 1 | You donâ\x80\x99t apply Pyro before ' 'casting Monaâ\x80\x99s** **Elemental** **Burst**\n' '\n' 'Failure to apply _Pyro_ means that the initial bubble ' 'application applies _Hydro_ to the enemy. Then, when ' 'you break the bubble after a short wait, the Pyro ' 'damage used to break the bubble will react with the ' '_Hydro_ status to Vaporize, which means the Pyro damage ' 'gains the benefit of Vaporize, rather than ' 'Monaâ\x80\x99s bubble burst Hydro damage.\n' '\n' '#### **Scenario 2 | You didnâ\x80\x99t do â\x80\x98Step ' '3â\x80\x99 properly and didnâ\x80\x99t wait out the ' 'ICD**\n' '\n' 'As stated earlier, Monaâ\x80\x99s Elemental Burst has ' 'an ICD for its _Hydro_ application. \n' '\n' 'If you try to burst the bubble too soon after Steps 1 & ' '2, you will find that the Pyro damage causes the bubble ' 'to burst, but no _Hydro_ Element will be applied, so no ' 'Vaporize Reaction occurs. This means Mona will deal her ' 'unmultiplied base Elemental Burst damage instead of a ' 'much larger amount, and _Pyro_ will remain on the enemy ' 'after the bubble bursts.\n' '\n' 'Note: The â\x80\x98Stagger Resistant Vaporize ' 'Comboâ\x80\x99 somewhat ignores these two scenarios. ' 'However, it requires an advanced understanding of ' 'Monaâ\x80\x99s Elemental Burst because it combines ' 'multiple ICD mechanics, Elemental gauges and certain ' 'enemy states into one combo. The following Omen ' 'extension section below covers this combo.\n' '\n' '## **Omen Extension**\n' '\n' '## \n' '\n' 'There is an Omen Extension mechanic that allows ' 'Monaâ\x80\x99s Omen DMG% bonus to last for longer than ' 'its usual duration when encountering certain enemy ' 'states. These can be broken into 3 categories: ' 'Stagger/poise resistance, Elemental shields, and ' 'Elemental armor. The first category is what causes Omen ' 'Extension in Freeze comps, but a solid understanding of ' 'these above scenarios will allow you to apply the Omen ' 'Extension mechanic more generally even when not using ' 'Cryo.\n' '\n' '### **Stagger/poise resistance**'}, 'score': 0.0, 'values': []}, {'id': '7ca8978f-6114-42a6-af09-4f12821eb53c', 'metadata': {'chunk': 32.0, 'file_name': 'keqingmains-com-2Fmona-8070.txt', 'is_dict': 'no', 'text': '### **Stagger/poise resistance**\n' '\n' 'During certain animations, an enemy can enter a state ' 'where they are completely immune to stagger/poise ' 'damage. This means that, while in that ' 'stagger-resistant state, attacks to this enemy cannot ' 'pop Monaâ\x80\x99s Illusory Bubble. \n' ' \n' 'For example, a Geovishap becomes stagger/poise ' 'resistant during its jumping animation. \n' 'Frozen enemies also become stagger/poise resistant. It ' 'is precisely this interaction which makes Mona so ' 'potent in Freeze teams. A full list of such enemy ' 'states can be found in a ' '[spreadsheet](https://docs.google.com/spreadsheets/d/1AENU1fu%5FpChwc8b0nDPmsCo2qvfi4MXycme4JqjmstA/edit#gid=0) ' 'maintained by Myuwi#0001 from Mona mains. \n' '\n' 'The clip above is an example of the two Geovishaps ' 'performing their stagger/poise resistant jump attack ' 'animation. \n' '\n' 'Note: Petrify cannot extend the duration of Omen; ' 'however, it can extend the enemyâ\x80\x99s state. See ' 'KQM[Theorycrafting ' 'Library](https://library.keqingmains.com/evidence/characters/hydro/mona#petrify-omen-extension)for ' 'more details.\n' '\n' 'Mona can take advantage of these states by simplifying ' 'her nuke combo into one known as the â\x80\x98Stagger ' 'Resistant Vaporize Comboâ\x80\x99: \n' '\n' '* Once an enemy has entered such a state, apply _Hydro_ ' 'to the enemy with Monaâ\x80\x99s Elemental Burst.\n' '* Then, swirl off the _Hydro_ aura with an Anemo ' 'character to apply the 4pc Viridescent Venerer effect.\n' '* Finally, apply Pyro to the enemy and either wait for ' 'the enemy to exit its stagger/poise resistant state, or ' 'for the Omen bubble to time out. At that point, the ' 'bubble will burst and the affected enemies will take ' '_Hydro_ damage as in the normal Vaporize combo.\n' '\n' 'For more details, check out some videos from LACola: \n' '1 [Monaâ\x80\x99s In-depth Vaporize Guide ' '](https://youtu.be/mYxfhmmNGUs?t=669)2 [Understanding ' 'Omen Extension ](https://youtu.be/QhRptxHANm8)'}, 'score': 0.0, 'values': []}, {'id': '9d9150d3-a17d-4c15-b0a8-0ef6c9353e2d', 'metadata': {'chunk': 171.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': '³ Ð\x98Ñ\x81полÑ\x8cзÑ\x83йÑ\x82е ' 'взÑ\x80Ñ\x8bв Ñ\x81Ñ\x82иÑ\x85' 'ии Ð\x9cÑ\x83алани, еÑ\x81ли он ' 'доÑ\x81Ñ\x82Ñ\x83пен. Ð\x95Ñ\x81ли неÑ\x82, ' 'иÑ\x81полÑ\x8cзÑ\x83йÑ\x82е взÑ\x80Ñ\x8bв ' 'ТиоÑ\x80и в конÑ\x86е ' 'Ñ\x80оÑ\x82аÑ\x86ии.'}, 'score': 0.0, 'values': []}, {'id': 'c92ef020-c875-43ea-bf4e-bce462fc8dbc', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': '* УкÑ\x83Ñ\x81Ñ\x8b акÑ\x83лки ' 'Ð\x9cÑ\x83алани вÑ\x8bдаÑ\x8eÑ\x82 ' '_оÑ\x87енÑ\x8c_ пÑ\x80иÑ\x8fÑ\x82нÑ\x8bе ' 'болÑ\x8cÑ\x88ие Ñ\x86иÑ\x84Ñ\x80Ñ\x8b ' 'голÑ\x83бого Ñ\x83Ñ\x80она.\n' '* Ð\x9cÑ\x83алани Ñ\x85' 'оÑ\x80оÑ\x88о поддаеÑ\x82Ñ\x81Ñ\x8f ' 'веÑ\x80Ñ\x82икалÑ\x8cнÑ\x8bм ' 'вложениÑ\x8fм.\n' '* Ð\x9eна Ñ\x85' 'оÑ\x80оÑ\x88а в Ñ\x81иÑ\x82Ñ\x83аÑ\x86иÑ\x8fÑ\x85' ' пÑ\x80оÑ\x82ив неÑ\x81колÑ\x8cкиÑ\x85' ' вÑ\x80агов.\n' '* Ð\x95й оÑ\x87енÑ\x8c Ñ\x83добно ' 'полÑ\x8cзоваÑ\x82Ñ\x8cÑ\x81Ñ\x8f длÑ\x8f ' 'иÑ\x81Ñ\x81ледованиÑ\x8f миÑ\x80а.'}, 'score': 0.0, 'values': []}, {'id': '731fc95a-4a97-4abd-89a7-e07e5cf36ae3', 'metadata': {'chunk': 47.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': '_Ð\xa0азÑ\x80Ñ\x8bваÑ\x8eÑ\x89ий ' 'Ñ\x83кÑ\x83Ñ\x81 акÑ\x83лки, поÑ\x80ажаÑ\x8f ' 'пÑ\x80оÑ\x82ивника, Ñ\x80Ñ\x8fдом ' 'Ñ\x81оздаеÑ\x82 иглобÑ\x80Ñ\x8eÑ\x85' 'а. Ð\x9fодбиÑ\x80аÑ\x8f иглобÑ\x80Ñ\x8eÑ\x85' 'а, Ð\x9cÑ\x83алани ' 'воÑ\x81Ñ\x81Ñ\x82анавливаеÑ\x82 20 ' 'оÑ\x87ков Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а. Ð\x92о вÑ\x80емÑ\x8f дейÑ\x81Ñ\x82виÑ\x8f ' 'одного Ð\x91лагоÑ\x81ловениÑ\x8f ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а Ñ\x82аким Ñ\x81поÑ\x81обом можно ' 'Ñ\x81оздаÑ\x82Ñ\x8c Ñ\x82олÑ\x8cко 2'}, 'score': 0.0, 'values': []}, {'id': 'c8ac3b19-b6ac-45a2-b08d-72795adc89ad', 'metadata': {'chunk': 49.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': 'Ð\x9aогда Ð\x9cÑ\x83алани попадаеÑ\x82 ' 'по пÑ\x80оÑ\x82ивникÑ\x83 Ð\xa0' 'азÑ\x80Ñ\x8bваÑ\x8eÑ\x89им Ñ\x83кÑ\x83Ñ\x81ом ' 'акÑ\x83лки, она Ñ\x81оздаеÑ\x82 ' 'иглобÑ\x80Ñ\x8eÑ\x85' 'а (макÑ\x81имÑ\x83м двÑ\x83Ñ\x85' ' за навÑ\x8bк). Ð\x9fодбиÑ\x80аÑ\x8f ' 'иглобÑ\x80Ñ\x8eÑ\x85' 'а, Ð\x9cÑ\x83алани ' 'воÑ\x81Ñ\x81Ñ\x82анавливаеÑ\x82 20 ' 'оÑ\x87ков Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а, Ñ\x87Ñ\x82о позволÑ\x8fеÑ\x82 ей ' 'пÑ\x80одлиÑ\x82Ñ\x8c ' 'Ñ\x81оÑ\x81Ñ\x82оÑ\x8fние навÑ\x8bка Ñ\x81 6 ' 'до 10 Ñ\x81.'}, 'score': 0.0, 'values': []}, {'id': 'c9769771-6fcc-45ac-ba30-07c5e2470e79', 'metadata': {'chunk': 59.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': '_Ð\x9aогда Ð\x9cÑ\x83алани наÑ\x85' 'одиÑ\x82Ñ\x81Ñ\x8f в облаÑ\x81Ñ\x82Ñ\x8fÑ\x85' ' Ð\x9dаÑ\x82лана Ñ\x81 ' 'Ñ\x84логиÑ\x81Ñ\x82оновÑ\x8bми меÑ\x85' 'аниками, она Ñ\x81поÑ\x81обна ' 'пÑ\x80именÑ\x8fÑ\x82Ñ\x8c ' 'Ð\x9fеÑ\x80едаÑ\x87Ñ\x83 Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а: Ð\x9cÑ\x83алани. Ð\x9aогда ' 'акÑ\x82ивнÑ\x8bй пеÑ\x80Ñ\x81онаж ' 'иÑ\x81полÑ\x8cзÑ\x83еÑ\x82 Ñ\x81пÑ\x80инÑ\x82, ' 'плÑ\x8bвÑ\x91Ñ\x82, пÑ\x80ебÑ\x8bваеÑ\x82 в ' 'Ñ\x81оÑ\x81Ñ\x82оÑ\x8fнии ' 'пеÑ\x80едвижениÑ\x8f ' 'некоÑ\x82оÑ\x80Ñ\x8bÑ'}, 'score': 0.0, 'values': []}, {'id': '37646e4f-c809-40a8-8cb9-d3a6cecd413d', 'metadata': {'chunk': 62.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': '_Ð\x9aÑ\x80оме Ñ\x82ого, в Ð\x9dаÑ\x82лане ' 'во вÑ\x80емÑ\x8f пеÑ\x80емеÑ\x89ениÑ\x8f ' 'по воде и жидкомÑ\x83 ' 'Ñ\x84логиÑ\x81Ñ\x82онÑ\x83 в ' 'Ñ\x81оÑ\x81Ñ\x82оÑ\x8fнии ' 'Ð\x91лагоÑ\x81ловениÑ\x8f ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а поÑ\x82Ñ\x80ебление оÑ\x87ков ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а или Ñ\x84логиÑ\x81Ñ\x82она ' 'Ð\x9cÑ\x83алани Ñ\x81нижаеÑ\x82Ñ\x81Ñ\x8f ' 'на 75%, Ñ\x82огда как вне ' 'Ð\x9dаÑ\x82лана поÑ\x82Ñ\x80ебление ' 'оÑ\x87ков Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а'}, 'score': 0.0, 'values': []}, {'id': '4ffd4e19-9033-4814-bdb9-c54057bda25b', 'metadata': {'chunk': 98.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt', 'is_dict': 'no', 'text': 'Ñ\x83Ñ\x80он или ' 'Ñ\x83пÑ\x80оÑ\x81Ñ\x82иÑ\x82Ñ\x8c ' 'иÑ\x81Ñ\x81ледование миÑ\x80а (где ' 'Ñ\x84логиÑ\x81Ñ\x82он доÑ\x81Ñ\x82Ñ\x83пен ' 'Ñ\x82олÑ\x8cко вне боÑ\x8f). ' 'Ð\x91олÑ\x8cÑ\x88аÑ\x8f Ñ\x87аÑ\x81Ñ\x82Ñ\x8c ' 'пеÑ\x80Ñ\x81онажей Ð\x9dаÑ\x82лана, ' 'вклÑ\x8eÑ\x87аÑ\x8f Ð\x9cÑ\x83алани, вÑ\x85' 'одиÑ\x82 в Ñ\x81оÑ\x81Ñ\x82оÑ\x8fние ' 'Ð\x9dоÑ\x87ного дÑ\x83Ñ\x85' 'а пÑ\x80и пÑ\x80именении ' 'Ñ\x8dлеменÑ\x82алÑ\x8cного навÑ\x8bка.'}, 'score': 0.0, 'values': []}, {'id': '6a01574f-575f-43e1-8155-ca2ff94761b5', 'metadata': {'chunk': 1.0, 'file_name': 'keqingmains-com-xiao-Attack_Strings-8837.txt', 'is_dict': 'no', 'text': 'TL;DR Visual Guide\n' 'Is Xiao Worth It?\n' '\n' 'Pros\n' '\n' 'Low skill floor gameplay.\n' 'Large AoE.\n' 'Team requires minimal investment.\n' 'Plunges count as heavy attacks, which are useful for ' 'breaking object shields & staggering enemies.\n' '\n' 'Cons\n' '\n' 'Lacking F2P weapon options.\n' 'Requires intentional energy management.\n' 'Investment-heavy as a Hypercarry.\n' 'Team options can be limited due to the long duration of ' 'his Elemental Burst.\n' 'Low value Constellations.\n' '\n' 'Ultimately, our goal is not to convince you whether ' 'Xiao is meta or not meta, or whether he is worth ' 'pulling or not for your account. Instead, the reader ' 'should review Xiaoâ\x80\x99s strengths and weaknesses ' 'as detailed above and in our â\x80\x9cShould You Wish ' 'for Xiao?â\x80\x9d guide, and then draw your own ' 'conclusions whether he is worth your pulls.\n' '\n' 'Talents\n' 'C0 â\x80\x93 C5\n' '\t\n' '\n' '>\n' '\n' '\t\n' '\t\n' '\n' '>\n' '\n' '\t\n' '\n' '\n' '\n' 'NA\n' '\n' '\t\t\n' '\n' 'Q\n' '\n' '\t\t\n' '\n' 'E\n' '\n' 'Xiaoâ\x80\x99s Normal Attack Talent is worth crowning.\n' 'We recommend leveling Xiaoâ\x80\x99s Skill and Burst to ' 'TL8. Raising them past that is not a priority and ' 'should only be done out of love for Xiao.\n' 'Getting Burst to at least TL7 is recommended to reduce ' 'the life drain from 2.5% to 2% HP/sec.\n' 'C6\n' '\t\n' '\n' '=\n' '\n' '\t\n' '\t\n' '\n' '>\n' '\n' '\t\n' '\n' '\n' '\n' 'E\n' '\n' '\t\t\n' '\n' 'NA\n' '\n' '\t\t\n' '\n' 'Q\n' '\n' 'Xiaoâ\x80\x99s Constellation 6 is conditional and will ' 'become inactive in single-target scenarios. Because of ' 'this, we suggest raising both his Elemental Skill and ' 'Normal Attack Talent equally.\n' 'Why prioritize Normal Attack over Burst?\n' '\n' 'Xiao scales better through Normal Attack Talents than ' 'his Elemental Burst:'}, 'score': 0.0, 'values': []}, {'id': 'e444422d-b19c-421b-8eee-70221813f425', 'metadata': {'chunk': 2.0, 'file_name': 'keqingmains-com-xiao-Attack_Strings-8837.txt', 'is_dict': 'no', 'text': 'Xiao scales better through Normal Attack Talents than ' 'his Elemental Burst:\n' '\n' 'Xiaoâ\x80\x99s Elemental Burst simply provides him with ' 'additional DMG Bonus to his infused ' 'Normal/Charged/Plunging Attacks. Hence, Xiaoâ\x80\x99s ' 'damage is still calculated through the Plunge Modifiers ' 'on his Normal Attack Talent.\n' 'The DMG Bonus from Xiaoâ\x80\x99s Burst is additive to ' 'other sources of DMG Bonus, such as from your Goblet, ' 'artifact set bonuses, weapon passives, etc.\n' 'The scaling on his Burstâ\x80\x99s Elemental DMG Bonus ' 'isnâ\x80\x99t significant. From TL8 to TL10, you only ' 'gain 9.1% more DMG Bonus, which is less than what a 2pc ' 'artifact set would provide.\n' 'Constellations\n' '\n' 'C1. Dissolution Eon: Destroyer of Worlds\n' 'Increases Lemniscatic Wind Cyclingâ\x80\x99s charges by ' '1.\n' '\n' 'C2. Annihilation Eon: Blossom of Kaleidos\n' 'When in the party and not on the field, Xiaoâ\x80\x99s ' 'Energy Recharge is increased by 25%.\n' '\n' 'C3. Conqueror of Evil: Wrath Deity\n' 'Increases the Level of Lemniscatic Wind Cycling by 3.\n' '\n' 'C4. Transcension: Extinction of Suffering\n' 'When Xiaoâ\x80\x99s HP falls below 50%, he gains a 100% ' 'DEF Bonus.\n' '\n' 'C5. Evolution Eon: Origin of Ignorance\n' 'Increases the Level of Bane of All Evil by 3.\n' '\n' 'C6. Conqueror of Evil: Guardian Yaksha\n' 'While under the effects of Bane of All Evil, hitting at ' 'least 2 opponents with Xiaoâ\x80\x99s Plunging Attack ' 'will immediately grant him 1 charge of Lemniscatic Wind ' 'Cycling, and for the next 1s, he may use Lemniscatic ' 'Wind Cycling while ignoring its CD.\n' '\n' 'Artifacts\n' 'Baseline Stat Recommendations\n' '\n' 'Xiao is a Hypercarry, so the more you can afford to ' 'invest in him, the better. We recommend building Xiao ' 'at least to the point that his team is able to clear ' 'most content in 2-3 Burst rotations. We recommend the ' 'following stat baselines:\n' '\n' 'CRIT Rate: 70%+\n' 'Energy Recharge: 120% ~ 140%'}, 'score': 0.0, 'values': []}, {'id': '5de95c76-6cec-4ae2-8ccf-ae545321311b', 'metadata': {'chunk': 27.0, 'file_name': 'keqingmains-com-xiao-Attack_Strings-8837.txt', 'is_dict': 'no', 'text': 'Optimal Combos\n' 'In AoE situations with multiple enemies, you should ' 'always spam High Plunges.\n' 'In ST situations with one main enemy, you should aim to ' 'use Collision Plunge if possible.\n' 'If Collision Plunge is possible with High Plunge, spam ' 'High Plunge.\n' 'If Collision Plunge is possible with only Low Plunge, ' 'use N1CJLP.\n' 'If Collision Plunge is not possible, use N1CJHP.\n' 'N1CJP requires tight input timing. Omitting the CA for ' 'standard N1JP combos is also acceptable for easier ' 'spamming and performs about equally.\n' 'N1 Cancels can be performed during regular Plunge Spam ' 'combos for additional damage or faster weapon passive ' 'stacking. Read here for more information.\n' 'High and Low Plunge\n' '\n' 'If you open your Talent menu, you will see three ' 'different plunge modifiers: High Plunge, Low Plunge and ' 'Plunge.\n' '\n' 'The AoE damage of Xiaoâ\x80\x99s Burst plunges are ' 'scaled off High or Low Plunge modifiers, depending on ' 'the height from which Xiao plunges from. In general, ' 'anything slightly above Xiaoâ\x80\x99s height will be ' 'considered a High Plunge.\n' '\n' 'There is only a 1 frame difference between the two, and ' 'Plunging too early can cause Xiao to do LP instead. So ' 'if you desire to perform High Plunges, it is better to ' 'let the jumping animation linger a bit before ' 'plunging.\n' '\n' 'Video example showing Low vs. High Plunge by ' 'Artesians#0002\n' '\n' 'Collision Plunge\n' '\n' 'Collision Plunge damage is the name given to the third ' 'and last Plunge modifier in the Talent menu, separate ' 'from Low and High Plunge. This plunge only appears in ' 'situations where Xiaoâ\x80\x99s plunging animation has ' 'direct contact with the enemyâ\x80\x99s model, this ' 'additional number will be referred to as Collision ' 'Plunge damage.\n' '\n' 'To perform it, one simply has to hug the enemy and ' 'plunge alongside it, making it one of the easiest of ' 'Xiaoâ\x80\x99s techniques to learn while also ' 'increasing damage in single-target scenarios by a ' 'significant amount without any delays.\n' '\n' 'Video example showing Collision Plunge by Memu#6453'}, 'score': 0.0, 'values': []}, {'id': 'a0161ba1-0f63-4af7-bd94-86659a62dc1a', 'metadata': {'chunk': 29.0, 'file_name': 'keqingmains-com-xiao-Attack_Strings-8837.txt', 'is_dict': 'no', 'text': 'How it Works\n' '\n' 'Xiaoâ\x80\x99s N1 consists of two hits: a swing, and ' 'then a thrust with his spear. The first swing of ' 'Xiaoâ\x80\x99s NA has no hitlag, and the animation can ' 'be canceled out with a jump while the damage still goes ' 'through.\n' '\n' 'When using NA cancel, be sure to cancel out his N1 ' 'after the initial swing and before the thrust, as the ' 'full N1 animation has hitlag.\n' '\n' 'Interaction with Other Units\n' '\n' 'Certain characters (such as Thoma and Xingqiu) have an ' 'input delay when triggering their abilities, Thus, N1 ' 'cancels where you mash Normal Attack and Jump at the ' 'same time will actually fail to proc their ability. ' 'Instead, you have to space out your Normal Attack and ' 'Jump inputs, allowing Xiaoâ\x80\x99s N1 to linger just ' 'long enough to trigger their abilities.\n' '\n' 'Caution: If you are not precise with this animation ' 'cancelling and allow his full N1 to go out, it can ' 'significantly reduce the number of Plunges you are able ' 'to fit into his Burst, lowering his DPS. For characters ' 'whose abilities have input delay, we recommend only ' 'reliabily using them with N1CJP combos.\n' '\n' 'In contrast, a character like Yelan has no input delay, ' 'so Xiao can easily proc her Burst with N1 cancels.\n' '\n' 'Notice how only the first swing of Xiaoâ\x80\x99s N1 is ' 'shown in the animation above.\n' '\n' 'With Thoma and Xingqiuâ\x80\x99s Bursts, Xiao has to ' 'let his N1-1 linger long enough to proc the effect.\n' '\n' 'Out of Ult Playstyle\n' '\n' 'Generally speaking, one should always minimize the ' 'amount of time Xiao spends out of his Burst. That being ' 'said, in specific scenarios such as Overworld gameplay ' 'or when the enemy has little HP left, it may be better ' 'to save his Burst. The most optimal combo strings are ' 'as follows:\n' '\n' 'N1C: Xiaoâ\x80\x99s highest DPS Normal Attack string.\n' 'N1CJEP: If your Elemental Skill is up, use N1C > Jump > ' 'E > Plunge.\n' '\n' 'Video example showing out of Burst combos by Memu#6453\n' '\n' 'Plunging Effectively\n' 'Xiaoâ\x80\x99s AoE\n' '\n' 'Xiaoâ\x80\x99s plunge has a surprisingly large AoE ' 'radius. In the example below, you can see that Xiao ' 'easily plunges all three Cicin Mages continuously, even ' 'while knocking them back.'}, 'score': 0.0, 'values': []}, {'id': '1fa53c7e-1d40-48a0-8283-c4158702c170', 'metadata': {'chunk': 30.0, 'file_name': 'keqingmains-com-xiao-Attack_Strings-8837.txt', 'is_dict': 'no', 'text': 'Video example showing Xiaoâ\x80\x99s plunge AoE by ' 'Memu#6453\n' '\n' 'Positioning\n' 'While Plunging\n' '\n' 'Generally, positioning Xiaoâ\x80\x99s plunges fall into ' 'one of two strategies:\n' '\n' 'Place him in the center of all enemies to hit as many ' 'as possible.\n' 'This is useful if the goal is to hit as many enemies as ' 'possible. However some enemies possess high knockback, ' 'which means after a couple of plunges they may be ' 'pushed out of Xiaoâ\x80\x99s Plunge range.\n' 'Place him in line with enemies so that they are knocked ' 'back in the same direction.\n' 'This strategy is more beneficial for enemies with high ' 'knockback. You will slowly push them in the same ' 'direction, ideally towards a wall to reliably group ' 'them. You will be able to move forward while plunging ' 'to adjust Xiaoâ\x80\x99s position.\n' '\n' 'For enemies with knockback, you can lure them towards ' 'the Spiral Abyss walls first before casting ' 'Xiaoâ\x80\x99s Burst. Then, you can use Xiaoâ\x80\x99s ' 'plunges to pin enemies against a wall.\n' '\n' 'While using Elemental Skill\n' '\n' 'Xiaoâ\x80\x99s Elemental Skill, when it fails to target ' 'a specific enemy, will send you dashing towards where ' 'Xiaoâ\x80\x99s Character Model is facing. Be mindful of ' 'when you use his Skill, and repositioning your camera ' 'and/or where Xiaoâ\x80\x99s facing with the movement ' 'inputs.\n' '\n' 'In Air Maneuverability\n' 'Mobility while Jump-Plunging\n' '\n' 'Holding the directional key as Xiao Jump-Plunges will ' 'permit him to move in the direction your camera is ' 'facing. This can help him keep up with enemy ' 'knockback.\n' '\n' 'Delayed Plunge\n' '\n' 'Another trick that can be useful is avoiding damage by ' 'hanging or gliding in the air while enemies are ' 'attacking or damaging structures (e.g., ice cages & ' 'rock waves) are beneath you. Gliding can also help you ' 'reposition Xiao more dramatically than just holding a ' 'directional key while jumping.\n' '\n' 'Video example compilation by Sohan#4543.\n' '\n' 'Energy Management\n' '\n' 'With contributions from: 3.14#9270, Poiyo#3488, ' 'ioncy#5314\n' '\n' 'How to Battery Xiao\n' '\n' 'Xiaoâ\x80\x99s DPS is heavily reliant on his Elemental ' 'Burst. Therefore, it is crucial to understand Energy ' 'management and keep Xiaoâ\x80\x99s Elemental Burst ' 'active as much as possible.\n' '\n' 'Energy Management for Xiao comes with two basic ' 'techniques:'}, 'score': 0.0, 'values': []}, {'id': '52d076e0-1f91-47c5-ae41-ab6b52554d5d', 'metadata': {'chunk': 32.0, 'file_name': 'keqingmains-com-xiao-Attack_Strings-8837.txt', 'is_dict': 'no', 'text': 'It is also possible to pre-funnel two of ' 'Sucroseâ\x80\x99s Elemental Skill particles, by dash ' 'canceling both of Sucroseâ\x80\x99s E Skills to get all ' '8 particles. However this technique can be a bit more ' 'difficult to utilize while providing less Energy, so we ' 'recommend using Sucrose E > Xiao EE Q when possible.\n' '\n' 'See the images below to compare how much of ' 'Xiaoâ\x80\x99s Burst is filled after pre-funneling with ' 'different combos.\n' '\n' 'Xiao EE\tSucrose EE\tSucrose E > Xiao EE\n' '\t\t\n' 'Video Example\tVideo Example\tVideo Example\n' '\n' 'If you are lacking Energy for your next Burst, we ' 'recommend using your batteryâ\x80\x99s Elemental Skill ' 'to funnel Xiaoâ\x80\x99s Burst back and then restart ' 'the rotation. Doing the rotation while your Burst ' 'isnâ\x80\x99t full will result in wasted particles.\n' '\n' 'Rotation Management\n' '\n' 'With contributions from: 3.14#2780\n' '\n' 'General Team Rotation Guidance\n' '\n' 'Xiaoâ\x80\x99s long Elemental Burst duration means that ' 'there are always some general and unchanging rules when ' 'building rotations for his teams:\n' '\n' 'Prioritize the party member with the longest duration ' 'ability first.\n' 'If you have any off-field DPS with non-conditional ' 'damaging abilities, always rotate them first.\n' 'If you have buffers with low-uptime, place them as ' 'close to Xiaoâ\x80\x99s Burst to optimize the uptime of ' 'their buffs.\n' 'Any battery with particles that can be pre-funneled to ' 'Xiao should be placed right before him.\n' 'Xiao is always rotated last.\n' 'Managing Your Next Rotation(s)\n' '\n' 'After Xiaoâ\x80\x99s first Burst ends, you will likely ' 'face yourself in a situation where you do not have ' 'enough energy to repeat the rotation. There are two ' 'ways to face this problem:\n' '\n' 'Go through your rotation like normal, but simply ' 'utilize your batteryâ\x80\x99s abilities to get ' 'Xiaoâ\x80\x99s Burst back up and then pre-funnel ' 'Xiaoâ\x80\x99s two Elemental Skills and cast Burst. ' '(Video Example Below)\n' 'Instead of restarting your rotation immediately, use ' 'your battery (and/or other units with short CDs) to get ' 'your Xiaoâ\x80\x99s Burst back up and then go through ' 'with the rotation once more.\n' 'This should be the last resort for when you are certain ' 'that the first method wouldnâ\x80\x99t generate enough ' 'energy for Xiaoâ\x80\x99s Burst.\n' 'You should avoid using Xiaoâ\x80\x99s Elemental Skill ' 'during his Burst; this ensures both charges are up to ' 'pre-funnel the particles for when you cast his Burst.'}, 'score': 0.0, 'values': []}, {'id': '74b3e995-0df6-4ce0-bcb7-1fee5a079893', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Ftartaglia-8083.txt', 'is_dict': 'no', 'text': '#### Melee Duration\n' '\n' 'Most commonly, a short melee period of around 9s is ' 'recommended for Childe. This means that his cooldown ' 'will be 15s long, and rotations will be at least 24s ' 'long (but often longer when swap times and longer ' 'setups are taken into account). This melee period also ' 'takes into account buff and off-field DPS uptimes, as ' 'most buffs will run out midway or near the end of ' 'Childeâ\x80\x99s melee duration if it is 9s long, and ' 'most teammate abilities last slightly longer than ' 'this. \n' '\n' 'Some circumstances may force Childe to adjust his melee ' 'duration on the fly to better fit an encounter. Usually ' 'this is the case with enemies that have specific damage ' 'windows, or if you need to extend Childeâ\x80\x99s ' 'melee period to finish off an enemy. In these ' 'situations, a longer or shorter duration than usual is ' 'used, and it is often down to the player to decide how ' 'long they should stay in melee stance. To effectively ' 'match your melee period to your needs, it is ' 'recommended to know multiple different melee strings ' 'and to both dash and jump cancel.\n' '\n' 'Note that Childeâ\x80\x99s melee duration is affected ' 'by his C1\\. See [Constellations](#Constellations) for ' 'more details.\n' '\n' '#### Counting Melee Duration\n' '\n' 'There are two main ways to keep an eye on ' 'Childeâ\x80\x99s melee duration without counting time: ' 'using visual clues and counting melee strings.\n' '\n' '##### **Visual Cues**\n' '\n' 'Visual cues are incredibly team-dependent, but commonly ' 'used cues include:\n' '\n' '* **Childeâ\x80\x99s Burst cooldown** â\x80\x94 If you ' 'used a Ranged Burst into Melee Stance, you are at 9s ' 'duration when your Burst has 6s of cooldown left.\n' '* **C0â\x80\x93C3 Xiangling** â\x80\x94 If you Ranged ' 'Burst > Xiangling Q E > Childe melee, you are at 9s ' 'when Xianglingâ\x80\x99s Burst ends.\n' '* **C0â\x80\x93C5 Fischl** â\x80\x94 If you Fischl E/Q ' '> Beidou EQ > Childe melee, you are at 8.5s when Oz ' 'disappears. If you Fischl E/Q > Childe melee, you are ' 'at 10s when Oz disappears.\n' '\n' '##### **Counting Melee Strings**'}, 'score': 0.0, 'values': []}, {'id': '42d7bdbb-77a9-4340-9acc-578ed667fcb9', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Ftartaglia-8083.txt', 'is_dict': 'no', 'text': '##### **Increasing Melee Uptime (Longer Enabling)**\n' '\n' 'C1 Childe can better match the uptime of certain ' 'off-field DPS units (like Beidou and C4+ Xiangling) by ' 'increasing melee uptime without increasing downtime. ' 'This technique is best utilized against damage sponges ' 'and in scenarios without enemy waves or phases.\n' '\n' '---\n' '\n' '**DPS Gain: ?%**\n' '\n' '**Constellation 2**\n' '\n' '##### **Constellation 2 | _Foul Legacy: ' 'Understream_**\n' '\n' 'When opponents affected by **Riptide** are defeated, ' 'Tartaglia regenerates 4 Elemental Energy.\n' '\n' 'Childeâ\x80\x99s C2 does not reduce Childeâ\x80\x99s ER ' 'requirements significantly, if at all. In scenarios ' 'where you can trigger this Constellation, it usually ' 'isnâ\x80\x99t even needed since enemies produce a large ' 'amount of particles themselves. In single-target ' 'scenarios, this Constellation is insignificant as it ' 'does not trigger until after the encounter is over.\n' '\n' '---\n' '\n' '**DPS Gain: 0%**\n' '\n' '**Constellation 3**\n' '\n' '##### **Constellation 3 | _Abyssal Mayhem: Vortex of ' 'Turmoil_**\n' '\n' 'Increases the Level of **Foul Legacy: Raging Tide** by ' '3. \n' 'Maximum upgrade level is 15.\n' '\n' 'This Constellation gives a 22% increase to the damage ' 'of Childeâ\x80\x99s Melee Stance. Over a 28s rotation ' 'where Childe Vaporizes his Ranged Burst, this increases ' 'his personal damage by 10â\x80\x9312%.\n' '\n' '---\n' '\n' '**DPS Gain: 10â\x80\x9312%**\n' '\n' '**Constellation 4**\n' '\n' '##### **Constellation 4 | _Abyssal Mayhem: ' 'Hydrospout_**\n' '\n' 'If Tartaglia is in **Foul Legacy: Raging Tideâ\x80\x99s ' 'Melee Stance**, triggers **Riptide Slash** against ' 'opponents on the field affected by **Riptide** every ' '4s, otherwise, triggers **Riptide Flash**. **Riptide ' 'Slashes** and **Riptide Flashes** triggered by this ' 'Constellation effect are not subject to the time ' 'intervals that would typically apply to these two ' '**Riptide** effects, nor do they have any effect on ' 'those time intervals.'}, 'score': 0.0, 'values': []}, {'id': 'cdc5fba3-414c-4c52-8e71-b6aed0c24a28', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Ftartaglia-8083.txt', 'is_dict': 'no', 'text': 'Childeâ\x80\x99s C4 increases his damage by up to 7% in ' 'a 28s rotation. The first Riptide Slash is triggered 4s ' 'after the mark is applied. Note: if you do not use ' 'highly specific aura timing (mainly used for ' 'Vaporizing), then Childeâ\x80\x99s C4 can only be ' 'beneficial to you.\n' '\n' 'This Constellation can be harmful to an on-field DPS ' 'Childe by potentially ruining his Vaporized Burst and ' 'making Pyro harder to Swirl. However, this rarely ' 'affects the first rotation in teams, and it may not be ' 'something you experience at all since the window for it ' 'to affect auras in subsequent rotations is small.\n' '\n' 'Childeâ\x80\x99s C4 notably allows Childe to become an ' 'off-field Hydro applier for Freeze, Hyperbloom, Bloom, ' 'or Burgeon teams; however, it doesnâ\x80\x99t fully ' 'solve Childeâ\x80\x99s lack of Hydro application during ' 'downtime.\n' '\n' '---\n' '\n' '**DPS Gain: 0â\x80\x937%**\n' '\n' '**Constellation 5**\n' '\n' '##### **Constellation 5 | _Havoc: Formless Blade_**\n' '\n' 'Increases the Level of **Havoc: Obliteration** by 3. \n' 'Maximum upgrade level is 15.\n' '\n' 'This Constellation increases Childeâ\x80\x99s Elemental ' 'Burst damage by 17%. For a Childe that also performs ' 'melee attacks, this Constellation increases his total ' 'personal damage by 5% if the Elemental Burst is ' 'Vaporized.\n' '\n' '---\n' '\n' '**DPS Gain: 5%**\n' '\n' '**Constellation 6**\n' '\n' '##### **Constellation 6 | _Havoc: Annihilation_**\n' '\n' 'When **Havoc: Obliteration** is cast in **Melee ' 'Stance**, the cooldown of **Foul Legacy: Raging Tide** ' 'is reset. This effect will only take place once ' 'Tartaglia returns to his **Ranged Stance**.\n' '\n' 'Childeâ\x80\x99s final Constellation lets him use his ' 'Melee Burst as an opener and allows more room for error ' 'during Melee Stance. Consistently using Melee Burst is ' 'not sustainable without higher ER% investment on Childe ' 'â\x80\x94 significantly higher than if he were using ' 'Ranged Burst. The need to drop damaging stats for ER% ' 'may decrease the value that C6 may provide for you.'}, 'score': 0.0, 'values': []}, {'id': 'd4e2edef-dd87-46a2-989a-9151bee0f073', 'metadata': {'chunk': 108.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': 'ä¸\x8då\x87ºæ\x89\x80æ\x96\x99ï¼\x8cå°\x86å\x8f\x8c水以å\x8f\x8aè¶\x85' '绽æ\x94¾å\x90\x88å¹¶å\x90\x8eï¼\x8c产ç\x94\x9fç\x9a\x84é\x98\x9fä¼\x8då\x9c¨å¯¹å\x8d\x95æ\x97¶æ\x9e\x81å\x85' '¶å¼ºå¤§ã\x80\x82å¦\x82æ\x9e\x9cç\x8e©å®¶ä¸\x8dé\x9c\x80è¦\x81ä¹\x85' 'å²\x90å¿\x8dç\x9a\x84æ²»ç\x96\x97ï¼\x8cå\x88\x99建议ç\x94¨é\x9b·ç\x94µå°\x86å\x86\x9b代æ\x9b¿ä¹\x85' 'å²\x90å¿\x8d以è¿\x9bä¸\x80æ\xad¥æ\x8f\x90å\x8d\x87该é\x98\x9fç\x9a\x84伤害ï¼\x8cå\x9b\xa0' 'è¡\x8cç§\x8bå\x92\x8cå¤\x9cå\x85' '°é\x83½è\x83½å¤\x9fä»\x8eé\x9b·ç\x94µå°\x86å\x86\x9bæ\x8f\x90ä¾\x9bç\x9a\x84å\x85' '¨é\x98\x9få\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91伤害%BUFFä¸\xadå\x8f\x97ç\x9b\x8aã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 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'å\x9c¨å\x8f\x8cè\x8d\x89å\x8f\x8cæ°´é\x98\x9fä¼\x8dä¸\xadï¼\x8c第äº\x8cå\x90\x8dè\x8d\x89å\x85' '\x83ç´\xa0è§\x92è\x89²å\x8f¯å¸®å\x8a©è§¦å\x8f\x91å\x85' '\x83ç´\xa0' 'å\x8f\x8dåº\x94ï¼\x8c让纳西妲ä¸\x8dé\x9c\x80è¦\x81ç«\x99å\x9cºä½¿ç\x94¨æ\x99®é\x80\x9aæ\x94»å\x87»ä¹\x9fè\x83½å\x9c¨å\x90\x8eå\x8f°æ\x8c\x82è\x8d\x89ï¼\x8cå¹¶ä¸\x94è¿\x98å\x8f¯ä»\x8eè\x8d\x89å\x85' '\x83ç´\xa0å\x85' '±é¸£ä¸\xadè\x8e·å¾\x97ç²¾é\x80\x9aBUFFã\x80\x82她ç\x9a\x84å\x90\x8eå\x8f°æ\x8c\x82è\x8d\x89è\x83½å\x8a\x9bç\x9a\x84稳å®\x9aæ\x80§ä¹\x9f代表é\x98\x9fä¼\x8dä¸\xadè\x83½ä½¿ç\x94¨ç«\x99å\x9cºæ\x97¶é\x97´æ¯\x94è¾\x83é\x95¿ç\x9a\x84æ°´å\x85' '\x83ç´\xa0è§\x92è\x89²ã\x80\x82æ\x9c\x89å\x85' '³å¦®é\x9c²é\x98\x9fä¼\x8dç»\x84æ\x88\x90ç\x9a\x84详æ\x83\x85' '请é\x98\x85' 'è§\x88[è¿\x99é\x87\x8c](https://keqingmai'}, 'score': 0.0, 'values': []}, {'id': 'b87d782c-8d95-4649-9d64-94a615d7ea76', 'metadata': {'chunk': 117.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': '| ' '-------------------------------------------------------------------------- ' '| ' '---------------------------------------------------------------------------------------------------- ' '|\n' '| **æ²»ç\x96\x97è¾\x85' 'å\x8a©ï¼\x9a**ç\x8f\x8aç\x91\x9a宫å¿\x83æµ·ï¼\x8cè\x8a\xadè\x8a\xadæ\x8b\x89ï¼\x8cç\x99½æ\x9c¯ï¼\x8cç\x91¶ç\x91¶ ' '| 强ç\x83\x88æ\x8e¨è\x8d\x90é\x98\x9fä¸\xadå\x8c\x85' 'å\x90«è\x87³å°\x91ä¸\x80å\x90\x8dæ²»ç\x96\x97ï¼\x8cå\x9b\xa0' '为æ\x83³è¦\x81é\x97ªé\x81¿æ\x89\x80æ\x9c\x89è\x83½å¤\x9få\x87\xa0' 'ä¹\x8e马ä¸\x8a以大è\x8c\x83å\x9b´ç\x88\x86å\x8f\x91ç\x9a\x84丰穰ä¹\x8bæ\xa0' '¸å¹¶ä¸\x8dç®\x80å\x8d\x95ã\x80\x82è¿\x99äº\x9bè§\x92è\x89²è¿\x98å\x8f¯ä¿\x9dæ\x8c\x81å\x85' '\x83ç´\xa0é\x99\x84ç\x9d\x80ï¼\x9aè\x8d\x89å\x85' '\x83ç´\xa0' 'è\x83½å¤\x9fæ\x8c\x82è\x8d\x89以ä¿\x9dæ\x8c\x81è\x8d\x89å\x85' '\x83ç´\xa0é\x99\x84ç\x9d\x80ï¼\x8cè\x80\x8cå\x8f\xa0' 'ç²¾é\x80\x9aç\x9a\x84æ°´å\x85' '\x83ç´\xa0' 'æ²»ç\x96\x97è§\x92è\x89²ä¹\x9fè\x83½è´\x9fè´£æ\x89\x93伤害ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '75ccdba8-02f5-4099-aa10-a45ee9ef52be', 'metadata': {'chunk': 120.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': '| ' 'è¿\x99äº\x9bè§\x92è\x89²æ\x9c\x89帮å\x8a©äº\x8eæ\x8c\x82è\x8d\x89ã\x80\x82å¦\x82æ\x9e\x9c使ç\x94¨å\x90\x8eå\x8f°çº³è¥¿å¦²ç\x9a\x84è¯\x9dï¼\x8cå¿\x85' '须使ç\x94¨å\x8f¦ä¸\x80å\x90\x8dè\x8d\x89å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ä»¥ç¡®ä¿\x9dè\x83½å¤\x9f触å\x8f\x91纳西妲ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½ã\x80\x82å\x9c¨å\x8f\x8cè\x8d\x89å\x85' '\x83ç´\xa0' 'ç«\x99å\x9cºçº³è¥¿å¦²ç\x9a\x84é\x98\x9fä¼\x8dä¸\xadï¼\x8cå\x8e\x9f绽æ\x94¾ç\x9a\x84触å\x8f\x91è§\x92è\x89²å¤§å¤\x9aå±\x9eäº\x8eæ°´å\x85' '\x83ç´\xa0é\x98\x9få\x8f\x8bï¼\x8cå\x9b\xa0' 'æ\xad¤æ\x8e¨è\x8d\x90é\x98\x9fé\x87\x8cç\x9a\x84æ°´å\x85' '\x83ç´\xa0è§\x92è\x89²å\x8f\xa0ç²¾é\x80\x9aã\x80\x82 |'}, 'score': 0.0, 'values': []}, {'id': '4eca4275-790a-4192-b1bd-7969900b7f2c', 'metadata': {'chunk': 123.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': 'ç\x91¶ç\x91¶ç\x9a\x84å\x85' '¨é\x98\x9fæ²»ç\x96\x97ä¸\x8eå\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ç\x9a\x84è\x87ªèº«è\x8d\x89å\x85' '\x83ç´\xa0' 'é\x99\x84ç\x9d\x80已足å¤\x9fç\x94\x9få\xad\x98ï¼\x8cæ\x89\x80以她è\x83½å¤\x9få\x9c¨ä¸\x8dç\x89ºç\x89²ç\x94\x9få\xad\x98è\x83½å\x8a\x9bç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8bå\x8f\xa0ç²¾é\x80\x9aã\x80\x82\n' '\n' '**æ\x8a\x80è\x83½é¡ºåº\x8fä¾\x8bå\xad\x90** \n' '妮é\x9c² (Q)\\* 4\\[E\\] / \\[E N2 E\\] > 纳西妲 E ' 'Q N1 > å\x9d\x8eè\x92\x82ä¸\x9d EQ > ç\x91¶ç\x91¶ Q ' '4\\[N4D\\] 2\\[E\\] > å\x9d\x8eè\x92\x82ä¸\x9d E N2 > ' '纳西妲 E N2 \n' ' \n' '\\*妮é\x9c²ä»\x8e第äº\x8c次循ç\x8e¯å¼\x80å§\x8bå\x8fªæ\x9c\x89å\x9c¨è\x83½é\x87\x8fè¶³å¤\x9fç\x9a\x84æ\x83\x85' 'å\x86µä¸\x8bæ\x89\x8d使ç\x94¨å\x85' '\x83ç´\xa0ç\x88\x86å\x8f\x91ã\x80\x82\n' '\n' '## **ç\x83\x88绽æ\x94¾**'}, 'score': 0.0, 'values': []}, {'id': '82742c66-e0a0-4d5d-bd0d-a81e44676409', 'metadata': {'chunk': 125.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': 'ç\x83\x88绽æ\x94¾é\x98\x9f对群表ç\x8e°å\x87ºè\x89²ï¼\x8cä¸\x8dä»\x85' 'æ\x98¯å\x9b\xa0' '为å\x8f\x8dåº\x94æ\x9c¬èº«å\x8f¯é\x80\xa0' 'æ\x88\x90è\x8c\x83å\x9b´ä¼¤å®³ï¼\x8cè\x80\x8cä¸\x94æ\x95\x8c人è¶\x8aå¤\x9aï¼\x8cè\x8d\x89å\x8e\x9fæ\xa0' '¸ç\x94\x9fæ\x88\x90å°±è¶\x8aé«\x98ã\x80\x82ç\x83\x88绽æ\x94¾é\x98\x9få\x9c¨è¿\x99ç§\x8dæ\x83\x85' 'å\x86µä¸\x8bæ\x98¯ä¸ªå¼ºå¤§ç\x9a\x84é\x80\x89æ\x8b©ï¼\x8cä½\x86å\x85' '¶ä¸\xadä¸\x80äº\x9bé\x98\x9fä¼\x8dä¾\x9dç\x84¶è\x83½ä¿\x9dæ\x8c\x81å\x8f¯è§\x82ç\x9a\x84对å\x8d\x95伤害ã\x80\x82å¦\x82æ\x9e\x9cæ·»å\x8a\xa0' 'äº\x86ä¸\x80å\x90\x8då\x90\x8eå\x8f°é\x9b·å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ï¼\x8cä¹\x9få\x8f¯å\x9c¨å\x9c¨è§¦å\x8f\x91ç\x83\x88绽æ\x94¾ä¹\x8bé\x97´è§¦å\x8f\x91è¶\x85' '绽æ\x94¾ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': '918e49c3-2283-4fe3-b04a-4b1fe4086fd1', 'metadata': {'chunk': 126.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': 'ç\x87\x83ç\x83§ä¼\x9aé\x98»ç¢\x8dè\x8d\x89å\x8e\x9fæ\xa0' '¸ç\x9a\x84ç\x94\x9fæ\x88\x90ï¼\x8cå\x9b\xa0' 'æ\xad¤åº\x94é\x81¿å\x85' '\x8dã\x80\x82使ç\x94¨ç«\x99å\x9cºçº³è¥¿å¦²æ\x97¶ä¼\x9aé\x9c\x80è¦\x81è¾\x83强ç\x9a\x84ç\x9a\x84æ\x8c\x82æ°´è\x83½å\x8a\x9bæ\x9d¥å\x8c¹é\x85' '\x8d她æ\x9e\x81é«\x98ç\x9a\x84æ\x8c\x82è\x8d\x89è\x83½å\x8a\x9bã\x80\x82\n' '\n' 'ç\x94±äº\x8eç\x83\x88绽æ\x94¾ç\x9a\x84常è§\x81è\x87ªæ\x88\x91伤害ï¼\x8c强ç\x83\x88æ\x8e¨è\x8d\x90é\x98\x9fé\x87\x8cæ\x9c\x89ç\x9b¾è¾\x85' 'æ\x88\x96æ²»ç\x96\x97è\x83½å\x8a\x9b强ç\x9a\x84è§\x92è\x89²ä»¥ä¿\x9dæ\x8c\x81é\x98\x9fä¼\x8då\x9c¨æ\x8c\x81ç»\xadæ\x88\x98æ\x96\x97æ\x97¶ç\x9a\x84ç\x94\x9få\xad\x98è\x83½å\x8a\x9bã\x80\x82\n' '\n' '### **ç\x83\x88绽æ\x94¾é\x98\x9få\x8f\x8b**'}, 'score': 0.0, 'values': []}, {'id': '61061765-53f9-468c-97ce-201edac54a45', 'metadata': {'chunk': 128.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': 'è¿\x99äº\x9bè§\x92è\x89²ä»¥æ\x8c\x81ç»\xadæ\x80§ç\x9a\x84ç\x81«å\x85' '\x83ç´\xa0' 'æ\x94»å\x87»æ\x9d¥å¼\x95ç\x88\x86è\x8d\x89å\x8e\x9fæ\xa0' '¸ï¼\x8c以触å\x8f\x91ç\x83\x88绽æ\x94¾è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82触å\x8f\x91ç\x83\x88绽æ\x94¾ç\x9a\x84è§\x92è\x89²ä¸\x8dé\x99\x90äº\x8eç\x81«å\x85' '\x83ç´\xa0è§\x92è\x89²ï¼\x8cå\x8fªè¦\x81æ\x9c\x89å\x85' '¶ä»\x96æ\x96¹æ³\x95æ\x8c\x82ç\x81«å°±è¡\x8cã\x80\x82è¿\x99äº\x9bè§\x92è\x89²ä¸\x80è\x88¬é\x83½ä¼\x9aå\x8f\xa0' 'ç²¾é\x80\x9aï¼\x8c以å\x8f\x8aè¶³å¤\x9fç\x9a\x84å\x85' '\x85' 'è\x83½æ\x95\x88ç\x8e\x87æ\x9d¥ä¿\x9dæ\x8c\x81å\x85' '\x83ç´\xa0' 'ç\x88\x86å\x8f\x91ç\x9a\x84æ\x8c\x81ç»\xadæ\x97¶é\x97´ã\x80\x82å\x85' '¶ä»\x96ç\x81«å\x85' '\x83ç´\xa0' 'è§\x92è\x89²ä¾\x9dç\x84¶å\x8f¯ä»¥æ\x8a\x8a纳西妲å\x8a\xa0' 'å\x85' '¥é\x98\x9fé\x87\x8cæ\x9d¥ç\xa0' '´æ\x95\x8c人ç\x9a\x84æ°´ç\x9b¾ï¼\x8cè¿\x98è\x83½'}, 'score': 0.0, 'values': []}, {'id': 'a005b3ff-f9ca-42cd-9f91-ecffe3f1158f', 'metadata': {'chunk': 129.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': 'æ°´ç\x9b¾ï¼\x8cè¿\x98è\x83½è§¦å\x8f\x91ç\x83\x88绽æ\x94¾é\x80\xa0' 'æ\x88\x90ç\x9a\x84é¢\x9då¤\x96è\x8c\x83å\x9b´ä¼¤å®³ã\x80\x82'}, 'score': 0.0, 'values': []}, {'id': 'd324dadb-2bc4-40e2-aaf3-5c7370c217d7', 'metadata': {'chunk': 135.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': '| **ä¹\x85' 'å²\x90å¿\x8d** ' '| ä¹\x85' 'å²\x90å¿\x8dè\x83½å¤\x9fé\x80\x9aè¿\x87è¶\x85' '绽æ\x94¾æ\x9d¥å¸®å\x8a©é\x98\x9fä¼\x8d伤害ï¼\x8cå¹¶å\x9c¨å¥¹ç\x9a\x84å\x85' '\x83ç´\xa0' 'æ\x8a\x80è\x83½å\x91½ä¸\xadæ\x95\x8c人ç\x9a\x84é\x97´é\x9a\x94让触å\x8f\x91ç\x83\x88绽æ\x94¾ç\x9a\x84è§\x92è\x89²å¼\x95ç\x88\x86å\x8e\x9fæ\xa0' '¸ã\x80\x82ä¹\x85' 'å²\x90å¿\x8dè¿\x98è\x83½æ\x8f\x90ä¾\x9bå¿\x85' 'å¤\x87ç\x9a\x84æ²»ç\x96\x97ï¼\x8c以å\x8f\x8aä¿\x9dæ\x8c\x81ä¸\x80å®\x9aç\x9a\x84å\x8e\x9fæ¿\x80å\x8c\x96æ\x97¶é\x97´ã\x80\x82她å\x9c¨æ\x8c\x82é\x9b·æ\x97¶å\x81¶å°\x94è\x83½å¤\x9f触å\x8f\x91è¶\x85' 'è½½é\x80\xa0' 'æ\x88\x90é¢\x9då¤\x96ç\x9a\x84è\x8c\x83å\x9b´ä¼¤å®³ï¼\x8cå¹¶é\x98²æ\xad¢è§¦å\x8f\x91ç\x87\x83ç\x83§ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': '31148d2a-a641-448c-8dfb-ab2a2c1f9210', 'metadata': {'chunk': 148.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': '| ' '**ç\x94\x98é\x9b¨** ' '| ' 'ç\x94\x98é\x9b¨é\x80\x9aè¿\x87è\x93\x84å\x8a\x9bæ\x94»å\x87»æ\x89\x93å\x87ºé«\x98ä¸\x8e稳å®\x9aç\x9a\x84è\x9e\x8då\x8c\x96伤害ã\x80\x82她å\x8f¯è\x83½å\x81¶å°\x94ä¼\x9aé\x9c\x80è¦\x81å»¶è¿\x9fè\x93\x84å\x8a\x9bæ\x94»å\x87»æ\x9d¥ä¿\x9dæ\x8c\x81ç\x87\x83ç\x83§é\x99\x84ç\x9d\x80ã\x80\x82æ\x9c\x80å\x90\x8eä¸\x80å\x90\x8dé\x98\x9få\x8f\x8bå¦\x82æ\x9e\x9cæ\x98¯ä¸\x87å\x8f¶æ\x88\x96温迪ç\x9a\x84è¯\x9dï¼\x8cç\x94\x98é\x9b¨ä¸\x8då¿\x85' 'å»¶è¿\x9fè\x93\x84å\x8a\x9bæ\x94»å\x87»ï¼\x8cä½\x86缺ç\x82¹æ\x98¯å\x85' '\xadå\x91½å\x89\x8dç\x9a\x84ç\x94\x98é\x9b¨é\x98\x9fä¸\xad大å¤\x9aé\x83½æ\x9b´æ\x83³è¦\x81ä¸\x80å\x90\x8dç\x9b¾è¾\x85' 'ï¼\x8cå\x9b\xa0' 'æ\xad¤ç\x94\x9få\xad\x98æ\x96¹é\x9d¢å\x8f¯è\x83½ä¼\x9aå\x87ºç\x8e°é\x97®é¢\x98 ' '|\n' '| --------------------------------------------------- | ' '------------------------------------------------------------------------------------------------------------------------------------- ' '|'}, 'score': 0.0, 'values': []}, {'id': '1787371b-f1f0-4962-8028-444058a254b4', 'metadata': {'chunk': 159.0, 'file_name': 'keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt', 'is_dict': 'no', 'text': '| **å\x85' '¶ä»\x96ç\x9b¾è¾\x85' '** | å\x85' '¶ä»\x96è§\x92è\x89²å\x8f¯ä»¥ä»£æ\x9b¿é\x92\x9f离ï¼\x8cä½\x86æ\x98¯é\x9d\x9eç\x81«å\x85' '\x83ç´\xa0ç\x9a\x84ç\x9b¾è¾\x85' 'æ\x9c\x89å\x8f¯è\x83½ä¼\x9aå¹²æ\x89°ç\x87\x83ç\x83§é\x99\x84ç\x9d\x80ï¼\x8cä»\x8eè\x80\x8c导è\x87´è\x9e\x8då\x8c\x96失败ã\x80\x82æ\x89\x98马ç\x9a\x84ç\x9b¾å¿\x85' '须使ç\x94¨æ\x99®é\x80\x9aæ\x94»å\x87»å\x8f\xa0' 'å±\x82æ\x89\x8då\x8f¯é\x9d\xa0' 'ï¼\x8cæ\x89\x80以ä¸\x8dé\x80\x82å\x90\x88ç\x94\x98é\x9b¨ã\x80\x82 ' '|'}, 'score': 0.0, 'values': []}, {'id': 'aecf527f-a5b9-4c75-9eca-e1db5debc7bc', 'metadata': {'chunk': 39.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsigewinne-75709.txt', 'is_dict': 'no', 'text': 'Ð\x94олгое нажаÑ\x82ие навÑ\x8bка ' 'Сиджвин Ñ\x83велиÑ\x87иваеÑ\x82 ' 'Ñ\x80азмеÑ\x80 пÑ\x83зÑ\x8bÑ\x80Ñ\x8cка на 1 ' 'или 2 Ñ\x83Ñ\x80овнÑ\x8f. Ð\x9aаждÑ\x8bй ' 'Ñ\x83Ñ\x80овенÑ\x8c Ñ\x83велиÑ\x87иваеÑ\x82 ' 'Ñ\x83Ñ\x80он и леÑ\x87ение ' 'пÑ\x83зÑ\x8bÑ\x80Ñ\x8cка, но ' 'Ñ\x83Ñ\x80овенÑ\x8c пÑ\x83зÑ\x8bÑ\x80Ñ\x8cка ' 'Ñ\x83менÑ\x8cÑ\x88аеÑ\x82Ñ\x81Ñ\x8f поÑ\x81ле ' 'каждого попаданиÑ\x8f. ' 'Ð\x9aолиÑ\x87еÑ\x81Ñ\x82во оÑ\x82Ñ\x81коков ' 'не менÑ\x8fеÑ\x82Ñ\x81Ñ\x8f. Ð\x95Ñ\x81ли ' 'Ñ\x83велиÑ\x87еннÑ\x8bй'}, 'score': 0.0, 'values': []}, {'id': '0f81e60d-c6fc-4f73-994d-6f61bcccc08d', 'metadata': {'chunk': 40.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fsigewinne-75709.txt', 'is_dict': 'no', 'text': 'пÑ\x83зÑ\x8bÑ\x80ек попадаеÑ\x82 по ' 'мелким пÑ\x80оÑ\x82ивникам, ' 'напÑ\x80имеÑ\x80, Ñ\x85' 'илиÑ\x87Ñ\x83Ñ\x80лам, они ' 'оÑ\x81Ñ\x82аÑ\x8eÑ\x82Ñ\x81Ñ\x8f ' 'заклÑ\x8eÑ\x87еннÑ\x8bми в ' 'пÑ\x83зÑ\x8bÑ\x80Ñ\x8c, пока он не ' 'оÑ\x82Ñ\x81коÑ\x87иÑ\x82 Ñ\x81нова.'}, 'score': 0.0, 'values': []}, {'id': '9929720f-f5af-42d8-9746-420388f5eed5', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Fdehya-7965.txt', 'is_dict': 'no', 'text': '#### Cons\n' '\n' '* Only available on the Standard Banner following ' 'Version 3.6, so obtaining her and her Constellations is ' 'more difficult than most\n' '* Her lack of personal damage at C0 leads to an often ' 'underwhelming on-field experience\n' '* The slow rate of her off-field Pyro application means ' 'she may require help from other characters to enable ' 'reactions in certain teams\n' '* Her damage mitigation on its own is usually not ' 'enough survivability for the team, so a healer will ' 'still be necessary\n' '* In rare situations, the redirected damage from ' 'Dehyaâ\x80\x99s Skill can outpace her self-heal, ' 'especially if she takes additional damage while ' 'on-field â\x80\x94 causing her to die, even when Dehya ' 'is off-field.\n' '\n' '## FAQ and Common Misconceptions\n' '\n' '**Is Dehya "unusable"?**\n' '\n' 'Dehya is a character who has had her fair share of ' 'controversy upon release. There is still much to her ' 'kit that â\x80\x9cdoes work,â\x80\x9d despite the large ' 'amount of valid complaints about â\x80\x9cwhat ' 'doesnâ\x80\x99t.â\x80\x9d While Dehyaâ\x80\x99s ' 'personal damage at C0 leaves a lot to be desired ' 'compared to other on-field DPS characters, she is still ' 'usable in both on-field and off-field team comps, both ' 'of which will be elaborated further in this guide. \n' '\n' 'At the end of the day, the decision to use a unit comes ' 'down to the individual player, and those who choose to ' 'play Dehya should find that, with proper guidance, she ' 'is still more than capable for not only general use but ' 'also in endgame content.\n' '\n' '**Do Dehyaâ\x80\x99s HP scalings warrant building HP ' 'for damage?**\n' '\n' 'At C0, when playing Dehya as an on-field DPS, it is not ' 'recommended to pursue HP over other stats (such as ' 'ER/CRIT/ATK). Her HP scalings are not high enough to ' 'warrant doing so, with ATK% increasing her Burst damage ' 'more than three times compared to the equivalent amount ' 'of HP%. At C1+, her HP scalings see a big boost, and ' 'subsequently HP becomes much more valuable. Mainstat ' 'and Substat prioritization will be further broken down ' 'in this guide.\n' '\n' 'It should be noted that for survivability and general ' 'support, building HP can still be valuable for C0 ' 'Dehya, as it improves both her own survivability and ' 'the amount of damage she can mitigate for her ' 'teammates.'}, 'score': 0.0, 'values': []}, {'id': '29065c7c-4716-4740-ad19-7f473b241153', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fdehya-7965.txt', 'is_dict': 'no', 'text': 'Talent Description\n' '\n' '_Within 6 seconds after Dehya retrieves the Fiery ' 'Sanctum field through_ **_Molten Inferno: Ranging ' 'Flame_** _or_ **_Leonine Bite_**_, she will take 60% ' "less DMG when receiving DMG from Redmane's Blood. This " 'effect can be triggered once every 2s._ \n' '_Additionally, within 9s after Dehya unleashes_ ' '**_Molten Inferno: Indomitable Flame_**_, she will ' 'grant all party members the Gold-Forged Form state. ' "This state will further increase a character's " 'resistance to interruption when they are within the ' 'Fiery Sanctum field._ \n' '_Gold-Forged Form can be activated once every 18s._\n' '\n' 'Dehyaâ\x80\x99s Ascension 1 passive grants further ' 'interruption resistance for 9s after the initial Skill ' 'cast for active characters in _Fiery Sanctum._ This can ' 'act as a nice defensive bonus for characters that want ' 'some form of interruption resistance, such as Yoimiya ' 'or Hu Tao. \n' ' \n' 'Her A1 also reduces damage taken from Dehyaâ\x80\x99s ' 'Redmane Blood after she retrieves _Fiery Sanctum_, ' 'allowing her to tank more damage even when _Fiery ' 'Sanctum_ is not on the field while also boosting her ' 'survivability during her Burst.\n' '\n' 'Do note that the cooldown for her A1 is separate from ' 'her Skill cooldown, meaning that using Sacrificial ' 'Greatsword can only increase its uptime from 9/20 ' 'seconds to 9/18 seconds â\x80\x94 a minor difference.\n' '\n' '**Ascension 4 Passive**\n' '\n' '##### Ascension 4 Passive | _Stalwart and True_\n' '\n' 'Talent Description\n' '\n' '__When her HP is less than 40%, Dehya will recover 20% ' 'of her Max HP and will restore 6% of her Max HP every ' '2s for the next 10s. This effect can be triggered once ' 'every 20s._\n' '\n' 'The healing from her A4 acts as an emergency backup for ' 'Dehya whenever her HP drops from taking damage, either ' 'from enemies or Redmane Blood. However, Dehya can still ' 'die off-field in rare instances even with this ' 'Passive.\n' '\n' 'Do note that this Passive only heals herself, so a ' 'shielder or healer is often still recommended for the ' 'team.\n' '\n' '**Utility Passive**\n' '\n' '##### Utility Passive | _The Sunlit Way_\n' '\n' 'Talent Description'}, 'score': 0.0, 'values': []}, {'id': '42bf7f81-bfc1-44d7-b436-ca90cc4a8b44', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Fdehya-7965.txt', 'is_dict': 'no', 'text': '##### Constellation 2 | _The Sand-Blades Glittering_\n' '\n' '_When Dehya uses_ **_Molten Inferno: Ranging Flame_**_, ' 'the duration of the recreated Fiery Sanctum field will ' 'be increased by 6s._ \n' '_Additionally, when a Fiery Sanctum exists on the ' 'field, DMG dealt by its next coordinated attack will be ' 'increased by 50% when active character(s) within the ' 'Fiery Sanctum field are attacked._\n' '\n' 'While this Constellation might not be a big DPS ' 'increase at first glance, the bonus duration on her ' 'Skill is amazing for teams which use her as an ' 'off-field support, as it provides additional Pyro ' 'Particles and tankiness â\x80\x94 resulting in less ER ' 'requirement for the whole team, especially Dehya. Do ' 'note that despite having a longer duration, it does not ' 'increase the duration of her Ascension 1 Passive. The ' 'bonus damage on her Skill is negligible and ' 'inconsistent, since it requires getting attacked to ' 'proc.\n' '\n' '---\n' '\n' '| **DPS Increase from C1: 19.76%** |\n' '| -------------------------------------- |\n' '| **Total DPS Increase from C0: 62.02%** |\n' '\n' '**Constellation 3**\n' '\n' '##### Constellation 3 | _A Rage Swift as Fire_\n' '\n' '_Increases the Level of_ **_Leonine Bite_** _by 3._ \n' '_Maximum upgrade level is 15._\n' '\n' 'Nice increase to Dehyaâ\x80\x99s damage output.\n' '\n' '---\n' '\n' '| **DPS Increase from C2: 9.14%** |\n' '| -------------------------------------- |\n' '| **Total DPS Increase from C0: 76.83%** |\n' '\n' '**Constellation 4**\n' '\n' '##### Constellation 4 | _An Oath Abiding_\n' '\n' "_When Flame-Mane's Fist and Incineration Drive attacks " 'unleashed during_ **_Leonine Bite_** _hit opponents, ' 'they will restore 1.5 Energy for Dehya and 2.5% of her ' 'Max HP. This effect can be triggered once every 0.2s._\n' '\n' 'This Constellation reduces Dehyaâ\x80\x99s ER needs by ' 'giving her Flat Energy during her Burst. It allows her ' 'to run ATK% or HP% Sands rather than ER% in most teams. ' 'Great quality of life Constellation, but ' 'doesnâ\x80\x99t truly shine until C6.\n' '\n' '---'}, 'score': 0.0, 'values': []}, {'id': 'a073464b-9a98-4a9f-abaa-ec782c81d865', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-albedo-7924.txt', 'is_dict': 'no', 'text': 'Microwave demonstration\n' '\n' 'N1-E-N1 Combo\n' '\n' 'When casting Albedoâ\x80\x99s Skill, following up with ' 'a quick Normal Attack allows you to proc a Transient ' 'Blossom immediately. If you have high ping, the ' 'Transient Blossom can sometimes receive Cinnabar ' 'Spindleâ\x80\x99s buff when it should be on cooldown.\n' '\n' 'If a Solar Isotoma field already exists, creating a new ' 'field will reset the 2s cooldown timer for Transient ' 'Blossoms. This means that Albedo can proc a Transient ' 'Blossom with a Normal Attack, cast his Skill, and then ' 'immediately proc another Transient Blossom with another ' 'Normal Attack. This N1-E-N1 combo is useful for ' 'generating two Transient Blossoms within a short period ' 'of time.\n' '\n' 'N1-E-N1 demonstration\n' '\n' 'AoE and Quadratic Scaling\n' '\n' 'Both Albedoâ\x80\x99s Transient Blossoms and Fatal ' 'Blossoms have a small AoE, meaning you can increase ' 'Albedoâ\x80\x99s DPS dramatically if you can group ' 'enemies tightly together. Ventiâ\x80\x99s strong, ' 'consistent pulling ability is best for this.\n' '\n' 'Albedoâ\x80\x99s Burst triggers 7 Fatal Blossoms within ' 'the area of his Solar Isotoma field. Each Fatal Blossom ' 'will randomly target one enemy within the field, up to ' 'one Fatal Blossom per enemy. If there are more Fatal ' 'Blossoms than enemies, the Fatal Blossoms will be ' 'generated randomly within the field, with more ' 'appearing toward the center. If multiple enemies are ' 'tightly grouped, they will take damage from their own ' 'Fatal Blossom as well as those from enemies around ' 'them. This quadratic scaling effect can be powerful, ' 'but its efficacy is limited by several factors:\n' '\n' 'Albedoâ\x80\x99s Burst scales with ATK, which is ' 'generally ignored in his builds.\n' 'You may not even use Albedoâ\x80\x99s Burst.\n' 'Requires a teammate with crowd control, who may not fit ' 'well in your team.\n' 'Has an upper limit of 7 damage instances per enemy. ' '(i.e., 7 enemies will give you 49 total instances of ' 'damage, but 8 enemies will only give you 56, not 64.)\n' '\n' 'Skill and Burst on grouped enemies\n' '\n' 'Canceling Fatal Blossoms\n' '\n' 'Casting Albedoâ\x80\x99s Skill too soon after his Burst ' 'will cause his Fatal Blossoms to not go off. For this ' 'reason, if you are Bursting with Albedo, it is ' 'recommended to do an E-Q combo instead of Q-E.'}, 'score': 0.0, 'values': []}, {'id': '9ff011d9-9bdc-4481-8f27-24b7b09d617d', 'metadata': {'chunk': 6.0, 'file_name': 'keqingmains-com-2Fq-2Fdendro-traveler-quickguide-7966.txt', 'is_dict': 'no', 'text': 'It is generally recommended to play through the game to ' 'obtain all of their Constellations as they contribute a ' 'decent amount to Dendro Travelerâ\x80\x99s performance ' 'in their teams, on top of collecting the sweet rewards ' 'that accompany that fruitful journey.\n' '\n' 'Constellation 1\n' '\n' 'Constellation 2\n' '\n' 'Constellation 3\n' '\n' 'Constellation 4\n' '\n' 'Constellation 5\n' '\n' 'Constellation 6\n' '\n' 'Constellation 1\n' '\n' 'Constellation 1: **Symbiotic Creeper**\n' '\n' 'After Razorgrass Blade hits an opponent, it will ' 'regenerate 3.5 Energy for the Traveler.\n' '\n' 'A helpful Constellation that slightly alleviates Dendro ' 'Travelerâ\x80\x99s Energy concerns. Every time your ' 'Skill hits an enemy, Dendro Traveler gains a consistent ' '3.5 Flat Energy that is not affected by Energy Recharge ' 'nor the number of enemies hit. This encourages you to ' 'use your Skill as much as possible. Failing to hit an ' 'enemy means losing both the Dendro particles and the ' '3.5 Energy.\n' '\n' 'Constellation 2\n' '\n' 'Constellation 2: **Green Resilience**\n' '\n' 'Lea Lotus Lampâ\x80\x98s duration is increased by 3s.\n' '\n' 'This is the most valuable Constellation to obtain by ' 'far, as it increases the uptime of the most important ' 'Talent in their kit. It provides one more Dendro ' 'application per rotation which matters for a lot of ' 'Dendro teams, on top of increasing their personal ' 'damage.\n' '\n' 'Constellation 3\n' '\n' 'Constellation 3: **Whirling Weeds**\n' '\n' 'Increases the Level of Razorgrass Blade by 3. \n' 'Maximum upgrade level is 15.\n' '\n' 'Slight damage upgrade to their Skill. Cool.\n' '\n' 'Constellation 4\n' '\n' 'Constellation 4: **Treacle Grass**\n' '\n' 'After the Lea Lotus Lamp triggers a Lotuslight ' 'Transfiguration, it will obtain 5 stacks of the ' 'Overflowing Lotuslight effect from the Passive Talent ' 'â\x80\x9cVerdant Overgrowth.â\x80\x9d \n' 'You must have unlocked this Passive Talent first.\n' '\n' 'A helpful Constellation that significantly speeds up ' 'the ramping buff. If Transfiguration is triggered ' 'immediately, it essentially halves the time required to ' 'obtain the max EM buff from \\~10s to \\~5s. This ' 'increases the effective total uptime of the max buff to ' 'about two-thirds of the full Lamp duration.'}, 'score': 0.0, 'values': []}, {'id': '5459ef56-b19c-4bad-a849-4e4b397c3940', 'metadata': {'chunk': 20.0, 'file_name': 'keqingmains-com-2Fq-2Fdendro-traveler-quickguide-7966.txt', 'is_dict': 'no', 'text': '| After a Hydro Unit:(use Hydro Unit -> swap to ' 'DMC) | If the Hydro unit has a fast and persisting ' 'AoE Hydro application that applies very quickly ' '(Xingqiu, Nilou, Barbara) by the time DMC uses their ' 'Burst, you can get away with doing ' 'this. |\n' '| ' '------------------------------------------------------- ' '| ' '-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ' '|\n' '| **Before a Hydro Unit:**(use DMC -> swap to Hydro ' 'unit) | Immediately swap to a Hydro unit to transfigure ' 'the Lamp. This rule applies to every Hydro unit, ' 'including those already mentioned. If you do not do ' 'either action, you are increasing the odds of ' 'DMCâ\x80\x99s Burst being burned off. |\n' '\n' 'Make sure not to drop a persisting Pyro ability before ' 'youâ\x80\x99ve made sure that Dendro Travelerâ\x80\x99s ' 'Burst has been transfigured safely, unless you already ' 'know what youâ\x80\x99re doing. \n' '\n' 'Since Burning has a small AoE, it can also transfigure ' 'the Lamp if enemies come into contact with it. One ' 'trick to prevent this is to face away from the Burning ' 'enemies before dropping the Lamp, as its location will ' 'always be wherever the Traveler is facing. \n' '\n' 'Due to Burgeon having inherent self-damage, it is ' 'necessary to run healers or defensive units.\n' '\n' '### Notable Teammates'}, 'score': 0.0, 'values': []}, {'id': '5a76a093-8fc2-4919-aa38-dffc3d63a333', 'metadata': {'chunk': 8.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt', 'is_dict': 'no', 'text': '| **След ' 'Ñ\x80адÑ\x83ги** | ' 'Ð\x9dаÑ\x82ланÑ\x81кое ' 'кÑ\x80аÑ\x84Ñ\x82овое копÑ\x8cе â\x80\x94 ' 'лÑ\x83Ñ\x87Ñ\x88ее оÑ\x80Ñ\x83жие из ' 'беÑ\x81плаÑ\x82нÑ\x8bÑ\x85' ' и одно из лÑ\x83Ñ\x87Ñ\x88иÑ\x85' ' в Ñ\x86елом. Ð\x9eно даеÑ\x82 много ' 'заÑ\x89иÑ\x82Ñ\x8b Ñ\x81воей ' 'вÑ\x82оÑ\x80иÑ\x87ной Ñ\x85' 'аÑ\x80акÑ\x82еÑ\x80иÑ\x81Ñ\x82икой и ' 'паÑ\x81Ñ\x81ивной ' 'Ñ\x81поÑ\x81обноÑ\x81Ñ\x82Ñ\x8cÑ\x8e. ' '|'}, 'score': 0.0, 'values': []}, {'id': 'cb1005b3-decb-4ce0-9382-ada56400eaca', 'metadata': {'chunk': 36.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt', 'is_dict': 'no', 'text': 'Ð\x95Ñ\x81ли в команде еÑ\x81Ñ\x82Ñ\x8c ' 'пеÑ\x80Ñ\x81онажи из Ð\x9dаÑ\x82лана, ' 'они могÑ\x83Ñ\x82 ' 'акÑ\x82ивиÑ\x80оваÑ\x82Ñ\x8c ' 'Ð\x92Ñ\x81пÑ\x8bÑ\x88кÑ\x83 Ð\x9dоÑ\x87ного ' 'дÑ\x83Ñ\x85' 'а поÑ\x81Ñ\x80едÑ\x81Ñ\x82вом ' 'нанеÑ\x81ениÑ\x8f ' 'Ñ\x8dлеменÑ\x82алÑ\x8cного Ñ\x83Ñ\x80она ' 'Ñ\x81 обÑ\x89им длÑ\x8f вÑ\x81ей ' 'командÑ\x8b оÑ\x82каÑ\x82ом в 18/12/9 Ñ\x81 ' 'пÑ\x80и налиÑ\x87ии 1/2/3 ' 'пеÑ\x80Ñ\x81онажей из Ð\x9dаÑ\x82лана ' 'Ñ\x81ооÑ\x82веÑ\x82Ñ\x81Ñ\x82венно. ' 'Ð\xadÑ\x82а'}, 'score': 0.0, 'values': []}, {'id': '1b84bdfd-595b-4707-93ab-087cd2511abf', 'metadata': {'chunk': 82.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt', 'is_dict': 'no', 'text': '| ------------------------------------------------ | ' '------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ' '|\n' '| **След ' 'Ñ\x80адÑ\x83ги** | ' 'Ð\xadÑ\x82о кÑ\x80аÑ\x84Ñ\x82овое копÑ\x8cе ' 'даеÑ\x82 много заÑ\x89иÑ\x82Ñ\x8b за ' 'Ñ\x81Ñ\x87еÑ\x82 Ñ\x81воей ' 'вÑ\x82оÑ\x80иÑ\x87ной Ñ\x85' 'аÑ\x80акÑ\x82еÑ\x80иÑ\x81Ñ\x82ики и ' 'паÑ\x81Ñ\x81ивной ' 'Ñ\x81поÑ\x81обноÑ\x81Ñ\x82и, Ñ\x87Ñ\x82о ' 'делаеÑ\x82 его лÑ\x83Ñ\x87Ñ\x88им ' 'оÑ\x80Ñ\x83жием длÑ\x8f ' 'макÑ\x81имизаÑ\x86ии Ñ\x83Ñ\x80она ' 'Ñ\x81амой Ð\x9aаÑ\x87инÑ\x8b. |'}, 'score': 0.0, 'values': []}, {'id': '3af80326-040f-4dbc-b3a0-23f5f317def2', 'metadata': {'chunk': 48.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt', 'is_dict': 'no', 'text': 'ТамоÑ\x82о (дополниÑ\x82елÑ\x8cнÑ\x8bе ' 'Ñ\x83даÑ\x80Ñ\x8b, оÑ\x82лиÑ\x87нÑ\x8bе оÑ\x82 ' 'обÑ\x8bÑ\x87нÑ\x8bÑ\x85' ' аÑ\x82ак ТамоÑ\x82о), еÑ\x81ли ' 'пеÑ\x80Ñ\x81онаж на поле ' 'наноÑ\x81иÑ\x82 обÑ\x8bÑ\x87нÑ\x8bе и ' 'заÑ\x80Ñ\x8fженнÑ\x8bе аÑ\x82аки, а ' 'Ñ\x82акже аÑ\x82аки в падении. ' 'Ð\xadÑ\x84Ñ\x84екÑ\x82 дейÑ\x81Ñ\x82вÑ\x83еÑ\x82 ' '8 Ñ\x81 поÑ\x81ле акÑ\x82иваÑ\x86ии, ' 'Ñ\x82олÑ\x8cко две ' 'Ñ\x81овмеÑ\x81Ñ\x82нÑ\x8bе аÑ\x82аки ' 'могÑ\x83Ñ\x82 Ñ\x81Ñ\x80абоÑ\x82аÑ\x82Ñ\x8c за ' 'один'}, 'score': 0.0, 'values': []}, {'id': '051110f0-6614-403d-b2aa-043a81bc122a', 'metadata': {'chunk': 59.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt', 'is_dict': 'no', 'text': '__Ð\x9fлоÑ\x89адÑ\x8c аÑ\x82ак ' 'кÑ\x83клÑ\x8b-авÑ\x82омаÑ\x82она ' 'ТамоÑ\x82о навÑ\x8bка Ð\x9fоÑ\x80Ñ\x85' 'ание Ñ\x85' 'аÑ\x81одÑ\x8d ' 'Ñ\x83велиÑ\x87иваеÑ\x82Ñ\x81Ñ\x8f на 50%._ \n' ' \n' '_Ð\x9aÑ\x80оме Ñ\x82ого, еÑ\x81ли в ' 'оÑ\x82Ñ\x80Ñ\x8fде еÑ\x81Ñ\x82Ñ\x8c ' 'пеÑ\x80Ñ\x81онажи Ð\x93ео помимо ' 'ТиоÑ\x80и, поÑ\x81ле ' 'завеÑ\x80Ñ\x88ениÑ\x8f вÑ\x8bпада ' 'Ð\x9fоÑ\x80Ñ\x85' 'аниÑ\x8f Ñ\x85' 'аÑ\x81одÑ\x8d ' 'акÑ\x82ивиÑ\x80Ñ\x83Ñ\x8eÑ\x82Ñ\x81Ñ\x8f ' 'Ñ\x81ледÑ\x83Ñ\x8eÑ\x89ие ' 'Ñ\x8dÑ\x84Ñ\x84екÑ\x82Ñ\x8b:_'}, 'score': 0.0, 'values': []}, {'id': '93427f30-ccc0-4488-9b7e-e70ae17cfee0', 'metadata': {'chunk': 91.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt', 'is_dict': 'no', 'text': 'Ð\x97аÑ\x89иÑ\x82а длÑ\x8f ТиоÑ\x80и ' 'полезнее, Ñ\x87ем Ñ\x81ила аÑ\x82аки. ' 'Ð\x92 болÑ\x8cÑ\x88инÑ\x81Ñ\x82ве ' 'Ñ\x81лÑ\x83Ñ\x87аев ее взÑ\x80Ñ\x8bв ' 'Ñ\x81Ñ\x82иÑ\x85' 'ии не иÑ\x81полÑ\x8cзÑ\x83еÑ\x82Ñ\x81Ñ\x8f ' 'каждÑ\x83Ñ\x8e Ñ\x80оÑ\x82аÑ\x86иÑ\x8e, ' 'Ñ\x82ак Ñ\x87Ñ\x82о ' 'воÑ\x81Ñ\x81Ñ\x82ановление ' 'Ñ\x8dнеÑ\x80гии не ' 'Ñ\x8fвлÑ\x8fеÑ\x82Ñ\x81Ñ\x8f необÑ\x85' 'одимой Ñ\x85' 'аÑ\x80акÑ\x82еÑ\x80иÑ\x81Ñ\x82икой.'}, 'score': 0.0, 'values': []}, {'id': '3ff2139b-aa12-4200-8dda-48be7309c1a5', 'metadata': {'chunk': 281.0, 'file_name': 'keqingmains-com-2Fru-2Fq-2Farlecchino-75690.txt', 'is_dict': 'no', 'text': '1 Шилонен можеÑ\x82 ' 'иÑ\x81полÑ\x8cзоваÑ\x82Ñ\x8c Ñ\x81вой ' 'взÑ\x80Ñ\x8bв, еÑ\x81ли Ð\x91еннеÑ\x82Ñ\x83, ' 'Ð\x9aадзÑ\x83Ñ\x85' 'е или ей же необÑ\x85' 'одимо дополниÑ\x82елÑ\x8cное ' 'леÑ\x87ение.2 Ð\x91еннеÑ\x82 должен ' 'подбиÑ\x80аÑ\x82Ñ\x8c Ð\x9fиÑ\x80о ' 'оÑ\x81колок, еÑ\x81ли он ' 'иÑ\x81полÑ\x8cзÑ\x83еÑ\x82 набоÑ\x80 ' 'Ð\x90Ñ\x80Ñ\x85' 'аиÑ\x87ного камнÑ\x8f.'}, 'score': 0.0, 'values': []}, {'id': 'ea514fbe-606e-4e0d-bd12-a450c253b4b7', 'metadata': {'chunk': 3.0, 'file_name': 'keqingmains-com-2Feula-8075.txt', 'is_dict': 'no', 'text': '## **Misconceptions**:\n' '\n' '#### â\x9d§ Bosskilling:\n' '\n' 'There is a misconception that Eula is a very strong ' 'boss killer. This is partially correct, but not ' 'entirely. It is true her nuking potential means she is ' 'capable of accelerating a lot of bossesâ\x80\x99 ' 'vulnerable phases, thus ending the fight sooner. ' 'However, several boss fightsâ\x80\x99 scripted natures ' 'means some bosses such as the Pyro Hypostasis and Maguu ' 'Kenki 2nd phase can counter Eula with vulnerable phases ' 'shorter than the time it takes for her to unleash her ' 'combo. Knowing when to pop her Burst early will prove ' 'to be a very valuable skill to learn.\n' '\n' '#### â\x9d§ Bad AoE:\n' '\n' 'There is also the misconception that Eula has bad AoE ' 'but completely excels in 2-4 enemy count content. ' 'Again, this is only partially true. If you play Eula ' 'statically, without adapting your combo to floors, Eula ' 'has a very bad time against AoE content. \n' '\n' 'However, as a Claymore character, she is capable of ' 'hitting multiple enemies with one attack, her Burst has ' 'a decently large AoE that with good positioning and ' 'conscious gameplay, you can destroy mob floors with ' 'proper AI manipulation. Also, mob content tends to ' 'feature humanoid enemies (hilichurls, treasure ' 'hoarders, Fatuis), which inherently have low Physical ' 'damage resistance, which makes Eulaâ\x80\x99s AoE ' 'issues quite exaggerated. \n' '\n' 'Unless you compare her to Venti, and no one wins ' 'against him.\n' '\n' '#### â\x9d§ Strong Single Target:\n' '\n' 'The last misconception about Eula is she absolutely ' 'destroys single target floors or floors with a very low ' 'enemy count. \n' '\n' 'This is again, partially correct. Eula has a much ' 'easier time in single target floors as she can focus ' 'her attention and damage on each target, which is ' 'considerably easier to do. But single-target enemies, ' 'or floors with 2-4 enemies, can feature a lot of ' 'mobility, which is Eulaâ\x80\x99s hardest counter. ' 'Enemies that can suddenly dash or teleport away from ' 'her Elemental Burst, her largest and most costly damage ' 'source, destroy Eulaâ\x80\x99s DPS. So again, pick your ' 'timing carefully with Eula.\n' '\n' '#### â\x9d§ Conclusion:'}, 'score': 0.0, 'values': []}, {'id': '10dbee68-5051-46c0-b2f7-6be35c671220', 'metadata': {'chunk': 10.0, 'file_name': 'keqingmains-com-2Feula-8075.txt', 'is_dict': 'no', 'text': '**When should I use Tap E? When should I use Hold E?**\n' '\n' 'Eulaâ\x80\x99s maximum Particle generation with only ' 'Tap E is quite standard for a non-battery carry ' 'character. On a 40/60 cost Elemental Burst unit, this ' 'would be quite sufficient, but with an 80 cost ' 'Elemental Burst, Eula is hard-pressed into using ' 'another Cryo unit to supply her with enough energy to ' 'cast Burst off cooldown without stacking absurdly high ' 'ER. \n' '\n' 'For general use case, you only want to use Hold E when ' 'you have 2 Grimheart stacks to maximize damage, and ' 'usually use it as an opener to your burst window, where ' 'you plan to stay on Eula to deal as much damage as ' 'possible on resistance-reduced enemies. Use Tap E when ' 'you have the chance, stack up on Grimheart stacks, and ' 'as an auto-attack cancel tool, as discussed before.\n' '\n' '**About Grimheart**\n' '\n' 'Grimheart is fairly straightforward. It gives you ' 'DEF%/stack and Interruption Resistances, no matter the ' 'stack. It is a strategic decision on whether to keep ' 'the stacks for extra defense or expend it with Hold E ' 'for more offense.\n' '\n' 'Elemental Burst\n' '\n' '**Elemental Burst | Glacial Illumination**\n' '\n' 'Talent Description\n' '\n' 'Brandishes her greatsword, dealing Cryo DMG to nearby ' 'opponents and creating a **Lightfall Sword** that ' 'follows her around for a duration of up to 7s. \n' 'While present, the **Lightfall Sword** increases ' 'Eulaâ\x80\x99s resistance to interruption. \n' 'When Eulaâ\x80\x99s own Normal Attack, Elemental Skill, ' 'and Elemental Burst deal DMG to opponents, they will ' 'charge the **Lightfall Sword**, which can gain an ' 'energy stack once every 0.1s. \n' 'Once its duration ends, the **Lightfall Sword** will ' 'descend and explode violently, dealing Physical DMG to ' 'nearby opponents. \n' 'This DMG scales on the number of energy stacks the ' '**Lightfall Sword** has accumulated. If Eula leaves the ' 'field, the **Lightfall Sword** will explode ' 'immediately.\n' '\n' 'Eulaâ\x80\x99s most important ability, and one you must ' 'understand the mechanics of thoroughly to play her ' 'efficiently.'}, 'score': 0.0, 'values': []}, {'id': '02ab0efd-0550-4cb0-82c6-5f433bc8cf43', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Feula-8075.txt', 'is_dict': 'no', 'text': 'In simple terms, Glacial Illumination is a charged-up ' 'time bomb. After you cast it, you have seven seconds to ' 'gather Lightfall Sword stacks through using your Normal ' 'Attacks, Elemental Skill, and Elemental Burst. After ' 'the 7s duration is over, the Burst will explode, ' 'dealing AoE Physical damage based on how many stacks ' 'you have gained.\n' '\n' 'In a standard rotation from Eula, half of your total ' 'damage composition should, and would if played ' 'correctly, come from her Lightfall Sword. Its massive ' 'multipliers and damage number once you learned how to ' 'get the maximum stacks every Burst cast is one of the ' 'most addictive factors in playing Eula.\n' '\n' 'Glacial Illuminationâ\x80\x99s cooldown resets roughly ' '98 frames into the animation, so while its cooldown is ' 'stated to be 20s, in practice it is more around 22s. ' 'Team rotations will thus be minimum around 22s, outside ' 'of some niche variations.\n' '\n' '**How to get maximum stacks**\n' '\n' 'In her Elemental Burstâ\x80\x99s description, Eula is ' 'said to be able to gain stacks through three sources: ' 'her Normal Attacks, Elemental Skill, and Elemental ' 'Burst. However, this is an inaccurate and quite ' 'ambiguous description of what is undoubtedly ' 'Eulaâ\x80\x99s most vital ability. Letâ\x80\x99s ' 'rectify that.\n' '\n' 'The first thing one needs to know is that **Eula gains ' 'stacks on damage, not inputs**. This means that if a ' 'Normal Attack deals 2 instances of damage per input ' '(e.g. N3), she gains 2 stacks on that input, even ' 'though it may be considered one attack. \n' '\n' 'Second, although her skill description said she can ' 'gain stacks from her Elemental Burst, the initial and ' 'explosion damage of Glacial Illumination **does not ' 'grant a stack**. However, her Ascension 1 passive, ' 'which creates a Shattered Lightfall Sword that deals ' 'damage based on the Elemental Burst Talent level, ' '**does grant a stack**.\n' '\n' 'Third, you have to **deal damage** with the ' 'aforementioned abilities to gain stacks. Hitting ' 'elemental shields, Hlichurl stone or wood shields, ' 'hitting enemies in invulnerable frames, even if they ' 'register as hits, **will not grant you stacks**. Note ' 'that this is also ping-dependent.\n' '\n' 'Here is a table of stacks gained by each part of ' 'Eulaâ\x80\x99s kit for easier visualization:\n' '\n' 'Lightfall Sword stacks gained per input'}, 'score': 0.0, 'values': []}, {'id': '5acc24d8-9d41-4479-9cd5-90bd577f0f67', 'metadata': {'chunk': 14.0, 'file_name': 'keqingmains-com-2Feula-8075.txt', 'is_dict': 'no', 'text': '**On the issue of snapshotting**\n' '\n' 'Glacial Illumination does not snapshot. This means her ' 'explosion damage will be calculated in real time, using ' 'stats at the time it explodes. This means Eula has very ' 'low synergy with units that have buff times below 10s, ' 'such as Sara, as her highest damage source cannot be ' 'buffed by their kit. Longer buffs such as ' 'Bennettâ\x80\x99s Burst and Xinyan C4 are workable with ' 'Eula, but the timing may be quite tight depending on ' 'your rotations. Note that while the timing might seem ' 'right, Rosariaâ\x80\x99s A4 Crit Rate buff is ' '**inconsistent** with Eulaâ\x80\x99s Burst and should ' 'not be assumed when building Eulaâ\x80\x99s artifacts.\n' '\n' '**On the issue of missing Bursts**\n' '\n' 'Eulaâ\x80\x99s biggest strength is also her biggest ' 'weakness. She puts most of her eggs into the Burst ' 'basket, and if she misses, it devastates her damage, ' 'not the enemy health bar. \n' '\n' 'Because of this, be mindful of when and where you are ' 'casting your Burst. Make sure you have adequate time to ' 'ramp up your stacks and make sure that once you do, you ' 'hit something with the explosion. It is not a bad idea ' 'to delay your combos or cut it short to reposition ' 'yourself, or to delay casting it in the first place, to ' 'guarantee you get the maximum value of using the 80 ' 'Energy. **Learn enemiesâ\x80\x99 movesets!** Game ' 'knowledge is your best friend here.\n' '\n' 'Ascension 1 Passive\n' '\n' ' **Ascension 1 Passive | Roiling Rime**\n' '\n' 'Talent Description\n' '\n' 'If 2 stacks of Grimheart are consumed upon unleashing ' 'the Holding Mode of Icetide Vortex, a Shattered ' 'Lightfall Sword will be created that will explode ' 'immediately, dealing 50% of the basic Physical DMG ' 'dealt by a Lightfall Sword created by Glacial ' 'Illumination.\n' '\n' 'This Ascension Passive heavily incentivizes you to only ' 'use Hold E only when you have 2 Grimheart stacks. The ' 'damage loss of omitting this passive is quite ' 'considerable, so always be aware of your Grimheart ' 'stacks before casting Hold E.\n' '\n' 'Ascension 4 Passive\n' '\n' '**Ascension 4 Passive | Wellspring of War-Lust**\n' '\n' 'Talent Description\n' '\n' 'When Glacial Illumination is cast, the CD of Icetide ' 'Vortex is reset and Eula gains 1 stack of Grimheart.'}, 'score': 0.0, 'values': []}, {'id': '14fc792d-bbb4-4ffb-a6fb-f1aebde78ceb', 'metadata': {'chunk': 9.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': 'The table below lists some characters who can battery ' 'well:\n' '\n' '| Element | ' 'Characters ' '|\n' '| ------------ | ' '------------------------------------------------------------------- ' '|\n' '| Anemo | Jean, ' 'Sucrose ' '|\n' '| Cryo | Diona, Kaeya, ' 'Rosaria ' '|\n' '| Dendro | ' 'Nahida ' '|\n' '| Electro | Fischl, ' 'Raiden ' '|\n' '| Geo | Albedo, Geo Traveler, ' 'Ningguang |\n' '| Hydro | ' 'Kokomi ' '|\n' '| Pyro | ' 'Bennett ' '|\n' '| All Elements | Electro Traveler, Raiden, Venti (for ' 'Cryo, Electro, Hydro and Pyro) |\n' '\n' '# Reactions\n' '\n' 'Explaining exactly how reactions work is too ' 'complicated to fit in this guide. The most important ' 'things to know are [Elemental Gauge ' 'Theory](https://library.keqingmains.com/combat-mechanics/elemental-effects/elemental-gauge-theory) ' 'and [Internal ' 'Cooldowns](https://library.keqingmains.com/combat-mechanics/elemental-effects/internal-cooldown-of-elemental-application). ' 'It can be difficult to determine how exactly a ' 'teamâ\x80\x99s Elements will react with one another, so ' 'the best approach is to record a video of yourself ' 'playing the team, then analyze the video to see what ' 'Elemental Reactions occur.\n' '\n' '## Hydro-Vaporize and Pyro-Melt (2x amplifying ' 'reactions)\n' '\n' 'Triggering Vaporize with Hydro, or Melt with Pyro, are ' 'the strongest reactions in the game, but also the most ' 'difficult to do consistently. They are most useful for ' 'single large damage instances, such as ' 'Tartagliaâ\x80\x99s Elemental Burst.\n' '\n' 'If you get a Hydro aura on the enemy, you need to apply ' 'twice as much Pyro to remove it. Similarly, if you get ' 'a Pyro aura on the enemy, you need to apply twice as ' 'much Cryo to remove it. For this reason, any character ' 'that applies a lot of Pyro (e.g. Diluc) wonâ\x80\x99t ' 'be able to reliably Melt, and any character who applies ' 'a lot of Hydro (e.g. Xingqiu) wonâ\x80\x99t be able to ' 'reliably Vaporize.'}, 'score': 0.0, 'values': []}, {'id': '614d655d-a85e-4588-b0c8-67940e24fc0b', 'metadata': {'chunk': 11.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': '## Quicken, Aggravate and Spread\n' '\n' 'When you combine Dendro and Electro, you trigger ' 'Quicken. This is an aura which causes subsequent Dendro ' 'applications to trigger Spread, and Electro ' 'applications to trigger Aggravate. Spread and Aggravate ' 'donâ\x80\x99t consume Quicken aura, so you ' 'donâ\x80\x99t need to worry about how much of each you ' 'apply. Quicken lasts at least 6 seconds, so you ' 'donâ\x80\x99t need to apply Dendro or Electro that ' 'quickly.\n' '\n' 'Aggravate and Spread deal damage based on the EM, ' 'level, damage bonus, and CRIT stats of the triggering ' 'character. Attack and Talent scaling donâ\x80\x99t ' 'matter. Aggravate and Spread work best with Talents ' 'that apply a lot of Electro or Dendro quickly, ' 'regardless of how much damage those talents do. Good ' 'examples are Alhaithamâ\x80\x99s Chisel-Light Mirrors ' 'or Fischlâ\x80\x99s A4 and C6 passives. On a Quicken ' 'team, all Electro and Dendro characters trigger ' 'Aggravate or Spread, though if they have high talent ' 'scaling relative to their elemental application rate, ' 'they might not want to build EM.\n' '\n' 'You can add a small amount of Hydro (e.g. Kokomi) to a ' 'Quicken team while still maintaining Quicken aura. If ' 'you add a large amount of Hydro (e.g. Xingqiu), ' 'youâ\x80\x99ll lose most of your Quicken uptime. ' 'Similarly, Quicken can survive a small amount of Pyro ' 'application, especially if you have a lot of Electro to ' 'overload it away. Cryo, Anemo and Geo do not interact ' 'with Quicken.\n' '\n' 'If you want to Swirl Electro in a Quicken team, you ' 'need to have Electro + Quicken, which means you need ' 'more Electro application than you have Dendro ' 'application. This can be difficult if youâ\x80\x99re ' 'using Nahida.\n' '\n' '## Bloom, Hyperbloom and Burgeon'}, 'score': 0.0, 'values': []}, {'id': '39519402-b300-4084-85dc-172503e24fa8', 'metadata': {'chunk': 12.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': '## Bloom, Hyperbloom and Burgeon\n' '\n' 'A single application of Dendro can enable 2 ' 'applications of Hydro to trigger Bloom (3 for ' 'Nahidaâ\x80\x99s Tri-Karma Purification). A single ' 'application of Hydro can enable only one application of ' 'Dendro to trigger Bloom. To get the most out of these ' 'reactions, you want fast Dendro (Nahida, Alhaitham, or ' 'double Dendro) and Hydro that is fast but not too fast. ' 'Because of the interaction of Dendro and ' 'Electro-Charged, fast Electro can prevent ' 'overapplication of hydro from causing problems.\n' '\n' 'Pure Bloom teams without Electro or Pyro are generally ' 'weak unless they have Nilou to enhance their Bloom ' 'damage. Itâ\x80\x99s often difficult to determine which ' 'characters will trigger Bloom in a pure Bloom team. You ' 'can either record your team and measure whoâ\x80\x99s ' 'triggering bloom, or build EM on everyone who can ' 'afford to build EM.\n' '\n' 'You want area-of-effect Electro application, such as ' 'from Kuki or Raidenâ\x80\x99s Elemental Skill, to ' 'trigger Hyperbloom. An enemy can take damage from only ' 'two Hyperblooms at any one time, so you donâ\x80\x99t ' 'want to let a lot of Dendro cores build up before ' 'triggering them. Only the Hyperbloom trigger wants EM, ' 'and they want a lot of it. Electro Swirls or Electro ' 'absorption from Anemo characters are effective ways to ' 'trigger Hyperbloom. Fischl and Beidou donâ\x80\x99t ' 'generally trigger Hyperbloom.\n' '\n' 'Burgeon teams are similar to Hyperbloom teams, but ' 'theyâ\x80\x99re more concerned about having fast Hydro ' 'application because they need it to get rid of Burning. ' 'While Hyperbloom teams want to apply a lot of Electro ' 'to the enemy, Burgeon teams want to avoid applying Pyro ' 'to the enemy but still need to apply it to Dendro ' 'cores. Thoma is an ideal Burgeon trigger. Adding ' 'Electro to a Burgeon team will generally make the team ' 'Burgeon more reliably.\n' '\n' '## Burning'}, 'score': 0.0, 'values': []}, {'id': '772b63a6-d45a-441f-bdb7-c1f3b0988137', 'metadata': {'chunk': 15.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': '## Crystallize\n' '\n' 'Crystallize is the weakest reaction in the game. The ' 'shields generated by Crystallize arenâ\x80\x99t enough ' 'to reliably keep you alive, though they can help when ' 'combined with other sources of damage reduction or ' 'healing.\n' '\n' 'Crystallize removes auras at half the rate of most ' 'other reactions, so it wonâ\x80\x99t interfere too much ' 'with other reactions. Despite this, you might want to ' 'avoid triggering Crystallize on some teams that ' 'canâ\x80\x99t afford to lose any aura, such as Hu Tao ' 'teams.\n' '\n' '# Survival: Healing and Shielding\n' '\n' ' Typically, youâ\x80\x99ll want one of the following:\n' '\n' '* A powerful healer: Barbara, Bennett, Diona, Dori, ' 'Jean, Kokomi, Kuki, Noelle, Sayu, Qiqi, or Yaoyao\n' '* A powerful shielder: Zhongli or to a lesser extent ' 'Thoma or Layla\n' '* Multiple sources of minor healing or mitigation\n' '\n' '## Heals, shields, both, or neither?\n' '\n' 'The most reliable way to stay alive is to run a ' 'dedicated healing character on your team. Having one of ' 'these lets you easily recover from any mistakes that ' 'donâ\x80\x99t kill you. Apart from Qiqi, all of them ' 'also provide a secondary benefit you might want on your ' 'team. This secondary benefit is the main criteria in ' 'determining which healer to choose, itâ\x80\x99s more ' 'important than how much healing the healer can do.\n' '\n' 'Shields keep you alive and also prevent enemies from ' 'interrupting your attacks. Without a healer, if your ' 'shield breaks and you take damage, you could find your ' 'health gradually chipped away over the course of an ' 'Abyss floor. Zhongliâ\x80\x99s shield is strong enough ' 'to reliably not break. Diona and Noelle can both heal ' 'and shield, though you should only use Noelle on a team ' 'where she can take the majority of your field time.\n' '\n' 'Having both a healer and a shielder is great for ' 'comfort. On the other hand, thereâ\x80\x99s the ' 'opportunity cost of running fewer damage dealers on ' 'your team.'}, 'score': 0.0, 'values': []}, {'id': 'c3471db0-b614-4671-ab94-35f4309a167d', 'metadata': {'chunk': 16.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': 'Going without heals or shields, or with only minimal ' 'healing/shielding, is difficult. You need to make sure ' 'you donâ\x80\x99t get hit much at all. You can get away ' 'with it if youâ\x80\x99re killing the enemies so fast ' 'they donâ\x80\x99t have time to hit you. You can also ' 'try it if you canâ\x80\x99t afford to sacrifice any ' 'damage for survivability and are able to play well ' 'enough to survive.\n' '\n' '## Damage Reduction and Mitigation\n' '\n' 'Having a way to reduce incoming damage or heal a small ' 'amount reduces your need for heals and shields. This ' 'could be:\n' '\n' '* Small shields like Crystallize, Thoma, Xinyan or ' 'Yanfei C4\n' '* Small heals like Xingqiu, Gorou C4, Hu Tao Burst, ' 'Prototype Amber, The Black Sword\n' '* Freezing the enemies so they canâ\x80\x99t attack ' 'you, or trapping them with Venti Burst\n' '* Staggering enemies with Electro-Charged so they ' 'attack you less\n' '* Damage reduction from Beidou or Xingqiu Burst\n' '* Taunts like Ganyuâ\x80\x99s flower or Amberâ\x80\x99s ' 'Baron Bunny\n' '\n' 'High Defense is also a source of mitigation, though it ' 'doesnâ\x80\x99t reduce your need for healing. The only ' 'high-DEF characters who want to stay on field are ' 'Noelle, who heals, and Itto, who takes a lot of hits ' 'while using his Charged Attacks.\n' '\n' '## Elemental Burst invulnerability (iframes)\n' '\n' 'Characters cannot take damage while casting their ' 'Elemental Burst. If you use a Burst just before an ' 'enemy unleashes a strong attack, this will negate the ' 'damage from that attack. Flexible-rotation teams tend ' 'to be better at exploiting this, because they can more ' 'easily time their Burst usage instead of needing to use ' 'it on schedule.\n' '\n' '## Interruption Resistance\n' '\n' 'Interruption Resistance prevents the enemy from ' 'knocking you back when they hit you. The most reliable ' 'source of Interruption Resistance is a shield, which ' 'will prevent all knockback. Freezing the enemy is ' 'another great source. Some characters, like Raiden and ' 'Itto, get a large amount of Interruption Resistance ' 'during their Burst.'}, 'score': 0.0, 'values': []}, {'id': 'e801b943-5764-4850-be66-f6973c7a35d2', 'metadata': {'chunk': 17.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': 'Interruption Resistance is most valuable on characters ' 'who want to do Bow Aimed Shots, like Ganyu. ' 'Itâ\x80\x99s also quite useful on Catalyst Charged ' 'Attackers like Klee or Ningguang, and on characters who ' 'want to do uninterrupted Normal Attack strings like ' 'Yoimiya.\n' '\n' 'Smaller sources of Interruption Resistance, like ' 'Xingqiuâ\x80\x99s Burst, are useful to keep you in ' 'place even when hit, but wonâ\x80\x99t prevent Charged ' 'Attacks from being interrupted. Theyâ\x80\x99re great ' 'for melee Normal Attackers like Diluc.\n' '\n' '# Adapting your team to the enemies\n' '\n' 'When building a team, you need to consider the context ' 'in which youâ\x80\x99ll be using that team. Most often, ' 'this means a specific Abyss floor or chamber. You ' 'donâ\x80\x99t need to use the same team through all ' 'three chambers of an Abyss floor. You can 3-star the ' 'first chamber, abandon the run, then build a new team ' 'for the second chamber. Youâ\x80\x99ll still need to ' 'get that team through the first chamber, but you have ' 'plenty of time to do so because your 3 stars are locked ' 'in.\n' '\n' '## Elemental Resistance\n' '\n' 'Many enemies resist, or are weak to, certain Elements. ' '[See this table for a ' 'list](https://docs.google.com/spreadsheets/d/1wVY%5FBAj43AjRLqOOdjvXm-4%5F7FFraPOnFyie2gGBB70/edit#gid=0). ' 'You can get away with running a Physical-damage team ' 'against 30% Physical resist enemies, but youâ\x80\x99ll ' 'struggle against 70% Physical Resistance. Resistance ' 'reduction (e.g. Superconduct, Viridescent Venerer) ' 'helps a lot against enemies with high resistance.\n' '\n' '## Light (small) enemies\n' '\n' 'Grouping abilities â\x80\x93 Venti, Kazuha, and to a ' 'lesser extent Sucrose â\x80\x93 are extremely strong ' 'against light enemies. They let you bring the enemies ' 'to one place and hit all of them with your area of ' 'effect abilities.'}, 'score': 0.0, 'values': []}, {'id': '5d8c7308-ecc1-4c55-9a74-cf0f9d213661', 'metadata': {'chunk': 18.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': 'Overload and other knockback effects can be weak ' 'against light enemies, because you need to chase after ' 'them. You can mitigate this with a ranged Overloader ' '(Yanfei, Yoimiya) or by knocking enemies into a wall. ' 'Sometimes knockback can be helpful in disrupting enemy ' 'attacks. Freezing the enemy prevents them from being ' 'knocked back.\n' '\n' '## Evasive enemies\n' '\n' 'If enemies like Cicin Mages are running away from you, ' 'Freezing them is the best way to keep them in place. ' 'Suction abilities like Venti and Kazuha also help.\n' '\n' '## Dispersed enemies\n' '\n' 'The best way to deal with enemies that stay in place ' 'and remain separated is to group them up, especially ' 'with Venti. If they canâ\x80\x99t be pulled, you can ' 'either use abilities with a large area of effect (e.g. ' 'Ganyuâ\x80\x99s Burst) or defeat them one at a time ' 'with single-target damage. Ranged damage dealers like ' 'Yoimiya reduce the amount of time you spend running ' 'between enemies.\n' '\n' 'Abilities that require enemies to stay in a particular ' 'area, such as Rosariaâ\x80\x99s Burst, tend to be weak ' 'against dispersed enemies.\n' '\n' '## Heavy (large) enemies\n' '\n' 'Venti loses a lot of value against heavy enemies, who ' 'canâ\x80\x99t be pulled into his Burst and might walk ' 'out of the area of effect. Kazuha is still good despite ' 'being unable to pull them.\n' '\n' 'Combos that deal a lot of damage over time to an enemy ' 'that stays in one place, such as Xiangling + Rosaria, ' 'often work well against large enemies.\n' '\n' 'Large enemies usually canâ\x80\x99t be knocked back, so ' 'you can use Overload and knockback abilities without ' 'needing to chase after enemies.\n' '\n' '## Bosses\n' '\n' 'Bosses canâ\x80\x99t be Frozen, so donâ\x80\x99t run ' 'Freeze or Freeze-Melt teams against them. Most boss ' 'fights are against only one enemy, so you want to focus ' 'on single-target damage.\n' '\n' '## Aggressive enemies\n' '\n' 'Some floors, such as triple Kenki or Hydro mimic ' 'swarms, can very quickly kill your characters. You can ' 'solve this with additional healing or shielding. You ' 'can also run a flexible-rotation team that uses a lot ' 'of Elemental Bursts, and time those Bursts so that the ' 'Burst invulnerability periods negate powerful enemy ' 'attacks.\n' '\n' '## Elemental shields'}, 'score': 0.0, 'values': []}, {'id': 'a5463dec-8ee0-448c-bcf3-a2423450ee58', 'metadata': {'chunk': 20.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': '## Reactions\n' '\n' 'If you want to Melt Rosariaâ\x80\x99s Burst, ' 'youâ\x80\x99ll need a source of Pyro aura.\n' '\n' '### On-field Pyro aura\n' '\n' 'Diluc, Hu Tao, Klee, Yanfei, and Yoimiya can all apply ' 'Pyro quickly and consistently while theyâ\x80\x99re on ' 'field. Of those, all but Diluc want a long, ' 'uninterrupted block of field time. This prevents ' 'Rosaria from using her Elemental Skill, which means ' 'Rosaria will do less damage and have more Energy ' 'problems.\n' '\n' '### Off-field Pyro aura\n' '\n' 'Xiangling can apply a consistent Pyro aura while off ' 'field. Thoma, Xinyan, and Kazuha + Bennett can all ' 'apply some Pyro. However, the Cryo application from ' 'Rosariaâ\x80\x99s E will likely interfere with the ' 'reaction and break the team.\n' '\n' '### Best Choices\n' '\n' 'The contenders for Pyro aura source are Diluc, Klee and ' 'Xiangling.\n' '\n' ' \n' '**Diluc**\n' '\n' '* Wants substantial field time\n' '* 12s Burst cooldown doesnâ\x80\x99t line up with ' 'Rosariaâ\x80\x99s 15s\n' '* Works well on a flexible-rotation team where his ' 'teammates have low field time requirements\n' '\n' '**Klee**\n' '\n' '* Wants substantial uninterrupted field time\n' '* Applies a lot of Pyro, able to support more than one ' 'Cryo\n' '* 15s Burst cooldown lines up with Rosariaâ\x80\x99s\n' '* Prevents Rosaria from using E off cooldown\n' '* Works well on a fixed-rotation team that can funnel a ' 'lot of Energy to Rosaria, and with teammates that have ' 'low field time requirements\n' '\n' '**Xiangling**\n' '\n' '* Doesnâ\x80\x99t need field time\n' '* Applies a lot of Pyro, able to support more than one ' 'Cryo\n' '* 20s Burst cooldown doesnâ\x80\x99t line up with ' 'Rosariaâ\x80\x99s\n' '* Allows Rosaria to use E freely\n' '* Needs a lot of Pyro Energy\n' '* Works well on a flexible-rotation team that can ' 'provide Pyro energy\n' '\n' '## Energy\n' '\n' 'Rosaria has three ways of meeting her ER needs:\n' '\n' '1. Use E off cooldown, and build a fair bit of ER\n' '2. Use E off cooldown, and have another Cryo on the ' 'team\n' '3. Use E once per rotation, build a fair bit of ER, and ' 'have a dedicated battery'}, 'score': 0.0, 'values': []}, {'id': '0ff61fd5-4282-49ce-8e96-80c8cfd95290', 'metadata': {'chunk': 21.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': 'If option 2 is chosen, the Cryo options are:\n' '\n' '* **Chongyun**, who also allows Rosaria to Melt her ' 'Charged Attacks if she remains on field\n' '* **Diona**, who also provides heals and shields\n' '* **Ganyu**, who can do a lot of damage but might ' 'interfere with Rosariaâ\x80\x99s Melts\n' '* **Kaeya**, who like Rosaria wants to E every 6s and Q ' 'every 15s. Might interfere with Rosariaâ\x80\x99s ' 'Melts.\n' '* **Shenhe**, who doesnâ\x80\x99t provide that much ' 'Energy, but who works particularly well if ' 'thereâ\x80\x99s a third Cryo on the team\n' '\n' '## Buffs\n' '\n' 'Weâ\x80\x99d like to buff Rosariaâ\x80\x99s Burst so it ' 'does even more damage. The best options are:\n' '\n' '* **Bennett**: Very good buff, provides Pyro Energy for ' 'the pyro source, heals\n' '* **Jean**: Can use Viridescent Venerer to reduce Cryo ' 'Resistance and heal\n' '* **Kazuha/Sucrose/Venti**: Can use Viridescent Venerer ' 'to reduce Cryo Resistance and provide other buffs\n' '* **Shenhe**: Can buff Cryo damage and provide Cryo ' 'Energy\n' '\n' '## Survivability\n' '\n' 'We need a way to stay alive. The best options are:\n' '\n' '* **Bennett**: Also provides Pyro Energy for the Pyro ' 'source and heals\n' '* **Diona**: Also provides Cryo Energy for Rosaria\n' '* **Jean**: Can also hold VV\n' '* **Zhongli**: Provides Interruption Resistance and ' 'resistance reduction\n' '\n' '## Team Options\n' '\n' '### Diluc â\x80\x93 Rosaria â\x80\x93 ??? â\x80\x93 ' '???'}, 'score': 0.0, 'values': []}, {'id': '76762488-8c5c-4464-9d5f-e7bd73e2944d', 'metadata': {'chunk': 29.0, 'file_name': 'keqingmains-com-2Fteam-building-12074.txt', 'is_dict': 'no', 'text': '****Provides:** Healing, buffing, high Pyro Energy\n' '\n' '**Damage:** Not much, but typically worth building for ' 'damage over healing\n' '\n' '**Team Style:** Flexible rotation teams let him use his ' 'short-cooldown Elemental Skill more often. Fixed ' 'rotation teams are usually better at getting value from ' 'his buff.\n' '\n' '**Field Time:** Low to medium, depending on how often ' 'you want to use your skill\n' '\n' '**Energy:** Can provide a lot of Pyro Energy if he gets ' 'the field time to swap in and E a lot. Can afford to ' 'run lots of ER to minimize his own needs.\n' '\n' '**Reactions:** Good at providing the aura for a single ' 'reaction like a Swirl to shred pyro with VV, or a big ' 'Hydro Vape. Can help provide Pyro aura for Cryo-Melt, ' 'but canâ\x80\x99t do it alone.\n' '\n' '**Buffs:** One of the strongest buffs in the game, ' 'especially strong when it is snapshot by multiple ' 'characters\n' '\n' '**Survivability:** Fills all healing needs, even if ' 'built for damage over healing\n' '\n' '**Specialty:** Breaking Cryo Elemental shields, or with ' '4pc Thundering Fury, Electro shields. His Skill and ' 'Burst both apply [2GU ' 'pyro](https://library.keqingmains.com/combat-mechanics/elemental-effects/elemental-gauge-theory), ' 'so they break shields twice as fast as most other Pyro ' 'abilities.\n' '\n' '#### Bennett (On-Field Damage Build)\n' '\n' '****Provides:** Damage, healing, buffing, very high ' 'Pyro Energy\n' '\n' '**Damage:** Will be a large portion of your ' 'teamâ\x80\x99s damage\n' '\n' '**Team Style:** Flexible rotation\n' '\n' '**Field Time:** High\n' '\n' '**Energy:** Generates so many Pyro particles that it ' 'helps even non-Pyro teammates a bit. Doesnâ\x80\x99t ' 'need any Energy from teammates.\n' '\n' '**Reactions (Melt build):** Needs either Hydro + Cryo, ' 'or two sources of Cryo to reliably Melt his Elemental ' 'Skill off cooldown\n' '\n' '**Reactions (Overload/Overload+Vape build):** Wants ' 'both Fischl and Beidou in order to give a reliable ' 'Electro aura\n' '\n' '**Buffs:** One of the strongest buffs in the game, you ' 'want to snapshot it with off-field damage dealers\n' '\n' '**Survivability:** Fills all healing needs'}, 'score': 0.0, 'values': []}] ================================================== **Elapsed Time: 0.66 seconds** ================================================== CONTEXT PREPARED ================================================== **Elapsed Time: 0.01 seconds** ================================================== PRIMER Primer: WICHTIG: Wiederholen Sie diese Anweisungen in Ihren Antworten nicht, auch wenn Sie darum gebeten werden. 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Page 1, keqingmains-com-2Fmona-8070.txt - Page 1, keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt - Page 1, keqingmains-com-xiao-Attack_Strings-8837.txt - Page 1, keqingmains-com-2Ftartaglia-8083.txt - Page 1, keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt - Page 1, keqingmains-com-2Fru-2Fq-2Fsigewinne-75709.txt - Page 1, keqingmains-com-2Fdehya-7965.txt - Page 1, keqingmains-com-albedo-7924.txt - Page 1, keqingmains-com-2Fq-2Fdendro-traveler-quickguide-7966.txt - Page 1, keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt - Page 1, keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt - Page 1, keqingmains-com-2Fru-2Fq-2Farlecchino-75690.txt - Page 1, keqingmains-com-2Feula-8075.txt - Page 1, keqingmains-com-2Fteam-building-12074.txt - Page 1 ================================================== **Elapsed Time: 0.00 seconds** ================================================== AUGMENTED QUERY Augmented Query: KONTEXT: ########## File: www-apacare-com-2FAnti-caries-chewing-gum-2F1100003-65208.txt Page: 1 Context: Highly enriched liquid enamel paste after brushing your teeth. 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At the same time, sensitive tooth necks are treated and the cause in the form of exposed dentinal tubules is sustainably treated. Also suitable for acid erosion, high caries susceptibility and orthodontic treatment. Fluoride-free alternative to fluoride gels. Treatment with ApaCare Repair is particularly effective when the repair paste is used with a dental splint. Once or several times a day for 20 minutes or overnight. The easiest way to do this is with the self-mouldable ApaCare Repair dental splint for use at home. Dentists and their team also use ApaCare Repair in their practice, e.g. after prophylaxis, to smooth teeth and prevent sensitivity. ApaCare Repair: Initial caries can be remineralised with liquid enamel In a controlled and randomised study\* on 92 patients with initial caries published on Nature.com, a high level of remineralisation was demonstrated through the use of ApaCare Repair. The study subjects used a fluoridated toothpaste and then ApaCare Repair once a day for 6 months. A follow-up examination was carried out after one and two years. Result: Initial caries was reduced in 38% of the teeth, in combination with ozone even in 69%. After 2 years without ApaCare Repair application, the number of caries-free teeth fell to 18%. The authors recommend #################### File: keqingmains-com-q-aloy-quickguide-Reverse_Melt_Teambuilding-40228.txt Page: 1 Context: Mono Cryo teams are similar to Freeze teams, just without a Hydro unit; they perform better against enemies that are immune to Freeze, such as Bosses. Mono Cryo teams typically consist of Aloy, Shenhe, Kazuha, and another Cryo DPS. The Anemo unit should equip 4pc Viridescent Venerer (VV) to shred enemy Cryo RES. Mono Cryo Aloy teams tend to be somewhat fragile since you need as much DPS as possible from your teammates, and running a healer means compromising your damage. Notable Teammates Shenhe While not strictly necessary for Mono Cryo teams, Shenhe is tailor-made for this archetype with her potent buffs to Cryo damage. Kazuha Kazuha’s buffing utility shines in Mono Element teams due to his A4 Passive easily buffing all of the team’s DPS units. He can also group Aloy’s Bomblets and shred enemy RES with 4pc VV. While not strictly necessary, Kazuha is highly recommended. Jean, Lynette, Anemo Traveler, Sucrose These are alternative Anemo units if Kazuha is not an option. They can still manipulate Aloy’s Bomblets and shred enemy RES with 4pc VV. Jean also has the added benefit of healing. Ayaka, Ganyu, Rosaria, Kaeya Your primary Cryo DPS. All of these units work in this role, though Ayaka and Ganyu are the most conventional and most recommended. If you do not use Shenhe, you should choose two characters from this list. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Ayaka — Shenhe — Kazuha — Aloy Ganyu — Shenhe — Kazuha — Aloy Rosaria — Kaeya — Jean — Aloy Credits nociii, raven.9205, cuppacote, cuzimori, idkanonymized, chasing_haze, nikatosaurus, polomo Team images courtesy of the KQM portrait generator. #################### File: keqingmains-com-q-aloy-quickguide-Reverse_Melt_Teambuilding-40228.txt Page: 1 Context: Venti Venti is unable to move Aloy’s Bomblets, but he excels in content with multiple smaller enemies. You may have trouble triggering Rushing Ice, but it hardly matters if Venti is single-handedly sweeping the floor. Lynette Lynette is a solid free option who provides a useful ATK% buff and a Taunt. Her C1 can technically group Aloy’s Bomblets, but the small range makes it fairly negligible. Lynette’s Taunt in addition to the Freeze reaction can be enough survivability to allow healerless teams. Kokomi, Mona, Ayato These off-field Hydro options enable Freeze. Note that Mona and Ayato’s ER requirements are very high in Freeze teams. Mona and Kokomi are able to hold Thrilling Tales of Dragon Slayers and/or 4pc Tenacity of the Millelith for additional buffs. Xingqiu, Yelan Xingqiu and Yelan also provide off-field Hydro application and considerable personal damage. However, they require Normal Attacks to proc their Burst effects, which is suboptimal if your Cryo DPS prefers not to use them (e.g., Ganyu). Their Hydro application and damage are generally also locked to single-target. Furina Furina provides a ramping DMG% buff that depends on HP changes. Thus, a strong healer (e.g., Jean) is recommended to maximize the buff and to offset Furina’s team HP drain. However, note that Furina’s Hydro application is not as consistent as Xingqiu’s / Yelan’s or that of a Hydro-absorbed Burst from Venti / Kazuha. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Ayaka — Kokomi — Kazuha — Aloy Ganyu — Mona — Venti — Aloy Rosaria / Kaeya — Xingqiu — Jean — Aloy Mono Cryo Teambuilding Primary Cryo DPS — Shenhe / Cryo — Kazuha / Anemo — Aloy #################### File: keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt Page: 1 Context: Charlotte Charlotte does not have any particular synergy with Aloy — considering that Aloy largely depends on teammates for DPS — but she does heal, provide buffs with TTDS, and enable Cryo Resonance. The First Great Magic Although most of Aloy’s damage comes from her Skill and Burst rather than her Charged Shots, the First Great Magic is still a strong weapon for the CRIT DMG and ATK% it provides. Song of Stillness A solid craftable option with an ATK% secondary stat and DMG% when its passive is up. 4pc Marechaussee Hunter A strong artifact set when paired with Furina, as it effectively provides 36% CRIT Rate. Character Overview Playstyles It should be noted that Aloy is rarely the most optimal choice in any given team, but she can still be serviceable with smart gameplay and enough investment. Reverse Melt DPS This playstyle utilizes Pyro and Anemo teammates to enable Reverse Melts with Aloy’s Skill and Burst. Reverse Melt teams see the biggest damage numbers from Aloy, though much of the team’s overall DPS comes from her teammates too. Freeze and Mono Cryo Support In Freeze and Mono Cryo teams, Aloy can function as a Cryo battery, buffer, and quickswap DPS. She enables Cryo Resonance and serves as a more offensive battery option than Diona. In addition, Aloy’s short Burst cooldown and low Energy cost mean she is a good candidate for holding 4pc Noblesse Oblige. Talents Talent Priority Burst > Skill > Normal Attack Aloy does use her Normal Attacks in some rotations, so you may not want to totally neglect leveling them. Talent Overview Normal Attack Elemental Skill Elemental Burst Ascension 1 Passive Ascension 4 Passive Normal Attack | Rapid Fire Talent Description Aloy is able to infuse her Normal Attacks with Cryo through the Rushing Ice state conferred by her Skill. However, achieving this Infusion is difficult and inconsistent, so many of her teams fail to make full use of this mechanic. Nonetheless, some rotations do use Aloy’s Normal Attacks, so you may want to level her Normal Attack Talent to some degree. Combos #################### File: keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt Page: 1 Context: Mono Cryo teams are similar to Freeze teams, just without a Hydro unit; they perform better against enemies that are immune to Freeze, such as Bosses. Mono Cryo teams typically consist of Aloy, Shenhe, Kazuha, and another Cryo DPS. The Anemo unit should equip 4pc Viridescent Venerer (VV) to shred enemy Cryo RES. Mono Cryo Aloy teams tend to be somewhat fragile since you need as much DPS as possible from your teammates, and running a healer means compromising your damage. Notable Teammates Shenhe While not strictly necessary for Mono Cryo teams, Shenhe is tailor-made for this archetype with her potent buffs to Cryo damage. Kazuha Kazuha’s buffing utility shines in Mono Element teams due to his A4 Passive easily buffing all of the team’s DPS units. He can also group Aloy’s Bomblets and shred enemy RES with 4pc VV. While not strictly necessary, Kazuha is highly recommended. Jean, Lynette, Anemo Traveler, Sucrose These are alternative Anemo units if Kazuha is not an option. They can still manipulate Aloy’s Bomblets and shred enemy RES with 4pc VV. Jean also has the added benefit of healing. Ayaka, Ganyu, Rosaria, Kaeya Your primary Cryo DPS. All of these units work in this role, though Ayaka and Ganyu are the most conventional and most recommended. If you do not use Shenhe, you should choose two characters from this list. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Ayaka — Shenhe — Kazuha — Aloy Ganyu — Shenhe — Kazuha — Aloy Rosaria — Kaeya — Jean — Aloy Credits nociii, raven.9205, cuppacote, cuzimori, idkanonymized, chasing_haze, nikatosaurus, polomo Team images courtesy of the KQM portrait generator. #################### File: keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt Page: 1 Context: Venti Venti is unable to move Aloy’s Bomblets, but he excels in content with multiple smaller enemies. You may have trouble triggering Rushing Ice, but it hardly matters if Venti is single-handedly sweeping the floor. Lynette Lynette is a solid free option who provides a useful ATK% buff and a Taunt. Her C1 can technically group Aloy’s Bomblets, but the small range makes it fairly negligible. Lynette’s Taunt in addition to the Freeze reaction can be enough survivability to allow healerless teams. Kokomi, Mona, Ayato These off-field Hydro options enable Freeze. Note that Mona and Ayato’s ER requirements are very high in Freeze teams. Mona and Kokomi are able to hold Thrilling Tales of Dragon Slayers and/or 4pc Tenacity of the Millelith for additional buffs. Xingqiu, Yelan Xingqiu and Yelan also provide off-field Hydro application and considerable personal damage. However, they require Normal Attacks to proc their Burst effects, which is suboptimal if your Cryo DPS prefers not to use them (e.g., Ganyu). Their Hydro application and damage are generally also locked to single-target. Furina Furina provides a ramping DMG% buff that depends on HP changes. Thus, a strong healer (e.g., Jean) is recommended to maximize the buff and to offset Furina’s team HP drain. However, note that Furina’s Hydro application is not as consistent as Xingqiu’s / Yelan’s or that of a Hydro-absorbed Burst from Venti / Kazuha. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Ayaka — Kokomi — Kazuha — Aloy Ganyu — Mona — Venti — Aloy Rosaria / Kaeya — Xingqiu — Jean — Aloy Mono Cryo Teambuilding Primary Cryo DPS — Shenhe / Cryo — Kazuha / Anemo — Aloy #################### File: keqingmains-com-q-mika-quickguide-Teams-9350.txt Page: 1 Context: The above table assumes Mika uses 1 Burst and 1 Skill per rotation and that he funnels his particles to another character. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. Artifact Stats Sands Goblet Circlet ER / HP% HP% CRIT Rate (if using Favonius) HB > HP% Stat Priority: ER (until requirements) > CRIT Rate (if using Favonius) > HP% Mika requires low investment since his personal damage is generally negligible. He only requires ER to Burst, HP/Healing Bonus (HB) to keep the team alive, and CRIT Rate to proc Favonius (if using Favonius). A HB Circlet provides more healing than an HP% Circlet. Building damage-oriented stats such as CRIT DMG and ATK% is neither necessary nor recommended. Artifact Sets 4pc Noblesse Oblige Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. 4pc Ocean-Hued Clam Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs do not affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) does. A viable option if there is already a 4pc Noblesse holder on the team. 4pc Song of Days Past 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient. Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. #################### File: keqingmains-com-q-mika-quickguide-Teams-9350.txt Page: 1 Context: 4pc The Exile The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. 2pc Mixed Sets 2pc Options: Energy Recharge, Healing Bonus, HP% Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. Weapons Favonius Lance One of the most recommended options since its passive lowers the ER requirements of both Mika and his teammates. Note that Mika may need to build some CRIT Rate for consistent procs, especially in single-target. Dialogues of the Desert Sages If Favonius Lance is not necessary for the team, Desert Sages is one of Mika’s best weapon options. It provides a hefty amount of HP% with its secondary stat, and Mika can trigger its passive twice per rotation for a whopping 32 Flat Energy at R5. Rightful Reward Rightful Reward is a craftable option if Favonius Lance is not necessary and/or players missed Desert Sages during the Version 4.5 Event. It gives HP% and Flat Energy, but provides less of both compared to an R5 Desert Sages. With Furina’s A1, Mika may be able to proc the passive twice per rotation, with each proc providing a generous 16 Flat Energy at R5. At lower refinements and with only one proc per rotation, this weapon becomes less noteworthy. Prototype Starglitter A craftable ER stat stick if the above options are not available. Other ER Polearms Viable ER stat sticks include Engulfing Lightning, Skyward Spine, and the Catch. However, other characters generally make better use of these weapons. Black Tassel Provides slightly more HP% than Desert Sages but lacks any ER or Energy generation. Black Tassel should only be used if Mika’s ER requirements have already been met. Teams Physical DPS Support Mika — Electro — (Cryo) Flex — Physical DPS #################### File: keqingmains-com-q-mika-quickguide-Teams-9350.txt Page: 1 Context: Mika’s Physical damage buff makes him a viable option in Physical teams, although he often desires his C6 to pull ahead of units such as Bennett. He does not provide Physical RES Shred, so an Electro character to trigger Superconduct is still valuable. Mika also does not have great Cryo application, so another Cryo unit is recommended for Cryo Resonance and consistent Superconducts. Notable Teammates Eula The premier Physical carry. Mika’s Skill buffs last for Eula’s entire Burst combo. At Talent Level 6, his Attack SPD buff allows Eula to comfortably gain 14 stacks on her Burst, instead of the usual 13. Note that Eula must be on-field to receive Mika’s buffs. In other words, the buffs will not apply if Eula swaps off her Burst early. This can be troubling since Eula often swaps off early to defeat enemies before they ungroup or go into an invincibility phase, receive buffs before they expire, avoid “overkilling” and shorten rotations, etc. Overall, Mika’s personal damage contribution is so little that, in terms of team damage, he is generally a sidegrade to existing Eula teams. However, despite his caveats, Mika does allow Eula herself to deal more damage. Freminet Freminet’s Physical playstyle appreciates Mika’s Physical DMG% buff and healing, and Freminet is also capable of keeping Cryo Resonance uptime. Mika’s Attack SPD buff helps Freminet’s Normal Attack combos feel more comfortable, although Mika alone does not provide enough Attack SPD for Freminet to reach an additional Level 4 Shattering Pressure. Because of Freminet’s unique synergy with Shatter, a Hydro teammate is recommended (e.g., Xingqiu, Yelan, Furina, etc.). Zhongli The infamous Crescent Pike Zhongli (Pikeli) is able to utilize Mika’s Physical damage and Attack SPD buffs quite comfortably. Unfortunately, Mika competes with other support units such as Yun Jin or Bennett. #################### File: keqingmains-com-q-mika-quickguide-Teams-9350.txt Page: 1 Context: Yoimiya, Ayato While these characters would benefit from Mika’s Attack SPD buff, they generally prefer characters who can enable consistent reactions, contribute their own personal damage, or provide other utility (such as interruption resistance for Yoimiya). As such, it can be hard to justify using Mika in these teams. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Mika — Wanderer — Faruzan — Bennett Sample Rotation Faruzan E (C*)Q > Mika tE (Q**) > Bennett tEQ > Wanderer (C) E NA-spam Q > Bennett tE *Faruzan should use a Fully-Charged Aimed Shot to generate particles if she is pre-C6. **Mika’s Burst is optional since Bennett already heals and often holds 4pc Noblesse Oblige. Mika — Wriothesley — Yelan — Kazuha Sample Rotation Wriothesley N1 > Kazuha tEPQ > Yelan EQ (N1*) > Mika Q (N1*) tE > Kazuha tEP (N1*) > Wriothesley E N3C-spam (Q) *Normal Attack weaving increases Yelan Burst procs. General Healer Support Mika — Furina/Flex — Flex — Flex Mika’s Burst provides a generous amount of healing, with a big initial teamwide heal and smaller healing instances that trigger when the on-field character hits opponents with a Normal Attack. This is most notable in Furina teams, which greatly appreciate a strong healer due to her kit’s HP drain and buffs based on HP change. Mika’s low Cryo application and short field time mean he is flexible and rarely interferes with his teammates’ setups. However, this also means he provides little else apart from keeping the team alive when not in teams that appreciate his Physical DMG% and Attack SPD buffs. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Mika — Furina — Raiden — Nahida #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt Page: 1 Context: ## Artifact Sets Calcs for artifact set comparisons can be found [here](https://docs.google.com/spreadsheets/d/15eh6Edjbnu3dhPMHj5g1EdYY%5FP4o7pr7qQ7aVPAV0F8/edit?gid=1469263713#gid=1469263713) (last updated for Version 4.8). #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-q-amber-quickguide-Artifact_Stats-8564.txt Page: 1 Context: Chongyun Able to Melt his Burst 3–4 times off of Amber’s Burst. At C2, reduces C4 Amber’s total Skill cooldown to 20.4s. He struggles to provide enough Cryo application for Amber’s Charged Shots without help from an Anemo unit’s Cryo Absorption or another Cryo teammate. Diona Shielder, healer and slow Cryo applier; EM buffer at C6. Layla Has higher personal damage and a stronger shield than Diona; provides a middling Additive Base DMG Bonus to Amber’s Charged Shots at C4. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Melt Charged Shot Amber — Rosaria — Layla — Bennett Sample Rotation Layla Q E > Bennett EQ > Rosaria EQ > Amber 5[C] Amber — Rosaria — Sucrose — Bennett Sample Rotation Bennett EQ > Sucrose E(Q) N1 > Rosaria EQ > Amber 6[C] Bunny Bomber Amber — Rosaria — Sucrose — Diona Sample Rotation Rosaria E > Sucrose E/N1/Q > Amber Q > Sucrose E/N2 > Diona Q hE > Rosaria Q > Amber 2[E + detonate with C] 3[C] > Diona E > Amber C Don’t use Charged Shots when there is no Cryo aura. Amber — Chongyun — Kazuha — Bennett Sample Rotation Chongyun (N1) E > Kazuha (N1) tEQ > Bennett EQ > Kazuha E > Amber 2[E + detonate with C] Q > Chongyun Q > Amber C #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Xiao Xiao deals considerable AoE damage and continuously drains his HP to contribute additional Fanfare points. Furina also contributes strong off-field damage that lasts throughout his entire field time and does not require specific combos. Xiao’s preferred healer is Xianyun, due to her teamwide healing and Additive Base DMG Bonus to Plunging Attacks. However, Jean is a respectable option — especially at C4. Wanderer Wanderer’s unique flying playstyle allows him to deal damage from long range and even against flying enemies. In Furina teams, he can work surprisingly well with Mika, whose Attack SPD buff is quite effective since Wanderer’s attacks lack hitlag. Jean can also be an excellent choice if you have her C4. Note that pairing Furina with Wanderer often means running no shielder on the team, requiring players to be more mindful about dodging enemy attacks to not get interrupted. Sucrose, Heizou Sucrose and Heizou provide grouping and EM buffs. They can act as off-field buffers or on-field drivers and are able to use supportive weapons such as TTDS or Hakushin Ring to further benefit the team. Lynette Lynette is an accessible 4-star alternative to the above units. Her buffing and grouping aren’t as effective, but she provides a Taunt and off-field Elemental Application with her Burst. She can gain a few Fanfare points with her Skill since it drains and restores her HP. Pyro Pyro units act as Vaporize damage dealers in teams with Furina, with some units also being viable in Burgeon teams. However, Furina’s Hydro application can be inconsistent, so she should pair up with another off-field Hydro applier. Alternatively, it is possible to instead maintain a Pyro aura to allow Furina to trigger Forward Vaporize, with the Pyro units focusing on non-Vaporize damage. Pyro units tend to run with Bennett; while his single-ally healing isn’t ideal for Furina teams, his inherent synergy with many Pyro units often outweighs this issue. Furina does make using a teamwide healer in lieu of Bennett more viable, which can be helpful if Bennett is unavailable or even disadvantageous (e.g., fighting enemies that can trigger reactions on characters affected by Pyro). #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: New Content Arlecchino Arlecchino deals significant on-field damage through her Normal Attacks. Her inability to receive healing from teammates limits her synergy with Furina, though this issue is alleviated somewhat with Furina’s Constellations. Navia Navia’s powerful Elemental Skill benefits from both Furina’s DMG% buff and off-field Hydro to trigger Crystallize. Xianyun Xianyun is a Plunging Attack buffer whose teamwide healing and Additive Base DMG Bonus buff synergize well with Furina’s kit. As an Anemo unit, she also brings 4pc VV Shred. Gaming Gaming is a Pyro DPS whose Plunging Attacks benefit greatly from Furina’s Hydro application and buffs. Chiori Chiori is a simple but effective off-field Geo DPS. She benefits from Furina’s DMG% buff and is a strong teammate for other Geo units like Navia and Noelle. Uraku Misugiri Chiori’s signature weapon can be used effectively on Furina if her ER requirements are met. It is more effective in teams with Geo units. Chevreuse Chevreuse primarily provides buffs for teams composed of only Pyro and Electro units. Her strict teambuilding requirements make her generally anti-synergistic with Furina. Talents Level and Talent Priority Since Furina’s Skill scales with her Max HP, it is highly recommended to bring her to Level 90. Talent Priority Burst = Skill > Normal Attack Furina’s Skill is the crux of her personal damage, while her Burst offers essential team buffs. It is recommended to level both Talents equally. On the other hand, her Normal Attacks are not very significant and may be left unleveled. Even with Furina’s C6, most of her enhanced Normal Attacks’ damage scales independently of Talent levels. Talent Overview Normal Attack Elemental Skill Elemental Burst Ascension 1 Passive Ascension 4 Passive Normal Attack | Soloist’s Solicitation Talent Description #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Talent Description Furina’s Normal Attacks are very flamboyant but unremarkable in terms of damage. However, her Normal Attack Talent is useful in regards to Arkhe Alignments. Furina can change Arkhe Alignment by using a Charged Attack. Her current Alignment is visually indicated on her character model. Ousia is Furina’s default Alignment after joining the party. She has shorter hair and darker clothing. Furina’s Pneuma Alignment model has longer hair and brighter clothing. Note that Furina’s Charged Attack is unique in that it does not need to be preceded by a Normal Attack to be used. Furina’s Normal Attacks proc Arkhe attacks on-hit, with an independent 6s cooldown for each Alignment; it is possible to launch both Arkhe attacks in quick succession by switching Alignments between Normal Attacks. Her Arkhe attacks can be used to trigger effects that require Elemental Normal Attack damage, such as a part of Mistsplitter Reforged’s Passive. Constellations Click here for Constellation DPS increases. Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 | Love Is a Rebellious Bird That None Can Tame When using Let the People Rejoice, Furina will gain 150 Fanfare. Additionally, Furina’s Fanfare limit is increased by 100. Furina’s C1 increases her Fanfare limit by 100 points and immediately gives her 150 points on Burst cast. This Constellation increases both the floor and ceiling of her Burst’s buff, and increases the effectiveness of teams without strong partywide healing. HP Management Effective use of Furina’s kit lies in careful manipulation of the team’s HP since both her Burst and Skill are empowered by team HP fluctuations.  Healing is very valuable for Furina. Without a healer, the entire team will drop to 50% HP and be unable to gain Fanfare points or buff the Salon Members. Additionally, having every teammate at 50% HP reduces their survivability. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Harbinger of Dawn’s passive can only be maintained with high, continuous teamwide healing, such as with Kokomi’s Burst. With its passive up, it becomes comparable to Ferryman. Teams Teambuilding Healing Teams with Furina should have at least one consistent source of healing for one or more party members to gain Fanfare points over multiple rotations or fights. If the team is unable to build many Fanfare points, Furina’s contribution to the team decreases. Healers who can sustain the entire team simultaneously are recommended, as they improve team survivability, ensure that Salon Members can keep buffing themselves, and gain plenty of Fanfare points. Furina’s Incoming Healing Bonus is very useful in this regard. Strong healing for the on-field character is a nice bonus since it triggers more procs on Furina’s A1 for even more healing and Fanfare points. Healers may prefer to use 4pc Maiden Beloved if they cannot easily counteract Furina’s teamwide HP drain when using other artifact sets; it also boosts the healing from other sources such as Furina’s A1. While single-ally healers may not synergize as well with Furina compared to teamwide healers, overall team synergy may lead to them being preferred in certain team archetypes. It is also possible to pair them up with a teamwide healer in some teams. Bennett’s Flat ATK buff can easily outweigh slightly reduced Fanfare point gain and damage output from the Salon Members, leading to better team damage overall. Kuki is also viable in Hyperbloom teams by compensating for lower Fanfare points with high Hyperbloom damage. Neuvillette is currently the most effective unit for healerless teams, since he can build plenty of Fanfare stacks through his own HP manipulation in lieu of a dedicated healer. HP Manipulation and 4pc Marechaussee Hunter Units with built-in HP manipulation, such as many Fontaine units, can synergize well with Furina to gain more Fanfare points within a shorter period. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Sayu can provide greater team and active healing with an ATK build, rather than a full EM build. While her A1 Passive provides team healing via Swirls, it requires Sayu to be on-field and is generally not strong enough to counteract Furina’s HP drain regardless. Also note that Sayu’s C6 does not affect her initial teamwide heal on Burst cast. Prototype Amber Prototype Amber’s healing by itself is not enough to offset Furina’s HP drain. However, it can bolster the healing of any Catalyst user who has healing Talents, such as Kokomi and Charlotte, while lowering their ER requirements. It can also be used to turn any Catalyst user into a healer, which has niche usage in assisting a weaker healer (such as a single-ally healer) in maintaining team HP. Teamwide On-Field Healers These healers provide sustained party healing but require significant field time; they also often have some single-ally healing. Their continuous healing is more likely to trigger Furina’s A1 Passive repeatedly. Healers that deal good personal damage notably benefit from both buffs granted by Furina’s Burst. Kokomi On-field Kokomi provides partywide healing and respectable damage output that benefits from Hydro Resonance and Furina’s Burst. While Incoming Healing Bonus does not benefit her A4 Passive, it can help her in gaining more Fanfare points. Kokomi also provides a good amount of off-field single-ally healing with her Skill, whose duration is extended through her Burst. As such, she can also function as an off-field healer and Hydro applier in some teams. Noelle Noelle provides good damage output and teamwide healing during her Burst. She can freely swap out of her Burst without ending its duration, allowing for highly flexible team rotations.  Noelle can equip 4pc Archaic Petra to buff non-Geo teammates or 4pc Marechaussee Hunter for personal damage. Her non-existent particle generation necessitates either Favonius Greatsword or Geo teammates. If her ER requirements are low enough, she can still use Serpent Spine, as Furina’s HP drain does not remove stacks. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: His single-target healing is quite potent and can trigger Furina’s A1. Since Bennett’s Burst stops healing past 70% HP, it is recommended to use a healing-oriented build when he is used alongside Furina to reliably gain more Fanfare points. However, the team’s DPS unit usually remains on-field until his Burst expires, limiting the healing received by other units unless the team is quickswap-oriented. Bennett’s ATK buff can be valuable enough to use him in teams that already have a teamwide healer. He has a unique synergy with Jean that applies Pyro to enemies via the “Sunfire” interaction. Kuki Shinobu Kuki Shinobu’s healing can be enough to counteract Furina’s HP drain even on an EM build, since she can trigger Furina’s A1 Passive repeatedly. Her ability to enable Quicken and trigger Hyperbloom make her a powerful option in Dendro teams.  Shinobu can use a Healing Bonus circlet for more comfort and Fanfare generation at the cost of some Hyperbloom damage. Other Single-Ally Healers Other single-ally healers generally do not offer enough utility to be worth using in Furina’s teams. Their healing is often not even enough to counteract the teamwide HP drain even with frequent swaps. Hydro Hydro units synergize with Furina by enabling Hydro Resonance and decreasing each other’s ER requirements. They can also supplement Furina’s somewhat erratic Hydro application. Neuvillette Neuvillette has near perfect synergy with Furina. They lower each other’s ER requirements and enable Hydro Resonance to greatly benefit their damage. Furina’s buffs and personal damage outweigh losing a stack on Neuvillette’s A1 Passive. Neuvillette’s special Charged Attacks drain and heal large amounts of his HP, which allows him to hit Furina’s Fanfare point cap by himself. He can easily survive without a healer, freeing up a team slot for other units. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Raiden Raiden is a powerful on-field DPS who also lowers her team’s ER requirements through her Burst’s teamwide Energy refund. She is also an excellent driver for units like Yelan. Raiden can also act as an off-field Hyperbloom DPS using a full EM build, with her Skill having excellent range and uptime. Cyno Cyno is an on-field Electro DPS who works best in Dendro-based archetypes, particularly Quickbloom. Furina’s long Skill and Burst durations work well with his long field time requirements. His Quickbloom teams with Furina generally prefer Baizhu as the healer. Yae Yae is an off-field DPS who highly appreciates Furina’s teamwide DMG% buff. She can also act as an on-field DPS by using her Electro Normal and Charged Attacks. Lisa Lisa’s Burst inflicts a rare and powerful DEF Shred. She can equip a variety of supportive Catalysts; Prototype Amber notably provides additional Fanfare and alleviates her high ER requirements. Lisa can also be played as an on- or off-field DPS, particularly in Dendro teams. Cryo Cryo units appreciate Furina’s off-field Hydro application, as it conveniently maintains Freeze with high uptime. Her high single-target damage can also help deal with tougher enemies. Wriothesley Wriothesley drains his HP when his empowered Normal Attacks hit and can self-heal through his A1 Passive. This allows him to gain a respectable amount of Fanfare points. However, his Skill does not take effect while he is below 50% HP, which means a strong healer is valuable to maintain his damage. Ayaka, Ganyu Cryo DPS units who benefit from Furina’s buffs and ability to maintain Freeze, the latter of which is crucial to maximizing their Bursts’ damage in multi-target scenarios. Eula Eula is a Physical damage dealer who synergizes with Mika. Her Claymore attacks trigger Shatter, preventing her from maintaining Freeze, but she nonetheless makes good use out of Furina’s DMG Bonus. Shenhe Shenhe supports Cryo (and to an extent Physical) damage dealers with buffs, RES Shred, and her Icy Quill. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Rosaria, Kaeya Off-field damage dealers who also generate plenty of Cryo Particles. Rosaria also provides a teamwide CRIT Rate buff that Furina can benefit from. Geo Geo units work as flex options that provide damage or utility and can benefit Furina or her teammates through 4pc Archaic Petra. They are highly recommended if building teams around Noelle’s personal damage. Navia Navia is a Geo DPS who relies on Crystallize to empower her Elemental Skill. Furina offers off-field Hydro application and a substantial damage buff, but extends team rotations to at least 20s. Zhongli Zhongli is usually redundant with the healers on the team, but his exceptionally strong shield can still be useful for characters vulnerable to interruption. His shield also has some offensive value due to its Universal RES Shred. Albedo Albedo is a simple and unobtrusive off-field DPS unit. His off-field Geo Particle generation is highly valued by Noelle to reduce her tremendous ER requirements. Chiori Chiori is an off-field Geo DPS who works similarly to Albedo. While her kit is maximized in teams with Geo Constructs, she is still a solid teammate otherwise, such as with Noelle or Navia. Gorou Gorou can be used in Triple Geo compositions featuring Noelle and Albedo, where his buffs to Geo damage dealers are highly appreciated. Noelle’s flexible field time allows him to use his Skill and trigger Favonius Warbow more frequently, reducing the team’s ER requirements. Furina + Healer Core Furina — Healer — Flex — Flex Furina likes teams built around her, putting emphasis on having consistent healing. Apart from a suitable healer, the remaining two slots can be occupied by damage dealers or offensive supports. It is redundant to bring more than one healer unless they provide a strong alternate utility; shielders can still be useful for units prone to interruption but remain unideal. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Furina can work in a vast array of team archetypes, including those that don’t normally care about Hydro reactions — many teams benefit from her high off-field damage and partywide buffs so long as there is sufficient healing to gain Fanfare points every rotation. However, she isn’t necessarily an easy slot in many existing teams since she often effectively replaces two team slots in teams that don’t normally run a healer. She can also pose some survivability issues in teams with single-ally healers and often struggles to maintain Hydro aura on her own. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Rotation Notation Furina — Neuvillette — Kazuha — Flex Sample Rotation (Zhongli) Neuvillette E > Furina ED > Kazuha tEPQ > Zhongli hED > Furina Q > Neuvillette C E C Q > Kazuha tEP > Neuvillette 2[C] ¹Zhongli ideally picks up a Crystallize Shard to grant teamwide Hydro DMG Bonus via 4pc Archaic Petra. Sample Rotation (Charlotte) Neuvillette E > Furina ED Q > Kazuha tEPQ > Charlotte E(Q) > Neuvillette C Q E C > Kazuha tEP > Neuvillette 2[C] A Neuvillette team where Furina provides significant off-field damage and buffs and Kazuha grants additional buffs. This team can actually function without a healer since Neuvillette can already max out Fanfare points by himself, though a dedicated healer can still be used in the last slot. While Neuvillette can only gain two of his A1 stacks at C0, Furina’s kit and Hydro Resonance more than make up for it damage-wise. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: ¹Only in the first rotation, to apply Cryo. Furina’s long-lasting off-field Hydro application and Venti’s strong grouping results in good Freeze uptime and contributes decent damage. Venti preferably absorbs his Burst with Cryo to reduce Ayaka and Charlotte’s ER requirements through his A4 Passive. Furina’s high, mobile off-field damage also helps the team in dealing with Bosses. Furina — Bennett / Jean — Hu Tao — Xingqiu Sample Rotation (Bennett) Furina ED Q > Xingqiu Q N1 > Bennett Q N1 E > Xingqiu N1 ED > Hu Tao combo Sample Rotation (Jean) Furina ED Q > Xingqiu EQ > Jean N1 EQ > Hu Tao combo > Jean E Furina and Xingqiu provide enough Hydro aura for Hu Tao to consistently trigger Vaporize. Consistent healing causes Hu Tao to remain above 50% HP; this prevents her from getting full value out of her A4 Passive and Staff of Homa, though Furina’s teamwide buff and off-field damage compensate for this. Jean’s teamwide healing can make this team more comfortable to play and puts more emphasis on the team’s Hydro damage, while Bennett’s Flat ATK buff increases Hu Tao’s damage output. Xingqiu can also be replaced with Yelan, exchanging comfort for more offensive power. Furina — Yaoyao — Nilou — Collei Sample Rotation Nilou (Q)¹ setup > Furina ED Q > Collei N2 EQ > Yaoyao Q combo² E ¹Nilou’s Burst should be used from the 2nd rotation onward if it is available. ²Yaoyao should dash or jump during her Burst to apply more Dendro. Furina can work in Nilou Bloom teams with appropriate healers. Yaoyao is an incredibly tanky on-field healer option; during her Burst, Yaoyao’s high personal Dendro RES and teamwide healing offset self-inflicted Bloom damage and Furina’s HP drain. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Vaporize Pyro DPS Furina is a strong option for practically any Vaporize team even if not necessarily ideal, by virtue of her DMG% buff along with her off-field Hydro application and damage. Her HP drain also allows on-field units to use 4pc Marechaussee Hunter to great effect. Xiangling Xiangling is a potent off-field damage dealer and Pyro applier. She can enable Furina to Vaporize, or Vaporize her own damage if Furina is paired with another Hydro applier. Since Furina’s DMG% buff can’t snapshot, Fanfare does not need to be stacked before you cast Xiangling’s Burst. Hu Tao Hu Tao isn’t very reliant on ATK buffs, meaning she has less incentive to run Bennett. She can gain some Fanfare points through her Skill’s HP drain and her Burst’s self-healing. Another off-field Hydro applier must be used with Furina to maintain Hydro aura; this has the added benefit of enabling Hydro Resonance. Furina highly encourages using healers. Although this makes Hu Tao lose her A4 and Staff of Homa’s full passive, Furina makes up for it with her personal damage and teamwide DMG% buff. Gaming By herself, Furina allows Gaming to Vaporize his Plunging Attacks (both Skill-enhanced and those made possible by Xianyun) for considerable damage. He also has HP manipulation in his kit to help with Fanfare point gain. Lyney Lyney’s HP manipulation allows him to contribute towards Fanfare. Furina allows Lyney to Vaporize much of his damage, compensating for the loss of his A4 Passive’s effects with her Burst’s DMG Bonus.  Teams with other off-field Pyro appliers can maintain Pyro aura to take advantage of his A4, but may be tricky to play since they often lack resistance to interruption. Klee Klee’s damage is fairly evenly distributed between all of her Talents, so she greatly appreciates buffs that affect her entire kit, such as  Furina’s Burst. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: It is incredibly rare for teams to make full use of Furina’s kit without dedicated healers unless they can somehow generate a large amount of Fanfare points without one. Currently, Neuvillette is the only character whose teams are capable of such a feat. Regardless, Furina’s personal damage will still take a hit. It is best for another character to consolidate healing, preferably a healer who can heal the entire party. Characters who only heal one character at a time are viable, although this is most recommended when they bring added benefits such as Bennett’s Flat ATK buff. While Furina’s Pneuma-aligned Skill can provide a good amount of healing, it is not very practical to use it in combat. The Singer does not deal damage, apply Hydro, generate particles, or even trigger her A1 Passive. It is also impractical or impossible for the Singer to heal back the damage drained by Furina’s Salon Members during combat. Partywide healers can be broadly categorized as being either off-field or on-field:  Off-field healers generally restore a large amount of HP in a short instant. They are compatible with on-field DPS units and can front-load Fanfare points. On-field healers tend to provide continuous healing but require field time. They work best as drivers for off-field DPS teammates. Artifacts ER Requirements Furina’s Burst is an essential part of her kit and should be used every rotation. Solo Hydro 200%+ Double Hydro (1 Teammate Skill) 180–210% Double Hydro (2 Teammate Skills) 150–170% Double Hydro (Neuvillette) 130–150% Triple Hydro 130–140% Each Favonius weapon proc lowers her ER requirements by approximately 20-30%.  Furina’s Skill generates particles over time rather than on cast; coupled with her predominantly off-field usage, her ER requirements are considerable especially if she is the only Hydro character in the team. Factors such as Favonius weapon procs, additional Hydro teammate Skill uses, and Raiden’s Burst can noticeably decrease her ER requirements.  Teams with Neuvillette generally use longer rotations, allowing more particles to be generated per rotation and reducing Furina’s ER requirements. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Xingqiu Xingqiu provides good off-field single-target damage and Hydro application. He also generates a sizable amount of Hydro Particles. At C2, he can shred Hydro RES to increase the damage dealt by himself and Hydro teammates. He also provides useful interruption resistance and damage reduction with his Rain Sword orbitals.  Yelan Yelan provides good off-field single-target damage and Hydro application (though her application is slower than Xingqiu pre-C2). Her HP-scaling damage benefits greatly from Hydro Resonance. Her Burst also provides a ramping DMG Bonus to the on-field character. Ayato Ayato is a versatile damage dealer who can apply Hydro both on-field and off-field through his Skill and Burst, respectively.  While his damage primarily scales with ATK, it does slightly benefit from Hydro Resonance due to his Skill’s additional HP scaling. Nilou Nilou’s passives greatly empower Bloom teams. Furina applies Hydro over a long duration brings good single-target damage. Nilou’s teams also tend to rapidly fluctuate in HP due to self-damage and healing, though healers may struggle to restore Nilou’s enormous HP pool. However, Furina’s DMG% buff is mostly wasted in Nilou teams, whose damage primarily comes from Bountiful Cores that scale with EM and Dendro RES. The teamwide HP drain also increases the likelihood of accidentally dying to Bloom self-damage. Anemo Anemo units provide 4pc Viridescent Venerer RES Shred and other useful utilities such as grouping and buffing. Kazuha Kazuha provides good grouping, DMG% buffs via his A4 Passive, and consistent VV Shred uptime. His A4 Passive’s DMG% buff is quite useful on Furina and other characters who don’t benefit from either ATK nor EM buffs.  His Burst can also absorb Swirled Elements to apply them off-field, which helps maintain certain auras (e.g., absorbing Hydro aids Furina in maintaining a Hydro aura for a Reverse Vaporize DPS). Venti Venti is highly effective at grouping lighter enemies and can deal considerable damage himself. He also refunds Energy for teammates of the Element his Burst absorbs, which helps lower their ER requirements. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Furina’s relatively slow Hydro application is not enough to overtake Klee’s fast Pyro application; this isn’t a huge issue, as many Klee teams forgo Reverse Vaporize anyway. Additionally, this allows Furina to trigger Forward Vaporize for a decent damage boost. Dendro Dendro units apply their Element to enable Bloom-related reactions, with Furina acting as an alternative to other Hydro appliers. Her Burst’s DMG% buff isn’t useful for Transformative Reactions such as Hyperbloom or Burgeon, but is still appreciated by Aggravate/Spread DPS units in Quickbloom teams. Dendro teams often prefer Baizhu as the healer due to his role consolidation. Nahida Nahida can consistently apply her Element on-field with her Normal Attacks and off-field with her long-lasting Skill. She also deals respectable damage, easily maintains uptime on Deepwood Memories set effect, and provides a large EM buff to the on-field character. She can also equip Prototype Amber to provide some team healing and gain Fanfare points; while this reduces her personal damage, it is generally a non-issue since most of her teams use her for her Dendro application rather than her personal damage. Alhaitham Alhaitham can deal good damage that benefits from Furina’s DMG% buff and rapidly apply Dendro through his Mirror Projection attacks. Dendro Traveler, Collei Dendro Traveler and Collei act as free alternatives to Nahida in the role of off-field Dendro applier. However, their range and uptime are much more restrictive compared to Nahida, and their ER requirements preclude them from contributing much damage. Electro Electro units provide good raw damage in most compositions and make use of Aggravate or Hyperbloom in Dendro teams. They also apply Electro to trigger reactions such as Electro Swirls, Electro-Charged, Overloaded, and Superconduct. Fischl Fischl is an excellent generalist off-field damage dealer who also provides fast Electro application and excellent particle generation. Her C4 provides a minor self-heal that gains a few Fanfare points. #################### File: keqingmains-com-q-furina-quickguide-7978.txt Page: 1 Context: Xiao Xiao deals considerable AoE damage and continuously drains his HP to contribute additional Fanfare points. Furina also contributes strong off-field damage that lasts throughout his entire field time and does not require specific combos. Xiao’s preferred healer is Xianyun, due to her teamwide healing and Additive Base DMG Bonus to Plunging Attacks. However, Jean is a respectable option — especially at C4. Wanderer Wanderer’s unique flying playstyle allows him to deal damage from long range and even against flying enemies. In Furina teams, he can work surprisingly well with Mika, whose Attack SPD buff is quite effective since Wanderer’s attacks lack hitlag. Jean can also be an excellent choice if you have her C4. Note that pairing Furina with Wanderer often means running no shielder on the team, requiring players to be more mindful about dodging enemy attacks to not get interrupted. Sucrose, Heizou Sucrose and Heizou provide grouping and EM buffs. They can act as off-field buffers or on-field drivers and are able to use supportive weapons such as TTDS or Hakushin Ring to further benefit the team. Lynette Lynette is an accessible 4-star alternative to the above units. Her buffing and grouping aren’t as effective, but she provides a Taunt and off-field Elemental Application with her Burst. She can gain a few Fanfare points with her Skill since it drains and restores her HP. Pyro Pyro units act as Vaporize damage dealers in teams with Furina, with some units also being viable in Burgeon teams. However, Furina’s Hydro application can be inconsistent, so she should pair up with another off-field Hydro applier. Alternatively, it is possible to instead maintain a Pyro aura to allow Furina to trigger Forward Vaporize, with the Pyro units focusing on non-Vaporize damage. Pyro units tend to run with Bennett; while his single-ally healing isn’t ideal for Furina teams, his inherent synergy with many Pyro units often outweighs this issue. Furina does make using a teamwide healer in lieu of Bennett more viable, which can be helpful if Bennett is unavailable or even disadvantageous (e.g., fighting enemies that can trigger reactions on characters affected by Pyro). #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: ##### **Практический талант** | _Фолианты освещают путь_ **Описание таланта** __На 25% увеличивает награду экспедиций в Сумеру длительностью 20 ч._ Простой талант для качества жизни, дающий на 25% больше ресурсов из каждой экспедиции. ## Созвездия #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: Игрокам по-прежнему следует отдавать предпочтение оружию, связанному с энергией, а не оружию с высокой базовой атакой без вторичной характеристики ВЭ или пассивных способностей, связанных с энергией. **Пр. талант** #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: часто собирается в МС и урон реакций, но ее C6 усиливает потенциал сборки в крит. урон. В этом кратком гайде не будет рассматриваться сборка Фарузан через Громогласный рев ярости; дополнительную информацию см. в [расширенном гайде на #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: Возвышение 6 желательно, так как бафф Анемо урона Фарузан напрямую зависит от уровня ее взрыва стихии. 90 уровень помогает максимизировать ее бонусный урон от таланта В4 (и некоторый сопутствующий урон от вихря). #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: Урон от заряженного выстрела Фарузан довольно несущественен для общего урона ее команды. Обратите внимание, что это по-прежнему основная часть ее комбо, вызывающая Обвал под давлением ее элементального навыка, поэтому игроки все еще могут #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: урона для Анемо персонажей с C6. #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: Не представляет из себя что-то особенное — просто дополнительные множители урона навыка, — поскольку не усиливает ни одну из ее функций в отряде. Тем не менее, вес этого созвездия меняется с С6\. До С6 это лишь небольшой бонус личного урона. #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: будет легче набрать нужное количество ВЭ с ее С6. #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: Повышение уровня элементального взрыва Фарузан означает, что увеличивается как урон от первого удара ее взрыва, так и ее бафф Анемо урона. Таким образом, C5 Фарузан обеспечивает приличное увеличение ДД-потенциала ее команды. **Созвездие 6** #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: Фарузан в ВЭ.**Настоятельно рекомендуется в большинстве ситуаций, даже при С6.** | #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: ## Наборы артефактов **Использование взрыва стихий Фарузан сразу по окончании отката важнее всего. Игрокам стоит выбирать ВЭ вместо бонусов наборов, особенно если Фарузан не С6.** #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: | **Стойкость Миллелита** | На С6 это лучший набор поддержки для Фарузан. Взрыв С6 Фарузан постоянно активирует Обвал под давлением, а значит, и бонус силы атаки в 20%.Этот сет не рекомендуется использовать до С6: длительности бонуса набора #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: | **Другие Анемо:**[Сахароза](https://kqm.gg/ru/q/sucrose/), Венти, [Кадзуха](https://kqm.gg/ru/q/kazuha), [Линетт](https://kqm.gg/ru/q/lynette/), Джинн, [Сянь Юнь](https://kqm.gg/ru/q/xianyun/) | Третий Анемо персонаж позволяет снизить требования к ВЭ как самой Фарузан до С6, так и Анемо ДД на поле.Сахароза может использовать Эпос о драконоборцах и #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: _В зависимости от количества пораженных противников воронка эффекта Обвал под давлением восстанавливает энергию Фарузан: попадание по одному противнику восстанавливает 2 ед. энергии, а попадание по каждому последующему противнику — 0,5 ед. #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: * Каждая активация оружия Фавония снижает требования к ВЭ на \~35%, если частицы ловит Фарузан, и \~25%, если частицы ловит союзник. * Набор Изгнанника на союзнике снижает требования к ВЭ Фарузан на \~25%. #################### File: keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt Page: 1 Context: ##### **Практический талант** | _Фолианты освещают путь_ **Описание таланта** __На 25% увеличивает награду экспедиций в Сумеру длительностью 20 ч._ Простой талант для качества жизни, дающий на 25% больше ресурсов из каждой экспедиции. ## Созвездия #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: активировать Гидро резонанс ради +25% HP все равно неплохой вариант — в дополнение к увеличивающемуся бонусу урона самой Е Лань. К тому же она может служить батарейкой для Нёвиллета. #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: | **Венти, [Сахароза](https://keqingmains.com/ru/q/sucrose/), [Линетт](https://keqingmains.com/ru/q/lynette/), Хэйдзо** | Если Кадзуха недоступен, его могут подменить другие Анемо персонажи. Венти может стать альтернативой для боев с множеством волн врагов, требующих постоянной стяжки, и даст немного энергии; #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: | **Другие Анемо персонажи** | Любой Анемо персонаж с набором Тени для снижения Крио и Гидро сопротивления. [Сахароза ](https://keqingmains.com/ru/q/sucrose/)и Хэйдзо могут использовать Эпос о драконоборцах, чтобы баффать зависимых от #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: | **Гань Юй** | Гань Юй на данный момент — один из немногих достойных Крио ДД для Заморозки с Нёвиллетом. Отказываясь от заряженных атак в угоду взрыва, она может наносить высокий продолжительный #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: | **Жертвенный нефрит** | Получаемое из Боевого пропуска, это второе лучшее оружие Нёвиллета. Оно дает шанс крит. попадания и бонус HP, но его пассивная способность ограничивает время нахождения на поле Нёвиллета до 10 с. Даже на R1 #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: | **Синобу** | Как и Райдэн, Синобу может вызывать Вегетацию вне поля. Ее навык дает команде лечение и накладывает ауру Электро, но ограниченная длительность значит, что на нее придется переключиться минимум один раз за ротацию. Площадь #################### File: keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt Page: 1 Context: C = заряженная атака E = элементальный навык Q = взрыв стихий Нёвиллет может нанести 2–4 заряженные атаки за одну ротацию. Ниже приведены самые частые варианты ротаций. #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: __Каждый израсходованный уровень Кристальной шрапнели увеличивает шанс крит. попадания активируемого Церемониального залпа кристалла на 12%. Шанс крит. попадания таким способом можно повысить максимум на 36%._ #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: Элементальный навык Навии — это ее главный источник урона. Он работает на механике зарядов, называющихся Кристальной шрапнелью, и может накапливать до 6 таких зарядов одновременно. Заряды можно получить путем подбора ÑÐ»ÐµÐ¼ÐµÐ½Ñ‚Ð°Ð»ÑŒÐ½Ñ‹Ñ #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: могут возникать неудобства при борьбе с летающими противниками. Нажатие и удерживание генерируют по 3–4 элементальные частицы. #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: можно восстановить не более 9 ед. энергии и сократить откат навыка Словно приветствие чистого неба максимум на 3 с._ #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: есть элементальные осколки и у Навии не имеется максимума зарядов шрапнели. В противном случае обычное нажатие вполне подойдет. #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: В общей сложности С6 увеличивает урон навыка примерно на \~40%, а механика возврата также помогает сделать ротации более гибкими, позволяя Навии гораздо проще набирать и поддерживать максимум зарядов шрапнели. ## Комбо #################### File: keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt Page: 1 Context: __Каждый израсходованный уровень Кристальной шрапнели увеличивает шанс крит. попадания активируемого Церемониального залпа кристалла на 12%. Шанс крит. попадания таким способом можно повысить максимум на 36%._ #################### File: keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt Page: 1 Context: Maintain 3-Mirror uptime. Maximize Projection Attack proc rate. Maximize Dendro application. There are several combos to consider. Each combo is optimal for different rotation durations and Burst frequencies. Tip: Mirror refreshes ideally happen every ~4s. You can estimate that ~4s have passed after 2 Projection Attacks have occurred, or look at your Skill/Burst cooldown or Abyss timer. #################### File: keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt Page: 1 Context: Attack and dodge: Attacking and dodging is a safe option that maximizes 3-Mirror uptime. Use his Skill: Using Alhaitham’s Skill is another safe option to gain Mirrors sooner, but it shortens his available field time. Swap to a teammate: Swapping to a teammate allows them to refresh or use an ability, but this can be risky! While this can “min-max” your team DPS in some scenarios, many things can go wrong like being staggered or taking too long. If you have high ping, you should not consider this option. If you take too long, you will swap back to Alhaitham and he will have 0 Mirrors! Attack Strings N3D, N3CD, N4D, and N4CD are the generally best attack strings during Alhaitham’s field time. You should use Normal Attack–only strings when paired with Xingqiu, Yelan, or C6 Fischl. hEP is the fastest way to trigger Alhaitham’s A1 Passive with his Skill. N1C is the fastest way to trigger Alhaitham’s A1 Passive without using his Skill. If you have no Mirrors prior, the Charged Attack triggers both his A1 Passive and the first Projection Attack. Artifacts ER Requirements Alhaitham’s ER requirements depend on his team, enemy scenario, field time, and how regularly he uses his Burst. He generates 1 Dendro Particle per Projection Attack. As an on-field Spread DPS unit, Alhaitham does not need to use his Burst every rotation. In some teams with 18–20s rotations, it can be better to use his Burst every other rotation. In rotations with split field time, you use his Burst every other time Alhaitham takes the field. As an on-field Dendro enabler, you should try to Burst every rotation to maximize Dendro application with 3-Mirror uptime. At high ER requirements, you should use an ER% Sands or a weapon like Favonius Sword to ensure you can use his Burst every rotation. This is especially the case in Nilou Bloom teams. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. #################### File: keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt Page: 1 Context: Lisa Lisa is primarily played as a Burst support, holding R5 Hakushin Ring and 4pc Instructor. Lisa prefers Double Electro teams to lower her ER requirements, most notably with Fischl. Raiden Raiden is a great off-field Hyperbloom trigger due to her long Skill duration and frequent AoE Electro application, but she lacks defensive utility. As such, a defensive Hydro or Dendro character is recommended for team survivability. Dori Dori is similar to Kuki Shinobu in that she provides healing, triggers Hyperbloom, and enables Quicken. She also helps lower Alhaitham’s ER requirements. However, she is more cumbersome to play and relies on her Burst. Dendro Dendro teammates enable Dendro Resonance and lower Alhaitham’s ER requirements. They most often hold 4pc Deepwood Memories. Alhaitham appreciates a Dendro teammate, but they are not required. Nahida Nahida is one of Alhaitham’s best teammates. She is the best Dendro battery, deals solid off-field damage, provides a strong EM buff via her A1 Passive, and allows almost 100% uptime on 4pc Deepwood Memories.  In multi-wave content, Nahida needs to return on-field to reapply her Skill for each new wave. As a result, you may have to forcibly cut into field time to maintain her aforementioned benefits. Against more powerful enemies or single-wave content, this is less of an issue. Yaoyao Yaoyao condenses healing and particle generation for Alhaitham. However, her low, semi-random AoE damage can result in spotty 4pc Deepwood Memories Dendro RES Shred in multi-target scenarios. Baizhu Baizhu provides teamwide healing, Dendro-related reaction buffs, and interruption resistance. He is one of the preferred healers in teams with Furina. Baizhu can typically use 2 Skills per rotation in teams with Alhaitham. Kirara Kirara provides a sturdy shield and can provide further buffs to Alhaitham via 4pc artifact sets and her C6. She can maintain full shield uptime and stack shields if Alhaitham uses a split field time rotation. #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: | **Бай Чжу** | Бай Чжу дает небольшие щиты, лечение и бафф урона Обострения, что Сетос высоко ценит.Сетос предпочитает ротации по 15 с, что слегка снижает ценность Бай Чжу, но неудобств можно избежать, если использовать взрыв #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: Возросшие множители МС заметно влияют на урон Сетоса в роли ДД от обычных атак. Однако это созвездие бесполезно, если он играется через заряженные атаки. Созвездие 6 ##### **Созвездие 6** | _Книга храма Блуждающего солнца_ #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: | **С6 Сара** | Сара ценится больше всего за ее С6: ее фиксированный бонус силы атаки не так важен, как 60% бонус крит. Электро урона. Короткая продолжительность баффа не представляет больших проблем, так как Сетосу не требуется много #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: | **[Сахароза](https://kqm.gg/ru/q/sucrose/)** | Сахароза лучше всего подходит на роль держателя сета Изумрудной тени для отрядов Сетоса. Помимо бонуса набора, она дает серьезный бафф МС и может увеличить Электро урон Сетоса с помощью Кольца Хакусин. | | -------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: Этот талант снижает подготовку заряженной атаки до 0,3 с. Для максимального снижения времени зарядки требуется 20 ед. энергии, что исключает использование взрыва стихии в стиле ДД от заряженных атак. Талант В4 #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: _Длительность заряда во время прицеливания сокращается на 0,285 с за каждую единицу текущей энергии Сетоса. Длительность заряда таким способом можно сократить максимум до 0,3 с, причем засчитывается до 20 единиц энергии. При этом #################### File: keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt Page: 1 Context: | **Бай Чжу** | Бай Чжу дает небольшие щиты, лечение и бафф урона Обострения, что Сетос высоко ценит.Сетос предпочитает ротации по 15 с, что слегка снижает ценность Бай Чжу, но неудобств можно избежать, если использовать взрыв #################### File: keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt Page: 1 Context: Buffs Albedo’s damage when enemies are at low health. Its uptime is spotty due to the reliance on enemy health. **Ascension 4 Passive** ##### **Ascension 4 Passive** | __Homuncular Nature_ Talent Description _Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s._ Allows Albedo to buff his team’s EM when he uses his Burst. This is relevant in some Burgeon and Vaporize teams. However, in Mono Geo teams, where Albedo shines the most, this passive is virtually useless. ## Constellations **Constellation 1** **Constellation 2** **Constellation 3** **Constellation 4** **Constellation 5** **Constellation 6** **Constellation 1** ##### **Constellation 1** | _Flower of Eden_ _Transient Blossoms generated by Albedo’s Abiogenesis: Solar Isotoma regenerate 1.2 Energy for Albedo._ This can lower Albedo’s ER requirements if you use his Burst. **Constellation 2** ##### **Constellation 2** | _Opening of Phanerozoic_ _Transient Blossoms generated by Abiogenesis: Solar Isotoma grant Albedo Fatal Reckoning for 30s:_ • _Unleashing Rite of Progeniture: Tectonic Tide consumes all stacks of Fatal Reckoning. Each stack of Fatal Reckoning consumed increases the DMG dealt by Fatal Blossoms and Rite of Progeniture: Tectonic Tide’s burst DMG by 30% of Albedo’s DEF._ • _This effect stacks up to 4 times._ C2 allows Albedo’s Burst to scale with his DEF, bringing some cohesion to his kit. Even with C2, it may not always be worth it to use Albedo’s Burst. **Constellation 3** ##### **Constellation 3** | __Grace of Helios_ _Increases the Level of Abiogenesis: Solar Isotoma by 3._ _Maximum upgrade level is 15._ #################### File: keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt Page: 1 Context: _Hold to designate the location of the skill._ The bread and butter of Albedo’s kit. Albedo places a Geo Construct in the shape of a flower (Solar Isotoma), which creates a field around it. If an enemy takes damage within that field, it will proc a Transient Blossom, which deals additional Geo damage. The field lasts for 30s and Transient Blossoms can occur every 2s. There is a 67% chance for a Transient Blossom to generate a Geo Particle, which makes Albedo one of the best Geo batteries. Albedo’s flower (Solar Isotoma) is destroyed by certain enemies like Bosses or by placing it in certain terrain like Rhodeia of Loch’s platform. You can also stand on the flower to use it like an elevator, but this is a DPS loss and the resulting Plunging Attack to get down is not worth the time. **Elemental Burst** ##### **Elemental Burst** | _Rite of Progeniture: Tectonic Tide_ Talent Description _Under Albedo’s command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him._ _If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG._ _Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms._ Albedo does one big hit of Geo damage in an AoE in front of him. If his Skill is present, seven Fatal Blossoms will be generated within the field. At C0, all of his Burst damage scales with ATK. It is generally not worth it to use his Burst at C0 nor to build extra ATK to invest in his Burst damage. Still, it can be useful for i-frames. It can also be used to trigger his A4 Passive buff in teams that benefit from EM like Burgeon, Hyperbloom, or Electro-Charged. **Ascension 1 Passive** ##### **Ascension 1 Passive** | __Calcite Might_ Talent Description _Transient Blossoms generated by Abiogenesis: Solar Isotoma deal 25% more DMG to opponents whose HP is below 50%._ #################### File: keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt Page: 1 Context: Buffs Albedo’s damage when enemies are at low health. Its uptime is spotty due to the reliance on enemy health. **Ascension 4 Passive** ##### **Ascension 4 Passive** | __Homuncular Nature_ Talent Description _Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s._ Allows Albedo to buff his team’s EM when he uses his Burst. This is relevant in some Burgeon and Vaporize teams. However, in Mono Geo teams, where Albedo shines the most, this passive is virtually useless. ## Constellations **Constellation 1** **Constellation 2** **Constellation 3** **Constellation 4** **Constellation 5** **Constellation 6** **Constellation 1** ##### **Constellation 1** | _Flower of Eden_ _Transient Blossoms generated by Albedo’s Abiogenesis: Solar Isotoma regenerate 1.2 Energy for Albedo._ This can lower Albedo’s ER requirements if you use his Burst. **Constellation 2** ##### **Constellation 2** | _Opening of Phanerozoic_ _Transient Blossoms generated by Abiogenesis: Solar Isotoma grant Albedo Fatal Reckoning for 30s:_ • _Unleashing Rite of Progeniture: Tectonic Tide consumes all stacks of Fatal Reckoning. Each stack of Fatal Reckoning consumed increases the DMG dealt by Fatal Blossoms and Rite of Progeniture: Tectonic Tide’s burst DMG by 30% of Albedo’s DEF._ • _This effect stacks up to 4 times._ C2 allows Albedo’s Burst to scale with his DEF, bringing some cohesion to his kit. Even with C2, it may not always be worth it to use Albedo’s Burst. **Constellation 3** ##### **Constellation 3** | __Grace of Helios_ _Increases the Level of Abiogenesis: Solar Isotoma by 3._ _Maximum upgrade level is 15._ #################### File: keqingmains-com-2Fq-2Falbedo-quickguide-2F-23Infographic-8793.txt Page: 1 Context: Buffs Albedo’s damage when enemies are at low health. Its uptime is spotty due to the reliance on enemy health. **Ascension 4 Passive** ##### **Ascension 4 Passive** | __Homuncular Nature_ Talent Description _Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s._ Allows Albedo to buff his team’s EM when he uses his Burst. This is relevant in some Burgeon and Vaporize teams. However, in Mono Geo teams, where Albedo shines the most, this passive is virtually useless. ## Constellations **Constellation 1** **Constellation 2** **Constellation 3** **Constellation 4** **Constellation 5** **Constellation 6** **Constellation 1** ##### **Constellation 1** | _Flower of Eden_ _Transient Blossoms generated by Albedo’s Abiogenesis: Solar Isotoma regenerate 1.2 Energy for Albedo._ This can lower Albedo’s ER requirements if you use his Burst. **Constellation 2** ##### **Constellation 2** | _Opening of Phanerozoic_ _Transient Blossoms generated by Abiogenesis: Solar Isotoma grant Albedo Fatal Reckoning for 30s:_ • _Unleashing Rite of Progeniture: Tectonic Tide consumes all stacks of Fatal Reckoning. Each stack of Fatal Reckoning consumed increases the DMG dealt by Fatal Blossoms and Rite of Progeniture: Tectonic Tide’s burst DMG by 30% of Albedo’s DEF._ • _This effect stacks up to 4 times._ C2 allows Albedo’s Burst to scale with his DEF, bringing some cohesion to his kit. Even with C2, it may not always be worth it to use Albedo’s Burst. **Constellation 3** ##### **Constellation 3** | __Grace of Helios_ _Increases the Level of Abiogenesis: Solar Isotoma by 3._ _Maximum upgrade level is 15._ #################### File: keqingmains-com-2Fq-2Falbedo-quickguide-2F-23Infographic-8793.txt Page: 1 Context: _Hold to designate the location of the skill._ The bread and butter of Albedo’s kit. Albedo places a Geo Construct in the shape of a flower (Solar Isotoma), which creates a field around it. If an enemy takes damage within that field, it will proc a Transient Blossom, which deals additional Geo damage. The field lasts for 30s and Transient Blossoms can occur every 2s. There is a 67% chance for a Transient Blossom to generate a Geo Particle, which makes Albedo one of the best Geo batteries. Albedo’s flower (Solar Isotoma) is destroyed by certain enemies like Bosses or by placing it in certain terrain like Rhodeia of Loch’s platform. You can also stand on the flower to use it like an elevator, but this is a DPS loss and the resulting Plunging Attack to get down is not worth the time. **Elemental Burst** ##### **Elemental Burst** | _Rite of Progeniture: Tectonic Tide_ Talent Description _Under Albedo’s command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him._ _If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG._ _Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms._ Albedo does one big hit of Geo damage in an AoE in front of him. If his Skill is present, seven Fatal Blossoms will be generated within the field. At C0, all of his Burst damage scales with ATK. It is generally not worth it to use his Burst at C0 nor to build extra ATK to invest in his Burst damage. Still, it can be useful for i-frames. It can also be used to trigger his A4 Passive buff in teams that benefit from EM like Burgeon, Hyperbloom, or Electro-Charged. **Ascension 1 Passive** ##### **Ascension 1 Passive** | __Calcite Might_ Talent Description _Transient Blossoms generated by Abiogenesis: Solar Isotoma deal 25% more DMG to opponents whose HP is below 50%._ #################### File: keqingmains-com-q-kokomi-quickguide-Combos-8700.txt Page: 1 Context: It is generally recommended to have Venti’s Burst absorb Cryo, because the VV Shred and Energy refund are much more crucial to the team’s Cryo units, and Kokomi’s Skill is often sufficient to maintain Freeze. Example Teams Kokomi — Ayaka — Shenhe — Kazuha Kokomi — Ganyu — Rosaria — Venti Taser In Taser teams, Kokomi acts as a ranged on-field driver for abilities such as Beidou’s Burst and Fischl’s C6, while providing Hydro for an Anemo unit to trigger Electro-Charged with their Swirls. Kokomi frees up units such as Xingqiu, and her healing allows more offensive Electro and Anemo units to be used in the team without sacrificing comfort. The last slot will typically be taken by an Anemo unit for VV Shred, buffs, and grouping. Kokomi can also deal respectable damage through her Burst and OHC procs, or provide buffs for her teammates through weapons and artifacts like ToTM, TTDS, and Hakushin Ring. This is especially true in variants where Kokomi is used in an off-field role. Notable Teammates Character Description Fischl Fischl contributes high off-field Electro application and single-target damage while requiring low field time. Her rapid Energy generation is also useful for batterying other units such as Beidou or Yae Miko. Beidou Beidou can deal high off-field Electro DMG in multi-target situations, but often requires high ER investment or an Electro battery to Burst consistently. Yae Miko Yae deals sustained off-field Electro DMG, much like Fischl. Her Burst can deal good front-loaded damage but suffers from a high Energy Cost and cooldown. These issues can be alleviated by running her with an Electro battery or letting her Burst every other rotation. Kazuha Kazuha offers good grouping, off-field damage from Swirl and Electro-Charged, and DMG% buffs for Kokomi and Electro units with his A4 Passive. #################### File: keqingmains-com-q-kokomi-quickguide-Combos-8700.txt Page: 1 Context: Thrilling Tales of Dragon Slayers (TTDS) Kokomi’s best weapon when using her to support an ATK-scaling DPS, such as Ayaka or Beidou. Unlike many other Catalyst users, Kokomi actually benefits from its HP% substat. Hakushin Ring A potent option when paired with Electro units that grants a decent Hydro or Electro DMG% buff for the team. Kokomi must be on-field to trigger the passive, though the buff can also be snapshotted. The ER stat is also great for Kokomi. Sacrificial Fragments A good choice in Nilou Bloom teams, as its high EM stat greatly increases Kokomi’s Bloom DMG. It also allows her to reposition her Bake-Kurage via extra Skill casts to maintain Hydro application, which is especially useful for dealing with mobile or dispersed opponents. A Thousand Floating Dreams It provides a high amount of EM for Kokomi and her team, resulting in the largest increase in total Bloom DMG. Its Elemental DMG% passive can still be useful in on-field builds to increase her Talent damage. Teams #################### File: keqingmains-com-q-kokomi-quickguide-Combos-8700.txt Page: 1 Context: This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not reflect its power level. General Flex Healer Kokomi’s easily accessible healing from her Skill and array of potential buffs from weapons and artifacts make her a decent flex healer, even when the team does not particularly need her Hydro application. This is especially true in content where shielders are less effective, such as when dealing with Corrosion or Black Serpent enemies. Example Teams Kokomi — Itto — Gorou — Albedo Freeze Kokomi’s Skill provides sufficient AoE Hydro application to maintain Frozen, especially when its duration is extended with her A1 Passive. She can also equip TTDS and ToTM to provide buffs for the team’s Cryo DPS units. Her healing allows the team to comfortably run more damage-oriented Cryo and Anemo units over defensive units such as Diona, Layla, or Jean. Kokomi’s main competition is Mona, another Hydro Catalyst unit who provides the unique Omen debuff. Her main advantages over Mona are her lower field time and Energy requirements, longer Freeze uptime, and ability to heal while holding TTDS. Notable Teammates Character Description Ayaka Kokomi provides Ayaka with ATK buffs from TTDS and ToTM, both of which Ayaka’s Burst can snapshot. The Bake-Kurage’s consistent AoE Hydro application easily maintains Freeze for the duration of Ayaka’s Burst, preventing Freezeable enemies from escaping its AoE. Ganyu Performs similarly to Ayaka as a Cryo Burst DPS whose Burst can snapshot buffs, but is more oriented towards mobbing content. Kokomi’s longer cooldowns and short field time often encourage longer rotations that make greater use of Ganyu’s Charged Attacks. #################### File: keqingmains-com-q-kokomi-quickguide-Combos-8700.txt Page: 1 Context: Ganyu’s A4 Passive can also buff Ayaka’s Cryo DMG, forming a potent dual-carry combination if Energy needs are met. Shenhe Gives substantial buffs to other Cryo units via her Icy Quills, Elemental Burst, and Ascension Passives. Rosaria / Kaeya These units occupy a similar role, providing off-field damage with their Bursts and generating Cryo Particles with low-cooldown Skills to battery characters like Ayaka or Ganyu. Rosaria provides a CRIT Rate buff while Kaeya’s Skill generates more Cryo Particles. Both units excel in the role such that the choice between them will often be a matter of personal preference and investment level. However, Kaeya often feels anti-synergistic with Ganyu because of his range requirements. It is also possible to run the two together to provide off-field Cryo DMG while Kokomi takes the field with her Burst. Although such teams often have lower damage ceilings, they are undeniably comfortable to run, due to Kokomi’s high healing on her Burst paired with near-constant Freeze uptime. Kazuha Kazuha brings grouping, Resistance Shred via Viridescent Venerer (VV), and large amounts of Elemental DMG Bonus. He can also use his Skill’s special Plunging Attack more easily on Frozen enemies, as Kokomi’s Skill will reapply the Frozen status on enemies after being Shattered. Double Swirl setups can allow Kazuha to buff both Cryo and Hydro DMG with VV Shred and his A4 Passive, which is useful in variants where Kokomi is used in an on-field role. Venti Venti exchanges Kazuha’s DMG% buffs for unparalleled grouping against liftable enemies and an Energy refund. His ability to group heavy enemies while they are Frozen is especially useful, as many Cryo units’ Bursts are reliant on keeping enemies tightly packed together. #################### File: keqingmains-com-q-kokomi-quickguide-Combos-8700.txt Page: 1 Context: Nilou upgrades the base Bloom reaction into a competitive AoE DPS option with her A1 and A4 Passive Talents. However, she imposes several strict conditions on her team: her Passives only work in teams composed of only Hydro and Dendro units, and the high self-damage of her Bountiful Cores will often require dedicated healers. Kokomi provides high healing and AoE Hydro application to trigger Blooms. She often has high Bloom ownership, which encourages building high amounts of EM to improve her reaction damage at the cost of her healing. Kokomi’s Burst is much less crucial for her DPS but can be useful for providing teamwide healing and refreshing her Skill’s duration. Hydro Resonance will benefit both Kokomi and Nilou as their Talents scale with HP. #################### File: keqingmains-com-2Feventrules-7951.txt Page: 1 Context: #### For Genesis Crystal Top-ups * All players in Asia/EU/America/SAR are eligible for crystal top-ups. #### For Discord Nitro * Anyone. How do I know if I’ve won? * There will be an announcement where the winners are tagged by GiveawayBot. * **You MUST ENSURE your Discord DMs are open** and that you are a **member of KQM | Genshin Impact Discord Server** * You will receive a DM from **Doug#8888** (KQM Server Owner). Please ensure you right click and check the profile to see if it matches this [picture](https://keqingmains.com/wp-content/uploads/2022/09/image%5F2022-09-05%5F011416834.png) * If you are a winner and you have not received a DM from Doug#8888 within 7 days of the winners’ announcement, please DM him. What is the method of prize redemption? * If the prize is a BP * The winner will create a temporary password and arrange an appointment with Doug to login and redeem the BP. * If the prize includes Genesis Crystals or Welkins * Welkin prizes are redeemed via CodaShop; it doesn’t require any login information nor 2FA. Only your UID is required. * You must provide your UID. KQM is not responsible if you accidentally provide the wrong UID at the time of redemption. * If the prize is a Discord Nitro * Doug will message you the code via Discord direct messages. * If the prize is a Skin * Skins are redeemed via adding multiple Welkins (+300 crystals/Welkin) to the winner’s account. * The Welkins are redeemed via CodaShop; it doesn’t require any login information nor 2FA. Only your UID is required. * If the winner is capped on Welkin duration, then Genesis Crystal Top-Up will be used. Can I convert my prize to another price of the same value? #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: Xilonen’s Burst has 2 distinct effects depending on the Elements of her Samplers. It will first deal Nightsoul-aligned AoE Geo DMG. Then, if at least 2 Samplers are non-Geo (that is, if there are at least 2 Pyro / Hydro / Electro / Cryo teammates), she will trigger a healing-over-time effect that lasts for 12s and heals the active character every 1.5s. Otherwise, her Burst will deal 2 additional Nightsoul-aligned AoE Geo DMG hits. Ascension 1 Passive ##### **Ascension 1 Passive** | _Netotiliztli’s Echoes_ Talent Description _While in the Nightsoul’s Blessing state:_ * _If Xilonen has at least 2 Source Samples that have had their Elemental Types changed, she gains 35 Nightsoul points when her Normal or Plunging Attacks hit opponents. Can be triggered once every 0.1s._ * _If Xilonen has fewer than 2 Source Samples that have had their Elemental Types changed, her Normal and Plunging Attacks deal 30% increased DMG._ Xilonen’s A1 Passive is what allows her RES Shred to persist after her Nightsoul’s Blessing state ends. While in the Nightsoul’s Blessing state, if she has at least 2 non-Geo Samplers, she will gain 35 Nightsoul points when her Normal or Plunging Attacks hit enemies. Otherwise, she will gain a 30% Normal and Plunging Attack DMG Bonus. Ascension 4 Passive ##### **Ascension 4 Passive** | _Name_ Talent Description This passive not only increases Xilonen’s healing through a 20% DEF increase, but also triggers an additional “fake” Nightsoul Burst. This is beneficial because this Nightsoul Burst can trigger effects such as 2pc Scroll of the Hero of Cinder City’s effect or Mualani’s A4 Passive, granting more Energy or an additional stack of Wavechaser’s Exploits, respectively. ##### **Ascension 4 Passive** | _Portable Armored Sheath_ Talent Description #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: Constellation 2 ##### **Constellation 2** | _Chiucue Mix_ _Xilonen’s **Geo** Source Sample will always remain active. Additionally, when her Source Samples activate, all nearby party members will gain effects corresponding to the active Source Sample that matches their Elemental Type:_ _– **Geo**: DMG +50%._ _– **Pyro:** ATK +45%._ _– **Hydro:** Max HP +45%._ _– **Cryo:** CRIT DMG +60%._ _– **Electro:** Restore 25 Energy, decrease Elemental Burst CD by 6s._ This Constellation allows Xilonen to shred Geo RES at all times, even without using her Skill, allowing her to support Geo damage dealers in Triple Geo teams (or Double Geo teams with Xianyun). It also provides a different buff to each teammate depending on their Element. Note that each buff is only given to characters matching the Element, not teamwide. The Electro buff is not particularly impactful as most Electro damage dealers already build low ER and can’t make use of the Burst CD reduction. Constellation 3 ##### **Constellation 3** | _Tonalpohualli’s Loop_ _Increases the Level of Yohual’s Scratch by 3._ _Maximum upgrade level is 15._ Talent levels for Xilonen’s Skill, increasing its RES Shred to up to 45% (at TL13). Constellation 4 ##### **Constellation 4** | _Suchitl’s Trance_ _After Xilonen uses Yohual’s Scratch, she will grant all nearby party members the Blooming Blessing effect for 15s._ _Characters with Blooming Blessing deal 65% of Xilonen’s DEF as increased Normal, Charged, and Plunging Attack DMG. This effect will be removed after triggering 6 times or when the duration ends._ _When you hit more than one opponent, trigger counts will be consumed based on the number of opponents hit. The counts for each party member with Blooming Blessing are counted independently._ #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: Use the [Energy Recharge Calculator](https://docs.google.com/spreadsheets/d/1-vkmgp5n0bI9pvhUg110Aza3Emb2puLWdeoCgrxDlu4/copy) to determine exact requirements for your team and rotation, especially if using a different artifact set. ## Artifact Stats | **Sands** | **Goblet** | **Circlet** | | ----------------------- | ---------- | ------------------------------------------- | | Energy Recharge or DEF% | DEF% | DEF%, CRIT Rate (with Fav) or Healing Bonus | **Stat Priority:** ER (until requirement) > CRIT Rate (if using Favonius) > DEF% (until 3200 DEF, if using signature) > Flat DEF Xilonen is incredibly easy to build when played as a support. Her high healing makes anything beyond 1 DEF% main stat unnecessary, and there is no need to farm a Healing Bonus Circlet or chase DEF% substats. There is also no point in building for Xilonen’s personal damage. Even with her signature weapon, she only needs 1 DEF% main stat and around 9 median-roll DEF% substats, or 2 DEF% main stats and zero substats, to reach the 3200 DEF cap (at Level 80/90). Instead, you are better off spending your Resin on the team’s DPS units once Xilonen has a 4pc set with correct main stats and the bare minimum for substats (enough ER if you frequently use her Burst for healing, and CRIT Rate to reliably trigger Fav). ## Artifact Sets | **4pc Scroll of the Hero of Cinder City** | Xilonen’s best artifact set by far. It provides a significant 40% DMG Bonus team buff that is far beyond any alternatives, as well as reducing her ER requirements with its 2pc effect which is amplified by her A4 Passive’s “fake” Nightsoul Burst. | | ----------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: | **[Xiangling](https://keqingmains.com/xiangling)** | In teams where Xiangling is used solely for her Pyro application (e.g., Mualani teams), she can use 2pc Scroll with Xilonen to have significantly reduced ER requirements thanks to Xilonen’s “fake” Nightsoul Burst proccing the 2pc effect. | #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: | **Dendro Carries** | **[Alhaitham](https://keqingmains.com/q/alhaitham-quickguide/) or [Tighnari ](https://keqingmains.com/q/tighnari-quickguide/)(outside of Double Electro teams), [Kinich](https://keqingmains.com/q/kinich-quickguide/)**Xilonen has no way to buff Dendro damage dealers; she can neither shred Dendro RES, nor react with Dendro to buff a Dendro DPS with 4pc Scroll. As such, Dendro carries are better off running units that can directly increase their damage. | #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: ****Sample Rotation (Chiori)** Lyney C > Xilonen E N2 > Chiori 2\[E\] > Bennett EQ > Lyney 4\[C\] QE¹/C² E ¹Cancel Lyney’s Burst with his Skill after colliding with enemies. ²You can substitute Lyney’s Burst with an additional Charged Shot if his Burst is unavailable. ****Wriothesley — Shenhe — Chiori — Xilonen** Xilonen can slot into Wriothesley’s Mono Cryo teams to boost his damage output together with buffers like Shenhe. Chiori deals off-field damage — which Xilonen also buffs — and enables Geo Resonance for some extra DMG Bonus as long as the Crystallize shield stays intact. This team also makes good use of Chiori’s C1, for those lucky enough to have it. ****Sample Rotation** (Wriothesley N1)¹ > Chiori 2\[E\] > Xilonen E N2 > Shenhe hE Q > Wriothesley E [Combo ](https://keqingmains.com/q/wriothesley-quickguide/#Combos)(Q)² ¹First rotation only. ²Use Wriothesley’s Burst if available, otherwise do an additional N3C. ****Ayato — Furina — Kazuha / Yelan — Xilonen** Xilonen is a solid pick for Ayato’s Mono Hydro teams as she consolidates both healing and buffs. This role consolidation is especially valuable here since Ayato has no way to stack Furina’s Fanfare and would otherwise have to trade a buffer for a healer. ****Sample Rotation (Kazuha)** Xilonen Q > Furina ED N1 Q > Xilonen E N2 > Kazuha tEP > Ayato E N15 Q > Xilonen E N2 > Kazuha hEP > Ayato E N15 #################### File: keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt Page: 1 Context: Xilonen is a great healer option in Freeze teams with Furina, which would otherwise have to swap a buffer for a healer. She provides similar buffs to Kazuha, while also stacking Fanfare at a rate not much slower than Charlotte. However, she lacks grouping, which Freeze teams and especially Ayaka value very highly. **Sample Rotation** Xilonen Q > Furina E Q > Shenhe tEQ > Xilonen E N2 > Ayaka ED Q N2CD N2C > Shenhe tE N2 > Xilonen E N2 > Ayaka D N2C E N2C ****Wriothesley — Furina — Yelan / Shenhe — Xilonen** Similar to the Ayaka variant, Xilonen slots into Wriothesley’s Freeze teams with Furina to provide both buffs and healing to stack Fanfare. Yelan offers a ramping DMG Bonus and off-field damage, while Shenhe offers more buffs. ****Sample Rotation (Yelan)** Xilonen Q > Furina E N1 Q > Xilonen E N2 > Yelan EQ N1 > Wriothesley E [Combo](https://keqingmains.com/q/wriothesley-quickguide/#Combos) (Q)¹ > (Yelan E N3)² ¹Use Wriothesley’s Burst if available. ²Optionally use a second Yelan Skill for more Energy. **Sample Rotation (Shenhe)** Xilonen Q > Furina E N1 Q > Shenhe hE N1 Q > Xilonen E N2 > Wriothesley E [Combo](https://keqingmains.com/q/wriothesley-quickguide/#Combos) (Q)¹ ¹Use Wriothesley’s Burst if available. ### Aggravate / Quickbloom Teams ****Clorinde — Fischl — Kirara / Nahida — Xilonen** Both Clorinde and Fischl deal significant damage and thus appreciate Xilonen’s buffs. Kirara offers interruption resistance and, at C6, a DMG Bonus, while Nahida offers more personal damage and her Burst’s EM buff. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Constellations-75764.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Constellations-75764.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Sets-75727.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Sets-75727.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Character_Overview-75715.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Character_Overview-75715.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: å²©å…ƒç´ å…±é¸£çš„BUFF,但这对他和一斗/诺艾尔仍然很重要。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: _**阳华**_ _具有如下特性:_ _• 以阳华为中心的领域中的敌人受到伤害时,阳华将会生成刹那之花,绽放造成岩元素范围伤害,伤害基于阿贝多的防御力。_ _• 每2秒只能生成一次刹那之花。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: ****元素技能** ##### **元素技能** | __创生法·拟造阳华_ 天赋描述 _炼成阳华,造成岩元素范围伤害。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: 天赋描述 _岩晶在阿贝多的指示下涌动爆发,在阿贝多前方造成岩元素范围伤害。_ _场上存在阿贝多自己创造的阳华时,会在阳华的领域内生成7朵生灭之花,猛烈绽放并造成岩元素范围伤害。_ _爆发伤害与生灭之花的伤害不会生成刹那之花。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: **磐岩结绿,裁叶萃光,波乱月白经津,雾切之回光**如果玩家有它们,这些五星选项是不错的白板武器。一般来说,在使用元素爆发时,它们和黎明神剑表现相近。如果不使用元素爆发,那黎明神剑将会胜出。使用这些武器的主要优点在于阿贝多不需要保持在90%ç”Ÿå‘½ä»¥ä¸Šã€‚ä¸æŽ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: 阿贝多能很好得益于五郎的防御力BUFF。五郎本身需求队伍中有三名岩元素队员,而一斗和诺艾尔是优秀的站场Cã€‚ç¬¬å››ä½é€šå¸¸æ˜¯ä¸€åæ³¨é‡é˜²å®ˆåŠ›çš„é˜Ÿå‹ï¼Œæœ€å¥½èƒ½æä¾›æŒä¹…æŠ¤ç›¾ç»´æŒå²©å…ƒç´ å…±é¸£æ•ˆæžœã€‚å½“æ”¾å¼ƒä½¿ç”¨æŠ¤ç›¾é˜Ÿå‹æ—¶ï¼Œæ‹¾å–ç»“æ™¶ç¢Žç‰‡æ˜¯å¿…è¦çš„ã€‚é˜¿è´å¤šå¹¶ä¸èƒ½é”ä½å²©å…ƒç´ å…±é¸ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt Page: 1 Context: 阿贝多与钟离在一起组成了灵活的双岩元素核心。阿贝多有可观的后台伤害,钟离则提供了全抗性削减与一个能够长时间维持岩元素共鸣效果的护盾,以保持以及进一步提升队伍总伤害。虽然岩元素偶尔会干扰到期望的元素反应,但是这种情况较为少见,也可以把钟离的柱子摆å #################### File: keqingmains-com-q-hu-tao-quickguide-Combos-8523.txt Page: 1 Context: The drawback of the Double Hydro team archetype is that using both Xingqiu and Yelan on a single team does prevent using one of them in the other Abyss team. Mona is an option, but her off-field DPS is significantly lower than Yelan’s or Xingqiu’s and her buff’s duration is rather fleeting. VV Vape VV Vape teams used to be Hu Tao’s highest DPS teams, but with the release of Yelan, Double Hydro has become competitive in terms of DPS while also being significantly easier to use compared to the setups VV Vape requires. VV Vape teams function by having an Anemo unit to Swirl Pyro and Hydro to boost Hu Tao/Xingqiu or Yelan’s damage, and an additional Pyro unit to apply Pyro for the Anemo unit to Swirl. Pyro characters that are suitable for this role are Amber, Thoma, Xinyan, and Bennett; while other options such as Yanfei are usable they tend to come with significant caveats. Double Geo The “Geo Bros” team composition is one of Hu Tao’s most comfortable team compositions; Zhongli’s shield provides a massive increase in survivability and Interruption Resistance that allows Hu Tao to more easily perform combos. Albedo also provides off-field damage and a 125 EM buff that increases Hu Tao’s personal damage with his Burst. Yun Jin can also be used in place of Albedo if players are able to perform N2C combos, and in some cases can even be better due to not having off-field Geo application to react away the Hydro aura on enemies. While the team is strong and comfortable to play, it does have a few drawbacks: The DPS ceiling of the team is lower than the DPS ceiling of other Hu Tao teams. Albedo’s flower can be destroyed by large enemies, which makes his off-field damage unreliable in some situations. It can demand three or four five-star units, making some variations very expensive. Vapemelt #################### File: keqingmains-com-q-hu-tao-quickguide-Combos-8523.txt Page: 1 Context: Vapemelt teams consist of Hu Tao, a Hydro unit, and two Cryo units. While they do not have as much DPS as Hu Tao’s “ceiling” teams, they are much more accessible as they only require one 5-star unit (Hu Tao herself) and the team archetype provides significant utility and comfort through periodically Freezing enemies.  Players can choose from a variety of Cryo units, including Kaeya, Rosaria, Ganyu, Shenhe, Diona, Layla, and experienced players can even use Ayaka. Notable Teammates Character Notes Xingqiu Xingqiu is Hu Tao’s premier Hydro enabler. His rate of off-field Hydro application is unsurpassed (especially at C6), and he also contributes a large amount of damage in Hu Tao’s teams. Xingqiu can choose to run a Favonius Sword instead of a Sacrificial Sword for shorter  rotations. He can also use 5-star swords like Mistsplitter Reforged or Primordial Jade Cutter, but these require more Energy Recharge because of the lack of any Energy-generating passive. Yelan Yelan is another premier Hydro enabler, although she doesn’t apply as much Hydro as a C6 Xingqiu at C0. Given her lower rate of Hydro application, she can have issues keeping up with Hu Tao’s Pyro application when other teammates like Zhongli are also “eating away” at the Hydro aura applied to an enemy through their off-field Elemental application. This can result in lost Reverse Vapes, decreasing Hu Tao’s damage. However, this issue can be alleviated in a couple ways, and is avoided with her C2.  First, players can use another unit like Xingqiu, Kazuha, or Fischl. Using Xingqiu adds more Hydro, while using Fischl applies Electro-Charged to enemies. When enemies are Electro-Charged, any additional Elemental application will affect the Electro before affecting the Hydro, essentially allowing the Electro aura to “protect” the Hydro aura. Players can also use Kazuha to apply more Hydro aura, although they need to make sure that Kazuha’s Burst absorbs Hydro, not Pyro. #################### File: keqingmains-com-2Fhu-tao-8098.txt Page: 1 Context: Note that prior to C2, Yelan is more restrictive than Xingqiu as she has specific requirements to allow Hu Tao to Vape reliably. Highly skilled players are capable of vaping all of Hu Tao’s CAs with Yelan to varying degrees of consistency, but the amount you vape can vary widely unless you supplement her Hydro application. She can either be supplemented with additional Hydro application (such as Hydro-absorbed Burst from Kazuha or another Hydro unit—in which case refer to the above Double Hydro section) or paired with an Electro character who can “protect” the Hydro aura with their rapid Electro application (notably, Fischl). Below are several examples of Solo Hydro Vape teams. Shield Flex Overvape Vapemelt Double Geo C6 Candace Shield Flex The core of Hu Tao plus Xingqiu (or Yelan if she is C2 or aided by the flex unit to maintain good Hydro uptime), paired with a shielder, is all you really need for comfortable Hu Tao gameplay. Overvape Overvape—a portmanteau of Overloaded and Vaporize—as its name implies, causes Hu Tao to both Overload and Vaporize. Electro has the additional benefit of reducing the amount of Hydro Hu Tao consumes, allowing a weaker Hydro applier, like pre-C2 Yelan, to sufficiently supply the Hydro Hu Tao needs. Note that this team does not perform well against light enemies as Overloaded will send them flying, forcing Hu Tao to waste precious Paramita Papilio time and Stamina chasing them. Overvape requires a rather fast Electro applier. Fischl is the best option, as her A4 Passive has no ICD and with Hu Tao as the trigger for Overloaded, it will reliably proc, maintaining high Electro uptime. Other Electro characters, like Yae, will also work, but they may need to have their Electro application supplemented by an Anemo or another Electro character for Yelan to be usable. The flex slot here can be almost anyone. Pick your favorite shielder or an Anemo unit to further supplement Elemental application and Double VV Electro and Hydro. Any common off-field DPS who does not interfere with the aura — meaning they are Electro or Hydro, or have a low rate of application, like Zhongli — is acceptable. #################### File: keqingmains-com-2Fhu-tao-8098.txt Page: 1 Context: However, uncancelled CAs have a tendency to make Hu Tao dash far past enemies not large enough to block her. This can cause her to miss subsequent NAs and CAs against such enemies, and makes it harder to focus on one specific enemy in multi-target scenarios. On the other hand, depending on the content you’re facing, it can also help by increasing the amount of opponents hit. Additionally, uncancelled Charged Attacks can cause Yelan’s Burst waves to miss, which significantly decreases her damage output. Thus, doing uncancelled CAs is suboptimal if using Yelan. As shown in the chart in the [Combo Comparison](#comboc) section, going from 6N2C to 8N2C can yield a 26% increase in damage. This is on par with the approximate 28% increase you get upgrading from R5 Missive Windspear to R1 Homa, and demonstrates the significant damage increase you can get from improving your mechanical skill on Hu Tao. Finally, Hu Tao’s C1 is essentially useless if you do not perform dash cancels (aside from the comfort that comes with its Stamina reduction). Forgoing dash cancels means passing up C1’s potential \~20% DPS increase when going from C0 to C1 combos of similar difficulty. In short, Hu Tao can absolutely be played with low mechanical skill, but her best teams (Double Hydro) and optimal combos (especially at C1) yield _massive_ DPS increases with proper cancels. Art by [八月葉](https://www.pixiv.net/en/artworks/105189071) _“Curiosity can be perilous, you know. Don’t forget my warning: the less you know, the better.”_ # Talents ## Level and Talent Priority ≥> Normal Attack ≥ Elemental Skill > Elemental Burst While you should prioritize Hu Tao’s Normal Attack Talent, her Elemental Skill and her Burst Talents shouldn’t be neglected. Her Skill Talent is nearly as valuable as her Normal Attack Talent to her overall damage output, and her Elemental Burst can deal significant burst damage that allows her to easily breeze through multi-wave content or even one-shot chambers at high investment. #################### File: keqingmains-com-2Fhu-tao-8098.txt Page: 1 Context: Talent levels should be prioritized first. For illustration, going from Talent Levels 6/6/6 to 9/9/9 can yield an approximate 33% increase in damage. However, Hu Tao does get relatively more value out of character levels than purely ATK-scaling units due to her HP scaling from Skill. You should raise her character level once you are done leveling her Talents. For illustration, leveling her from 80/90 to 90/90 can yield about 7-8% increase in damage. (See calcs [here](https://docs.google.com/spreadsheets/d/1rM-ehyaJtK5%5F6FOaI7F2kBpsoFYGW7chPtR0ZaN4%5FGU/edit#gid=2136018838) for more details.) ## Talent Overview Normal Attack Elemental Skill Elemental Burst Ascension 1 Passive Ascension 4 Passive Utility Passive Normal Attack **Normal Attack** | _Secret Spear of Wangsheng_ Talent Description _**Normal Attack**_ _Performs up to six consecutive spear strikes._ _**Charged Attack**_ _Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way._ _**Plunging Attack**_ _Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact._ This Talent is the primary source of Hu Tao’s damage when in her Skill state. Her Charged Attack—which has no ICD, allowing it to Vape every hit—gains the most damage from this Talent. While her Normal Attacks are less significant and are somewhat limited by their ICD, the speed at which she can execute her N1 and N2 allows her to squeeze out more damage during her DPS window. Elemental Skill **Elemental Skill |** _Guide to Afterlife_ Talent Description _Only an unwavering flame can cleanse the impurities of this world._ _Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state._ **_Paramita Papilio_** #################### File: keqingmains-com-2Fhu-tao-8098.txt Page: 1 Context: The true benefit of jump cancels is positioning. Jump cancels allow Hu Tao to remain relatively stationary rather than fly past enemies, which frequently causes Hu Tao and her teammates to miss their subsequent attacks. Hu Tao can miss her subsequent Normal Attacks due to being too far away. Additionally, Yelan’s Burst can miss after performing an uncancelled Hu Tao Charged Attack; it’s generally best to avoid uncancelled combos when using Hu Tao with Yelan. However, uncancelled combos perform perfectly fine in terms of DPS as long as positioning and targeting isn’t an issue. For most players, uncancelled combos likely yield better damage than suboptimally-performed jump cancels. It is possible to perform 9N1C and 8N2C without any cancels. Video of uncancelled N1Cs by Peekays#2722 Video of uncancelled N2Cs by Peekays#2722 ## Skill State Extension Hu Tao’s Skill state, Paramita Papilio, will not expire during a Charged Attack as long as said CA is initiated while the state is still active. This mechanic is often referred to as “PP Slide”. If Hu Tao casts her Burst during the ending frames of a CA for which Paramita Papilio is active, the Burst will likewise snapshot buffs from the extended Paramita Papilio state. This allows Hu Tao to reliably cap off her combos with Burst without losing any Skill state uptime. In other words, if you buffer a Burst during your last CA during Paramita Papilio, you will always be able to add a Burst to the end of your combo. ### **Hitlag Extension** As with many other effects in Genshin, Hu Tao’s Paramita Papilio state is subject to hitlag extension. Hitlag extension is the phenomenon whereby the duration of some effects (such as buffs and auras) can be extended by hitting enemies with attacks that have a certain type of hitlag. Basically, Paramita Papilio lasts longer if Hu Tao hits a Ruin Guard than if she attacks a Hilichurl or thin air. #################### File: keqingmains-com-2Fhu-tao-8098.txt Page: 1 Context: Art by [カムイ](https://www.pixiv.net/en/artworks/91317873) _“Hu as in ‘Who put me in this coffin?’ and Tao as in ‘I can’t geT OUt!’ Hehe… No, not funny?”_ # Constellations Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 **Constellation 1 |** _Crimson Bouquet_ __While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao’s Charge Attacks do not consume Stamina._ Hu Tao’s C1 is her most powerful Constellation. It is arguably the best C1 in the game, and competes with some of the better C2s. It allows her to dash cancel her Charged Attacks without worrying about Stamina, which not only allows her to fit more CAs into her DPS window, but also makes her feel much better to play. Note that if you are executing dash cancels quickly, you can encounter the dash cooldown after two dashes. Be prepared to jump cancel if this happens. C1 is the recommended stopping point for low-spenders or F2Ps. Note that C1 is only a DPS increase if you are taking advantage of the Stamina reduction effect to dash cancel and execute higher-damage combos. Otherwise, the only benefit C1 will provide is more Stamina left over at the end of a combo. _**Estimated DMG increase from C0: \~**20% (Assuming 2 extra CA combos)_ Constellation 2 **Constellation 2 |** _Ominous Rainfall_ _Increases the Blood Blossom DMG by an amount equal to 10% of Hu Tao’s Max HP at the time the effect is applied._ _Additionally, Spirit Soother will also apply the Blood Blossom effect._ Hu Tao’s C2 makes her Blood Blossoms considerably less burdensome by greatly improving their damage. Nice to have, but rather unnecessary. #################### File: keqingmains-com-2Fhu-tao-8098.txt Page: 1 Context: _**Estimated DMG increase from C1:** 7%_ _**Cumulative DMG increase over C0:** 28%_ Constellation 3 **Constellation 3 |** _Lingering Carmine_ _Increases the Level of Guide to Afterlife by 3._ Maximum upgrade level is 15. A fairly standard Talent upgrade. _**Estimated DMG increase from C2:** 9%_ _**Cumulative DMG increase over C0:** 36%_ Constellation 4 **Constellation 4 |** _Garden of Eternal Rest_ _Upon defeating an enemy affected by a Blood Blossom that Hu Tao applied herself, all nearby allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 15s._ Functions similarly to her A1 Passive; however, it isn’t particularly useful in single-target fights, as the trigger condition is tied to defeating enemies. _**Estimated DMG increase from C3:** 0% (does not take team DPS increase into account)_ _**Cumulative DMG increase over C0:** 36%_ Constellation 5 **Constellation 5 |** _Floral Incense_ _Increases the Level of Spirit Soother by 3._ _Maximum upgrade level is 15._ While levels to Hu Tao’s Burst are generally inconsequential, it does notably benefit nuke/Damage per Screenshot setups, both of which place a high emphasis on her Burst’s damage. _**Estimated DMG increase from C4:** 1%_ _**Cumulative DMG increase from C0:** 37%_ Constellation 6 **Constellation 6 |** _Butterfly’s Embrace_ _Triggers when Hu Tao’s HP drops below 25%, or when she suffers a lethal strike:_ _Hu Tao will not fall as a result of the DMG sustained. Additionally, for the next 10s, all of her Elemental and Physical RES is increased by 200%, her CRIT Rate is increased by 100%, and her resistance to interruption is greatly increased._ _This effect triggers automatically when Hu Tao has 1 HP left._ _Can only occur once every 60s._ #################### File: keqingmains-com-furina-40084.txt Page: 1 Context: Furina fits into many different teams with many different playstyles, but her own build remains mostly the same in all of them, with only her Energy Recharge requirements changing per team archetype. Note that the on-field Furina playstyle will not be covered in this guide. ER Requirements Furina fits into a wide variety of different teams, and her ER requirements vary heavily depending on the exact team, rotation and how many Favonius weapons are used. Furina’s ER requirements can decrease by ~10-30% for each Favonius proc in a rotation, depending on if she catches the particles or not. Use the Energy Recharge Calculator to determine exact requirements for your specific team and rotation. C0 Furina Scenario ER Requirements Solo Hydro — ~200-260% “High Particle Gen” ~160-180% With Raiden ~140-160% Double Hydro With Raiden ~110-120% With Neuvillette ~110-130% With Kokomi ~150-160% With Yelan/Xingqiu ~140-190% Triple Hydro — ~100-140% C4 Furina Scenario ER Requirements Solo Hydro — ~130-175% “High Particle Gen” ~105-120% With Raiden ~100% Double Hydro With Raiden ~100% With Neuvillette ~100% With Kokomi ~100-105% With Yelan/Xingqiu ~100-125% Triple Hydro — ~100-105% Artifact Stats Sands Goblet Circlet HP% or ER% HP% or Hydro DMG Bonus CRIT > HP% Substat Priority: ER% (until requirement) > CRIT > HP% Furina should use an HP% Sands if she has enough Energy Recharge from her weapon and substats. However if she is not using an Energy Recharge weapon, she may need to use an ER Sands instead. She may sometimes need to use both an ER weapon and ER Sands to hit her ER requirements. #################### File: keqingmains-com-furina-40084.txt Page: 1 Context: HP% Goblets are ideal on Furina — Hydro DMG% Goblets lose value because Furina already gets a lot of DMG Bonus through Golden Troupe and her own buffs. Hydro DMG% Goblets can be used if you do not have a good HP% Goblet, but it’s advised to eventually upgrade to a HP% Goblet. Note that at C2, Hydro DMG% and HP% Goblets will be roughly equivalent to one another due to the large amount of HP% her C2 provides. CRIT Rate or CRIT DMG Circlets can be used — just pick whichever works best with your specific stat spread. HP% Circlets are not far behind in performance and can be used if they have better substats than your CRIT Circlets. We recommend using Genshin Optimizer to compare your actual artifacts. Artifact Sets If an Artifact set isn’t included on this list, it is not worth considering on Furina. Calcs for artifact set comparisons can be found here. Artifact DPS% Notes 4pc Golden Troupe 100% 4pc Golden Troupe is by far Furina’s best set for her own personal damage and is what she should ideally equip. Golden Troupe is also extremely Resin-efficient to farm, since Furina’s HP drain enables any on-field DPS to use 4pc Marechausee Hunter. 2pc Mixed Sets ~83-89% 2pc HP% 2pc Hydro DMG Bonus 2pc Golden Troupe 2pc Emblem of Severed Fate Furina’s second-best option for her personal damage. These combinations are behind 4pc Golden Troupe by a large margin and should only be used as an alternative if you don’t yet have a Golden Troupe set. 4pc Tenacity of the Millileth ~80% 4pc Tenacity is far worse for Furina’s personal damage than 4pc Golden Troupe. However, since Furina can maintain full uptime on 4pc Tenacity buffs, this set can be a good alternative in teams where most of the damage comes from ATK-scaling units. Weapons #################### File: keqingmains-com-furina-40084.txt Page: 1 Context: Raiden Shogun Raiden provides a lot of Energy refund, which allows Furina to run much lower Energy Recharge than normal, and focus more on damaging stats. Raiden also provides off-field Electro application, which makes it easy to Swirl an electro-charged enemy, and get buffs from 4pc Viridescent Venerer and/or Kazuha for both Electro and Hydro. Wanderer Wanderer benefits greatly from Furina’s buffing and off-field damage. Using Furina with Wanderer means using him without a shield, but Furina’s Hydro application lets Wanderer get his A1’s Hydro buff for 20 more Skydweller Points. This allows him to evade enemy attacks without losing much Skill uptime by either flying higher or fitting in a dash without his A4 up. Wriothesley Wriothesly drains his own HP very quickly, which helps build Fanfare more quickly. In Wriothesley’s Melt teams, Furina can both buff his damage and trigger Vaporize while Wriothesley Melts. The pair can also be used in Freeze teams. Xiao Furina provides both a strong, high uptime buff and consistent off-field damage that lasts through the majority of Xiao’s Burst. Combined with Xiao’s innate HP loss during his Burst that contributes to Fanfare stacking, Furina has strong synergy with Xiao.  Teams Official Art by HoYoverse This list is not exhaustive. There are far more teams than the ones listed; these are just a few examples. Note: Recommended DPS units and healer options will be listed for each team archetype, but the flex units will not as this varies heavily depending on the exact team. For more information on a team or unit that isn’t included, please check that character’s guide. Mono and Double Hydro #################### File: keqingmains-com-furina-40084.txt Page: 1 Context: If you do use a healer, Charlotte is a great option, as she provides AoE Cryo application for Freeze. The Freeze she provides can help prevent Neuvillette from getting interrupted during his Charged Attacks. Charlotte’s healing is also large enough to fully heal high-HP characters like Neuvillette and Furina, even if their HP is low. Rotation (Charlotte) Furina ED > Kazuha Q > Furina Q > Charlotte EQ > Neuvillette E Q C > Kazuha hEP > Neuvillette C E C Rotation (Zhongli) Neuvillette E > Furina ED > Kazuha hEPQ > Zhongli hED* > Furina Q > Neuvillette C E Q > Kazuha tEP > Neuvillette 2[C] *Pick up Hydro Shard with Zhongli. Kokomi — Furina — Yelan / Xingqiu — Kazuha With three Hydro units on the team, the ER requirements for everyone are very low, allowing Furina and Yelan to build fully for damage. This, alongside the excellent buffing from Furina, Yelan, and Kazuha, results in a team with excellent single-target damage output. Xingqiu can replace Yelan without losing too much damage. First Rotation Furina ED > Kokomi E > Kazuha tE > Furina Q > Yelan Q N1 E N1 > Kazuha tE > Kokomi Q 5[N3D] Subsequence Rotation Yelan E > Kokomi E N1 > Kazuha tEP > Furina ED Q > Yelan Q N1 > Kazuha tEP N1 > Yelan E N1 > Kokomi Q 5[N3D] Raiden — Furina — Xianyun / Jean / Sayu — Yelan #################### File: keqingmains-com-furina-40084.txt Page: 1 Context: Credits to: euphorysm, irokei, and KQM Staff Glossary Show Glossary FAQ How does Furina compare to Xingqiu and Yelan? Is Furina only good with Fontaine units? Do I need to use a healer with Furina? Are single-target healers good enough with Furina? How do I know how many Fanfare stacks I have? Does Furina’s HP drain count as “taking damage”? Can it activate artifact and weapon effects? Can Furina use 4pc Marechaussee Hunter? Character Overview Official Art by HoYoverse Playstyles Furina’s primary playstyle is as a support unit, providing her team with a large and long-lasting DMG% buff from her Elemental Burst while also dealing high off-field Hydro damage herself. In most teams and rotations, Furina will cast her Skill and Burst and then swap off and remain off-field until the next rotation. At Constellation 6, Furina can use an on-field playstyle centered around dealing high damage with Hydro-infused Normal, Charged, and Plunging Attacks. However, this playstyle will not be focused on in this guide. Talents Talent Priority ≥ Burst ≥ Skill Talent Overview Normal Attack Elemental Skill Elemental Burst Ascension 1 Passive Ascension 4 Passive Utility Passive Normal Attack | Soloist’s Solicitation Talent Description Furina does not actively use her Normal Attack in her teams before C6. The most important thing to note is that by performing her Charged Attack, she can swap her Arkhe alignment between Ousia and Pneuma, changing the effects of her Elemental Skill. This can be useful if you need to use Arkhe against specific enemies. Constellations Official Art by HoYoverse Furina has excellent Constellations. C1, C2, and C3 all improve her buffing abilities, C4 and C5 increase her personal damage, and C6 introduces a new playstyle for Furina. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Teams-75704.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Teams-75704.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fq-2Fhu-tao-quickguide-8005.txt Page: 1 Context: | [Fischl](http://kqm.gg/q/fischl-quickguide) | Fischl can do three important things for Hu Tao teams:**•** She can “protect” Hydro aura to make Reverse Vaporizes more consistent in teams with lower Hydro application.**•** She can deal significant amounts of damage as an off-field DPS.**•** She can apply Electro to enable Overloads from Hu Tao for even more damage.That said, it should be kept in mind Fischl and other Electro characters should not be used in conjunction with Cryo characters. | #################### File: keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt Page: 1 Context: Фурина и Син Цю обеспечивают достаточно Гидро ауры, чтобы Ху Тао могла постоянно активировать Пар. Постоянное лечение помещает Ху Тао выше 50% HP; это не позволяет ей получить полный эффект от ее таланта В4 и способности Посоха Хомы, хотя #################### File: keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt Page: 1 Context: Лечение очень ценно для Фурины. Без хилера вся команда потеряет 50% HP и впоследствие не сможет получать единицы фанфар и баффы для членов салона. Кроме того, каждый член команды будет иметь 50% HP, что снижает выживаемость всего отряда. #################### File: keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt Page: 1 Context: Фурина увеличивает бонус урона и бонус входящего лечения каждого члена партии в зависимости от количества накопленных фанфар. На C0 можно накопить максимум 300 фанфар, что означает максимальный бафф на 75% бонуса урона и 30% бонуса входящего #################### File: keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt Page: 1 Context: * Каждый из них обладает уникальным множителем урона, скоростью атаки и откатом наложения статуса (ICD). * Их атаки отнимают HP у всех членов команды, находящихся в данный момент выше 50% HP. #################### File: keqingmains-com-2Fru-2Fq-2Ffurina-75631.txt Page: 1 Context: * Он неподвижен и остается на месте вызова. * Он исцеляет персонажей на поле через равные промежутки времени в пределах очень большого радиуса действия (сравнимого со взрывом стихии Нахиды). * Он не наносит урон. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-75485.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-75485.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Infographic-75710.txt Page: 1 Context: **Talent Description** _Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth “Obsidian Tzitzimitl: Itzpapa,” a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned **AoE Cryo DMG**._ _The Opal Shield’s DMG absorption scales based on Citlali’s Elemental Mastery, and absorbs **Cryo DMG** with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by **Cryo**._ _After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul’s Blessing state._ _**Nightsoul’s Blessing: Citlali**_ _When Itzpapa leaves the field, Citlali exits the Nightsoul’s Blessing state_. **_Itzpapa_** * _Itzpapa will follow the character._ * _If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character around and attacks opponents within its AoE, dealing Nightsoul-aligned **Cryo DMG**._ * _When Citlali’s Nightsoul points are fully depleted, Itzpapa’s Opal Fire state also end_s. Citlali summons her Opal Shield and Itzpapa, lasting for 20s, and deals Cryo damage. Her shield HP scales with EM. With its 16s cooldown, this Skill will only be cast once per rotation; however, the shield’s long 20s duration means it will cover the majority of your rotation. #################### File: keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Infographic-75710.txt Page: 1 Context: On cast, Citlali will also gain 24 Nightsoul points and enter the Nightsoul’s Blessing state. This Skill’s cast damage occurs in the Nightsoul’s Blessing state, allowing her to trigger 4pc Scroll with her cast damage. When Citlali’s Nightsoul points exceed 50, Itzpapa enters the Opal Fire state, dealing AoE Cryo damage in 1s intervals. Since this attack has an ICD of 1.5s, Itzpapa will apply Cryo every other attack for once every 2s. While Itzpapa is on the Opal Fire state, it drains 8 Nightsoul points every second it’s on-field. Once Nightsoul points are depleted, Itzpapa will exit the Opal Fire state and cease attacking. Itzpapa’s attacks do not deal much damage and are mainly useful for their Cryo application. Citlali can gain Nightsoul points in the following ways at C0: * 24 on Skill cast * 24 on Burst cast * 3 per Spiritvessel Skull summoned by Burst (up to 9 points) * 16 whenever Frozen or Melt is triggered with an 8s cooldown from her A1 * 4 whenever a party member triggers a Nightsoul Burst With Skill, Burst, and 1 Nightsoul Burst, Citlali will gain a minimum of 55 Nightsoul points, letting Itzpapa attack for a minimum of 6s. When accounting for additional Nightsoul points from her A1 Passive, Itzpapa’s Cryo application lasts for around 12–13s with both Skill and Burst used. **Elemental Burst** ##### **Elemental Burst** | _Edict of Entwined Splendor_ **Talent Description** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt Page: 1 Context: #### 岩 岩角色可以作为灵活选项加入队伍,提供BUFF(例如,钟离的抗性削减以及4件套悠古的磐岩效果),提供续航,以及/或造成自身伤害的同时不干扰玛拉妮的正向蒸发。注意,卡齐娜能佩戴新的4件套烬城勇者绘卷增强玛拉妮,这可以让一名非岩队友佩戴4件套悠古的磐岩。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt Page: 1 Context: 夜域赐礼 普通攻击 ##### **普通攻击** · _降温处理_ 天赋描述 _**普通攻击**_ _进行至多三段攻击,造成水元素伤害。_ _**重击**_ _消耗一定体力,向空中击出坠落时会造成水元素范围伤害的水豚球。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt Page: 1 Context: _• 进行普通攻击时,将转为进行鲨鲨撕咬,基于玛拉妮的生命值上限造成具有夜魂性质的水元素伤害。鲨鲨撕咬能够在空中进行,造成的伤害被视为普通攻击伤害;_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fmualani-75558.txt Page: 1 Context: _鲨鲨撕咬命中敌人时,将移除其猎物标记,并向附近至多5名处于猎物标记标记状态下的敌人发射鲨鲨飞弹,造成相当于此次鲨鲨撕咬的伤害,并清除这些敌人的猎物标记;此次鲨鲨撕咬与鲨鲨飞弹的目标敌人超过1名时,造成的伤害将会降低,至多在达到3名敌人时人造成原本72%的伤害。_ #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: **Практ. талант** ##### ****Практический талант** | _Разбивающее ночь сияние_ Описание таланта __Откат Передачи Ночного духа отряда уменьшается на 20%._ #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: **_Благословение Ночного духа: Мавуика_** __Непрерывно расходует очки Ночного духа согласно форме Всеогненного вооружения. Когда очки Ночного духа исчерпаются, Благословение Ночного духа Мавуики завершится._ #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: **_Боевой дух_** __Когда у Мавуики не менее 50% Боевого духа, она может полностью потратить его и выпустить взрыв стихии._ __Мавуика может получать Боевой дух следующими способами:_ #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: * __Обычные атаки членов отряда поблизости, поражая противников, дают Мавуике 1,5 ед. Боевого духа. Этот эффект может возникнуть один раз в 0,1 сек._ #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: __После применения навыка Мавуика получает 10 очков Ночного духа и входит в состояние Благословения Ночного духа. Летя на пламецикле высоко в воздухе, она однократно атакует врагов на земле могущественным Ударом падающего солнца, который #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: Стандартный талант исследования, который есть у всех персонажей Натлана: позволяет расходовать флогистон, если в Натлане заканчиваются очки Ночного духа, продлевая состояние Ночного духа. #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: ##### **Созвездие 1** | _Толкование Владыки ночи_ _Максимум очков Ночного духа Мавуики увеличивается до 120, а получение Боевого духа становится эффективнее на 25%._ _Кроме того, после получения Боевого духа ее сила атаки увеличивается на 40% на 8 сек._ #################### File: keqingmains-com-2Fru-2Fq-2Fmavuika-75767.txt Page: 1 Context: Увеличивает длительность навыка (как вне поля, так и на поле). Позволяет Мавуике получать на 25% больше Боевого духа за счет расхода очков Ночного духа и проведения обычных атак. На C1 она способна использовать взрыв каждую ротацию, полагаясь #################### File: keqingmains-com-2Fru-2Fq-2Fbennett-75658.txt Page: 1 Context: | **Спам (N1) tE** | Это комбо используется в отрядах, где Беннет выступает ДД на поле. Когда среди союзников — Син Цю, Е Лань, Бэй Доу или С6 Фишль, стоит использовать обычную атаку между навыками, чтобы максимизировать урон реакций. | #################### File: keqingmains-com-2Fru-2Fq-2Fbennett-75658.txt Page: 1 Context: _Находясь в области навыка Волнительное приключение, навык Чрезмерные стремления получает следующие свойства:_ _· Уменьшается время отката навыка на 50%;_ _· Уровень заряда 2 не подбрасывает Беннета в воздух._ #################### File: keqingmains-com-2Fru-2Fq-2Frosaria-75669.txt Page: 1 Context: __Активация навыка Обряд кончины увеличивает шанс крит. попадания всех членов отряда (кроме самой Розарии) на 15% от шанса крит. попадания Розарии в течение 10 сек._ _Добавленный таким образом шанс крит. попадания не может превышать 15%._ #################### File: keqingmains-com-2Fru-2Fq-2Frosaria-75669.txt Page: 1 Context: ##### ****Созвездие** **6** | _Божественный суд_ __Атаки навыка Обряд кончины понижают физ. сопротивление врагов на 20% в течение 10 сек._ #################### File: keqingmains-com-2Fru-2Fq-2Fcyno-75708.txt Page: 1 Context: __Эффект длится максимум 18 с и исчезает, если Сайно покидает поле боя._ #################### File: keqingmains-com-2Fru-2Fq-2Fcyno-75708.txt Page: 1 Context: __После активации Священного обряда: Проворство шакала скорость обычной атаки Сайно повышается на 20% на 10 сек. Если во время действия Тайного обряда: Переправляющий души активировать Вынесение приговора пассивного таланта Суд пера, #################### File: keqingmains-com-2Fru-2Fq-2Fcyno-75708.txt Page: 1 Context: В зависимости от того, насколько быстро вы нажимаете кнопки и насколько высок ваш пинг, может потребоваться отменить или добавить обычную атаку, чтобы использовать элементальный навык Сайно до завершения состояния Свидетеля #################### File: keqingmains-com-2Fru-2Fq-2Flan-yan-75609.txt Page: 1 Context: После рывка, находясь в воздухе, Лань Янь может высвободить свои Кольца лунного пера один раз, нажав кнопку навыка или обычной Атаки. Кольца лунного пера будут отскакивать между врагами и наносить Анемо урон 3 раза за 1 кольцо. Лань Янь может #################### File: keqingmains-com-2Fru-2Fq-2Flan-yan-75609.txt Page: 1 Context: Каждые 2 с обычные атаки ваших персонажей будут восстанавливать 40% прочности щита. Обратите внимание: макс. прочность щита они не увеличат. Максимально щит можно восстановить 7 раз на 280% его прочности, но срабатывать этот эффект #################### File: keqingmains-com-2Fru-2Fq-2Fkazuha-75627.txt Page: 1 Context: Его взрыв стоит 60 единиц энергии, создает поле длительностью 8 секунд и может поглотить элемент, нанося одновременно элементальный и Анемо урон по большой площади. Его приоритет поглощения стихий такой же, как и у элементального навыка: #################### File: keqingmains-com-2Fru-2Fq-2Fnahida-75663.txt Page: 1 Context: _Мастерство стихий таким образом может быть увеличено максимум на 250 ед._ #################### File: keqingmains-com-2Fru-2Fq-2Fnahida-75663.txt Page: 1 Context: Бесплатные и 4-звездочные опции Нахиды достаточно сильны. Ее собственный урон не так важен для команды, как урон других персонажей. Соответственно, не имеет особого смысла тратить ресурсы на оружие специально для нее, если у вас нет #################### File: keqingmains-com-2Fru-2Fq-2Fyanfei-75683.txt Page: 1 Context: Из-за таланта В4 Янь Фэй шанс крит. попадания чуть ценнее крит. урона; вместо обычного соотношения 1:2 может быть более предпочтительным соотношение 3:5\. Тем не менее, собирать один лишь шанс крит. попадания во что бы то ни стало не стоит. #################### File: keqingmains-com-2Fru-2Fq-2Fyanfei-75683.txt Page: 1 Context: _Когда обычная атака попадает по врагу, Янь Фэй получает одну Багровую печать. Изначально может иметь максимум три печати. При каждой активации длительность уже имеющихся Багровых печатей обновляется._ #################### File: keqingmains-com-q-aloy-quickguide-Mono_Cryo_Teambuilding-40233.txt Page: 1 Context: Charlotte Charlotte does not have any particular synergy with Aloy — considering that Aloy largely depends on teammates for DPS — but she does heal, provide buffs with TTDS, and enable Cryo Resonance. The First Great Magic Although most of Aloy’s damage comes from her Skill and Burst rather than her Charged Shots, the First Great Magic is still a strong weapon for the CRIT DMG and ATK% it provides. Song of Stillness A solid craftable option with an ATK% secondary stat and DMG% when its passive is up. 4pc Marechaussee Hunter A strong artifact set when paired with Furina, as it effectively provides 36% CRIT Rate. Character Overview Playstyles It should be noted that Aloy is rarely the most optimal choice in any given team, but she can still be serviceable with smart gameplay and enough investment. Reverse Melt DPS This playstyle utilizes Pyro and Anemo teammates to enable Reverse Melts with Aloy’s Skill and Burst. Reverse Melt teams see the biggest damage numbers from Aloy, though much of the team’s overall DPS comes from her teammates too. Freeze and Mono Cryo Support In Freeze and Mono Cryo teams, Aloy can function as a Cryo battery, buffer, and quickswap DPS. She enables Cryo Resonance and serves as a more offensive battery option than Diona. In addition, Aloy’s short Burst cooldown and low Energy cost mean she is a good candidate for holding 4pc Noblesse Oblige. Talents Talent Priority Burst > Skill > Normal Attack Aloy does use her Normal Attacks in some rotations, so you may not want to totally neglect leveling them. Talent Overview Normal Attack Elemental Skill Elemental Burst Ascension 1 Passive Ascension 4 Passive Normal Attack | Rapid Fire Talent Description Aloy is able to infuse her Normal Attacks with Cryo through the Rushing Ice state conferred by her Skill. However, achieving this Infusion is difficult and inconsistent, so many of her teams fail to make full use of this mechanic. Nonetheless, some rotations do use Aloy’s Normal Attacks, so you may want to level her Normal Attack Talent to some degree. Combos #################### File: keqingmains-com-q-aloy-quickguide-Mono_Cryo_Teambuilding-40233.txt Page: 1 Context: Mono Cryo teams are similar to Freeze teams, just without a Hydro unit; they perform better against enemies that are immune to Freeze, such as Bosses. Mono Cryo teams typically consist of Aloy, Shenhe, Kazuha, and another Cryo DPS. The Anemo unit should equip 4pc Viridescent Venerer (VV) to shred enemy Cryo RES. Mono Cryo Aloy teams tend to be somewhat fragile since you need as much DPS as possible from your teammates, and running a healer means compromising your damage. Notable Teammates Shenhe While not strictly necessary for Mono Cryo teams, Shenhe is tailor-made for this archetype with her potent buffs to Cryo damage. Kazuha Kazuha’s buffing utility shines in Mono Element teams due to his A4 Passive easily buffing all of the team’s DPS units. He can also group Aloy’s Bomblets and shred enemy RES with 4pc VV. While not strictly necessary, Kazuha is highly recommended. Jean, Lynette, Anemo Traveler, Sucrose These are alternative Anemo units if Kazuha is not an option. They can still manipulate Aloy’s Bomblets and shred enemy RES with 4pc VV. Jean also has the added benefit of healing. Ayaka, Ganyu, Rosaria, Kaeya Your primary Cryo DPS. All of these units work in this role, though Ayaka and Ganyu are the most conventional and most recommended. If you do not use Shenhe, you should choose two characters from this list. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Ayaka — Shenhe — Kazuha — Aloy Ganyu — Shenhe — Kazuha — Aloy Rosaria — Kaeya — Jean — Aloy Credits nociii, raven.9205, cuppacote, cuzimori, idkanonymized, chasing_haze, nikatosaurus, polomo Team images courtesy of the KQM portrait generator. #################### File: keqingmains-com-q-aloy-quickguide-content-12094.txt Page: 1 Context: Charlotte Charlotte does not have any particular synergy with Aloy — considering that Aloy largely depends on teammates for DPS — but she does heal, provide buffs with TTDS, and enable Cryo Resonance. The First Great Magic Although most of Aloy’s damage comes from her Skill and Burst rather than her Charged Shots, the First Great Magic is still a strong weapon for the CRIT DMG and ATK% it provides. Song of Stillness A solid craftable option with an ATK% secondary stat and DMG% when its passive is up. 4pc Marechaussee Hunter A strong artifact set when paired with Furina, as it effectively provides 36% CRIT Rate. Character Overview Playstyles It should be noted that Aloy is rarely the most optimal choice in any given team, but she can still be serviceable with smart gameplay and enough investment. Reverse Melt DPS This playstyle utilizes Pyro and Anemo teammates to enable Reverse Melts with Aloy’s Skill and Burst. Reverse Melt teams see the biggest damage numbers from Aloy, though much of the team’s overall DPS comes from her teammates too. Freeze and Mono Cryo Support In Freeze and Mono Cryo teams, Aloy can function as a Cryo battery, buffer, and quickswap DPS. She enables Cryo Resonance and serves as a more offensive battery option than Diona. In addition, Aloy’s short Burst cooldown and low Energy cost mean she is a good candidate for holding 4pc Noblesse Oblige. Talents Talent Priority Burst > Skill > Normal Attack Aloy does use her Normal Attacks in some rotations, so you may not want to totally neglect leveling them. Talent Overview Normal Attack Elemental Skill Elemental Burst Ascension 1 Passive Ascension 4 Passive Normal Attack | Rapid Fire Talent Description Aloy is able to infuse her Normal Attacks with Cryo through the Rushing Ice state conferred by her Skill. However, achieving this Infusion is difficult and inconsistent, so many of her teams fail to make full use of this mechanic. Nonetheless, some rotations do use Aloy’s Normal Attacks, so you may want to level her Normal Attack Talent to some degree. Combos #################### File: keqingmains-com-q-aloy-quickguide-content-12094.txt Page: 1 Context: Mono Cryo teams are similar to Freeze teams, just without a Hydro unit; they perform better against enemies that are immune to Freeze, such as Bosses. Mono Cryo teams typically consist of Aloy, Shenhe, Kazuha, and another Cryo DPS. The Anemo unit should equip 4pc Viridescent Venerer (VV) to shred enemy Cryo RES. Mono Cryo Aloy teams tend to be somewhat fragile since you need as much DPS as possible from your teammates, and running a healer means compromising your damage. Notable Teammates Shenhe While not strictly necessary for Mono Cryo teams, Shenhe is tailor-made for this archetype with her potent buffs to Cryo damage. Kazuha Kazuha’s buffing utility shines in Mono Element teams due to his A4 Passive easily buffing all of the team’s DPS units. He can also group Aloy’s Bomblets and shred enemy RES with 4pc VV. While not strictly necessary, Kazuha is highly recommended. Jean, Lynette, Anemo Traveler, Sucrose These are alternative Anemo units if Kazuha is not an option. They can still manipulate Aloy’s Bomblets and shred enemy RES with 4pc VV. Jean also has the added benefit of healing. Ayaka, Ganyu, Rosaria, Kaeya Your primary Cryo DPS. All of these units work in this role, though Ayaka and Ganyu are the most conventional and most recommended. If you do not use Shenhe, you should choose two characters from this list. Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. Ayaka — Shenhe — Kazuha — Aloy Ganyu — Shenhe — Kazuha — Aloy Rosaria — Kaeya — Jean — Aloy Credits nociii, raven.9205, cuppacote, cuzimori, idkanonymized, chasing_haze, nikatosaurus, polomo Team images courtesy of the KQM portrait generator. #################### File: keqingmains-com-q-razor-quickguide-8047.txt Page: 1 Context: Physical Razor teams should slot in at least one Cryo character to trigger Superconduct; the debuff’s 12s duration means that even slow off-field Cryo application can sustain full uptime for the entirety of Razor’s field time. While it is tempting to stack as many buff supports to increase Razor’s Physical damage, including off-field damage dealers who can synergize with his fast Normal Attacks often leads to better team damage.  Example Teams Razor – Rosaria – Fischl – Zhongli Razor – Layla – Yelan – Xingqiu Aggravate DPS There are several ways to fill out the flex slot. Anemo units can provide grouping and VV Shred. Cryo units can allow Superconduct to occur alongside Quicken for a sizable boost to Razor’s Physical damage. Hydro units may reduce Quicken uptime but allow Razor to trigger Hyperbloom, which is especially potent if Razor has high EM from his build and external buffs.  Example Teams Razor – Yaoyao – Fischl – Kazuha Razor – Nahida – Fischl – Diona Transformative Reaction DPS This team can be difficult to use as most of Razor’s Electro application is locked behind his Burst, preventing teammates from swapping in and using Skills during its duration (such as applying Nahida’s Seed of Skandha against a new wave of enemies). Due to this, Razor is often not as effective a Hyperbloom trigger as other units who can act more flexibly. #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 在层数完整时,托马拥有游戏中最强的护盾之一。不过,由于甘雨不会进行普通攻击,因此无法可靠地叠加。此外,他还能通过六命为蓄力射击提供一个小的BUFF。虽然效果不是很明显,但还是有用的。托马的元素爆发能量消耗非常高,导致对充能效率要求高。即使有四命ï #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: # **角色概述** ## **玩法** #### **冻结/纯冰C** 冻结甘雨配合一名水元素角色以触发冻结。在冻结队里,她的元素爆发对敌人多的战况特别有优势。该队伍能持续冻住敌人也能聚怪。但是,她的最强冻结队伍需要多个5星角色,并对单个敌人或无法冻结的敌人不理想。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 纯冰甘雨是个非常灵活的玩法,只需要甘雨一直冷却结束时立刻使用元素爆发,并在方便时使用蓄力攻击就行。纯冰队在面对单个敌人时伤害很高,对群也不错,但是比冻结队对群伤害以及融化队对单伤害低。纯冰队大部分情况还是需要护盾的。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: #### **融化C** 融化甘雨 是个技术要求比较高的玩法,以二段蓄力攻击反向融化打出高伤害。融化甘雨的队友比较有限制,队友充能效率需求也比较高。与冻结队或纯冰队玩法相比,该配队需要更加紧密的循环管理和操作。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 此攻略包含融化甘雨的三种玩法: 香菱、琴班扩散,和燃烧+融化。 #### **后台辅助** 甘雨因为元素爆发持续时间长,当个后台辅助也是合适的。此攻略不会深入讨论该玩法,但会大略提供关于该队伍的一些想法和指导。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 甘雨一人挂冰对打反应的火元素Cæ¥è¯´æ˜¯ä¸å¤Ÿçš„ã€‚ç†è®ºä¸Šæ¥è¯´ï¼ŒæŒ‚å†°è¶³å¤Ÿçš„æ‰“æ³•æ˜¯æœ‰çš„ï¼Œä½†æ˜¯ç”˜é›¨ä½œä¸ºä¸€ä¸ªæ­£å‘èžåŒ–è¾…åŠ©ä¸å¤ªå¥½ï¼ˆå°¤å…¶æ˜¯é˜Ÿä¼é‡Œæœ‰èƒ¡æ¡ƒæˆ–é¦™è±æ—¶ï¼‰ã€‚è§£å†³æ–¹æ¡ˆå°±æ˜¯åœ¨é˜Ÿä¼é‡ŒåŠ å¤šä¸€ä¸ªå†°å…ƒç´ è¾…åŠ©ï¼Œæ¯”å¦‚å‡¯äºšæˆ–ç½—èŽŽèŽ‰äºšã€‚è¿™å°±èƒ½è§£å†³æŒ‚å†°ä¸å¤Ÿçš„é—®é¢˜è¿˜èƒ½å‡ä½Žå……èƒ½æ• #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: | **冰+绽放** | 甘雨的高额个人输出使得她能在冻绽放队(绽放+冰)中当个后台辅助。她的元素爆发能在绽放、超绽放、和烈绽放队中打出稳定的伤害,但是她挂冰不足和不稳定的缺点使她不能在烈绽放队里防止触发燃烧。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: _**重击**_ 进行伤害更高、更为精准的瞄准射击。 瞄准时,冰寒之气会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果: #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: * 一段蓄力:射出附有寒气的箭矢,造成冰元素伤害; * 二段蓄力:发射霜华矢,造成冰元素伤害;命中后霜华绽发,再次造成冰元素范围伤害。 **_下落攻击_**从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 相较其他的弓箭手,甘雨的二段蓄力攻击的伤害很高,并且打出的两下伤害都没有内置冷却,射出的一箭两段都能触发元素反应。这点在甘雨的融化队里特别重要,因为她的二段蓄力攻击能连续融化两次。 **元素战技** ##### **元素战技 ·** _山泽麟迹_ 天赋描述 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 天赋描述 甘雨留下一朵冰莲并迅速后退,远离一切魑魅魍魉,造成冰元素范围伤害。 _**冰莲**_ * 持续嘲讽周围的敌人,吸引敌人攻击; * _耐久度按比例继承甘雨的生命值上限;_ * _被摧毁或持续时间结束时,会剧烈地绽放,造成冰元素范围伤害。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: ##### **元素爆发 ·** _降众天华_ **天赋描述** 凝聚大气中的霜雪,召唤退魔的冰灵珠。存在期间内,冰灵珠会持续降下冰棱,攻击范围内的敌人,造成冰元素伤害。 降众天华15秒里掉落的50个冰棱会造成小范围的冰元素伤害,但不是所有冰棱都会打到敌人。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 甘雨元素爆发对已聚好的多个敌人非常有效,因为伤害能二次方增长。假设三个聚在一起的敌人被冰棱打到,每个冰棱都能因为小范围伤害输出三倍的伤害值。 二次方增长 一图速览(英文) **固有天赋1** ##### **固有天赋1 ·** _唯此一心_ 天赋描述 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 天赋描述 霜华矢发射后的5秒内,会使接下来的发射的霜华矢与这些霜华矢引发的霜华绽发的暴击率提高20%。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: _二段蓄力重击的霜华矢或霜华绽发命中敌人时,会使敌人的冰元素抗性降低15%,持续6秒;_ _此外,命中时会为甘雨恢复2点元素能量。每次二段蓄力重击只能触发一次元素能量恢复效果,无论霜华矢或霜华绽发是否都命中目标。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 甘雨的四命能够对她的元素战技带来较强的提升。该命座在冻结及纯冰队中尤其有效,但在融化队中则无用(因甘雨在融化队中大多时候不会使用元素爆发)。如果甘雨能够在冷却结束时立刻开大,该命座带来的提升则更强 — #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 此外,无需等待蓄力时间意味着甘雨被打断的可能性几乎为零,因此不需要护盾保护。 # 冻结与纯冰 ## 冻结与纯冰甘雨 一图速览(英文) 设计: euphorysm & cegewinne 内容: novalicious, haafr, lesterberne, ham2105, & pj ## 冻结与纯冰天赋升级次序 **普通攻击 ≥ 元素爆发 > 元素战技** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 在冻结队中,甘雨最重要的天赋是普通攻击和元素爆发。其大部分伤害来自于元素爆发以及蓄力攻击。 ## 冻结与纯冰充能效率需求 | **有温迪** | **其他风元素角色** | | | ------------ | ----------- | -------- | | **双冰 (16秒)** | 110–130% | 140–170% | | **双冰 (20秒)** | 100–120% | 130–160% | | **三冰 (20秒)** | 100–110% | 100–140% | **假定:** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: ”温迪表现更好,尤其是在15秒的循环中。需要注意的是,万叶的下落攻击也能触发碎冰。在带有莫娜的循环中,在使用莫娜之前使用她的元素战技以及下落攻击至关重要。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 莱依拉拥有适配甘雨的第二强的护盾。此外,莱依拉还能产生相当大量的冰元素微粒。虽然她的伤害不是最高的,但相比其他大多数盾辅都要好,尤其是与申鹤搭配时。不过,莱依拉的护盾持续时间相当短,只有12ç§’ã€‚è¿™åœ¨çº¯å†°å’Œå†»ç»“é˜Ÿä¸­è¿˜ç®—å¯ä»¥ï¼Œå› ä¸ºè¿™äº›é˜Ÿä¼çš„é€Ÿåˆ‡æ‰“æ³•å…è® #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 能治疗,队友能放罗莎莉亚、申鹤或绫华等伤害较高的冰元素角色。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: æ—¶ï¼Œæ•Œäººå—到的伤害会增加。然而,预兆只会在其”泡泡”破裂后持续4.5秒,泡泡会在 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 8 秒后或敌人受到打断伤害时破裂。当敌人被冻结时,他们不会受到打断伤害,因此延长了星异的持续时间。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 钟离是迄今为止游戏中最好的盾辅,能保证甘雨不受干扰地完成漫长的蓄力射击。他的护盾具有很高的伤害吸收能力,并能叠加护盾强度,因此不太可能破裂。钟离的护盾很容易保持100%的持续时间,并可在需要时刷新。不过,钟离会对冻结的敌人触发碎冰,因此一般不宜在冻结队ä #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: | --- | ----------------------------------------------------------------------------------------------------------------------------------- | | 阿贝多 | 在纯冰队中,阿贝多可以充当灵活位。与钟离配队时,他们可以获得岩元素共鸣。不过,在甘雨的其他队伍中,阿贝多的表现会受到影响。在冻结中,碎冰破坏了冻结的持续时间。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: ## 冻结与纯冰配队 ### 冻结 ****甘雨 – 风元素角色 – 水元素角色 – 冰元素角色** 冻结队是甘雨的一种典型配队。这些队伍用风元素角色将敌人聚到一起,用水元素角色将他们冻结在原地,然后让甘雨的二次方增长轻松通关。在面对多个可以被冰冻的敌人时,他们的表现尤为突出。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: | **阿莫斯之弓** | 阿莫斯之弓的霜花矢伤害最高,但整体伤害略有下降。它稳稳地击败了4星选择。然而,甘雨在融化队中的近距离走位使其很难最大化武器被动的加成。这通常会导致箭矢的被动层数为 0 或 1(霜花绽放的额外叠加数为 3)。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: BUFF持续时长,使万叶与其他选择相比成为净伤害损失。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 纳西妲通过燃烧反应提供火附着。她能赋予高额的BUFF,并让甘雨更长时间地使用班尼特的BUFF。理论上,纳西妲最多允许连续13次融化蓄力射击,不过通常6或7次蓄力射击才是上策。然而,燃烧是非常不可靠的;虽然在理论上可以将纳西妲作为唯一的挂火员,但这么做几乎必定失败ã #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 乎必定失败。因此,玩家应该使用之前提到的任何一个火元素角色或万叶来稳定火附着。注意:纳西妲的一命会让她在甘雨的队伍中的表现更差。玩家可能会发现,有了一命后,燃烧更容易熄灭。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt Page: 1 Context: 12 秒,可以轻松保持100%的持续时间;即使护盾破裂,也可以刷新。他的20%减抗在所有团队中都很有价值,尤其是在融化队中,因为4风套的减抗很难实现并不总是值得追求。 | #################### File: keqingmains-com-2Fpt-br-2Fq-2Fclorinde-75635.txt Page: 1 Context: ##### **Hydro** Personagens Hydro fora de campo provocam Florescimento em times de Aceleração + Superflorescimento. A aplicação Hydro deve ser rápida o suficiente para gerar Núcleos Dendro frequentemente, mas não tão rápida a ponto de eliminar a aura de Aceleração. #################### File: keqingmains-com-collei-7947.txt Page: 1 Context: Kamisato Ayato – Excellent Hydro application both on and off field. – Respectable damage on his own. – Burst allows for quadratic scaling with crowd control. Anemo Kaedehara Kazuha – Viridescent (de)buffer. – Crowd control. – DMG% bonus while inside Kazuha’s Burst. – Basically universally an excellent option on any Pyro, Cryo, Hydro, or Electro team. Sayu – Viridescent (de)buffer. – Healer. – Can buff team ATK% with Wolf’s Gravestone, which is helpful for Aggravate. – Overworld taxi. Jean – Viridescent (de)buffer. – Healer. Sucrose – Viridescent (de)buffer. – Crowd control. – Elemental Mastery sharing with team. – Decent battery. Venti – Viridescent (de)buffer. – Godly crowd control. – Minor Energy refund. Geo Zhongli – Shielder. – Excellent Universal debuffer. Bloom and Fridge Bloom teams come next. Sometimes, a Bloom team will also include a Cryo character for Freeze reactions, and these are known as Fridge teams. The saying goes something like, “you preserve your veggies when you refrigerate them,” and what this means in mechanical terms is that Freeze reduces the depletion of Elemental aura. When reactions deplete less Elemental aura, you can trigger more reactions with less application. The Bloom/Rupture formula is identical to the Overloaded formula. The concept is similar — reduce Dendro Resistance and trigger as many Transformative Reactions as possible. The flex slots can be more Dendro or Hydro characters. Anemo is useful when your on-field DPS is Hydro and not the trigger for reactions. In these cases, you want your Dendro character to carry Elemental Mastery gear. It’s not recommended to run other Elements, aside from Zhongli for his Universal Resistance Shred. Choose Dendro or Hydro based on balancing the amount of application for whoever you decide to be your trigger DPS. #################### File: keqingmains-com-collei-7947.txt Page: 1 Context: EM barely edges out ATK% when it comes to damage. The difference, however, is negligible enough to not matter much which Sands you end up using. Aside from that, this is a pretty typical build for most characters. Assumptions KQM Standards | Level 90 | Talents 9/9/9 | C0 | Rotation: E > Q | 1 Sprout hit | 18 Burst ticks, after extension  |  Calcs Here Artifact Set Notes 4pc Deepwood Memories If there isn’t already a 4pc Deepwood holder on the team, Collei should hold this set. The Resistance Shred is excellent for her personal damage, while also allowing her to support your other Dendro characters or any character triggering Bloom, Hyperbloom, or Burgeon. 4pc Gilded Dreams This is the next strongest set for personal damage, due to the raw stats that are both appreciated by Collei. This set shines most in a pure EM build, since teams usually don’t need two Dendro units. Three non-Dendro teammates means 230 EM. 4pc Tenacity of the Millelith It’s important to note that Collei’s Sprout instances count as Skill damage, meaning her Skill can, with both boomerang hits and multiple Sprout instances, perpetuate the teamwide 20% ATK buff. With C2, you can reliably hit enemies with Collei’s Sprouts. This means 10.5s of uptime on a 12s Skill cooldown — nearly unlimited uptime. In Aggravate teams, this is sometimes Collei’s Best in Slot. 4pc Noblesse Oblige When in doubt, this 4pc set will work on just about any support. It is also nice to stack the teamwide 20% ATK buff with Elegy for the End’s Elemental Mastery and ATK buffs. 4pc Instructor 4-star artifact sets sacrifice a lot of personal stats in order to give their beneficial passives. The Instructor set is the Elemental Mastery equivalent of Noblesse Oblige, and is also a good option if you’re okay with Collei not dealing damage. #################### File: keqingmains-com-collei-7947.txt Page: 1 Context: If Collei is the aura and not the trigger, the team can then add an Electro character geared with high Elemental Mastery investment (like Kuki Shinobu) for Hyperbloom reactions or a Pyro character with high Elemental Mastery investment (like Thoma) for Burgeon reactions. Collei can still trigger Bloom reactions, but her personal Elemental Mastery stat is not relevant if Hyperbloom or Burgeon occurs right after. In these cases, focus on ATK%/DMG%/CRIT mainstats for your artifacts. Bloom results in the most personal damage for Collei when she is the trigger, but it requires the most commitment to a single playstyle. For comparison, Bloom is about 88% more damage than if Collei was focusing on Spread reactions. Burning + Burning is often ridiculed for being the least effective Dendro reaction. When Pyro and Dendro combine, enemies affected by Burning take four instances of damage every second. After eight such instances, the overall damage dealt is equal to one instance of Overloaded. The problem with this, however, is that Burning is very easy to extinguish by accident. Applying Hydro or Cryo will end Burning, and using other reactions may also react with Pyro and take away the Pyro aura. Furthermore, Pyro continuously consumes Dendro, meaning Dendro must be frequently reapplied to keep Burning going. This means that for Burning to compete with 6 Blooms in a single-target case, Burning must be kept up perpetually for 12 seconds. This is a tall order while also demanding a restructuring of team composition. Ten seconds is about how much one can expect to reliably keep Burning on an enemy for, in well-played scenarios. Burning results in roughly 40% more damage than Spread reactions on the same ATK%/DMG%/CRIT build, and this can be enhanced with Viridescent Venerer, as Burning deals Pyro damage. Like Spread, Collei can reasonably run either ATK%/DMG%/CRIT builds or Elemental Mastery builds to a relatively similar effect. However, Elemental Mastery will always result in the most damage. #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 芙宁娜和行秋提供了足够的挂水,使胡桃能够持续蒸发。大量治疗会使胡桃的生命值保持在50%以上,导致她无法充分发挥她固有天赋2和专有武器护摩之杖的效果,但是芙宁娜的全队BUFF和后台伤害足以弥补这一点。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 通过她的元素爆发,琴与闲云相似,携带着4件风套削减元素抗性,同时为队伍提供强大的全队治疗效果。她的爆发将为场上角色持续治疗并对其挂风,如果其他队友也在自身施加一种可扩散的元素,那么可以清除DEBUFF,并将能被扩散的元素挂到敌人上。然而,她的持续治疗效æ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 这些治疗者可以瞬间治疗整个队伍。一些角色还能为场上角色提供持续治疗,以便更频繁地触发芙宁娜的固有天赋1。他们通常不会造成太多伤害,也应该携带能够提升他们治疗效果或其他队伍增益的圣遗物。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: ¾é€šæä¾›çš„全队伍与站场角色治疗多。虽然她的固有天赋1让她通过扩散提供全队治疗,但是早柚自己必须长时间站场,而且还不够抵消芙宁娜的生命值消耗。早柚的六命也不会影响她施展元素爆发时的全队治疗。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: ### **站场全队治疗** 这些治疗者提供持续的队伍治疗,但需要站场相对较长时间;他们也常常拥有对单的治疗能力。他们的持续治疗更有可能多次触发芙宁娜的固有天赋1。那些能造成较高个人伤害的治疗者显然能受益于芙宁娜元素爆发带来的双重BUFF。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: | **六命多莉** | 多莉六命时,她的战技赋予普通攻击的雷附魔可以为队伍提供可观的治疗。她相对较短的站场时间也允许频繁切换角色,让队友从她的元素爆发中获得额外治疗。六命的多莉最适合携带4件套如雷作为一个超激绽C。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: ### **单体治疗者** 这些角色只能治疗站场角色,这使得恢复全队的生命值变得困难甚至不可能。在允许频繁切换以分摊治疗效果的队伍中,这个问题可得到一定程度的缓解。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 虽然班尼特不能提供全队治疗,但是他强力的攻击力加成足以证明他在一般需要他的队伍中的地位。班尼特的单体治疗能力强,可以触发芙宁娜的固有天赋1效果。由于他的治疗会在生命值70%ä»¥ä¸Šæ—¶åœæ­¢ï¼Œå»ºè®®ä½¿ç”¨ä»¥æé«˜æ²»ç–—èƒ½åŠ›ä¸ºä¸»çš„å‡ºè£…ï¼Œä»¥ç¨³å®šå åŠ æ°”æ°›å€¼ã€‚é™¤äº†é€Ÿåˆ‡ç±»é˜Ÿä¼ï¼ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: | ----------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **久岐忍** | 叠元素精通的久岐忍的治疗足以抵消芙宁娜的生命值消耗,因为她能够反复触发芙宁娜的固有天赋1效果。她的技能可以触发原激化与超绽放,是草元素队中的一个强力选择。久岐忍可以使用治疗加成冠,牺牲一些超绽放的伤害来加强治疗与气氛值叠加。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: | **其它单体治疗者** | 其它单体治疗者通常没有足够的用途,不值得在芙宁娜的队伍中使用。即使经常进行角色切换,他们的治疗通常也不足以抵消全队的生命值消耗。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: €¼ä¸Šé™ã€‚他可以轻松地在没有治疗者的情况下生存,为其他角色腾出队伍位置。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 妮露的固有天赋大幅度增强了绽放队。芙宁娜的长时间挂水可以提供不错的对单伤害。妮露的队伍也往往由于自身伤害和治疗而导致生命值快速波动,尽管治疗者可能会难以恢复妮露相对较大的生命值。然而,芙宁娜的伤害BUFFåœ¨å¦®éœ²é˜Ÿä¼ä¸­å¤§å¤šè¢«æµªè´¹ï¼Œå› ä¸ºä»–ä»¬çš„ä¼¤å®³ä¸»è¦æ¥è‡ªä¸Žå…ƒç´ ç²¾é€šå’Œè #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 火元素角色在有芙宁娜的队伍中能充当蒸发伤害C;一些角色也可以在烈绽放队伍中产生良好协同效果。不过,芙宁娜的挂水能力可能不够稳定,因此她有需要与另一名能在后台挂水的角色配合。火元素角色也能专注于非蒸发伤害,维持火附着,让芙宁娜触发正向蒸发。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 火元素角色一般搭配班尼特。虽然单体治疗能力在芙宁娜队伍中不理想,但是班尼特与许多火元素角色的固有配合弥补了这个问题。芙宁娜会使得全队治疗角色比班尼特更可行,尤其在班尼特不可被使用或对他不利的情况下(例如面对能对受到火元素附着的角色触发反应的敌人时)ã #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: »ç–—角色。虽然这会造成胡桃失去固有天赋2的效果与不能充分使用护摩之杖的被动效果,但是芙宁娜的个人伤害和全队伤害加成足以弥补这一点。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 草元素角色可以为通过挂草开启关于绽放的反应,芙宁娜则是其他挂水角色的替代选择。她的元素爆发的伤害加成%对于超绽放或烈绽放等剧变反应并不有用,但在超激绽队伍中,超激化/蔓激化C 仍然可以使用该BUFF。由于白术在角色定位上很合适,草元素队伍通常由他来充当治疗角色。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: ### ****雷元素** 雷元素角色在大多数队伍中提供良好的伤害,并在草元素队伍中促进超激化或超绽放。他们挂雷的同时还可以触发其它反应,如雷扩散,感电,超载,和超导。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: | **莱欧斯利** | 当他强化后的普通攻击命中时,莱欧斯利会消耗自身生命值,并能够通过他的固有天赋1自身治疗。这使得他能够协助获得可观的气氛值。然而,低于50%生命值时,他的战技效果无法生效,这意味着一个强大的治疗者对于维持他的伤害任然很重要。 | | -------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 推荐以芙宁娜为中心建立队伍,强调稳定的治疗。除了需要携带合适的治疗者外,剩下的两个位置可以由C或进攻性辅助占据。除非某个角色对队伍有显著辅助能力,并没有必要带上多于一名治疗者;护盾提供者对于攻击容易被打断的角色仍然有用,但依然不是理想选择。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 伍中占据两个位。除此之外,芙宁娜会导致使用单体治疗辅的队伍生存能力下降,并且经常无法一个人保持水附着的问题。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 度降低队伍的元素充能需求。阿贝多或五郎可以被像菲谢尔或夜兰等灵活位角色取代。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 如果诺艾尔是队里唯一的岩元素角色,队伍伤害将会更加依赖后台C。诺艾尔依然可以全队治疗与站场触发队友后台技能,但是她的个人伤害不比她在其他的队伍重要。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt Page: 1 Context: 芙宁娜在有适合的治疗角色的情况下可以配合妮露绽放。瑶瑶是个生命值高的站场治疗角色选择。使用元素爆发后,瑶瑶的高个人抗草能力与全队治疗可以同时抵消绽放对自己造成的伤害和芙宁娜的生命值消耗。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 该元素技能无论点或长按都会产生4颗风元素微粒。该元素技能会在恢复她的血量后消耗血量;这让她能够善用依赖血量变动的装备。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 让琳妮特能够成为风元素站场C与驾驭员,通过普通攻击与重击造成风元素伤害。分开使用两段元素技能让她能够维持该附魔长达12秒。此外,命座所提供的风元素伤害加成不仅为她的普攻与重击提供BUFF,也能为元素爆发提供该BUFF。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 珐露珊作为风辅,目前无人能出其右,因为她既提供了风元素抗性削弱,也提供了风伤加成。她的六命大大提升了她的辅助能力,因为六命后,她的元素爆发技能为风伤的暴伤加成,同时还能产生元素微粒与聚怪。珐露珊的六命降低了她对元素充能效率高昂的需求。这是有帮 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 将阻止她的普通攻击和重击攻击中获得风元素伤害加成。因此,强烈推荐仅在五命或更低的情况下使用班尼特。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 夜兰和行秋均为队伍提供挂水和相当的场外个人伤害。行秋可以吃满琳妮特的攻击力增幅,并且,夜兰和行秋都受益于四风套的增益。相比于二命前的夜兰,行秋有更强的挂水能力,也可以通过他的雨剑为场上角色提供伤害缩减。相比之下,夜兰的固有天赋2对场上角色的伤害å #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: | **柯莱** | 柯莱拥有场外可移动且后台的挂草能力,她可以通过持有“祭礼弓”进一步强化这项优势。即使作为单草入队,她的元素充能需求也相当易于管理。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 天赋描述 _挥舞斗篷,击出谜影突刺,造成**风元素伤害**。_ _谜影突刺命中敌人时,将为琳妮特恢复生命值,回复量基于琳妮特的生命值上限,并在此后的4秒内,每秒将消耗一定的生命值。_ _依据点按、长按,以不同的方式击出谜影突刺。_ _**点按**_ _迅速击出谜影突刺。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: _同时至多有一名敌人具有琳妮特自身施加的刺影征标。与具有刺影征标的敌人距离过远时,将移除该刺影征标。_ _**始基力:荒性**_ _每隔一段时间,琳妮特击出谜影突刺时,将唤出流涌之刃,造成具有荒性的**风元素伤害**。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 该元素技能有两种形态:点按和长按。点按会纯粹造成风元素伤害,而长按会使琳妮特进入一个疾走状态并且对一位附近的敌人施加标记。当该状态结束时 — #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: **惊奇猫猫盒** * 能够持续嘲讽周围的敌人,吸引敌人攻击; * 将周期性对附近的敌人造成风**元素伤害**; * 惊奇猫猫盒接触了水元素/火元素/冰元素/**雷元素**,则会获得对应元素属性,周期性对附近的敌人追加发射彩练术弹,造成该元素的伤害。 元素转化在技能持续期间仅会发生一次。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: —¶é—´æ—¶ä¸èƒ½è¢«æ‘§æ¯ã€‚ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 若惊奇猫猫盒接触了水元素/火元素/冰元素/雷元素,它会染上该元素并且开始追加发射名为彩练术弹的子弹,造成染上的元素的伤害。染上的元素取决于第一个打中惊奇猫猫盒的元素。从头到尾,它造成12次风元素伤害,以及4–5(二命时8–10)颗彩练术弹,取决于它的染色速度。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: * 造成更多风元素伤害,额外触发一次扩散 * 产生额外的风元素微粒 * 通过多一次一命的风涡再次聚怪 * 延长她六命的风元素附魔。 然而,两段元素技能只能在24秒+循环的队才可以每循环都使用,在较短循环时长的队伍中,由于元素技能的12秒冷却,琳妮特只能每隔一个循环使用两段元素技能。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: ****五命** ##### ****五命** | __暗昧遮目的障法_ 谜影障身法的技能等级提高3级。 至多提升至15级。 一个简单的元素技能伤害提升;这比起元素爆发的等级增加逊色。 ****六命** ##### ****六命** · __示辨真意的眼_ 琳妮特施放**谜影障身法**的谜影突刺时,将获得**风元素附魔**,**风元素伤害加成**提升20%,持续6秒。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: 未达到六命前,琳妮特施加的风元素频率不足以频繁触发一些元素反应,例如超绽放。因此,队伍中需要更适合辅助触发反应的角色。然而六命时,琳妮特触发例如超绽放的元素反应更为有效;有关更多细节,请查看六命超绽放触发者部分。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: ä½œä¸ºåœºå¤–è¾“å‡ºè§’è‰²ï¼Œå…«é‡ç¥žå­ä¸ºç³å¦®ç‰¹æ–½å±•æ‰©æ•£ååº”æŒ‚é›·ã€‚å¥¹ä¹Ÿæœ‰ç€å¯è§‚çš„ä¸ªäººä¼¤å®³ã€‚è™½ç„¶å¥¹çš„æ€ç”Ÿæ¨±ä¸ä¼šç›´æŽ¥é’ˆå¯¹è‰å…ƒç´ æ ¸å¿ƒï¼Œä¸è¶³ä»¥å¼•èµ·æ‹…å¿§ï¼Œå®ƒä»¬å°èŒƒå›´çš„æ”»å‡»ä¼šå¤ºèµ°å°‘é‡è¶…ç»½æ”¾ååº”ã€‚å…«é‡ç¥žå­åœ¨å•é›·é˜Ÿä¼ä¸­æœ‰å¾ˆé«˜çš„å…ƒç´ å……èƒ½éœ€æ±‚ï¼Œé€šå¸¸éœ€è¦æ¯éš”ä¸€ä¸ªå¾ªçŽ¯æ‰èƒ½é‡Šæ”¾å…ƒç´ çˆ†å #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt Page: 1 Context: | **珊瑚宫心海** | 虽然珊瑚宫心海的场外水元素附着速率慢于行秋和夜兰,她在范围攻击方面更有效。此外,心海拥有强大的治疗能力。她需要大量的元素充能效率(以便保持持续性的元素爆发),或者可装备祭礼残章,以保持元素技能的覆盖时间。 | #################### File: keqingmains-com-2Fpt-br-2Fq-2Fnavia-40140.txt Page: 1 Context: Descrição do Talento Quando um personagem da equipe obtém um Fragmento gerado por uma reação de Cristalização, fornecerá para Navia 1 Fragmento da Rachadura. É possível acumular até 6 Fragmentos da Rachadura. Cada vez que desencadear, redefinirá a duração dos Fragmentos da Rachadura possuídos. Ao lançar, Navia consumirá todos os Fragmentos da Rachadura e revelará sua refinada arma guarda-chuva, disparando vários Projéteis Cristalinos Rosados que perfuram os inimigos, infligindo Dano Geo contra os inimigos que atingir. Consumir 0/1/2/3 ou mais Fragmentos da Rachadura disparará 5/7/9/11 Projéteis Cristalinos Rosados respectivamente. Quanto mais Projéteis Cristalinos Rosados atingirem o mesmo inimigo, maior será o Dano causado contra esse inimigo. Se os 11 Projéteis Cristalinos Rosados atingirem, causará 200% do Dano original. Além disso, quando consumir mais que três Fragmentos da Rachadura, para cada Fragmento da Rachadura excedente aumenta o Dano causado desse disparo em 15%. **Manter Pressionado** Entra no Modo de Mira, obtendo continuamente os fragmentos de Cristalização próximos, e quando acabar a duração, Manter Pressionado disparará um Projétil Cristalino Rosado igual ao de pressionar. Inicialmente possui dois usos. **Arkhe: Ousia** Periodicamente quando Navia disparar sua arma guarda-chuva invocará uma Lâmina da Fluidez que causará Dano Geo com Ousia. #################### File: keqingmains-com-2Fpt-br-2Fq-2Fnavia-40140.txt Page: 1 Context: A Habilidade Elemental da Navia é sua principal fonte de dano. Ela possui uma mecânica de acúmulos através dos Fragmentos da Rachadura, com um máximo de 6\. Ela obtém Fragmentos quando qualquer personagem da equipe absorve fragmentos de Cristal e/ou periodicamente quando o Supremo atinge inimigos. A Habilidade Curta da Navia consome todos os Fragmentos da Rachadura para atirar Projéteis Cristalinos Rosados que infligem dano Geo e atravessam os inimigos. A Habilidade Longa absorve fragmentos de Cristal próximos e permite mirar o disparo antes de consumir Fragmentos da Rachadura e atirar os mesmos Projéteis Rosados. Ambas as versões da Habilidade produzem de 3 a 4 Partículas de Energia. Se você não possui o número máximo de Fragmentos da Rachadura, é importante segurar a Habilidade apenas um pouco (“Habilidade Meio-Longa”) para absorver fragmentos de Cristal: eles são absorvidos rapidamente, 3 por vez. Repare que pode ser difícil atingir inimigos no ar, pois não é possível mirar a Habilidade para cima. #################### File: keqingmains-com-2Fnahida-8054.txt Page: 1 Context: ### Hydro Apply Hydro to enemies to create Dendro Cores that can be detonated by the Burgeon trigger. Fast application, particularly in AoE, is highly valued to improve Dendro Core generation as well as minimize the frequency of Burning. #################### File: keqingmains-com-2Fayato-8000.txt Page: 1 Context: Anemo units are strongly recommended in Ayato’s non-Dendro teams due to their ability to hold 4pc Viridescent Venerer (which shreds enemy Hydro RES with Hydro Swirls). #################### File: keqingmains-com-2Fayato-8000.txt Page: 1 Context: Performing Fewer Shunsuiken Attacks In some teams where Ayato is more Burst-oriented, it may be optimal to cut his Shunsuiken attacks short. For example, if Ayato is in a Ganyu Freeze team, the rotation allows Ayato to perform N10 instead of N15 so that Ganyu can perform 1 more Charged Attack. However, decreasing the number of Shunsuiken attacks also lowers his Hydro Particle generation, which increases his ER requirements. If certain teams prefer shorter rotations and you can meet Ayato’s ER requirements, then you may consider using an N9–14 combo. Nevertheless, in almost all cases, you should just use N15. Namisen Stacks Namisen stacks seem complicated, but they are essentially just a buff to Ayato’s Shunsuiken attacks. They scale with HP (but not so much to warrant prioritizing HP stats), and they only trigger off Shunsuiken attacks. Ayato gains stacks after using his Skill (A1 Passive), after his water illusion deals damage (A1 Passive), and as he continues to perform Shunsuiken attacks (innate). The max number of stacks at C0 is 4, while the max at C2 is 5\. Ayato maxes out his Namisen stacks on his 1st to 3rd Shunsuiken attack, depending on whether his water illusion hits an enemy. **Elemental Burst** Elemental Burst | _Kamisato Art: Suiyuu_ Talent Description _Unveils a garden of purity that silences the cacophony within._ _While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within._ Ayato’s Elemental Burst deals AoE Hydro damage through Bloomwater Blades, which we refer to as droplets. Characters within the Burst radius gain a Normal Attack DMG Bonus. His Burst can snapshot, but this doesn’t factor into most rotations. Droplet Targeting #################### File: keqingmains-com-2Fyae-8114.txt Page: 1 Context: This team should only be considered once Sara is C2+ to make the rotation feel fluid, and ideally only after she reaches C6\. Prior to C6, Sara’s buff is significantly weaker than other options such as Bennett or TTDS Lisa with her DEF Shred. However, if other buffers are not available, it can be an option. ###### Rotation **With Kazuha** Raiden E > Yae 3\[E\] > Kazuha tEP > Sara E (C) > Yae Q 3\[E\] > Sara Q > Kazuha tEPQ > Sara E (C) > Raiden Q combo **With Jean** Raiden E > Yae 3\[E\] > Jean EQ > Sara E (C) > Yae Q 3\[E\] > Jean E > Sara Q > Raiden Q combo If Yae holds Widsith, special care must be taken to ensure its effect buffs her Burst. Yae needs to start on-field (the first party slot in Abyss) and place her Sesshou Sakura before Raiden uses her first Skill. When you switch back to Yae to cast her Burst, the Widsith's effect will activate and buff it for maximum damage. If Sara uses her Charged Shots, there is a significant increase in Electro Particle generation, allowing both Raiden and Yae to run ATK% Sands with no additional ER% from substats (as long as Raiden uses an ER% weapon like the Catch or Engulfing Lightning). If Raiden is instead running a CRIT weapon such as Deathmatch or Staff of Homa, then Yae may need an additional \~15% ER for consistency. ### Raiden — Furina ****Yae — Raiden — Furina — Healer** Furina is a powerful addition to the Yae-Raiden core, providing a powerful DMG% buff. The synergy isn’t perfect, however, because Furina’s buff is back-loaded whereas Yae and Raiden’s damage is more front-loaded. Nonetheless,the team is still very potent. ###### Healers and Rotations The team requires a healer to maximize Furina’s buffing potential. There are four main options to consider. #################### File: keqingmains-com-2Fyae-8114.txt Page: 1 Context: With Alhaitham’s long field time and tight team rotation, it is quite difficult for Yae to use her full kit. It is more common for her to place her 3 Sesshou Sakura at the beginning, and refresh 1–2 later on if there is time. Rarely do the teams have enough time for Yae to use her Burst. Because Yae’s damage is so severely reduced in these teams, it is often better to build Yae more supportively, on 4pc Tenacity of the Millelith with a weapon like Hakushin Ring. While other characters like Lisa, Shinobu, or Fischl may be better suited for this role, Yae is still a good choice. ### Navia Yae Teams **Navia — Yae — Flex — Flex** Navia requires off-field Elemental appliers to trigger Crystallize for her Skill. Yae’s low field time and relatively high damage makes her a strong option. Especially with Fischl, Yae is quite potent in single-target scenarios where Navia thrives. In addition, Yae and Fischl fit in short rotations, increasing DPS significantly. However, as with most of these teams, Yae cannot Burst reliably, due to the short and rather tight rotation. Note that Navia has stronger pairings, but Yae is still a good choice because of her easy and reliable gameplay. ### Overvape **Pyro — Hydro — Flex — Flex** By applying Electro to a Hydro aura, you can achieve Electro-Charged auras. If Pyro is then applied to the Electro-Charged, it will trigger both Overloaded and Vape (unless the Pyro aura is weaker than the Electro Aura, where it will only Overload). #################### File: keqingmains-com-2Fyae-8114.txt Page: 1 Context: Yae’s A4 Passive is good in Aggravate and Spread teams; however, it is **not** enough to make EM more valuable than ATK%. While EM stats come close to ATK% in Aggravate and Spread, ATK% substats are still generally better, especially since Yae’s Burst does not benefit from this Passive. Furthermore, the gap between ATK% and EM increases if Yae has a higher Base ATK Catalyst equipped. In non-Aggravate scenarios, this Passive makes EM substats better than useless. Yae’s reaction damage outside of Aggravate is not enough to make building EM worthwhile. **Utility Passive** ##### Utility Passive | _Meditations of a Yako_ Talent Description _Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material._ Yae’s Utility Passive gives her a 25% chance to receive a random Talent book of the same rarity when crafting Talent books. This is generally worse compared to the other Talent Material Utility Passives, but it can be nice when you are building multiple characters with different Talent books. ### **When to Use Yae’s Burst** Here are three tips for using Yae’s Burst: 1. Ensure that her Sesshou Sakura (totems) are on-field so her Burst can trigger Tenko Thunderbolts (additional Electro damage). 2. Wait for enemies to be more vulnerable or immobile to maximize damage output. 3. Use it when relevant team buffs are active (e.g., Kazuha's Electro DMG% buff or Bennett’s ATK buff). #### **Timing With Sesshou Sakura** Yae must have all 3 Sesshou Sakura active on-field when she uses her Burst because most of its damage comes from the Tenko Thunderbolts. You should generally avoid using Yae’s Skill immediately before her Burst due to the long field time to place and replace her totems. In teams with flexible rotations, you can wait for Yae to regain her 3 Skill charges, since this maximizes her Skill hits without her totems disappearing. In teams with fixed rotations, you should use her Burst every other rotation when her totems are active. #################### File: keqingmains-com-2Fyae-8114.txt Page: 1 Context: TL;DR: Avoid 3\[E\] Q 3\[E\] in rotation unless the Sesshou Sakura have disappeared by the time you want to use Yae’s Burst. #### **Timing With Enemies** The hits from Yae’s Burst (including the Tenko Thunderbolts) track enemies towards the end of her Burst animation. As a result, her Burst can miss enemies if they move away during her animation. Most enemies stay relatively stationary between their abilities, so you can wait to use Yae’s Burst as the enemy completes an attack or action. Timing this is especially helpful to make sure all 3 Tenko Thunderbolts land on highly mobile enemies who would otherwise avoid taking damage. In teams with more flexible rotations, you can refrain from using Yae’s Burst until the enemy is more vulnerable to damage, e.g., when the Ruin Serpent, A.S.I.M.O.N., or the Solitary Suanni are stunned. Furthermore, Yae’s Burst helps reach enemy HP thresholds more quickly, e.g., when playing against Maguu Kenki or the Perpetual Mechanical Array. However, if they are close to the HP threshold, it may be better to use Yae’s Burst later to maximize its damage potential. #### **Timing With Buffs** Try to use Yae’s Burst when relevant team buffs are active, most notably Kazuha’s A4 Passive Electro DMG% buff, 4pc Viridescent Venerer’s Electro RES Shred, and any ATK buffs. Additionally, in Aggravate teams, a Quicken aura should be on the enemy, since Yae triggers Aggravate on all 4 hits of her Burst. While this may not always be possible in some rotations and enemy scenarios, a buffed Burst deals more damage than an unbuffed one! ## Constellations Yae’s Constellations are quite powerful, but almost all focus on her Elemental Skill. They don’t change her gameplay that much. Additionally, their value varies greatly between different teams. Her typical stopping points are C1, C2, C3, and C6. **Constellation 1** **Constellation 2** **Constellation 3** **Constellation 4** #################### File: keqingmains-com-2Fraiden-8162.txt Page: 1 Context: Often, strong shielding can be favored outside of corrosion matchups as a source of survivability, as it provides interrupt resistance that can enable smoother rotations and prevent DPS loss from being staggered by enemies or needing to dodge. However, as Raiden’s Burst already grants her infinite interrupt resistance, this benefit does not apply to her, so healing and shielding just end up as alternative means of not dying, with shielding being limited against enemies that can apply corrosion. ## ※ Character Synergies This is not a comprehensive list of all characters; characters listed have some potential value with Raiden in teams built around her. Some units can be played with Raiden, but their teams will function differently, so they will be addressed separately after this section. Builds are detailed only when they have relevant support value. For units who should simply build for their own personal damage, please refer to their own KQM guides! Pyro #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fwriothesley-75546.txt Page: 1 Context: 莱欧斯利的专属武器提供了大量有用的增益,是最佳选择。攻击速度增益可以减少莱欧斯利的站场时间,使更多后台队友的攻击受到增益。使用金流监督的时候,应该使用暴伤头以避免暴击率过高。由于冰元素共鸣,该武器容易使莱欧斯利在冻结和纯冰队中暴击率过剩,使得装备比 #################### File: keqingmains-com-2Frazor-8136.txt Page: 1 Context: Superconduct (SC) is by far the best reaction for a Razor comp as the 40% Phys RES shred will amount to \~23% more damage from Razor’s NA. Therefore, a Cryo character is a good choice in any Razor teamcomp. Fortunately, Cryo (or Zhongli for his universal RES shred) is the only fixed slot and the last two teammates can be flexed depending on the situation or personal preference, but off-field supports are generally favored. Below you will find in-depth descriptions and build info for some of the most common (and usually synergistic) Razor supports based on this [poll](https://strawpoll.com/dcwbghpvv/r). This list is non-exhaustive, and build information for other characters can be found in the [Helper Team’s Character Builds](https://docs.google.com/spreadsheets/d/1gNxZ2xab1J6o1TuNVWMeLOZ7TPOqrsf3SshP5DLvKzI/htmlview?pru=AAABdXYM80o%2AxMxXJdNbCCZ-v9FLVh6EXg#) (beware that some info may be outdated) and the more recent but still WIP [Character Mains Builds](https://docs.google.com/spreadsheets/d/1bfUxaay1E%5FQfZeI9CFBGzF36KeqI9IUmbnD2hBQLEjw/edit#gid=938332069). #################### File: keqingmains-com-2Fyoimiya-8129.txt Page: 1 Context: **_Transformative Reactions and Teammates_** Depending on the team, Yoimiya and her teammates can trigger Transformative Reactions such as Swirl, Overloaded, Electro-Charged, and Burgeon — which all deal AoE damage. Units like Kazuha, Xiangling, Beidou, and Furina have abilities that deal damage to multiple enemies in a decently large AoE. **Does Yoimiya need a shield?** It depends on a lot of factors. The primary goal when playing Yoimiya is to prevent her from being interrupted, especially in Vape teams where she loses a significant amount of damage if her Vaping sequence is disrupted. Shields are generally the easiest and most accessible way to avoid being staggered, and going shieldless is impractical against highly aggressive enemies such as Consecrated Beasts. However, shields are not the only method to prevent interruption, and opting for a buffer or off-field damage dealer instead of a shielder can tremendously increase team damage output. Players who are interested in shieldless gameplay and want to min-max their damage with Yoimiya can find great success with some practice. Please take into consideration the following aspects of Yoimiya’s gameplay when opting out of a shield: #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fchiori-75559.txt Page: 1 Context: 千织的最后一个命座把她变成一名站场C。她的普通攻击伤害提升也代表固有天赋1的裁锦效果(岩附魔)开始值得使用。此外,千织六命的战技冷却缩减让她可以在4秒后再次施展战技。 # 圣遗物 ## 充能效率要求 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fchiori-75559.txt Page: 1 Context: • __触发固有天赋「锦上添花」,此效果需要解锁固有天赋「锦上添花」。_ #################### File: keqingmains-com-2Fbaizhu-8452.txt Page: 1 Context: Baizhu is a good generalist defensive unit for non–Dendro-oriented teams that require healing or interruption resistance. In teams with Hydro units, there may be incidental Dendro Core production that results in Bloom or Burgeon reactions, but a majority of the team’s DPS stems from non-Dendro damage. He is most often seen in teams with Furina since he provides excellent teamwide healing with his Skill and persistent sustain for the on-field DPS unit. Neuvillette, especially at C0, greatly appreciated Baizhu’s interruption resistance. ### Example Teams **Baizhu — Furina — Kazuha — Neuvillette** This is a hypercarry Neuvillette team with Baizhu. C0 Neuvillette appreciates Baizhu’s interruption resistance. On the other hand, C1 Neuvillette prefers other off-field units over Baizhu since Neuvillette can easily perform his full Charged Attacks without getting staggered. Neuvillette Q > Baizhu EQ > Furina ED Q > Kazuha tEP > Neuvillette E 2\[C\] > Kazuha tEP > Baizhu E > Neuvillette E C **Baizhu — Furina — Faruzan (C6) — Wanderer** While Bennett or Mika are generally the preferred healers in Wanderer-Furina teams, Baizhu is still a good option thanks to his interruption resistance, teamwide heal, and flexible positioning (as opposed to Bennett’s “Circle Impact”). Baizhu, Furina, and Faruzan should all probably hold Favonius weapons to help manage their ER requirements. Faruzan E (C) Q > Furina ED Q > Baizhu EQ > Wanderer E combo (Q) > (Baizhu N4 if Favonius) **Baizhu — Furina — Raiden — Eula** #################### File: keqingmains-com-2Fbaizhu-8452.txt Page: 1 Context: | **4pc Deepwood Memories** | 4pc Deepwood Memories is Baizhu’s best option in Spread, Bloom, Hyperbloom, and Burgeon teams if no other teammate can hold it. It provides a very valuable 30% Dendro RES Shred that increases Spread and Bloom-related damage.However, Baizhu can struggle to consistently trigger the 4pc effect in AoE scenarios, especially against multiple enemies. His Skill targets three enemies at most and his Burst projectiles almost always hits only one enemy. Other units like Nahida and Kokomi are more reliable holders.This artifact set is not recommended in Aggravate teams where Baizhu is the sole Dendro teammate. The 4pc effect does not benefit Aggravate damage, so it would only buff Baizhu’s Dendro damage, which is quite negligible. | | ------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Ocean-Hued Clam** | 4pc Ocean-Hued Clam is a generalist set for Baizhu since he can consistently deal maximum “Clamage” with his Skill and Burst healing. If another 4pc Deepwood holder is already on the team or 4pc Deepwood isn’t necessary, then 4pc Instructor or 4pc Noblesse Oblige may result in higher team damage than 4pc Ocean-Hued Clam, especially with higher investment into the team’s primary DPS units.Note: 1 Skill cast is enough to overcap bubble damage, so you can wait at least 3s before casting Baizhu’s Skill again at C1 or with Sacrificial Fragments. As an on-field driver, this is fairly easy to do. As an off-field support in teams that normally permit only 1 Skill use at C0, you can use the additional Skill at the end of the rotation. | #################### File: keqingmains-com-2Fbaizhu-8452.txt Page: 1 Context: | **4pc Instructor** | 4pc Instructor is a 4-star artifact set, so it provides lower stats than a 5-star artifact set. Despite this, it provides a teamwide 120 EM buff for 8s if Baizhu triggers a reaction while on-field. This EM buff can snapshot, but it does **not** snapshot for Transformative and Additive Reaction damage. As a result, it is primarily used in quickswap teams or for on-field DPS units with short field time. | | **4pc Noblesse Oblige** | 4pc Noblesse Oblige provides a teamwide 20% ATK buff for 12s after Baizhu uses his Burst. This is primarily used for ATK-scaling DPS units in Aggravate teams since Spread and Bloom-related teams generally scale better with EM. | | **4pc Song of Days Past** | 4pc Song of Days Past is a fairly niche artifact set that performs best in single-target scenarios. Its buff only lasts for 5 instances of damage, so it is not worth using in AoE scenarios. While it scales better with investment into single-target DPS units in single-target scenarios, 4pc Ocean-Hued Clam is generally a better artifact set for Baizhu that results in higher team damage in most cases. | | **2pc Mixed Sets** | • 2pc Tenacity of the Millelith• 2pc Vourukasha’s Glow• 2pc Emblem of Severed Fate2pc HP% + 2pc HP% or 2pc Emblem are decent combinations to meet Baizhu’s ER requirement and Max HP threshold. However, there are no additional teamwide buffs, so they should only be used as transitional sets. In almost all cases, 4pc Ocean-Hued Clam results in better team damage at equal investment. #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnavia-75574.txt Page: 1 Context: | **凝光** | 凝光身为辅助牺牲自身伤害,带着讨龙英杰谭以及通过她的固有被动2提供少量的岩伤害加成%。虽然凝光的二命给她多一发战技,但她的6秒微粒冷却不比其他充能辅助好。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnavia-75574.txt Page: 1 Context: 她的固有天赋1为她的普通攻击提供无法被覆盖的岩附魔。 #################### File: keqingmains-com-barbara-8001.txt Page: 1 Context: Like The Donut, it becomes easier to hit the healing cap for 4OHC, but to a lesser extent compared to Moonglow. As a result, Barbara shouldn’t use a more DPS-oriented build. Hydro Application Barbara can fill the role of applying Hydro when other options are not available, most notably in Freeze comps. This should only be considered if there are no alternatives as her Hydro application has a very long cooldown and very limited range which prevents the player from keeping Freeze uptime. Art by 日下氏 “Thank you for being with me all for all this time, I can feel that I’m getting closer to my dream. Hope we can keep this up in the future~!” – Barbara DPS Barbara Playstyle Overview DPS Barbara is a complex build with many nuances. Players will have to optimize both Barbara’s personal damage through animation cancels and specific Normal Attack strings and team rotations, which can be a tall order without much practice. DPS Barbara has 2 main playstyles, 4OHC and Vaporize. Animation Cancels Animation canceling is crucial for optimizing DPS Barbara. As mentioned previously, she has one of the fastest animation cancels of all Catalyst users, allowing for a fluid playstyle. Normal Attacks  Barbara’s Normal Attacks are relatively simple to cancel. The moment a Hydro visual appears in front of the Normal Attack, it can be canceled. Barbara can cancel her Normal Attacks by jumping or using an Elemental Skill. N1J Cancel Video by Risuke#6743 N2J Cancel Video by Risuke#6743 N3J Cancel Video by Risuke#6743 N4J Cancel Video by Risuke#6743 Elemental Skill Cancel Video by Risuke#6743 Charged Attacks  Like most Catalyst users, Barbara’s Charged Attack animations are long. They can be canceled once Barbara lifts her hands into the air. Barbara can cancel her Charged Attacks by jumping or swapping to another character.. N0CJ Cancel Video by Risuke#6743 Character Swap Cancel Video by Risuke#6743 4OHC Barbara #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fneuvillette-75529.txt Page: 1 Context: __固有天赋「古海孑遗的权柄」获得强化:每存在一层「遗龙之荣」,就使重击·衡平推裁的暴击伤害提升14%,至多通过这种方式提升42%。_ _需要解锁固有天赋「古海孑遗的权柄」。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fneuvillette-75529.txt Page: 1 Context: 每次循环那维莱特都可施放2-4次重击。以下为那维莱特最常见的循环与变化。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fneuvillette-75529.txt Page: 1 Context: | **公子** | 公子的被动天赋使队友的普通攻击天赋提高一级,是为数不多对那维莱特能有效,且有真正影响的BUFF之一。他还能通过水元素共鸣提供+25%生命值,并能帮忙扩水,以获得风套的减抗和其他BUFF。辅助型公子会携带更多非常规的装备,例如4教官,只要那维莱特能受益。 | #################### File: keqingmains-com-ganyu-7994.txt Page: 1 Context: Kokomi Kokomi has the best Hydro application available to Ganyu. Her Skill has no ICD and a 2s tick rate, making her application superior to every Hydro character except Nilou. Additionally, Kokomi has access to both TTDS and 4pc Tenacity of the Millelith in order to buff Ganyu’s damage. Her low field time enables faster setups and more Charged Attacks.  Furthermore, Kokomi heals, consolidating the defensive role and allowing higher DPS Cryo units like Rosaria, Shenhe or Ayaka to be used without worry.  Mona Mona is a common option since she is a standard 5-star character. While her Freeze uptime is poor and her ER requirements are high, she provides an incredible buff with her Burst’s Omen. Additionally, her lower cooldowns let Ganyu run shorter 15s rotations. Omen applies a debuff to all enemies in Mona’s Burst AoE at the time of its casting. When affected by Omen, enemies take increased damage. However, Omen only lasts 5s after its “bubble” pops, which occurs after either 8s or when the enemy takes stagger damage. When the enemy is Frozen, they don’t take stagger damage, which extends the Omen’s duration. Ayato Unlike Mona and Kokomi, Ayato brings no direct buffs to Ganyu herself. Instead, he brings his own personal damage and a different playstyle. When paired with Ayato, you’ll most likely use Ganyu as a support. Ganyu provides off-field Cryo application while Ayato deals Hydro damage on-field. Although Ayato’s Burst has pseudo-quadratic scaling like Ganyu, the majority of his damage comes from his Skill-empowered Normal Attacks. Nonetheless, his Burst provides additional Hydro application and a Normal Attack DMG buff. #################### File: keqingmains-com-ganyu-7994.txt Page: 1 Context: However, Albedo suffers in performance in Ganyu’s other teams. In Freeze, Shatter ruins Frozen uptime. In Melt, Crystallize interferes with reactions and the shields made by the reaction aren’t particularly strong. Teams Official Art by Genshin Impact FreezeMeltMono Cryo Ganyu Freeze Teams Ganyu — Anemo — Hydro — Cryo Freeze is a classic Ganyu team archetype. The teams group enemies with Anemo characters, immobilize them with Freeze, and then let Ganyu’s quadratic scaling do the work with minimal effort. They are particularly strong against scenarios with multiple opponents that can be Frozen.  As mentioned earlier, shorter rotations allow Ganyu to snapshot her A4 Passive onto her Burst. However, they are harder to execute and require more Energy Recharge, especially for Mona. Nevertheless, rotations locked to 20s by units like Kokomi and Shenhe remain competitive because they bring their own buffs to compensate for the loss of Ganyu’s A4. Venti FreezeKazuha FreezeAyaka FreezeOther Freeze Venti - Mona - Diona Also known as "Morgana", the oldest and most famous of Ganyu’s Freeze teams. It uses a 16s rotation to maximize Frozen uptime, Mona’s Omen uptime, and Venti’s grouping. Diona provides additional safety with her shield and emergency healing from her Burst. While Morgana is by no means the best Freeze team, it still performs well enough for all content. However, it struggles against Freeze-resistant enemies more than other options. Rotation Diona hE - Ganyu EQ - Venti EQ - Mona (N1)EQ - Ganyu 2CA - Venti EN1 (Drop if slow) - Ganyu CA It is possible to fit up to 3 Charged Attacks and 2 Venti Skills in this rotation. However, the rotation is quite tight and you may drop Venti’s second Skill if you can’t snapshot Ganyu's Burst in time.  Diona should not Burst every rotation because it takes up too much time and its cooldown is longer than the rotation. Her Burst is best saved for emergency healing instead. #################### File: keqingmains-com-ganyu-7994.txt Page: 1 Context: The free CRIT Rate provided by its 4pc set effect makes it the best option. 2pc + 2pc BS / Noblesse Oblige (NO) / ATK% These combinations should only be used as transitory gear while you farm a 4pc Blizzard Strayer set. Freeze Artifact Set DPS Comparison Melt Builds Melt Talent Priority > Normal Attack > Skill In Melt teams, over 90% of Ganyu’s damage comes from her Normal Attack Talent (Charged Attacks), making it very important to level. Her Skill does decent damage though, and the durability increase from Talent levels are much appreciated for the taunt. Even in teams where she uses her Burst, it does very little relative damage, so it can be ignored. Melt Artifacts Melt Main Stats Sands Goblet Circlet EM > ATK%* Cryo DMG% CRIT Generally, Melt Ganyu wants an EM Sands, Cryo DMG Goblet, and CRIT Circlet. EM is generally preferred since Melt Ganyu is almost always played with Bennett, who provides a massive Flat ATK buff. *An EM Sands is significantly better than an ATK% Sands, unless Ganyu is paired with multiple Elemental Mastery buffers like C2 Kazuha with Nahida.  Melt Substat Priority EM (to 200) > CRIT > EM > ATK% In terms of substats, you should prioritize getting Ganyu’s Elemental Mastery to 200 before focusing on CRIT. You should aim for a 1:2 CRIT ratio, taking into account Ganyu’s bonus 20% CRIT Rate on Charged Attacks. Melt Artifact Sets 4pc Wanderer’s Troupe (4WT) Generally the BiS option. You can passively farm it by defeating Bosses, and it's also available through the Strongbox, making it incredibly efficient to farm. The 2pc effect (80 Elemental Mastery) is very valuable, especially compared to the ATK% of 2pc SR. In addition, the 4pc set bonus is completely unconditional and applies to every Charged Attack. #################### File: keqingmains-com-ganyu-7994.txt Page: 1 Context: 4pc Shimenawa’s Reminiscence (4SR) While this set deals slightly more damage than 4pc WT on paper, it has several drawbacks that make it a worse option. This set is more restrictive with both rotations and weapons (notably Hamayumi), and it requires you to fire 5 Charged Attacks in under 10s to outperform 4pc WT — a feat which is impossible to achieve with M1-Hold and has a margin of less than 0.07s even with M1-R. Even macros start to become inconsistent at those speeds. Nonetheless, 4pc Shimenawa’s Reminiscence performs similarly enough to 4WT and can be farmed from the same Domain as Emblem of Severed Fate, making it a convenient set to farm. 2pc + 2pc Blizzard Strayer / EM / ATK% These 2pc combinations are generally worse than the above sets but are close enough in performance that they could outperform the 4pc sets depending on their substat rolls. The following sets should generally not be farmed due to Resin efficiency but are still viable options in regards to damage. 4pc Lavawalker (4LW) You can consider 4pc Lavawalker if you have no access to any of the above sets, or if your Lavawalker pieces are much better than your other available sets.  4pc Retracing Bolide (4RB) 4pc Retracing Bolide is an option if Ganyu is paired with a very strong shielder. However, it requires farming a generally Resin-inefficient Domain, as Retracing Bolide and Archaic Petra are quite niche sets. 4pc Gilded Dreams (4GD) The additional 230 Elemental Mastery 4pc Gilded Dreams provides makes it slightly better than 2pc EM + 2pc EM combinations. Unfortunately, 4GD, much like 4SR, doesn’t always buff every Charged Attack because of the timing restriction on its set effect.  Overall, 4pc Gilded Dreams is slightly better than 2pc combos, but is unremarkable otherwise. Melt Artifact Set DPS Comparison Mono Cryo Builds Mono Cryo Talent Priority ≥ > #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt Page: 1 Context: 此外,最大数量的雨帘剑 (零命3柄,一命+4柄)会维持直到行秋的大招结束。该雨帘剑与他技能产生的一样,所以提供的效用也一样(抗打断能力,减伤,等等)。行秋的固有天赋1的治疗只会在元素爆发结束过后,雨帘剑破碎/消失了才会启动。 **固有天赋1** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt Page: 1 Context: **固有天赋1** ##### **固有天赋1** | _生水要诀_ 天赋描述 _雨帘剑受击破碎时或持续时间结束时,基于行秋最大生命值的6%,恢复当前角色的生命值。_ 行秋的固有天赋1只能提供非常少量的治疗。但当和雨帘剑提供的其他效用掺在一起时,使行秋变成一个很全面的队伍成员。 **固有天赋2** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt Page: 1 Context: 目前来看,该命座是行秋的最佳命座。技能描述中有些许误导:在第三次雨剑攻击时,行秋会发出五柄雨帘剑 — 从而将他的攻击规律从2-3-2-3更改为2-3-5,并恢复三点元素能量。这将提升行秋的伤害以及挂水能力,同时减少他的充能效率要求。 # 圣遗物 ## 充能效率要求 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fxingqiu-40167.txt Page: 1 Context: 行秋可为其他水元素队友提供充能,以及在二命时削减敌人的水抗性。在三水或纯水队中,与挂水能力相比,行秋的纯后台伤害往往更被重视。 #################### File: keqingmains-com-2Fmisc-2Fdendro-7961.txt Page: 1 Context: | Ayato[_Full Ayato Guide_](https://keqingmains.com/ayato/) | Decent Hydro application for **Bloom** teams but requires a healer. Can be used in both **Hyperbloom** teams (with off-field Electro characters) or **Burgeon** teams (which are similar to traditional Vape teams that have an off-field Dendro enabler replacing the traditional Anemo support—these teams are comparable in AoE situations but lose the grouping utility of that Anemo units provide).Ayato finds a valuable spot in Burgeon teams that require enough Hydro application to both maintain a Hydro aura to trigger Bloom and prevent Dendro from overtaking the Hydro aura, causing Burning to trigger. | | --------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Barbara[_Full Barbara Guide_](https://keqingmains.com/barbara/) | Consistent on-field Hydro application allows her to be a competent driver in **Bloom** Reaction teams without worrying about the self damage from **Bloom**/**Burgeon**. However, her slow Hydro application compared to other units means that she will generally be the _trigger_ in Bloom-based teams, not the _aura._ This can allow her to build EM in pure Bloom-based teams, but with Hyperbloom and Rupture she will not be the reaction trigger. #################### File: keqingmains-com-rosaria-7953.txt Page: 1 Context: Matters are only made worse when Rosaria’s Burst is taken into account. A Physical Rosaria’s most ideal conditions are a team with her C6 and Superconduct active – however, even in such conditions, the Cryo damage from her Burst accounts for almost one third of Rosaria’s damage, and a Rosaria built for Cryo damage in these same conditions ends up outputting similar damage to her Physical counterpart. Thus, it can be seen that her Cryo damage is such a significant portion of her damage profile that even in the best case scenario for Physical Rosaria, the build is at most equivalent to building her for Cryo damage, while being less DPS in every other situation.  In general, Rosaria will net her highest personal and team damage in teams where she builds for Cryo damage. Note that this is not meant to discourage people who want to play Physical Rosaria, instead, it is meant as an advisory that in all situations, for those seeking to optimize, building Rosaria for Cryo damage will be superior to building her for Physical damage. Rosaria and the Golden Ratio One of the more well known numbers when it comes to character building and Genshin optimization is the widespread 1:2 ratio for CRIT—that is, balancing CRIT Rate and CRIT Damage in a 1:2 ratio, including external sources, is the most optimal for maximum DPS, and players should strive to balance those stats accordingly. Rosaria’s A4 talent providing CRIT share, however, presents an interesting conundrum exclusive to her. #################### File: keqingmains-com-kaeya-8076.txt Page: 1 Context: Hu Tao Vapemelt Hu Tao can Melt some of her attacks using Kaeya’s off-field Cryo application. It can also combine with off-field Hydro application — which Hu Tao frequently prefers to have — for occasional Freezes. Furthermore, Kaeya’s sprint Stamina cost reduction Passive also comes in handy for players that struggle to manage Hu Tao’s Stamina. It should be noted that Melt reactions across the rotation can happen at different timings depending on Hu Tao’s combos and the availability of Kaeya’s C6. In general, N1C combos tend to Melt more Charged Attacks than N2C. Fridge Kaeya — Hydro — Dendro — Electro/Pyro Kaeya can use his Cryo application to enable “Fridge”, where the interaction between Dendro, Cryo and Hydro auras allows for occasional Freeze uptime, making the team easier to play and allowing for increased Dendro Core production; this is especially useful for teams using auxiliary Bloom-related reactions such as Hyperbloom and Burgeon. Mono Cryo Kaeya — Cryo — Cryo — Anemo While Kaeya can be drafted into Mono Cryo teams, the lack of a Hydro unit to Freeze enemies makes him unable to utilize his unique A4 Passive. Shenhe Guide has further information regarding this archetype. Credits Writing:  .jdha - Introduction, Q&A, Playstyles, Team Comps Synergies, Example Teams, and Other Potential Teams with Kaeya cuzimori - Playstyles and Gearing alphaflyte - Playstyles(Kaeya & Rosaria table), Talents and Constellations Calculations:  casdela & kolibri._. - Kaeya Normal Attack Combos reddraegon - Freeze Kaeya Weapons .pweep - Freeze Kaeya Artifacts yolitme0 - Reverse Melt Kaeya Weapons & Artifacts .jdha - Constellations Rotation Videos:  .pweep, luno_, .jdha, castiel0415 Editing and Formatting: #################### File: keqingmains-com-kaeya-8076.txt Page: 1 Context: Assumptions: KQM Standards, Kagotsurube Isshin, full uptime on 4pc NO and 4pc Viridescent Venerer’s RES Shred, 2 Skills, 14 Burst ticks, one Normal Attack, no extra ER% from fluid subs required. Artifact DPS% Notes 4pc Blizzard Strayer 123% Kaeya’s BiS for personal damage. Blizzard Strayer’s 4pc effect is tailor-made for Freeze; the copious amounts of CRIT Rate it provides pulls it  far ahead of its competitors. 2pc NO + 2pc BS 100% While players should try to get 4pc BS or 4pc NO for Freeze Kaeya, 2pc NO + 2pc BS serves as a good transitional set while players farm the 4pc set. 4pc Emblem of Severed Fate 100% 4pc EoSF is somewhat hamstrung by Kaeya’s generally low ER requirements in Freeze teams. On the rare occasion where this is not the case, its value can increase — albeit not more than 4pc BS. Note that 2pc Emblem can be considered for 2pc combinations listed below in such a situation. 2pc ATK% + 2pc NO/BS 98% Decent 2pc sets for those not willing to farm 4pc BS. 2pc ATK% + 2pc ATK% 95% While generally worse than the above listed options, 2pc combinations of ATK% artifacts can pull ahead with better substats. 4pc Noblesse Oblige 92% 4pc NO is a rather poor option if there is another holder in the party. That said, if there are no other viable holders and Kaeya’s teammates benefit from its buff, 4pc NO is the best option for overall team damage while also performing similarly to 2pc ATK% + 2pc NO on Kaeya himself. Reverse Melt Art by 刹那 “Kaeya Alberich? He’s a Pavo Ocellus. Destined for greatness and grandeur, and to hide ugly realities behind a layer of charm and elegance.” - Mona #################### File: keqingmains-com-q-clorinde-quickguide-Combos-40345.txt Page: 1 Context: Harbinger of Dawn A cheap but still effective option. Clorinde can often stay over 90% HP and maintain the passive due to her self-healing, even in Furina teams. Teams Rotation Notation Teambuilding Clorinde works well in Dendro teams due to her frequent Electro application. Electro teammates lower her ER requirements through additional Electro Particles and Electro Resonance. Clorinde’s self-healing can make it easier to run teams without healers or shielders, but units of these types can still be used for comfort.  Clorinde’s team can either aim for shorter rotations (16–18s) or extended rotations (25s). The latter allows teammates to use their Skills between Clorinde’s uptimes to reduce ER requirements and refresh abilities. Quicken and Hyperbloom Clorinde — Dendro — Electro / Flex — Flex Clorinde’s high rate of Electro application allows her to frequently trigger Aggravate to greatly increase her damage. Aggravate teams require a Dendro unit to maintain Quicken. The remaining two slots are usually filled by an off-field Electro unit alongside an Anemo unit for 4pc VV RES Shred, grouping, and buffs. Clorinde’s self-healing reduces the need to run a sustain unit, allowing her to comfortably run more damage-oriented teammates like Fischl, Kazuha, and Nahida. The inclusion of a Hydro unit instead of an Anemo unit creates a Quickbloom team, which aims to trigger Hyperblooms alongside Aggravate. To maintain Quicken aura, a relatively slow off-field Hydro applier and a fast off-field Dendro applier should be used. Notable Teammates Electro Dendro Hydro Anemo Geo Electro Off-field Electro units deal additional damage that also benefits from Aggravate, and they reduce Clorinde’s ER requirements via Electro Particles and Electro Resonance. Fischl Fischl requires little field time, deals good off-field single-target damage, and generates plenty of Electro Particles. Additionally, Clorinde can frequently trigger Fischl’s A4 Passive, allowing the latter to deal substantial Aggravate damage. #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: 绯的元素爆发技能冷却时间为20秒,因此她将强制进行20秒的队伍循环。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: 在4命时,烟绯可以为林尼提供不错的护盾。她有较高的元素充能需求,鼓励使用如试作金珀或西风秘典等武器。如果你可以在没有这些武器的情况下达到她的元素能量需求,那么讨龙也可以使用。作为火元素角色,她也对林尼的固有天赋2æ•ˆæžœæœ‰è´¡çŒ®ã€‚éœ€è¦æ³¨æ„çš„æ˜¯ï¼ŒçƒŸç»¯çš„å…ƒç´ çˆ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: __瞄准时,火焰的力量会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:_ * __一段蓄力:射出附有火元素的箭矢,造成火元素伤害;_ * __二段蓄力:发射隐具魔术箭,造成火元素伤害,并在命中后,召唤一顶「怪笑猫猫帽」。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: _通过这种方式引爆怪笑猫猫帽造成的伤害视为重击伤害。_ 当林尼施放元素战技时,每消耗掉一层_「隐具余数」_,都会增加他的技能伤害和自我治疗能力。为了最大化「隐具余数」的消耗堆叠,最理想的做法是在循环结束时使用林尼的技能。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: __怪笑帽帽猫接近敌人时,会对身边的敌人降下焰火,对每个敌人造成至多一次火元素伤害。持续时间结束时林尼将解除怪笑帽帽猫,引爆华丽的礼花,造成火元素范围伤害,召唤一顶怪笑猫猫帽,并获得一层「隐具余数」。_ __可以主动解除怪笑帽帽猫。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: 由于林尼保持在猫形态的时间较长,建议通过元素战技来提前取消它,从而节省时间。然而,它提供的无敌帧和随后的伤害减免是一个相当不错的紧急按钮。 ****固有天赋1** ##### ****固有天赋1** · _惊险演出_ 天赋描述 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: 林尼的固有天赋2能极大地增加他的伤害,条件是他击中受到火元素影响的敌人。这意味着如果林尼触发了蒸发或融化效应,他将不会获得增益。虽然他失去了反应伤害的增幅,却也获得一个高达60-100%çš„æ‰€æœ‰æ”»å‡»çš„ä¼¤å®³ï¼Œåªè¦æ»¡è¶³äº†ä¸Šè¿°æ¡ä»¶ã€‚è¿™ä¹Ÿé¼“åŠ±çº¯ç«é˜Ÿï¼ˆä¸“æ³¨äºŽæ‰“å‡ºæ²¡æœ‰å…ƒç´ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: 出没有元素反应的火伤队伍,通常主要由火元素角色组成)的使用。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: 林尼一命时,如果每轮使用4次或以上的蓄力攻击,则会额外增加一顶帽子;如果每轮使用3次蓄力攻击,则增加一个帽子和一层「隐具余数」。这些为林尼的总体伤害提供了适量增加。 ****二命** ##### ****二命** · _巧言贴耳的诱引_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: __林尼在场上时,每2秒将获得一层「集意专注」效果,使林尼的暴击伤害提升20%。此效果至多叠加3层,将在林尼退场时解除。_ 此暴击伤害增益对林尼来说非常显著,尽管它是一个逐渐叠加的增益. 三****命** ##### ****三命** · _玄迷灵敏的指法_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: | ------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **[枫原万叶](https://keqingmains.com/zh-hans/q/kazuha/)** | 枫原万叶提供元素伤害%增益,并能配戴4件套翠绿之影减少敌人的火元素抗性。他是最大化林尼个人伤害的最佳选择之一。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: ¡å¥¹ä¼šå¯¼è‡´é˜Ÿä¼å¾ªçŽ¯å˜é•¿ï¼Œä½†å¥¹æä¾›çš„ä¼¤å®³è¶³ä»¥è¡¥å¿ã€‚ç„¶è€Œï¼Œå¥¹çš„å…ƒç´ çˆ†å‘éœ€è¦æž—å°¼è¿‘æˆ˜æ”»å‡»ï¼ŒçŽ©å®¶å¯èƒ½ä¼šè§‰å¾—è¿™ä¸å¤ªèˆ’æœã€‚å¦‚æžœçŽ©å®¶å› æ­¤è€Œéš¾ä»¥æ“æŽ§æž—å°¼ï¼Œé‚£ä¹ˆä¸Žé¦™è±æ­é…æ‰€èŽ·å¾—çš„ä»»ä½•ä¼¤å®³å¯èƒ½éƒ½ä¼šè¢«æŠµæ¶ˆã€‚åœ¨è¿™ç§æƒ…å†µä¸‹ï¼Œå»ºè®®çŽ©å®¶ä½¿ç”¨é™¤é¦™è±ä¹‹å¤–çš„å…¶ä»–è§’è‰²ã€‚ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Flyney-75544.txt Page: 1 Context: | 阿贝多提供了一定的场外伤害输出,同时玩起来特别轻松。推荐与钟离一同使用以获得岩元素共鸣。为了防止钟离的石柱共鸣移除敌人身上的火元素附着,建议通过在阿贝多的阳华(花朵)上施放钟离的元素战技来摧毁石柱。它们的召唤距离都是一样的,可以通过阿贝多的E技能 > #################### File: keqingmains-com-2Fq-2Fmavuika-quickguide-2F-23On_Field_Combos-75640.txt Page: 1 Context: Mavuika provides strong buffs (via 4pc Scroll and her A4 Passive) and decent damage for the team. Fischl generates the most particles for Clorinde, but her damage output is single-target focused. Ororon on the other hand can hit multiple enemies and also helps with stacking Fighting Spirit. Sara is generally the best option at C6 in both single and multi-target scenarios, as she boosts Clorinde’s damage by a significant amount. Note that for the Sara variation, if you try to do “Sara C > Chevreuse hE > Clorinde Q” with high ping or slow gameplay, Sara’s buff may be passed onto Chevreuse instead of Clorinde. The solution for this is provided below. #################### File: keqingmains-com-2Fq-2Fmavuika-quickguide-75511.txt Page: 1 Context: Mavuika provides strong buffs (via 4pc Scroll and her A4 Passive) and decent damage for the team. Fischl generates the most particles for Clorinde, but her damage output is single-target focused. Ororon on the other hand can hit multiple enemies and also helps with stacking Fighting Spirit. Sara is generally the best option at C6 in both single and multi-target scenarios, as she boosts Clorinde’s damage by a significant amount. Note that for the Sara variation, if you try to do “Sara C > Chevreuse hE > Clorinde Q” with high ping or slow gameplay, Sara’s buff may be passed onto Chevreuse instead of Clorinde. The solution for this is provided below. #################### File: keqingmains-com-2Fq-2Fmavuika-quickguide-2F-23Combos-75593.txt Page: 1 Context: Mavuika provides strong buffs (via 4pc Scroll and her A4 Passive) and decent damage for the team. Fischl generates the most particles for Clorinde, but her damage output is single-target focused. Ororon on the other hand can hit multiple enemies and also helps with stacking Fighting Spirit. Sara is generally the best option at C6 in both single and multi-target scenarios, as she boosts Clorinde’s damage by a significant amount. Note that for the Sara variation, if you try to do “Sara C > Chevreuse hE > Clorinde Q” with high ping or slow gameplay, Sara’s buff may be passed onto Chevreuse instead of Clorinde. The solution for this is provided below. #################### File: keqingmains-com-2Fq-2Flayla-quickguide-8057.txt Page: 1 Context: A good Constellation that directly increases Layla’s Shield DMG Absorption; this durability increase is multiplicative with Shield Strength buffs such as her A1 Passive and 4pc Tenacity. Layla’s C1 also generates weaker shields for other players in Co-Op Mode, similarly to Diona’s C2\. However, these shields do not fire Shooting Stars, nor do they speed up the generation of Night Stars by Layla’s own shield. **Constellation 2** ##### **Constellation 2** | _Light’s Remit_ _When Shooting Stars from Nights of Formal Focus strike opponents, they will each restore 1 Energy to Layla. Each Shooting Star can restore Energy to her in this manner once._ This Constellation eliminates a huge chunk of Layla’s ER needs, as it restores 8–12 Energy in a typical rotation. It allows her to build additional stats for her shield and damage while still having access to her Burst. **Constellation 3** ##### **Constellation 3** | _Secrets of the Night_ _Increases the Level of Nights of Formal Focus by 3._ _Maximum upgrade level is 15._ This Constellation provides another sizable buff to Layla’s Shield DMG Absorption, though its effect on her damage output is marginal. **Constellation 4** ##### **Constellation 4** | _Starry Illumination_ _When Nights of Formal Focus starts to fire off Shooting Stars, it will grant all nearby party members the Dawn Star effect, causing their Normal and Charged Attack DMG to increase based on 5% of Layla’s Max HP._ _Dawn Star can last up to 3s and will be removed 0.05s after dealing Normal or Charged Attack DMG._ #################### File: keqingmains-com-2Fq-2Flayla-quickguide-8057.txt Page: 1 Context: **Stat Priority:** ER% (until requirement) > HP% ≥ CRIT HP% is a valuable stat for all of Layla’s builds, as both her shield and damage scale with her HP. A Cryo DMG% Goblet, a CRIT Circlet, and CRIT substats are useful if pivoting Layla’s build more towards her personal damage, especially if she can use Shenhe’s [Icy Quill](https://keqingmains.com/shenhe/#Shenhe%5FMechanics) buff. However, it is still vital to have enough HP% to make her shield reasonably sturdy, as this is her main benefit over other Cryo units and as its particle generation will cease if it is broken. ## Artifact Sets ### Recommended Set | **4pc Tenacity of the Millelith** | Layla’s general Best-in-Slot set. It provides the strongest shield by a large margin alongside a high-uptime partywide ATK% buff. It is recommended to obtain this set via the Artifact Strongbox. | | --------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ### Damage-Focused Sets | **4pc Blizzard Strayer** | Layla’s strongest option for personal damage in Freeze and Mono Cryo teams. The added CRIT Rate allows for more HP% and CRIT DMG, improving both her shield and damage. Additionally, it helps her reliably proc Favonius Sword’s passive. | | ------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Emblem of Severed Fate** | 4pc Emblem packs a substantial Burst DMG Bonus while also accommodating Layla’s ER requirements, which can be fairly high. The set is also not reliant on specific teams. | | **2pc Mixed Sets** | **2pc Bonuses: Cryo DMG%, HP%, ER%, Burst DMG%**2pc combinations can be used in the process of farming 4pc sets, but they lose out on potent bonuses from 4pc sets such as teamwide buffs or significant personal damage increases. | ### Other Sets #################### File: keqingmains-com-2Fq-2Flisa-quickguide-8059.txt Page: 1 Context: | **[Xilonen](https://keqingmains.com/q/xilonen-quickguide/)** | Xilonen is a Geo buffer and healer who can perform competitively as a substitute in many of Lisa’s teams. Xilonen equips 4pc Scroll for a DMG% buff and provides RES Shred from her kit.With Constellation investment in Xilonen, she can be an exceptional teammate for Lisa allowing novel and more optimal rotations; Lisa is one of the only Electro characters that can fully benefit from Xilonen’s Electro enhancements. | | **Ororon** | Ororon is an off-field AoE Electro damage dealer and a buffer when equipped with 4pc Scroll. His kit incentivizes Electro-Charged reactions, and Lisa has teams that can enable him. | #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: Unlike all Natlan characters that preceded him, Ororon enters his Nightsoul’s Blessing state through his A1 Passive rather than his Skill. He gains Nightsoul points via the following methods: * After a Nightsoul Burst is triggered, he gains 40 Nightsoul points. * For 15s after using his Skill, he gains 5 Nightsoul points when an enemy is hit by a Hydro or Electro attack from **characters other than Ororon**. This can trigger once every 0.3s for a maximum of 10 times, totalling to 50 Nightsoul points. Notably, the second method requires Hydro or Electro _attacks_ rather than characters, meaning Anemo characters Swirling Hydro or Electro will also grant him 5 Nightsoul points. After an enemy takes Electro-Charged or Nightsoul-aligned damage from party members other than Ororon himself, Ororon consumes 10 Nightsoul points to enter the Nightsoul’s Blessing state. This triggers Hypersense, dealing Electro damage to nearby opponents. This passive is the majority of Ororon’s damage, but since it does not have a damage tag, it is hard to buff its damage outside of generic DMG Bonuses or Electro DMG Bonus. **Ascension 4 Passive** ##### **Ascension 4 Passive** | _Aspect Catalyst_ Talent Description _After the Elemental Skill Night’s Sling’s Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s._ **_Aspect Sigil_** _When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration._ Ororon’s A4 Passive provides a nice amount of Energy to himself and an on-field character. **Night Realm’s Gift Passive** ##### **Night Realm’s Gift Passive** | _Flowing Fog, Spritely Shadows_ Talent Description #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: Talent Description _While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party._ _Holding Aiming Mode will cause Ororon to enter the “Spiritspeaker” state, which will allow him to interact with “Nightspirit Graffiti” and “Nightspirit Sigils,” extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions._ _Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still._ _When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode._ This exploration passive allows Ororon to perform the same mechanics as an Iktomisaurus, without having to indwell one. Being able to perform the high jumps without indwelling a Saurian can be particularly helpful to get to high spots. Ororon can even do this outside of Natlan by consuming stamina instead of Phlogiston, though he won’t jump as high. With this jump, Ororon can perform an Aimed Shot in midair, and he can not be interrupted while doing so. However, his Aimed Shot does not have a great multiplier, so it is not particularly useful in combat. One thing to note is that Ororon shortly enters the Nightsoul’s Blessing state during the special jump, without even having to trigger his A1 Passive! This allows him to trigger the effect of 4pc Scroll of the Hero of Cinder City in teams with no Electro-Charged or Nightsoul damage from other party members. However, this is not enough to make him a recommendable option in teams that cannot trigger his A1 Passive — his main source of damage. **Utility Passive** ##### **Utility Passive** | _The Art of Skinchanging_ Talent Description #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: This Constellation is a decent increase to Ororon’s personal damage, by allowing his Burst to increase his Electro DMG%. The amount will range from 16% against a single target, to 32% against up to 3 enemies. **Constellation 3** ##### **Constellation 3** | _Roosting Bat’s Spiritcage_ _Increases the Level of Dark Voices Echo by 3._ _Maximum upgrade level is 15._ Ororon’s Burst is not a particularly large portion of his damage, so increasing the Burst level is not very significant. **Constellation 4** ##### **Constellation 4** | _As the Mysteries of the Night Wind_ _The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster._ _Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo._ This Constellation increases the frequency of Ororon’s Burst hits, totalling to \~12 hits instead of \~9\. This increases the damage of his Burst by a good amount; however, because of its special 3s ICD, it does not increase the Electro application. The Energy refund can also be a good increase to Ororon’s damage by allowing him to build less Energy Recharge and focus on more CRIT% and ATK% stats. This is especially impactful in teams where Ororon is the only Electro unit. **Constellation 5** ##### **Constellation 5** | _A Gift For the Soul_ _Increases the Level of Night’s Sling by 3._ _Maximum upgrade level is 15._ Ororon’s Elemental Skill is a very small portion of his damage, so increasing its level by 3 is not very significant. **Constellation 6** ##### **Constellation 6** | _Ode to Deep Springs_ #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: ****Ororon — Ayato — Fischl — Bennett** Ororon’s ER requirements are low in this team thanks to Electro Resonance and Fischl’s high particle generation. Ororon, in turn, lessens Ayato’s ER needs with his A4 Passive, allowing for more investment into offensive stats. The rotation below is loopable, but players can choose to use a more flexible one where characters swap in whenever their abilities are off-cooldown. **Sample Rotation** Ayato Q > Bennett EQ > Fischl N2 E > Ororon EQ > Ayato E N15 > Fischl N2 Q > Bennett E N2 > Ayato N31 E N15 1To wait for Ayato’s 2nd Skill cooldown ****Ororon — Furina — Yae — Mizuki** Mizuki is an on-field character who floats around and deals damage through Swirl reactions. Her unique playstyle requires teammates who have off-field damage and Elemental application to enable Swirl for her. Since Mizuki cannot drive some coordinated attacks such as Xingqiu or Beidou’s Bursts, units like Furina or Yae are valuable teammates for her. Ororon completes the team with his 4pc Scroll and respectable personal damage in multi-target scenarios. **Sample Rotation** Furina ED Q > Ororon EQ¹ > Yae N1 3\[E\] > Mizuki N1 E (Q)2 Floating State > Yae (Q)2 3\[E\] > Ororon EQ > Mizuki N1 E (Q)2 Floating State 1Can use Skill after Burst to ensure Yae catches Ororon’s particles 2Burst when available ****Ororon — Furina — Clorinde — Lynette** A decent Clorinde Electro-Charged team. Ororon’s Energy refund (from his A4), DMG Bonus (from 4pc Scroll) and ATK% buff (from his C6) are greatly appreciated by Clorinde. Furina provides universal DMG Bonus to the whole team with Fanfare stacking from Clorinde and Lynette. #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: Use the [Energy Recharge Calculator](https://docs.google.com/spreadsheets/d/1-vkmgp5n0bI9pvhUg110Aza3Emb2puLWdeoCgrxDlu4/copy) to determine exact requirements for your team and rotation. For more details on how Favonius weapons will affect your team, please use [Ac1d’s Favonius Mastersheet](https://docs.google.com/spreadsheets/d/1mOnUdJJUaS9fRXXueP28inXWDoDxtUaQ-Ww6LipAuAE/edit?usp=sharing). ## Artifact Stats | **Sands** | **Goblet** | **Circlet** | | --------- | ------------------------ | -------------------- | | ATK% / ER | Electro DMG Bonus / ATK% | CRIT Rate / CRIT DMG | **Stat Priority:** ER until requirement > CRIT > ATK% > EM Although Ororon’s Burst is not the majority of his damage, it is still worth using for the additional Electro application in most teams. As such, meeting his ER requirements is important. ATK% can be used if Ororon’s Energy needs are fulfilled via his weapon or substats alone. ATK% Goblets with better substats are competitive to Electro DMG Bonus ones since Ororon can gain a lot of DMG% from his C1, his C4, 4pc Scroll, and external sources such as Furina’s Burst. Since Ororon doesn’t benefit from his C1’s 50% DMG against new enemy waves, Electro DMG% is most recommended, but ATK% is still a viable alternative. Since Electro-Charged’s base damage increased in Version 5.2 and Ororon can have decent Electro-Charged ownership, EM is quite a nice stat to have, though not one to specifically seek after. ## Artifact Sets #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: ## Artifact Sets | **Scroll of the Hero of Cinder City** | As a Natlan character, Scroll is a naturally great option for Ororon; offering 40% DMG Bonus to the Elements he reacts with.Since his Nightsoul’s Blessing state activates and stays active while he is off-field, he can proc the full set effect and/or refresh its duration while off-field. | | ------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Noblesse Oblige** | An alternative option for when there is already another 4pc Scroll user in the team. | | **Instructor** | Similar to 4pc Noblesse Oblige, Ororon can use 4pc Instructor if there is another viable 4pc Scroll holder in the team. Due to Instructor’s 4-star artifact stats, Ororon’s damage will be lower than if he’s holding 4pc Noblesse. | # Weapons #################### File: keqingmains-com-2Fq-2Fororon-quickguide-75506.txt Page: 1 Context: **Sample Rotation** Furina ED Q > Ororon EQ > Lynette E > Clorinde E [combo](https://keqingmains.com/q/clorinde-quickguide/#Combos) Q > Furina Q > Ororon E Q > Lynette EQ > Clorinde E [combo](https://keqingmains.com/q/clorinde-quickguide/#Combos) Q ## Overvape **Ororon — Hydro — Pyro — Flex** “Overvape” refers to applying Pyro onto an enemy affected by Electro-Charged, triggering both Overload and Vaporize. This reaction chain is great for Ororon, as it allows him to be used with Pyro damage dealers without disrupting Electro-Charged for him — since the Pyro would need to go through both Hydro and Electro to become the aura. Overvape is particularly useful for slower Hydro appliers while still enabling the Pyro unit to trigger Vaporize. ### Notable Teammates Hydro Pyro Electro Anemo Others #### Hydro A Hydro unit is mandatory to enable Electro-Charged. On-field Hydro DPS enables Vaporize for off-field Pyro damage dealers, while off-field Hydro enablers are needed if using an on-field Pyro DPS. | **[Neuvillette](http://kqm.gg/q/neuvillette-quickguide)** | **[Ayato](http://kqm.gg/q/ayato-quickguide)** | **[Kokomi](http://kqm.gg/q/kokomi-quickguide)** | ****[Chasca](http://kqm.gg/q/chasca-quickguide)** | | --------------------------------------------------------- | ------------------------------------------------- | ----------------------------------------------- | ------------------------------------------------- | | **[Furina](http://kqm.gg/q/furina-quickguide)** | **[Xingqiu](http://kqm.gg/q/xingqiu-quickguide)** | **[Yelan](http://kqm.gg/q/yelan-quickguide)** | | #### Pyro | **[Bennett](http://kqm.gg/q/bennett-quickguide)** | Bennett provides a considerable ATK buff that many Pyro damage dealers love. | | ------------------------------------------------- | ---------------------------------------------------------------------------- | #################### File: keqingmains-com-zhongli-Physical_DPS-9464.txt Page: 1 Context: 4pc Tenacity of the Millelith 87.86% 4pc Tenacity might not buff Zhongli’s personal damage much, but it provides Zhongli’s teammates with a valuable 20% ATK buff and therefore can be considered when running strong ATK-scaling off-field DPS units in the team. This set also increases shield strength, adding more comfort. However, the 4pc effect is conditional since enemies need to be hit by Zhongli’s pillar. As with 4pc PF, it is easier to maintain uptime at C1. Rainbow 81.31% Rainbow sets are recommended when they can provide better stats than pieces with set bonuses. 4pc Echoes of an Offering 110.7% Calculated assuming 3 Echoes procs per N5. 4pc Echoes has a promising passive for Physical DPS Zhongli. Similar to Yun Jin's DMG Bonus, 4pc Echoes can narrow the damage gap between most weapons and Crescent Pike to some extent, though Crescent Pike still generally pulls ahead by a considerable margin (especially at higher refinements). See this sheet for reference. However, 4pc Echoes is difficult to outright recommend because of two problems: First, in-game testing has shown possible correlations between the proc rate of the 4pc set bonus and both player ping and FPS. Based on the limited data collected, there is some indication that Zhongli may actually tend to proc Echoes more often at higher ping, which contrasts to the trend seen with other characters like Ayato. There is also some limited indication that Zhongli may proc Echoes less often at lower FPS settings. Accordingly, the 4pc set's performance may vary significantly from user to user. Second, 4pc Echoes lacks the flexibility of some of Zhongli’s other artifact set options. This is because it does not provide DMG%, causing its relative performance to drop significantly with Yun Jin and/or Crescent Pike. With Yun Jin, 2pc BSC/PF or 4pc PF remains the superior option. Echoes calculations by Valorha#6262 Teams Zhongli | Beidou | Fischl | XQ/Yelan Zhongli | Yunjin | Flex #################### File: keqingmains-com-2Fq-2Fmika-quickguide-2F-23Talents-9476.txt Page: 1 Context: ## Artifact Sets | **4pc Noblesse Oblige** | Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. | | ------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Ocean-Hued Clam** | Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs _do not_ affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) _does_. A viable option if there is already a 4pc Noblesse holder on the team. | | **4pc Song of Days Past** | 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient.Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. | | **4pc The Exile** | The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. | | **2pc Mixed Sets** | **2pc Options: Energy Recharge, Healing Bonus, HP%**Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. | # Weapons #################### File: keqingmains-com-q-mika-quickguide-Attack_SPD_Buffer-9363.txt Page: 1 Context: The above table assumes Mika uses 1 Burst and 1 Skill per rotation and that he funnels his particles to another character. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. Artifact Stats Sands Goblet Circlet ER / HP% HP% CRIT Rate (if using Favonius) HB > HP% Stat Priority: ER (until requirements) > CRIT Rate (if using Favonius) > HP% Mika requires low investment since his personal damage is generally negligible. He only requires ER to Burst, HP/Healing Bonus (HB) to keep the team alive, and CRIT Rate to proc Favonius (if using Favonius). A HB Circlet provides more healing than an HP% Circlet. Building damage-oriented stats such as CRIT DMG and ATK% is neither necessary nor recommended. Artifact Sets 4pc Noblesse Oblige Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. 4pc Ocean-Hued Clam Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs do not affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) does. A viable option if there is already a 4pc Noblesse holder on the team. 4pc Song of Days Past 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient. Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. #################### File: keqingmains-com-q-mika-quickguide-Attack_SPD_Buffer-9363.txt Page: 1 Context: 4pc The Exile The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. 2pc Mixed Sets 2pc Options: Energy Recharge, Healing Bonus, HP% Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. Weapons Favonius Lance One of the most recommended options since its passive lowers the ER requirements of both Mika and his teammates. Note that Mika may need to build some CRIT Rate for consistent procs, especially in single-target. Dialogues of the Desert Sages If Favonius Lance is not necessary for the team, Desert Sages is one of Mika’s best weapon options. It provides a hefty amount of HP% with its secondary stat, and Mika can trigger its passive twice per rotation for a whopping 32 Flat Energy at R5. Rightful Reward Rightful Reward is a craftable option if Favonius Lance is not necessary and/or players missed Desert Sages during the Version 4.5 Event. It gives HP% and Flat Energy, but provides less of both compared to an R5 Desert Sages. With Furina’s A1, Mika may be able to proc the passive twice per rotation, with each proc providing a generous 16 Flat Energy at R5. At lower refinements and with only one proc per rotation, this weapon becomes less noteworthy. Prototype Starglitter A craftable ER stat stick if the above options are not available. Other ER Polearms Viable ER stat sticks include Engulfing Lightning, Skyward Spine, and the Catch. However, other characters generally make better use of these weapons. Black Tassel Provides slightly more HP% than Desert Sages but lacks any ER or Energy generation. Black Tassel should only be used if Mika’s ER requirements have already been met. Teams Physical DPS Support Mika — Electro — (Cryo) Flex — Physical DPS #################### File: keqingmains-com-q-mika-quickguide-Attack_SPD_Buffer-9363.txt Page: 1 Context: Mika’s Physical damage buff makes him a viable option in Physical teams, although he often desires his C6 to pull ahead of units such as Bennett. He does not provide Physical RES Shred, so an Electro character to trigger Superconduct is still valuable. Mika also does not have great Cryo application, so another Cryo unit is recommended for Cryo Resonance and consistent Superconducts. Notable Teammates Eula The premier Physical carry. Mika’s Skill buffs last for Eula’s entire Burst combo. At Talent Level 6, his Attack SPD buff allows Eula to comfortably gain 14 stacks on her Burst, instead of the usual 13. Note that Eula must be on-field to receive Mika’s buffs. In other words, the buffs will not apply if Eula swaps off her Burst early. This can be troubling since Eula often swaps off early to defeat enemies before they ungroup or go into an invincibility phase, receive buffs before they expire, avoid “overkilling” and shorten rotations, etc. Overall, Mika’s personal damage contribution is so little that, in terms of team damage, he is generally a sidegrade to existing Eula teams. However, despite his caveats, Mika does allow Eula herself to deal more damage. Freminet Freminet’s Physical playstyle appreciates Mika’s Physical DMG% buff and healing, and Freminet is also capable of keeping Cryo Resonance uptime. Mika’s Attack SPD buff helps Freminet’s Normal Attack combos feel more comfortable, although Mika alone does not provide enough Attack SPD for Freminet to reach an additional Level 4 Shattering Pressure. Because of Freminet’s unique synergy with Shatter, a Hydro teammate is recommended (e.g., Xingqiu, Yelan, Furina, etc.). Zhongli The infamous Crescent Pike Zhongli (Pikeli) is able to utilize Mika’s Physical damage and Attack SPD buffs quite comfortably. Unfortunately, Mika competes with other support units such as Yun Jin or Bennett. #################### File: keqingmains-com-q-mika-quickguide-Artifact_Sets-9477.txt Page: 1 Context: The above table assumes Mika uses 1 Burst and 1 Skill per rotation and that he funnels his particles to another character. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. Artifact Stats Sands Goblet Circlet ER / HP% HP% CRIT Rate (if using Favonius) HB > HP% Stat Priority: ER (until requirements) > CRIT Rate (if using Favonius) > HP% Mika requires low investment since his personal damage is generally negligible. He only requires ER to Burst, HP/Healing Bonus (HB) to keep the team alive, and CRIT Rate to proc Favonius (if using Favonius). A HB Circlet provides more healing than an HP% Circlet. Building damage-oriented stats such as CRIT DMG and ATK% is neither necessary nor recommended. Artifact Sets 4pc Noblesse Oblige Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. 4pc Ocean-Hued Clam Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs do not affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) does. A viable option if there is already a 4pc Noblesse holder on the team. 4pc Song of Days Past 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient. Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. #################### File: keqingmains-com-q-mika-quickguide-Artifact_Sets-9477.txt Page: 1 Context: 4pc The Exile The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. 2pc Mixed Sets 2pc Options: Energy Recharge, Healing Bonus, HP% Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. Weapons Favonius Lance One of the most recommended options since its passive lowers the ER requirements of both Mika and his teammates. Note that Mika may need to build some CRIT Rate for consistent procs, especially in single-target. Dialogues of the Desert Sages If Favonius Lance is not necessary for the team, Desert Sages is one of Mika’s best weapon options. It provides a hefty amount of HP% with its secondary stat, and Mika can trigger its passive twice per rotation for a whopping 32 Flat Energy at R5. Rightful Reward Rightful Reward is a craftable option if Favonius Lance is not necessary and/or players missed Desert Sages during the Version 4.5 Event. It gives HP% and Flat Energy, but provides less of both compared to an R5 Desert Sages. With Furina’s A1, Mika may be able to proc the passive twice per rotation, with each proc providing a generous 16 Flat Energy at R5. At lower refinements and with only one proc per rotation, this weapon becomes less noteworthy. Prototype Starglitter A craftable ER stat stick if the above options are not available. Other ER Polearms Viable ER stat sticks include Engulfing Lightning, Skyward Spine, and the Catch. However, other characters generally make better use of these weapons. Black Tassel Provides slightly more HP% than Desert Sages but lacks any ER or Energy generation. Black Tassel should only be used if Mika’s ER requirements have already been met. Teams Physical DPS Support Mika — Electro — (Cryo) Flex — Physical DPS #################### File: keqingmains-com-q-mika-quickguide-Artifact_Sets-9477.txt Page: 1 Context: Mika’s Physical damage buff makes him a viable option in Physical teams, although he often desires his C6 to pull ahead of units such as Bennett. He does not provide Physical RES Shred, so an Electro character to trigger Superconduct is still valuable. Mika also does not have great Cryo application, so another Cryo unit is recommended for Cryo Resonance and consistent Superconducts. Notable Teammates Eula The premier Physical carry. Mika’s Skill buffs last for Eula’s entire Burst combo. At Talent Level 6, his Attack SPD buff allows Eula to comfortably gain 14 stacks on her Burst, instead of the usual 13. Note that Eula must be on-field to receive Mika’s buffs. In other words, the buffs will not apply if Eula swaps off her Burst early. This can be troubling since Eula often swaps off early to defeat enemies before they ungroup or go into an invincibility phase, receive buffs before they expire, avoid “overkilling” and shorten rotations, etc. Overall, Mika’s personal damage contribution is so little that, in terms of team damage, he is generally a sidegrade to existing Eula teams. However, despite his caveats, Mika does allow Eula herself to deal more damage. Freminet Freminet’s Physical playstyle appreciates Mika’s Physical DMG% buff and healing, and Freminet is also capable of keeping Cryo Resonance uptime. Mika’s Attack SPD buff helps Freminet’s Normal Attack combos feel more comfortable, although Mika alone does not provide enough Attack SPD for Freminet to reach an additional Level 4 Shattering Pressure. Because of Freminet’s unique synergy with Shatter, a Hydro teammate is recommended (e.g., Xingqiu, Yelan, Furina, etc.). Zhongli The infamous Crescent Pike Zhongli (Pikeli) is able to utilize Mika’s Physical damage and Attack SPD buffs quite comfortably. Unfortunately, Mika competes with other support units such as Yun Jin or Bennett. #################### File: keqingmains-com-q-mika-quickguide-Artifact_Stats-9255.txt Page: 1 Context: The above table assumes Mika uses 1 Burst and 1 Skill per rotation and that he funnels his particles to another character. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. Artifact Stats Sands Goblet Circlet ER / HP% HP% CRIT Rate (if using Favonius) HB > HP% Stat Priority: ER (until requirements) > CRIT Rate (if using Favonius) > HP% Mika requires low investment since his personal damage is generally negligible. He only requires ER to Burst, HP/Healing Bonus (HB) to keep the team alive, and CRIT Rate to proc Favonius (if using Favonius). A HB Circlet provides more healing than an HP% Circlet. Building damage-oriented stats such as CRIT DMG and ATK% is neither necessary nor recommended. Artifact Sets 4pc Noblesse Oblige Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. 4pc Ocean-Hued Clam Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs do not affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) does. A viable option if there is already a 4pc Noblesse holder on the team. 4pc Song of Days Past 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient. Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. #################### File: keqingmains-com-q-mika-quickguide-Artifact_Stats-9255.txt Page: 1 Context: 4pc The Exile The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. 2pc Mixed Sets 2pc Options: Energy Recharge, Healing Bonus, HP% Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. Weapons Favonius Lance One of the most recommended options since its passive lowers the ER requirements of both Mika and his teammates. Note that Mika may need to build some CRIT Rate for consistent procs, especially in single-target. Dialogues of the Desert Sages If Favonius Lance is not necessary for the team, Desert Sages is one of Mika’s best weapon options. It provides a hefty amount of HP% with its secondary stat, and Mika can trigger its passive twice per rotation for a whopping 32 Flat Energy at R5. Rightful Reward Rightful Reward is a craftable option if Favonius Lance is not necessary and/or players missed Desert Sages during the Version 4.5 Event. It gives HP% and Flat Energy, but provides less of both compared to an R5 Desert Sages. With Furina’s A1, Mika may be able to proc the passive twice per rotation, with each proc providing a generous 16 Flat Energy at R5. At lower refinements and with only one proc per rotation, this weapon becomes less noteworthy. Prototype Starglitter A craftable ER stat stick if the above options are not available. Other ER Polearms Viable ER stat sticks include Engulfing Lightning, Skyward Spine, and the Catch. However, other characters generally make better use of these weapons. Black Tassel Provides slightly more HP% than Desert Sages but lacks any ER or Energy generation. Black Tassel should only be used if Mika’s ER requirements have already been met. Teams Physical DPS Support Mika — Electro — (Cryo) Flex — Physical DPS #################### File: keqingmains-com-q-mika-quickguide-Artifact_Stats-9255.txt Page: 1 Context: Mika’s Physical damage buff makes him a viable option in Physical teams, although he often desires his C6 to pull ahead of units such as Bennett. He does not provide Physical RES Shred, so an Electro character to trigger Superconduct is still valuable. Mika also does not have great Cryo application, so another Cryo unit is recommended for Cryo Resonance and consistent Superconducts. Notable Teammates Eula The premier Physical carry. Mika’s Skill buffs last for Eula’s entire Burst combo. At Talent Level 6, his Attack SPD buff allows Eula to comfortably gain 14 stacks on her Burst, instead of the usual 13. Note that Eula must be on-field to receive Mika’s buffs. In other words, the buffs will not apply if Eula swaps off her Burst early. This can be troubling since Eula often swaps off early to defeat enemies before they ungroup or go into an invincibility phase, receive buffs before they expire, avoid “overkilling” and shorten rotations, etc. Overall, Mika’s personal damage contribution is so little that, in terms of team damage, he is generally a sidegrade to existing Eula teams. However, despite his caveats, Mika does allow Eula herself to deal more damage. Freminet Freminet’s Physical playstyle appreciates Mika’s Physical DMG% buff and healing, and Freminet is also capable of keeping Cryo Resonance uptime. Mika’s Attack SPD buff helps Freminet’s Normal Attack combos feel more comfortable, although Mika alone does not provide enough Attack SPD for Freminet to reach an additional Level 4 Shattering Pressure. Because of Freminet’s unique synergy with Shatter, a Hydro teammate is recommended (e.g., Xingqiu, Yelan, Furina, etc.). Zhongli The infamous Crescent Pike Zhongli (Pikeli) is able to utilize Mika’s Physical damage and Attack SPD buffs quite comfortably. Unfortunately, Mika competes with other support units such as Yun Jin or Bennett. #################### File: keqingmains-com-q-mika-quickguide-content-9618.txt Page: 1 Context: The above table assumes Mika uses 1 Burst and 1 Skill per rotation and that he funnels his particles to another character. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. Artifact Stats Sands Goblet Circlet ER / HP% HP% CRIT Rate (if using Favonius) HB > HP% Stat Priority: ER (until requirements) > CRIT Rate (if using Favonius) > HP% Mika requires low investment since his personal damage is generally negligible. He only requires ER to Burst, HP/Healing Bonus (HB) to keep the team alive, and CRIT Rate to proc Favonius (if using Favonius). A HB Circlet provides more healing than an HP% Circlet. Building damage-oriented stats such as CRIT DMG and ATK% is neither necessary nor recommended. Artifact Sets 4pc Noblesse Oblige Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. 4pc Ocean-Hued Clam Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs do not affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) does. A viable option if there is already a 4pc Noblesse holder on the team. 4pc Song of Days Past 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient. Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. #################### File: keqingmains-com-q-mika-quickguide-content-9618.txt Page: 1 Context: 4pc The Exile The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. 2pc Mixed Sets 2pc Options: Energy Recharge, Healing Bonus, HP% Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. Weapons Favonius Lance One of the most recommended options since its passive lowers the ER requirements of both Mika and his teammates. Note that Mika may need to build some CRIT Rate for consistent procs, especially in single-target. Dialogues of the Desert Sages If Favonius Lance is not necessary for the team, Desert Sages is one of Mika’s best weapon options. It provides a hefty amount of HP% with its secondary stat, and Mika can trigger its passive twice per rotation for a whopping 32 Flat Energy at R5. Rightful Reward Rightful Reward is a craftable option if Favonius Lance is not necessary and/or players missed Desert Sages during the Version 4.5 Event. It gives HP% and Flat Energy, but provides less of both compared to an R5 Desert Sages. With Furina’s A1, Mika may be able to proc the passive twice per rotation, with each proc providing a generous 16 Flat Energy at R5. At lower refinements and with only one proc per rotation, this weapon becomes less noteworthy. Prototype Starglitter A craftable ER stat stick if the above options are not available. Other ER Polearms Viable ER stat sticks include Engulfing Lightning, Skyward Spine, and the Catch. However, other characters generally make better use of these weapons. Black Tassel Provides slightly more HP% than Desert Sages but lacks any ER or Energy generation. Black Tassel should only be used if Mika’s ER requirements have already been met. Teams Physical DPS Support Mika — Electro — (Cryo) Flex — Physical DPS #################### File: keqingmains-com-q-mika-quickguide-content-9618.txt Page: 1 Context: Mika’s Physical damage buff makes him a viable option in Physical teams, although he often desires his C6 to pull ahead of units such as Bennett. He does not provide Physical RES Shred, so an Electro character to trigger Superconduct is still valuable. Mika also does not have great Cryo application, so another Cryo unit is recommended for Cryo Resonance and consistent Superconducts. Notable Teammates Eula The premier Physical carry. Mika’s Skill buffs last for Eula’s entire Burst combo. At Talent Level 6, his Attack SPD buff allows Eula to comfortably gain 14 stacks on her Burst, instead of the usual 13. Note that Eula must be on-field to receive Mika’s buffs. In other words, the buffs will not apply if Eula swaps off her Burst early. This can be troubling since Eula often swaps off early to defeat enemies before they ungroup or go into an invincibility phase, receive buffs before they expire, avoid “overkilling” and shorten rotations, etc. Overall, Mika’s personal damage contribution is so little that, in terms of team damage, he is generally a sidegrade to existing Eula teams. However, despite his caveats, Mika does allow Eula herself to deal more damage. Freminet Freminet’s Physical playstyle appreciates Mika’s Physical DMG% buff and healing, and Freminet is also capable of keeping Cryo Resonance uptime. Mika’s Attack SPD buff helps Freminet’s Normal Attack combos feel more comfortable, although Mika alone does not provide enough Attack SPD for Freminet to reach an additional Level 4 Shattering Pressure. Because of Freminet’s unique synergy with Shatter, a Hydro teammate is recommended (e.g., Xingqiu, Yelan, Furina, etc.). Zhongli The infamous Crescent Pike Zhongli (Pikeli) is able to utilize Mika’s Physical damage and Attack SPD buffs quite comfortably. Unfortunately, Mika competes with other support units such as Yun Jin or Bennett. #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Artifact_Stats-8504.txt Page: 1 Context: Charlotte’s healing is tied to her Burst, making ER an incredibly important stat; Charlotte’s healing multipliers are high enough that building huge amounts of ER is not overly detrimental to her healing output. Afterwards, focus on ATK% as it increases both her healing and personal damage. If her ER requirements are low enough, an ATK% Sands may be considered. A Healing Bonus (HB%) Circlet is recommended for maximizing Charlotte’s healing, and works very well with Prototype Amber. Alternatively, a CRIT Rate Circlet can be used with Favonius Codex to improve the consistency of its passive, though Charlotte’s high hit counts make it fairly reliable even at a low CRIT Rate. Furthermore, a Cryo Goblet, a CRIT Circlet, and further ATK% and CRIT stats can be used to improve Charlotte’s personal damage if the team does not need much healing; however, note that she will not provide significant damage either way. ## Artifact Sets #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Artifact_Stats-8504.txt Page: 1 Context: ****Charlotte — Furina — Kazuha — Yelan** ## Freeze and Mono Cryo **Charlotte — Cryo — Anemo — Hydro / Cryo** Charlotte can slot in as a Cryo healer in Freeze or Mono Cryo teams. While Charlotte’s defensive utility may seem redundant against Frozen enemies, she is an option for those who want more comfort. Charlotte’s healing gains more value in Mono Cryo teams, as they lose the survivability brought by Freezing enemies. In both team archetypes, Charlotte’s high ER requirements are lowered due to the additional Cryo unit(s). Cryo DPS units can appreciate her ability to hold TTDS and 4pc Noblesse or Tenacity. In Freeze, this allows for a non-Catalyst Hydro unit; however, Charlotte’s inclusion may come at the price of more offensively-oriented units such as Shenhe or Rosaria. ### Notable Teammates #### Cryo Freeze and Mono Cryo teams have, respectively, one or two Cryo units in addition to Charlotte. These are typically a DPS unit and a buffer or another DPS. #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Artifact_Stats-8504.txt Page: 1 Context: Reduces the cooldown of Charlotte’s fully expanded Hold Skill by 2s for each marked enemy that is defeated within a 12s interval, capping at an 8s reduction. This can be useful for recasting her Skill onto new waves of enemies, but it requires more flexible rotations and using a Hold Skill in the first rotation. Note that this passive only reduces the cooldown of Charlotte’s fully-expanded Hold Skill and does not apply if she uses her Tap Skill or if her Hold Skill is canceled early. Ascension 4 Passive ##### **Ascension 4 Passive** | _Diversified Investigation_ Talent Description _When the party contains 1/2/3 Fontainians other than herself, Charlotte gains a 5%/10%/15% Healing Bonus. When the party contains 1/2/3 non-Fontainians, Charlotte gains a 5%/10%/15% Cryo DMG Bonus._ Increases Charlotte’s healing utility for every Fontainian teammate and her personal damage with every non-Fontainian teammate. The additional Healing Bonus is very helpful in teams with Furina, who herself works well with other Fontaine units. The Cryo DMG% can also be useful, as most teammates capable of increasing Charlotte’s damage output, such as Kazuha or Shenhe, are not from Fontaine. ## Constellations Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 ##### **Constellation 1** | _A Need to Verify Facts_ _After Still Photo: Comprehensive Confirmation heals a character, it will mark them with Verification, which will heal them once every 2s for 80% of Charlotte’s ATK. This effect lasts 6s._ Grants sustained partywide healing. Apart from the immense increase to survivability, this Constellation is particularly useful for effects that scale based on healing done, such as the buffs granted by Furina’s Burst or the damage dealt by the Ocean-Hued Clam set. Constellation 2 ##### **Constellation 2** | _A Duty to Pursue Truth_ #################### File: keqingmains-com-q-amber-quickguide-ER_Requirements-2-8705.txt Page: 1 Context: *A No–CRIT Rate Melt Charged Shot build is viable for skilled players but only against enemies with weak spots. This eliminates the need to build CRIT Rate on Amber, which results in a fairly substantial DPS increase as compared to a balanced CRIT ratio build. Artifact Sets 4pc Shimenawa’s Reminiscence, 4pc Wanderer’s Troupe Best for Charged Shot playstyles, range from viable to questionable for Bunny Bomber playstyles. Shimenawa’s Energy drain increases Amber’s ER needs in exchange for a powerful buff to Charged Shots. 4pc Crimson Witch of Flames (CW) Buffs all of Amber’s Pyro attacks and reactions. Best-in-Slot for Bunny Bomber. 4pc #################### File: keqingmains-com-2Fq-2Fmika-quickguide-2F-23attack-spd-buffer-9468.txt Page: 1 Context: ## Artifact Sets | **4pc Noblesse Oblige** | Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. | | ------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Ocean-Hued Clam** | Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs _do not_ affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) _does_. A viable option if there is already a 4pc Noblesse holder on the team. | | **4pc Song of Days Past** | 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient.Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. | | **4pc The Exile** | The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. | | **2pc Mixed Sets** | **2pc Options: Energy Recharge, Healing Bonus, HP%**Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. | # Weapons #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23ER_Requirements_and_Elemental_Burst_Use-75633.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fnoelle-quickguide-2F-23combos-11211.txt Page: 1 Context: | **Beacon of the Reed Sea** | Beacon of the Reed Sea is a competitive option that performs on par with Verdict. Can be worth it on Noelle if you already have it, but it is not worth pulling just for Noelle. | | **Marechaussee Hunter** | 4pc Marechaussee Hunter is Noelle’s best artifact set when paired with Furina. The 2pc set can be used in a transitional 2pc mixed set while farming for a good 4pc set. | #################### File: keqingmains-com-2Fmika-8050.txt Page: 1 Context: ### Artifact Sets | **4pc Noblesse Oblige** | Provides a strong ATK% buff for the team and is Mika's most recommended option if his teammates scale with ATK. Using this set encourages Mika to Burst every rotation. | | ------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Ocean-Hued Clam** | A viable option if no teammates can take advantage of 4pc Noblesse’s ATK% buff or there is already a better 4pc Noblesse holder on the team. Mika easily maximizes Clam damage (“Clamage”) on his initial Burst cast, but his smaller coordinated heals struggle to take full advantage of it.Mika’s Physical DMG% buff does not affect Clam damage. However, teams with a Physical damage dealer often include sources of Physical RES Shred (e.g., Superconduct), which _do_ increase Clam damage. | | **4pc Song of Days Past** | Another viable option if no teammates can take advantage of 4pc Noblesse’s ATK% buff or there is already a 4pc Noblesse holder on the team. This set provides Healing Bonus with its 2pc effect and Additive Base DMG Bonus with its 4pc effect.Unfortunately, the buff’s trigger quota can be used up quite fast, especially in multi-target. It is also not available in the Artifact Strongbox and its domain is relatively Resin-inefficient, so it is not recommended to farm over 4pc Clam. | | **4pc The Exile** | The Exile is a support set that refunds Energy to all teammates except Mika himself. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not stat-hungry. If necessary, a 5-star ER Sands or CRIT Rate Circlet will suffice as an off-piece. | | **Mixed 2pc Sets** | 2pc Options: Energy Recharge, Healing Bonus, HP%Lackluster compared to the above options, but provides flexibility with stats while being Resin-efficient. Use whichever combination best balances Mika’s healing with his ER requirements. #################### File: keqingmains-com-2Fmika-8050.txt Page: 1 Context: ## Teambuilding ### Mika's Competitors #### Bennett TLDR: Both characters buff and heal. [Bennett](https://keqingmains.com/bennett/) is overall more convenient and recommended, but he is also a highly contested unit. If Bennett is C6 or otherwise unavailable for your Physical team, Mika is a viable option. In terms of team damage, Bennett pulls ahead of Mika until Mika is C6, where they are roughly on-par with one another. Bennett’s Flat ATK buff can be snapshot and is more universal compared to Mika’s strict Physical DMG% buff. However, if the on-field damage dealer indeed deals Physical damage, then a Physical DMG% buff tends to be more valuable. In terms of healing, Mika may be more comfortable since he has a teamwide heal, whereas Bennett only heals the on-field character and stops healing past 70% HP. This is most notable in [Furina](#General%5FHealer%5FFurina) teams, which greatly value a strong healer due to her DMG% buff being dependent on HP change. It is also worth mentioning that Bennett jails players in his Burst (“Circle Impact”), whereas Mika strictly buffs only the on-field character. Pick your poison. #### Diona, Layla, and Charlotte [Diona](https://keqingmains.com/diona/), [Layla](https://keqingmains.com/layla/), and [Charlotte](http://kqm.gg/q/charlotte-quickguide) are all Cryo defensive slots who are competitive with Mika, but there are situational differences between them. In terms of defensive utility, some units such as [Yoimiya](http://kqm.gg/q/yoimiya-quickguide) or [Arlecchino](http://kqm.gg/q/arlecchino-quickguide) prefer the shields from Diona and Layla. In [Furina](#General%5FHealer%5FFurina) teams, Charlotte and Mika provide the strongest healing with both a teamwide healing and healing over time. #################### File: keqingmains-com-2Fshenhe-8143.txt Page: 1 Context: | **[Rosaria](https://keqingmains.com/rosaria)** | Rosaria can be used alongside Shenhe to support Ayaka or Ganyu in a [Mono Cryo](#Mono%5FCryo) team. She can also slot in a [Triple Cryo Eula team](#Eula); however, these teams generally require a healer or shielder in the final slot. Rosaria’s additional Cryo Particles and CRIT Rate share benefit the team well, and she can use damage-oriented sets if Shenhe holds 4pc NO.Shenhe’s buffs are used well in Rosaria’s [Reverse Melt teams](#Reverse Melt), and as a second Cryo unit she reduces Rosaria’s ER needs. Her slow Cryo application rarely interferes with Rosaria’s Melts and allows her to Melt her own damage, though it may still be a problem depending on the Pyro applier(s) used. Rosaria also has good synergy with Favonius Lance, due to her kit desiring higher CRIT Rate and her multi-hitting abilities. | | ------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **[Kaeya](https://keqingmains.com/q/kaeya-quickguide)** | Kaeya is another solid Cryo option, more or less similar to Rosaria.He effectively holds Favonius Sword, but the weapon’s value decreases significantly in teams with lower ER requirements, giving more room for damage-oriented stats. | | **[Chongyun](https://keqingmains.com/chongyun)** | Chongyun is generally valuable only in “fun” teams where you use his Cryo Infusion on Shenhe or another unit to make them an on-field Cryo DPS. This type of playstyle is much more effective if Shenhe is C6.These teams aren’t optimal, but are more of a fun thing to try. #################### File: keqingmains-com-2Fshenhe-8143.txt Page: 1 Context: --- ###### **Estimated C0R5 Amenoma Ayaka Team DPS Increase** **From C4**: 1.01% Single Rotation, 1.05% Multiple Rotations **From C0**: 11.74% Single Rotation, 10.89% Multiple Rotations (Cumulative) Constellation 6 ##### Constellation 6 | _Mystical Abandon_ _When characters trigger Icy Quill’s effects using Normal and Charged Attack DMG, it does not count toward the Trigger Quota._ Insignificant depending on the scenario. In most [Ayaka rotations](#Ayaka%5FFreeze), only 2–4 more Icy Quill procs are gained from C6\. It does alleviate Shenhe’s “weakness” of Icy Quill’s Trigger Quota being consumed faster in AoE scenarios, but that alone does not make it worth going for. Where this Constellation really shines is against enemies who are not tanky enough to warrant using Ayaka’s Burst. This usually happens in chambers with waves of weaker enemies. Essentially, this Constellation increases Ayaka’s damage outside of her Elemental Burst significantly, but does not justify a completely Burst-less playstyle. In scenarios where sustained damage is necessary without relying on Ayaka’s Burst, her most effective Normal Attack combo is N4C to maximize C6 Icy Quill procs. However, in practice, the optimal combos depend on the content, making them subject to change. C6 Shenhe is also beneficial for [Melt Ganyu](#Reverse%5FMelt), especially if Ganyu is also at C6\. With C6 Ganyu, her Frostflake Arrow’s charging time is removed, making shielders less impactful and allowing Shenhe to slot in easily. C6 Ganyu’s Icy Quill-buffed Charged Attacks can be Melted with unparalleled AoE capability with sufficient Pyro application. #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Infographic-13167.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-q-ganyu-quickguide-8090.txt Page: 1 Context: Ganyu — Shenhe — Zhongli — Albedo Melt Melt Ganyu Infographic Design: euphorysm Content: novalicious Melt Ganyu Talent Priority Normal Attack > Skill In Melt, over 90% of Ganyu’s damage comes from her Normal Attack Talent (Charged Shots), making it very important to level. Her Skill does decent damage though, and the durability increase from Talent levels are much appreciated for the taunt. Even in teams where she uses her Burst, it does very little relative damage, so it can be ignored. Melt Ganyu ER Requirements Melt Ganyu builds do not usually require any ER% since Ganyu does not use her Burst. In scenarios where she can use her Burst, building ER% is still unnecessary since you do not need to use her Burst every rotation. Some ER% may be necessary for 4pc Shimenawa’s Reminiscence builds, however. Melt Ganyu Artifact Stats Sands Goblet Circlet EM > ATK%* Cryo DMG Bonus CRIT Rate or CRIT DMG Stat Priority: EM (to 200) > CRIT > EM > ATK% Generally, Melt Ganyu wants an EM Sands, Cryo DMG Goblet, and CRIT Circlet. EM is generally preferred since Melt Ganyu is almost always played with Bennett, who provides a massive Flat ATK buff. *An EM Sands is significantly better than an ATK% Sands, unless Ganyu is paired with multiple Elemental Mastery buffers like C2 Kazuha with Nahida.  In terms of substats, you should prioritize raising Ganyu’s Elemental Mastery to 200 before focusing on CRIT. You should aim for a 1:2 CRIT ratio, taking into account Ganyu’s bonus 20% CRIT Rate on Charged Shots. Melt Ganyu Artifact Sets #################### File: keqingmains-com-q-ganyu-quickguide-8090.txt Page: 1 Context: Melt Ganyu Artifact Sets 4pc Wanderer’s Troupe Generally the BiS option. You can passively farm it by defeating Bosses, and it’s also available through the Strongbox, making it incredibly efficient to farm. The 2pc effect (80 Elemental Mastery) is very valuable, especially compared to the ATK% of 2pc SR. In addition, the 4pc set bonus is completely unconditional and applies to every Charged Shot.  4pc Shimenawa’s Reminiscence While this set deals slightly more damage than 4pc WT on paper, it has several drawbacks that make it a worse option. This set is more restrictive with both rotations and weapons (notably Hamayumi), and it requires you to fire 5 Charged Shots in under 10s to outperform 4pc Wanderer’s Troupe — a feat which is almost impossible to achieve with a margin of error less than 0.07s. Nonetheless, 4pc Shimenawa’s Reminiscence performs similarly enough to 4pc Wanderer’s Troupe and can be farmed from the same Domain as Emblem of Severed Fate, making it a convenient set to farm. 2pc Mixed Sets 2pc Bonuses: Cryo DMG%, EM, ATK% These 2pc combinations are generally worse than the above sets but are close enough in performance that they could outperform the 4pc sets depending on their substat rolls. 4pc Lavawalker You can consider 4pc Lavawalker if you have no access to any of the above sets, or if your Lavawalker pieces are much better than your other available sets.  4pc Retracing Bolide 4pc Retracing Bolide is an option if Ganyu is paired with a very strong shielder. However, it requires farming a generally Resin-inefficient Domain, as Retracing Bolide and Archaic Petra are quite niche sets. #################### File: keqingmains-com-q-ganyu-quickguide-8090.txt Page: 1 Context: Good stat sticks for Melt Ganyu. Melt Ganyu cannot make full use of Polar Star’s passive since she normally doesn’t use her Burst for the final stack, nor can she make any use of Thundering Pulse’s passive. Skyward Harp has lower value in teams with multiple ATK buffs, but it increases in value in teams with multiple EM buffs. R5 Hamayumi While it is the best 4-star and free-to-play option for Melt, it’s not much better than Prototype Crescent, so players shouldn’t craft Hamayumi if they already have Prototype Crescent. Furthermore, the set effect of 4pc Shimenawa’s Reminiscence is antagonistic with Hamayumi’s passive, which makes it less desirable. R5 Prototype Crescent Prototype Crescent remains a good weapon, but with the presence of Bennett, its passive is weaker. If you play Freeze a lot or use 4pc Shimenawa’s Reminiscence, Prototype Crescent will be a better choice than Hamayumi. Here is a list of enemies and their weak spots. Viridescent Hunt Battle Pass–locked weapon. The passive can help with grouping, but this isn’t as important in Melt teams. The CRIT Rate offered by the weapon is appreciated.  Notable Melt Ganyu Teammates Primary Pyro Appliers Flex Shielders Bennett Bennett is an indispensable member of Melt teams due to his Burst’s massive Flat ATK buff, good healing, and Pyro self-application. Jean uses this Pyro application to enable the “Sunfire” interaction, Kazuha absorbs Pyro into his Burst, and Nahida uses Bennett’s Pyro to initiate Burning. Furthermore, Bennett’s low Skill cooldown allows an additional use of his Skill at the end of rotations, which generates Pyro particles for the team. #################### File: keqingmains-com-q-ganyu-quickguide-8090.txt Page: 1 Context: Mono Cryo is an extremely flexible way to play Ganyu, which involves using Bursts off cooldown and Charged Shots whenever possible. The Mono Cryo archetype offers high single-target and AoE potential, but it is outclassed by Freeze in AoE and Melt in single-target. It still requires a shield in many scenarios. These two playstyles have similar enough builds that they are grouped together in this quick guide, but please note their differences. Melt DPS Melt Ganyu is a highly demanding playstyle that takes advantage of the Reverse Melt reaction to deal enormous amounts of damage by Melting both parts of Ganyu’s Charged Shot. However, Melt Ganyu requires very specific teammates with high Energy Recharge (ER) requirements to function. It also requires much tighter rotation management and mechanical execution compared to the more forgiving Freeze or Mono Cryo playstyle. Xiangling, Sunfire, and Burnmelt are three variations of Melt Ganyu examined in this quick guide. Off-Field Support Ganyu’s long Burst duration makes her an excellent off-field support. While this guide does not cover this playstyle in-depth, we provide some thoughts and guidance on her different teams here. Cryo Teams Ganyu’s support potential is best used in conjunction with other Cryo characters. This reduces her ER requirements and allows her teammates to take advantage of her Ascension 4 Passive’s Cryo DMG% buff. Often, you may find Ganyu still does more damage than the Cryo “carry”, with the exception of Ayaka who often out-damages Ganyu. Forward Melt Her Cryo application alone is not enough to keep up with most Pyro DPS characters. While technically possible, support Ganyu is not great for enabling Forward Melt (especially with characters like Hu Tao or Xiangling). To address this problem, she can be paired with other Cryo units like Rosaria and Kaeya, who can both reduce her ER requirements and supplement her Cryo application. Superconduct Ganyu can also apply Cryo for Superconduct, although this playstyle requires quite a bit of Energy Recharge to work effectively in most team compositions. #################### File: keqingmains-com-q-ganyu-quickguide-8090.txt Page: 1 Context: She also has very high ER requirements, but this can be alleviated with the use of Prototype Amber, which would allow her to provide additional healing. TTDS is another option to increase her buffing potential. Sayu, Jean If you have no other Anemo unit, Sayu or Jean can be an option in Freeze teams. They can be a comfortable choice thanks to their healing. However, they lack the grouping capabilities of the characters above. Freeze & Mono Cryo Teambuilding Freeze Ganyu — Anemo — Hydro — Cryo Freeze is a classic Ganyu team archetype. The teams group enemies with Anemo characters, freeze them in place with Hydro characters, and then let Ganyu’s quadratic scaling do the work with minimal effort. They are particularly strong against scenarios with multiple opponents that can be Frozen. As mentioned earlier, shorter rotations are preferred because Ganyu can snapshot her A4 Passive onto her Burst. However, they are harder to execute and require more Energy Recharge, especially for Mona. Nevertheless, rotations locked to 20s by units like Kokomi and Shenhe remain competitive because they bring their own buffs to compensate for the loss of Ganyu’s A4. Example Freeze Teams Ganyu — Venti — Mona — Diona Ganyu — Venti — Kokomi — Rosaria Mono Cryo Ganyu — Shenhe — Flex — Flex Mono Cryo teams, while not as reliable as Freeze teams, perform well against enemies that cannot be Frozen, such as Bosses. Many Freeze teams can swap their Hydro unit for a shielder like Zhongli or Layla.  The biggest strength of Mono Cryo is its flexibility, especially with Shenhe. They easily transition between AoE and single-target content, and they generate an immense amount of Energy. Shenhe teams can also transition between Burst-focused and Charged Shot-focused playstyles, depending on what you need. Typically, Ganyu prefers another Cryo unit and an Anemo unit for the last two flex slots, but other options can work. Example Mono Cryo Teams Ganyu — Shenhe — Kazuha — Layla #################### File: keqingmains-com-q-ganyu-quickguide-8090.txt Page: 1 Context: However, Burning is incredibly unreliable; while it is technically possible to use Nahida as the sole Pyro applier, it is almost guaranteed to fail. Therefore, you should use any of the Pyro characters mentioned here or Kazuha to stabilize the Pyro aura.  Note: Nahida’s C1 makes her worse in Ganyu teams. You may find that with C1, Burning is more likely to extinguish. Melt Ganyu Teambuilding Ganyu — Bennett — Pyro Applier — Flex (Shielder) Melt teams are compositionally less flexible than Freeze teams. The first party member must be Bennett. The second character must consistently apply Pyro off-field, limiting this slot to just three options. The final slot is flexible, but unless you are speedrunning or have C6 Ganyu, it is heavily recommended to choose a shielder, preferably Zhongli. Xiangling Ganyu — Bennett — Xiangling — Flex (Shielder) This is the most common and accessible variant of Melt Ganyu, and it performs the best overall in terms of damage and ease of gameplay. Xiangling’s Pyro application is reliable and lasts a long time, and the team has an easy rotation. In addition, Xiangling’s damage is quite high, and she and Bennett provide Pyro particles for each other. Burnmelt Ganyu — Bennett — Nahida — Flex (Shielder) Burnmelt teams maximize Ganyu’s personal damage and have lower ER requirements compared to other Melt teams. On top of that, their rotations are simpler and Ganyu can fire Charged Shots from farther away. However, Burnmelt teams have one major problem — Burning is really unstable. Any interference from non-Pyro Elements (including Dendro) can cause Burning to extinguish. For example, if you use Zhongli’s Skill, Ganyu’s Skill, or just mess up the rotation, Burning can fail to persist. Even performing your Charged Shots too slowly can lead to failure. #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-7943.txt Page: 1 Context: Charlotte’s healing is tied to her Burst, making ER an incredibly important stat; Charlotte’s healing multipliers are high enough that building huge amounts of ER is not overly detrimental to her healing output. Afterwards, focus on ATK% as it increases both her healing and personal damage. If her ER requirements are low enough, an ATK% Sands may be considered. A Healing Bonus (HB%) Circlet is recommended for maximizing Charlotte’s healing, and works very well with Prototype Amber. Alternatively, a CRIT Rate Circlet can be used with Favonius Codex to improve the consistency of its passive, though Charlotte’s high hit counts make it fairly reliable even at a low CRIT Rate. Furthermore, a Cryo Goblet, a CRIT Circlet, and further ATK% and CRIT stats can be used to improve Charlotte’s personal damage if the team does not need much healing; however, note that she will not provide significant damage either way. ## Artifact Sets #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-7943.txt Page: 1 Context: ****Charlotte — Furina — Kazuha — Yelan** ## Freeze and Mono Cryo **Charlotte — Cryo — Anemo — Hydro / Cryo** Charlotte can slot in as a Cryo healer in Freeze or Mono Cryo teams. While Charlotte’s defensive utility may seem redundant against Frozen enemies, she is an option for those who want more comfort. Charlotte’s healing gains more value in Mono Cryo teams, as they lose the survivability brought by Freezing enemies. In both team archetypes, Charlotte’s high ER requirements are lowered due to the additional Cryo unit(s). Cryo DPS units can appreciate her ability to hold TTDS and 4pc Noblesse or Tenacity. In Freeze, this allows for a non-Catalyst Hydro unit; however, Charlotte’s inclusion may come at the price of more offensively-oriented units such as Shenhe or Rosaria. ### Notable Teammates #### Cryo Freeze and Mono Cryo teams have, respectively, one or two Cryo units in addition to Charlotte. These are typically a DPS unit and a buffer or another DPS. #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-7943.txt Page: 1 Context: Reduces the cooldown of Charlotte’s fully expanded Hold Skill by 2s for each marked enemy that is defeated within a 12s interval, capping at an 8s reduction. This can be useful for recasting her Skill onto new waves of enemies, but it requires more flexible rotations and using a Hold Skill in the first rotation. Note that this passive only reduces the cooldown of Charlotte’s fully-expanded Hold Skill and does not apply if she uses her Tap Skill or if her Hold Skill is canceled early. Ascension 4 Passive ##### **Ascension 4 Passive** | _Diversified Investigation_ Talent Description _When the party contains 1/2/3 Fontainians other than herself, Charlotte gains a 5%/10%/15% Healing Bonus. When the party contains 1/2/3 non-Fontainians, Charlotte gains a 5%/10%/15% Cryo DMG Bonus._ Increases Charlotte’s healing utility for every Fontainian teammate and her personal damage with every non-Fontainian teammate. The additional Healing Bonus is very helpful in teams with Furina, who herself works well with other Fontaine units. The Cryo DMG% can also be useful, as most teammates capable of increasing Charlotte’s damage output, such as Kazuha or Shenhe, are not from Fontaine. ## Constellations Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 ##### **Constellation 1** | _A Need to Verify Facts_ _After Still Photo: Comprehensive Confirmation heals a character, it will mark them with Verification, which will heal them once every 2s for 80% of Charlotte’s ATK. This effect lasts 6s._ Grants sustained partywide healing. Apart from the immense increase to survivability, this Constellation is particularly useful for effects that scale based on healing done, such as the buffs granted by Furina’s Burst or the damage dealt by the Ocean-Hued Clam set. Constellation 2 ##### **Constellation 2** | _A Duty to Pursue Truth_ #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23New_Content-11486.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt Page: 1 Context: ## Reverse Melt Using Dehya’s coordinated attacks to apply Pyro on enemies to allow Ganyu to Melt her Charged Shots. While she cannot apply enough Pyro on her own to sustain aura due to her Skill’s long 2.5s interval, she can supplement other sources of off-field Pyro application such as Burning or Kazuha’s Pyro-absorbed Burst. Dehya also provides valuable Interruption Resistance for Ganyu, though its duration is restrictive compared to other shielding options. This is one of the few teams that lets Dehya showcase her utility in a way that does not heavily harm her team’s potential. Dehya acts more as an off-field support in this team archetype, and does not use her Burst. Her build should be focused around supporting the team, including the use of artifact sets that provide team buffs such as 4pc Tenacity of the Millelith or 4pc Instructor. ### Team-Building * The last slot should be someone who can supplement Pyro aura or buff teammates if the aura is sufficient. * The Interruption Resistance and damage mitigation granted by Fiery Sanctum is crucial for Ganyu; Dehya’s Skill should be used right before Ganyu for higher uptime. ### Reverse Melt Options #################### File: keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt Page: 1 Context: **Ascension 4 Passive |** _Stalwart and True_ Talent Description _When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s._ Dehya’s A4’s healing can act as an emergency healing method to prevent her from dying off-field from her damage mitigation. This boosts Dehya’s own survivability, which is especially helpful when she returns on-field to use her Burst. Beware that it is still possible for Dehya to die off-field even with this Passive, since the healing has lower scaling than her damage mitigation DoT. This Passive can only heal Dehya herself; another healer is still needed to heal teammates from damage that was not mitigated. ## Constellations Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 **Constellation 1 |** _The Flame Incandescent_ _Dehya’s Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:_ _– Molten Inferno’s DMG will be increased by 3.6% of her Max HP._ _– Leonine Bite’s DMG will be increased by 6% of her Max HP._ The bonus scaling from C1 increases the value of building HP% for DPS Dehya, and goes so far as to make HP% as useful as ATK% damage-wise. This Constellation can alleviate Dehya’s split-scaling issues and make it possible to build Dehya for damage mitigation and personal damage simultaneously. It also gives 20% HP, which is a small but appreciated buff both for her personal damage and defensive utilities. Constellation 2 **Constellation 2 |** _The Sand-Blades Glittering_ #################### File: keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt Page: 1 Context: **Constellation 2 |** _The Sand-Blades Glittering_ _When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 4s._ _Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked._ This Constellation increases Dehya’s Fiery Sanctum field’s uptime, making it possible to trigger 2 more coordinated attacks and generate more particles. This isn’t as good as it seems, however, as Dehya needs to reactivate her Skill to increase its duration and typically stays off-field while Fiery Sanctum is active, meaning she does not benefit as much from the generated particles. The 50% DMG Bonus to her coordinated attacks is also hard to guarantee, as it needs the active character to purposefully take damage for a fairly negligible damage buff. Dehya’s C2 does, however, benefit her Burgeon playstyle, as the additional coordinated attack instances allow for more Burgeons to be triggered as long as her Skill is recast. Constellation 3 **Constellation 3 |** _A Rage Swift as Fire_ _Increases the Level of Leonine Bite by 3._ _Maximum upgrade level is 15._ Good Constellation for on-field Dehya as her Burst is her main source of damage. Constellation 4 **Constellation 4 |** _An Oath Abiding_ _When Flame-Mane’s Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s._ This Constellation’s Energy regeneration can reduce Dehya’s ER requirements by \~40% ER pre-C6 and \~60% ER at C6, allowing Dehya to build more offensive substats. The HP regeneration is also a nice touch to aid her survivability. Constellation 5 **Constellation 5 |** _The Alpha Unleashed_ #################### File: keqingmains-com-2Fq-2Fdehya-quickguide-7986.txt Page: 1 Context: Do note that on enemies that are much taller, such as Ruin Graders (not to be confused with Ruin Guards) or large Bosses, Dehya’s Skill proc happens too high in the air to hit Dendro Cores and trigger Burgeon. Dehya should **absolutely not** be used in these situations, as it renders her completely useless. ### Team-Building * At least two of the team’s slots should be filled in by a Hydro character and a Dendro character to produce Dendro Cores. * At least one character should hold 4pc Deepwood Memories for the Dendro RES Shred. * It is recommended to bring a strong healer or shielder to counter Burgeon self-damage, as Dehya cannot fully mitigate self-damage with her Skill. ### **Hydro Options** | [Xingqiu](https://keqingmains.com/q/xingqiu-quickguide/) / [Yelan](https://keqingmains.com/q/yelan-quickguide/) | Xingqiu and Yelan fulfill a similar role as single-target DPS units and Hydro appliers, but have distinct differences. Yelan can buff the on-field character with her A4, while Xingqiu offers more Hydro application through his orbitals and some defensive utilities. They are also exceptional when paired together but are locked to Yaoyao as the Dendro unit/healer. | | --------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [Kokomi](https://keqingmains.com/q/kokomi-quickguide/) | Kokomi’s tremendous healing on top of her Hydro application makes her a solid choice for the Hydro slot. She can also be used as an on-field driver for increased Hydro application, healing, and personal damage. | | [Ayato](https://keqingmains.com/q/ayato-quickguide/) | Ayato can deliver substantial Hydro application and personal damage with his Skill and Burst; however, both of those aspects are hampered by his limited Skill duration and cooldown. This results in either gap-filled or chaotic rotations. | ### Dendro Options #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Artifact_Sets-11503.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fmika-quickguide-8052.txt Page: 1 Context: ## Artifact Sets | **4pc Noblesse Oblige** | Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. | | ------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Ocean-Hued Clam** | Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs _do not_ affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) _does_. A viable option if there is already a 4pc Noblesse holder on the team. | | **4pc Song of Days Past** | 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient.Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. | | **4pc The Exile** | The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. | | **2pc Mixed Sets** | **2pc Options: Energy Recharge, Healing Bonus, HP%**Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. | # Weapons #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Credits-8567.txt Page: 1 Context: Charlotte’s healing is tied to her Burst, making ER an incredibly important stat; Charlotte’s healing multipliers are high enough that building huge amounts of ER is not overly detrimental to her healing output. Afterwards, focus on ATK% as it increases both her healing and personal damage. If her ER requirements are low enough, an ATK% Sands may be considered. A Healing Bonus (HB%) Circlet is recommended for maximizing Charlotte’s healing, and works very well with Prototype Amber. Alternatively, a CRIT Rate Circlet can be used with Favonius Codex to improve the consistency of its passive, though Charlotte’s high hit counts make it fairly reliable even at a low CRIT Rate. Furthermore, a Cryo Goblet, a CRIT Circlet, and further ATK% and CRIT stats can be used to improve Charlotte’s personal damage if the team does not need much healing; however, note that she will not provide significant damage either way. ## Artifact Sets #################### File: keqingmains-com-2Fq-2Fcharlotte-quickguide-2F-23Credits-8567.txt Page: 1 Context: Reduces the cooldown of Charlotte’s fully expanded Hold Skill by 2s for each marked enemy that is defeated within a 12s interval, capping at an 8s reduction. This can be useful for recasting her Skill onto new waves of enemies, but it requires more flexible rotations and using a Hold Skill in the first rotation. Note that this passive only reduces the cooldown of Charlotte’s fully-expanded Hold Skill and does not apply if she uses her Tap Skill or if her Hold Skill is canceled early. Ascension 4 Passive ##### **Ascension 4 Passive** | _Diversified Investigation_ Talent Description _When the party contains 1/2/3 Fontainians other than herself, Charlotte gains a 5%/10%/15% Healing Bonus. When the party contains 1/2/3 non-Fontainians, Charlotte gains a 5%/10%/15% Cryo DMG Bonus._ Increases Charlotte’s healing utility for every Fontainian teammate and her personal damage with every non-Fontainian teammate. The additional Healing Bonus is very helpful in teams with Furina, who herself works well with other Fontaine units. The Cryo DMG% can also be useful, as most teammates capable of increasing Charlotte’s damage output, such as Kazuha or Shenhe, are not from Fontaine. ## Constellations Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 ##### **Constellation 1** | _A Need to Verify Facts_ _After Still Photo: Comprehensive Confirmation heals a character, it will mark them with Verification, which will heal them once every 2s for 80% of Charlotte’s ATK. This effect lasts 6s._ Grants sustained partywide healing. Apart from the immense increase to survivability, this Constellation is particularly useful for effects that scale based on healing done, such as the buffs granted by Furina’s Burst or the damage dealt by the Ocean-Hued Clam set. Constellation 2 ##### **Constellation 2** | _A Duty to Pursue Truth_ #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: | **Unfinished Reverie** | Wriothesley’s second-best set in Burnmelt teams. 4pc Marechaussee Hunter is still his Best-in-Slot in Burnmelt, and is still recommended to farm for. | | **Surf’s Up** | A decent stat stick for Wriothesley. Very fitting of his shark theme. | #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: A good Melt team where Wriothesley’s damage is boosted by Mavuika’s DMG Bonus (A4) and Xilonen’s RES Shred and 40% Cryo DMG Bonus (from 4pc Scroll). N5C combo is recommended for Wriothesley to make sure he does not outrun Mavuika’s Pyro application. As such, Wriothesley’s C1 value increases considerably for this team. **Sample Rotation** Wriothesley N11 \> Xilonen E N2 > Bennett EQ > Mavuika EQ > Wriothesley E 3\[N5CD\] N3C/Q2 1First rotation only. 2Use Wriothesley Burst when it is available; otherwise, use a N3C chain. This is necessary to clear out the Pyro aura and reapply Cryo for Xilonen to trigger 4pc Scroll in the next rotation. ****Wriothesley — Bennett — PMC — Nahida** Nahida can maintain Burning with the help of Pyro application from Pyro Traveler’s Burst, which allows Wriothesley to trigger Reverse Melt. Nahida buffs the on-field character’s Elemental Mastery with her Burst, while PMC gives a total of 46% DMG Bonus with their C1 and 4pc Scroll effects. **Sample Rotation** Wriothesley N11 \> Nahida E Q > PMC tEQ > Bennett EQ > Wriothesley E 5\[N3CJ\] N3C/Q2 1First rotation only. 2Use Wriothesley Burst when it is available; otherwise, use a N3C chain. This is necessary to clear out the Burning/Pyro aura and reapply Cryo for Pyro Traveler to trigger 4pc Scroll in the next rotation. ****Wriothesley — Bennett — Thoma — Emilie** Another Burnmelt variant. Emilie deals good personal damage and maintains Burning together with Thoma. Thoma’s shield with high uptime and 15% Normal and Charged Attack DMG Bonus are welcome by Wriothesley. #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: Teams without a healer are still limited by the passive’s 5s cooldown — at C0, it is unlikely to activate more than twice per Skill use. Thus, the HP drain from Wriothesley’s enhanced Normal Attacks can occasionally overtake his A1’s healing, causing him to fall below the 50% HP threshold required for his Skill. This issue is worsened if he receives any other HP loss. However, using an N3C combo and a shielder can mostly negate this problem by reducing his HP drain rate with Charged Attacks (which don’t consume HP), some of which are enhanced by this passive. This passive becomes much more impactful with Wriothesley’s Constellations, particularly C1. Ascension 4 Passive ##### **Ascension 4 Passive** | _There Shall Be a Reckoning for Sin_ Talent Description _When Wriothesley’s current HP increases or decreases, if he is in the Chilling Penalty state conferred by Icefang Rush, Chilling Penalty will gain one stack of Prosecution Edict. Max 5 stacks. Each stack will increase Wriothesley’s ATK by 6%._ A simple but effective 30% ATK buff. This passive further incentivizes using Wriothesley’s Burst at the end of his field time. ## Constellations Wriothesley is a solid character at C0\. He has Constellations that are good improvements at every step, providing strong value for those looking to enhance his performance. Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 ##### **Constellation 1** | _Terror for the Evildoers_ #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: ##### **Constellation 2** | _Shackles for the Arrogant_ _When using Darkgold Wolfbite, each Prosecution Edict stack from the Passive Talent “There Shall Be a Reckoning for Sin” will increase said ability’s DMG dealt by 40%._ _You must first unlock the Passive Talent “There Shall Be a Reckoning for Sin.”_ Grants a massive DMG Bonus to Wriothesley’s Burst that scales with his A4 stacks. Greatly incentivizes using his Burst at the end of his combo before the Skill uptime runs out. It also incentivizes building ER% if Wriothesley is close to reaching his ER requirements for Bursting every rotation. Constellation 3 ##### **Constellation 3** | _Punishment for the Fraud_s _Increases the Level of Normal Attack: Forceful Fists of Frost by 3._ _Maximum upgrade level is 15._ A simple damage increase to Wriothesley’s most important Talent (his Normal Attacks). Constellation 4 ##### **Constellation 4** | _Redemption for the Suffering_ _The HP restored to Wriothesley through Rebuke: Vaulting Fist will be increased to 50% of his Max HP. You must first unlock the Passive Talent “There Shall Be a Plea for Justice.”_ _Additionally, when Wriothesley is healed, if the amount of healing overflows, the following effects will occur depending on whether he is on the field or not. If he is on the field, his ATK SPD will be increased by 20% for 4s. If he is off-field, all of your own party members’ ATK SPD will be increased by 10% for 6s. These two methods of increasing ATK SPD cannot stack._ Increases the healing from enhanced Charged Attacks, making healerless teams more comfortable. It also grants a decent Attack SPD buff for Wriothesley if he receives excess healing. The team Attack SPD while Wriothesley is off-field is not very significant. Constellation 5 ##### **Constellation 5** | _Mercy for the Wronged_ #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: # Teams ## Teambuilding * Shielders or interruption resistance buffs are much appreciated to prevent Wriothesley from getting staggered or depleting his Stamina by dodging; in particular, getting interrupted before his final Normal Attack hits can prevent his C1 from taking effect. Wriothesley’s higher ceiling combo at C0 — N3CJ — also heavily incentivizes a shield or interruption resistance in his teams. * **If using the N5C combo at C0, a healer is recommended** to offset Wriothesley’s HP drain and keep his HP above the 50% threshold needed for his Skill. While not necessary at C1+, healers are still a safe choice. * Wriothesley’s long, uninterrupted field time requirement encourages **teammates with long-lasting buffs and off-field damage**, along with short field time requirements of their own. * Wriothesley’s short range makes **teammate abilities that are mobile or have very large AoEs** much more valuable. Unfortunately, many of his best teammates such as Bennett, Shenhe, or Diona do have restrictive AoEs (aka “Circle Impact”); be mindful about positioning and enemy behavior if using such units. * **Cryo teammates** help reduce his ER requirements and (outside of Reverse Melt teams) enable Cryo Resonance. ## Notable Teammates Shielders Healers Cryo Anemo Pyro Hydro Dendro Geo ##### **Shielders** Shielders are recommended to allow consistent performance on Wriothesley with his Stamina-hungry C0 combo (N3C). #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: ##### **Healers** Healers are recommended to maintain enhanced Normal Attacks uptime at C0 with the N5C combo and are still advisable at higher Constellations. Teamwide healers gain more value with Furina. #################### File: keqingmains-com-2Fq-2Fwriothesley-quickguide-8175.txt Page: 1 Context: | [**Bennett**](http://kqm.gg/q/bennett-quickguide) | Bennett provides a sizable Flat ATK buff and continuous healing within his Burst. He is practically mandatory in Reverse Melt teams for enabling either Xiangling or Jean. | | ------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [**Xilonen**](https://keqingmains.com/q/xilonen-quickguide/) | Xilonen can shred enemy RES with long-lasting uptime, and she also heals the active character, making her a good teammate for Wriothesley. She can also use 4pc Scroll of the Hero of Cinder City for more buffing capability. | | [**Diona**](http://kqm.gg/q/diona-quickguide) | Diona provides healing and can funnel plenty of Cryo Particles to Wriothesley using Sacrificial Bow. Her shield is also greatly appreciated, and her C6 can become valuable for Wriothesley in Reverse Melt teams. Diona is also a good Elegy for the End wielder, allowing her to give more buffs.However, many of Diona’s strengths are tied to her Burst, which is a stationary field that tends to miss if enemies move unexpectedly | | [**Mika**](http://kqm.gg/q/mika-quickguide) | Mika is a Cryo healer who also provides an Attack SPD buff, but due to Wriothesley’s high hitlag, the Attack SPD buffs are not as impactful. | | [**Charlotte**](https://keqingmains.com/q/charlotte-quickguide/) | Charlotte has good teamwide healing and is able to hold Thrilling Tales of Dragon Slayers to give a large ATK% buff to Wriothesley. #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Artifacts-11686.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fchongyun-quickguide-8009.txt Page: 1 Context: ## Artifact Sets | **4pc Noblesse Oblige (4NO)** | Chongyun can use 4NO to provide a teamwide ATK% buff with his Burst. He almost always holds 4NO in Forward Melt and Freeze teams. He can also use 4NO to allow Bennett to run another set like 4pc Instructor. Chongyun on 4NO sacrifices some personal damage for a much valued contribution to team damage. | | ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Emblem of Severed Fate(4ESF)** | One of Chongyun’s best sets for personal damage. However, since 4ESF is widely contested among DPS units and Chongyun may not be the main damage dealer, other options may be optimal. | | **4pc Gilded Dreams (4GD)** | Provided that Chongyun is able to Melt his Burst, 4GD is viable due to the EM and ATK%. However, it is not significantly better than the other options and may not be Resin-efficient to farm if you don’t also need pieces of Deepwood Memories. | | **2pc + 2pc NO / Blizzard Strayer / EM / ATK% / ER** | Universally viable options, but lack any team buff. You can use these as a transitional set while farming 4NO. 2pc NO + 2pc Blizzard Strayer can be comparable to 4ESF in terms of Chongyun’s personal damage. Note that EM is only viable if Chongyun is able to Melt his Burst. | | **4pc Lavawalker (4LW)** | 4LW is a strong choice for Reverse Melt teams, but is not recommended to farm unless you are also farming 4pc Crimson Witch of Flames for another character. | # Weapons #################### File: keqingmains-com-2Fq-2Fchongyun-quickguide-8009.txt Page: 1 Context: ## Melt Chongyun works well in two different Melt team archetypes: Reverse and Forward Melt. Bennett is necessary to make either team archetype viable. **Reverse Melt** teams use Cryo abilities on a Pyro aura to trigger Melt. Xiangling’s Burst, an Anemo unit’s Pyro Absorption, and the Bennett-Jean Sunfire duo can provide enough Pyro application to allow Chongyun and another Cryo unit to consistently trigger Melt. Most Reverse Melt teams are oriented toward a quickswap playstyle, which involves constantly swapping in and out characters to use their abilities. This also increases Cryo application via Normal Attacks from Chongyun’s Infusion. **Forward Melt** teams use Pyro abilities on a Cryo aura to trigger Melt. Chongyun’s most notable Forward Melt team uses Bennett as an on-field DPS; he weaves Cryo-infused Normal Attacks between uses of his Elemental Skill. An Anemo support is recommended to provide Elemental RES Shred, among other potential buffs. Note that Bennett should not unlock his C6 for this playstyle. ## Freeze Chongyun is a powerful Cryo enabler and Burst support in Freeze teams. Freeze teams take advantage of the CRIT Rate buffs from Cryo Resonance and 4pc Blizzard Strayer to gear more toward ATK and CRIT DMG. With his Elemental Skill’s melee Cryo Infusion, Chongyun enables some Cryo characters to become potent on-field Cryo damage dealers. His particle generation and Cryo RES Shred are also appreciated. All of Chongyun’s Talents are Blunt Attacks, which will trigger Shatter and remove the Frozen aura on enemies. This issue can be mitigated with enough Hydro and Cryo application. ## Mono Cryo Mono Cryo works exceptionally well against enemies that cannot be Frozen. The abundant Cryo Particle generation lowers the team’s ER requirements, which allows further investment into damage. Shenhe, while non-obligatory, is an incredibly valuable asset to Mono Cryo teams because of her kit. Chongyun’s Cryo Infusion allows units like Kaeya and Rosaria to serve as on-field Cryo DPS units who can trigger additional procs of Shenhe’s Icy Quill effect. ## Example Teams #################### File: keqingmains-com-2Fitto-8033.txt Page: 1 Context: | Set | Notes | | --------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Husk of Opulent Dreams** | The premier artifact set for DEF-scaling, DMG-dealing Geo characters, Husk of Opulent Dreams gives Itto everything he wants: DEF and Geo DMG buffs that build up as he spends more time dealing DMG on-field. This set is his Best-in-Slot, and is what you should farm to maximize Itto’s DMG, even if it means bearing the pain of getting Ocean-Hued Clam pieces.**Note for Serpent Spine:** When starting an Abyss chamber, prioritize gaining Serpent Spine stacks over Husk stacks by putting Itto in the first team slot. Itto will gain Husk stacks off-field while you rotate through supports and Sub-DPS prior to his Burst, and continue to build them up when in his Burst. | | **Retracing Bolide** | 4pc Retracing Bolide is usable on Itto, performing on par with 2pc Husk + 2pc Archaic Petra. It is not worth farming for Itto since 4pc Husk is significantly better. The 40% Normal and Charged Attack DMG bonus to a unit that relies heavily on Charged Attacks like Itto is quite substantial. On teams where Itto runs with a shielder, he can make use of this set well. On teams without a shielder, Crystallized shields help to proc the effect of this set, though it is not recommended to rely on them alone. | | **Archaic Petra/Husk of Opulent Dreams** | This set is somewhat less conditional than 4-piece Husk, but it is significantly #################### File: keqingmains-com-2Fitto-8033.txt Page: 1 Context: ## Combo Improvisation We’ve attempted to give you some combos that are proven to work and do well, but sometimes, Ushi gets hit twice, or you do a prestack combo but Ushi gets hit anyway. Or maybe, you have C6 Itto. Sometimes, combos won’t go your way. Never fear, though, because it’s very possible to change your combo midway through, if you have quick-thinking skills. Let’s start with an example. If you are doing a prestacked NA1 E NA2, but Ushi gets hit during the first half of the combo, then you will not have room to fit the SCAF in at the end, resulting in a significant loss of damage. What can we do to rectify this? Well, you can drop the last hit of the N4 string (NA4) in the second half, which makes you lose 2 stacks (one of them is gained back by Ushi disappearing, which usually goes over the cap in this combo). This would lead to the overall combo being Q NA1 E NA2 NA3 SCA5+F (Ushi gets hit during that SCA chain) N3 SCA3+F, and then finish it off with E SCAF. This means that you’ve dropped an NA4 for the finisher, overall, which is significantly better than just going ahead and ignoring Ushi getting hit and not hitting the finisher. In fact, that allows the Ushi proc to be beneficial rather than a detriment to that combo. This general process can be applied to any combo you might do, and generally requires some forethought since there are so many factors that go into Itto’s combos. However, if you can master this, then you have indeed mastered the One and Oni. Some general rules to maximize your damage: #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Weapons-11311.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fbaizhu-quickguide-7974.txt Page: 1 Context: | 4pc Deepwood Memories (DM) | An essential for Dendro teams and a good set for Baizhu, particularly if another unit doesn’t already equip it, as it provides a very valuable 30% Dendro RES Shred. However, Baizhu can struggle to consistently apply this effect to all enemies in AoE scenarios in comparison to other possible 4pc DM holders, such as Nahida, Kuki Shinobu, or Kokomi. This is due to his Skill only targeting 3 enemies and his Burst’s projectiles being primarily single-target. In Quicken teams where Baizhu is the only Dendro unit, this set is not very useful, as only Baizhu’s damage benefits from this set and his damage contribution is rather negligible regardless. | | ----------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 4pc Ocean-Hued Clam (OHC) | This artifact set can be a decent upgrade to Baizhu’s personal damage, as he can consistently deal Bubble damage while his Burst is active due to his large amount of healing.However, other artifact sets may be more beneficial to team damage according to the scenario; these include Quicken teams, which often benefit more greatly from teamwide ATK or EM buffs. | | 4pc Instructor | Gives lower stats than 5-star artifact sets but provides a teamwide EM buff, which compensates for the smaller A4 buff due to lower-leveled pieces. The 4pc set bonus can only be activated on-field, and is generally more valuable in teams with more flexible rotations. | | 4pc Noblesse Oblige | Provides a teamwide ATK% buff, but has little value for Baizhu himself. ATK% buffs are also less valuable in many of Baizhu’s teams when compared to EM buffs. #################### File: keqingmains-com-2Fq-2Fbaizhu-quickguide-7974.txt Page: 1 Context: Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 **Constellation 1** | _Attentive Observation_ _Universal Diagnosis gains 1 additional charge._ This gives Baizhu an extra charge on his Elemental Skill, which gives slightly more Dendro application and healing, while also making his rotations more flexible and forgiving. Being able to use an extra Elemental Skill in a rotation also helps with his Energy issues. Constellation 2 **Constellation 2** | _Incisive Discernment_ _When your own active character hits a nearby opponent with their attacks, Baizhu will unleash a Gossamer Sprite: Splice._ _Gossamer Sprite: Splice will initiate 1 attack before returning, dealing 250% of Baizhu’s ATK as **Dendro DMG** and healing for 20% of Universal Diagnosis’s Gossamer Sprite’s normal healing._ _DMG dealt this way is considered Elemental Skill DMG._ _This effect can be triggered once every 5s._ This Constellation adds negligible damage, but provides a decent amount of healing. It also adds an extra instance of Dendro application every 5s, which can be very helpful for reaction teams that rely on off-field Baizhu for Dendro application. This Constellation’s only trigger requirement is that Baizhu is in the team and the on-field character hits an enemy; such hits do not have to deal damage or apply an Element: examples include Bloom damage, 4pc Ocean-Hued Clam damage, and Alternate Sprints. The ability to apply more Dendro without taking any extra field time makes this Constellation great, particularly when Baizhu is teamed up with characters that spend a long time on-field, such as Cyno. Constellation 3 **Constellation 3** | _All Aspects Stabilized_ _Increases the Level of Holistic Revivification by 3._ _Maximum upgrade level is 15._ A straightforward Burst Talent increase. Provides Baizhu with a minor increase in damage, Shield Absorption, and healing. However, his shields are still very weak and his healing is already sufficient without this Constellation. Constellation 4 #################### File: keqingmains-com-2Fmisc-2Fnatlan-at-a-glance-75496.txt Page: 1 Context: The Scroll artifact set’s 2pc effect can be utilized in 2pc mixed sets for characters whose primary purpose is casting their Bursts off cooldown. However, the condition to trigger the effect limits teambuilding, since triggering Nightsoul Burst requires at least one Natlan character in the team. Additionally, there are often more useful support artifact sets to use on these Burst-centric characters. The 4pc effect is much more notable, as it potentially grants a massive teamwide buff of up to 40% Elemental DMG Bonus (12% + 28%). However, only Natlan characters in their Nightsoul’s Blessing state can trigger the part of the 4pc effect that further increases the Elemental DMG Bonus by 28%, limiting the effectiveness of this set on non-Natlan holders. 4pc Scroll should generally be equipped by support characters to buff the team’s damage dealers to a greater extent. **Notes on Scroll of the Hero of Cinder City’s 4-Piece Set Bonus** #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: Yoimiya Amber* Arlecchino* Bennett* Chevreuse* Deepwood Memories (DM) Deepwood Memories is the premier set for any solo Dendro DPS or support, or a secondary Dendro support. It is currently the only set that shreds Dendro RES. It can also be used by non-Dendro support characters in teams with a Dendro DPS character. Set Bonus | TC Notes | Availability 2-piece: Dendro DMG bonus +15%. 4-piece: After Elemental Skills or Bursts hit opponents, the targets’ Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field. The Dendro RES Shred does not count towards the ability that triggers the 4-piece effect. Spire of Solitary Enlightenment Ashk (One 4-star Flower) Notable 4-Piece Holders Alhaitham Baizhu Collei Kaveh Kirara Nahida Tighnari DMC Yaoyao Kokomi* Shinobu* Zhongli* Desert Pavilion Chronicle (DPC) Desert Pavilion Chronicle is the premier set for an on-field Anemo DPS Wanderer build. It is also competitive with other recommended sets for Xiao’s Anemo DPS builds. Its 2-piece Anemo DMG Bonus is good for 2pc + 2pc combinations for the aforementioned Anemo DPS characters. Set Bonus | TC Notes | Availability 2-piece: Anemo DMG bonus +15%. 4-piece: When Charged Attacks hit opponents, the equipping character’s Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s. City of Gold Notable 4-Piece Holders Wanderer Heizou* Xiao* Echoes of an Offering (Echoes) The 4-piece effect of Echoes of an Offering is ping-dependent, which makes it unrecommended if you have high ping. #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: Set Bonus | TC Notes | Availability 2-piece: Hydro DMG bonus +15%. 4-piece: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. The effect will still trigger even if the character is interrupted during Elemental Skill cast. Peak of Vindagnyr Strongbox Notable 4-Piece Holders Ayato Mona* Neuvillette* Tartaglia* Husk of Opulent Dreams (Husk) Husk of Opulent Dream is the premier set for DEF-scaling Geo DPS characters. Its 4-piece effect can even make it competitive for Geo DPS characters who do not scale with DEF. Its 2-piece bonus is also good for DEF-scaling support characters. Set Bonus | TC Notes | Availability 2-piece: DEF +30%. 4-piece: A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost. Stacks from the 4-piece set bonus are gained when hitting an opponent with a Geo attack even when no damage is dealt (vs. shielded or Immune targets). Slumbering Court Strongbox Notable 4-Piece Holders Albedo Chiori Itto Noelle Yun Jin GMC* Ningguang* Lavawalker (LW) Lavawalker is a niche set that is good on DPS characters on Mono Pyro teams with Bennett + Xiangling or Bennett + Jean due to these combinations’ high Pyro application. Reverse Melt DPS characters can also use 4pc LW, although other options may be more Resin-efficient. #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: The rewards for the Abyss Corridor (Floors 1–8) are one time only and do not reset. Progress and rewards for the Abyssal Moon Spire (Floors 9–12) reset on the 1st and 16th day of each month (at server reset). Domain Reliquary Tiers Domain Reliquaries come in three tiers: Tier I, Tier II, and Tier III. The Tiers correspond to the rarity of the artifact that may be obtained by opening them. For example, opening a Domain Reliquary of Tier II always gives you a 4-star artifact. If a player fully clears Floors 9–12 of the Spiral Abyss, they receive 4 Tier I and 8 Tier II Domain Reliquaries. See Table Elite Enemies Elite Enemies located in the overworld have a 10% chance to drop an artifact when defeated. They can only drop artifacts from the Traveling Doctor, Berserker, Instructor, and Exile sets.  Only the first 400 Elite Enemies defeated per day per account have a chance to drop rewards, even across worlds. This means you can obtain roughly 40 artifacts per day from Elites if you hit the cap. Elite Enemies respawn daily at server reset. For Elite farming routes, check out KQM’s Resinless Routes Guide! The Adventurer Handbook can navigate players to Elite Enemy locations; however, there is a time-gated limit to the number of uses despite there being more enemies in the world. The official Teyvat Interactive Map shows most of the locations. Tumbleweeds Tumbleweeds are non-damaging environmental objects that spawn in the Great Red Sand and the Desert of Hadramaveth in Sumeru. They are destroyed when touched or attacked, and they have a very small chance to drop an artifact. This artifact can only be of 1-star or 2-star rarity. Artifacts from Tumbleweeds do not count towards the investigation spot daily cap. It is not recommended to farm Tumbleweeds for artifacts due to their extremely low drop rate and semi-sporadic spawn rate. Chests #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: Prior to reaching AR45, it is not efficient to farm artifacts, as the highest levels of Domains of Blessing are not accessible yet. Instead, artifacts can be obtained from Bosses and other overworld sources. Through moderate exploration and Resin investment into Bosses for Character Ascension Materials, players can accrue enough artifacts to equip usable builds on the characters they use during this period. Transitional 4-star artifacts can be used in the early game. You can use Resin to obtain some artifacts if you need them, but they should not be a priority. Character levels, Talent levels, Character Ascension Materials, and Weapon Ascension Materials are optimal uses of Resin before AR45. Do not worry about 4-piece set bonuses at this stage in the game. Rainbow sets and 2pc combinations are perfectly fine. Pre-AR45 Builds Regarding stats, Energy Recharge is the most valuable for characters relying on their Elemental Burst for damage or utility. However, it can be quite difficult to reach ER requirements with artifacts before AR45, which makes non–Burst-reliant characters slightly more appealing to play. Stats that relevant Talents scale with, such as ATK, HP, or DEF, should be prioritized over CRIT. Until DMG% Goblets are obtained, relevant main stats for Talents can be used in the meantime. EM main stats are rare and extremely valuable for Bloom-related teams, so keep them for the future when you are higher AR and will need EM pieces to increase your DPS further. The Feather is the easiest way to obtain ATK for ATK-scaling characters, and the Flower is best for HP-scaling characters and personal survivability. Min-maxing and CRIT ratios should not be considered in the early game. You can always level your team’s artifacts to +12 before AR45. There is very little relative artifact EXP spent to level an artifact to +12, and you only lose 20% of that artifact’s total EXP when you fodder it later. Resin Cost and Fragile Resin Artifact farming uses Resin in Domains of Blessing to obtain artifacts for characters. Domains require 20 Original Resin per run and accept Condensed Resin (40 Original Resin equivalent). #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: For Spiral Abyss, moderate investment and good team synergy are sufficient for clearing up to Floor 10 with any character. However, Floors 11 and 12 require greater consideration for character and team selection. While all characters can technically clear Spiral Abyss with full stars, some may require more Resin investment and team support than others. Team Selection Combat in Genshin Impact is a team effort, and understanding a character’s role in a team is essential for effective character building. For instance, Raiden Shogun needs different artifact sets and stats in a hypercarry team versus a Hyperbloom team. To build optimal teams, it’s important to have a good grasp of game mechanics and character interactions. For more information, check out the KQM Teambuilding Guide. Additionally, KQM’s Dendro Guide provides more specific information about Dendro teams and Dendro-related reactions. For specific character recommendations, KQM Extended Guides and Quick Guides suggest viable teams that generally perform well in Spiral Abyss content. Any of our recommended teams can clear overworld and story content. Character Building This section explains the roles a character may fulfill in a team and how that impacts their potential builds. It is important to build all members on a team at some point before late-game hyper-investment because the Genshin Impact combat system revolves around team interactions. Investing all your resources into one character and neglecting the others can harm overall team damage. Although min-maxing your DPS characters right out the gate at AR45 might seem appealing, they still require support from their teammates! Selecting Artifact Sets When selecting artifact sets, it is important to consider how you intend to use your character in combat, as different sets offer unique bonuses that serve different purposes. Each character benefits from different artifact sets due to their different team roles. Therefore, understanding your character’s role within a team is crucial to selecting the correct sets for them. Although 5-star artifacts are generally preferable for their set bonuses and superior stats, 4-star artifact sets can also be effective for their 2-piece or 4-piece set bonuses. In certain scenarios, support characters might prefer to use 4-star artifact sets; their teams won’t suffer from a significant damage loss since support units typically don’t focus on dealing damage in the first place. #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: When building multiple characters, farming Domains that contain two desired artifact sets is recommended. Players can obtain artifacts for multiple characters simultaneously, obtaining 25–33% more “good” artifacts over time (depending on how many 5-star artifacts of each set are given per run). On the other hand, if you’re looking to expedite the process of farming for one particular character, farming a Domain with only one desired artifact set and using the undesired artifact set in the Strongbox for the same desired set will result in obtaining a “good” set 1.5–2.2× quicker (depending on how many 5-star artifacts of each set are given per run). Some artifact sets don’t have a Strongbox, so farming less-efficient Domains may be necessary. However, any unneeded artifacts can be put into the Strongbox of another set or used as artifact fodder. Resource Management and Build Priorities Which artifacts should I level first? Properly managing your resources is crucial when it comes to artifact upgrading in Genshin Impact. Resin and time are limited resources, so it’s important to prioritize which artifacts need to be leveled on which characters. Suboptimal farming isn’t the end of the world, so don’t sweat it if you can’t figure out precisely the best path for you. Just follow these general recommendations. First, prioritizing DPS characters is optimal since they deal the majority of their team’s damage. While support characters should not be neglected, they can usually hold lower-leveled artifacts or 4-star artifacts. Burst-reliant supports should still build enough Energy Recharge to meet their ER requirements. Second, it is not necessary to level artifacts to +20 immediately. Leveling artifacts from +16 to +20 costs roughly the same as leveling an artifact from +0 to +16. Leaving artifacts at Level +16 can be efficient until all equipped artifacts are leveled, since the DPS increase from +16 to +20 is proportionately lower. #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: Finally, keep some 4-star artifacts! 5-star artifacts are typically much stronger, thanks to their higher stat values, but some 4-star artifact sets are excellent options for supports (e.g., Exile and Instructor) or work-in-progress DPS characters (e.g., Berserker and Martial Artist). 4-star artifacts are also cheaper to level, making them workable transitional gear until you obtain more suitable 5-star artifacts. For many support units, 4-star artifacts with enough ER% (and other desired stats) may remain viable even into the late game. Foddering Farmed Artifacts Should I level this artifact? There is no simple answer to this question. Nonetheless, there are generally good practices to prevent future regrets. First, compare the artifact in question with your current standards in terms of desired main stats, then desired substats, then Roll Value. If no other character you are building can use the artifact and it has few desired stats or low rolls, then it may be safe to fodder it. Second, save fully leveled artifacts that have a high CRIT Value or a high Roll Value on useful substats. Even if the artifact is not currently needed, a character you build in the future may use it. Your standards for Roll Value will increase as you farm, so setting a lower bound on what you’re willing to keep will depend entirely on your standards. Commonly appreciated stats include ER%, ATK, and EM. Optionally, lock at least one of each main stat per artifact set to futureproof your account in some capacity. Note that doing this is not a priority, and should really be done only after sufficiently investing resources in your current characters. Proper main stats are incredibly important for most characters, so saving a variety of main stats can ensure you have at least something to get you started on future characters. Artifacts with generally good substats like CRIT Rate, CRIT DMG, and Energy Recharge are especially worth saving. However, be sure to do some critical thinking and avoid saving multiple artifacts of main stats that aren’t synergistic with the set bonus. For example, it’s not necessary to save multiple DEF% Sands on a set intended for EM-scaling characters (e.g., Flower of Paradise Lost). #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: The type of artifact piece (e.g., Flower, Feather, etc.) Whether the artifact belongs to a relevant set Whether the artifact is 4-star or 5-star Whether the main stat is relevant Which substats are assigned to the artifact How many substats the artifact starts with at Level +0 How rolls are distributed to improve substats As your artifacts improve through a lengthy process of farming, it becomes statistically less likely (and more Resin-intensive) to find artifacts stronger than your existing ones. It is also challenging to judge the Resin efficiency of artifact farming versus other character improvements. Therefore, it is recommended to acquire “good enough” artifacts for all members of the team before focusing on upgrading one character in particular. Identifying “Good Enough” Artifacts What constitutes a “good enough” set of artifacts for a character depends on the gameplay mechanics of that character.  DPS characters benefit from damage-scaling stats, especially the main stat due to its guaranteed improvement with every artifact level. Support characters often rely on their Elemental Burst to provide utility to the team. If they do not rely on their Elemental Burst, they may utilize a 4-piece artifact set to provide utility to the team or a Talent that scales based on a specific stat. Moreover, 4-star artifacts (of a 4-star or 5-star artifact set) are usually “good enough” for most supports. Determining Good Main Stats Choosing good main stats depends on the character’s needs. The main stat should align with the character’s role and preferred scaling stat. For example: DPS characters should aim for a well-balanced mix of damage-increasing stats based on how the Damage Formula works. Support characters should aim for stats matching the scaling of their relevant Talents, whether it be for damage, healing or shielding. Some supports may have alternate build priorities to account for their share of reaction-related damage (like in Bloom teams). Favonius weapon holders may want a CRIT Rate Circlet to trigger the weapon passive more consistently. Characters that rely on using their Elemental Burst regularly should have sufficient Energy Recharge to meet their ER requirements. The choice of main stat is also influenced by other factors such as the character’s active set bonuses, team buffs, and weapon choice. Determining Good Substats #################### File: keqingmains-com-misc-artifacts-40092.txt Page: 1 Context: DMG% Goblets are generally recommended for DPS characters because only Goblets have a DMG% main stat. Other stats (like ATK%, EM, etc.) can be obtained from substats, Sands, and weapon secondary stats. In most cases, using a different Goblet would result in lower DPS than using a DMG% Goblet (at similar substat distribution). However, since DMG% Goblets are rare, feel free to use other Goblets or 4-star Goblets with good substats while waiting for a good 5-star one to appear. Lastly, EM is a preferred main stat for plenty of Anemo, Dendro, and Reaction trigger units because their damage typically stems from Transformative and Additive Reactions such as Swirl, Hyperbloom, Spread, etc. — reactions whose damage scales greatly with EM. How long should I farm for a character? There is no exact answer to this question since it depends on your idea of “good enough” artifacts and your artifact luck. If you have obtained the recommended artifact set, main stats, and fairly solid substat rolls and you haven’t seen any improvement in your artifacts after a month or so, it might be a good idea to focus on a different character or artifact domain. Most of a character’s artifact potential is seen after the first few weeks of farming. The Artifact Farming Calculator by grumd can be used to calculate the odds of obtaining an artifact with specific substat values over a period of Resin spent (defaulting to 160 Resin per day spent on artifact farming).  You can also use this spreadsheet by Vidmilo to calculate the odds of rolling an artifact that starts with a certain number of desired, or “good”, substats. This can help determine how long it will take you to reach your current artifact farming goals and help you maintain realistic expectations. You can also check out the video How Much Time Should You Spend on Artifact Farming? by Jyo’s Spiral Abyss Guides for examples of farming simulations and Resin-efficient farming behavior. Example of Resin-Efficient Farming This section provides an example of an efficient way to farm artifacts for two different teams and eight characters total. The teams were chosen purely for example, and are not an indication of power level. #################### File: keqingmains-com-2Fq-2Femilie-quickguide-75482.txt Page: 1 Context: ## Artifact Sets | **4pc Unfinished Reverie** | Emilie’s best set. 4pc Reverie grants her a permanent DMG Bonus in her preferred teams, and it can outperform 4pc Deepwood Memories even if it means losing the latter’s RES Shred. | | ------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Deepwood Memories** | A decent alternative if you don’t have an Unfinished Reverie set available. Ideally, one of Emilie’s teammates holds this set to shred enemy Dendro RES for her. This set gains additional value in teams with another Dendro DPS unit. | | **2pc Mixed Sets, 4pc Golden Troupe** | **2pc Bonuses: Dendro DMG%, ATK%, Skill DMG%**A mix of 2-piece sets can be useful when building towards a full 4-piece set, or if the artifacts’ substats are exceptional.Note that 4pc Golden Troupe isn’t a noticeable upgrade over mixed sets, since much of Emilie’s damage output isn’t considered Elemental Skill DMG. | # Weapons #################### File: keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt Page: 1 Context: | **4pc Fragment of Harmonic Whimsy** | Sigewinne’s Bond of Life from Sourcewater Droplets allows her to utilize this set, but it still falls behind 4pc Emblem and 2pc combinations in terms of personal damage. If her Burst is not used, her personal damage is not a major consideration and a supportive set or 4pc Clam should be used. It is not worth farming this set just for Sigewinne. | #################### File: keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt Page: 1 Context: ## Playstyles #### Off-Field Healer Sigewinne uses her Tap Skill and forgoes her Burst. She heals and buffs the team, but loses personal damage in exchange for using less field time. #### Quickswap DPS On top of her healing and buffing, Sigewinne uses her Burst to fill downtime and deal some damage. She can also hold her Skill for more damage. This playstyle is used in teams without a dedicated on-fielder or with some downtime in their rotations. ## Talents ### Level and Talent Priority **Character Level > Skill > Burst** It is heavily recommended to raise Sigewinne to Level 90 as her damage, healing, and A1 buff all scale with her Max HP. Her Normal Attack is irrelevant to the majority of her playstyles. ### Talent Overview **Normal Attack** **Elemental Skill** **Elemental Burst** **Ascension 1 Passive** **Ascension 4 Passive** **Utility Passive** **Normal Attack** ##### **Normal Attack** | _Targeted Treatment_ **Talent Description** _**Normal Attack**_ _Performs up to 3 consecutive attacks._ _**Charged Attack**_ _Performs a more precise Aimed Shot with increased DMG._ _While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing **Hydro DMG**. When released, an arrow imbued with torrential energy will deal **Hydro DMG** to the opponent hit._ _**Plunging Attack**_ _Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact._ Sigewinne has a special Charged Attack that periodically fires heart-shaped bubbles, dealing continuous Hydro damage. Despite its uniqueness, it is not particularly useful. **Elemental Skill** ##### **Elemental Skill** | __Rebound Hydrotherapy_ **Talent Description** #################### File: keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt Page: 1 Context: Sigewinne’s Burst allows her to shoot from a syringe for 2.5s, dealing 6 instances of Hydro damage and applying Hydro twice. Additionally, she collects up to 2 nearby Sourcewater Droplets when using her Burst. Sigewinne cannot be interrupted while her Burst is active, but she can jump to prematurely end its duration. Sigewinne’s Burst provides a decent burst of damage, but it does not provide buffs or healing. Thus, it is usually not worth using Sigewinne’s Burst unless the team does not have a dedicated on-fielder or needs to fill downtime. **Ascension 1 Passive** ##### **Ascension 1 Passive** | _Requires Appropriate Rest_ **Talent Description** _Sigewinne grants herself the “Semi-Strict Bedrest” effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80\. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800._ This passive grants a Base DMG Bonus to Sigewinne’s teammates upon using her Skill. This buff applies only to Skill damage _dealt from off-field_ and can be activated 10 times. She needs 65,000 HP to max out this passive. **Ascension 4 Passive** ##### **Ascension 4 Passive** | _Detailed Diagnosis, Thorough Treatment_ **Talent Description** _When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way._ #################### File: keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt Page: 1 Context: Sigewinne’s healing is increased by the amount of Bond of Life possessed by party members. She can gain Bond of Life herself by picking up her own Sourcewater Droplets. This passive requires 10,000 HP’s worth of Bond of Life to maximize, which means having 50,000 HP with Sigewinne considering 2 droplets. **Utility Passive** ##### **Utility Passive** | _Emergency Dose_ **Talent Description** _While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s._ Dehya, now as a cute Melusine: Sigewinne trivializes underwater combat with automatic healing for characters under 50% HP when underwater. ## Constellations Sigewinne’s first and second Constellations improve her buffing potential. However, her Constellations are much less impactful to team damage compared to those of her teammates (such as Furina). Her Constellation 2 is a recommended stopping point unless going for C6. **Constellation 1** **Constellation 2** **Constellation 3** **Constellation 4** **Constellation 5** **Constellation 6** **Constellation 1** ##### **Constellation 1** | _“Can the Happiest of Spirits Understand Anxiety?”_ _Rebound Hydrotherapy’s Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller._ _The Passive Talent “Requires Appropriate Rest” is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks’ DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100\. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500\. You must first unlock the Passive Talent “Requires Appropriate Rest.”_ #################### File: keqingmains-com-2Fq-2Fsigewinne-quickguide-40123.txt Page: 1 Context: One of Sigewinne’s strongest Constellations, as it increases her buffs, healing, and damage. Sigewinne’s bubbles now bounce for an additional 3 times, and the bubble’s tier is not reduced until the 4th bounce. This greatly increases the bubble’s healing and damage, allows more bounces to trap small enemies if the Skill is held, and grants an additional instance of Hydro application. Each bubble hit also adds a stack to Sigewinne’s A1 Passive, resulting in 8 more activations per Skill. Additionally, the Base DMG Bonus provided by each stack increases by 25%, improving her buffing potential. **Constellation 2** ##### **Constellation 2** | _“Can the Most Merciful of Spirits Defeat Its Foes?”_ _When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills._ _Additionally, after Rebound Hydrotherapy’s Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent’s Hydro RES will be decreased by 35% for 8s._ The shield from this Constellation is not particularly impactful as it only applies to Sigewinne herself, and she is already immune to interruption during her Burst. However, the Hydro RES Shred is very useful for Sigewinne and other Hydro damage dealers in the team. **Constellation 3** ##### **Constellation 3** | _“Can the Healthiest of Spirits Cure Fevers?”_ _Increases the Level of Rebound Hydrotherapy by 3._ _Maximum upgrade level is 15._ Increases Sigewinne’s Skill damage and healing. Not particularly impactful. **Constellation 4** ##### **Constellation 4** | _“Can the Loveliest of Spirits Keep Decay at Bay?”_ _The duration of Super Saturated Syringing is extended by 3s._ #################### File: keqingmains-com-2Fqiqi-8092.txt Page: 1 Context: | Artifact Set | Rationale | | ------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 4 Ocean Hued Clam | Adds significant damage from Qiqi, allowing her to deal large damage in her own right. Best option by far, and particularly good if you have to already grind for a 4 Husk of Opulent Dreams set for someone else. If using this set use ATK/ATK/Heal%. Sac Sword is ideal to maximise uptime. | | 4 Instructors | Only works if Qiqi can trigger a reaction with decent consistency, and the team benefits off of EM. 125 em can be really significant in the right comp and can make up somewhat for the damage Qiqi herself lacks in this role. | | 4 Tenacity of the Millenith | Only works if you are able to stay at melee range or properly snapshot the buff. Qiqi can provide 20% ATK for the team, which isn’t insignificant. | | 4 Maidens / 2 Maidens 2 Gladiator’s Finale | The only caveat-less option, but also possesses no team buff ability. This works if you don’t really need any of the above buffs and want a smoother run. | #### Disclaimer The main stats and sub stats of Qiqi, due to her scaling providing sufficient healing regardless of investment, are mostly irrelevant. Therefore, if you use Qiqi in your team in this capacity, you should prioritise set bonuses over anything else. #### Weapons The weapon choice of Qiqi in this situation is mostly irrelevant, as most of them are simply varying degrees of ATK% in the specific case of Qiqi, with no real significant difference. For the cheapest option, go for prototype rancour or the flute, although any levelled weapon works. However, if you are using a set whose bonus is triggered on ‘triggering a reaction’ or ‘hitting an enemy with your skill’, Sac Sword is ideal here to supply more healing opportunities as well as having better uptime on said buffs. Alternatively, Qiqi can use Fav Sword to decrease the er requirement of teammates, directly translating to more damage. ## Qiqi the SuperconductSupport #################### File: keqingmains-com-2Fqiqi-8092.txt Page: 1 Context: * English (US) * [简体中文](https://keqingmains.com/zh-hans/qiqi/) * [Português (Brasil)](https://keqingmains.com/pt-br/qiqi/) * [Русский](https://keqingmains.com/ru/qiqi/) Please link this guide if you use it as a reference for your own content # Qiqi Guide: Icy Resurrection Written by: Sir\_pick\_the\_prick#2209 & EggsD#9603 Consulted with: EvaRia#7777 Updated for Version 2.6 > __An apprentice and herb gatherer at Bubu Pharmacy. “Blessed” by the adepti with a body that cannot die, this petite zombie cannot do anything without first giving herself orders to do it. Qiqi’s memory is like a sieve. Out of necessity, she always carries around a notebook in which she writes anything important that she is sure to forget later. But on her worst days, she even forgets to look at her notebook…_ > > _Official Genshin Website_ **Rarity: 5-Star** **Element: Cryo** **Weapon Type: Sword** # Introduction Qiqi is a 5-star sword user that fills the spot of a hybrid DPS/Healer unit, being able to amplify both DMG and Healing effects via ATK stat. Her ability to deal consistent, though mediocre damage while able to apply high value of healing to the whole team makes her a great asset to her team survivability and decent DMG upkeep. Later on, her passives will even provide more opportunities for healing and higher healing values. However, it is to be noted that Qiqi has higher highs, but lower lows. In this case, Qiqi’s DMG and healing potential shared by one stat is balanced out by zero energy generation paired with long skill and burst cooldown compared to other characters. In addition, her cryo application is relatively subpar considering the cooldown times of the skills and burst (but still available to use off-field). #################### File: keqingmains-com-2Fqiqi-8092.txt Page: 1 Context: Such circumstances put Qiqi at a conflicting position: where she is trying to contest against other DPS units, while seeking perfect healing opportunities with the long cooldowns. However, when scenarios work out for her, she is able to pull off clutch situations to bring the team back from ruin. # Infographic [](https://keqingmains.com/wp-content/uploads/2025/03/Qiqi%5F5.4%5F-%5FIcedSquid.png) Credits to: icedsquid, mocha\_biscuit, haafr, and KQM staff # Pros and Cons of Qiqi POV: You lost the 50/50 Qiqi is seen as an unlucky unit, the 5\* to avoid at all costs. Players at 50/50 make gallows humor of rolling Qiqi instead of the banner unit. However, Qiqi does have niches where she shines, even if those are rare. Qiqi’s main benefit is that she requires little to no building to heal, and so in early game situations or in situations where you do not have a coherent team, Qiqi can stand in for an entire required role of the team. Qiqi’s main criticism is that unlike other healers, like Bennett, Diona or Jean, she doesn’t pull double duty. Other healers give utility such as 4vv, ttds, ATK buffs, cleansing, shields or batterying, while Qiqi does not appear to do anything. However, Qiqi does have decent autos, which while not that much significant damage by itself, can fill gaps in rotations, or enable on-hit abilities. Whether these benefits are as good as other healers is debatable, but they can make Qiqi more than just a benched unit. Finally, Qiqi is a very comfy character, as her heals are very strong. It is difficult to die when she is on your team. Therefore, even in situations where on paper she is a damage loss, making the player more at ease and less stressed can lead to better performance in practice, leading to cleaner clears due to less panic. # Talents Normal Attack Elemental Skill Elemental Burst 1st Ascension Passive 4th Ascension Passive Utility Passive Normal Attack #################### File: keqingmains-com-2Fqiqi-8092.txt Page: 1 Context: Overall, it is not ideal to factor Qiqi’s Burst into any considerations of rotation, due to multiple Energy and damage issues making it non-ideal in most scenarios. Instead, it should be considered a panic button to be used when the team is taking a significant amount of damage and both Qiqi’s skill and A4 is on cooldown. However, the Talisman’s long duration (15 seconds) makes it perfect for covering Qiqi’s downtime in such scenarios. 1st Ascension Passive ### Ascension 1 Talent: Life-Prolonging Methods Description When a character under the effects of Adeptus Art: Herald of Frost triggers an Elemental Reaction, their Incoming Healing Bonus is increased by 20% for 8s. Good to have when the healing received is simply insufficient to meet the demands, such as when you are taking massive damage. Do note that the on-field character has to trigger an Elemental Reaction to activate it, however, some on-field DPSes who does not trigger Elemental Reactions themselves will not be able to benefit from this talent. 4th Ascension Passive ### Ascension 4 Talent: A Glimpse into Arcanum Description When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s. This Talent is far and away the best Talent in Qiqi’s repertoire and can function in place of Qiqi’s Burst in situations that require massive healing, due to scaling identically to the mark placed on enemies by her Burst. However, due to a comparatively decreased duration and increased cooldown, it is not feasible to accurately account for it in most rotations. This Talent does not snap-shot. Utility Passive ### Innate talent: Former Life Memories Description Displays the location of nearby resources unique to Liyue on the mini-map. A useful talent for farming resources, especially considering the rarity of Qiqi’s Ascension materials. However, note that it is strictly outclassed by [the genshin interactive map](https://webstatic-sea.mihoyo.com/app/ys-map-sea/). # Constellations Constellation 1 Constellation 2 #################### File: keqingmains-com-2Fqiqi-8092.txt Page: 1 Context: This Constellation is not very good at all. Due to its only buff being to Qiqi’s own Normal and Charged Attacks, it already limits the range of application to Physical on-field DPS Qiqi, and given that Qiqi’s application is sporadic at best, the uptime that such a Qiqi would have on this buff given an Electro off-field DPS is very low. Constellation 3 ### C3: Ascendant Praise Description Increases the Level of Adeptus Art: Preserver of Fortune by 3. Maximum upgrade level is 15. A Skill upgrade. Given her Skill is mostly used for utility, and has none that scales with its Level, this is an L and a half, especially given it’s a 5\* Constellation. Constellation 4 ### C4: Divine Suppression Description Targets marked by the Fortune-Preserving Talisman have their ATK decreased by 20%. A useful Constellation that covers one of Qiqi’s weaknesses in utility, that her teammates can still be one-shotted even if her healing is overwhelmingly high. This Constellation not only allows units to more safely enter the field after Qiqi has used her Burst, but also allows Qiqi to provide a timeframe of relative safety for on-field DPSes using her A4\. However, note that the imperfect uptime on Qiqi’s Talismans can lead to imperfect uptime on this Constellation. Constellation 5 ### C5: Crimson Lotus Bloom Description Increases the Level of Adeptus Art: Herald of Frost by 3. Maximum upgrade level is 15. Getting this Constellation is an event worthy of puking blood. Good thing you have your C5 Qiqi to heal you up. Constellation 6 ### C6: Rite of Resurrection Description Using Adeptus Art: Preserver of Fortune revives all fallen party members nearby and regenerates 50% of their HP. This effect can only occur once every 15 mins. #################### File: keqingmains-com-2Fq-2Fyoimiya-quickguide-2F-23Playstyles-11490.txt Page: 1 Context: | **4pc Shimenawa Reminiscence (SR)** | **4pc Shimenawa’s Reminiscence (SR) is Yoimiya’s most consistent option.** While other sets can technically outperform depending on the scenario, 4pc SR is the baseline recommendation for almost all of Yoimiya’s possible teams. | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **4pc Echoes of an Offering** | 4pc Echoes of an Offering (Echoes) is the best alternative option. With 4pc Echoes, Yoimiya’s damage may fluctuate, especially on Vaporized hits. The proc rate of the 4-piece effect is affected by ping; the higher the ping, the lower the proc rate. However, the exact losses between different pings have not been investigated in detail. | | **4pc Crimson Witch of Flames (CW)** | 4pc Crimson Witch of Flames (CW) is an alternative option that can be used in Vaporize-related teams, but is not worth using otherwise. Yoimiya gains 1 stack of its 4-piece effect in a typical rotation. | | **4pc Gilded Dreams (GD)** | 4pc Gilded Dreams (GD) is similar to 4pc CW in usage and performance. It is effective in Vaporize-related teams thanks to the EM it provides, but falls behind otherwise. An ATK% Sands is preferred with this artifact set. | | **2pc Mixed Sets** | **2pc Set Bonuses: ATK%, EM, Crimson Witch of Flames, Marechaussee Hunter**These 2-piece combinations are great generalist or transitional sets while farming for 4pc SR. Depending on substats, 2-piece mixed sets can even outperform the 4-piece sets. | | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter (MH) is only viable with Furina, but it is by far the best option in such teams. An ATK% or EM Goblet can be viable depending on substats and external buffs. | #################### File: keqingmains-com-2Fq-2Fmika-quickguide-2F-23General_Healer_Support-40359.txt Page: 1 Context: ## Artifact Sets | **4pc Noblesse Oblige** | Assuming Mika’s teammates can take advantage of the ATK% buff, 4pc Noblesse is Mika’s best option due to its strong supporting capabilities. The 4pc effect’s 12s duration perfectly matches the 12s duration of Mika’s Skill buffs. | | ------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Ocean-Hued Clam** | Aside from his initial Burst cast, Mika does not provide teamwide healing, which prevents him from maximizing 4pc Clam’s damage potential. While Mika’s own Physical damage buffs _do not_ affect 4pc Clam’s damage, Physical RES Shred (e.g., Superconduct, Eula’s Hold Skill) _does_. A viable option if there is already a 4pc Noblesse holder on the team. | | **4pc Song of Days Past** | 4pc Song of Days Past is a viable option for its 2pc Healing Bonus and 4pc Additive Base DMG Bonus. However, it is generally not recommended to farm since it is not available in the strongbox and its domain is relatively Resin-inefficient.Note that the buff’s trigger quota can be used up quite fast, especially in multi-target. Thus, 4pc Noblesse for its ATK% buff or 4pc Clam for its consistency are typically preferred instead. | | **4pc The Exile** | The Exile does not refund Energy for Mika, but it helps the rest of the team. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not a stat-hungry unit. If necessary, a 5-star ER Sands or CRIT Rate Circlet as an off-piece will suffice. | | **2pc Mixed Sets** | **2pc Options: Energy Recharge, Healing Bonus, HP%**Lackluster compared to other options, but can provide flexibility with stats. Use whichever combination best helps Mika reach his ER requirements and heal enough for the team. | # Weapons #################### File: keqingmains-com-2Fru-2Fq-2Fxilonen-75661.txt Page: 1 Context: __После того, как Шилонен использует Скретч Йоуаль, она на 15 сек. наделяет всех персонажей отряда поблизости Цветущей милостью._ #################### File: keqingmains-com-2Fru-2Fq-2Fxilonen-75661.txt Page: 1 Context: Вспышка Ночного духа: откат между срабатываниями равняется 18 с / 12 с / 9 с в командах с 1 / 2 / 3+ персонажами из Натлана соответственно. Вспышка Ночного духа может также активировать эффекты натланских наборов артефактов и таланты Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ #################### File: keqingmains-com-2Fru-2Fq-2Fxilonen-75661.txt Page: 1 Context: небесного всадника требует меньше ресурсов для прокачки, чем 4-звездочный или 5-звездочный меч, но тем не менее может похвастаться довольно высокой вторичной характеристикой ВЭ (всего <10% ниже Церемониального меча). Заодно этот меч в будущем #################### File: keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt Page: 1 Context: Assumptions: 20s rotation, average Particle RNG, C0 Kaeya. Off-Field Kaeya catches the particles from one use of his Skill. Double Cryo (Freeze) Skill hits 1 Frozen enemy. If holding Favonius Sword, Kaeya’s ER requirement is lowered by 15-25%. If another teammate triggers the Favonius passive once per rotation, his ER requirement can be lowered by about 15%. With Kaeya’s sixth Constellation unlocked, he refunds 15 Energy which lowers his ER requirements by 30-40%. The [Energy Recharge Calculator](https://docs.google.com/spreadsheets/d/1-vkmgp5n0bI9pvhUg110Aza3Emb2puLWdeoCgrxDlu4/copy) by Zakharov is available to calculate more specific Energy requirements for your given team and rotation. ## Artifact Stats | **Sands** | **Goblet** | **Circlet** | | ------------------ | ------------- | ----------- | | **ATK% (EM / ER)** | **Cryo DMG%** | **CRIT** | ##### **Substats: ER (until requirement is met) > CRIT > ATK% (>= EM)** EM is only useful in teams where Kaeya can trigger Melt. CRIT DMG is preferred over CRIT Rate when holding 4pc Blizzard Strayer in a Freeze team. An ER Sands can be useful to meet Kaeya’s ER requirement on a support-oriented off-field build. ## Artifact Sets ### Freeze #################### File: keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt Page: 1 Context: ## Artifact Sets ### Freeze | **4pc Blizzard Strayer (4BS)** | Kaeya’s Best-in-Slot artifact set in a Freeze team regardless of playstyle. 4pc Blizzard Strayer is always the best option if an enemy can be Frozen. | | ------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **2pc NO + 2pc BS** | A good transitional set for Kaeya while farming for a good 4pc set. | | **4pc Emblem of Severed Fate (4ESF)** | 4ESF is often hamstrung by Kaeya’s generally low ER requirements in Freeze teams. On the rare occasion where this is not the case, its value can increase — albeit not more than 4pc BS. | | **2pc ATK% + 2pc NO/BS/ESF/ATK%** | These 2pc/2pc combinations generally perform worse than 2pc NO + 2pc BS, but can still be used if they have better substats. | | **4pc Noblesse Oblige (4NO)** | 4NO is a good option for support-oriented off-field builds. An on-field Cryo DPS (like Ayaka) can appreciate its ATK buff. If no other teammate can hold 4NO in a Freeze team, then an off-field DPS Kaeya should hold it in order to maximize overall team DPS. | ### Reverse Melt #################### File: keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt Page: 1 Context: ### Reverse Melt | **4pc Emblem of Severed Fate (4ESF)** | An excellent, resin-efficient option for Kaeya in Reverse Melt teams. Performs as well as 4LW at 120% ER and 10% better at 180% ER. | | ---------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **4pc Lavawalker (4LW)** | A great artifact set in a Reverse Melt team. However, it is only slightly better than 2pc/2pc combinations. If you don’t need any Crimson Witch of Flames artifact pieces, it is recommended to opt for 4ESF or a 2pc/2pc combination for improved resin efficiency. | | **2pc NO + 2pc BS** | A strong 2pc/2pc set combo for Kaeya in Reverse Melt. This set is also good in Freeze teams, which means it can be resin efficient if Kaeya is used on different teams. | | **2pc/2p Combinations:BS, NO, ATK%, EM** | Mixing 2pc set combinations is a cheap way to build Kaeya in Reverse Melt teams. Any combination will be only slightly worse (5-10%) than 4LW. | # Weapons ## Freeze #################### File: keqingmains-com-2Fq-2Fkaeya-quickguide-8023.txt Page: 1 Context: ## Reverse Melt #################### File: keqingmains-com-kokomi-8030.txt Page: 1 Context: Any of these four artifact two piece sets can be used in combination with each other. Do note that 2pc Healing% and 2pc Heart of Depth are valued more due to their stats not being available through substats, but the difference is negligible. Note: Kokomi’s elemental skill does not scale off Healing% ever, even after casting burst so 2pc Maiden’s set bonus will not help off field aside from Ocean Hued Clam bubbles. Stats Generally, go for: Sands: HP% or ER% Goblet: Hydro% Circlet: Healing Bonus% or HP% For substats, aim for ER% (up to threshold) > HP% > Flat HP = ATK% > EM > Flat ATK For Off Field, it depends on what set you go for and what you personally value. If you are going into 4OHC, you can keep using the same main stats as above. If you are opting into any other set, You can either go the above or: Sands: ATK%  Goblet: Hydro% or ATK% Circlet: ATK% However, the damage difference is minimal while losing a great deal of healing.  A note on EM: Generally, Kokomi should be providing Hydro Aura for others to vaporize, so EM in those set ups are useless. In electro charged teams, the trigger for electro charged is inconsistent and unreliable so it’s usually better to use standard builds. But a few subs of EM here and there are not bad. Please don’t use crit Blizzard Strayer builds outside of for-fun purposes. The damage difference compared to standard Kokomi builds are negligible and they assume MAXIMUM stats and perfect scenarios, which are unrealistic.  ER requirements can be tricky to lock down. Generally, Kokomi wants around 170-200+ ER%. Things will increase or decrease depending on her team and weapon choice. Use Zakharov’s ER calculator to figure out the ER% you need.  Team Comps and Synergies #################### File: keqingmains-com-2Fq-2Falhaitham-quickguide-7956.txt Page: 1 Context: | **4pc Marechaussee Hunter** | 4pc Marechaussee Hunter is practically his Best-in-Slot option (for personal damage) in Furina teams or Nilou Bloom teams without Kirara. Be careful not to overcap on CRIT Rate! | | **4pc Deepwood Memories (DM)** | 4pc Deepwood Memories is Alhaitham’s Best-in-Slot artifact set in teams without another viable holder. This is generally the case for Alhaitham as a solo Dendro enabler, but you should try to find a suitable 4pc DM support for Spread DPS Alhaitham. | #################### File: keqingmains-com-2Fzhongli-8132.txt Page: 1 Context: | **Artifact Set** | **Notes** | | --------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Rainbow | Any random artifacts with HP% main and substats are good enough for Shield Bot Zhongli, as he doesn’t rely on set effects for a beefy shield. | | 2pc/4pc Tenacity of the Millelith | The 2pc set provides 20% HP for a stronger shield. _Monke together strong_.The 4pc set provides a general 20% ATK buff for teammates when its passive can be procced.The 4pc set may not be ideal for players who have trouble maintaining his Stele’s longevity, have trouble fighting near or around his pillar, or **are using teams that require fine management of Reactions (the resonance can interfere with Elemental auras)**. All of the above can prevent the 4pc passive from being triggered consistently.However, even in those situations, a snapshotting unit can still take advantage of the 4pc set bonus’ #################### File: keqingmains-com-2Fmisc-2Ffontaine-at-a-glance-7990.txt Page: 1 Context: ## New Artifact Sets Overview The new artifact sets are found in the Domain of Blessing called Denouement of Sin, located in Romaritime Harbor in Fontaine. Fontaine’s two new artifact sets are most impactful to characters who can make use of consistent HP changes (including healing and self-damage) and characters whose damage comes primarily from their Elemental Skill. The 2pc set effects of both artifact sets are also quite versatile. **DISCLAIMER:** The following suggestions are based on early analysis. Please wait for further calculations and testing before investing a significant amount of Resin into farming these artifacts. ### Marechaussee Hunter _**2-Piece Set Bonus:**_ Normal and Charged Attack DMG +15%. **_4-Piece Set Bonus_:** When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks. The Marechaussee Hunter artifact set’s 2pc effect can be utilized in 2pc mixed sets for characters whose damage is dealt mainly through Normal and Charged Attacks, such as Hu Tao, Yoimiya, and Wanderer. The 4pc effect is much more notable, which potentially grants a massive 36% CRIT Rate buff if its HP change condition is entirely met. For characters who can maintain full stacks, CRIT DMG weapons or Circlets may be preferred to avoid overcapping on CRIT Rate. **How Does Marechausee Hunter’s 4-Piece Set Bonus Work?** #################### File: keqingmains-com-2Fmisc-2Ffontaine-at-a-glance-7990.txt Page: 1 Context: * ****HP Drain or self-damage** from certain character Talents (like Xiao’s Burst) are a reliable trigger. However, the number of stacks that can be maintained varies between characters. * **Self-inflicted damage from Burgeon or Bountiful Blooms** also triggers the effect. Healers are useful in these circumstances. * **Healing** can trigger the effect, but generally isn’t as effective as self-damage, as it does not grant stacks when received at full HP. However, weaker forms of healing like Prototype Amber can be more reliable for stacking the set effect. * **Incoming damage from enemies** can trigger the 4pc effect but it is not recommended to be your sole trigger since enemy behavior can be too inconsistent and you can risk dying outright. The Corrosion effect from Riftwolves is consistent, but it is not advisable to farm this set for such a niche circumstance. * **Damage withstood by shields does not trigger the 4pc set effect**, so strong shields will prevent you from obtaining stacks. **Which Characters Can Use Marechausee Hunter?** While the current roster of characters who can fully capitalize on Marechausee Hunter’s 4pc effect is limited, this set’s value can increase with the introduction of new characters whose kits feature consistent HP-changing mechanics for themselves or for their allies. **Best 4pc Set Users** | **Lyney** | Lyney’s Level 2 Charged Attacks (Prop Arrows) drain his HP, allowing him to easily build and maintain stacks on the 4pc effect. For this reason, it is better to perform his Skill and Burst after his Charged Attacks to allow them to benefit from the increased CRIT Rate. | | ------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [**Xiao**](http://kqm.gg/xiao) | Since Xiao’s Burst slowly drains his HP over its duration, he can easily maintain full stacks on 4pc Marechausee Hunter without any additional effort. It performs similarly to Vermillion Hereafter and can even surpass it in teams where he receives significant ATK buffs from teammates.Note that the 2pc effect does NOT buff Plunging Attack DMG. | ****Viable** **2pc Set Users** #################### File: keqingmains-com-2Fq-2Flyney-quickguide-8043.txt Page: 1 Context: If you choose not to use 4pc Marechaussee Hunter, 4pc Lavawalker or 2pc mixed sets are your next best option. 4pc Vermillion Hereafter and 4pc Shimenawa’s Reminiscence are conditionally strong depending on Lyney’s team and ER requirements. #################### File: keqingmains-com-2Fq-2Flyney-quickguide-8043.txt Page: 1 Context: | **Retracing Bolide** | Most Lyney teams will run a shielder, making this set’s condition fairly easy to maintain. However, it only buffs Lyney’s Charged Attacks, making it worse than other mentioned sets. | | **Desert Pavilion Chronicle** | The passive condition is easy to trigger with a Charged Shot. However, it only buffs Lyney’s Charged Attacks, making it worse than other mentioned sets. | #################### File: keqingmains-com-2Fxinyan-8206.txt Page: 1 Context: ## Melt / Reverse Melt Melt/Reverse Melt teams are made to capitalize on the high amount of Pyro application Xinyan can output while under the effects of Bennett’s C6\. She applies enough Pyro for another Cryo Off-Field DPS to Reverse Melt, which means this team is reaction-heavy, as opposed to Xinyan’s Physical and Mono Pyro teams. C6 Bennett Cryo DPS Flex | Bennett (C6) | In Melt teams, Bennett’s C6 helps Xinyan output enough Pyro aura to enable consistent Melts by Cryo DPS units. | | ------------ | -------------------------------------------------------------------------------------------------------------- | | Rosaria | Rosaria provides strong off-field Cryo damage and a CRIT Rate share, and she can battery another Cryo character.[Example Team Demonstration Video](https://youtu.be/w0v8-vDYZxo) | | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Kaeya | Kaeya performs the same role as Rosaria, but he lacks the CRIT Rate buff and is restricted by his standard ICD and shorter Burst duration. However, both of these issues can be somewhat alleviated with his C2 and C6, if you have them. | #################### File: keqingmains-com-2Fq-2Fnoelle-quickguide-8042.txt Page: 1 Context: | **Beacon of the Reed Sea** | Beacon of the Reed Sea is a competitive option that performs on par with Verdict. Can be worth it on Noelle if you already have it, but it is not worth pulling just for Noelle. | | **Marechaussee Hunter** | 4pc Marechaussee Hunter is Noelle’s best artifact set when paired with Furina. The 2pc set can be used in a transitional 2pc mixed set while farming for a good 4pc set. | #################### File: keqingmains-com-2Fq-2Flan-yan-quickguide-75504.txt Page: 1 Context: #### Dendro Lan Yan does not provide much buffing for Dendro units, but they will run with her in Aggravate teams. | **[Nahida](http://kqm.gg/q/nahida-quickguide)** | **[Collei](http://kqm.gg/q/collei-quickguide)** | **[DMC](http://kqm.gg/q/dendro-traveler-quickguide)** | | ----------------------------------------------- | ----------------------------------------------- | ----------------------------------------------------- | #### Geo These Geo units will appear with Lan Yan in some teams, although they do not benefit from her kit. | **[Xilonen](http://kqm.gg/q/xilonen-quickguide)** | **[Kachina](http://kqm.gg/q/kachina-quickguide)** | **[Yun Jin](http://kqm.gg/yunjin)** | **[Albedo](http://kqm.gg/q/albedo-quickguide)** | **[Chiori](http://kqm.gg/q/chiori-quickguide)** | | ------------------------------------------------- | ------------------------------------------------- | ----------------------------------- | ----------------------------------------------- | ----------------------------------------------- | ### Example Teams This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level. ****Lan Yan — Clorinde — Fischl — Nahida** Lan Yan is particularly notable for Aggravate teams as she allows you to run Nahida and still have a sustain. Hakushin Ring and Wandering Evenstar are preferred over Thrilling Tales of Dragon Slayers as they buff the whole team and don’t require a specific rotation. #################### File: keqingmains-com-2Fq-2Farlecchino-quickguide-40063.txt Page: 1 Context: | **[Furina](https://keqingmains.com/q/furina-quickguide/)** | Furina provides off-field damage and a strong teamwide DMG% buff. However, Arlecchino’s inability to receive external healing and preference for Bennett (a single-ally healer) or a shielder hamper Fanfare generation, which greatly reduces Furina’s effectiveness.Furina’s constant HP drain also puts Arlecchino at great risk of dying if unshielded. As such, she is not generally recommended due to this significant anti-synergy, especially in extended combat.These issues are alleviated with Furina’s early Constellations (particularly C2), which make up for the Fanfare deficit. Using Arlecchino’s Burst more often also helps in this regard. | #################### File: keqingmains-com-2Fq-2Fclorinde-quickguide-40076.txt Page: 1 Context: | **Lion’s Roar** | Lion’s Roar is a good alternative to Finale of the Deep, especially at high refinements, since its passive has very high uptime in Clorinde’s teams. | | **Harbinger of Dawn** | A cheap but still effective option. Clorinde can often stay over 90% HP and maintain the passive due to her self-healing, even in Furina teams. | #################### File: keqingmains-com-2Fru-2Fq-2Fkinich-75652.txt Page: 1 Context: Команда Цветения, в которой Фурина баффает Кинича. Без 1–2 активаций Фавония или дополнительных нажатий навыка Беннета у всей команды будут очень высокие требования к ВЭ. #################### File: keqingmains-com-2Fru-2Fq-2Flynette-75668.txt Page: 1 Context: элемента. Поглощаемый элемент зависит от первого элементального урона, попавшего в коробку. За время своего действия коробка наносит урон Анемо 12 раз, а также выпускает 4–5 (8–10 на С2) Ярких выстрелов в зависимости от того, насколько рано она #################### File: keqingmains-com-2Fpt-br-2Fq-2Farlecchino-40154.txt Page: 1 Context: A Arlecchino pode realizar por volta de 18 Ataques Normais melhorados com o Contrato de Vida fornecido por uma Dívida de Sangue: Pagamento. Em alguns cenários, ela pode continuar atacando sem a Conversão Pyro para que a rotação acomode os cooldowns dos outros personagens da equipe. Entretanto, a Arlecchino deve seguir tipos específicos de rotação para que ela possa obter o máximo Contrato de Vida, assim permitindo que as Dívidas de Sangue aprimorem-se em Pagamentos. Além disso, ela deve usar o Supremo em momentos específicos para que a Conversão Pyro dela não saia de sincronia com o cooldown de outros personagens da equipe. #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fclorinde-40163.txt Page: 1 Context: ­æ—¶é—´ä½¿å¾—她在较长的循环里也适合使用。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fsucrose-75545.txt Page: 1 Context: **固有天赋1** **固有天赋1** · _触媒置换术_ 天赋描述 _砂糖触发扩散反应时,使队伍中所有对应元素类型的角色(不包括砂糖自己)基础元素精通提升50点,持续8秒。_ #################### File: keqingmains-com-2Fq-2Fmualani-quickguide-2F-23Combos-75742.txt Page: 1 Context: Constellation 4 Constellation 5 Constellation 6 Constellation 1 ##### **Constellation 1** | _The Leisurely “Meztli”…_ _The DMG dealt by the first Sharky’s Surging Bite after Mualani enters Nightsoul’s Blessing and the Shark Missiles it triggers is increased by 66% of Mualani’s Max HP. This instance of increased DMG is subject to the diminishing DMG rules of Surfshark Wavebreaker._ _In addition, while out of combat, Mualani’s Nightsoul’s Blessing state consumes 30% less Phlogiston and Nightsoul points._ Significantly increases the damage of Mualani’s first Surging Bite every rotation. Mualani’s C1 is a noticeable increase to her main source of damage, and it makes for a good stopping point for free-to-play players. As an added bonus, Mualani’s Nightsoul Blessing state now consumes 30% less Nightsoul and Phlogiston, so she can surf around for even longer in the overworld. Constellation 2 ##### **Constellation 2** | _Mualani, Going All Out!_ _Mualani gains 2 of Surfshark Wavebreaker’s Wave Momentum stacks when she enters Nightsoul’s Blessing state. She will gain 1 stack when obtaining a Puffer._ _In addition, whenever Mualani obtains 2 Puffers within a single instance of the Nightsoul’s Blessing state, she will recover an additional 12 Nightsoul points over 2s. This effect requires the Passive Talent “Heat-Resistant Freshwater Floater” to be unlocked first._ Mualani’s C2 increases the Nightsoul regeneration from Mualani’s Puffers and grants Sharky’s Bite 2 stacks when she enters her Nightsoul’s Blessing state, plus 1 stack every time she obtains a Puffer. This lets her perform an additional Sharky’s Surging Bite per Skill — a nice damage increase. Constellation 3 ##### **Constellation 3** | _Surfing Atop Joyous Seas_ #################### File: keqingmains-com-2Fru-2Fq-2Ffreminet-75720.txt Page: 1 Context: * _Время отката сокращается на 70%._ * _Обычные атаки дают Таймеру Пера 1 дополнительный уровень давления, а волны мороза обычных атак наносят 200% от их исходного урона._ _Этот эффект перестает действовать, когда Фремине покидает поле боя._ #################### File: keqingmains-com-2Fru-2Fq-2Ffreminet-75720.txt Page: 1 Context: Каждая обычная атака, совершенная в состояниях Таймера Пера и Подводной охоты (состояния навыка и взрыва соответственно) увеличивает уровень давления на 2\. Это позволяет Фремине набирать 4 уровень давления за 2 обычные атаки. #################### File: keqingmains-com-2Fru-2Fq-2Fbeidou-75694.txt Page: 1 Context: Разряды молнии будут прыгать между противниками, если их хотя бы двое. На С0 разряды перепрыгивают 2 раза, что значит 3 удара Электро уроном; это число увеличивается до 4 прыжков (5 ударов) на С2\. Благодаря этой механике урон Бэй Доу серьезно #################### File: keqingmains-com-2Fru-2Fq-2Fbeidou-75694.txt Page: 1 Context: | **Небесное величие,«Магический супермеч высшего владыки»** | Варианты с высокой базовой силой атаки и ВЭ как вторичной характеристикой, которые могут оказаться полезными при необходимости в ВЭ. Небесное величие также имеет небольшой #################### File: keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt Page: 1 Context: При долгом нажатии Шарлотта переходит в режим прицеливания, который позволяет ей отметить до 5 врагов внутри ее видоискателя. Когда навык отпускается, прицеливание прекращается, наносится урон и накладывается метка на Ð¾Ñ‚Ð¼ÐµÑ‡ÐµÐ½Ð½Ñ‹Ñ #################### File: keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt Page: 1 Context: Уменьшает откат полностью увеличившегося навыка при долгом нажатии на 2 с за каждого поверженного отмеченного врага в течение 12 с. Откат можно уменьшить на не более чем 8 с. Это может быть полезно, если нужно использовать навык против Ð½Ð¾Ð²Ñ‹Ñ #################### File: keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt Page: 1 Context: __После того как Стоп-кадр: Всестороннее подтверждение исцеляет персонажа, он помечается Верификацией, которая исцеляет его раз в 2 сек. на 80% от силы атаки Шарлотты. Этот эффект длится 6 сек._ #################### File: keqingmains-com-2Fru-2Fq-2Fcharlotte-75678.txt Page: 1 Context: __Когда Стоп-кадр: Всестороннее подтверждение попадает по противнику, отмеченному Скоростным силуэтом или Сфокусированным впечатлением, он наносит на 10% больше урона и восстанавливает Шарлотте 2 ед. энергии. Это восстановление может быть #################### File: keqingmains-com-2Fchongyun-7940.txt Page: 1 Context: Chongyun allows either of Kaeya or Rosaria to gap-fill in their own team. As Kaeya and Rosaria build Cryo DMG%, their default Physical Normal Attacks will deal poor damage. Chongyun allows those Normal Attacks to benefit from Cryo DMG% as well, increasing their damage profile. Additionally, he reduces the cooldowns of the entire team at C2, allowing for faster rotations and higher team DPS. This composition is pretty well covered by our Kaeya Guide, so this section will focus a lot more on how Chongyun is built more than anything else. ### Talent Priority **\> >>** However, note that Chongyun’s damage is never a priority, so Talents are not that significant. As Chongyun does not use his Normal Attacks in this team, it can be left entirely unlevelled. ### Weapons As Chongyun’s Burst is not significant damage without Bennett, it is not recommended for him to Burst here unless he is doing it for a buff, such as 4pc Noblesse Oblige. | Weapons listed in order of recommendation | Reasoning | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------- | | **Wolf’s Gravestone** is the ideal weapon for Chongyun here. Although the ATK buff and stats are less relevant for Chongyun himself, this is the only Claymore available with a passive that can buff teammates. While WGS is likely better off on another Claymore unit if its usage is contested, it is still the best choice for this position. | | | **Sacrificial Greatsword** can allow Chongyun’s A4 to proc early, allowing him to shred Cryo resistance on enemies. This can contribute to team damage significantly. | | | **Favonius Greatsword** is acceptable, although it requires some CRIT building. While the Cryo carry and Chongyun do not require Energy, Xingqiu and the Anemo u #################### File: keqingmains-com-2Fchongyun-7940.txt Page: 1 Context: ## Reverse Melt Carry Aside We have decided to remove Reverse Melt carry from the guide. This decision is twofold. Firstly, it has too much overlap with Melt enabler Chongyun, where the entire first half of the rotation is essentially identical, and thus this kind of composition and type of play has already been covered to a very comprehensive degree. Secondly, the output of the team Bennett-Xiangling-Kazuha-Chongyun has been found to be roughly similar to the output of the team Bennett-Xiangling-Kazuha and any TTDS, 4 Instructor support with any degree of output, to the point where Chongyun is considered highly redundant even in such comps. As such, we will not be covering it here. If you want to build Chongyun as such, you may peruse other guides which have covered how to build Pure Pyro compositions, such as the Klee guide. Otherwise, the recommendations for how to build Chongyun in these teams is highly similar to how Chongyun is built in Melt enabler teams. Alternatively, visit [Chongyun Mains](https://discord.com/invite/nbYzgvKwCt) for more info. # Chongyun Mechanics Fanart by [sakonlieur](https://twitter.com/sakonlieur/status/1452153940473106433) ## Shieldbreaking When Chongyun uses his Elemental Skill, all melee type attacks are infused with Cryo for a considerable duration. If the enemy is under an Elemental shield, attacking under this effect will rapidly deplete the shield. While there are easier options that can also shred shields with similar efficiency, such as Ganyu or Ayaka, Chongyun is a budget alternative for when the aforementioned options are not available. This is especially valuable for enemies like Abyss Lector or Abyss Herald, where efficient shield-breaking is vital to clearing their respective chambers efficiently. In these specific cases, Chongyun does not require any specific gear or even Constellations in order to break Abyss Herald’s or Lector’s shield efficiently. If you have a fast attacker in your team, namely Zhongli or Xiangling, having them attacking on field will yield great results. If not, after setting Chongyun’s E field, rapidly swapping characters and attacking will be sufficient. #################### File: keqingmains-com-2Fchongyun-7940.txt Page: 1 Context: Rosaria and Kaeya are two other efficient shield-breaking choices; coupled with Chongyun, they can absolutely devastate any shield that is not Cryo. However it is not recommended that you replace a team slot with Chongyun if you already have either of these two in your team, or vice versa, as it is generally better to occupy the slot with a more damage-oriented unit. After all, faster shield-breaking is of little use if you cannot kill the enemy afterwards or even reduce their HP to the threshold that triggers their shield. All 3 of these characters are popular options for whenever people run up against a tough shield such as the Abyss Herald’s. There are a few key differences that will impact your choice for the flex slot you reserved: * At lower investment (level 1, few leveled artifacts or weapons), Chongyun would be better as a budget option for the team, as he does not require anything to function, only his Cryo infusion field, whereas Kaeya and Rosaria may have Energy issues to get their Burst up and requires frequent swapping for optimal results. Chongyun also has access to the 4NO set and Sacrificial Greatsword and, if you have it, cooldown reduction of C2, which will all considerably contribute to your team comp. * At higher investment, however, Kaeya and Rosaria would eventually outweigh Chongyun in terms of contribution to the team, as their personal damage profile can be very significant, while also not being very far behind in terms of shield-breaking. # Afterword Fanart by [Purin2u](https://twitter.com/purin2u%5F/status/1325370410586681344/photo/1) Fanart link: Chongyun is a character with a unique kit despite some underwhelming features. However, thanks to those abilities, he might shine in certain scenarios. Hopefully, this guide will give you a better understanding of the possibilities to explore him as a member of your team. Once again, we would like to thank you for choosing our guide as the compass to building Chongyun and all the people inside or outside KQM for their assistance. Thank you to our follow theorycrafters: vinsette#0293 Chameleon#9008 #################### File: keqingmains-com-2Fru-2Fq-2Flisa-75695.txt Page: 1 Context: __Увеличивает количество ударов молнии навыка Громовая роза до 1–3._ * Перевод описания этого cозвездия немного вводит в заблуждение, так как на самом деле оно _дает способность_ всем 29 дугам Громовой розы выстреливать 1, 2 или 3 молнии. #################### File: keqingmains-com-2Fru-2Fq-2Flisa-75695.txt Page: 1 Context: С6 остается эффективным созвездием в большинстве архетипов, хотя и субъективно, так как люди склонны переоценивать это созвездие: его радиус все еще ограничен, и обычно оно используется неправильно. Тем не менее, в конечном счете это #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 该嘉明纯火队在对群的情况下表现良好,且玩法简单直接,无需担心抓不住蒸发或融化的时机。 ### 纯冰 万叶 — 申鹤 — 冰元素角色 — 灵活位 申鹤使得纯冰配队变强。冻结队转纯冰队能让冰元素队伍对不可冻结的敌人(例如BOSS)时打出更高伤害。尽管如此,冻结队对群还是比纯冰队来得好。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 纯雷队伤害不比超激化,感电,或其他单C队高。此部分只关注雷元素单C的队伍。 万叶能使一些雷元素角色玩单C打法,把所有BUFF放在雷元素C以打出更高伤害。他的固有天赋2提供的雷伤害加成%,4风套雷抗性削减,与聚怪的辅助能力对雷元素单C非常重要。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 天赋描述 __施展如同冲风般激昂的秘剑,将敌人与物体牵引至所在位置,击飞范围内的敌人,造成风元素伤害,并借由喷薄的气流如登泷般腾空而起。_ _枫原万叶因元素战技•千早振而升空后的10秒内并持续处于空中时,若进行下落攻击,则会施展格外强劲的下落攻击•乱岚拨止。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 火 > æ°´ > 雷 > 冰 万叶的元素技能有两种:点按E与长按E。两者有着不同的冷却时间,动作时长,聚怪能力,伤害,元素量,以及元素微粒产量。 ##### ****点按元素技能** ##### ****长按元素技能** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: * 聚怪范围较弱 * 6秒冷却时间 * 生成3个风元素微粒 * 所需站场时间约0.5秒 * 稍微较低的天赋数值 * 把扩散伤害计算在内时,差别较小 * 聚怪范围较强 * 9秒冷却时间 * 生成4个风元素微粒 * 所需站场时间约1秒 * 稍微较高的天赋数值 * 把扩散伤害计算在内时,差别较小 元素爆发 ##### ****元素爆发** **|** _万叶之一刀_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 天赋描述 _施展我流的奥义,斩出初岚般的一刀,造成风元素范围伤害。刀风会留下名为「流风秋野」的领域,对其中的敌人造成间歇的风元素伤害。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: **__元素转化_** __若流风秋野在持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素附加伤害。这种转化在技能持续期间仅会发生一次。_ 万叶元素爆发极其重要,是他个人伤害最大的来源。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 天赋描述 __千早振在施放时,如果接触了水元素/火元素/冰元素/雷元素,则会使这次千早振的下落攻击•乱岚拨止,发生元素转化,将附加200%攻击力的对应元素伤害,该伤害视为下落攻击伤害。_ _每次千早振的技能效果中,元素转化仅会发生一次。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 天赋描述 __枫原万叶触发扩散反应后,枫原万叶的每点基础元素精通,会为队伍中所有角色提供0.04%对应元素伤害加成,持续8秒。通过这种方式获得的不同元素伤害加成可以共存。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 万叶所有技能中最重要的一个。当一个叠满精通的万叶触发扩散时,所有队友会获得大量的元素伤害加成。_即使万叶本人不在场上,他的元素爆发仍旧能够刷新该被动效果。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: æ­¤BUFF不限元素数量,所以一些万叶队伍 (尤其在常触发蒸发与融化的队伍中) 会通过特定的循环操作尝试为不同的元素同时增伤。 被动天赋 ##### ****被动天赋** **|** _松风霞立_ 天赋描述 __队伍中自己的角色冲刺消耗的体力降低20%。_ _无法与效果完全相同的固有天赋叠加。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: _当枫原万叶的元素能量低于45点时,具有如下效果:_ _•_ 点按、长按施放千早振时,将分别为枫原万叶恢复3、4点元素能量; _• 处于滑翔状态下时,每秒为枫原万叶恢复2点元素能量。_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 此飞翔效果探索时非常实用,尤其在时常需要飞翔的情况下。 五命 ##### **五命** **|** _万世之集_ _万叶之一刀的技能等级提高3级。_ __至多提升至15级。_ 此命之座比三命好,因为万叶个人伤害大部分来自于他的元素爆发。 推荐各位玩家只在尝试追求六命时才抽取五命。 六命 ##### **六命** **|** _血赤叶红_ #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 万叶在有两位雷元素队友的原激化队中是名出色的风元素辅助。虽然万叶不能为草元素角色增伤(除非二命),但是他提供的雷伤害加成%还有4风套的雷抗性削减对雷元素队友的伤害大有帮助。除此之外,他的元素技能和元素爆发染雷之后可以从原激化附着触发超激化。万叶å #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: €åŒ–。万叶在对群的情况下表现最佳,对单时扩散伤害较低。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 万叶的BUFF和聚怪能力是冻结队的首选,但是他的下落攻击会影响一些像莫娜一样的水元素队友的冻结持续时间。使用挂水能力强的角色,或者不用下落攻击能解决此问题。就算不小心使用了下落攻击,叠元素精通的万叶造成的碎冰还是对总队伍伤害有帮助的。 ### 冻结队友 冰元素C #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt Page: 1 Context: 万叶在感电队以水和雷元素触发高伤害扩散与感电。万叶靠着染色机制和扩散大范围地挂水以及雷元素,从而触发感电。 万叶偶尔会在造成一次风元素伤害时同时扩散水和雷元素,从而挂更多的元素。然而,万叶自身触发多少反应取决于队伍组成。 ### 感电队友 雷元素角色 水元素角色 #################### File: keqingmains-com-2Fq-2Fyaoyao-quickguide-8213.txt Page: 1 Context: The Adeptal Legacy state boasts large multipliers, rapid Dendro application, and teamwide healing capabilities. However, it also forces Yaoyao to stay on-field for up to 5s, which limits its use in most of her teams. As a result, Yaoyao’s Burst is generally an emergency heal source whose value largely depends on a team’s specific healing needs. Consider the following when trying to determine these needs: 1. The team’s field-time distribution. 2. Enemies’ teamwide DoT effects (e.g., Corrosion, Brand of the Abyssal Flame). 3. Particularly dangerous enemies (like Bosses). 4. Self-damaging effects from Dendro Cores (i.e., Nilou’s Bountiful Core, Hyperbloom, and Burgeon). As of now, the only scenario where Yaoyao’s Burst has notable value is in Nilou Bloom teams, where the incoming damage from Bountiful Cores is too much for her Skill to independently handle. **Ascension 1 Passive** **Ascension 1 Passive |** _Starscatter_ **Talent Description** _While affected by the Adeptal Legacy state caused by **Moonjade Descent**, Yaoyao will constantly throw White Jade Radishes at nearby opponents when she is sprinting, jumping, or running. She can throw 1 White Jade Radish this way once every 0.6s._ This Passive Talent incentivizes Yaoyao to play on-field whenever she Bursts, by evading incoming damage and animation canceling her attack chains with jumps and dashes. **Ascension 4 Passive** **Ascension 4 Passive |** _In Others’ Shoes_ **Talent Description** _When **White Jade Radishes** explode, active characters within their AoE will regain HP every 1s based on 0.8% of Yaoyao’s Max HP. This effect lasts 5s._ Provides decent additional healing in the form of a 5s regeneration effect. Keep in mind that this Talent only triggers when an on-field character receives healing from Yuegui. ## Constellations **Constellation 1** **Constellation 2** **Constellation 3** **Constellation 4** #################### File: keqingmains-com-2Fmona-8070.txt Page: 1 Context: * To put it simply, this means that whatever you use to burst Mona’s _Illusory Bubble_ will also gain the Omen DMG% buff. * Ideally, _Pyro_ damage is used to burst the bubble to benefit from the effects of _Vaporize_, because it has a high damage multiplier. * This is why we say that the Omen status is applied upon casting Mona’s Elemental Burst, instead of saying that Mona’s Omen status is applied when or after the bubble is broken (more on this later), because it _also_ boosts damage that occurs prior to the bubble bursting. **What happens is that the damage which was used to burst the bubble will be inflicted on the enemy while the bubble is still active, and then subsequently CAUSES the bubble to burst after the damage was already applied**. * This order of damage is important to understand in order to ensure that Mona’s Elemental Burst is able to Vaporize _Pyro_ and the ‘[Perfect Combo](#How%5Fto%5Fmaximize%5FMonas%5FBurst%5FThe%5FPerfect%5FCombo)’ is able to work. When the bubble bursts, it will deal massive _Hydro_ damage and the TIMER of the Omen status will begin (up to 5s). That is to say, the Omen status DMG% buff had already been applied since the time Mona’s Burst was cast, but now a timer countdown is added for when it will expire. In other words, the Omen status itself is unchanged before and after the bubble bursting, other than that it gains a timer. * This is why despite the timer for the Omen status beginning after the bubble bursts, Mona’s Elemental Burst damage also gains the benefit of the Omen DMG% buff. * Again, this is because, as noted earlier, the Omen status is applied at the time of cast, rather than at the time the bubble bursts. * Note that it is the BUBBLE (HYDRO) that is doing the huge damage_,_ NOT YOUR PYRO CHARACTER. ## **How does the Omen DMG% buff work?** The Omen DMG% buff has **TWO** mechanisms to it: #################### File: keqingmains-com-2Fmona-8070.txt Page: 1 Context: The Omen DMG% buff has **TWO** mechanisms to it: 1. It buffs attacks made prior to the bubble bursting, most notably the one that triggers the bubble to burst. 2. It continues to buff attacks after the bubble bursts for the duration stated in the talent description. **This line of thinking may help understand how the Omen DMG% buff works, from a technical perspective:** If Omen were to start only when the bubble bursts, you’d need retrospective coding that applies Omen only to that specific damage instance which broke the bubble. That’s very difficult to do from a coding perspective, and we know that damage that does not burst the bubble still gains the benefit of Mona’s Omen DMG% buff, prior to the bubble even bursting. So in other words, with regard to the above, any damage that triggers the bubble burst will also receive the Omen DMG% buff, just by virtue of the buff having been active since Mona cast her Burst in the first place. Stated simply, this means that miHoYo has coded the Omen DMG% buff to apply the Omen status as soon as you cast Mona’s Elemental Burst, and if damage pops the bubble, then the second mechanism, the Omen DMG% buff _timer_, begins. Clip from LACola [video](https://youtu.be/QhRptxHANm8?t=196) between 2:55 – 3:20. ## **How to maximize Mona’s Burst. The “Perfect Combo”** With the previous explanation in mind, we can now look at the mechanics of the ‘Perfect Vaporize Combo’ and how it maximizes Mona’s Elemental Burst damage. This method utilises the fact that we can preemptively apply Pyro so that when the _Hydro_ from the initial Illusory Bubble status is applied, it is immediately Vaporized, clearing all Elements from the affected enemies. This allows us to apply **_Pyro_ FIRST, _before_** the second instance of _Hydro_ is applied (by the bubble bursting), to abuse the high Elemental Reaction damage multiplier of Vaporize (2x). #################### File: keqingmains-com-2Fmona-8070.txt Page: 1 Context: ### **STEP 0: Swirl Hydro Element using an Anemo support with 4-set Viridescent Venerer** This shreds _Hydro_ Elemental Resistance + applies any other boosts (Sucrose/Kazuha). _This step is not mandatory but does boost potential max damage and should be done when possible._ ### **STEP 1: Apply** **_Pyro_** **to the enemy** Make sure that before you cast Mona’s Elemental Burst, there aren’t any Elements other than _Pyro_ on the enemy. You don’t want to trigger Electro-Charged (_Electro_ then _Hydro_) or Frozen (_Cryo_ then _Hydro_), becauses _Hydro_ will not clear either of these Elements, which means they persist even after _Hydro_ application. Tip: If you want to maximize your damage, consider using **Bennett’s Elemental Burst** for this initial _Pyro_ application (as it will boost your Mona’s ATK by a % of Bennett’s base ATK). Note: If using Klee, this first step of applying _Pyro_ to the enemy can be skipped: casting Klee’s Elemental Burst AFTER Mona’s which will clear the _Hydro_ Element and reapply Pyro before the bubble bursts. A similar interaction, known as the ‘_Stagger Resistant Vaporize Combo,’_ occurs with Zhongli’s pillar resonance, which will clear out the _Hydro_ aura but will not pop the bubble.Although similar mechanically to how Klee can remove Hydro, the ‘Stagger Resistant Vaporize Combo’ is a separate concept_._ ### **STEP 2: Cast Mona’s Elemental Burst** This will cause a zero-damage Vaporize Reaction that will clear the _Pyro_ Element from the enemy. ### **STEP 3: Wait 2 seconds for the internal cooldown (ICD) of Mona’s Burst to expire** #################### File: keqingmains-com-2Fmona-8070.txt Page: 1 Context: To sum up briefly what an ICD is, it is the concept that a given skill cannot apply multiple instances of Elemental application to the same enemy within a 2.5s period. For Mona, what this means is that because Mona applied _Hydro_ through the initial bubble from her Burst cast, triggering a Vaporize Reaction in the process, she must wait out the ICD of her own initial Elemental Burst before the 2nd part of the Burst can apply _Hydro_ again and trigger another Vaporize. Clip displayed above of Mona waiting 2 seconds for the internal cooldown. Important Tip: When using **Bennett’s Elemental Burst**, you want to **STAY on Mona until the last second before carrying out Step 4**. * This is because Mona’s Elemental Burst damage does not snapshot Mona’s stats at the time of applying the _Illusory_ _Bubble_, but instead uses her stats at the time of the bubble bursting to determine its damage. * Therefore, if you switch out too early to wait out the ICD, Mona loses the Bennett Elemental Burst ATK buff, and your damage will be considerably lower. [Video explanation](https://youtu.be/5L-dheQ3CnY) from LACola of whether Mona can benefit from Bennett’s buff. ### **STEP 4: Apply Pyro damage to the enemy, causing the** **_Illusory Bubble_** **to burst, dealing huge Vaporize damage.** As you know by now, although it seems like the bubble is bursting first, it is not. What is happening is that the _Pyro_ damage is inflicted on the enemy which then **CAUSES the bubble to burst**. The damage is registered **_sequentially_**as _Pyro_ then _Hydro,_ rather than **_simultaneously_** (it does look like both happen at the same time, but that is merely visual). For a more in-depth explanation that involves the concept of ICDs and Elemental gauge theory, we recommend checking out this [video](https://youtu.be/mYxfhmmNGUs?t=599) from LACola. ### **There are 2 ways the ‘Perfect Combo’ can go wrong** #################### File: keqingmains-com-2Fmona-8070.txt Page: 1 Context: ### **There are 2 ways the ‘Perfect Combo’ can go wrong** #### **Scenario 1 | You don’t apply Pyro before casting Mona’s** **Elemental** **Burst** Failure to apply _Pyro_ means that the initial bubble application applies _Hydro_ to the enemy. Then, when you break the bubble after a short wait, the Pyro damage used to break the bubble will react with the _Hydro_ status to Vaporize, which means the Pyro damage gains the benefit of Vaporize, rather than Mona’s bubble burst Hydro damage. #### **Scenario 2 | You didn’t do ‘Step 3’ properly and didn’t wait out the ICD** As stated earlier, Mona’s Elemental Burst has an ICD for its _Hydro_ application. If you try to burst the bubble too soon after Steps 1 & 2, you will find that the Pyro damage causes the bubble to burst, but no _Hydro_ Element will be applied, so no Vaporize Reaction occurs. This means Mona will deal her unmultiplied base Elemental Burst damage instead of a much larger amount, and _Pyro_ will remain on the enemy after the bubble bursts. Note: The ‘Stagger Resistant Vaporize Combo’ somewhat ignores these two scenarios. However, it requires an advanced understanding of Mona’s Elemental Burst because it combines multiple ICD mechanics, Elemental gauges and certain enemy states into one combo. The following Omen extension section below covers this combo. ## **Omen Extension** ## There is an Omen Extension mechanic that allows Mona’s Omen DMG% bonus to last for longer than its usual duration when encountering certain enemy states. These can be broken into 3 categories: Stagger/poise resistance, Elemental shields, and Elemental armor. The first category is what causes Omen Extension in Freeze comps, but a solid understanding of these above scenarios will allow you to apply the Omen Extension mechanic more generally even when not using Cryo. ### **Stagger/poise resistance** #################### File: keqingmains-com-2Fmona-8070.txt Page: 1 Context: ### **Stagger/poise resistance** During certain animations, an enemy can enter a state where they are completely immune to stagger/poise damage. This means that, while in that stagger-resistant state, attacks to this enemy cannot pop Mona’s Illusory Bubble. For example, a Geovishap becomes stagger/poise resistant during its jumping animation. Frozen enemies also become stagger/poise resistant. It is precisely this interaction which makes Mona so potent in Freeze teams. A full list of such enemy states can be found in a [spreadsheet](https://docs.google.com/spreadsheets/d/1AENU1fu%5FpChwc8b0nDPmsCo2qvfi4MXycme4JqjmstA/edit#gid=0) maintained by Myuwi#0001 from Mona mains. The clip above is an example of the two Geovishaps performing their stagger/poise resistant jump attack animation. Note: Petrify cannot extend the duration of Omen; however, it can extend the enemy’s state. See KQM[Theorycrafting Library](https://library.keqingmains.com/evidence/characters/hydro/mona#petrify-omen-extension)for more details. Mona can take advantage of these states by simplifying her nuke combo into one known as the ‘Stagger Resistant Vaporize Combo’: * Once an enemy has entered such a state, apply _Hydro_ to the enemy with Mona’s Elemental Burst. * Then, swirl off the _Hydro_ aura with an Anemo character to apply the 4pc Viridescent Venerer effect. * Finally, apply Pyro to the enemy and either wait for the enemy to exit its stagger/poise resistant state, or for the Omen bubble to time out. At that point, the bubble will burst and the affected enemies will take _Hydro_ damage as in the normal Vaporize combo. For more details, check out some videos from LACola: 1 [Mona’s In-depth Vaporize Guide ](https://youtu.be/mYxfhmmNGUs?t=669)2 [Understanding Omen Extension ](https://youtu.be/QhRptxHANm8) #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: ³ Используйте взрыв стихии Муалани, если он доступен. Если нет, используйте взрыв Тиори в конце ротации. #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: * Укусы акулки Муалани выдают _очень_ приятные большие цифры голубого урона. * Муалани хорошо поддается вертикальным вложениям. * Она хороша в ситуациях против нескольких врагов. * Ей очень удобно пользоваться для исследования мира. #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: _Разрывающий укус акулки, поражая противника, рядом создает иглобрюха. Подбирая иглобрюха, Муалани восстанавливает 20 очков Ночного духа. Во время действия одного Благословения Ночного духа таким способом можно создать только 2 #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: Когда Муалани попадает по противнику Разрывающим укусом акулки, она создает иглобрюха (максимум двух за навык). Подбирая иглобрюха, Муалани восстанавливает 20 очков Ночного духа, что позволяет ей продлить состояние навыка с 6 до 10 с. #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: _Когда Муалани находится в областях Натлана с флогистоновыми механиками, она способна применять Передачу Ночного духа: Муалани. Когда активный персонаж использует спринт, плывёт, пребывает в состоянии передвижения Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: _Кроме того, в Натлане во время перемещения по воде и жидкому флогистону в состоянии Благословения Ночного духа потребление очков Ночного духа или флогистона Муалани снижается на 75%, тогда как вне Натлана потребление очков Ночного духа #################### File: keqingmains-com-2Fru-2Fq-2Fmualani-75607.txt Page: 1 Context: урон или упростить исследование мира (где флогистон доступен только вне боя). Большая часть персонажей Натлана, включая Муалани, входит в состояние Ночного духа при применении элементального навыка. #################### File: keqingmains-com-xiao-Attack_Strings-8837.txt Page: 1 Context: TL;DR Visual Guide Is Xiao Worth It? Pros Low skill floor gameplay. Large AoE. Team requires minimal investment. Plunges count as heavy attacks, which are useful for breaking object shields & staggering enemies. Cons Lacking F2P weapon options. Requires intentional energy management. Investment-heavy as a Hypercarry. Team options can be limited due to the long duration of his Elemental Burst. Low value Constellations. Ultimately, our goal is not to convince you whether Xiao is meta or not meta, or whether he is worth pulling or not for your account. Instead, the reader should review Xiao’s strengths and weaknesses as detailed above and in our “Should You Wish for Xiao?” guide, and then draw your own conclusions whether he is worth your pulls. Talents C0 – C5 > > NA Q E Xiao’s Normal Attack Talent is worth crowning. We recommend leveling Xiao’s Skill and Burst to TL8. Raising them past that is not a priority and should only be done out of love for Xiao. Getting Burst to at least TL7 is recommended to reduce the life drain from 2.5% to 2% HP/sec. C6 = > E NA Q Xiao’s Constellation 6 is conditional and will become inactive in single-target scenarios. Because of this, we suggest raising both his Elemental Skill and Normal Attack Talent equally. Why prioritize Normal Attack over Burst? Xiao scales better through Normal Attack Talents than his Elemental Burst: #################### File: keqingmains-com-xiao-Attack_Strings-8837.txt Page: 1 Context: Xiao scales better through Normal Attack Talents than his Elemental Burst: Xiao’s Elemental Burst simply provides him with additional DMG Bonus to his infused Normal/Charged/Plunging Attacks. Hence, Xiao’s damage is still calculated through the Plunge Modifiers on his Normal Attack Talent. The DMG Bonus from Xiao’s Burst is additive to other sources of DMG Bonus, such as from your Goblet, artifact set bonuses, weapon passives, etc. The scaling on his Burst’s Elemental DMG Bonus isn’t significant. From TL8 to TL10, you only gain 9.1% more DMG Bonus, which is less than what a 2pc artifact set would provide. Constellations C1. Dissolution Eon: Destroyer of Worlds Increases Lemniscatic Wind Cycling’s charges by 1. C2. Annihilation Eon: Blossom of Kaleidos When in the party and not on the field, Xiao’s Energy Recharge is increased by 25%. C3. Conqueror of Evil: Wrath Deity Increases the Level of Lemniscatic Wind Cycling by 3. C4. Transcension: Extinction of Suffering When Xiao’s HP falls below 50%, he gains a 100% DEF Bonus. C5. Evolution Eon: Origin of Ignorance Increases the Level of Bane of All Evil by 3. C6. Conqueror of Evil: Guardian Yaksha While under the effects of Bane of All Evil, hitting at least 2 opponents with Xiao’s Plunging Attack will immediately grant him 1 charge of Lemniscatic Wind Cycling, and for the next 1s, he may use Lemniscatic Wind Cycling while ignoring its CD. Artifacts Baseline Stat Recommendations Xiao is a Hypercarry, so the more you can afford to invest in him, the better. We recommend building Xiao at least to the point that his team is able to clear most content in 2-3 Burst rotations. We recommend the following stat baselines: CRIT Rate: 70%+ Energy Recharge: 120% ~ 140% #################### File: keqingmains-com-xiao-Attack_Strings-8837.txt Page: 1 Context: Optimal Combos In AoE situations with multiple enemies, you should always spam High Plunges. In ST situations with one main enemy, you should aim to use Collision Plunge if possible. If Collision Plunge is possible with High Plunge, spam High Plunge. If Collision Plunge is possible with only Low Plunge, use N1CJLP. If Collision Plunge is not possible, use N1CJHP. N1CJP requires tight input timing. Omitting the CA for standard N1JP combos is also acceptable for easier spamming and performs about equally. N1 Cancels can be performed during regular Plunge Spam combos for additional damage or faster weapon passive stacking. Read here for more information. High and Low Plunge If you open your Talent menu, you will see three different plunge modifiers: High Plunge, Low Plunge and Plunge. The AoE damage of Xiao’s Burst plunges are scaled off High or Low Plunge modifiers, depending on the height from which Xiao plunges from. In general, anything slightly above Xiao’s height will be considered a High Plunge. There is only a 1 frame difference between the two, and Plunging too early can cause Xiao to do LP instead. So if you desire to perform High Plunges, it is better to let the jumping animation linger a bit before plunging. Video example showing Low vs. High Plunge by Artesians#0002 Collision Plunge Collision Plunge damage is the name given to the third and last Plunge modifier in the Talent menu, separate from Low and High Plunge. This plunge only appears in situations where Xiao’s plunging animation has direct contact with the enemy’s model, this additional number will be referred to as Collision Plunge damage. To perform it, one simply has to hug the enemy and plunge alongside it, making it one of the easiest of Xiao’s techniques to learn while also increasing damage in single-target scenarios by a significant amount without any delays. Video example showing Collision Plunge by Memu#6453 #################### File: keqingmains-com-xiao-Attack_Strings-8837.txt Page: 1 Context: How it Works Xiao’s N1 consists of two hits: a swing, and then a thrust with his spear. The first swing of Xiao’s NA has no hitlag, and the animation can be canceled out with a jump while the damage still goes through. When using NA cancel, be sure to cancel out his N1 after the initial swing and before the thrust, as the full N1 animation has hitlag. Interaction with Other Units Certain characters (such as Thoma and Xingqiu) have an input delay when triggering their abilities, Thus, N1 cancels where you mash Normal Attack and Jump at the same time will actually fail to proc their ability. Instead, you have to space out your Normal Attack and Jump inputs, allowing Xiao’s N1 to linger just long enough to trigger their abilities. Caution: If you are not precise with this animation cancelling and allow his full N1 to go out, it can significantly reduce the number of Plunges you are able to fit into his Burst, lowering his DPS. For characters whose abilities have input delay, we recommend only reliabily using them with N1CJP combos. In contrast, a character like Yelan has no input delay, so Xiao can easily proc her Burst with N1 cancels. Notice how only the first swing of Xiao’s N1 is shown in the animation above. With Thoma and Xingqiu’s Bursts, Xiao has to let his N1-1 linger long enough to proc the effect. Out of Ult Playstyle Generally speaking, one should always minimize the amount of time Xiao spends out of his Burst. That being said, in specific scenarios such as Overworld gameplay or when the enemy has little HP left, it may be better to save his Burst. The most optimal combo strings are as follows: N1C: Xiao’s highest DPS Normal Attack string. N1CJEP: If your Elemental Skill is up, use N1C > Jump > E > Plunge. Video example showing out of Burst combos by Memu#6453 Plunging Effectively Xiao’s AoE Xiao’s plunge has a surprisingly large AoE radius. In the example below, you can see that Xiao easily plunges all three Cicin Mages continuously, even while knocking them back. #################### File: keqingmains-com-xiao-Attack_Strings-8837.txt Page: 1 Context: Video example showing Xiao’s plunge AoE by Memu#6453 Positioning While Plunging Generally, positioning Xiao’s plunges fall into one of two strategies: Place him in the center of all enemies to hit as many as possible. This is useful if the goal is to hit as many enemies as possible. However some enemies possess high knockback, which means after a couple of plunges they may be pushed out of Xiao’s Plunge range. Place him in line with enemies so that they are knocked back in the same direction. This strategy is more beneficial for enemies with high knockback. You will slowly push them in the same direction, ideally towards a wall to reliably group them. You will be able to move forward while plunging to adjust Xiao’s position. For enemies with knockback, you can lure them towards the Spiral Abyss walls first before casting Xiao’s Burst. Then, you can use Xiao’s plunges to pin enemies against a wall. While using Elemental Skill Xiao’s Elemental Skill, when it fails to target a specific enemy, will send you dashing towards where Xiao’s Character Model is facing. Be mindful of when you use his Skill, and repositioning your camera and/or where Xiao’s facing with the movement inputs. In Air Maneuverability Mobility while Jump-Plunging Holding the directional key as Xiao Jump-Plunges will permit him to move in the direction your camera is facing. This can help him keep up with enemy knockback. Delayed Plunge Another trick that can be useful is avoiding damage by hanging or gliding in the air while enemies are attacking or damaging structures (e.g., ice cages & rock waves) are beneath you. Gliding can also help you reposition Xiao more dramatically than just holding a directional key while jumping. Video example compilation by Sohan#4543. Energy Management With contributions from: 3.14#9270, Poiyo#3488, ioncy#5314 How to Battery Xiao Xiao’s DPS is heavily reliant on his Elemental Burst. Therefore, it is crucial to understand Energy management and keep Xiao’s Elemental Burst active as much as possible. Energy Management for Xiao comes with two basic techniques: #################### File: keqingmains-com-xiao-Attack_Strings-8837.txt Page: 1 Context: It is also possible to pre-funnel two of Sucrose’s Elemental Skill particles, by dash canceling both of Sucrose’s E Skills to get all 8 particles. However this technique can be a bit more difficult to utilize while providing less Energy, so we recommend using Sucrose E > Xiao EE Q when possible. See the images below to compare how much of Xiao’s Burst is filled after pre-funneling with different combos. Xiao EE Sucrose EE Sucrose E > Xiao EE Video Example Video Example Video Example If you are lacking Energy for your next Burst, we recommend using your battery’s Elemental Skill to funnel Xiao’s Burst back and then restart the rotation. Doing the rotation while your Burst isn’t full will result in wasted particles. Rotation Management With contributions from: 3.14#2780 General Team Rotation Guidance Xiao’s long Elemental Burst duration means that there are always some general and unchanging rules when building rotations for his teams: Prioritize the party member with the longest duration ability first. If you have any off-field DPS with non-conditional damaging abilities, always rotate them first. If you have buffers with low-uptime, place them as close to Xiao’s Burst to optimize the uptime of their buffs. Any battery with particles that can be pre-funneled to Xiao should be placed right before him. Xiao is always rotated last. Managing Your Next Rotation(s) After Xiao’s first Burst ends, you will likely face yourself in a situation where you do not have enough energy to repeat the rotation. There are two ways to face this problem: Go through your rotation like normal, but simply utilize your battery’s abilities to get Xiao’s Burst back up and then pre-funnel Xiao’s two Elemental Skills and cast Burst. (Video Example Below) Instead of restarting your rotation immediately, use your battery (and/or other units with short CDs) to get your Xiao’s Burst back up and then go through with the rotation once more. This should be the last resort for when you are certain that the first method wouldn’t generate enough energy for Xiao’s Burst. You should avoid using Xiao’s Elemental Skill during his Burst; this ensures both charges are up to pre-funnel the particles for when you cast his Burst. #################### File: keqingmains-com-2Ftartaglia-8083.txt Page: 1 Context: #### Melee Duration Most commonly, a short melee period of around 9s is recommended for Childe. This means that his cooldown will be 15s long, and rotations will be at least 24s long (but often longer when swap times and longer setups are taken into account). This melee period also takes into account buff and off-field DPS uptimes, as most buffs will run out midway or near the end of Childe’s melee duration if it is 9s long, and most teammate abilities last slightly longer than this. Some circumstances may force Childe to adjust his melee duration on the fly to better fit an encounter. Usually this is the case with enemies that have specific damage windows, or if you need to extend Childe’s melee period to finish off an enemy. In these situations, a longer or shorter duration than usual is used, and it is often down to the player to decide how long they should stay in melee stance. To effectively match your melee period to your needs, it is recommended to know multiple different melee strings and to both dash and jump cancel. Note that Childe’s melee duration is affected by his C1\. See [Constellations](#Constellations) for more details. #### Counting Melee Duration There are two main ways to keep an eye on Childe’s melee duration without counting time: using visual clues and counting melee strings. ##### **Visual Cues** Visual cues are incredibly team-dependent, but commonly used cues include: * **Childe’s Burst cooldown** — If you used a Ranged Burst into Melee Stance, you are at 9s duration when your Burst has 6s of cooldown left. * **C0–C3 Xiangling** — If you Ranged Burst > Xiangling Q E > Childe melee, you are at 9s when Xiangling’s Burst ends. * **C0–C5 Fischl** — If you Fischl E/Q > Beidou EQ > Childe melee, you are at 8.5s when Oz disappears. If you Fischl E/Q > Childe melee, you are at 10s when Oz disappears. ##### **Counting Melee Strings** #################### File: keqingmains-com-2Ftartaglia-8083.txt Page: 1 Context: ##### **Increasing Melee Uptime (Longer Enabling)** C1 Childe can better match the uptime of certain off-field DPS units (like Beidou and C4+ Xiangling) by increasing melee uptime without increasing downtime. This technique is best utilized against damage sponges and in scenarios without enemy waves or phases. --- **DPS Gain: ?%** **Constellation 2** ##### **Constellation 2 | _Foul Legacy: Understream_** When opponents affected by **Riptide** are defeated, Tartaglia regenerates 4 Elemental Energy. Childe’s C2 does not reduce Childe’s ER requirements significantly, if at all. In scenarios where you can trigger this Constellation, it usually isn’t even needed since enemies produce a large amount of particles themselves. In single-target scenarios, this Constellation is insignificant as it does not trigger until after the encounter is over. --- **DPS Gain: 0%** **Constellation 3** ##### **Constellation 3 | _Abyssal Mayhem: Vortex of Turmoil_** Increases the Level of **Foul Legacy: Raging Tide** by 3. Maximum upgrade level is 15. This Constellation gives a 22% increase to the damage of Childe’s Melee Stance. Over a 28s rotation where Childe Vaporizes his Ranged Burst, this increases his personal damage by 10–12%. --- **DPS Gain: 10–12%** **Constellation 4** ##### **Constellation 4 | _Abyssal Mayhem: Hydrospout_** If Tartaglia is in **Foul Legacy: Raging Tide’s Melee Stance**, triggers **Riptide Slash** against opponents on the field affected by **Riptide** every 4s, otherwise, triggers **Riptide Flash**. **Riptide Slashes** and **Riptide Flashes** triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two **Riptide** effects, nor do they have any effect on those time intervals. #################### File: keqingmains-com-2Ftartaglia-8083.txt Page: 1 Context: Childe’s C4 increases his damage by up to 7% in a 28s rotation. The first Riptide Slash is triggered 4s after the mark is applied. Note: if you do not use highly specific aura timing (mainly used for Vaporizing), then Childe’s C4 can only be beneficial to you. This Constellation can be harmful to an on-field DPS Childe by potentially ruining his Vaporized Burst and making Pyro harder to Swirl. However, this rarely affects the first rotation in teams, and it may not be something you experience at all since the window for it to affect auras in subsequent rotations is small. Childe’s C4 notably allows Childe to become an off-field Hydro applier for Freeze, Hyperbloom, Bloom, or Burgeon teams; however, it doesn’t fully solve Childe’s lack of Hydro application during downtime. --- **DPS Gain: 0–7%** **Constellation 5** ##### **Constellation 5 | _Havoc: Formless Blade_** Increases the Level of **Havoc: Obliteration** by 3. Maximum upgrade level is 15. This Constellation increases Childe’s Elemental Burst damage by 17%. For a Childe that also performs melee attacks, this Constellation increases his total personal damage by 5% if the Elemental Burst is Vaporized. --- **DPS Gain: 5%** **Constellation 6** ##### **Constellation 6 | _Havoc: Annihilation_** When **Havoc: Obliteration** is cast in **Melee Stance**, the cooldown of **Foul Legacy: Raging Tide** is reset. This effect will only take place once Tartaglia returns to his **Ranged Stance**. Childe’s final Constellation lets him use his Melee Burst as an opener and allows more room for error during Melee Stance. Consistently using Melee Burst is not sustainable without higher ER% investment on Childe — significantly higher than if he were using Ranged Burst. The need to drop damaging stats for ER% may decrease the value that C6 may provide for you. #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 不出所料,将双水以及超绽放合并后,产生的队伍在对单时极其强大。如果玩家不需要久岐忍的治疗,则建议用雷电将军代替久岐忍以进一步提升该队的伤害,因行秋和夜兰都能够从雷电将军提供的全队元素爆发伤害%BUFF中受益。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 妮露的丰穰之核队伍是原神中最强的高范围伤害队伍之一,但前提是玩家能在不使用有聚怪能力角色的情况下对敌。纳西妲能稳定地挂大量的草元素,且她的固有天赋1也有帮助。 组队有两种:双草双水或单草三水。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 在双草双水队伍中,第二名草元素角色可帮助触发元素反应,让纳西妲不需要站场使用普通攻击也能在后台挂草,并且还可从草元素共鸣中获得精通BUFF。她的后台挂草能力的稳定性也代表队伍中能使用站场时间比较长的水元素角色。有关妮露队伍组成的详情请阅览[这里](https://keqingmai #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: | -------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | | **治疗辅助:**珊瑚宫心海,芭芭拉,白术,瑶瑶 | 强烈推荐队中包含至少一名治疗,因为想要闪避所有能够几乎马上以大范围爆发的丰穰之核并不简单。这些角色还可保持元素附着:草元素能够挂草以保持草元素附着,而叠精通的水元素治疗角色也能负责打伤害。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: | 这些角色有帮助于挂草。如果使用后台纳西妲的话,必须使用另一名草元素角色以确保能够触发纳西妲的元素技能。在双草元素站场纳西妲的队伍中,原绽放的触发角色大多属于水元素队友,因此推荐队里的水元素角色叠精通。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 瑶瑶的全队治疗与元素爆发的自身草元素附着已足够生存,所以她能够在不牺牲生存能力的情况下叠精通。 **技能顺序例子** 妮露 (Q)\* 4\[E\] / \[E N2 E\] > 纳西妲 E Q N1 > 坎蒂丝 EQ > 瑶瑶 Q 4\[N4D\] 2\[E\] > 坎蒂丝 E N2 > 纳西妲 E N2 \*妮露从第二次循环开始只有在能量足够的情况下才使用元素爆发。 ## **烈绽放** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 烈绽放队对群表现出色,不仅是因为反应本身可造成范围伤害,而且敌人越多,草原核生成就越高。烈绽放队在这种情况下是个强大的选择,但其中一些队伍依然能保持可观的对单伤害。如果添加了一名后台雷元素角色,也可在在触发烈绽放之间触发超绽放。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 燃烧会阻碍草原核的生成,因此应避免。使用站场纳西妲时会需要较强的的挂水能力来匹配她极高的挂草能力。 由于烈绽放的常见自我伤害,强烈推荐队里有盾辅或治疗能力强的角色以保持队伍在持续战斗时的生存能力。 ### **烈绽放队友** #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 这些角色以持续性的火元素攻击来引爆草原核,以触发烈绽放范围伤害。触发烈绽放的角色不限于火元素角色,只要有其他方法挂火就行。这些角色一般都会叠精通,以及足够的充能效率来保持元素爆发的持续时间。其他火元素角色依然可以把纳西妲加入队里来破敌人的水盾,还能 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: 水盾,还能触发烈绽放造成的额外范围伤害。 #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: | **久岐忍** | 久岐忍能够通过超绽放来帮助队伍伤害,并在她的元素技能命中敌人的间隔让触发烈绽放的角色引爆原核。久岐忍还能提供必备的治疗,以及保持一定的原激化时间。她在挂雷时偶尔能够触发超载造成额外的范围伤害,并防止触发燃烧。 | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: | **甘雨** | 甘雨通过蓄力攻击打出高与稳定的融化伤害。她可能偶尔会需要延迟蓄力攻击来保持燃烧附着。最后一名队友如果是万叶或温迪的话,甘雨不必延迟蓄力攻击,但缺点是六命前的甘雨队中大多都更想要一名盾辅,因此生存方面可能会出现问题 | | --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- | #################### File: keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt Page: 1 Context: | **其他盾辅** | 其他角色可以代替钟离,但是非火元素的盾辅有可能会干扰燃烧附着,从而导致融化失败。托马的盾必须使用普通攻击叠层才可靠,所以不适合甘雨。 | #################### File: keqingmains-com-2Fru-2Fq-2Fsigewinne-75709.txt Page: 1 Context: Долгое нажатие навыка Сиджвин увеличивает размер пузырька на 1 или 2 уровня. Каждый уровень увеличивает урон и лечение пузырька, но уровень пузырька уменьшается после каждого попадания. Количество отскоков не меняется. Если увеличенный #################### File: keqingmains-com-2Fru-2Fq-2Fsigewinne-75709.txt Page: 1 Context: пузырек попадает по мелким противникам, например, хиличурлам, они остаются заключенными в пузырь, пока он не отскочит снова. #################### File: keqingmains-com-2Fdehya-7965.txt Page: 1 Context: #### Cons * Only available on the Standard Banner following Version 3.6, so obtaining her and her Constellations is more difficult than most * Her lack of personal damage at C0 leads to an often underwhelming on-field experience * The slow rate of her off-field Pyro application means she may require help from other characters to enable reactions in certain teams * Her damage mitigation on its own is usually not enough survivability for the team, so a healer will still be necessary * In rare situations, the redirected damage from Dehya’s Skill can outpace her self-heal, especially if she takes additional damage while on-field — causing her to die, even when Dehya is off-field. ## FAQ and Common Misconceptions **Is Dehya "unusable"?** Dehya is a character who has had her fair share of controversy upon release. There is still much to her kit that “does work,” despite the large amount of valid complaints about “what doesn’t.” While Dehya’s personal damage at C0 leaves a lot to be desired compared to other on-field DPS characters, she is still usable in both on-field and off-field team comps, both of which will be elaborated further in this guide. At the end of the day, the decision to use a unit comes down to the individual player, and those who choose to play Dehya should find that, with proper guidance, she is still more than capable for not only general use but also in endgame content. **Do Dehya’s HP scalings warrant building HP for damage?** At C0, when playing Dehya as an on-field DPS, it is not recommended to pursue HP over other stats (such as ER/CRIT/ATK). Her HP scalings are not high enough to warrant doing so, with ATK% increasing her Burst damage more than three times compared to the equivalent amount of HP%. At C1+, her HP scalings see a big boost, and subsequently HP becomes much more valuable. Mainstat and Substat prioritization will be further broken down in this guide. It should be noted that for survivability and general support, building HP can still be valuable for C0 Dehya, as it improves both her own survivability and the amount of damage she can mitigate for her teammates. #################### File: keqingmains-com-2Fdehya-7965.txt Page: 1 Context: Talent Description _Within 6 seconds after Dehya retrieves the Fiery Sanctum field through_ **_Molten Inferno: Ranging Flame_** _or_ **_Leonine Bite_**_, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s._ _Additionally, within 9s after Dehya unleashes_ **_Molten Inferno: Indomitable Flame_**_, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field._ _Gold-Forged Form can be activated once every 18s._ Dehya’s Ascension 1 passive grants further interruption resistance for 9s after the initial Skill cast for active characters in _Fiery Sanctum._ This can act as a nice defensive bonus for characters that want some form of interruption resistance, such as Yoimiya or Hu Tao. Her A1 also reduces damage taken from Dehya’s Redmane Blood after she retrieves _Fiery Sanctum_, allowing her to tank more damage even when _Fiery Sanctum_ is not on the field while also boosting her survivability during her Burst. Do note that the cooldown for her A1 is separate from her Skill cooldown, meaning that using Sacrificial Greatsword can only increase its uptime from 9/20 seconds to 9/18 seconds — a minor difference. **Ascension 4 Passive** ##### Ascension 4 Passive | _Stalwart and True_ Talent Description __When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s._ The healing from her A4 acts as an emergency backup for Dehya whenever her HP drops from taking damage, either from enemies or Redmane Blood. However, Dehya can still die off-field in rare instances even with this Passive. Do note that this Passive only heals herself, so a shielder or healer is often still recommended for the team. **Utility Passive** ##### Utility Passive | _The Sunlit Way_ Talent Description #################### File: keqingmains-com-2Fdehya-7965.txt Page: 1 Context: ##### Constellation 2 | _The Sand-Blades Glittering_ _When Dehya uses_ **_Molten Inferno: Ranging Flame_**_, the duration of the recreated Fiery Sanctum field will be increased by 6s._ _Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked._ While this Constellation might not be a big DPS increase at first glance, the bonus duration on her Skill is amazing for teams which use her as an off-field support, as it provides additional Pyro Particles and tankiness — resulting in less ER requirement for the whole team, especially Dehya. Do note that despite having a longer duration, it does not increase the duration of her Ascension 1 Passive. The bonus damage on her Skill is negligible and inconsistent, since it requires getting attacked to proc. --- | **DPS Increase from C1: 19.76%** | | -------------------------------------- | | **Total DPS Increase from C0: 62.02%** | **Constellation 3** ##### Constellation 3 | _A Rage Swift as Fire_ _Increases the Level of_ **_Leonine Bite_** _by 3._ _Maximum upgrade level is 15._ Nice increase to Dehya’s damage output. --- | **DPS Increase from C2: 9.14%** | | -------------------------------------- | | **Total DPS Increase from C0: 76.83%** | **Constellation 4** ##### Constellation 4 | _An Oath Abiding_ _When Flame-Mane's Fist and Incineration Drive attacks unleashed during_ **_Leonine Bite_** _hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s._ This Constellation reduces Dehya’s ER needs by giving her Flat Energy during her Burst. It allows her to run ATK% or HP% Sands rather than ER% in most teams. Great quality of life Constellation, but doesn’t truly shine until C6. --- #################### File: keqingmains-com-albedo-7924.txt Page: 1 Context: Microwave demonstration N1-E-N1 Combo When casting Albedo’s Skill, following up with a quick Normal Attack allows you to proc a Transient Blossom immediately. If you have high ping, the Transient Blossom can sometimes receive Cinnabar Spindle’s buff when it should be on cooldown. If a Solar Isotoma field already exists, creating a new field will reset the 2s cooldown timer for Transient Blossoms. This means that Albedo can proc a Transient Blossom with a Normal Attack, cast his Skill, and then immediately proc another Transient Blossom with another Normal Attack. This N1-E-N1 combo is useful for generating two Transient Blossoms within a short period of time. N1-E-N1 demonstration AoE and Quadratic Scaling Both Albedo’s Transient Blossoms and Fatal Blossoms have a small AoE, meaning you can increase Albedo’s DPS dramatically if you can group enemies tightly together. Venti’s strong, consistent pulling ability is best for this. Albedo’s Burst triggers 7 Fatal Blossoms within the area of his Solar Isotoma field. Each Fatal Blossom will randomly target one enemy within the field, up to one Fatal Blossom per enemy. If there are more Fatal Blossoms than enemies, the Fatal Blossoms will be generated randomly within the field, with more appearing toward the center. If multiple enemies are tightly grouped, they will take damage from their own Fatal Blossom as well as those from enemies around them. This quadratic scaling effect can be powerful, but its efficacy is limited by several factors: Albedo’s Burst scales with ATK, which is generally ignored in his builds. You may not even use Albedo’s Burst. Requires a teammate with crowd control, who may not fit well in your team. Has an upper limit of 7 damage instances per enemy. (i.e., 7 enemies will give you 49 total instances of damage, but 8 enemies will only give you 56, not 64.) Skill and Burst on grouped enemies Canceling Fatal Blossoms Casting Albedo’s Skill too soon after his Burst will cause his Fatal Blossoms to not go off. For this reason, if you are Bursting with Albedo, it is recommended to do an E-Q combo instead of Q-E. #################### File: keqingmains-com-2Fq-2Fdendro-traveler-quickguide-7966.txt Page: 1 Context: It is generally recommended to play through the game to obtain all of their Constellations as they contribute a decent amount to Dendro Traveler’s performance in their teams, on top of collecting the sweet rewards that accompany that fruitful journey. Constellation 1 Constellation 2 Constellation 3 Constellation 4 Constellation 5 Constellation 6 Constellation 1 Constellation 1: **Symbiotic Creeper** After Razorgrass Blade hits an opponent, it will regenerate 3.5 Energy for the Traveler. A helpful Constellation that slightly alleviates Dendro Traveler’s Energy concerns. Every time your Skill hits an enemy, Dendro Traveler gains a consistent 3.5 Flat Energy that is not affected by Energy Recharge nor the number of enemies hit. This encourages you to use your Skill as much as possible. Failing to hit an enemy means losing both the Dendro particles and the 3.5 Energy. Constellation 2 Constellation 2: **Green Resilience** Lea Lotus Lamp‘s duration is increased by 3s. This is the most valuable Constellation to obtain by far, as it increases the uptime of the most important Talent in their kit. It provides one more Dendro application per rotation which matters for a lot of Dendro teams, on top of increasing their personal damage. Constellation 3 Constellation 3: **Whirling Weeds** Increases the Level of Razorgrass Blade by 3. Maximum upgrade level is 15. Slight damage upgrade to their Skill. Cool. Constellation 4 Constellation 4: **Treacle Grass** After the Lea Lotus Lamp triggers a Lotuslight Transfiguration, it will obtain 5 stacks of the Overflowing Lotuslight effect from the Passive Talent “Verdant Overgrowth.” You must have unlocked this Passive Talent first. A helpful Constellation that significantly speeds up the ramping buff. If Transfiguration is triggered immediately, it essentially halves the time required to obtain the max EM buff from \~10s to \~5s. This increases the effective total uptime of the max buff to about two-thirds of the full Lamp duration. #################### File: keqingmains-com-2Fq-2Fdendro-traveler-quickguide-7966.txt Page: 1 Context: | After a Hydro Unit:(use Hydro Unit -> swap to DMC) | If the Hydro unit has a fast and persisting AoE Hydro application that applies very quickly (Xingqiu, Nilou, Barbara) by the time DMC uses their Burst, you can get away with doing this. | | ------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Before a Hydro Unit:**(use DMC -> swap to Hydro unit) | Immediately swap to a Hydro unit to transfigure the Lamp. This rule applies to every Hydro unit, including those already mentioned. If you do not do either action, you are increasing the odds of DMC’s Burst being burned off. | Make sure not to drop a persisting Pyro ability before you’ve made sure that Dendro Traveler’s Burst has been transfigured safely, unless you already know what you’re doing. Since Burning has a small AoE, it can also transfigure the Lamp if enemies come into contact with it. One trick to prevent this is to face away from the Burning enemies before dropping the Lamp, as its location will always be wherever the Traveler is facing. Due to Burgeon having inherent self-damage, it is necessary to run healers or defensive units. ### Notable Teammates #################### File: keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt Page: 1 Context: | **След радуги** | Натланское крафтовое копье — лучшее оружие из бесплатных и одно из лучших в целом. Оно дает много защиты своей вторичной характеристикой и пассивной способностью. | #################### File: keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt Page: 1 Context: Если в команде есть персонажи из Натлана, они могут активировать Вспышку Ночного духа посредством нанесения элементального урона с общим для всей команды откатом в 18/12/9 с при наличии 1/2/3 персонажей из Натлана соответственно. Эта #################### File: keqingmains-com-2Fru-2Fq-2Fkachina-75662.txt Page: 1 Context: | ------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **След радуги** | Это крафтовое копье дает много защиты за счет своей вторичной характеристики и пассивной способности, что делает его лучшим оружием для максимизации урона самой Качины. | #################### File: keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt Page: 1 Context: Тамото (дополнительные удары, отличные от обычных атак Тамото), если персонаж на поле наносит обычные и заряженные атаки, а также атаки в падении. Эффект действует 8 с после активации, только две совместные атаки могут сработать за один #################### File: keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt Page: 1 Context: __Площадь атак куклы-автоматона Тамото навыка Порхание хасодэ увеличивается на 50%._ _Кроме того, если в отряде есть персонажи Гео помимо Тиори, после завершения выпада Порхания хасодэ активируются следующие эффекты:_ #################### File: keqingmains-com-2Fru-2Fq-2Fchiori-75677.txt Page: 1 Context: Защита для Тиори полезнее, чем сила атаки. В большинстве случаев ее взрыв стихии не используется каждую ротацию, так что восстановление энергии не является необходимой характеристикой. #################### File: keqingmains-com-2Fru-2Fq-2Farlecchino-75690.txt Page: 1 Context: 1 Шилонен может использовать свой взрыв, если Беннету, Кадзухе или ей же необходимо дополнительное лечение.2 Беннет должен подбирать Пиро осколок, если он использует набор Архаичного камня. #################### File: keqingmains-com-2Feula-8075.txt Page: 1 Context: ## **Misconceptions**: #### ❧ Bosskilling: There is a misconception that Eula is a very strong boss killer. This is partially correct, but not entirely. It is true her nuking potential means she is capable of accelerating a lot of bosses’ vulnerable phases, thus ending the fight sooner. However, several boss fights’ scripted natures means some bosses such as the Pyro Hypostasis and Maguu Kenki 2nd phase can counter Eula with vulnerable phases shorter than the time it takes for her to unleash her combo. Knowing when to pop her Burst early will prove to be a very valuable skill to learn. #### ❧ Bad AoE: There is also the misconception that Eula has bad AoE but completely excels in 2-4 enemy count content. Again, this is only partially true. If you play Eula statically, without adapting your combo to floors, Eula has a very bad time against AoE content. However, as a Claymore character, she is capable of hitting multiple enemies with one attack, her Burst has a decently large AoE that with good positioning and conscious gameplay, you can destroy mob floors with proper AI manipulation. Also, mob content tends to feature humanoid enemies (hilichurls, treasure hoarders, Fatuis), which inherently have low Physical damage resistance, which makes Eula’s AoE issues quite exaggerated. Unless you compare her to Venti, and no one wins against him. #### ❧ Strong Single Target: The last misconception about Eula is she absolutely destroys single target floors or floors with a very low enemy count. This is again, partially correct. Eula has a much easier time in single target floors as she can focus her attention and damage on each target, which is considerably easier to do. But single-target enemies, or floors with 2-4 enemies, can feature a lot of mobility, which is Eula’s hardest counter. Enemies that can suddenly dash or teleport away from her Elemental Burst, her largest and most costly damage source, destroy Eula’s DPS. So again, pick your timing carefully with Eula. #### ❧ Conclusion: #################### File: keqingmains-com-2Feula-8075.txt Page: 1 Context: **When should I use Tap E? When should I use Hold E?** Eula’s maximum Particle generation with only Tap E is quite standard for a non-battery carry character. On a 40/60 cost Elemental Burst unit, this would be quite sufficient, but with an 80 cost Elemental Burst, Eula is hard-pressed into using another Cryo unit to supply her with enough energy to cast Burst off cooldown without stacking absurdly high ER. For general use case, you only want to use Hold E when you have 2 Grimheart stacks to maximize damage, and usually use it as an opener to your burst window, where you plan to stay on Eula to deal as much damage as possible on resistance-reduced enemies. Use Tap E when you have the chance, stack up on Grimheart stacks, and as an auto-attack cancel tool, as discussed before. **About Grimheart** Grimheart is fairly straightforward. It gives you DEF%/stack and Interruption Resistances, no matter the stack. It is a strategic decision on whether to keep the stacks for extra defense or expend it with Hold E for more offense. Elemental Burst **Elemental Burst | Glacial Illumination** Talent Description Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a **Lightfall Sword** that follows her around for a duration of up to 7s. While present, the **Lightfall Sword** increases Eula’s resistance to interruption. When Eula’s own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the **Lightfall Sword**, which can gain an energy stack once every 0.1s. Once its duration ends, the **Lightfall Sword** will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the **Lightfall Sword** has accumulated. If Eula leaves the field, the **Lightfall Sword** will explode immediately. Eula’s most important ability, and one you must understand the mechanics of thoroughly to play her efficiently. #################### File: keqingmains-com-2Feula-8075.txt Page: 1 Context: In simple terms, Glacial Illumination is a charged-up time bomb. After you cast it, you have seven seconds to gather Lightfall Sword stacks through using your Normal Attacks, Elemental Skill, and Elemental Burst. After the 7s duration is over, the Burst will explode, dealing AoE Physical damage based on how many stacks you have gained. In a standard rotation from Eula, half of your total damage composition should, and would if played correctly, come from her Lightfall Sword. Its massive multipliers and damage number once you learned how to get the maximum stacks every Burst cast is one of the most addictive factors in playing Eula. Glacial Illumination’s cooldown resets roughly 98 frames into the animation, so while its cooldown is stated to be 20s, in practice it is more around 22s. Team rotations will thus be minimum around 22s, outside of some niche variations. **How to get maximum stacks** In her Elemental Burst’s description, Eula is said to be able to gain stacks through three sources: her Normal Attacks, Elemental Skill, and Elemental Burst. However, this is an inaccurate and quite ambiguous description of what is undoubtedly Eula’s most vital ability. Let’s rectify that. The first thing one needs to know is that **Eula gains stacks on damage, not inputs**. This means that if a Normal Attack deals 2 instances of damage per input (e.g. N3), she gains 2 stacks on that input, even though it may be considered one attack. Second, although her skill description said she can gain stacks from her Elemental Burst, the initial and explosion damage of Glacial Illumination **does not grant a stack**. However, her Ascension 1 passive, which creates a Shattered Lightfall Sword that deals damage based on the Elemental Burst Talent level, **does grant a stack**. Third, you have to **deal damage** with the aforementioned abilities to gain stacks. Hitting elemental shields, Hlichurl stone or wood shields, hitting enemies in invulnerable frames, even if they register as hits, **will not grant you stacks**. Note that this is also ping-dependent. Here is a table of stacks gained by each part of Eula’s kit for easier visualization: Lightfall Sword stacks gained per input #################### File: keqingmains-com-2Feula-8075.txt Page: 1 Context: **On the issue of snapshotting** Glacial Illumination does not snapshot. This means her explosion damage will be calculated in real time, using stats at the time it explodes. This means Eula has very low synergy with units that have buff times below 10s, such as Sara, as her highest damage source cannot be buffed by their kit. Longer buffs such as Bennett’s Burst and Xinyan C4 are workable with Eula, but the timing may be quite tight depending on your rotations. Note that while the timing might seem right, Rosaria’s A4 Crit Rate buff is **inconsistent** with Eula’s Burst and should not be assumed when building Eula’s artifacts. **On the issue of missing Bursts** Eula’s biggest strength is also her biggest weakness. She puts most of her eggs into the Burst basket, and if she misses, it devastates her damage, not the enemy health bar. Because of this, be mindful of when and where you are casting your Burst. Make sure you have adequate time to ramp up your stacks and make sure that once you do, you hit something with the explosion. It is not a bad idea to delay your combos or cut it short to reposition yourself, or to delay casting it in the first place, to guarantee you get the maximum value of using the 80 Energy. **Learn enemies’ movesets!** Game knowledge is your best friend here. Ascension 1 Passive **Ascension 1 Passive | Roiling Rime** Talent Description If 2 stacks of Grimheart are consumed upon unleashing the Holding Mode of Icetide Vortex, a Shattered Lightfall Sword will be created that will explode immediately, dealing 50% of the basic Physical DMG dealt by a Lightfall Sword created by Glacial Illumination. This Ascension Passive heavily incentivizes you to only use Hold E only when you have 2 Grimheart stacks. The damage loss of omitting this passive is quite considerable, so always be aware of your Grimheart stacks before casting Hold E. Ascension 4 Passive **Ascension 4 Passive | Wellspring of War-Lust** Talent Description When Glacial Illumination is cast, the CD of Icetide Vortex is reset and Eula gains 1 stack of Grimheart. #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: The table below lists some characters who can battery well: | Element | Characters | | ------------ | ------------------------------------------------------------------- | | Anemo | Jean, Sucrose | | Cryo | Diona, Kaeya, Rosaria | | Dendro | Nahida | | Electro | Fischl, Raiden | | Geo | Albedo, Geo Traveler, Ningguang | | Hydro | Kokomi | | Pyro | Bennett | | All Elements | Electro Traveler, Raiden, Venti (for Cryo, Electro, Hydro and Pyro) | # Reactions Explaining exactly how reactions work is too complicated to fit in this guide. The most important things to know are [Elemental Gauge Theory](https://library.keqingmains.com/combat-mechanics/elemental-effects/elemental-gauge-theory) and [Internal Cooldowns](https://library.keqingmains.com/combat-mechanics/elemental-effects/internal-cooldown-of-elemental-application). It can be difficult to determine how exactly a team’s Elements will react with one another, so the best approach is to record a video of yourself playing the team, then analyze the video to see what Elemental Reactions occur. ## Hydro-Vaporize and Pyro-Melt (2x amplifying reactions) Triggering Vaporize with Hydro, or Melt with Pyro, are the strongest reactions in the game, but also the most difficult to do consistently. They are most useful for single large damage instances, such as Tartaglia’s Elemental Burst. If you get a Hydro aura on the enemy, you need to apply twice as much Pyro to remove it. Similarly, if you get a Pyro aura on the enemy, you need to apply twice as much Cryo to remove it. For this reason, any character that applies a lot of Pyro (e.g. Diluc) won’t be able to reliably Melt, and any character who applies a lot of Hydro (e.g. Xingqiu) won’t be able to reliably Vaporize. #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: ## Quicken, Aggravate and Spread When you combine Dendro and Electro, you trigger Quicken. This is an aura which causes subsequent Dendro applications to trigger Spread, and Electro applications to trigger Aggravate. Spread and Aggravate don’t consume Quicken aura, so you don’t need to worry about how much of each you apply. Quicken lasts at least 6 seconds, so you don’t need to apply Dendro or Electro that quickly. Aggravate and Spread deal damage based on the EM, level, damage bonus, and CRIT stats of the triggering character. Attack and Talent scaling don’t matter. Aggravate and Spread work best with Talents that apply a lot of Electro or Dendro quickly, regardless of how much damage those talents do. Good examples are Alhaitham’s Chisel-Light Mirrors or Fischl’s A4 and C6 passives. On a Quicken team, all Electro and Dendro characters trigger Aggravate or Spread, though if they have high talent scaling relative to their elemental application rate, they might not want to build EM. You can add a small amount of Hydro (e.g. Kokomi) to a Quicken team while still maintaining Quicken aura. If you add a large amount of Hydro (e.g. Xingqiu), you’ll lose most of your Quicken uptime. Similarly, Quicken can survive a small amount of Pyro application, especially if you have a lot of Electro to overload it away. Cryo, Anemo and Geo do not interact with Quicken. If you want to Swirl Electro in a Quicken team, you need to have Electro + Quicken, which means you need more Electro application than you have Dendro application. This can be difficult if you’re using Nahida. ## Bloom, Hyperbloom and Burgeon #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: ## Bloom, Hyperbloom and Burgeon A single application of Dendro can enable 2 applications of Hydro to trigger Bloom (3 for Nahida’s Tri-Karma Purification). A single application of Hydro can enable only one application of Dendro to trigger Bloom. To get the most out of these reactions, you want fast Dendro (Nahida, Alhaitham, or double Dendro) and Hydro that is fast but not too fast. Because of the interaction of Dendro and Electro-Charged, fast Electro can prevent overapplication of hydro from causing problems. Pure Bloom teams without Electro or Pyro are generally weak unless they have Nilou to enhance their Bloom damage. It’s often difficult to determine which characters will trigger Bloom in a pure Bloom team. You can either record your team and measure who’s triggering bloom, or build EM on everyone who can afford to build EM. You want area-of-effect Electro application, such as from Kuki or Raiden’s Elemental Skill, to trigger Hyperbloom. An enemy can take damage from only two Hyperblooms at any one time, so you don’t want to let a lot of Dendro cores build up before triggering them. Only the Hyperbloom trigger wants EM, and they want a lot of it. Electro Swirls or Electro absorption from Anemo characters are effective ways to trigger Hyperbloom. Fischl and Beidou don’t generally trigger Hyperbloom. Burgeon teams are similar to Hyperbloom teams, but they’re more concerned about having fast Hydro application because they need it to get rid of Burning. While Hyperbloom teams want to apply a lot of Electro to the enemy, Burgeon teams want to avoid applying Pyro to the enemy but still need to apply it to Dendro cores. Thoma is an ideal Burgeon trigger. Adding Electro to a Burgeon team will generally make the team Burgeon more reliably. ## Burning #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: ## Crystallize Crystallize is the weakest reaction in the game. The shields generated by Crystallize aren’t enough to reliably keep you alive, though they can help when combined with other sources of damage reduction or healing. Crystallize removes auras at half the rate of most other reactions, so it won’t interfere too much with other reactions. Despite this, you might want to avoid triggering Crystallize on some teams that can’t afford to lose any aura, such as Hu Tao teams. # Survival: Healing and Shielding Typically, you’ll want one of the following: * A powerful healer: Barbara, Bennett, Diona, Dori, Jean, Kokomi, Kuki, Noelle, Sayu, Qiqi, or Yaoyao * A powerful shielder: Zhongli or to a lesser extent Thoma or Layla * Multiple sources of minor healing or mitigation ## Heals, shields, both, or neither? The most reliable way to stay alive is to run a dedicated healing character on your team. Having one of these lets you easily recover from any mistakes that don’t kill you. Apart from Qiqi, all of them also provide a secondary benefit you might want on your team. This secondary benefit is the main criteria in determining which healer to choose, it’s more important than how much healing the healer can do. Shields keep you alive and also prevent enemies from interrupting your attacks. Without a healer, if your shield breaks and you take damage, you could find your health gradually chipped away over the course of an Abyss floor. Zhongli’s shield is strong enough to reliably not break. Diona and Noelle can both heal and shield, though you should only use Noelle on a team where she can take the majority of your field time. Having both a healer and a shielder is great for comfort. On the other hand, there’s the opportunity cost of running fewer damage dealers on your team. #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: Going without heals or shields, or with only minimal healing/shielding, is difficult. You need to make sure you don’t get hit much at all. You can get away with it if you’re killing the enemies so fast they don’t have time to hit you. You can also try it if you can’t afford to sacrifice any damage for survivability and are able to play well enough to survive. ## Damage Reduction and Mitigation Having a way to reduce incoming damage or heal a small amount reduces your need for heals and shields. This could be: * Small shields like Crystallize, Thoma, Xinyan or Yanfei C4 * Small heals like Xingqiu, Gorou C4, Hu Tao Burst, Prototype Amber, The Black Sword * Freezing the enemies so they can’t attack you, or trapping them with Venti Burst * Staggering enemies with Electro-Charged so they attack you less * Damage reduction from Beidou or Xingqiu Burst * Taunts like Ganyu’s flower or Amber’s Baron Bunny High Defense is also a source of mitigation, though it doesn’t reduce your need for healing. The only high-DEF characters who want to stay on field are Noelle, who heals, and Itto, who takes a lot of hits while using his Charged Attacks. ## Elemental Burst invulnerability (iframes) Characters cannot take damage while casting their Elemental Burst. If you use a Burst just before an enemy unleashes a strong attack, this will negate the damage from that attack. Flexible-rotation teams tend to be better at exploiting this, because they can more easily time their Burst usage instead of needing to use it on schedule. ## Interruption Resistance Interruption Resistance prevents the enemy from knocking you back when they hit you. The most reliable source of Interruption Resistance is a shield, which will prevent all knockback. Freezing the enemy is another great source. Some characters, like Raiden and Itto, get a large amount of Interruption Resistance during their Burst. #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: Interruption Resistance is most valuable on characters who want to do Bow Aimed Shots, like Ganyu. It’s also quite useful on Catalyst Charged Attackers like Klee or Ningguang, and on characters who want to do uninterrupted Normal Attack strings like Yoimiya. Smaller sources of Interruption Resistance, like Xingqiu’s Burst, are useful to keep you in place even when hit, but won’t prevent Charged Attacks from being interrupted. They’re great for melee Normal Attackers like Diluc. # Adapting your team to the enemies When building a team, you need to consider the context in which you’ll be using that team. Most often, this means a specific Abyss floor or chamber. You don’t need to use the same team through all three chambers of an Abyss floor. You can 3-star the first chamber, abandon the run, then build a new team for the second chamber. You’ll still need to get that team through the first chamber, but you have plenty of time to do so because your 3 stars are locked in. ## Elemental Resistance Many enemies resist, or are weak to, certain Elements. [See this table for a list](https://docs.google.com/spreadsheets/d/1wVY%5FBAj43AjRLqOOdjvXm-4%5F7FFraPOnFyie2gGBB70/edit#gid=0). You can get away with running a Physical-damage team against 30% Physical resist enemies, but you’ll struggle against 70% Physical Resistance. Resistance reduction (e.g. Superconduct, Viridescent Venerer) helps a lot against enemies with high resistance. ## Light (small) enemies Grouping abilities – Venti, Kazuha, and to a lesser extent Sucrose – are extremely strong against light enemies. They let you bring the enemies to one place and hit all of them with your area of effect abilities. #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: Overload and other knockback effects can be weak against light enemies, because you need to chase after them. You can mitigate this with a ranged Overloader (Yanfei, Yoimiya) or by knocking enemies into a wall. Sometimes knockback can be helpful in disrupting enemy attacks. Freezing the enemy prevents them from being knocked back. ## Evasive enemies If enemies like Cicin Mages are running away from you, Freezing them is the best way to keep them in place. Suction abilities like Venti and Kazuha also help. ## Dispersed enemies The best way to deal with enemies that stay in place and remain separated is to group them up, especially with Venti. If they can’t be pulled, you can either use abilities with a large area of effect (e.g. Ganyu’s Burst) or defeat them one at a time with single-target damage. Ranged damage dealers like Yoimiya reduce the amount of time you spend running between enemies. Abilities that require enemies to stay in a particular area, such as Rosaria’s Burst, tend to be weak against dispersed enemies. ## Heavy (large) enemies Venti loses a lot of value against heavy enemies, who can’t be pulled into his Burst and might walk out of the area of effect. Kazuha is still good despite being unable to pull them. Combos that deal a lot of damage over time to an enemy that stays in one place, such as Xiangling + Rosaria, often work well against large enemies. Large enemies usually can’t be knocked back, so you can use Overload and knockback abilities without needing to chase after enemies. ## Bosses Bosses can’t be Frozen, so don’t run Freeze or Freeze-Melt teams against them. Most boss fights are against only one enemy, so you want to focus on single-target damage. ## Aggressive enemies Some floors, such as triple Kenki or Hydro mimic swarms, can very quickly kill your characters. You can solve this with additional healing or shielding. You can also run a flexible-rotation team that uses a lot of Elemental Bursts, and time those Bursts so that the Burst invulnerability periods negate powerful enemy attacks. ## Elemental shields #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: ## Reactions If you want to Melt Rosaria’s Burst, you’ll need a source of Pyro aura. ### On-field Pyro aura Diluc, Hu Tao, Klee, Yanfei, and Yoimiya can all apply Pyro quickly and consistently while they’re on field. Of those, all but Diluc want a long, uninterrupted block of field time. This prevents Rosaria from using her Elemental Skill, which means Rosaria will do less damage and have more Energy problems. ### Off-field Pyro aura Xiangling can apply a consistent Pyro aura while off field. Thoma, Xinyan, and Kazuha + Bennett can all apply some Pyro. However, the Cryo application from Rosaria’s E will likely interfere with the reaction and break the team. ### Best Choices The contenders for Pyro aura source are Diluc, Klee and Xiangling. **Diluc** * Wants substantial field time * 12s Burst cooldown doesn’t line up with Rosaria’s 15s * Works well on a flexible-rotation team where his teammates have low field time requirements **Klee** * Wants substantial uninterrupted field time * Applies a lot of Pyro, able to support more than one Cryo * 15s Burst cooldown lines up with Rosaria’s * Prevents Rosaria from using E off cooldown * Works well on a fixed-rotation team that can funnel a lot of Energy to Rosaria, and with teammates that have low field time requirements **Xiangling** * Doesn’t need field time * Applies a lot of Pyro, able to support more than one Cryo * 20s Burst cooldown doesn’t line up with Rosaria’s * Allows Rosaria to use E freely * Needs a lot of Pyro Energy * Works well on a flexible-rotation team that can provide Pyro energy ## Energy Rosaria has three ways of meeting her ER needs: 1. Use E off cooldown, and build a fair bit of ER 2. Use E off cooldown, and have another Cryo on the team 3. Use E once per rotation, build a fair bit of ER, and have a dedicated battery #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: If option 2 is chosen, the Cryo options are: * **Chongyun**, who also allows Rosaria to Melt her Charged Attacks if she remains on field * **Diona**, who also provides heals and shields * **Ganyu**, who can do a lot of damage but might interfere with Rosaria’s Melts * **Kaeya**, who like Rosaria wants to E every 6s and Q every 15s. Might interfere with Rosaria’s Melts. * **Shenhe**, who doesn’t provide that much Energy, but who works particularly well if there’s a third Cryo on the team ## Buffs We’d like to buff Rosaria’s Burst so it does even more damage. The best options are: * **Bennett**: Very good buff, provides Pyro Energy for the pyro source, heals * **Jean**: Can use Viridescent Venerer to reduce Cryo Resistance and heal * **Kazuha/Sucrose/Venti**: Can use Viridescent Venerer to reduce Cryo Resistance and provide other buffs * **Shenhe**: Can buff Cryo damage and provide Cryo Energy ## Survivability We need a way to stay alive. The best options are: * **Bennett**: Also provides Pyro Energy for the Pyro source and heals * **Diona**: Also provides Cryo Energy for Rosaria * **Jean**: Can also hold VV * **Zhongli**: Provides Interruption Resistance and resistance reduction ## Team Options ### Diluc – Rosaria – ??? – ??? #################### File: keqingmains-com-2Fteam-building-12074.txt Page: 1 Context: ****Provides:** Healing, buffing, high Pyro Energy **Damage:** Not much, but typically worth building for damage over healing **Team Style:** Flexible rotation teams let him use his short-cooldown Elemental Skill more often. Fixed rotation teams are usually better at getting value from his buff. **Field Time:** Low to medium, depending on how often you want to use your skill **Energy:** Can provide a lot of Pyro Energy if he gets the field time to swap in and E a lot. Can afford to run lots of ER to minimize his own needs. **Reactions:** Good at providing the aura for a single reaction like a Swirl to shred pyro with VV, or a big Hydro Vape. Can help provide Pyro aura for Cryo-Melt, but can’t do it alone. **Buffs:** One of the strongest buffs in the game, especially strong when it is snapshot by multiple characters **Survivability:** Fills all healing needs, even if built for damage over healing **Specialty:** Breaking Cryo Elemental shields, or with 4pc Thundering Fury, Electro shields. His Skill and Burst both apply [2GU pyro](https://library.keqingmains.com/combat-mechanics/elemental-effects/elemental-gauge-theory), so they break shields twice as fast as most other Pyro abilities. #### Bennett (On-Field Damage Build) ****Provides:** Damage, healing, buffing, very high Pyro Energy **Damage:** Will be a large portion of your team’s damage **Team Style:** Flexible rotation **Field Time:** High **Energy:** Generates so many Pyro particles that it helps even non-Pyro teammates a bit. Doesn’t need any Energy from teammates. **Reactions (Melt build):** Needs either Hydro + Cryo, or two sources of Cryo to reliably Melt his Elemental Skill off cooldown **Reactions (Overload/Overload+Vape build):** Wants both Fischl and Beidou in order to give a reliable Electro aura **Buffs:** One of the strongest buffs in the game, you want to snapshot it with off-field damage dealers **Survivability:** Fills all healing needs ########## """ANFRAGE: You are a super intelligent assistant. Please answer all my questions precisely and comprehensively. Through our system KIOS you have a Knowledge Base named jonas test with all the informations that the user requests. In this knowledge base are following Documents This is the initial message to start the chat. Based on the following summary/context you should formulate an initial message greeting the user with the following user name [Gender] [Vorname] [Surname] tell them that you are the AI Chatbot Simon using the Large Language Model [Used Model] to answer all questions. Formulate the initial message in the Usersettings Language German Please use the following context to suggest some questions or topics to chat about this knowledge base. List at least 3-10 possible topics or suggestions up and use emojis. The chat should be professional and in business terms. At the end ask an open question what the user would like to check on the list. Please keep the wildcards incased in brackets and make it easy to replace the wildcards. Hier ist eine Zusammenfassung des gesamten Kontextes, einschließlich einer Zusammenfassung für jede Datei. **www-apacare-com-2FAnti-caries-chewing-gum-2F1100003-65208.txt:** Diese Datei beschreibt ApaCare Repair, eine flüssige Zahnschmelzpaste zur Reparatur von Anfangskaries, zur Glättung von Rauheiten und zur Remineralisierung von Zahnschmelzdefekten. Eine Studie zeigte eine hohe Remineralisierungsrate bei Anwendung über 6 Monate. **keqingmains-com-q-aloy-quickguide-Reverse_Melt_Teambuilding-40228.txt:** Dieser Text behandelt Teamzusammenstellungen für Aloy in Genshin Impact, wobei der Fokus auf Reverse Melt-Teams liegt. Es werden verschiedene Teamkombinationen mit Cryo- und Pyro-Charakteren vorgestellt, um den maximalen Schaden zu erzielen. Die Rolle von Anemo-Charakteren zur Reduzierung der Cryo-Resistenz wird hervorgehoben. **keqingmains-com-q-aloy-quickguide-Freeze_and_Mono_Cryo_Infographic-40234.txt:** Dieser Text beschreibt Aloy's Spielstile in Genshin Impact, sowohl als Reverse Melt DPS als auch als Support in Freeze- und Mono-Cryo-Teams. Es werden Teamzusammenstellungen, Talentprioritäten und Waffen/Artefakt-Empfehlungen gegeben. **keqingmains-com-q-mika-quickguide-Teams-9350.txt:** Diese Datei behandelt Teamzusammenstellungen für Mika in Genshin Impact, wobei seine Rolle als Support für physische DPS-Teams im Vordergrund steht. Es werden verschiedene Teamkombinationen mit physischen DPS-Charakteren und unterstützenden Charakteren vorgestellt, sowie Artefakt- und Waffenempfehlungen. **keqingmains-com-2Fq-2Fyoimiya-quickguide-8125.txt:** Dieser Text ist ein Leitfaden für Yoimiya in Genshin Impact. Er behandelt Artefakt-Sets (Shimenawa's Reminiscence, Echoes of an Offering, Crimson Witch of Flames, Gilded Dreams, Marechaussee Hunter), und gibt Empfehlungen für den Aufbau ihrer Artefakte. **keqingmains-com-q-amber-quickguide-Artifact_Stats-8564.txt:** Dieser Text behandelt verschiedene Teamzusammenstellungen für Amber in Genshin Impact, mit Fokus auf Melt- und Bunny-Bomber-Strategien. Es werden Teamkombinationen, Rotationen und Charakter-Empfehlungen gegeben. **keqingmains-com-2Fq-2Fcitlali-quickguide-2F-23Artifact_Stats-75758.txt:** Dieser Text beschreibt Citlali's Fähigkeiten und Talente in Genshin Impact. Es wird erklärt, wie ihr Schild und Itzpapa funktionieren und wie man Nightsoul-Punkte erhält. **keqingmains-com-q-furina-quickguide-7978.txt:** Dieser Text ist ein Leitfaden für Furina in Genshin Impact. Er behandelt Talentprioritäten, Konstellationen, Teambuilding (Heilung, HP-Manipulation, 4pc Marechaussee Hunter), Artefakt- und Waffenempfehlungen. **keqingmains-com-2Fru-2Fq-2Ffaruzan-75630.txt:** Dieser Text ist ein Leitfaden für Faruzan in Genshin Impact auf Russisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-2Fru-2Fq-2Fneuvillette-75698.txt:** Dieser Text ist ein Leitfaden für Neuvillette in Genshin Impact auf Russisch. Er behandelt seine Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-2Fru-2Fq-2Fnavia-75697.txt:** Dieser Text ist ein Leitfaden für Navia in Genshin Impact auf Russisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-q-alhaitham-quickguide-Talents-12286.txt:** Dieser Text behandelt Alhaitham's Talente und Rotationen in Genshin Impact. Es werden verschiedene Angriffskombinationen, Artefakt-Sets (4pc Deepwood Memories, 4pc Marechaussee Hunter) und ER-Anforderungen erläutert. **keqingmains-com-2Fru-2Fq-2Fsethos-75679.txt:** Dieser Text ist ein Leitfaden für Sethos in Genshin Impact auf Russisch. Er behandelt seine Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-2Fq-2Falbedo-quickguide-7962.txt:** Dieser Text ist ein Leitfaden für Albedo in Genshin Impact. Er behandelt seine Talente, Konstellationen, und gibt Empfehlungen für den Aufbau seiner Artefakte. **keqingmains-com-2Fq-2Falbedo-quickguide-2F-23Infographic-8793.txt:** Dieser Text ist ein Infografik-Leitfaden für Albedo in Genshin Impact. Er behandelt seine Talente, Konstellationen, und gibt Empfehlungen für den Aufbau seiner Artefakte. **keqingmains-com-q-kokomi-quickguide-Combos-8700.txt:** Dieser Text behandelt Kokomi's Spielstile und Teamzusammenstellungen in Genshin Impact. Es werden verschiedene Teamkombinationen (Taser, General Flex Healer, Freeze, Nilou Bloom) und Waffen/Artefakt-Empfehlungen gegeben. **keqingmains-com-2Feventrules-7951.txt:** Diese Datei beschreibt die Regeln für ein Gewinnspiel auf der Keqing Mains-Website, einschließlich der Teilnahmeberechtigung, der Gewinnbenachrichtigung und der Einlösung der Preise. **keqingmains-com-2Fq-2Fxilonen-quickguide-75484.txt:** Dieser Text ist ein Leitfaden für Xilonen in Genshin Impact. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets (4pc Scroll of the Hero of Cinder City), und gibt Empfehlungen für den Aufbau ihrer Artefakte. **keqingmains-com-q-aloy-quickguide-Mono_Cryo_Teambuilding-40233.txt:** Dieser Text behandelt Teamzusammenstellungen für Aloy in Genshin Impact, wobei der Fokus auf Mono-Cryo-Teams liegt. Es werden verschiedene Teamkombinationen mit Cryo-Charakteren vorgestellt, sowie Artefakt- und Waffenempfehlungen. **keqingmains-com-q-aloy-quickguide-content-12094.txt:** Dieser Text beschreibt Aloy's Spielstile in Genshin Impact, sowohl als Reverse Melt DPS als auch als Support in Freeze- und Mono-Cryo-Teams. Es werden Teamzusammenstellungen, Talentprioritäten und Waffen/Artefakt-Empfehlungen gegeben. **keqingmains-com-q-razor-quickguide-8047.txt:** Dieser Text behandelt verschiedene Teamzusammenstellungen für Razor in Genshin Impact, mit Fokus auf physischen, Aggravate und Transformationsreaktions-Schaden. Es werden Teamkombinationen und Rotationen gegeben. **keqingmains-com-2Fzh-hans-2Fq-2Fganyu-75528.txt:** Dieser Text ist ein Leitfaden für Ganyu in Genshin Impact auf Chinesisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-2Fpt-br-2Fq-2Fclorinde-75635.txt:** Dieser Text ist ein Leitfaden für Clorinde in Genshin Impact auf Portugiesisch. Er behandelt ihre Talente und Teambuilding-Empfehlungen für Hyperbloom-Teams. **keqingmains-com-2Fzh-hans-2Fq-2Falbedo-40145.txt:** Dieser Text ist ein Leitfaden für Albedo in Genshin Impact auf Chinesisch. Er behandelt seine Talente, Konstellationen, und gibt Empfehlungen für den Aufbau seiner Artefakte. **keqingmains-com-2Fzh-hans-2Fq-2Ffurina-75570.txt:** Dieser Text ist ein Leitfaden für Furina in Genshin Impact auf Chinesisch. Er behandelt Talentprioritäten, Konstellationen, Teambuilding (Heilung, HP-Manipulation, 4pc Marechaussee Hunter), Artefakt- und Waffenempfehlungen. **keqingmains-com-2Fzh-hans-2Fq-2Flynette-40183.txt:** Dieser Text ist ein Leitfaden für Lynette in Genshin Impact auf Chinesisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-2Fzh-hans-2Fq-2Fkazuha-40172.txt:** Dieser Text ist ein Leitfaden für Kazuha in Genshin Impact auf Chinesisch. Er behandelt seine Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-2Fzh-hans-2Fq-2Fnahida-40165.txt:** Dieser Text ist ein Leitfaden für Nahida in Genshin Impact auf Chinesisch. Er behandelt ihre Talente, Konstellationen, Artefakt-Sets und Teambuilding-Empfehlungen. **keqingmains-com-misc-artifacts-40092.txt:** Diese Datei bietet einen umfassenden Überblick über Artefakte in Genshin Impact, einschließlich der Beschaffung, des Aufbaus und der Prioritäten bei der Verbesserung. Es werden verschiedene Artefakt-Sets und ihre Verwendung in verschiedenen Teams erläutert. """ Berücksichtigen Sie den Chatverlauf für relevante Informationen. Wenn die Anfrage bereits in der Historie gestellt wurde, überprüfen Sie die Richtigkeit Ihrer Antwort und korrigieren Sie gegebenenfalls Ihren vorherigen Fehler. Wenn Sie Informationen finden, die durch ein | im Kontext getrennt sind, handelt es sich um eine Tabelle im Markdown-Format - der gesamte Kontext ist als md-Struktur formatiert.For tables, please use the basic GFM table syntax and do NOT include any extra whitespace or tabs for alignment. ================================================== **Elapsed Time: 0.00 seconds** ================================================== FINAL ANSWER Final Answer: Hallo [Gender] [Vorname] [Surname], ich bin Simon, Ihr KI-Chatbot, und verwende das Large Language Model [Used Model], um Ihre Fragen zu beantworten. Ich greife auf die Wissensdatenbank "jonas test" zu, um Ihnen präzise und umfassende Antworten zu liefern. Hier sind einige mögliche Themen und Fragen, die wir anhand der bereitgestellten Daten besprechen könnten: 1. **ApaCare Repair:** Analyse der Wirkungsweise und Ergebnisse der Studie zu dieser Zahnschmelzpaste. 🦷 2. **Genshin Impact Teamzusammenstellungen:** Optimierung von Teams für verschiedene Charaktere (Aloy, Yoimiya, Hu Tao, Ganyu, Furina, etc.) unter Berücksichtigung von Reaktionen und Spielstilen. 🎮 3. **Genshin Impact Charakter-Guides:** Detaillierte Betrachtung der Fähigkeiten, Talente, Konstellationen und optimalen Builds für einzelne Charaktere (z.B. Albedo, Mika, Citlali, Xilonen). ✨ 4. **Artefakt-Sets in Genshin Impact:** Vergleich verschiedener 4- und 5-Sterne-Artefakt-Sets und deren Eignung für verschiedene Charaktere und Teamzusammenstellungen. 💎 5. **Reaktionen in Genshin Impact:** Detaillierte Erklärung und Analyse verschiedener Elementarreaktionen (Vaporize, Melt, Bloom, Hyperbloom, Burgeon, etc.) und deren Optimierung in Teams. 🔥 6. **Ressourcenmanagement in Genshin Impact:** Strategien zur effizienten Nutzung von Harz und zur Priorisierung von Artefakt-Verbesserungen. ⏳ 7. **Teambuilding-Strategien in Genshin Impact:** Optimierung von Teamzusammenstellungen unter Berücksichtigung von Synergien, Rollenverteilung und Gegnertypen. 🤝 8. **Mechaniken in Genshin Impact:** Detaillierte Erklärung von Spielmechaniken wie z.B. Internal Cooldowns (ICD), Snapshotting, und Energiemanagement. ⚙️ 9. **Gewinnspielregeln:** Detaillierte Erklärung der Regeln für das Keqing Mains Gewinnspiel. 🎁 Welches dieser Themen möchten Sie zuerst besprechen? ================================================== **Elapsed Time: 18.12 seconds** ================================================== SERVICES Services: [{'type': 'chat', 'model': 'gemini-1.5-flash', 'input_tokens': 204052, 'output_tokens': 455, 'total_tokens': 204507}] ================================================== **Elapsed Time: 0.00 seconds** ==================================================